pielak wrote:
After you get used to playing FL it's hard but it's still nowhere near as hard as HD+FL which is almost impossible to sightread. It's similar to HR+DT jump in difficulty but HD+FL doesn't give nearly as much points as HR+DT. Buffing HD+FL right now would give some maps too much potential for points.
The problem is, similar to what you were saying to GN, is how much hidden is affected by low AR. If the AR is low in comparison to the bpm/jumps in a map, only then does hidden can make a big difference with FL (feels like hitting invisible notes). However, unless a map is short, you're going to be memorizing a map for FL anyway. Usually if I'm practicing FL for a map, I don't use hidden until I'm able to FC it, and once I add hidden, there isn't really any big difference. I think it's more based on the person and the confidence, perhaps? (I know people like Mephix can't play FL with HD) Basically, not everyone that plays FL is highly affected by adding hidden as well, but some people can't think clearly with it on. All more proof that FL is indeed a skill and not pure memorization ability.
It's a shame that PP is only broken into physical abilities of aim, speed, and accuracy, because the mental ability of reading should be a section of itself, where things like hidden, easy, really low or high AR, flashlight, and maybe weird timing/spacing (like seibei jumps) could go. But God knows how that could possibly be measured accurately.