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Matsunaga Maho (from StylipS) - Resonant World [Osu|Taiko|Os

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Zhu Yuan
Hi, from my queue o3o

Only checking standard diffs, since I don't mod taiko / ctb / o!m ~

General:

  1. Disable Widescreen Support in Garou's Normal and Luxo's Hard.
Easy:

  1. Change AR to 3, OD to 2 and HP to 2 to balance the spread between Easy and Normal~
  2. Maybe CS:2? I prefer CS:3 for Normal o3o
  3. 00:10:989 (1) - Remove NC, the strong beat is already here 00:10:358 (1) so there's no need to add another NC.
  4. 00:39:410 (1, 1) - This is totally confusing: http://puu.sh/b351f/3f8d6e5657.jpg Try to do something different.
Garou's Normal:

  1. 00:11:621 (3) - Something like this would look better imo. http://puu.sh/b359q/eebdfd4ebc.jpg
  2. 00:24:884 (4, 1) - I prefer NC in (4).
  3. 00:49:516 (1) - There's no need to add NC because break is coming after this slider~
Luxo's Hard:

  1. 00:01:989 (3, 4) - I didn't like so much this pattern. What about something like this? http://puu.sh/b35nB/8be61cc31a.jpg
  2. 00:12:884 (1) - I prefer this for a better flow~ http://puu.sh/b35qO/e7fb615681.jpg
  3. 00:17:937 (1, 2) - Move (1) to x:236 y:96 and add Ctrl+G in (2) :P
  4. 00:27:726 (7) - Ctrl+J and move it to x:472 y:60, more or less.
  5. 00:37:831 (7, 1) - Add NC in (7).
  6. 00:41:463 (1, 2) - Remove NC in (1), it should be added on (2).
  7. 00:44:147 (1, 2) - Same, do it in all cases.
  8. 01:07:595 (7) - Move it to x:248 y:243. This overlap looks good :D
5eania's iNsane:

  1. It should be Insane, not iNsane, I guess xD
  2. That beginning seems a bit overmapped for me, lol.
  3. 00:24:253 (5) - NC.
  4. 00:33:095 (4) - ^
  5. 00:56:937 (7) - ^
  6. There are some sliders which SV has a bit sudden change but you didn't add NC, consider adding it in those sliders o3o
That's all, good luck~
DizzeY
Rakutenshi~
5eania's iNsane
00:00:726 (3) - Curve...maybe
00:09:963 (1) - A little bit closer to the slider
00:12:884 (1) - Curve
00:44:779 (2,3) - Seperate
00:50:147 (2) - Blanket
Luxo's Hard
00:16:200 (3) - Stack with (7)
00:44:147 (1) - Blanket
Garou's normal
00:43:200 (1) - Remove clap
Riari
Mod from my queue.

Kurokami's Salad

  1. 00:04:042 (6) - Increase this by 1/1?
  2. 00:12:253 (4) - Have this as a 1/2 repeater? It's quite similar to 00:14:779 (4) - in my opinion.
  3. 00:54:568 (1) - starts better where 00:54:253 (7) - is, maybe move it back to 00:54:095 - and move the spinner up?
  4. 00:58:358 (1) - Replace this with a 1/1 slider and a circle? It sounds much better than before and keeps it as 1/2.
  5. 01:05:937 (1) - This feels much better as a full 2/1 slider whilst 01:06:726 (2) - feels much better as a 1/1 repeater, swap them around and change the pattern?


Xinely's Platter

  1. 00:08:463 (5) - Remove this and have a slider from 00:09:095 - to 00:09:568 - ?
  2. 00:54:253 (3,4,5) - Delete these and 00:55:200 (1,2,3,4) - to have a spinner from 00:54:253 - to 00:55:674 - It sounds much better and 00:54:253 (3,4,5) - feel really out of place to me as they are.
  3. 01:17:305 (1,2) - Larger spacing here? I'm not sure if it's possible to have a hyper but it's a very small-distance dash and I feel it could be much bigger.


Kurokami's Rain

  1. 00:39:253 (1) - This sounds much better as a single rather than a repeating.
  2. 00:54:253 (3) - Delete this and have 00:54:568 (1) - start from its position?
  3. 01:03:174 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This feels really overmapped, it has multiple hypers with nothing for it to flow off and just seems messy and mapped for difficulty rather than the song.
  4. 01:10:674 (3,4,5,6,7) - Same as above, this could just be a slider but you have a small stream instead where it is not required.

Thats all for now.

Good luck with your map.
Spy
Hello,mania mod by request :)

[General]
No problem

[Ichi's NM]
00:41:621 (41621|6,41937|5,42095|5,42410|5,42568|5) - No need
01:33:726 (93726|2) - Well this,sound is not suitable,and sound here is long,if you want to catch this sound maybe you have to use LNs

[Ichi's MX]
00:01:147 (1147|3) - Start from 00:01:121 and end on 00:01:437
00:01:463 (1463|0,1463|6) - Start from 00:01:437
00:01:621 (1621|4) - Seems start from here ?
00:02:463 (2463|5,2503|4,2542|3,2581|2,2621|6,2660|5,2700|4) - Are there any sound here ?
00:03:410 (3410|4) and 00:03:568 (3568|4,3726|4,3884|4,4042|4) are different pitches,maybe you can try change it to other column ?
00:41:568 (41568|0,41568|3) - Start from 00:41:542 and end on 00:41:858
00:42:042 (42042|5) - Start from 00:42:253
00:42:529 (42529|0) - Start from 00:42:568
00:42:516 (42516|6) - Start from 00:42:529
01:32:463 (92463|1,92674|5,92779|1,92884|5,93042|1,93147|1,93305|5,93410|5,93726|2,93726|4) - No need,just because these are not clear sounds

Just these,hope these are helpful :)
Kurokami
Gonna take a look soon.
rew0825
Hi ^^

[Futsuu]
00:27:095 (13,14) - d
00:37:200 (30) - d
01:16:042 (46,49) - k
01:23:621 (62) - K

[m1ng's Muzukashii]
00:54:253 (2) - k

[Gnoc's Muzukashii]
00:01:989 (9,10) - ctrl+g
00:10:989 (7) - Delete
00:30:253 (85) - k
01:04:358 (46) - Delete
01:08:147 (63) - k


[Kurokami's Salad]
00:00:568 (3) - x : 80
00:03:094 (3) - x : 432
00:11:937 (3) - x : 80
00:30:095 (4) - x : 256
01:08:937 (2) - x : 48

[Xinely's Platter]
00:05:463 (2) - x : 304
00:19:042 (4) - x : 36
00:40:989 (3,4) - ctrl+g
00:43:358 (2) - x : 320
00:43:516 (3,4) - ctrl+g
01:20:779 (4,5,6) - x : 224


[Kurokami's Rain]
01:00:726 (6) - x : 304
01:01:516 (3) - middle [x : 256]
01:01:674 (4) - x : 112
01:10:831 (5) - x : 240
Kurokami

Riari wrote:

[Kurokami's Salad]
  1. 00:04:042 (6) - Increase this by 1/1? I prefer this way. I want to end it at harder beat.
  2. 00:12:253 (4) - Have this as a 1/2 repeater? It's quite similar to 00:14:779 (4) - in my opinion. Yep.
  3. 00:54:568 (1) - starts better where 00:54:253 (7) - is, maybe move it back to 00:54:095 - and move the spinner up? True but I followed a different sound with this spinner. Listen a bit closer and you will hear a feint sound at 00:54:568.
  4. 00:58:358 (1) - Replace this with a 1/1 slider and a circle? It sounds much better than before and keeps it as 1/2. I had hard time to decide this while I mapped it. Changed now.
  5. 01:05:937 (1) - This feels much better as a full 2/1 slider whilst 01:06:726 (2) - feels much better as a 1/1 repeater, swap them around and change the pattern? Little difference and its hard to say where is that repeat shall fit but changed.
[Kurokami's Rain]
  1. 00:39:253 (1) - This sounds much better as a single rather than a repeating. True but I followed the drum part with that repeat.
  2. 00:54:253 (3) - Delete this and have 00:54:568 (1) - start from its position? Same as on Salad.
  3. 01:03:174 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This feels really overmapped, it has multiple hypers with nothing for it to flow off and just seems messy and mapped for difficulty rather than the song. Yes, I followed the vocal with this since there is no stream on this song and having this many HDash even outside of the kiai makes harder to add difference isn't it? I decided to add streams for long vocal parts during the kiai. I removed the HDashes and remade the pattern but I keep the stream.
  4. 01:10:674 (3,4,5,6,7) - Same as above, this could just be a slider but you have a small stream instead where it is not required. Removed.

Thanks for your mod. This Rain is very unique. I changed my style only for this song and I probably never do something like this again but I'll keep everything here.

rew0825 wrote:

Hi ^^

[Kurokami's Salad]
00:00:568 (3) - x : 80 Nope. This will be too hard.
00:03:094 (3) - x : 432 ^

[Kurokami's Rain]
01:00:726 (6) - x : 304 No, I made this on purpose.
01:10:831 (5) - x : 240 Nope, I can't find this note anymore. :3
Anything else fixed. Thanks.

Salad:
SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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20463,-100,4,2,0,50,0,0
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Rain:
SPOILER
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[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6092,49513,54565
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Rain
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:461438
BeatmapSetID:193326

[Difficulty]
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CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

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Fuuyu
Legend :
  1. Fixed
  2. Added/Had a different pattern
  3. Denied:
  4. If I placed nothing on it meaning it was applied from the previous mods

AlpacaCokelat wrote:

  1. 00:01:516 (3) - a bit nazi, blanket suggestion. use the approach circle to adjust the curve
  2. 00:00:253 - 00:02:779 - 00:05:305 - 00:07:831 - add finish? fits the song, and to emphasize the song
  3. 00:12:568 (5,1) - separate them a bit farther? looks neat this way
  4. 00:20:463 (1) - add finish
  5. 00:29:305 (4,5) - please use distance snap :cry:
  6. 00:29:621 (5,1) - make sure that they don't touch each other. looks neater
  7. 00:30:568 (1,2,3,4,5,6) - don't really like the hitsound pattern here, kinda jumbled :o
  8. 00:34:673 (4) - clap at slider's tail? since you added clap at 00:33:095 - 00:33:726 - 00:34:358 -
  9. 00:45:726 (1) - add finish? you added one at 00:43:200 (1) -
  10. 00:47:937 (6) - add finish at slider's tail?
  11. 01:00:252 (5) - ^
  12. 01:05:621 (1) - ^
  13. 01:16:042 (1) - finish at slider's head?
  14. 01:18:568 (1) - ^
^ Fixed All

Gray Veyron wrote:

  1. - Garou, y so awesome? x3
  2. 00:05:305 (1,2) - Flow broke a bit here, just curve the slider.
  3. 00:06:252 (3,5) - Overlap, Stack or split OR make a triangle formation?
  4. 00:07:831 (1) - nazi, a bit bad spacing, Just move this one grid right.
  5. 00:12:568 (5,3) - Almost overlap, form a square here with 00:13:200 (1,2) -
  6. 00:22:989 (1) - nazi, just move the last point one grid down for perfect blanket.
  7. 00:29:621 (5,1) - A bit overlap
  8. 00:31:200 (3) - Curve rightgrid for better flowing.
  9. 00:33:094 (1,4) - Stack?
  10. 00:34:989 (4) - Add clap
  11. 00:47:305 (5,6) - Make symmetry here with 00:46:673 (4) -
  12. 00:49:516 (1) - Remove NC, ofc it's a new track, but nothing special came out from the song track.
  13. 00:56:463 (2,3,4) - You should've made a triangle here instead of stacking.
  14. 00:59:305 (3,4,5) - Spacing is not good here.
  15. 01:07:516 (4,1) - Blanket slider tail?
  16. 01:14:147 (1,2,3) - Same as 00:59:305 (3,4,5) -, is this on purpose using 0.9x spacing here?
  17. 01:19:831 (4) - Curve for symmetry with 01:18:568 (1,2,3) - ?
  18. 01:26:779 (2) - Curve rightgrid for good pattern.
  19. 01:27:410 (3,4,5) - Make symmetry here.
  20. - Nice diff! // Thanks!
^ Fixed All but some were applied vice-versa ( like the curve/s )

ts8zs wrote:

00:01:516 (3) - blanket
00:22:358 (5) - ^ // Fixed
00:22:989 (1,3) - ^ // ???
00:26:463 (3,4) - ^
00:35:621 (1,4) - ....
01:02:779 (4) - ^

Shurelia wrote:

  1. 00:01:200 (2,3) - If you trying to make blanket at here, then this blanket could be improved more. // Fixed
  2. 00:05:937 (2) - *Nazi* Move this to x:244 y :312 to make better distance. // Denied:
  3. 00:16:042 (3) - Why the Hitsound suddenly gone at this slider? i didn't fit the song imo. // Re-Hitsounded some parts
  4. 00:20:463 (1) - Add finish, since it will be good to make a start. // Added
  5. 00:26:463 (3,4) - Different Distance snapping. I suggest to fix these two. // Fixed
  6. 00:30:253 (6) - This stack is not good for normal diff, i suggest to move this somewhere else.
  7. 00:36:884 (4) - Make this slider looks same with 00:37:831 (1) ~ to make it prettier. // Fixed
  8. 00:45:726 (1) - Change this clap into finish. Sounds better for me.
  9. 01:02:463 (3,4) - Blanket could be improved at here. // Fixed
  10. 01:05:621 (1) - add Finish on the tail.
  11. 01:08:463 (1) - Add Finish on the head. // Denied:
  12. 01:18:568 (1) - Different distance snapping. I suggest to fix this. // 01:18:568 (1) - Changed to hit circles

paseli wrote:

00:01:516 (3) - Check the blanket again
00:16:042 (3,5) - these notes are inaudible?
00:20:779 (2) - inaudible slider's end
00:21:726 (4) - ^ beginning
00:28:674 (3,4,5,6) - not a wise choice to stack here, try http://puu.sh/aSeJ4/f467ccfc05.jpg
00:29:621 (5,1) - check for blanket if you don't want to do the mod above
00:46:042 (2,4) - delete these and add circle at 00:46:989 - , it feels overmapped otherwise // Fixed
00:48:884 (2,1) - align them better for better flow // Their distance is too far ( -_- ) . .
00:56:463 (2,3) - no stack, there's a note difference
00:58:042 (1,2,3) - i'm not really a fan of offbeat sliders here, they feel bad here. but it's your decision // So your suggesting I change this to notes or 1/2 sliders?
01:08:463 (1) - flatter would be better flow // Fixed

check your hitsounds again. // Fixed

CelsiusLK wrote:

  1. 00:05:305 (1) - Line up with 00:04:674 (4) - 's tail
  2. 00:05:937 (2) - What flow do you try to do here? if it straight flow y=324
  3. 00:10:358 (1,2) - Better blanket https://osu.ppy.sh/ss/1935372
  4. 00:11:621 (3,4) - Better blanket https://osu.ppy.sh/ss/1935376
  5. 00:22:989 (1,2) - Better blanket
  6. 00:29:621 (5,1) - Blanket
  7. 00:31:200 (3,4,5) - This flow agian I see that you try to make it looks attractive but the angle didn't consist to be a nice flow, it an okay flow for me but if you want to make it nice try make the angle between each notes consistent
  8. 00:33:094 (1,4) - Stack at head
  9. 00:35:305 (5) - y=268 to line up with 00:34:673 (4) - 's tail
  10. 00:39:094 (3,4) - Angle a bit for nice shape http://puu.sh/aVVLG/39f564a2f9.jpg
  11. 00:45:726 (1) - Why change the placement here? I prefer to keep the old placement
  12. 00:47:937 (6) - y=108 to line up with 00:47:305 (5) -
  13. 00:47:937 (6,1,2) - flow would be more nice if (2) x=380 y=290
  14. 00:55:831 (1,2,3) - Better blanket https://osu.ppy.sh/ss/1935414
  15. 01:01:516 (2) - y=188 to line up with 01:01:200 (1) -
  16. 01:02:779 (4) - y=48 to line up with 01:01:516 (2) - 's tail
  17. 01:09:726 (3) - y=212 to line up with 01:08:463 (1) -
  18. 01:10:989 (1,2) - Blanket
  19. 01:11:937 (3,4) - I don't know why you like slope-like flow like this but I would prefer to line it up http://puu.sh/aVVse/305ae13b93.jpg
  20. 01:14:147 (1,2,3) - Straight
  21. 01:20:779 (6,1) - Better blanket https://osu.ppy.sh/ss/1935435
  22. 01:28:358 (5) - y=200 to line up with 01:27:410 (3) - and you also get nice star pattern from 01:26:779 (2,3,4,5) -
^ Most mods are already changed . .

EmingK wrote:

00:01:200 (2,3) - make a better blanket
00:12:568 (5) - split into two circles? the slider end starts a new sentence therefore more suitable for a key hit.
00:29:305 (4,5) - spacing 1.34x?
00:29:621 (5,6) - make a better blanket
01:11:305 (2,3) - spacing 1.13x?

^ Denied All:
=
00:16:042 - 5% or 10% volume on slider starts not rankable. moreover, here still have drum to follow.
00:17:305 - ^
00:21:095 - ^
00:21:726 - ^
make hitsounds consistent. for instance, 00:06:252 (3,5) - should add clap because of claps on 00:01:200 (2,4) -
00:31:200 - why suddenly change clap on second/forth white tick to first/third? they can't keep up with drums.

^ Fixed

Yauxo wrote:

■ AR 4,5 should be fine. The jump from AR 2 (easy) to AR 5 (normal) seems harsh // Fixed

■ 00:10:358 (1) - I feel like this one wouldve had a better effect if it was "stacked" under 00:09:095 (3) - // It would break the whole map patterns if I apply this
■ 00:12:568 (5) - Replace head and tail with a circle, NC the tailcircle
■ 00:16:042 (3) - A clickable object must have atleast 20% volume. This is 10%, therefore unrankable. Why isit like that anyways? I see no reason to silence this one (or even remotely make it more quiet than the rest)

Same for 00:17:305 (5) - and every other slider with a silenced head (click)

■ 00:22:358 (5) - change this to a nice blanket
■ 00:24:884 (4) - Change to a 1/1 slider + circle. The "Ki" should be supported by a clickable object instead of a slidertick because it is a) strong and b) a big white tick/a NC // Fixed
00:28:674 (3,4,5,6) - I'd refrain from doing that. This combo as it is right now forces the player to focus more on
-> reading the objects (because overlaps are difficult to spot for newer players)
-> being ready to jump to the next slider to do exactly the same once again.
This forces a anti-flow slow down and speed up in a very short amount of time. Just place them like normal circles
■ 00:31:200 (3) 00:31:831 (4) - - claps are wrong. (2), (3 tail) and (5 head) should have these. Fix this for the next combo as well
00:44:463 (2) - I'd flip this combo. This would create a better right-to-left flow instead of a back and forth flow. Eventually just flip the entire map after this point to avoid remapping // It would really mean remapping the whole map because of it's DS
■ 00:58:042 (1) - replace this slider with either 2 circles or 1 circle + move sliders. You could overlap the new circle with 00:57:726 (5) - (like you did before, that'd create consistency) and NC the new note where it should be. Having it like this destroys the intensity of the downbeat
■ 01:05:621 (1) - ^
■ 01:14:779 (3) - Sudden spacing change, respace this one

All in all okay, could need some more polish here and there. You should be careful with downbeats, since these should always be clickable (-> not mapped as a slidertail) if the song gives opportunity to do so. Flow could also need some little improvement imo[/notice]

Verlaren wrote:

00:34:673 (4) - move on x:368 | y:260
01:18:568 (1) - remove clap and add finish on slider's start
01:33:728 - change the volume level of the inherited point on 5% // I changed it to 10% instead of 5%

Inyuschan wrote:

  1. 00:11:621 (3) - Something like this would look better imo. http://puu.sh/b359q/eebdfd4ebc.jpg // Denied:
  2. 00:24:884 (4, 1) - I prefer NC in (4). // Fixed
  3. 00:49:516 (1) - There's no need to add NC because break is coming after this slider~

TheDizzeY wrote:

00:43:200 (1) - Remove clap
Thanks for all of these mods! :)

Unicode
osu file format v13

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AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
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Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Garou's Normal
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:459386
BeatmapSetID:193326

[Difficulty]
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CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1
SliderTickRate:1

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320,352,17305,2,0,P|268:352|228:312,1,100,8|0,0:0|0:0,0:0:0:0:
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mingmichael
rew0825
Hi ^^

[m1ng's Muzukashii]
00:54:253 (2) - k i prefer with don there to follow the vocal there (actually the vocal isn't high enough with a kat IMO)
thanks for the mod, but sorry no changes now
Sey
No KDS, I already modded the Rain and got a KDS from there!
Going to take a look on the other CTB difficulties now!

