Had a quick check at this in IRC, nothing detailed.
main problems adressed: Slider rhythms and visuals, spread issues.
log
23:07 Gaia: yooo
23:07 Zare: hello
23:07 Gaia: grats on red name team owo
23:07 Gaia: lel
23:08 Zare: thanks
23:08 Gaia: uhm
23:08 Gaia: >.<
23:09 Gaia: can u give my map a quick look
23:09 Gaia: i wanna know if its up to ur standards
23:11 Zare: well I can give it a test
23:11 Gaia: okie
23:11 Gaia: that'd be great
23:11 Gaia: :D
23:11 *Gaia is listening to [http://osu.ppy.sh/b/463098 ChouCho - Natsu no Hi to Kimi no Koe (TV size)]
23:11 Zare: oh the glasslip OP
23:12 Gaia: you've seen it before?
23:12 Gaia: lol
23:12 Zare: i'm watching the anime
23:12 Gaia: oh
23:12 Gaia: every episode i watch
23:12 Gaia: i go wtf
23:12 Zare: do you want me to look at a certain diff?
23:12 Gaia: 2 much plot progression
23:12 Gaia: uhm
23:12 Zare: seeing how the Insane isnt yours
23:13 Gaia: i dont really mind
23:16 Zare: so if you ask me
23:16 Zare: whether this is "up to my standards"
23:16 Zare: then the anser would be no
23:17 Gaia: alright
23:17 Gaia: how so?
23:18 Zare: the sliderrhythms were unfitting at times
23:18 Gaia: for the insane?
23:18 Zare: yes
23:18 Gaia: ok
23:18 Zare: overall the slidershapes and visual aspects could be improved, too
23:18 Gaia: kk
23:19 Zare: what's almost most important for now is
23:19 Zare: tell Kibbleru to raise the AR
23:19 Zare: This map is technically a 214 BPM map
23:19 Gaia: alright
23:19 Zare: AR8 is just too low
23:19 Zare: Then again AR9 might feel too fast for such a calm song
23:19 Zare: so I'd recommend AR8.5
23:20 Zare: we have decimals now, why not use it
23:20 Gaia: a mod already asked him to raise ar tho
23:20 Gaia: lol
23:20 Gaia: well he didnt answer that mod yet so idk
23:20 Gaia: ill tell him tho
23:20 Zare: 00:34:565 (2) - and sliders like this are pretty unfitting
23:21 Zare: the beat it ends on is stronger than the beat it starts on
23:22 Zare: that feels unnatural because the playerinput, namely when the player clicks the object, is at the sliderhead
23:22 Gaia: yeah want the downbeats to be emphasized
23:22 Gaia: mm
23:25 Zare: The Hard feels a little awkward because it's switching between the layers a bit
23:25 Zare: it's hard to tell what it's following exactly
23:26 Gaia: so basically rhythm issues
23:26 Zare: yeah
23:26 Zare: but whenever you ask me to look at any map ever
23:26 Zare: i will always mainly care about rhythms
23:26 Zare: because you know, osu! is supposedly a rhythm game :D
23:26 Gaia: hm
23:26 Gaia: yeah lol
23:27 Gaia: but when u said switching layers
23:27 Gaia: u mean like
23:27 Gaia: 00:18:443 (1) -
23:27 Gaia: for example?
23:27 Zare: exactly
23:27 Zare: I know the drum is kinda strong there
23:27 Gaia: alright
23:27 Gaia: yeah im aware of that
23:27 Zare: but leaving the main layer, the vocals, out like that is kind of weird
23:28 Gaia: i had the same thing in normal but i changed to vocals
23:28 Gaia: i guess ill do the same in hard
23:28 Gaia: but the drum thing is only in the beginning
23:28 Zare: 00:22:929 (1,2,3) - these too
23:29 Zare: it's jumping between vocals and drums
23:29 Gaia: yeah
23:29 Gaia: i kno
23:29 Gaia: ill change them all
23:29 Gaia: cuz its only the part before 00:31:901 (1) -
23:29 Zare: 00:28:817 (4) - and this would feel better if it was two circles
23:29 Gaia: and after 00:13:957 (1) -
23:30 Gaia: and ok
23:31 Zare: 00:49:845 (1,2,3,4) - this is kind of boring, just four sliders meh
23:31 Zare: 00:53:630 (5) - this sliderrhythm is unfitting
23:32 Gaia: that slider goes with guitar tho o-o
23:32 Zare: 01:07:228 (4) - you're just too inconsistent with what to follow
23:32 Zare: sometimes it's the vocals
23:32 Zare: sometimes it's the drums
23:33 Zare: choose one and stick to it
23:33 Gaia: k
23:33 Zare: try to avoid conflicts like these
23:34 Gaia: ill go back and look at my rhythm again
23:34 Zare: obviously, if one of the layers is nonexistant for a measure or a few beats, then you switch to another one because you can't just map nothing
23:35 Gaia: yeah
23:35 Zare: or well, technically you can, old maps prove this. but these days, old maps aren't exactly appreciated anymore, unfortunately
23:35 Gaia: yup
23:35 Zare: the point is, pick a layer, usually the most dominant one, the one you'd go with when humming the song
23:35 Gaia: alrights
23:36 Gaia: but other than this is there anything else that stood out?