[Kurokami's Salad]
  1. All in all that's a solid Salad, so I will only point out the most important things.
  2. 00:04:989 - I would like to see a note here or the slider before lenghtened to this point because the elongated beat that starts at 00:04:042 - still proceeds.
  3. 00:17:937 (1,2,3) - Plays a bit lame, create just a small dashy effect here by moving (2) more to the left and (3) a bit to the right.
  4. 00:37:674 (4,5) - I was a bit surprised to see only 2 notes here and not a triplet like on previous patterns, for example: 00:34:989 (3,4,5) - , 00:29:937 (3,4,5) - , and so on.
  5. 00:52:674 (3,4) - Mh, a slider would fit better here because the voice seems elongated from 00:52:674 - to 00:52:989 - . However, maybe this is just personal taste. So just a suggestion.
  6. 01:01:200 (1,2,3,4) - We are in the kiai, this plays so boring ;_; I barely have to move to catch everything. The Kiai really can be a bit harder, so how about a pattern like this: http://osu.ppy.sh/ss/1956614
  7. 01:11:305 (1,2,3,4) - Same as above counts here, please think of something more challenging. Dashes are allowed in a Salad and I barely needn't any in the Kiai.
[Xinely's Platter]
  1. HP +0,5. The Salad has HP 5 already and HP5,5 creates a better spread between Rain with CS6 and Salad with CS5.
  2. From 00:32:147 - till 00:50:700 - you didn't put a single Hitsound, can you please add them like you did in the section from 00:20:463 - until 00:31:516 - ?
  3. If you decide to add spinners here: 00:04:200 (1) - , 00:06:095 (1) - you will also need one at 00:08:463 - . I also do not find 00:08:463 (5) - suitable here, there would fit a slider from 00:09:095 - until 00:09:726 - but not before.
  4. 00:17:779 (6,1) - I expected a HDash here to keep consistenty with 00:15:253 (5,1) - and 00:12:726 (5,1) - .
  5. 00:30:489 (6,1) - A HDash would fit here because of the loud drum beat.
  6. 00:45:726 (1,2,3,4,5) - This pattern should be similar as the previous one (consistency). You only put 1 HDash here though there should be 2 of them, to be exact there should be HDashes between 00:45:253 (2,1) - and 00:46:042 (3,4) - like you did at 00:42:884 (4,1,2,3,4,5) - and
  7. 00:50:779 (1) - Spinner could also go till here and end with a Finish, I find this single note a bit lonely there. Just a suggestion anyway.
  8. 00:55:674 (4,1) - HDash would be suitable here.
  9. 01:16:516 (2,1) - Hdash maybe
  10. 01:26:937 (4,1) - Explain me why you put a HDash here, I cannot find any exceptional beat that requires it.
Good luck with this mapset!
Sonnyc
Easy:
  1. 00:04:673 (2) - Watch spacing.
  2. 00:36:884 (2) - Remove clap at the start and the end.
  3. 01:15:726 (5,1) - No jumps on Easy please.
Garou's Normal:
  1. 00:59:937 (4) - Check spacing.
  2. 01:05:621 (1) - Devide to 2 notes. That way will allow you to start a new stanza of 01:05:937 with a new combo.
  3. 01:11:937 (3) - Check spacing.
  4. 01:14:463 (2) - Check spacing.
  5. 01:21:410 (1) - Check spacing.
Luxo's Hard:
  1. 00:04:674 (1) - Imo this sv reduction feels too much. Consider alleviating a little please.
  2. 00:41:937 (2) - http://puu.sh/b0p8i/225f7b381d.jpg is rather an appropriate rhythm for here, instead a 3/4 reverse.

    I think some work on the kiai part hitsounds could be done.
Ichigaki

Spy wrote:

Hello,mania mod by request :)

[General]
No problem

[Ichi's NM]
00:41:621 (41621|6,41937|5,42095|5,42410|5,42568|5) - No need i forgot that here ( 00:01:121 - ) isn't using that, thanks for this
01:33:726 (93726|2) - Well this,sound is not suitable,and sound here is long,if you want to catch this sound maybe you have to use LNs okay, removed this, because there's to end part of LN

Fixed all

[Ichi's MX]
00:01:147 (1147|3) - Start from 00:01:121 and end on 00:01:437 Fixed
00:01:463 (1463|0,1463|6) - Start from 00:01:437 Fiixed
00:01:621 (1621|4) - Seems start from here ? Fixed
00:02:463 (2463|5,2503|4,2542|3,2581|2,2621|6,2660|5,2700|4) - Are there any sound here ? Changed to 1/1 LN on 5
00:03:410 (3410|4) and 00:03:568 (3568|4,3726|4,3884|4,4042|4) are different pitches,maybe you can try change it to other column ? changed to coloumn 5 - 3 - 7 - 1 (sort from each 1/2 beat, started from 00:03:410 - to 00:03:884 - )
00:41:568 (41568|0,41568|3) - Start from 00:41:542 and end on 00:41:858 Fixed
00:42:042 (42042|5) - Start from 00:42:253 Fixed
00:42:529 (42529|0) - Start from 00:42:568 Fixed
00:42:516 (42516|6) - Start from 00:42:529 Maybe this mod is error
01:32:463 (92463|1,92674|5,92779|1,92884|5,93042|1,93147|1,93305|5,93410|5,93726|2,93726|4) - No need,just because these are not clear sounds Fixed

Just these,hope these are helpful :)
Thank you Spy~

Update

http://puu.sh/b4oHZ/4015cc87e2.rar
Topic Starter
Blanc Kisaragi
Alright, updated
tochiii
Mod 5eania's iNsane:
00:39:253 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - This part is kind of "too much."

End Comment:
I actually enjoyed this map very much! It's alot of fun to play.
PuttyoU
Hello , from my modding queues!
My English is very poor, sorry :o


[5eania's iNsane]
  1. 00:17:621 (8) - place suggestion
    img

    300,244,17621,2,0,P|291:290|308:333,1,95,0|2,0:0|0:0,0:0:0:0:
  2. 01:18:410 (2,3) - I think slider is the best.
    example

    376,312,78410,2,0,L|414:280,1,47.5

[Luxo's Hard]
  1. 00:52:042 - add circle
  2. 01:03:410 (1) - whistle
  3. 01:03:726(2) start & end Clap
  4. 01:04:042 (3) - whistle
  5. 01:04:358 (4) - whistle
  6. 01:12:884 (7) - end Clap
  7. 01:15:726 - Timing Point:Audio Normal→Drum

[Garou's Normal]
  1. 00:41:621 - add circle
  2. 00:44:147 - add circle

[Easy]
  1. 00:35:621 (1) - add whistle
  2. 00:36:884 (2) - remove crap at first
  3. 01:05:305 - rhythm suggestion

amazing maps :)
Kurokami
Thanks for you mod Sey. I applied all except:
00:52:674 (3,4) - Mh, a slider would fit better here because the voice seems elongated from 00:52:674 - to 00:52:989 - . However, maybe this is just personal taste. So just a suggestion.
I followed different sound here.

Here is the newest Salad
SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,60,1,0
19831,-100,4,1,0,40,0,0
20463,-100,4,2,0,50,0,0
41934,-100,4,1,0,60,0,0
49516,-100,4,2,0,50,0,0
55831,-100,4,1,0,70,0,1
78568,-100,4,1,0,50,0,0
91200,-100,4,1,0,25,0,0


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368,224,1989,1,0,0:0:0:0:
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Krfawy
Hello! :3 It's Krfawy from the 'Bleeding Queue!' Sorry for being so totally late, I forgot about the mod! X_X

Easy
  1. Well as I've heard it's not unrankable, but it's welcomed when easier diffs (Easy and Normal kind of diffs) have consistent spacing and BATs will advice you to make it more consistent in your Easy.
  2. 00:24:095 (2) - The flow is not working as properly as it would at the very moment. I suggest to move it to X=192 Y=176 so it should be easier to click that circle.
  3. 00:26:779 (2) - To be honest I am not sure about the flow, really. IMO it'd be improved by changing a slider's shape. For example you can curve it a little and change place of some points in the slider. My personal imagination for that one is to place the second point of the slider to X=84 Y=248 and to place the third point to X=156 Y=296. Also I would place 00:27:726 (3) - at X=216 Y=332 to make a flow a bit better.
  4. 00:28:042 (1) - At the accurate moment there's no need to create new combo at this note. There's nothing really special and unique here and it's not required because of too long comboing so I advice to remove NC from this one.
  5. 00:32:147 (3) - Maybe move this note to X=256 Y=44 position because now it's hard to read how to click this note. Using a proper spacing also helps to avoid people playing maps in a wrong way.
  6. 00:59:463 (2) - Personally I advice to change the whole slider starting from the beginning of the slider throught the shape til the very end. I advice to make something like this kind of slider to keep a better flow and nice look:
  7. 01:02:779 (3) - In my opinion the finish hitsound doesn't really express an accurate moment in the best way. Personally I suggest to use whistle instead of.
  8. 01:09:568 (2) - Some people will probably ask you if you could change the shape of the slider because 'it's imperfect, I am sure it'd look better'. I think you could change 3 last points in the slider to improve it, of course if you want. I like when there's shapes like that, with some sharp edges, but many people call it 'imperfect' or something equally stupid. So IF you want to change the slider a bit, I advice to move: second point to X=4 Y=216; third point to X=40 Y=120; fourth (the very last point) to X=84 Y=0. If you use my tips, the note will look like this:
  9. 01:23:621 (1,2) - This moment is an accurate copy of the previous one. Don't you think it could be replaced by anything new and probably more creative?
Normal
  1. 00:08:779 (2,3) - To keep the consistency I advice to use clap at (2) like you used that before in the same moment. And I am not sure if it's a good idea to use finish at (3). I think it would be better to set a whistle since it's not as (let's call it) 'explosive' moment as it happens at the very beginning of 00:10:358 (1) - slider. I just think it'd be too much hitsounded for this moment.
  2. 00:15:726 (2,3) - To be honest I am not fan of that hitsounding. I prefer to add clap at (2) and remove it from (3) since it doesn't really follow claps in the music.
  3. 00:16:989 (4,5) - And I think it would sound better if you remove clap from the beginning of (5) and if you add it at the very end of the same slider. And if you add it at (4) the circle. It just sounds more reasonable when there are some claps during the instrumental.
  4. 00:30:884 (2) - Again I cannot understand why you start using claps in that way. Instead of adding it to this circle you add it to another 1/2 which can really make somebody angry. Personally I know some players who really dislike this kind of hitsounding. And personally I dislike this kind of hitsounding too. ;__;
  5. 01:08:463 (1) - The finish hitsound doesn't really emphasize anything at the moment and sounds really random. Maybe you wanted to add whistle at the very beginning instead of finish at the very end?
  6. 01:14:147 (1) - Garou, I ask you really nicely for hitsounding with clap in an usual way, for example like 00:10:358 (1,2,3,4,5) - here. Not like right now, it really doesn't follow the melody and sounds a bit ridiculous. Also it can make newer players confused since they won't understand how to click when they will hear such a sudden change.
  7. 01:18:568 (1,2,3,4) - I advice to make two sliders instead of that square. I think it really might confuse less experienced players so maybe it's a good idea to make a bit easier end of the map?
Really nice Hard and Insane diffs! Congratulations for the creators!

Good luck with this mapset!
XinCrin
Hi , from my queue


Easy
  1. 00:00:253 (1) What about to add a Finish at the beginning of this slider?. Sounds cool imo
  2. 00:22:358 (3) Hmm. . . A curved slider flows better here in my opinion
  3. 00:24:095 (2) What about to move it to x:212 y:160 to improve the flow?
  4. 00:47:621 (3) The way how this slider is placed ruin the flow here, try something like this:
You have a lot of things to improve!

Garou's Normal

  1. 00:06:568 (4) Some grids up will improve the flow
  2. 00:15:726 (2) Clap here for consistency and remove it from 00:16:042 (3)
  3. 00:21:726 (4) Is the Whistle from the slider end really necessary?. It doesn't follow your hitsounds pattern
  4. 00:26:463 (5) This slider flows bad with (4) , it gives a bad sensation while playing in my opinion. Maybe you could try something like this: |If you apply this, don't forget to fix the spacing in next objects|
  5. 00:37:831 (1) |Nazi| 1 grid down to improve the blanket
  6. 00:43:200 (1) A "Finish" here could sound cool
  7. 00:49:516 (3) What about to move this slider to x:232 y:272 to improve the flow?
  8. 01:05:621 (5) Fix the spacing with previous object xD
Not bad really, but you could work a bit more in the hitsounds

Luxo's Hard

  1. 00:01:042 (1) This slider doesn't fit with the music in my opinion. Honestly I don't have good ideas about this , but I'm sure that you will try to improve this
  2. 00:01:674 (3,4) Try to unstack these objects, could be better :)
  3. 00:27:726 (7) The Clap from the beginning of this slider feels a bit weird in my opinion. What about to remove it?
  4. 00:34:989 (6) The flow between (5) and (6) will improve a lot if you move this slider to x:372 y:160.
  5. 00:41:463 (1,2) This pattern simply feels a bit weird in my opinion. If you check other parts with this same rhythm , you'll notice that you've made it in another way. So , I suggest you to make it like 00:44:147 (1,2,3) or 00:46:358 (1,2,3) .
  6. 00:48:884 (1) Honestly I feel this NC totally unnecessary. What about to remove it? or do you have any special reason?
  7. 01:17:305 (3) The current position of this circle breaks the flow in my opinion. I've noticed that you made a little jump here. So, maybe you could move it tox:324 y:340 or some place close to this
Pretty well done ;)


Good luck with your map :) !
PatZar

rew0825 wrote:

Hi ^^

[Gnoc's Muzukashii]
00:01:989 (9,10) - ctrl+g ok.
00:10:989 (7) - Delete No.
00:30:253 (85) - k ^
01:04:358 (46) - Delete No.sorry
01:08:147 (63) - k ^
thanks for mod
update
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.699999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:471748
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Sound Samples
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80,288,34200,1,8,0:0:0:0:
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80,288,37042,1,8,0:0:0:0:
63,288,37200,1,8,0:0:0:0:
160,192,37358,1,0,0:0:0:0:
80,288,37831,1,8,0:0:0:0:
80,288,38147,1,0,0:0:0:0:
80,288,38305,1,0,0:0:0:0:
80,288,38463,1,8,0:0:0:0:
80,288,38621,1,0,0:0:0:0:
80,288,38937,1,8,0:0:0:0:
80,288,39253,1,0,0:0:0:0:
80,288,39568,1,0,0:0:0:0:
80,288,39726,1,8,0:0:0:0:
80,288,40042,1,8,0:0:0:0:
80,288,40200,1,8,0:0:0:0:
80,288,40358,1,0,0:0:0:0:
112,192,40674,1,4,0:0:0:0:
112,192,40831,1,4,0:0:0:0:
112,192,40989,1,4,0:0:0:0:
112,192,41147,1,4,0:0:0:0:
64,192,43200,1,4,0:0:0:0:
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64,192,43516,1,4,0:0:0:0:
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64,192,46042,1,4,0:0:0:0:
64,192,46200,1,0,0:0:0:0:
256,192,46358,12,0,50463,0:0:0:0:
80,208,50779,5,12,0:0:0:0:
256,192,51095,5,8,0:0:0:0:
256,192,51726,1,8,0:0:0:0:
256,192,52358,1,8,0:0:0:0:
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16,160,63095,1,0,0:0:0:0:
48,208,63410,1,0,0:0:0:0:
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96,144,87410,1,0,0:0:0:0:
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96,144,87726,1,0,0:0:0:0:
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96,144,88200,1,0,0:0:0:0:
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256,192,88831,12,0,93726,0:0:0:0:
Topic Starter
Blanc Kisaragi
updated...
And finally, I can updated normally
Miramono
Hi! from modding queue...

MOD
[Easy]
00:04:673 (2) - move x:52 y:76
00:38:147 (1) - maybe change the shape of the slider to a perfect v then move x:96 y:252

[Garou's Normal]
00:15:726 (2) - add clap hitsound
00:16:042 (3) - head: remove clap hitsound
00:27:094 (6) - move x:216 y:160
01:01:200 (1) - ^ x:248 y:168
01:01:516 (2) - ^ x:140 y:192
01:23:621 (1) - ^ x:512 y:212
01:24:568 (2) - ^ x:412 y:152

[Luxo's Hard]
00:01:042 (1) - ctrl + G
00:01:358 (2) - ^
00:24:568 (4) - ^ then move x:76 y:124
00:25:989 (2) - move x:188 y:208
01:11:621 (3) - ctrl + G

That's all, hope I helped :D
HabiHolic
Hi.

[Easy]

00:00:253 (1) - add finish on the head. this start part..maybe

00:02:779 (1) - same (^)

00:04:673 (2) - no clap very awkward. so whistle add please

00:05:305 (1) - add finish on the head

00:07:831 - same (^)

00:09:095 - delete clap and whistle add please. only arrow

00:38:147 (1) - hmm. this NC don't need

00:42:568 (2) - clap please


[Garou's Normal]

00:05:305 (1) - hmm. clap/finish sound very bad. delete clap Please

00:12:884 - finish add?

00:15:726 (2) - clap?

00:30:884 (2) - same (^)

00:43:200 (1) - add finish

very good Normal diff but hitsound is lacking. so hitsound need supplementation


[Luxo's Hard]

00:24:568 (4) - flow is ctrl + g batter and olny head add clap

00:31:358 (3) - Ctrl + g

00:41:937 (2) - hmm. this flow vocal? i think so 00:44:147 (1,2,3,4) - this flow batter


[5eania's iNsane]

OD -1 하시는게 좋을듯요 전반적으로 맵 패턴이나 리딩이 좀 어렵다고 느끼기에 제안하는 것입니다.

00:14:463 (6,7,8) - 연타는 그닥 필요하지가 않을듯 합니다. 드럼 베이스가 들리는것도 아니고 해서

00:26:305 (3) - 흠.. 글쎄요.. 이건 Ctrl + g 하시면 좀 흐름은 좋아질 것 같네요.

00:29:305 (6,7) - 무슨 의도의 변속인지 의문을 던져봅니다.

00:29:937 (1,2,3,4,5) - 불륨이 노래에 비해서 히트사운드 소리가 너무 크다고 생각합니다. 소리를 줄이시는걸 제안합니다.

00:31:042 (2,3,4) - 3연타 말고 1/2 슬라이더나 1/2 비트스냅의 박자가 적당할듯 싶네요.

00:33:095 (4,5) - 개인적인 생각입니다만. 그냥 이런부분은 무난하게 1/1 슬라이더로 하는게 어떨까요?

00:45:410 (5) - Ctrl + g 해보셔요

01:02:621 (1,2,3,4,5,6,7) - 연타가 어색하네요

01:24:884 (1,2,3,4,5) - 패턴은 나쁘지 않지만 힛사때문에 좀 걸리네요 노멀 사운드로 통일시키는게 좋을것 같습니다.


Good Luck~
Akiyama Mizuki
fuck yeah it's dubstep! from my taiko modding queue.

Kantan
SPOILER
00:05:937 (8) - d, for keeping consistency with earlier notes.
00:26:779 (22) - k - vocal's pitch is actually higher than 00:26:147 (21) -
01:00:884 ~ 01:03:410 - This part lacks notes :<
01:14:779 (21,22) - reverse
01:28:831 (1) - Music ends at 01:33:726 - . Reduce a bit

Futsuu
SPOILER
00:18:726 (21) - k
00:52:674 (18) - d
00:55:831 (1) - K
01:00:095 (13) - d
01:05:937 (24) - K
01:17:305 (49) - ^
01:23:147 (61) - k

m1ng's Muzu <- Hey, just noticed that you became a BAT. Congratulations!
SPOILER
00:09:726 - 00:10:042 - How about adding notes following vocal? Trust me lol
00:54:095 (1) - k
01:05:779 (1) - ^
Awesome diff! Nothing much to poke at, and I love how you followed the song

Gnoc's Muzu
SPOILER
OD -1
00:04:042 - How about adding a note here? (d)
00:09:726 (1,2) - d or k
00:20:463 (50) - D
00:53:305 (5,6,7,8,9) - Too simple. Something like k dk kd would be better.
00:56:779 (7) - k
01:15:410 (95,96) - ^
01:28:674 (161) - K

Nardo's Oni
SPOILER
00:46:831 (281) - k?
00:58:516 (22,23,24,25) - ddk d is more like fitting the song
01:08:463 (94,95,96,97,98,99,100) - It seems a bit overmapped.

Actually, not bad diffs. But you should really care about the diff spread between Futsuu and Muzu, Muzu and Oni.
I mean, there isn't a big difference between Kantan and Futsuu, but, Muzu has 2.1x (That's a lot indeed.) more notes than Futsuu. And also, Nardo's Oni has 1.6x more notes than Muzu. This is kinda screwed up, I guess? There's case of unrank due to diff spread, so, you should get more diffs or at least discuss with GDers.
Good luck anyways ;)
Nardoxyribonucleic

bbj0920 wrote:

fuck yeah it's dubstep! from my taiko modding queue.

Nardo's Oni
SPOILER
00:46:831 (281) - k? Retained for pattern consistency as 00:41:779 (254,267) -
00:58:516 (22,23,24,25) - ddk d is more like fitting the song fixed
01:08:463 (94,95,96,97,98,99,100) - It seems a bit overmapped. Changed something simpler.

Good luck anyways ;)
Thanks for your mod~ :)

Update: http://puu.sh/b71UI.rar
PatZar

bbj0920 wrote:

fuck yeah it's dubstep! from my taiko modding queue.

Gnoc's Muzu
SPOILER
OD -1
00:04:042 - How about adding a note here? (d) added
00:09:726 (1,2) - d or k fixed
00:20:463 (50) - D fixed
00:53:305 (5,6,7,8,9) - Too simple. Something like k dk kd would be better.Fixed
00:56:779 (7) - k No, sorry :c
01:15:410 (95,96) - ^ (96) k
01:28:674 (161) - KFixed
Thanks for your mod ^^

Update
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.699999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:471748
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:4
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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96,144,84884,1,0,0:0:0:0:
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256,192,88831,12,0,93726,0:0:0:0:
Topic Starter
Blanc Kisaragi
Updated
5eania

Inyuschan wrote:

5eania's iNsane:

  1. It should be Insane, not iNsane, I guess xD Denied: are you read ranking criteria? really?
  2. That beginning seems a bit overmapped for me, lol. Denied: not overmapped.
  3. 00:24:253 (5) - NC. Fixed
  4. 00:33:095 (4) - ^ Denied: why?
  5. 00:56:937 (7) - ^ ^
  6. There are some sliders which SV has a bit sudden change but you didn't add NC, consider adding it in those sliders o3o THAT IS NOT RULE. STOP IT. SERIOUSLY.

TheDizzeY wrote:

5eania's iNsane
00:00:726 (3) - Curve...maybe
00:09:963 (1) - A little bit closer to the slider
00:12:884 (1) - Curve
00:44:779 (2,3) - Seperate
00:50:147 (2) - Blanket

All denied.

PuttyoU wrote:

[5eania's iNsane]
  1. 00:17:621 (8) - place suggestion
    img

    300,244,17621,2,0,P|291:290|308:333,1,95,0|2,0:0|0:0,0:0:0:0:
  2. 01:18:410 (2,3) - I think slider is the best.
    example

    376,312,78410,2,0,L|414:280,1,47.5
All denied

HabiHolic wrote:

[5eania's iNsane]

OD -1 하시는게 좋을듯요 전반적으로 맵 패턴이나 리딩이 좀 어렵다고 느끼기에 제안하는 것입니다.Denied:일단 잘 모르겠네요. 좀 더 모딩이 들어오면 다시 생각해보겠습니다.

00:14:463 (6,7,8) - 연타는 그닥 필요하지가 않을듯 합니다. 드럼 베이스가 들리는것도 아니고 해서 Fixed

00:26:305 (3) - 흠.. 글쎄요.. 이건 Ctrl + g 하시면 좀 흐름은 좋아질 것 같네요. Denied: 일단... 스킵. 다른 패턴 생각해보겠습니다.

00:29:305 (6,7) - 무슨 의도의 변속인지 의문을 던져봅니다. Denied: 굳이 의미 부여를 할 필요는 없다고 생각합니다. Vocal 다음의 Instrument 부분이니까 별로 상관 없을 거 같기도 하네요.

00:29:937 (1,2,3,4,5) - 불륨이 노래에 비해서 히트사운드 소리가 너무 크다고 생각합니다. 소리를 줄이시는걸 제안합니다. Fixed

00:31:042 (2,3,4) - 3연타 말고 1/2 슬라이더나 1/2 비트스냅의 박자가 적당할듯 싶네요. Fixed

00:33:095 (4,5) - 개인적인 생각입니다만. 그냥 이런부분은 무난하게 1/1 슬라이더로 하는게 어떨까요? Denied: 별로 아이디어가 없고, 저는 이게 더 낫네요.

00:45:410 (5) - Ctrl + g 해보셔요 Denied: 지금 게 제 의도입니다.

01:02:621 (1,2,3,4,5,6,7) - 연타가 어색하네요 Fixed

01:24:884 (1,2,3,4,5) - 패턴은 나쁘지 않지만 힛사때문에 좀 걸리네요 노멀 사운드로 통일시키는게 좋을것 같습니다. Fixed
fixed .osu : http://nitori.in/XD0e
AxelHino
Hi~ :) From mod queue

Kantan
00:55:200 - end spinner here so that players will have more time to react to the note after it
01:28:831 (1) - i personally don't like the idea of a spinner after a note right in the ending of a song. Either it's a sole note, or a sole spinner starting from 01:28:674 . This is a pretty subjective one, so i don't mind if you leave it as it is.

Futsuu
00:15:095 (12) - change to d. repeating k k d k d three times might get boring
00:55:200 - end spinner here so that players will have more time to react to the after it.
01:01:200 (15) - change to d to differ itself from the k note before it.
01:28:831 (1) - same as kantan

m1ng's Muzukashii
00:37:989 (1) - change to k. to differ itself from the previous d k d d patterns
01:28:831 (1) - same as kantan/futsuu.

i like the stable rhythm in this diff

Gnoc's Muzukashii
00:43:674 (134) - why not a D?
00:59:621 (23,24,25,26) - change to d k d k. i feel starting a pattern with a k sounds a bit weak (at least in this part)
01:00:253 (27) - change to d and move to 01:00:253 (27) continuing from above.
01:03:884 (43,44,45,46,47,48,49,50,51,52,53,54,55) - a bit too long imo. try cutting it somewhere?
01:28:831 (1) - (same as previous diffs)

Nardo's Oni
00:45:252 (271) - delete to differentiate from previous pattern (tiny suggestion)
00:59:621 (31) - delete. having notes non-stop from 00:57:253 feels a bit lenghty imo.
01:09:726 (103) - delete. (reason same as above, but from 01:09:726 (103) )
01:28:831 (1) - (same as previous diffs)

overall nice map. the spinners in the end are just suggestions so again, it's okay to leave it as it is. good luck for rank~
ReySHeL
hi from my queue.

[Nardo's Oni]
  1. 00:24:805 - remove this note. o o o ooooo pattern is good and vocal will be follow too. same as 00:21:884 (116,117,118,119,120,121,122,123) - 00:34:200 (203,204,205,206,207,208,209,210,211,212,213) -

[Gnoc's Muzukashii]
  1. 00:09:726 (1,2) - remove finish. there is no need to emphasize.
  2. 00:55:831 - add finish. kiai start here and strong sound.
  3. 01:17:305 - add finish and 01:17:463 - remove this note. because sound ends here 01:17:305 - if you fix it, 01:16:042 - add finish plz.

[m1ng's Muzukashii]
  1. 00:20:147 - k. because sound the same as 00:19:831 -

[Futsuu]
  1. 00:09:095 - remove finish. its not strong sound here.
  2. 01:16:042 - add finish. follow the big cymbal.

[Kantan]
  1. 00:09:095 - same as Futsuu.
  2. 01:03:884 - remove. this is too hard in Kantan, please fix it.

good luck.
Nardoxyribonucleic

AxelHino wrote:

Hi~ :) From mod queue

Nardo's Oni
00:45:252 (271) - delete to differentiate from previous pattern (tiny suggestion) changed 00:45:094 (270) - to k instead.
00:59:621 (31) - delete. having notes non-stop from 00:57:253 feels a bit lenghty imo. The note could make the flow of notes smoother, so no change here.
01:09:726 (103) - delete. (reason same as above, but from 01:09:726 (103) ) ^
01:28:831 (1) - (same as previous diffs) There is no contradiction between the single note and the spinner. The big don follows the stressed sound and the spinner represents the stretch of the music.

overall nice map. the spinners in the end are just suggestions so again, it's okay to leave it as it is. good luck for rank~
Thanks for your mod~ :)

ReySHeL wrote:

hi from my queue.

[Nardo's Oni]
  1. 00:24:805 - remove this note. o o o ooooo pattern is good and vocal will be follow too. same as 00:21:884 (116,117,118,119,120,121,122,123) - 00:34:200 (203,204,205,206,207,208,209,210,211,212,213) - fixed

good luck.
Thanks for your mod~ :)

Update: http://puu.sh/b8Keo.rar
mliencheng
Hi, sorry for being late.

Taiko mod from my mod queue request :)



[ Futsuu]

00:19:042 change to k sounds better I think, it's similar to the preceding note (k)

01:03:884(21,22,23) are these necessary ? It doesn't sounds convenient here, it's somehow like the inner voice of the music.

01:16:042 K, with high vocal, I prefer changing it to big kat
01:16:516(48,49) k k , same vocal as above, kat

[ m1ng's Muzukashii]

00:22:831 k ? To show contrast with the vocal pitch of it's next note ( 00:22:989 )
00:30:410 ^
01:05:779 ^
01:08:305 ^

00:54:095(1,2) k k or d k fits better I think

[ Gnoc's Muzukashii]

00:12:568 k , doesn't this sounds like it's previous note ?
01:25:200 ^

[ Nardo's Oni]

00:13:989 k, same sound as 00:13:674
00:16:516 k

00:27:253 k, high vocal I prefer kat :)
Nardoxyribonucleic

mliencheng wrote:

Hi, sorry for being late.

Taiko mod from my mod queue request :)

[ Nardo's Oni]

00:13:989 k, same sound as 00:13:674 Nope, the music at 00:13:673 (67) - has a higher pitch than that at 00:13:989 (70) - , so d would be better imo.
00:16:516 k similar to ^

00:27:253 k, high vocal I prefer kat :) As the vocal is lower-pitched than 00:27:094 (153) - , d would be fine imo.
Thanks for your mod anyway~ :)
PatZar

AxelHino wrote:

Hi~ :) From mod queue


Gnoc's Muzukashii
00:43:674 (134) - why not a D? Fixed, kyknya sih gk kepencet
00:59:621 (23,24,25,26) - change to d k d k. i feel starting a pattern with a k sounds a bit weak (at least in this part) Ok
01:00:253 (27) - change to d and move to 01:00:253 (27) continuing from above. dkdkk bagus kok
01:03:884 (43,44,45,46,47,48,49,50,51,52,53,54,55) - a bit too long imo. try cutting it somewhere? Deleted 47
01:28:831 (1) - (same as previous diffs)



overall nice map. the spinners in the end are just suggestions so again, it's okay to leave it as it is. good luck for rank~

ReySHeL wrote:

hi from my queue.

[Gnoc's Muzukashii]
  1. 00:09:726 (1,2) - remove finish. there is no need to emphasize.
  2. 00:55:831 - add finish. kiai start here and strong sound.
  3. 01:17:305 - add finish and 01:17:463 - remove this note. because sound ends here 01:17:305 - if you fix it, 01:16:042 - add finish plz.

good luck.
Accept all

mliencheng wrote:

Hi, sorry for being late.

Taiko mod from my mod queue request :)

[ Gnoc's Muzukashii]

00:12:568 k , doesn't this sounds like it's previous note ? No sorry
01:25:200 ^ again, it's make sounds weird
Thanks 4 mod all!

Updated
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.699999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:471748
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:4
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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80,288,34516,1,0,0:0:0:0:
80,288,34674,1,8,0:0:0:0:
80,288,34989,1,0,0:0:0:0:
80,288,35305,1,0,0:0:0:0:
80,288,35621,1,8,0:0:0:0:
80,288,35937,1,8,0:0:0:0:
80,288,36095,1,8,0:0:0:0:
80,288,36410,1,0,0:0:0:0:
48,192,36726,1,8,0:0:0:0:
80,288,37042,1,8,0:0:0:0:
63,288,37200,1,8,0:0:0:0:
160,192,37358,1,0,0:0:0:0:
80,288,37831,1,8,0:0:0:0:
80,288,38147,1,0,0:0:0:0:
80,288,38305,1,0,0:0:0:0:
80,288,38463,1,8,0:0:0:0:
80,288,38621,1,0,0:0:0:0:
80,288,38937,1,8,0:0:0:0:
80,288,39253,1,0,0:0:0:0:
80,288,39568,1,0,0:0:0:0:
80,288,39726,1,8,0:0:0:0:
80,288,40042,1,8,0:0:0:0:
80,288,40200,1,8,0:0:0:0:
80,288,40358,1,0,0:0:0:0:
112,192,40674,1,4,0:0:0:0:
112,192,40831,1,4,0:0:0:0:
112,192,40989,1,4,0:0:0:0:
112,192,41147,1,4,0:0:0:0:
64,192,43200,1,4,0:0:0:0:
64,192,43358,1,0,0:0:0:0:
64,192,43516,1,4,0:0:0:0:
64,192,43674,1,4,0:0:0:0:
64,192,45726,1,4,0:0:0:0:
64,192,45884,1,0,0:0:0:0:
64,192,46042,1,4,0:0:0:0:
64,192,46200,1,0,0:0:0:0:
256,192,46358,12,0,50463,0:0:0:0:
80,208,50779,5,12,0:0:0:0:
256,192,51095,5,8,0:0:0:0:
256,192,51726,1,8,0:0:0:0:
256,192,52358,1,8,0:0:0:0:
256,192,52989,1,8,0:0:0:0:
256,192,53305,1,8,0:0:0:0:
256,192,53621,1,0,0:0:0:0:
256,192,53779,1,8,0:0:0:0:
256,192,54095,1,8,0:0:0:0:
256,192,54253,1,0,0:0:0:0:
256,192,54410,12,0,55516,0:0:0:0:
256,192,55831,5,4,0:0:0:0:
256,192,55989,1,0,0:0:0:0:
256,192,56068,1,0,0:0:0:0:
256,192,56147,1,0,0:0:0:0:
256,192,56305,1,0,0:0:0:0:
256,192,56463,1,8,0:0:0:0:
256,192,56779,1,0,0:0:0:0:
256,192,56937,1,0,0:0:0:0:
256,192,57016,1,0,0:0:0:0:
256,192,57095,1,0,0:0:0:0:
256,192,57253,1,0,0:0:0:0:
256,192,57411,1,8,0:0:0:0:
256,192,57726,1,8,0:0:0:0:
256,192,58042,1,8,0:0:0:0:
256,192,58358,1,0,0:0:0:0:
256,192,58516,1,8,0:0:0:0:
256,192,58595,1,8,0:0:0:0:
256,192,58674,1,8,0:0:0:0:
256,192,58831,1,8,0:0:0:0:
256,192,58989,1,0,0:0:0:0:
256,192,59147,1,0,0:0:0:0:
256,192,59305,1,8,0:0:0:0:
256,192,59621,1,0,0:0:0:0:
256,192,59779,1,8,0:0:0:0:
256,192,59937,1,0,0:0:0:0:
256,192,60095,1,8,0:0:0:0:
256,192,60253,1,8,0:0:0:0:
256,192,60568,1,0,0:0:0:0:
256,192,60726,1,0,0:0:0:0:
256,192,60884,1,4,0:0:0:0:
256,192,61200,1,8,0:0:0:0:
256,192,61358,1,0,0:0:0:0:
256,192,61516,1,8,0:0:0:0:
256,192,61831,1,8,0:0:0:0:
256,192,61989,1,0,0:0:0:0:
256,192,62147,1,8,0:0:0:0:
256,192,62463,1,0,0:0:0:0:
256,192,62621,1,0,0:0:0:0:
256,192,62779,1,8,0:0:0:0:
16,160,63095,1,0,0:0:0:0:
48,208,63410,1,0,0:0:0:0:
48,208,63568,1,8,0:0:0:0:
48,208,63884,1,8,0:0:0:0:
48,208,64042,1,0,0:0:0:0:
48,208,64200,1,8,0:0:0:0:
48,208,64358,1,0,0:0:0:0:
48,192,64674,1,8,0:0:0:0:
48,192,64831,1,8,0:0:0:0:
48,192,64910,1,8,0:0:0:0:
48,192,64989,1,8,0:0:0:0:
48,208,65147,1,0,0:0:0:0:
48,192,65305,1,8,0:0:0:0:
48,192,65463,1,8,0:0:0:0:
64,176,65621,1,0,0:0:0:0:
80,160,65937,1,4,0:0:0:0:
96,144,66253,1,8,0:0:0:0:
96,144,66568,1,0,0:0:0:0:
96,144,66884,1,8,0:0:0:0:
96,144,67200,1,0,0:0:0:0:
96,144,67516,1,8,0:0:0:0:
96,144,67831,1,0,0:0:0:0:
96,144,67989,1,0,0:0:0:0:
96,144,68147,1,0,0:0:0:0:
96,144,68463,1,0,0:0:0:0:
96,144,68779,1,8,0:0:0:0:
96,144,69095,1,0,0:0:0:0:
96,144,69253,1,0,0:0:0:0:
96,144,69410,1,0,0:0:0:0:
96,144,69726,1,0,0:0:0:0:
96,144,69884,1,8,0:0:0:0:
96,144,70200,1,0,0:0:0:0:
96,144,70516,1,8,0:0:0:0:
96,144,70674,1,0,0:0:0:0:
96,144,70831,1,0,0:0:0:0:
96,144,70989,1,12,0:0:0:0:
96,144,71305,1,0,0:0:0:0:
96,144,71463,1,0,0:0:0:0:
96,144,71542,1,0,0:0:0:0:
96,144,71621,1,0,0:0:0:0:
96,144,71779,1,8,0:0:0:0:
96,144,71937,1,8,0:0:0:0:
96,144,72253,1,8,0:0:0:0:
96,144,72568,1,8,0:0:0:0:
96,144,72884,1,8,0:0:0:0:
96,144,73200,1,8,0:0:0:0:
96,144,73358,1,0,0:0:0:0:
112,144,73516,1,8,0:0:0:0:
128,144,73831,1,8,0:0:0:0:
96,144,73989,1,8,0:0:0:0:
96,144,74147,1,8,0:0:0:0:
96,144,74463,1,0,0:0:0:0:
96,144,74779,1,8,0:0:0:0:
96,144,75095,1,0,0:0:0:0:
96,144,75410,1,0,0:0:0:0:
96,144,75568,1,8,0:0:0:0:
96,144,75726,1,0,0:0:0:0:
96,144,75884,1,8,0:0:0:0:
96,144,76042,1,4,0:0:0:0:
96,144,76358,1,8,0:0:0:0:
96,144,76674,1,0,0:0:0:0:
96,144,76989,1,0,0:0:0:0:
96,144,77147,1,0,0:0:0:0:
96,144,77305,1,12,0:0:0:0:
96,144,77779,1,0,0:0:0:0:
96,144,78095,1,8,0:0:0:0:
96,144,78253,1,0,0:0:0:0:
96,144,78410,1,0,0:0:0:0:
96,144,78568,1,12,0:0:0:0:
96,144,78884,1,0,0:0:0:0:
96,144,79042,1,8,0:0:0:0:
96,144,79358,1,8,0:0:0:0:
96,144,79516,1,0,0:0:0:0:
96,144,79674,1,8,0:0:0:0:
96,144,79831,1,0,0:0:0:0:
96,144,79989,1,0,0:0:0:0:
96,144,80147,1,8,0:0:0:0:
96,144,80305,1,0,0:0:0:0:
96,144,80463,1,8,0:0:0:0:
96,144,80621,1,8,0:0:0:0:
96,144,80779,1,0,0:0:0:0:
96,144,81095,1,0,0:0:0:0:
96,144,81410,1,8,0:0:0:0:
96,144,81568,1,0,0:0:0:0:
96,144,81726,1,8,0:0:0:0:
96,144,81883,1,0,0:0:0:0:
96,144,82200,1,0,0:0:0:0:
96,144,82357,1,8,0:0:0:0:
96,144,82516,1,8,0:0:0:0:
96,144,82673,1,0,0:0:0:0:
96,144,82831,1,8,0:0:0:0:
96,144,82989,1,8,0:0:0:0:
96,144,83147,1,8,0:0:0:0:
96,144,83305,1,0,0:0:0:0:
96,144,83621,1,12,0:0:0:0:
96,144,83937,1,8,0:0:0:0:
96,144,84095,1,0,0:0:0:0:
96,144,84410,1,8,0:0:0:0:
96,144,84568,1,0,0:0:0:0:
96,144,84726,1,8,0:0:0:0:
96,144,84884,1,0,0:0:0:0:
96,144,85042,1,8,0:0:0:0:
96,144,85200,1,0,0:0:0:0:
96,144,85516,1,8,0:0:0:0:
96,144,85674,1,8,0:0:0:0:
96,144,85831,1,0,0:0:0:0:
96,144,86147,1,0,0:0:0:0:
96,144,86463,1,8,0:0:0:0:
96,144,86621,1,0,0:0:0:0:
96,144,86779,1,8,0:0:0:0:
96,144,86937,1,0,0:0:0:0:
96,144,87095,1,8,0:0:0:0:
96,144,87410,1,0,0:0:0:0:
96,144,87568,1,8,0:0:0:0:
96,144,87726,1,0,0:0:0:0:
96,144,88042,1,8,0:0:0:0:
96,144,88200,1,0,0:0:0:0:
96,144,88358,1,0,0:0:0:0:
96,144,88516,1,0,0:0:0:0:
96,144,88674,1,12,0:0:0:0:
256,192,88831,12,0,93726,0:0:0:0:
PatZar
Requested by Blanc Kisaragi
Hard Futsuu : Download me
DakeDekaane
Did a really quick IRC check on Genocide's new diff.

log
02:37 Genocide:  hi
02:40 DakeDekaane: hi
02:41 Genocide: can you give me a little mod ?
02:41 Genocide: for hard futsuu?
02:41 DakeDekaane: uh, sure
02:41 *Genocide is editing [http://osu.ppy.sh/b/469269 Matsunaga Maho (from StylipS) - Resonant World [Gnoc's Futsuu]]
02:41 Genocide: ^ map
02:41 Genocide: http://puu.sh/bbatA/464835bd12.osu Gnoc's Futsuu
02:43 Genocide: http://puu.sh/bbatA/464835bd12.osu futsuu
02:43 Genocide: gd map
02:47 DakeDekaane: the map itself is fine, but yeah, it's a bit hard for a Futsuu
02:47 Genocide: ok
02:47 Genocide: thanks for test play!
02:48 DakeDekaane: 01:03:410 (24,25,26,27,28,29,30) - here you could remove some notes to keep your vocal mapping, you could put a spinner/slider from 01:03:095 - until 01:04:674 -
02:49 DakeDekaane: I'd call it an easy Muzukashii tho :p
02:50 Genocide: lol easy Muzukashii xD
02:50 DakeDekaane: also 00:18:253 (26,27,28) - this is snapped wrongly
02:50 DakeDekaane: it should be like this http://puu.sh/bbaNh.png
02:51 DakeDekaane: and you could remove 00:19:831 (29,30) - to give a bigger impact for 00:20:463 (31) - :p
02:52 Genocide: Done - Accept
02:53 DakeDekaane: that'd be the most noticeable stuff
02:54 Genocide: okay, /savelog and post ;p
02:54 DakeDekaane: and yeah, it's more like an easy Muzukashii because the long 1/1 pattern and the constant change between white and red ticks :p
neonat
Luxo's Hard