23:36 Zare: your idea's aren't bad, it just seems a bit indecisive for now
23:36 Gaia: okay c:
23:37 Zare: one more thing, idk whether the spread is really cool
23:37 Zare: Hard -> Insane seems like a somewhat huge gap
23:37 Gaia: oh
23:38 Gaia: true
23:38 Zare: looking at Normal
23:38 Zare: this looks more consistent
23:39 Gaia: okay :D
23:39 Zare: well there's issues in the kiai too
23:39 Zare: 01:19:845 (3,4) - and this isn't really good
23:39 Gaia: rhythm again?
23:39 Zare: rhythmwise, again
23:40 Gaia: alright
23:40 Zare: basically you just need to learn how to go with your sliders correctly
23:40 Gaia: hm ok
23:40 Zare: a lot of mappers don't realize it really makes a difference
23:40 Zare: but it's like the key to making a fitting map
23:40 Gaia: i can see how it makes a difference
23:41 Zare: let me do some self advertising
23:41 *Zare is editing [http://osu.ppy.sh/b/403039 ETIA. - Claiomh Solais [Eternal]]
23:41 Zare: in this map
23:41 Zare: look at how i used sliders
23:42 Zare: they're consistently used on the same layers
23:43 Zare: not zexous' diff :p
23:43 Zare: well I guess it works too
23:43 Zare: he's a good, consistent mapper too
23:43 Gaia: whoops
23:43 Gaia: lol
23:43 Gaia: lol sry somehow didnt see
23:44 Gaia: omg deathstream and jumps
23:44 Gaia: and kicksliders
23:44 Gaia: xD
23:45 Zare: not the pooiiint
23:45 Gaia: but yeah it matches music
23:45 Zare: D:
23:45 Gaia: :p
23:47 Gaia: rip
23:47 Zare: yeah anyway
23:47 Gaia: hey
23:47 Zare: did I manage to convey my impression?
23:47 Gaia: ur gap from hard into insane
23:47 Gaia: http://puu.sh/b6qAo/3420ff6e2f.jpg
23:47 Gaia: is the same as mine pretty much
23:47 Gaia: so i should be fine?
23:48 Zare: Gaia-chan
23:48 Zare: recheck that.
23:48 Gaia: and yeah u did
23:48 Zare: my Hard has 3.5 stars
23:48 Zare: your Hard
23:48 Zare: has 2.5 stars
23:49 Zare: ~roughly
23:49 Gaia: oh what
23:49 Gaia: lol
23:49 Gaia: sht
23:49 Gaia: my bad
23:49 Gaia: lol
23:49 Zare: granted your insane is easier too
23:49 Zare: but I still feel like this could be unpleasant to the QAT
23:49 Gaia: its 1.4 difference
23:49 Gaia: aiya
23:54 Zare: my recommendation
23:54 Zare: add more stuff in the Hard
23:55 Zare: a few more 1/4 where they fit
23:55 Gaia: k
23:55 Zare: actually tbh i think kibbleru overdid their diff a bit
23:55 Gaia: lol :<
23:55 Zare: but i can understand that they wanted to make it somewhat interesting#
23:56 Gaia: it so fun with dt on
23:56 Gaia: :3
23:58 Zare: you should decide what you want to do, it's your set after all, but at this point, boosting the Hard seems like the best option
23:58 Zare: it's barely harder than the Normal anyway
23:58 Gaia: kk
main problems adressed: Slider rhythms and visuals, spread issues.