00:33:095 (1,2) - blanket it perfectly
00:34:674 (5,1) - ^
01:10:674 (7,1) - ^
01:19:516 (4,5) - ^

5eania's iNsane

00:09:647 (1,1) - these 2 circles don't really blend in well to the song. Remove them and extend 00:09:726 (2) to start from 00:09:647 to 00:09:963 because the way this part sounds, you fragment the vocals into multiple parts when they only sing one word, and it doesn't feel the same way because with the circles there is additional sound and additional work done when holding seems to be the best fitting way to showcase this part of the song
00:23:305 (2) - use soft hitsounds here, feels more consistent with previous pattern of sounds
00:25:516 - 00:28:042 - what happened to the mix of normal and soft hitsound? This part feels out of place and doesn't sync with the other parts. Like 00:25:516 (1) - could have the normal hitsounds on the end of slider
00:39:726 (1,2,3,4,5,6) - not required, I don't see the rhythm here that would make sense with a stream. You only need beats at 00:39:726 - , 00:39:884 and 00:40:042 which circles/circle + slider can do the job well enough
01:28:042 (7) - slowdown sv here, indicate it with NC. I don't get why you slowdown for 01:28:042 (7,1) though. The song ONLY loses pace from 01:28:674 onwards, which is only after these objects. You are slowing down while the song still holds the fast pace it has, which isn't fitting and sticks out like a sore thumb




Good Luck
Number5
From Queue
[Easy]
00:00:253 (1,1) - These sliders' shape is not good.
00:05:305 (1,2,1) - Blanket
00:43:200 (1,2,1) - ^
01:08:463 (1,2) - ^ and 2's shape is not good.
01:18:568 (1,1) - Why not use same slider?
[Normal]
00:10:358 (1) - Ctrl+G maybe better.
00:30:884 (2,3) - Why change 2 4 clap to 1 3 clap suddenly?
01:01:200 (1) - Don't touch 00:59:937 (4) -
01:09:410 (2) - Don't touch 01:07:516 (3) -
01:14:779 (3) - Not good slider shape
01:13:516 - No notes?
[Hard]
Perfect <3
[Insane]
00:04:674 (5,6,7) - 5 NC or 7 NC
00:29:147 (5,6) - 5 NC or 6 NC
00:41:305 (1,2,3,4) - Try to make the DS about 0.5
00:43:831 (1,2,3,4) - ^
00:46:358 (1,2,3,4) - ^

Good Luck ~
Ginshu
Hi Blanc Kisaragi :)
Mania Mod Request Via PM

My Column :
1|2|3|4|5|6|7


Ichi's NM
00:08:463 (8463|5) - move to 7
00:10:358 - disini kayaknya pake hitsound 1 finish & 1 kick saja, soalnya kalau 2 finish & 2 kick , terlalu besar dan menutup suara dari lagunya ( soalnya Volume 75% )
00:15:410 - disini hitsound kick nya ada 2 & vol 70% , 70+70= 140 , too loud , saya sarankan delete 1, di 00:20:463 - juga , dan seterusnya
00:55:831 - 3 kick ? o3o , bikin sakit kuping bro
01:28:674 - salah satu finish diganti jadi kick
untuk hitsound mungkin perlu dicek ulang dan diperbaiki ulang semuanya , soalnya volumenya 75% & banyak hitsound yang over loud

Ichi's MX
Sama dengan NM , Hitsoundnya juga perlu di cek ulang dan diperbaiki
Hitsound Hat kan ada, lebih bagus dipakai secara maksimal =w=)b
00:10:516 (10516|3) - add hat 70%
00:10:831 (10831|4) - ^
00:11:147 (11147|2) - ^ , dan seterusnya di bagian garis merah
untuk Pattern NM & MX udh Oke.

Good luck =w=)b
YunoFanatic
yay stylips

Hi. Mods from queue~!

[Ichi's NM]

00:08:463 (8463|5) - move at the last column for better patterns.
00:10:358 (10358|2) - this hitsound for me doesnt fit at this point. you should have used finish instead.
00:15:410 (15410|4) - one kick.wav could have fit here anyway.
00:18:726 (18726|6,18726|3) - if this is doubled. what happen to this? 00:18:410 (18410|4) -
00:55:831 (55831|4,55831|5,55831|1,55831|2) - in here i highly suggest that you only use finish hitsound here it doesnt seem to start the kiai. i want to hear that loud sound to start the kiai for more fun.
01:28:674 (88674|5,88674|0,88674|2) - much beautiful ending.
Clicky :3
http://puu.sh/bdrJo/a8aeef5a23.jpg

[Ichi's HD]

00:12:095 (12095|1,12253|2,12410|3) - add 1 note in every ln. so it has a base beat.
00:13:358 (13358|0) - ^
00:18:726 (18726|2,18726|6,19042|2,19042|6) - could have used triples here.
01:00:884 (60884|6,60884|0,60884|2,60884|4) - much better if you can only here finish hitsound here.


bai
DeletedUser_1574070
so lets begin

[5's insane]

00:04:831 (7) - NC is needed here imo
00:09:647 (1,2,1,2) - circle bothers the rhythm
00:29:305 (6,7) - NC
00:50:147 (2) - ^
01:15:726 (7) - ^


[Hard]
00:12:726 (7) - 507:167 flows better
00:17:937 (1,2) - instead of overlapping, separating can be better
00:27:253 (6,7) - ^
01:19:200 (3) - try this http://osu.ppy.sh/ss/1982170

I think I don't have to mod Normal and Easy cuz you've been modded so much so nothing can be seen from me.
Good Luck!
luxoDeh
Finally here's my update!
I'm sorry I can't replay all mods because they are too many and I don't remember what I fixed and what not, but I swear I checked them all.
here's the code (with all the claps added also)

code
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 205,837,7469,10311,15363,20416,29574,30521,41890,44416,50890,55469,74100
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Luxo's Hard
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469271
BeatmapSetID:193326

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
Video,36,"FFFOpening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,80,1,0
963,-100,4,2,0,80,0,0
2779,-100,4,1,0,80,0,0
3489,-100,4,2,0,80,0,0
4674,-200,4,3,0,60,0,0
5305,-100,4,1,0,80,0,0
9647,-100,4,2,0,80,0,0
10358,-100,4,1,0,80,0,0
18489,-100,4,2,0,80,0,0
18726,-100,4,1,0,80,0,0
18884,-133.333333333333,4,2,0,80,0,0
19042,-133.333333333333,4,1,0,50,0,0
19279,-133.333333333333,4,1,0,20,0,0
19831,-133.333333333333,4,2,0,35,0,0
19989,-133.333333333333,4,2,0,50,0,0
20463,-133.333333333333,4,1,0,60,0,0
20779,-100,4,2,0,80,0,0
21253,-100,4,1,0,80,0,0
21568,-100,4,2,0,80,0,0
22042,-100,4,1,0,80,0,0
22358,-100,4,2,0,80,0,0
22989,-100,4,1,0,70,0,0
23226,-100,4,2,0,70,0,0
23384,-100,4,1,0,70,0,0
24884,-100,4,2,0,80,0,0
25042,-100,4,1,0,80,0,0
25200,-133.333333333333,4,2,0,80,0,0
25516,-100,4,1,0,80,0,0
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26384,-100,4,1,0,80,0,0
26542,-100,4,2,0,80,0,0
27016,-100,4,1,0,80,0,0
27174,-100,4,2,0,80,0,0
27726,-100,4,1,0,40,0,0
27884,-100,4,2,0,80,0,0
28042,-100,4,1,0,80,0,0
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451,33,68463,6,0,P|426:92|471:179,1,140,0|8,0:0|0:0,0:0:0:0:
504,224,68937,2,0,P|472:244|435:242,1,70
449,160,69253,2,0,P|482:141|520:141,1,70,0|8,0:0|0:0,0:0:0:0:
374,197,69568,2,0,L|245:103,1,140
219,40,70042,1,8,0:0:0:0:
219,40,70200,2,0,B|215:83|215:83|228:121|228:121|192:150|202:193,1,140
205,252,70674,1,8,0:0:0:0:
205,252,70831,1,0,0:0:0:0:
134,208,70989,6,0,P|190:170|263:194,1,140,4|8,0:0|0:0,0:0:0:0:
319,241,71463,1,0,0:0:0:0:
368,308,71621,2,0,P|395:277|400:241,1,70
286,314,71937,2,0,P|302:355|330:378,1,70,8|0,0:0|0:0,0:0:0:0:
319,241,72253,2,0,P|265:235|235:253,1,70
368,308,72568,2,0,L|352:196,1,105,8|0,0:0|0:0,0:0:0:0:
346,162,72884,2,0,P|389:180|436:98,1,140,0|8,0:0|0:0,0:0:0:0:
419,36,73358,1,0,0:0:0:0:
442,118,73516,6,0,L|468:186,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
328,20,73989,1,0,0:0:0:0:
351,102,74147,2,0,L|377:170,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
268,84,74621,2,0,P|213:74|142:141,1,140
89,181,75095,2,0,P|126:203|166:198,1,70,8|0,0:0|0:0,0:0:0:0:
149,122,75410,2,0,L|120:56,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
179,200,75884,1,0,0:0:0:0:
163,282,76042,6,0,B|188:251|188:251|224:257|224:257|263:229|306:242,1,140,4|8,0:0|0:0,0:0:0:0:
367,244,76516,2,0,P|356:195|274:157,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
448,321,77305,1,4,0:0:0:0:
57,51,78568,6,0,P|81:109|68:210,1,140,4|8,0:0|0:0,0:0:0:0:
53,268,79042,1,0,0:0:0:0:
81,346,79200,2,0,P|114:354|161:339,1,70
185,272,79516,1,8,0:0:0:0:
163,190,79674,2,0,P|221:192|269:270,1,140
300,330,80147,2,0,P|331:307|349:267,1,70,8|0,0:0|0:0,0:0:0:0:
385,147,80463,2,0,P|354:170|336:210,1,70
467,159,80779,2,0,P|462:115|431:82,1,70,8|0,0:0|0:0,0:0:0:0:
416,221,81095,6,0,P|477:238|542:190,1,140,4|8,0:0|0:0,0:0:0:0:
467,159,81568,2,0,L|421:91,1,70
393,23,81884,2,0,L|314:48,1,70,0|8,0:0|0:0,0:0:0:0:
242,33,82200,1,0,0:0:0:0:
275,110,82358,2,0,P|215:112|158:35,1,140,0|8,0:0|0:0,0:0:0:0:
275,110,82831,2,0,L|138:170,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
289,193,83621,6,0,P|254:236|278:331,1,140,4|8,0:0|0:0,0:0:0:0:
319,380,84095,2,0,P|343:348|347:310,1,70
289,193,84410,2,0,P|259:225|250:265,1,70,0|8,0:0|0:0,0:0:0:0:
373,187,84726,2,0,P|354:140|252:124,1,140
191,132,85200,2,0,L|155:50,1,70,8|0,0:0|0:0,0:0:0:0:
91,22,85516,2,0,L|31:88,1,70
35,157,85831,2,0,L|116:165,1,70,8|0,0:0|0:0,0:0:0:0:
152,233,86147,6,0,P|93:268|81:351,1,140,4|8,0:0|0:0,0:0:0:0:
159,318,86621,2,0,P|199:305|229:268,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,233,87095,1,8,0:0:0:0:
233,210,87253,2,0,P|278:236|280:331,1,140
233,210,87726,1,8,0:0:0:0:
316,219,87884,2,0,L|464:234,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
153,197,88674,5,4,0:0:0:0:
256,192,88753,12,0,93726,0:0:0:0:
Rizia
Form BMT queue

[General]
  1. Fine

[5eania's iNsane]
  1. 00:04:831 (7) - missed some vocal here
  2. 00:29:305 (6) - NC here, because it's already changed slider speed here
  3. 00:38:147 (6) - nc

[Luxo's Hard]
  1. 00:46:989 (3,5) - add whistle at the head, because you already add whistle on 00:41:937 (2,4) - and 00:44:463 (2,4) -
  2. 00:54:095 (2) - x68 y176
  3. 01:01:358 (2,3,4) - more fun, same as -> 01:11:463 (2,3,4) -

[Garou's Normal]
  1. Missing video
  2. 00:24:568 - add whistle
  3. 00:30:568 - Why here start to change the hitsound pattern?
  4. 00:42:253 - add whistle
  5. 00:44:779 - ^
  6. 00:43:200 (1) - add finish
  7. actually I feel the hitsound has strange on some part, for example: 01:14:147 - ~ 01:28:358 - and 00:30:568 - ~ 00:40:674 -

not bad, good luck
Spectator

General

  1. Widescreen Support : Disable it in all diffs

    Diffs with useless widescreen support
    1. KuroKami's Rain
    2. Xinely's Platter
    3. Kantan
    4. Ichi's NM
    5. Futsuu
    6. Gnoc's Futsuu
    7. m1ng's Muzukashii
    8. Gnoc's Muzukashii
    9. Nardo's Oni
  2. Combo Color : Why don't you use same combo colors as other standard diffs? It looks way better imo

    [Colours]
    Combo1 : 202,71,171
    Combo2 : 237,32,98
    Combo3 : 255,128,64
    Combo4 : 0,128,255


    KuroKami's Salad


    Before you apply my suggestions about patterns, check the combo colors.

    1. 00:04:042 (6) - There's no strong rhythm here, so you should remove finish here
    2. 00:05:937 - How about adding a timing section with Normal-sampleset 40% here?
    3. 00:07:831 - If you agree with above, don't forget to add timing section here too(with 60% volume)
    4. 00:09:726 - How about adding a timing section here with soft sampleset? After adding it, you can also add whistle on 00:09:726 -
    5. 00:12:253 (4) - try this
    6. 00:14:779 (4) - ^
    7. 01:09:568 (1) - You don't need NC here
    8. 01:04:674 (2) - How about x:228 here?

    Xinely's Platter


    Clear diff, great job!

    1. 00:40:831 (2,3) - How about reducing the distance between 00:40:831 (2) and 00:40:989 (3) ?
    2. 01:02:144 - Useless greenline
    3. 01:11:937 (4) - Moving this to x:332 might be better imo
    4. 01:18:410 (4) - Remove the note. There's no rhythm here

    KuroKami's Rain


    Don't forget to change combo colors here too

    1. 00:04:042 (2) - Same as Salad. Remove finish
    2. 00:28:516 (2) - These jumps are kinda unforgiving imo.. move 00:28:516 (2) - to the right slightly to have a HDashes between (1) and (2) and (3)
    3. 00:36:410 (4,1) - This jump is a bit random to me. How about moving (4) to x:384?
    4. 00:54:253 (3) - Expecting a little jump here, Try moving (3) to about x:432
    5. 00:54:253 (3) - add whistle
    6. 00:57:174 (2,3,4,5) - Same as below, I don't agree with this kind of 1/4. Try this
    7. 01:00:568 (4,5,6,7,8) - Try avoid using this kind of 1/4 streams, Also they don't emphasize the song well. How about this?
    8. 01:05:147 (3,4,5,6,7,8,9) - Still, timeline here can be improved easily. How about something like this?
    9. 01:07:042 (1,2,3,4,5) - same as 00:57:174 (2,3,4,5) -
    10. 01:17:621 - How about adding a timing section with soft-sampleset here?
    11. 01:17:621 (1,2,3,4,5) - If you applied above suggestion, please add whistles on (1), (2), (4) and (5)


call me back after you apply the mod

no kds
Ichigaki
[LNP's mod]
SPOILER

LNP- wrote:

Hi Blanc Kisaragi :)
Mania Mod Request Via PM

My Column :
1|2|3|4|5|6|7


Ichi's NM
00:08:463 (8463|5) - move to 7
00:10:358 - disini kayaknya pake hitsound 1 finish & 1 kick saja, soalnya kalau 2 finish & 2 kick , terlalu besar dan menutup suara dari lagunya ( soalnya Volume 75% )
00:15:410 - disini hitsound kick nya ada 2 & vol 70% , 70+70= 140 , too loud , saya sarankan delete 1, di 00:20:463 - juga , dan seterusnya
00:55:831 - 3 kick ? o3o , bikin sakit kuping bro
01:28:674 - salah satu finish diganti jadi kick
untuk hitsound mungkin perlu dicek ulang dan diperbaiki ulang semuanya , soalnya volumenya 75% & banyak hitsound yang over loud

Ichi's MX
Sama dengan NM , Hitsoundnya juga perlu di cek ulang dan diperbaiki
Hitsound Hat kan ada, lebih bagus dipakai secara maksimal =w=)b
00:10:516 (10516|3) - add hat 70%
00:10:831 (10831|4) - ^
00:11:147 (11147|2) - ^ , dan seterusnya di bagian garis merah
untuk Pattern NM & MX udh Oke.

Good luck =w=)b

YunoFanatic's mod

YunoFanatic wrote:

yay stylips

Hi. Mods from queue~!

[Ichi's NM]

00:08:463 (8463|5) - move at the last column for better patterns.
00:10:358 (10358|2) - this hitsound for me doesnt fit at this point. you should have used finish instead.
00:15:410 (15410|4) - one kick.wav could have fit here anyway.
00:18:726 (18726|6,18726|3) - if this is doubled. what happen to this? 00:18:410 (18410|4) -
00:55:831 (55831|4,55831|5,55831|1,55831|2) - in here i highly suggest that you only use finish hitsound here it doesnt seem to start the kiai. i want to hear that loud sound to start the kiai for more fun.
01:28:674 (88674|5,88674|0,88674|2) - much beautiful ending.

[Ichi's HD]

00:12:095 (12095|1,12253|2,12410|3) - add 1 note in every ln. so it has a base beat.
00:13:358 (13358|0) - ^
00:18:726 (18726|2,18726|6,19042|2,19042|6) - could have used triples here.
01:00:884 (60884|6,60884|0,60884|2,60884|4) - much better if you can only here finish hitsound here.

bai

Thanks for your mod, fix all hitsound (maybe), fix the note placement

Update

http://puu.sh/bePVD/af3bbc7985.rar
Zan-
mod from queue
wow the upload date is my birthday!

click
[Ichi's NM]
00:48:884 (48884|1) - move ittttttt to 3, too sudden for NM to play in rapid 2-noted stream field T_T
man, this is cool, completely all ready!!!

[Ichi's MX]
00:26:305 - add hold at 6 till white-line maybe?
00:27:568 - add note to 3
00:41:542 (41542|0,41542|3) - calm your ear and listen it, isnt it better to place it at 00:41:581 - ?

this tho, fun pattern everywhere, good job ichi ocha =w=)bbb
good luck~
Ichigaki

Zan - wrote:

mod from queue
wow the upload date is my birthday!

click
[Ichi's NM]
00:48:884 (48884|1) - move ittttttt to 3, too sudden for NM to play in rapid 2-noted stream field T_T It's already moved to 7
man, this is cool, completely all ready!!!

[Ichi's MX]
00:26:305 - add hold at 6 till white-line maybe? Fixed
00:27:568 - add note to 3 Fixed
00:41:542 (41542|0,41542|3) - calm your ear and listen it, isnt it better to place it at 00:41:581 - ? This part is complicated `-`

this tho, fun pattern everywhere, good job ichi ocha =w=)bbb
good luck~
Update

http://puu.sh/beWrR/33828af549.rar
Topic Starter
Blanc Kisaragi
updated
SoGa
Hi !! From SoGa's Modding Queue

[General]
  1. Set AudioLeadin to 2000ms
  2. Im newby on modding, so this might be helpless ._. im sry
[Easy]

  1. 00:32:147 (3) - Delete this one ?or maybe Remove the Clap
  2. 00:34:674 (3) - ^
  3. 00:36:884 (2) - Remove Clap
[Garou's Normal]

  1. 00:43:200 (1) - Finish
[Luxo's Hard]

  1. 00:00:253 Pretty noisy,change to 60 or 70 ?Or u can change to "Soft" Up to u
  2. 01:24:410 (3) - Change this one ?(u can ignore this
sry for poor english ><!
GL~
Fumika
From my test play queue, This will be my suggestion. (I will point the problem in my opinion)

  1. Offset -10 please
  • [list:1337]For Standard diff
Nothing much, overall looks good for me.some part of anti-jump and anti-stream is kinda hard for me...In Insane diff, 00:49:516 (1,2) - This part should be silence or just reduce hit sound at the end of the slider?I just wonder why have less hit sound since here... 00:20:779 -
  • [list:1337]For Taiko diff
everything seems nice, but just for some pattern like this 00:10:989 (46,47,48,49,50) - (In Oni diff) You shouldn't add a random note since it's no instrument here anyway, some part like this will make it overmapping.Why don't you use the same volume for the whole map? This make sounds very weird when play...

I hope this could help you perhaps. :oops:
Topic Starter
Blanc Kisaragi
Here's 5eania's reply to the mod:

5eania wrote:

neonat wrote:

5eania's iNsane

00:09:647 (1,1) - these 2 circles don't really blend in well to the song. Remove them and extend 00:09:726 (2) to start from 00:09:647 to 00:09:963 because the way this part sounds, you fragment the vocals into multiple parts when they only sing one word, and it doesn't feel the same way because with the circles there is additional sound and additional work done when holding seems to be the best fitting way to showcase this part of the song Fixed
00:23:305 (2) - use soft hitsounds here, feels more consistent with previous pattern of sounds Denied
00:25:516 - 00:28:042 - what happened to the mix of normal and soft hitsound? This part feels out of place and doesn't sync with the other parts. Like 00:25:516 (1) - could have the normal hitsounds on the end of slider Fixed
00:39:726 (1,2,3,4,5,6) - not required, I don't see the rhythm here that would make sense with a stream. You only need beats at 00:39:726 - , 00:39:884 and 00:40:042 which circles/circle + slider can do the job well enough Denied
01:28:042 (7) - slowdown sv here, indicate it with NC. I don't get why you slowdown for 01:28:042 (7,1) though. The song ONLY loses pace from 01:28:674 onwards, which is only after these objects. You are slowing down while the song still holds the fast pace it has, which isn't fitting and sticks out like a sore thumb Fixed

Number5 wrote:

[Insane]
00:04:674 (5,6,7) - 5 NC or 7 NC
00:29:147 (5,6) - 5 NC or 6 NC
00:41:305 (1,2,3,4) - Try to make the DS about 0.5
00:43:831 (1,2,3,4) - ^
00:46:358 (1,2,3,4) - ^
All Denied

Kloyd wrote:

[5's insane]

00:04:831 (7) - NC is needed here imo
00:09:647 (1,2,1,2) - circle bothers the rhythm
00:29:305 (6,7) - NC
00:50:147 (2) - ^
01:15:726 (7) - ^
All Denied

Kawaiwkyik wrote:

[5eania's iNsane]
  1. 00:04:831 (7) - missed some vocal here
  2. 00:29:305 (6) - NC here, because it's already changed slider speed here
  3. 00:38:147 (6) - nc
All Denied
----
Topic Starter
Blanc Kisaragi

Fumika wrote:

From my test play queue, This will be my suggestion. (I will point the problem in my opinion)

  1. Offset -10 please
  • [list:1337]For Standard diff
Nothing much, overall looks good for me.some part of anti-jump and anti-stream is kinda hard for me...In Insane diff, 00:49:516 (1,2) - This part should be silence or just reduce hit sound at the end of the slider?I just wonder why have less hit sound since here... 00:20:779 -
  • [list:1337]For Taiko diff
everything seems nice, but just for some pattern like this 00:10:989 (46,47,48,49,50) - (In Oni diff) You shouldn't add a random note since it's no instrument here anyway, some part like this will make it overmapping.Why don't you use the same volume for the whole map? This make sounds very weird when play... I

I hope this could help you perhaps. :oops:
Thanks for the testplay!
I didn't change the offset since it looks fine to me... (If someone tell me to changed it, maybe I will changed it)
About the taiko's volume, maybe it's fine...
Kayano
Mod request from BMT Modding Team
Sorry I have already finished my mod yesterday but i can't post due to bad network, so maybe some mods have been already fixed, sorry for that

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference
[General]
  1. Fine
[ Easy]
Rhythm
  1. 01:11:305 (2,1,2,3,4) - this long slider works really bad here, it missed many drums and also notes behind this are quite hard for beginners to play. so I highly recommend you to break this slider and make the following sections easier. Here is an example
    SPOILER
    (4) is at 01:12:884 -
Hitsounds
  1. 00:36:884 (2) - remove these claps, it sounds kinda weird
Placement
  1. 00:00:253 (1,1) - I'd rather you to cope the shape of 00:02:779 (1) - to the first slider to make it look better
  2. 01:18:568 (1,2,1,2) - toooooo boring, try to have other shape and rhythm plz
  • This diff need more work imo, some parts are easy while some are just toooo hard for "Easy"
    Also SV0.8 DS1.0 is too high for easy, SV0.6 DS0.8 is more comfortable, but it needs remap if you change this
[ Garou's Normal]
Rhythm
  1. The whole map is full of 1/1 spam, can't have fun
Hitsounds
  1. 00:15:410 (1,2,3,4,5) - inconsistent clap place with the previous part
  2. From 00:30:884 (2) - same as above
Placement
  1. Not bad
  • Much better than Easy, you just need to make some changes on rhythm
[ Luxo's Hard]
Rhythm
  1. 01:01:358 (2,3,4) - CTRL+G on rhythm (not the shape), 01:01:516 - 01:01:831 - have strong drums so they need hits
Hitsounds
  1. From 00:20:463 - to 00:40:674 - I can't understand what these claps follow so I can't give advice, but these single clap heard awful, you should check them and make sure they have the consistency
Placement
  1. 00:00:253 (1,2,3,4) - I think it is better to make a jump here for drum strikes
[ 5eania's iNsane]
Rhythm
  1. 00:06:568 (4) - maybe one more repeat?
Hitsounds
  1. Nice
Placement
  1. 00:32:147 (1) - NC move to 00:33:095 (4) -
  • Definitely the best diff in std set, nice sliders everywhere, mapper good job!
PatZar
About taiko volume are fine for me
Jere-Chan
You dont need me to mod this map though :D 20 pages D: jesus. But i like the mapset very much
Nardoxyribonucleic

Fumika wrote:

From my test play queue, This will be my suggestion. (I will point the problem in my opinion)

  1. Offset -10 please
  • [list:1337]For Standard diff
Nothing much, overall looks good for me.some part of anti-jump and anti-stream is kinda hard for me...In Insane diff, 00:49:516 (1,2) - This part should be silence or just reduce hit sound at the end of the slider?I just wonder why have less hit sound since here... 00:20:779 -
  • [list:1337]For Taiko diff
everything seems nice, but just for some pattern like this 00:10:989 (46,47,48,49,50) - (In Oni diff) You shouldn't add a random note since it's no instrument here anyway, some part like this will make it overmapping. Revised some of the patterns there.Why don't you use the same volume for the whole map? This make sounds very weird when play... The volume settings seems fine, as the song has its calm and loud parts.

I hope this could help you perhaps. :oops:
Thanks for your test play and mod~ :)

Update: http://puu.sh/bgqSq.zip
Kurokami

Spectator wrote:

KuroKami's Salad


Before you apply my suggestions about patterns, check the combo colors.

  1. 00:04:042 (6) - There's no strong rhythm here, so you should remove finish here I can't find that finish. o.o How it is possible that you have it? lol
  2. 00:09:726 - How about adding a timing section here with soft sampleset? After adding it, you can also add whistle on 00:09:726 -
  3. 01:04:674 (2) - How about x:228 here? Used x:240 to make the distance change smaller. I'm not a fan of the random distance changes yet.

KuroKami's Rain


Don't forget to change combo colors here too

  1. 00:04:042 (2) - Same as Salad. Remove finish Same as on Salad. lol
  2. 00:28:516 (2) - These jumps are kinda unforgiving imo.. move 00:28:516 (2) - to the right slightly to have a HDashes between (1) and (2) and (3) Moved it closer instead. I don't want to add more HDash because then this can be called Overdose. lol
  3. 00:36:410 (4,1) - This jump is a bit random to me. How about moving (4) to x:384? x:352
  4. 01:05:147 (3,4,5,6,7,8,9) - Still, timeline here can be improved easily. How about something like this? [color=#ff0000]Not exactly the same but the stream is better. :3


call me back after you apply the mod

no kds
Everything else is changed. Thank you.

Salad:
SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,60,1,0
5937,-100,4,1,0,40,0,0
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TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Rain
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
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128,112,14305,2,0,B|64:176|64:176|128:240,1,180,2|0,0:0|0:0,0:0:0:0:
272,288,14779,2,0,L|368:288,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
400,192,15410,5,6,0:0:0:0:
272,144,15568,1,2,0:0:0:0:
512,144,15726,1,8,0:0:0:0:
240,144,15884,2,0,L|224:48,1,90
80,48,16200,2,0,L|176:48,1,90,2|8,0:0|0:0,0:0:0:0:
224,64,16516,6,0,L|240:160,1,90,2|0,0:0|0:0,0:0:0:0:
480,144,16831,2,0,L|304:192,1,180,2|0,0:0|0:0,0:0:0:0:
160,256,17305,2,0,L|64:256,2,90,0|0|8,0:0|0:0|0:0,0:0:0:0:
352,256,17937,6,2,L|448:256,2,90,0|0|2,0:0|0:0|0:0,0:0:0:0:
208,256,18410,1,8,0:0:0:0:
432,176,18726,1,8,0:0:0:0:
0,176,19042,1,8,0:0:0:0:
256,96,19831,5,2,0:0:0:0:
32,96,20147,1,2,0:0:0:0:
480,96,20463,6,0,L|304:144,1,180,4|8,0:0|0:0,0:0:0:0:
160,192,20937,2,0,L|256:160,1,90
96,304,21253,2,0,L|192:272,1,90,8|8,0:0|0:0,0:0:0:0:
416,208,21568,6,0,L|240:256,1,180,0|0,0:0|0:0,0:0:0:0:
384,288,22042,2,0,L|384:384,1,90,8|0,0:0|0:0,0:0:0:0:
144,352,22358,6,0,L|320:304,1,180,0|8,0:0|0:0,0:0:0:0:
96,240,22989,2,0,B|0:144|0:144|96:48,1,270.000010299683,0|8,0:0|0:0,0:0:0:0:
320,32,23463,6,0,L|352:128,1,90
192,32,23779,2,0,L|160:128,1,90,8|8,0:0|0:0,0:0:0:0:
416,48,24095,2,0,B|512:144|512:144|416:240,1,270.000010299683,0|0,0:0|0:0,0:0:0:0:
192,240,24568,2,0,L|288:240,1,90,8|0,0:0|0:0,0:0:0:0:
48,208,24884,6,0,L|224:160,1,180,0|8,0:0|0:0,0:0:0:0:
464,208,25516,2,0,L|288:160,1,180,0|8,0:0|0:0,0:0:0:0:
416,128,25989,6,0,L|464:48,1,90
96,128,26305,2,0,L|48:48,1,90,8|8,0:0|0:0,0:0:0:0:
304,48,26621,2,0,B|448:112|448:112|368:192,1,270.000010299683,0|0,0:0|0:0,0:0:0:0:
208,48,27253,2,0,B|64:112|64:112|144:192,1,270.000010299683,0|8,0:0|0:0,0:0:0:0:
384,192,27726,2,0,L|304:240,1,90,8|0,0:0|0:0,0:0:0:0:
64,320,28042,6,0,B|0:256|0:256|64:192,1,180,4|8,0:0|0:0,0:0:0:0:
240,192,28516,2,0,B|304:128|304:128|240:64,1,180,0|8,0:0|0:0,0:0:0:0:
64,192,28989,6,0,B|0:128|0:128|64:64,2,180,8|0|8,0:0|0:0|0:0,0:0:0:0:
208,192,29779,2,0,B|272:256|272:256|208:320,1,180,0|8,0:0|0:0,0:0:0:0:
448,320,30253,1,8,0:0:0:0:
272,384,30568,6,0,B|208:320|208:320|272:256,1,180,4|8,0:0|0:0,0:0:0:0:
416,240,31042,1,0,0:0:0:0:
304,192,31200,1,0,0:0:0:0:
128,240,31358,1,8,0:0:0:0:
240,192,31516,1,8,0:0:0:0:
496,112,31674,6,0,L|320:64,1,180
176,64,32147,2,0,L|240:128,1,90,8|0,0:0|0:0,0:0:0:0:
112,144,32463,1,8,0:0:0:0:
240,192,32621,1,0,0:0:0:0:
368,144,32779,1,8,0:0:0:0:
240,192,33095,6,0,B|176:256|176:256|240:320,1,180,0|8,0:0|0:0,0:0:0:0:
368,320,33568,1,0,0:0:0:0:
240,320,33726,1,0,0:0:0:0:
112,320,33884,1,8,0:0:0:0:
208,240,34042,1,8,0:0:0:0:
80,272,34200,6,0,B|16:208|16:208|80:144,1,180
224,144,34674,2,0,L|176:64,1,90,8|0,0:0|0:0,0:0:0:0:
320,48,34989,1,8,0:0:0:0:
448,48,35147,1,0,0:0:0:0:
240,48,35305,1,8,0:0:0:0:
448,48,35621,5,0,0:0:0:0:
112,48,35937,1,8,0:0:0:0:
256,64,36095,2,0,L|208:144,1,90
352,144,36410,1,8,0:0:0:0:
448,128,36726,6,0,B|512:208|512:208|448:288,1,203.400000620728
224,288,37358,2,0,L|304:240,1,90
432,192,37674,1,8,0:0:0:0:
208,192,37831,2,0,L|256:112,1,90,8|0,0:0|0:0,0:0:0:0:
16,176,38147,6,0,L|160:64,1,180,0|8,0:0|0:0,0:0:0:0:
288,32,38621,1,0,0:0:0:0:
496,64,38937,1,8,0:0:0:0:
208,64,39253,6,0,B|64:128|64:128|128:224,2,270,0|8|8,0:0|0:0|0:0,0:0:0:0:
352,64,40358,1,8,0:0:0:0:
144,64,40674,5,12,0:0:0:0:
0,112,40831,1,8,0:0:0:0:
240,112,40989,1,0,0:0:0:0:
384,160,41147,1,8,0:0:0:0:
160,160,41305,2,0,L|128:256,1,90,0|8,0:0|0:0,0:0:0:0:
352,256,41621,6,0,L|384:352,1,90,8|0,0:0|0:0,0:0:0:0:
112,320,41937,2,0,B|224:256|224:256|176:192,1,203.400000620728,0|8,0:0|0:0,0:0:0:0:
400,320,42568,2,0,B|288:256|288:256|336:192,1,203.400000620728,0|8,0:0|0:0,0:0:0:0:
160,176,43200,5,12,0:0:0:0:
112,96,43358,1,8,0:0:0:0:
352,176,43516,1,0,0:0:0:0:
400,96,43674,1,8,0:0:0:0:
112,96,43831,2,0,L|160:16,1,90
400,96,44147,6,0,L|352:16,1,90
112,96,44463,2,0,B|16:192|16:192|112:288,1,270.000010299683
256,192,44937,1,0,0:0:0:0:
400,96,45095,2,0,B|496:192|496:192|400:288,1,270.000010299683
144,304,45726,5,12,0:0:0:0:
272,256,45884,1,8,0:0:0:0:
48,240,46042,1,0,0:0:0:0:
16,128,46200,1,8,0:0:0:0:
368,304,46358,2,0,L|272:304,1,90
480,240,46674,6,0,L|512:144,1,90
192,192,46989,2,0,B|128:128|128:128|192:64,1,180
368,192,47621,2,0,B|432:128|432:128|368:64,1,180
352,240,48253,5,12,0:0:0:0:
112,240,48410,1,8,0:0:0:0:
256,192,48568,1,0,0:0:0:0:
480,192,48726,1,8,0:0:0:0:
336,144,48884,1,0,0:0:0:0:
96,128,49042,2,0,L|272:80,1,180
256,192,49516,12,0,50621,0:0:0:0:
256,112,50779,5,6,0:0:0:0:
464,192,51253,1,2,0:0:0:0:
336,192,51410,1,0,0:0:0:0:
256,272,51726,1,2,0:0:0:0:
48,192,52042,5,0,0:0:0:0:
176,192,52200,1,2,0:0:0:0:
368,64,52674,1,2,0:0:0:0:
144,64,52989,1,2,0:0:0:0:
384,64,53305,6,0,L|256:192,1,180,2|0,0:0|0:0,0:0:0:0:
128,64,53779,2,0,L|256:192,1,180
432,208,54253,1,2,0:0:0:0:
256,192,54568,12,0,55674,0:0:0:0:
128,288,55831,6,0,B|32:192|32:192|128:96,1,270,4|8,0:0|0:0,0:0:0:0:
352,112,56305,2,0,L|384:208,1,90
160,192,56621,2,0,L|128:288,1,90,0|8,0:0|0:0,0:0:0:0:
352,288,56937,6,0,L|512:192,1,180
272,96,57410,1,8,0:0:0:0:
400,192,57726,2,0,L|304:192,1,90
80,192,58042,2,0,L|176:192,1,90,8|0,0:0|0:0,0:0:0:0:
448,256,58358,6,0,L|272:304,1,180,0|8,0:0|0:0,0:0:0:0:
112,304,58831,2,0,L|64:224,1,90
224,192,59147,1,0,0:0:0:0:
0,192,59305,1,8,0:0:0:0:
256,160,59463,2,0,L|352:160,1,90
496,160,59779,5,0,0:0:0:0:
352,96,59937,1,8,0:0:0:0:
112,96,60095,2,0,L|288:144,1,180
432,224,60568,2,0,L|352:272,1,90,8|0,0:0|0:0,0:0:0:0:
512,160,60884,1,4,0:0:0:0:
272,304,61200,5,8,0:0:0:0:
416,256,61358,1,0,0:0:0:0:
256,208,61516,1,0,0:0:0:0:
112,160,61674,1,0,0:0:0:0:
368,160,61831,2,0,L|416:80,1,90,8|0,0:0|0:0,0:0:0:0:
176,192,62147,6,0,B|32:128|32:128|112:48,1,270.000010299683,0|8,0:0|0:0,0:0:0:0:
256,48,62621,1,0,0:0:0:0:
400,48,62779,2,0,B|480:128|480:128|336:192,1,270.000010299683,0|8,0:0|0:0,0:0:0:0:
256,208,63174,5,0,0:0:0:0:
192,224,63253,1,0,0:0:0:0:
160,272,63331,1,0,0:0:0:0:
192,320,63410,1,0,0:0:0:0:
256,336,63489,1,0,0:0:0:0:
320,320,63568,1,0,0:0:0:0:
352,272,63647,1,0,0:0:0:0:
320,224,63726,1,8,0:0:0:0:
224,176,63805,5,0,0:0:0:0:
160,160,63884,1,0,0:0:0:0:
128,112,63963,1,0,0:0:0:0:
160,64,64042,1,0,0:0:0:0:
272,48,64121,1,0,0:0:0:0:
336,64,64200,1,0,0:0:0:0:
368,112,64279,1,0,0:0:0:0:
336,160,64358,1,8,0:0:0:0:
128,208,64674,5,0,0:0:0:0:
368,208,64989,1,8,0:0:0:0:
128,320,65305,1,0,0:0:0:0:
80,288,65384,1,0,0:0:0:0:
64,240,65463,1,0,0:0:0:0:
80,192,65542,1,0,0:0:0:0:
128,160,65621,1,12,0:0:0:0:
256,32,65937,6,0,L|112:144,1,180,0|8,0:0|0:0,0:0:0:0:
256,144,66410,2,0,L|304:224,1,90
80,224,66726,2,0,L|32:304,1,90,0|8,0:0|0:0,0:0:0:0:
272,320,67042,6,0,L|368:288,1,90,0|0,0:0|0:0,0:0:0:0:
432,272,67279,1,0,0:0:0:0:
512,240,67358,1,0,0:0:0:0:
416,208,67437,1,0,0:0:0:0:
320,176,67516,1,8,0:0:0:0:
448,112,67831,6,0,L|384:48,1,90
160,112,68147,2,0,L|224:48,1,90,8|0,0:0|0:0,0:0:0:0:
0,112,68463,2,0,L|176:160,1,180,0|8,0:0|0:0,0:0:0:0:
416,112,68937,2,0,L|240:160,1,180
496,192,69568,1,0,0:0:0:0:
240,160,69884,6,0,L|320:208,1,90,0|8,0:0|0:0,0:0:0:0:
80,224,70200,2,0,L|224:336,1,180
464,336,70674,2,0,L|288:288,1,180,8|0,0:0|0:0,0:0:0:0:
320,192,71305,5,8,0:0:0:0:
192,144,71463,1,0,0:0:0:0:
432,144,71621,1,0,0:0:0:0:
288,96,71779,1,0,0:0:0:0:
64,96,71937,2,0,L|16:16,1,90,8|0,0:0|0:0,0:0:0:0:
256,32,72253,2,0,B|320:96|320:96|256:160,1,180,0|8,0:0|0:0,0:0:0:0:
432,192,72884,5,0,0:0:0:0:
496,256,72963,1,0,0:0:0:0:
432,320,73042,1,0,0:0:0:0:
208,320,73200,1,8,0:0:0:0:
128,288,73279,1,0,0:0:0:0:
48,256,73358,1,0,0:0:0:0:
144,224,73437,1,0,0:0:0:0:
240,192,73516,2,0,B|304:128|304:128|240:64,1,180,0|8,0:0|0:0,0:0:0:0:
112,48,73989,5,0,0:0:0:0:
352,48,74147,1,0,0:0:0:0:
224,96,74305,2,0,L|400:192,1,180
448,208,74700,1,0,0:0:0:0:
512,240,74779,1,0,0:0:0:0:
288,240,74937,6,0,L|352:304,1,90,0|8,0:0|0:0,0:0:0:0:
208,304,75253,1,0,0:0:0:0:
64,304,75410,1,0,0:0:0:0:
288,304,75568,2,0,L|112:208,1,180
352,192,76042,5,4,0:0:0:0:
432,160,76121,1,0,0:0:0:0:
512,112,76200,1,0,0:0:0:0:
432,80,76279,1,0,0:0:0:0:
352,48,76358,1,8,0:0:0:0:
128,48,76516,1,0,0:0:0:0:
64,112,76595,1,0,0:0:0:0:
128,176,76674,1,0,0:0:0:0:
352,176,76831,5,0,0:0:0:0:
224,208,76989,1,8,0:0:0:0:
96,240,77147,1,0,0:0:0:0:
336,240,77305,1,4,0:0:0:0:
144,304,77621,5,2,0:0:0:0:
368,288,77779,1,2,0:0:0:0:
240,224,77937,1,0,0:0:0:0:
464,160,78095,1,2,0:0:0:0:
336,96,78253,1,6,0:0:0:0:
96,96,78568,5,6,0:0:0:0:
240,144,78726,1,2,0:0:0:0:
384,192,78884,1,2,0:0:0:0:
160,192,79042,2,0,L|320:288,1,180
512,192,79674,6,0,L|352:304,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
368,144,80463,1,2,0:0:0:0:
224,128,80621,2,0,L|384:32,1,180,2|0,0:0|0:0,0:0:0:0:
240,16,81095,5,2,0:0:0:0:
96,48,81253,1,2,0:0:0:0:
192,128,81410,1,2,0:0:0:0:
0,128,81568,2,0,L|144:240,1,180
352,128,82200,6,0,L|208:240,1,180,2|0,0:0|0:0,0:0:0:0:
352,256,82674,1,0,0:0:0:0:
496,240,82831,1,0,0:0:0:0:
352,256,82989,1,2,0:0:0:0:
208,240,83147,2,0,L|352:128,1,180,2|0,0:0|0:0,0:0:0:0:
480,96,83621,5,6,0:0:0:0:
336,48,83779,1,2,0:0:0:0:
192,96,83937,1,2,0:0:0:0:
416,96,84095,2,0,B|480:160|480:160|416:224,1,180
240,160,84726,6,0,B|176:224|176:224|240:288,1,180,2|0,0:0|0:0,0:0:0:0:
96,288,85200,1,0,0:0:0:0:
192,224,85358,1,0,0:0:0:0:
96,160,85516,1,2,0:0:0:0:
320,160,85674,2,0,L|176:48,1,180,2|0,0:0|0:0,0:0:0:0:
304,16,86147,5,2,0:0:0:0:
432,48,86305,1,2,0:0:0:0:
288,96,86463,1,2,0:0:0:0:
512,96,86621,2,0,L|368:208,1,180
192,208,87253,6,0,L|0:208,2,180,2|0|0,0:0|0:0|0:0,0:0:0:0:
320,208,88042,1,2,0:0:0:0:
48,208,88200,2,0,L|240:208,1,180,2|0,0:0|0:0,0:0:0:0:
480,208,88673,1,4,0:0:0:0:
256,192,88831,12,0,93726,0:0:0:0:
StickyPicky
Hello ~ CtB Mod o/

Salad

00:12:884 (1) - much better if you move this at x:416
00:30:095 (4) - x:256 :)
00:33:095 (1) - this slider.. not looking good, why not just do it like this:
01:01:200 (1,2,3) - Press Ctrl-H then move this at x:256

Good to play with HR XD

Platter

00:40:674 (1,2,3,4,5) - we could do much better pattern/flow here like:
01:01:831 (4) - Press Ctrl-H :)

Nice platter :D

Rain

01:00:568 (4,5,6,7,8) - kinda random to look at.. you could try this pattern:
01:03:805 (1,2,3,4) - move this at x:160 for better flow :)

Pretty Good :D

Goodluck!
Leorda
Hi, sorry for delay

[Easy]
00:31:673 (2,3) - Beginners would confuse to read these two circle because they put on different ticks that hard to read. Consider to replace it with slider to prevent this confusion
00:34:200 (2,3) - ^
00:36:884 (2) - Remove clap at start and end slider since you add clap on every 2nd and 4th ticks
00:58:358 (1) - Spacing is too far from previous one
01:00:094 (3) - Remove clap at head slider?

[Garou's Normal]
* Your clap hitsound pattern seems random to me because most part using 2nd and 4th ticks to put it but others using 1st and 3rd... So, can you make the hitsound look consistent?
* AR +1 or +2? Your current one seems slow to me...

00:21:726 (4) - Why whistle at end slider? Intentional?

[Luxo's Hard]
00:11:147 (3) - Reverse this slider to make a circular flow?
00:27:726 (7) - Use soft sampleset for head slider like you did before?
00:28:516 - Add note here? It feels empty to me
00:41:937 (2) - Why repeating slider is snap at blue tick? It seems doesn't match with vocal. Perhaps snap it to white tick like you did at 00:44:463 (2)?
00:48:884 (1) - ^

[5eania's iNsane]
00:00:253 (1,2,3) - This pattern makes players surprising because the distance of isn't equal that makes unreadable and confusing for players. Consider to move (2) to X:448 and Y:120
00:13:989 (4) - Start slider on bottom side makes the flow break because the angle between (3) and (4) are lowered drasticlly, so the players could uncomfortable to face it. Consider to rever sethis slider to make a better flow?
00:25:516 (1,2,3,4,5,6,7,8) - No clap sound for this part? It feels empty btw
00:32:147 (1) - Remove new combo for your combo pattern
00:33:410 (5) - If you applied ^, add new combo here
00:39:647 - Add note here? Feels empty btw
00:39:726 (1,2,3,4,5,6) - Any reason why this stream use the soft sampleset instead the normal one?

Good luck
Xinely

Spectator wrote:

Xinely's Platter


Clear diff, great job!

  1. 00:40:831 (2,3) - How about reducing the distance between 00:40:831 (2) and 00:40:989 (3) ?
  2. 01:02:144 - Useless greenline
  3. 01:11:937 (4) - Moving this to x:332 might be better imo
  4. 01:18:410 (4) - Remove the note. There's no rhythm here it has a sound, the vocal ww
no kds

newtoniorock8 wrote:

Platter

00:40:674 (1,2,3,4,5) - we could do much better pattern/flow here like: aa the (5) circle has weak sound here so that's why no jump at that time
01:01:831 (4) - Press Ctrl-H :) i feel the current of mine works better here
thanks 4 mod~ , no reply = fixed

~
osu file format v13

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Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Xinely's Platter
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
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luxoDeh
mods checked. New update

code
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 205,837,7469,10311,15363,20416,29574,30521,41890,44416,50890,55469,74100
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Luxo's Hard
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469271
BeatmapSetID:193326

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:6
ApproachRate:8
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
Video,36,"FFFOpening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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181,287,33095,6,0,P|131:251|52:266,1,140,4|8,0:0|0:0,0:0:0:0:
216,358,33568,2,0,P|250:324|224:220,1,140
190,170,34042,1,8,0:0:0:0:
190,170,34200,2,0,L|326:226,1,140
367,292,34674,2,0,P|398:261|404:221,1,70,8|0,0:0|0:0,0:0:0:0:
410,152,34989,2,0,P|412:107|449:72,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
440,317,35621,6,0,P|397:361|315:348,1,140,4|8,0:0|0:0,0:0:0:0:
273,285,36095,1,0,0:0:0:0:
153,167,36410,2,0,P|191:134|222:125,1,70,0|8,0:0|0:0,0:0:0:0:
161,247,36726,2,0,P|113:240|85:214,1,70
195,54,37042,2,0,P|243:61|271:87,1,70,0|8,0:0|0:0,0:0:0:0:
310,140,37358,2,0,B|293:190|293:190|341:203|357:255,1,140
353,331,37831,6,0,B|359:299|359:299|393:294|393:294|394:262|439:228,1,140,8|0,0:0|0:0,0:0:0:0:
471,70,38463,1,8,0:0:0:0:
471,70,38621,2,0,P|417:80|333:68,1,140
256,32,39095,1,8,0:0:0:0:
178,68,39253,2,0,P|109:80|41:70,1,140
41,154,39726,2,0,L|94:225,1,70,8|0,0:0|0:0,0:0:0:0:
54,289,40042,2,0,L|135:306,1,70
149,383,40358,2,0,L|222:357,1,70,8|0,0:0|0:0,0:0:0:0:
350,282,40674,5,4,0:0:0:0:
359,240,40831,1,0,0:0:0:0:
384,207,40989,1,0,0:0:0:0:
422,190,41147,1,0,0:0:0:0:
481,32,41463,6,0,P|438:53|339:45,1,140
263,54,41937,2,0,P|222:89|240:192,1,140,2|0,0:0|0:0,0:0:0:0:
296,132,42410,1,0,0:0:0:0:
288,215,42568,2,0,P|237:248|153:209,1,140,2|0,0:0|0:0,0:0:0:0:
59,51,43200,5,4,0:0:0:0:
38,87,43358,1,0,0:0:0:0:
23,126,43516,1,0,0:0:0:0:
24,167,43674,1,0,0:0:0:0:
170,371,44147,6,0,P|203:325|232:322,1,70
296,311,44463,2,0,P|335:275|325:182,1,140,2|0,0:0|0:0,0:0:0:0:
288,121,44937,1,0,0:0:0:0:
333,193,45095,2,0,B|355:217|355:217|388:216|388:216|403:257|465:261,1,140,2|0,0:0|0:0,0:0:0:0:
472,92,45726,5,4,0:0:0:0:
449,56,45884,1,0,0:0:0:0:
412,34,46042,1,0,0:0:0:0:
370,26,46200,1,0,0:0:0:0:
286,20,46358,6,0,P|288:54|308:83,1,70
369,141,46674,2,0,P|335:163|288:160,1,70
222,160,46989,2,0,B|173:155|142:134|142:134|103:191,1,140,2|0,0:0|0:0,0:0:0:0:
66,251,47463,1,0,0:0:0:0:
125,310,47621,2,0,B|174:315|205:336|205:336|244:279,1,140,2|0,0:0|0:0,0:0:0:0:
327,203,48253,5,4,0:0:0:0:
366,191,48410,1,0,0:0:0:0:
407,196,48568,1,0,0:0:0:0:
445,211,48726,1,0,0:0:0:0:
299,280,48884,6,0,P|253:246|247:183,2,105,2|2|0,0:0|0:0|0:0,0:0:0:0:
256,192,49516,12,2,50779,0:0:0:0:
257,37,51095,5,0,0:0:0:0:
257,37,51253,2,0,P|261:86|321:118,1,105.000004005432,2|2,0:0|0:0,0:0:0:0:
394,204,52200,2,0,P|367:220|343:289,1,105,2|2,0:0|0:0,0:0:0:0:
284,346,52989,1,2,0:0:0:0:
217,294,53305,6,0,L|130:225,1,105,2|0,0:0|0:0,0:0:0:0:
68,176,54095,1,0,0:0:0:0:
256,192,54253,12,2,55516,0:0:0:0:
311,58,55831,6,0,P|319:99|410:138,1,140,4|8,0:0|0:0,0:0:0:0:
483,154,56305,2,0,P|478:108|455:78,1,70
437,223,56621,2,0,P|442:269|463:296,1,70,0|8,0:0|0:0,0:0:0:0:
509,370,56937,2,0,L|358:294,1,140
336,237,57410,1,8,0:0:0:0:
336,237,57568,1,0,0:0:0:0:
252,245,57726,2,0,P|268:292|301:310,1,70
295,161,58042,2,0,P|279:114|246:96,1,70,8|0,0:0|0:0,0:0:0:0:
161,164,58358,6,0,P|102:162|38:242,1,140,4|8,0:0|0:0,0:0:0:0:
24,295,58831,2,0,P|75:292|105:267,1,70
44,214,59147,2,0,P|0:212|-24:223,1,70,0|8,0:0|0:0,0:0:0:0:
24,295,59463,2,0,L|63:358,1,70
140,325,59779,2,0,L|216:348,1,70,0|8,0:0|0:0,0:0:0:0:
246,270,60095,2,0,P|299:228|293:145,1,140
265,84,60568,1,8,0:0:0:0:
352,173,60726,1,0,0:0:0:0:
352,173,60805,1,0,0:0:0:0:
352,173,60884,6,0,P|385:114|452:101,1,140,0|8,0:0|0:0,0:0:0:0:
437,186,61358,1,0,0:0:0:0:
386,252,61516,2,0,B|393:276|393:276|414:290|414:290|422:316,1,70,0|0,0:0|0:0,0:0:0:0:
314,298,61831,2,0,B|309:323|309:323|321:345|321:345|317:371,1,70,8|0,0:0|0:0,0:0:0:0:
386,252,62147,2,0,P|356:204|392:115,1,140,4|8,0:0|0:0,0:0:0:0:
430,61,62621,1,0,0:0:0:0:
430,61,62779,2,0,L|287:108,1,140,0|8,0:0|0:0,0:0:0:0:
219,71,63253,1,0,0:0:0:0:
219,71,63410,6,0,P|211:110|224:145,1,70,0|0,0:0|0:0,0:0:0:0:
305,220,63726,2,0,P|313:181|300:146,1,70,8|0,0:0|0:0,0:0:0:0:
241,272,64042,2,0,P|278:299|321:296,1,70
211,191,64358,2,0,P|174:164|131:167,1,70,8|0,0:0|0:0,0:0:0:0:
241,272,64674,2,0,P|285:234|282:148,1,140,0|8,0:0|0:0,0:0:0:0:
235,89,65147,1,0,0:0:0:0:
235,89,65226,1,0,0:0:0:0:
235,89,65305,2,0,P|274:71|315:80,1,70
165,132,65621,6,0,B|147:109|151:80|151:80|131:76|122:60,1,73.4999977569581,0|0,0:0|0:0,0:0:0:0:
92,63,65937,6,0,B|56:61|25:32|25:32|22:77|-5:104,1,140,4|8,0:0|0:0,0:0:0:0:
18,175,66410,2,0,P|7:217|23:258,1,70
99,324,66726,2,0,P|110:282|94:241,1,70,0|8,0:0|0:0,0:0:0:0:
127,175,67042,2,0,L|267:253,1,140
293,315,67516,1,8,0:0:0:0:
293,315,67674,1,0,0:0:0:0:
290,231,67831,2,0,L|289:154,1,70
250,85,68147,2,0,L|307:35,1,70,8|0,0:0|0:0,0:0:0:0:
451,33,68463,6,0,P|426:92|471:179,1,140,0|8,0:0|0:0,0:0:0:0:
504,224,68937,2,0,P|472:244|435:242,1,70
449,160,69253,2,0,P|482:141|520:141,1,70,0|8,0:0|0:0,0:0:0:0:
374,197,69568,2,0,L|245:103,1,140
219,40,70042,1,8,0:0:0:0:
219,40,70200,2,0,B|215:83|215:83|228:121|228:121|192:150|202:193,1,140
205,252,70674,1,8,0:0:0:0:
205,252,70831,1,0,0:0:0:0:
134,208,70989,6,0,P|190:170|263:194,1,140,4|8,0:0|0:0,0:0:0:0:
319,241,71463,1,0,0:0:0:0:
368,308,71621,2,0,P|395:277|400:241,1,70
286,314,71937,2,0,P|302:355|330:378,1,70,8|0,0:0|0:0,0:0:0:0:
319,241,72253,2,0,P|265:235|235:253,1,70
368,308,72568,2,0,L|352:196,1,105,8|0,0:0|0:0,0:0:0:0:
346,162,72884,2,0,P|389:180|436:98,1,140,0|8,0:0|0:0,0:0:0:0:
419,36,73358,1,0,0:0:0:0:
442,118,73516,6,0,L|468:186,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
328,20,73989,1,0,0:0:0:0:
351,102,74147,2,0,L|377:170,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
268,84,74621,2,0,P|213:74|142:141,1,140
89,181,75095,2,0,P|126:203|166:198,1,70,8|0,0:0|0:0,0:0:0:0:
149,122,75410,2,0,L|120:56,2,70,0|0|8,0:0|0:0|0:0,0:0:0:0:
179,200,75884,1,0,0:0:0:0:
163,282,76042,6,0,B|188:251|188:251|224:257|224:257|263:229|306:242,1,140,4|8,0:0|0:0,0:0:0:0:
367,244,76516,2,0,P|356:195|274:157,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
448,321,77305,1,4,0:0:0:0:
57,51,78568,6,0,P|81:109|68:210,1,140,4|8,0:0|0:0,0:0:0:0:
53,268,79042,1,0,0:0:0:0:
81,346,79200,2,0,P|114:354|161:339,1,70
185,272,79516,1,8,0:0:0:0:
163,190,79674,2,0,P|221:192|269:270,1,140
300,330,80147,2,0,P|331:307|349:267,1,70,8|0,0:0|0:0,0:0:0:0:
385,147,80463,2,0,P|354:170|336:210,1,70
467,159,80779,2,0,P|462:115|431:82,1,70,8|0,0:0|0:0,0:0:0:0:
416,221,81095,6,0,P|477:238|542:190,1,140,4|8,0:0|0:0,0:0:0:0:
467,159,81568,2,0,L|421:91,1,70
393,23,81884,2,0,L|314:48,1,70,0|8,0:0|0:0,0:0:0:0:
242,33,82200,1,0,0:0:0:0:
275,110,82358,2,0,P|215:112|158:35,1,140,0|8,0:0|0:0,0:0:0:0:
275,110,82831,2,0,L|138:170,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
289,193,83621,6,0,P|254:236|278:331,1,140,4|8,0:0|0:0,0:0:0:0:
319,380,84095,2,0,P|343:348|347:310,1,70
289,193,84410,2,0,P|259:225|250:265,1,70,0|8,0:0|0:0,0:0:0:0:
373,187,84726,2,0,P|354:140|252:124,1,140
191,132,85200,2,0,L|155:50,1,70,8|0,0:0|0:0,0:0:0:0:
91,22,85516,2,0,L|31:88,1,70
35,157,85831,2,0,L|116:165,1,70,8|0,0:0|0:0,0:0:0:0:
152,233,86147,6,0,P|93:268|81:351,1,140,4|8,0:0|0:0,0:0:0:0:
159,318,86621,2,0,P|199:305|229:268,2,70,0|0|0,0:0|0:0|0:0,0:0:0:0:
152,233,87095,1,8,0:0:0:0:
233,210,87253,2,0,P|278:236|280:331,1,140
233,210,87726,1,8,0:0:0:0:
316,219,87884,2,0,L|464:234,2,140,0|0|0,0:0|0:0|0:0,0:0:0:0:
153,197,88674,5,4,0:0:0:0:
256,192,88753,12,0,93726,0:0:0:0:
Arzenvald
oh shit, google chrome crash, my mods gone~

owell, let's re-do this.. =w=)b

[ichi nm]
00:03:410 (3410|1,4042|5,5305|4,5463|5,5621|6,5779|4) - http://puu.sh/blj6K.png // double stair part already common on previous part, make a reflected stairs on 3rd part
00:43:516 (43516|4,43674|4) - to 6
00:48:253 (48253|3,48253|6) - to 2 & 5, avoid thumb bias on stairy part

the rest after kiai part is pretty solid.. but idk, i prefer the opening part, with more variety LNs that layer many instrument, consider to make variety patterns with LN at kiai time, since it's too bland right on kiai & after the kiai

[Ichi MX]
what the heck with the background
[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
replace "0,0,"fff_wp.jpg",0,100" with "0,0,"fff_wp.jpg",0,0"

00:00:568 (568|6,726|6) - to 6?
00:37:831 (37831|2,38147|5) - no sound cue for those LNs.. (except vocals which it's rather inconsistent)
01:10:989 (70989|0,71147|5) - no sound cue tho..

from this part, it's better to make 01:11:305 (71305|2,71463|6,71621|3,71779|0,71937|1,72095|2) - follow the vocal shape, until 01:13:200 (73200|5) -
the rest is fine, i know what are you trying to do.. it's <3 already.. :3

--------------------
i saw taiko diffs has same background issue with ichi mx, i dont know, i think you set them for taiko layout, right?

ok, good luck guys! i could only help mania diffs only.. T-T
Rakuen
( =`・ω・´) Rakuen's Modding Queue (NM/M4M)

[General]
Nice song!

[Hitsound]
For long sliders’ slidertick at Easy and Normal, you can try to replace it as a clap since many of the hitsounds will be missed.
Well it’s optional but make sure you don’t over hitsounding the map.

[Easy]
Quick look: Have to work more on hitsounding!
Distance snap: For Easy you’re required a consistent distance snap with DS function in order to make it rankable. If you feel 1.0x is too close between 2 notes sometimes, try to use 1.1x for the whole diff
I’ll mod based on the current constant DS.
00:00:253 (1,2,1) – They didn’t seem to be same shape, try to use copy paste function. It doesn’t mean you’re lazy or anything, just to make the map look neater
^ For this shape 00:02:779 (1) – you can try a mirrored version which look like this (refer pic), fits better in flow and helps in symmetry of next combo:
00:04:673 (2) – Not sure if you’re out of space to map or anything, constant DS is quite significant for Easy diffs. Try to remain on the same value which is 1.0x
00:05:305 (1,2,1) – You might wanna make the blanket pattern exactly on the middle point (00:07:200 (2) - ) of the mapping area. Try out the last suggestion you’ll find it’s not hard
^ Also, blankets can be improved by referring to approach circle or slider ball most of the time. Call me back if you need help since there’s some movements in notes
00:07:200 (2) – Snap it with DS function, suggest not to force blanket, just follow the flow and distance it should have
00:10:989 (1) – Remain same DS, avoid additional like 1.1x
00:11:621 (2) – A bit off constant DS, snap it properly with DS function (proper DS should be 1.0x – 1.04x max)
00:11:937 – Claps should be like here at every 2 beat of 1/1. Consider removing claps at 00:12:253 – because it sounds extra
00:14:147 (2) – Please use 1.0x DS, do no increase them in Easy except you really want to show something in the music. Please apply for 00:16:042 (1,2) – too
00:17:305 – There shouldn’t be any claps in the music. As mentioned just fully use the slider tick at 00:16:989 – for claps. Avoid over hitsounded
00:22:358 (3) – The flow is broken here. At 00:21:568 (2) – the flow should lead to bottom part of the map and 00:22:358 (3) – is pointed at the humped side. Suggest to arrange the shape of 00:20:463 (1,2) – and then point to the slider 00:22:358 (3) -
00:22:674 – Good one, refer to this note, all the other claps should be at this place
00:22:989 (1) – Inconsistency DS (as explained previously)
00:24:095 (2) - ^ Apply for this one too
00:24:884 (3) – For notes like this you can see a better flow lead from 00:24:095 (2) – . But, make sure you have it on 1.0x DS for better gameplay
00:25:516 (1) – Instead of forcing this slider to blanket 00:24:884 (3) – (without DS) , you can try to curve 00:24:884 (3) – a little more and blanket it with DS again
00:26:779 (2,3,4) - Inconsistency DS
00:29:937 – Try to map this part, don’t leave too much time for players to wait
00:31:674 (2,3) – Please make sure they have constant DS too, it’s unrankable if you just snap them at a random distance
00:38:147 (3) – Make the shape look like a smile (I hope that’s not your how you smile). Refer this:
^ Also, avoid stacking 00:40:674 (1) – if possible, looks awkward :3
00:40:674 (1) – Try not to put a gap at 00:40:042 – and then make the note not snapped in order
00:42:568 (2) – Please use 1.0x DS
00:45:726 (1) – Inconsistency DS. Just blanket it with 00:45:094 (2) - , try not to make a slider look special but too close to what it’s supposed to be a blanket like the pattern 00:43:200 (1,2) –
00:47:305 (2,3) – Some players can’t react this after all long sliders. Try to remove 00:47:305 (2) – and give them a little time to react
00:55:831 (1) – End the slider at 00:56:937 – to follow vocal and give players some time to react as mentioned in the last mod cuz there’s no clap or anything you might need at 00:57:095 – in my opinion
00:59:463 (2,3) – Might wanna remove the claps to not abusing them. As mentioned claps are on every 2 beats of 1/1. Only keep the clap at 01:00:568 - . Others you can try to replace them to whistles if you’re focusing on vocal
01:10:989 (1) – Inconsistency DS, too close to 01:09:568 (2) –
01:18:568 – In here you use a different pattern of long reverse sliders at fast part of the music. Well it’s okay for Easy but sometimes it looks like laziness. Try to map them if you agree with that.

Not a very good one for Easy :\ Suggest to get more mods and improve them

[Garou’s Normal]
Quick look: Everything seems fine, just have to slightly improve the hitsounds
00:00:253 – Please do not use and claps until 00:09:095 - , they sounded extra. Instead, you can use custom hitsounds or soft whistles
00:01:516 (3) – A little off consistent DS. Snap it and then blanket again with 00:01:200 (2) -
00:03:726 (2) – Can try to blanket this referring to the slider ball at the end of 00:02:779 (1) – . Refer the pic:
00:04:674 (4) – Prefer the slider to be curved another way cuz it doesn’t look like a good symmetry. Try this:
00:10:358 (1,2) – Make them same shape by copy paste 00:10:358 (1) - , rotate 180* degree and then Ctrl+G to swap their head and tail. Then blanket 00:10:989 (2) – by using the Approach circle.
00:10:358 (1,2,3) – Inconsistency DS
00:14:463 (4) – Inconsistency DS, try to move 00:14:147 (3) – around
00:14:463 (4,1) – Blankets can be improved here. Use DS function for constant DS too
00:15:726 (2) – Clap missed here
00:16:042 (3) – Please remove slider clap here, it’s not needed. If you want clap, you can put custom hitsounds for slider tick and then make it sound clap at 00:16:358 –
00:16:989 (4) – Missing clap
00:17:305 – Remove clap and then clap here again 00:17:621 –
00:22:989 (1,2) – Snap them using DS function
00:26:463 (5,6) – Try to make them have the same shape like the mod mentioned at 00:10:358 (1,2) –
00:27:726 (1) – Inconsistency DS, please fix all of them, not sure I want to mention 1 by 1 and waste your time reading the mods
00:30:884 (2) – Claps should be here, you have wrong hitsounds after this one. For example a clap at 00:31:516 – instead of 00:31:200 - .
00:32:147 – Clap here instead of 00:31:831 - . Fix it for other notes too, I’m sure it’s not that hard, just take some time.
00:43:200 (1) – Finish
00:45:726 (1,2,3,4,5,6,1,2) – Try not to use any claps here, sounds extra
01:07:516 (3) – Good try of different slider shape, but avoid stacking with 01:09:410 (2) – which sometimes look awkward. Feel free to keep it tho cuz the AR looks fine with it
01:09:095 – Remove finish, unintended imo
01:13:516 – Put a circle here even if you want to follow vocal at 01:14:147 (1) – (which should be started at 01:13:989 – but too hard) to avoid too unnecessary gap
01:14:147 (1,2,3,4,1,2,3,4) – Wrong hitsounded here, I’ll point them out.
01:14:147 (1) – Remove clap, add clap at 01:14:463 (2) –
01:14:779 – Remove clap, add clap at 01:15:095 –
01:15:410 – Remove clap, add clap at 01:15:726 (4) –
01:16:042 – Remove clap (not a good one to mix with finish) and add clap at 01:16:358 –
01:16:673 (2) – Remove clap, add clap at 01:16:989 (3) –
01:17:305 (4) – Remove clap and then add a finish
01:18:568 - ^ Please try to fix the hitsounds here too, it’s too much to be pointed out
01:23:621 (1) – Either try to avoid stacking with 01:22:358 (4) – or make them perfectly stacked. Can’t show any preview pic for improvement becoz of your slider shape, limit of space and arrangements. But I’ll show you why I feel it’s a bad stack (refer pic):

Simple patterns, could try to make them more interesting by using different arrangements and patterns. Don’t worry, you can get the skills the more you map and mod.
Good thing is it’s kinda rankable.
Keep up!

[luxo’s Hard]
Quick look: Everything seems fine
00:01:042 (1,2,3) – Looks a bit strange in the DS, try snapping it to 00:01:358 (2) – with Ctrl+G and then Ctrl+G back again. Like this:
00:07:989 (1) – It seems like you might miss some hits here. Considering putting some circles at 00:07:989 - , 00:08:147 – and 00:08:305 - . Then continue the spinner at 00:08:463 – until 00:09:647 -.
00:10:042 – Put a slider at here and then stop at 00:10:279 – to fill the vocal. Could be a jump or something, I see no problem with it
00:20:463 (1) – Move to X:400 Y:236 for better blanket with 00:19:831 (2) - . You can view it in lower AR or by moving it back and forth near to 00:19:831 (2) –
00:24:884 (5) – NC to indicate jump? Or snap it to 00:24:568 (4) - . A sudden jump here is okay but a little far to indicate the vocal. Feel free to keep it.
00:35:937 – Change this to Normal set clap instead of Soft set clap to remain consistency claps
00:41:463 (1) – Vocal at this part seems more visible than the background music, suggest rhythm like this (tick starts at 00:41:305 - ):
00:43:831 – Add something here as well cuz the vocal is quite loud. Like this part 00:46:358 (1,2) – . Don’t waste it like how you don’t waste your food XD (dafuq)
00:48:884 (1) – This is a little extra, please extend the reverse slider to white tick which is 00:49:200 – cuz the vocal is there too. Then let the spinner starts at 00:49:595 – and end 00:50:779 –
00:52:042 – Consider adding a circle here, looks better if you keep same with 00:51:095 (1,2) – cuz they’re close to each other
01:00:726 (8,9,1) – Rotate the slider 01:00:884 (1) – more to clockwise and avoid stacking 01:00:095 (6) - ? Not sure if it looks good.
01:17:305 (3) – This one looks okay but I prefer to put at somewhere around X:280 Y:324 which blanket with the tail part of 01:16:042 (1) - . Would fit better in flow too imo (refer pic, previewed in lower AR):
01:27:726 (5) – Try to make it stack on 01:27:095 (3) - , cuz the AR isn’t that fast yet to prevent double approach circles like this (refer pic). And the circle seems to appear before the slider end at this point 01:27:410 – or this point here 01:27:489 -:

Nice diff, nothing much to point out.
Good job!

[5enia’s Insane]
Quick look: Looks good
00:00:253 (1) – Ctrl+G might fit the flow better from the tail of slider then 00:00:568 (2) – to 00:00:726 (3) –
00:04:831 – The timing point here didn’t seem necessary. Remove it and put 0.6x SV at 00:04:753 –
00:04:674 (5,6) – You can make them curve triplets, looks better like fully blanketing 00:04:437 (4) - , refer pic:
00:04:831 (7) – NC to indicate SV change
00:17:305 (7) – Ctrl+G fits better in the flow jump and I like the pattern better which slider head stacks on 00:17:937 (1) - . Feel free to keep, both are fine
00:29:147 (5) – NC for SV change
00:38:621 (7) – For slider like this, it doesn’t look slowed very much so you don’t have to NC it. But you can put it on if you want tho
01:00:805 – Add a circle here and stack on 01:00:884 (1) - , feel strange to leave a gap there
01:28:358 (1) – For me I would end it with 5 circles stream or 5 hits reverse circle because the music is kinda from fast > end. Feel free to keep, it fits the music too but just maybe I don’t like the slowed down SV.

Very good one for Insane imo >.o)b
Keep up~

Have to work a bit harder on Easy and Normal diffs, can try to request more mods
Hard and Insane are good to go
Lanturn
From the JMQ. I already posted the metadata from before so I'll requote my post for reference.

Quote

Lanturn wrote:

http://puu.sh/aov7E.avi

About -80 for video offset. | Actually, going by the video on youtube. offset should be around +36~. Try +36 and sync it to the YouTube link at the bottom if you want to try it yourself :D

BG: http://puu.sh/aovob.jpg

This uses 1366x768 instead of 1024x640

Still looking for a Hard diff?

PS.

Artist should be | Make sure to copy and paste!
松永真穂(from StylipS)
Matsunaga Maho (from StylipS)

http://www.compileheart.com/fairyfencer_f/#/sound
http://puu.sh/aovNe.jpg (VGMDB)
https://www.youtube.com/watch?v=DTkMdgaM8Ow

Use "フェアリーフェンサーエフ" for the source and Put Fairy Fencer F in the tags as well to stay true to the game title.


Your title/artist/source is all correct!

No KD please since I already posted this a few months ago :3
Evening
Indirect mod request from queue

[Ichi's MX]

Will point out the parts that need improvement only

00:09:095 - Probably use a slow down SV here if you want ( it makes it harder to get good accuracy on the other hand )
00:12:253 (12253|5,12410|6,12568|6) - This feels weird to play, maybe switch the columns on the LN and note
00:16:989 (16989|4) - Don't think this LN is needed, it feels better when the LNs are directly mapped to the guitar ( or whatever the melody instrument is ) - Note to shift the snare.wav if this is done
00:26:463 (26463|0,26463|2) -
00:28:516 (28516|4,28516|0) - Make the sample here softer, the soft-hitnormal feels rather outstanding in the hitsounding
00:40:200 (40200|2,40200|5) - ^
01:09:726 (69726|2) - Shorten this by 1/1 ? | It feels better with the 1/2 hammer there imo, it gives a greater impact on 01:10:989 (70989|0,70989|4,70989|6) -
01:16:989 (76989|3,76989|5,77147|3,77147|5,77305|5) - This transition in patterning from hammer to LN + hammer feels weird for those who use centre key with their right thumb imo, maybe change the centre key into a 1/2 hammer?
01:23:621 (83621|5) - Shorten this by 1/2? | This pattern here 01:23:621 (83621|5,84568|6,84726|6) - feels rather weird to play imo
01:27:253 (87253|5,88200|3) - Shorten by 1/1 | Same concept as 01:09:726 (69726|2) - it allows player to have some freedom on their hands when hammering, giving a better impact
01:21:410 (81410|4,81410|5,81568|4) - The repeated note on the index finger feels weird for some reason ( well idk why, probably just me ), might want to move 01:21:410 (81410|4) - towards the left

You might need to reshift the BG, i assume you took it from a taiko diff. thus it the BG is slightly shifted

Here's the code ( copied from your NM ) for your convinience 0,0,"fff_wp.jpg",0,0

[NM]

Not much say in this, will try to give suggestion ( not forcing suggestions out of my head )
00:45:726 (45726|0,45726|1,45884|6,45884|5,46042|0,46042|1,46200|6,46200|5) - This transition in patterning may be rather weird since the previous patterning of 00:43:200 (43200|6,43200|1,43358|1,43358|6,43516|0,43516|4,43674|0,43674|4) - and 00:40:674 (40674|0,40674|4,40831|4,40831|0,40989|6,40989|2,41147|2,41147|6) - is way more intense than that 1st mentioned pattern, the "intensiveness" when playing may be unstable due to that

Nothing else, idk about the repeating 2 - 1 - 2 chord patterning, it may be monotonous, might want to have some LNs mapped to vocals here and there to make it more variating ( e.g 01:03:095 (63095|1) - you can put a very long LN here for the vocal while mantaining the instrumentals on the right hand with single notes )

Gl on this, really nice hitsounding
Ichigaki

ExUsagi wrote:

oh shit, google chrome crash, my mods gone~

owell, let's re-do this.. =w=)b

[ichi nm]
00:03:410 (3410|1,4042|5,5305|4,5463|5,5621|6,5779|4) - http://puu.sh/blj6K.png // double stair part already common on previous part, make a reflected stairs on 3rd part Changed
00:43:516 (43516|4,43674|4) - to 6 Moved to 6
00:48:253 (48253|3,48253|6) - to 2 & 5, avoid thumb bias on stairy part Moved to 2 and 5

the rest after kiai part is pretty solid.. but idk, i prefer the opening part, with more variety LNs that layer many instrument, consider to make variety patterns with LN at kiai time, since it's too bland right on kiai & after the kiai I've do it

[Ichi MX]
what the heck with the background
[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
replace "0,0,"fff_wp.jpg",0,100" with "0,0,"fff_wp.jpg",0,0" I don't even know this...

00:00:568 (568|6,726|6) - to 6? Moved to 6
00:37:831 (37831|2,38147|5) - no sound cue for those LNs.. (except vocals which it's rather inconsistent) Removed, and rearranged
01:10:989 (70989|0,71147|5) - no sound cue tho.. Fixed

from this part, it's better to make 01:11:305 (71305|2,71463|6,71621|3,71779|0,71937|1,72095|2) - follow the vocal shape, until 01:13:200 (73200|5) - Fixed
the rest is fine, i know what are you trying to do.. it's <3 already.. :3 Thanks

--------------------
i saw taiko diffs has same background issue with ichi mx, i dont know, i think you set them for taiko layout, right?

ok, good luck guys! i could only help mania diffs only.. T-T

lZenxl wrote:

Indirect mod request from queue

[Ichi's MX]

Will point out the parts that need improvement only

00:09:095 - Probably use a slow down SV here if you want ( it makes it harder to get good accuracy on the other hand ) SV Fixed
00:12:253 (12253|5,12410|6,12568|6) - This feels weird to play, maybe switch the columns on the LN and note Changed
00:16:989 (16989|4) - Don't think this LN is needed, it feels better when the LNs are directly mapped to the guitar ( or whatever the melody instrument is ) - Note to shift the snare.wav if this is done Removed
00:26:463 (26463|0,26463|2) - What?
00:28:516 (28516|4,28516|0) - Make the sample here softer, the soft-hitnormal feels rather outstanding in the hitsounding Fixed
00:40:200 (40200|2,40200|5) - ^ Fixed
01:09:726 (69726|2) - Shorten this by 1/1 ? | It feels better with the 1/2 hammer there imo, it gives a greater impact on 01:10:989 I can't get this(70989|0,70989|4,70989|6) -
01:16:989 (76989|3,76989|5,77147|3,77147|5,77305|5) - This transition in patterning from hammer to LN + hammer feels weird for those who use centre key with their right thumb imo, maybe change the centre key into a 1/2 hammer? Fixed
01:23:621 (83621|5) - Shorten this by 1/2? | This pattern here 01:23:621 (83621|5,84568|6,84726|6) - feels rather weird to play imo Fixed, mirrored it
01:27:253 (87253|5,88200|3) - Shorten by 1/1 | Same concept as 01:09:726 (69726|2) - it allows player to have some freedom on their hands when hammering, giving a better impact I don't get this fully, but i know a bit, so fixed
01:21:410 (81410|4,81410|5,81568|4) - The repeated note on the index finger feels weird for some reason ( well idk why, probably just me ), might want to move 01:21:410 (81410|4) - towards the left Moved

You might need to reshift the BG, i assume you took it from a taiko diff. thus it the BG is slightly shifted

Here's the code ( copied from your NM ) for your convinience 0,0,"fff_wp.jpg",0,0 Same mod as ExUsagi, already fixed

[NM]

Not much say in this, will try to give suggestion ( not forcing suggestions out of my head )
00:45:726 (45726|0,45726|1,45884|6,45884|5,46042|0,46042|1,46200|6,46200|5) - This transition in patterning may be rather weird since the previous patterning of 00:43:200 (43200|6,43200|1,43358|1,43358|6,43516|0,43516|4,43674|0,43674|4) - and 00:40:674 (40674|0,40674|4,40831|4,40831|0,40989|6,40989|2,41147|2,41147|6) - is way more intense than that 1st mentioned pattern, the "intensiveness" when playing may be unstable due to that Rearranged this part

Nothing else, idk about the repeating 2 - 1 - 2 chord patterning, it may be monotonous, might want to have some LNs mapped to vocals here and there to make it more variating ( e.g 01:03:095 (63095|1) - you can put a very long LN here for the vocal while mantaining the instrumentals on the right hand with single notes ) LN added in the kiai time, and make the last bridge (ah whatever, i doesn't know what its name) into 1/2 style

Gl on this, really nice hitsounding Thanks
Thanks everyone~

Update

http://puu.sh/bmsG9/0431e1fe68.rar
Topic Starter
Blanc Kisaragi
And here's 5eania's reply about the mod


5eania wrote:

Leorda wrote:

[5eania's iNsane]
00:00:253 (1,2,3) - This pattern makes players surprising because the distance of isn't equal that makes unreadable and confusing for players. Consider to move (2) to X:448 and Y:120 Denied:no.
00:13:989 (4) - Start slider on bottom side makes the flow break because the angle between (3) and (4) are lowered drasticlly, so the players could uncomfortable to face it. Consider to rever sethis slider to make a better flow? Denied:
00:25:516 (1,2,3,4,5,6,7,8) - No clap sound for this part? It feels empty btw fixed a little
00:32:147 (1) - Remove new combo for your combo pattern already fixed
00:33:410 (5) - If you applied ^, add new combo here ^
00:39:647 - Add note here? Feels empty btw Denied:
00:39:726 (1,2,3,4,5,6) - Any reason why this stream use the soft sampleset instead the normal one? Denied:

OniJAM wrote:

[ 5eania's iNsane]
Rhythm
  1. 00:06:568 (4) - maybe one more repeat?
Denied:
Hitsounds
  1. Nice
Placement
  1. 00:32:147 (1) - NC move to 00:33:095 (4) - Fixed
  • Definitely the best diff in std set, nice sliders everywhere, mapper good job!

Rakuen wrote:

[5enia’s Insane]
Quick look: Looks good
00:00:253 (1) – Ctrl+G might fit the flow better from the tail of slider then 00:00:568 (2) – to 00:00:726 (3) – Denied:
00:04:831 – The timing point here didn’t seem necessary. Remove it and put 0.6x SV at 00:04:753 – Fixed
00:04:674 (5,6) – You can make them curve triplets, looks better like fully blanketing 00:04:437 (4) - , refer pic: Denied:
00:04:831 (7) – NC to indicate SV change Denied:
00:17:305 (7) – Ctrl+G fits better in the flow jump and I like the pattern better which slider head stacks on 00:17:937 (1) - . Feel free to keep, both are fine Denied:
00:29:147 (5) – NC for SV change Denied:
00:38:621 (7) – For slider like this, it doesn’t look slowed very much so you don’t have to NC it. But you can put it on if you want tho Denied:
01:00:805 – Add a circle here and stack on 01:00:884 (1) - , feel strange to leave a gap there Fixed
01:28:358 (1) – For me I would end it with 5 circles stream or 5 hits reverse circle because the music is kinda from fast > end. Feel free to keep, it fits the music too but just maybe I don’t like the slowed down SV. Denied:
Ringating
from my queue:

your bg had the correct res, the only issue was that it had some pretty heavy compression. I did a selective blur on this image to remove the artifacts, then downscaled it to 1366x768. Here is the new bg:
no kudosu
Topic Starter
Blanc Kisaragi
Thanks!
Updated with new BG!
And I can update normally again...
Neta
From my modding queue

[Easy]
  1. 00:11:621 (2) - how about bend this slider?
  2. 00:28:042 (1) - Delete Whistle
  3. 00:34:674 (3) - Delete this note 00:33:095 (1,2,3,4) - this beat sounds hard for Easy diff
  4. 01:26:147 (4) - Add NC
  5. 01:28:673 (1) - Better volume down this slider i think it's little big
  6. That's all i found general problems but i think you'd better change map clearly
[Garou's Normal]
  1. 00:43:200 (1) - Add Finish
  2. 01:09:095 - Delete Finish i think it doesn't need finish here
  3. 00:30:884 to 00:40:358 and 01:14:147 to 01:28:358 - You added Clap on 2 and 4 tick on previous but Clap's cycle changes on that time. Better resound that paty
  4. There's some distance misses on your map like 00:27:094 (6,1,2) - I mean it's out of 1.0x distance. i think map'll looks better if you fix this
[Luxo's Hard]
  1. 00:54:095 (2) - Delete this note and change this spinner 00:54:253 (1) - start from 00:54:095
  2. 01:22:358 (5) - ah... this is just personal recommendation, Ctrl + G ? because i think it looks better and flows better (It's little different case with 00:31:674 (4,5) - )
GL~
Chloe
Hello~ check it from my queue!

[General]
  1. You can remove "StylipS " from tags since it's already in the artist.
[Easy]
  1. 00:14:147 (2) - I think use whistle in the middle fit more here since you used it there 00:11:621 (2,2) - too.
  2. 00:17:937 (1) - how about use 20%-30% volume in the spinner, currently sounds too loud
  3. 00:28:042 (1) - 00:48:252 (1) - 01:03:094 (1) - 01:28:673 (1) - ^

    not good imo...
[Normal]
  1. 00:03:726 (2) - add clap in the top 00:05:305 (1) - remove clap and add it in the tail of 00:04:674 (4) - since you add clap in the 3/1 place and add clap in 00:08:779 (2) - , remove the whistle
  2. 00:15:410 (1,2,3,4,5) - ... if you found that you can't add the hs as usual, then it means your rhythm is wrong.. tho it's still rankable, change or not change up to you, but plz keep mind about it after this time.
  3. 00:17:937 (1) - how about use 20%-30% volume in the spinner, currently sounds too loud, same as 01:28:673 (1) -
  4. 00:21:726 (4) - remove the whistle in the tail or plz add whistle in the same place just like 00:23:937 (3) - 's end to keep consistency
  5. 00:43:200 (1) - add finish here
  6. 00:47:937 (6) - you should put the slider's end as a hard beat any time, put a clickable note here is better.
[Hard]
  1. 00:20:463 (1) - I just don't know why you always switch the normal-clap to easy-clap here, sounded bad......
  2. 00:48:253 (1,2,3,4) - the shape is awkward... plz improve it.
  3. 00:55:831 (1) - the volume changed from here was also not needed.....

    normal placement and rhythm, weird hs style....
[Insane]
  1. 00:06:568 (4,5) - you can reverse both 1 more time, the music provided here.
  2. 00:09:647 (1) - stack with 00:09:726 (2) - ? personally don't like this style...
  3. 00:28:831 (3) - nc for more readable

    hs is good, but the rhythm has some inconsistent problems,placement is normal and I don't think this still can get more improvement unless you remap.
gl :D
fm4a93au04
Hello ~~~~ Nice beating song Blanc Kisaragi ~

fm4a93au04's standard modding queue

As my ability , E / N / H Standard Modding .

Modding
[Easy]

00:10:989 (1) – Add C ( clap ) .

00:11:621 (2) – Add C on reverse .

00:14:147 (2) – Change W ( whistle ) to C on reverse ?

00:16:042 (1) – C .

00:24:884 (3,1) – Blanket better ( very a little … )

00:36:884 (2) – C on reverse .

00:43:831 (1) – Delete it ?

00:55:831 ~ 01:17:305 – Why not add a C every 2 beats in kiai time ? =w= .

To make this part more different from previous part ~ you also can feel a BG drum beat on it .

00:59:463 (2) – W at end ?

01:05:937 (1) – F ( finish )at head .

01:08:463 (1) – W at head , C at end ?

01:09:568 (2) – End W ?

01:10:200 (3) – Head W ?

01:18:568 (1) – W at reverse ?

01:21:095 (2) - ^ .

01:23:621 (1,2) – Just a reference .



If you follow this , then :



And replace following obj .

[Garou's Normal]

00:16:042 (3,4,5) – Why off-beat on C ( clap ) ? If mean to then ignore this .

00:22:358 (5) – Add W at end to match 4’s end ( W+C ) .

00:23:937 (3) – Add W at end ( W+C ) .

00:25:200 (2) – W at head .

00:27:094 (6,1) – Add W at head .

If you like that sound recommand above then copy it to following part .

00:30:884 – I guess you are mean to off-beat from here to 00:40:674 . Why @W@ ” ( just curious you can ignore for sure ) ?

00:41:937 (2) – Add W at head and end ?

00:43:200 (1) – F ?

00:44:463 (2) – Same .

00:49:516 (3) – Consider this .



If you do so then C at 3’s head , reverse and end >W< ” .

01:08:463 (1) – Remove F at end . Or move to head .

01:21:095 (1,3) – Let them a little far from each other .

01:23:621 (1,2) – Is it blanket ?

[Luxo's Hard]

00:02:147 (4) – Make a reverse ?

00:05:937 (1,1) – NiCE SPiNNER ~~~~~~~ !!!!!!!!! Very very fit this part ~~~~ !

00:41:463 (1) – Change to :



As following pattarn .

00:54:095 (2) – W ?

01:03:410 (1,2,3,4,5) – Turn up the D’s vol. , or turn down the last N-C at 5’s end .

01:11:937 (4) – Why truing down vol. here ? Almost silence =ㄦ= . Use 60% vol. maybe ?

Good luck to your map ~
-Nya-
Hey! From Nya's Anime Modding Queue
You asked me to just check the Easy.
Well, here's my mod:

Easy:
00:04:674 (2) – Rather place it here: X:68 Y:17600:11:621 (2,1) – I think a blanket would be better00:26:779 (2) – I think this looks better:
Then move this hitcircle: 00:27:726 (3) – till it’s here: X:36 Y:35200:37:831 (3) – Place it here: X:72 Y:64 to support the flow00:44:463 (2,1) – Blanket?00:47:937 (3) – Place it here: X:320 Y:11601:00:884 (1) – Remove NC then add NC here: 01:01:200 (2) –

Good Luck with your map! :D
Spectator
Apple'd


Unapple'd since ursa is making a GD
PatZar
Appleeeeee~~~
Sey

Spectator wrote:

Unapple'd since ursa is making a GD
Well, it is not 100% certain yet but the mapper requested a GD and ursa is going to take a look on this mapset. I had an IRC discussion with him about this and we decided to erase the apple by now.

Edit: Thanks, KSHR.
KSHR
Removed an apple icon due to the incomplete CtB mapset. Be careful next time.
Topic Starter
Blanc Kisaragi
okay... I forgot to post about that here...
Sorry if that cause some problems...
ursa
diff done

OverdoZe
Kurokami
Overdose. o.o Interesting. My Rain was a bit hard I wonder about the Overdose. lol
ursa
You forgot something . . .

it's 9.3 8-)

*gonna add a hitsound asap
PatZar
ursa : for overdose, a kiai time is wrong o.○
it's should be 01:05:937 - here
streeteelf
SEE's Modding Queue


With a little delay, but now I have time to do it.

[General]

*None

[Easy]

*SV is too high for me, it should be a little lower like 0.7

[Garou's Normal]

*Maybe a little too loud hitsounds. o_0

[Luxo's Hard]

*None

[iNsane]

*Why it's called "iNsane", not "Insane"?

Not a big mod, due to so many mods, but maybe it'll help a little. o_0 Good luck~ :)
Topic Starter
Blanc Kisaragi

streeteelf wrote:

SEE's Modding Queue


With a little delay, but now I have time to do it.

[Easy]

*SV is too high for me, it should be a little lower like 0.7 looks fine for me

Not a big mod, due to so many mods, but maybe it'll help a little. o_0 Good luck~ :)
thanks for the mod though!
ursa
*updated & Fixed some parts on my overdoZe diff

also , please add this hitsound too (for my overdose)
*Hitsound

*Updated diff
Riari
Recheck request by ursa to look at the OverdoZe, no kds please~

[OverdoZe]
  1. 00:00:253 (1,2,3,4) - This feels really bland for your usual mapping, you have a really similar section at 00:02:779 (1,2,3,4) - that is much more exciting and fun to play.
  2. 00:06:095 (1) - Start this at 00:05:937 - ? It starts to ramp up around there for me. You could also lengthen the ending by a bit, not 100% needed though.
  3. 00:13:358 (4,5,6) - The gaps after these notes feel really dull, you fill similar parts with sliders and I feel this would also work quite well here.
  4. 00:15:884 (4,5,6) - Same as above.
  5. 00:19:674 (17,1) - Remove the hyper between these notes please, it is really out of place as 00:19:831 (1) - is barely audible and has nothing that is worth hypering into.
  6. 00:40:674 (5) - NC?
  7. 00:43:831 (5) - Same as above.
  8. 00:49:516 (7) - I really dislike this, it feels really uncreative and even a stream with small movement would feel better, but the bigger problem is the hyper towards 00:50:779 (1) - This is something I strongly suggest you change as you have no filling between it appart from a section that seems like a good place to slowdown your pace.
  9. 00:54:410 (1) - Move to 00:54:331 - ?
  10. 01:17:305 (9,1) - Map between these two notes? I don't think it's a great idea to have this space on the hardest difficulty. 01:17:147 (8,9) - These two notes fit well with the vocals so it's perfectly fine to carry on with the vocals in the blank space.
  11. 01:28:831 (1) - Start this 1/4 earlier? I would prefer it to start where 01:28:673 (8) - is but I think its acceptable to keep it and move the spinner up.
Message me if you need another recheck.

Good luck with your map~
ursa

Riari wrote:

Recheck request by ursa to look at the OverdoZe, no kds please~

[OverdoZe]
  1. 00:00:253 (1,2,3,4) - This feels really bland for your usual mapping, you have a really similar section at 00:02:779 (1,2,3,4) - that is much more exciting and fun to play.i'm starting to make a impact jump ctb map btw 8),so this jump is made on purpose
  2. 00:06:095 (1) - Start this at 00:05:937 - ? It starts to ramp up around there for me. You could also lengthen the ending by a bit, not 100% needed though. *i'm make it a bit shorten btw
  3. 00:13:358 (4,5,6) - The gaps after these notes feel really dull, you fill similar parts with sliders and I feel this would also work quite well here.*remaked
  4. 00:15:884 (4,5,6) - Same as above.*remaked
  5. 00:19:674 (17,1) - Remove the hyper between these notes please, it is really out of place as 00:19:831 (1) - is barely audible and has nothing that is worth hypering into.i maked that on purpose
  6. 00:40:674 (5) - NC?done
  7. 00:43:831 (5) - Same as above.done
  8. 00:49:516 (7) - I really dislike this, it feels really uncreative and even a stream with small movement would feel better, but the bigger problem is the hyper towards 00:50:779 (1) - This is something I strongly suggest you change as you have no filling between it appart from a section that seems like a good place to slowdown your pace.actually i'm trying to make some parst beside this one , but right now using slider like this is the only choice
  9. 00:54:410 (1) - Move to 00:54:331 - ?*moved in some timeline btw
  10. 01:17:305 (9,1) - Map between these two notes? I don't think it's a great idea to have this space on the hardest difficulty. 01:17:147 (8,9) - These two notes fit well with the vocals so it's perfectly fine to carry on with the vocals in the blank space.Nope i want to keep it like that
  11. 01:28:831 (1) - Start this 1/4 earlier? I would prefer it to start where 01:28:673 (8) - is but I think its acceptable to keep it and move the spinner up.
same

Message me if you need another recheck.

Good luck with your map~
thanks a lot Riari :)

>> *Update diff
ZiRoX
This shouldn't be called a mod.

[Overdose]
  1. 00:01:516 (4,5,1) - This plays a bit to awkward because of the distance differences with other notes. I think it feels better if you move (4) and (1) to x:360 or around that.
  2. 00:14:779 (4,5,6,7) - What are these mapped to?
  3. 00:44:463 (1,2,3,4,1,2,3,4) - These could be a bit more spaced.
  4. 01:05:937 (1,2,3) - This is mean, pure evil mapping. There are two options here: one, make (1) a 1/2 slider; two, make (1) curved to the right (for a nicer movement). In any case, movement to (3) looks rough and I'd move it closer to (2)'s tail.
  5. 01:07:675 (2,3,4) - This part is also rough. I would move (3) closer to (2) and (4).
  6. 01:16:358 (5,6) - Move (6) closer. The jump is after a ~4x hyperdash, so it's really hard.
  7. 01:25:516 (1,2,3,4,1,2,3) - This part lacks movement, so it looks more boring than the rest. Something like this feels good:
ursa

ZiRoX wrote:

This shouldn't be called a mod.

[Overdose]
  1. 00:01:516 (4,5,1) - This plays a bit to awkward because of the distance differences with other notes. I think it feels better if you move (4) and (1) to x:360 or around that.I'm intend to make it like that 8)
  2. 00:14:779 (4,5,6,7) - What are these mapped to? it's for special effect jump ,but it's a bad idea , so remaked XD
  3. 00:44:463 (1,2,3,4,1,2,3,4) - These could be a bit more spaced.Make it like that on purpose 8)
  4. 01:05:937 (1,2,3) - This is mean, pure evil mapping. There are two options here: one, make (1) a 1/2 slider; two, make (1) curved to the right (for a nicer movement). In any case, movement to (3) looks rough and I'd move it closer to (2)'s tail.Well i would be happy if you say that , but i'll keep it first to wait for more opinion 8)
  5. 01:07:675 (2,3,4) - This part is also rough. I would move (3) closer to (2) and (4). *remaked
  6. 01:16:358 (5,6) - Move (6) closer. The jump is after a ~4x hyperdash, so it's really hard. *fixed
  7. 01:25:516 (1,2,3,4,1,2,3) - This part lacks movement, so it looks more boring than the rest. Something like this feels good:*yap , I remaked the last part to make it more nicer
Thanks a lot :)

>> Diff update
Topic Starter
Blanc Kisaragi
Updated
Ichigaki
Oh, as you asked me on in-game chat, i've made the HD, so its rankable now :3

http://puu.sh/bFfCP/b3b84a8bee.rar

I've did a minor changes to NM and MX, added 'ursa' to tags in all diff, and made the HD. Sorry for inconvient.
Good luck :oops:
Topic Starter
Blanc Kisaragi
updated
Negri_sk
[OverdoZe]
Hi ursa ( ͡° ͜ʖ ͡°)

00:00:726 (4) - x400 It felt awkward with the x before cause it was such a short distance to jump from etc
00:04:358 (3) - x384
00:04:516 (4) - x272
00:04:990 (3) - x120
00:05:148 (4) - x224
00:08:937 (4) - CTRL+G
00:08:779 (3) - x232 y88 https://osu.ppy.sh/ss/2052123
( 00:44:463 (1) - x168 y64
00:44:621 (2) - x264 y160
00:44:937 (4) - x144 y320 https://osu.ppy.sh/ss/2052145)
01:10:674 (7) - x320 y240
00:53:779 (4) - x0 y296
00:53:147 (1) - x200 y144
00:51:253 (3) - x88 y88
( 00:51:568 (4,5) - CTRL+G 00:51:726 (5) - x320 y168 00:51:568 (4) - x472 y120 https://osu.ppy.sh/ss/2052171 )
00:52:200 (7) - x40 y280
^ then ctrl+g 00:52:042 (6,7) - https://osu.ppy.sh/ss/2052179
00:01:200 (2) - x288 y112
00:09:726 (6) - NC?
00:19:358 (9) - ^
00:49:516 (7) - ^
[General]
Why not OD 10?
Make the HP 7.5
ursa

Negri_sk wrote:

[OverdoZe]
Hi ursa ( ͡° ͜ʖ ͡°)

00:00:726 (4) - x400 It felt awkward with the x before cause it was such a short distance to jump from etc
00:04:358 (3) - x384
00:04:516 (4) - x272
00:04:990 (3) - x120
00:05:148 (4) - x224
00:08:937 (4) - CTRL+G
00:08:779 (3) - x232 y88 https://osu.ppy.sh/ss/2052123
( 00:44:463 (1) - x168 y64
00:44:621 (2) - x264 y160
00:44:937 (4) - x144 y320 https://osu.ppy.sh/ss/2052145)
01:10:674 (7) - x320 y240
00:53:779 (4) - x0 y296
00:53:147 (1) - x200 y144
00:51:253 (3) - x88 y88
( 00:51:568 (4,5) - CTRL+G 00:51:726 (5) - x320 y168 00:51:568 (4) - x472 y120 https://osu.ppy.sh/ss/2052171 )
00:52:200 (7) - x40 y280
^ then ctrl+g 00:52:042 (6,7) - https://osu.ppy.sh/ss/2052179
00:01:200 (2) - x288 y112
00:09:726 (6) - NC?
00:19:358 (9) - ^
00:49:516 (7) - ^
[General]
Why not OD 10?
Make the HP 7.5
*too lazy to reply 1 by 1 qoute but mostly i apply the nc & some position , so thanks for the mod :)

*Link
qoot8123
Hi~ :)

[ Kantan]

  1. 00:00:253 - ~ 00:10:358 - make the pattern less dense than 00:10:358 - ~ 00:20:463 -
  2. 00:40:674 - ~00:49:516 - ^
Very nice kantan ^^


[ Futsuu]

  1. 01:03:884 (21,22,23) - this pattern sounds a bit odd to me,try follow the drum would be better
  2. 01:14:937 (45) - move to 01:15:095 - ?sounds better to me

[ Gnoc's Futsuu]

  1. change the sv to 1.2 . 1.0 is too low
  2. 00:27:726 (50) - change to k to follow the snare
  3. 00:55:831 - ~01:00:884 - try this?i think it is better by follow the vocal and drum
  4. 01:05:937 - ~ 01:13:200 - ^ to make a bit different with futsuu
  5. make the slider start on 01:03:410 -
  6. 01:04:989 (26) - remove, to make 2/1 break would be more easier
  7. 01:13:989 (52,53,54) - move 1/2 left and move 01:14:937 (55) - to 01:14:305 -
  8. 01:26:463 (82) - move to 01:26:779 - same as 01:19:200 (65,66,67) -

[ m1ng's Muzukashii]

  1. 00:20:463 - ~ 00:30:568 - make a break to make a difference with 00:30:568 - ~00:40:674 -
[ Gnoc's Muzukashii]

  1. 00:10:989 (7) - remove and reverse 00:11:147 (8,9) - these two notes to follow 00:12:884 (16,17,18,19,20) -
  2. 00:14:147 (22) - remove to follow the same break as 00:11:621 -
  3. 00:46:358 (1) - try make the spinner shorter because there is drum sound on 00:48:253 -
  4. 00:55:989 (2,3) - this triple is not really necessary try remove these
  5. 00:58:989 (20,21,22,23,24,25,26,27,28,29,30) - try this?sounds better to me
[ Nardo's Oni]

  1. 00:22:200 (116,118) - try to remove these notes,make a break can enhance some emphasize
  2. 00:24:726 (133) - ^
  3. 00:30:726 (175,176,179,180,181) - ^
  4. 00:41:305 (248,249) - ^
  5. 00:43:831 (261,262) - ^
  6. 00:46:358 (274,275) - ^
Call me back after 2~3 mods :)
PatZar

qoot8123 wrote:

Hi~ :)



[ Gnoc's Futsuu]

  1. 00:27:726 (50) - change to k to follow the snare (51) kat

[ Gnoc's Muzukashii]

  1. 00:10:989 (7) - remove and reverse 00:11:147 (8,9) - these two notes to follow 00:12:884 (16,17,18,19,20) -
  2. 00:14:147 (22) - remove to follow the same break as 00:11:621 -
  3. 00:46:358 (1) - try make the spinner shorter because there is drum sound on 00:48:253 -
  4. 00:55:989 (2,3) - this triple is not really necessary try remove these
  5. 00:58:989 (20,21,22,23,24,25,26,27,28,29,30) - try this?sounds better to me
all fixed


Call me back after 2~3 mods :)
Thanks for mod
Update here :○○
Topic Starter
Blanc Kisaragi
Alright, updated!
Lazly-kun
From my modding queue
I'm a beginning mapper, this mapset's pretty up there, I don't think I'll help much.
Easy:
I see no problem here.
Normal:
00:16:042 (3) - I think it would be better to the flow for this slider to end after 1 beat, and for there to be a circle on the next beat instead of the end of this slider. A reverse arrow could also work.
01:01:516 (2) - Same as above, it just doesn't sound right with the hitsounds used.
01:12:884 (5) - I think there should be beats in this pause here?
Hard:
A few instances of overmapping here, but they're perfectly fine with the flow the beatmap has.
Insane:
I'll have to skip it, because I can't clear it.
This mod is pretty bad... sorry if it didn't help.
autofanboy
Hello!
Mod requested in AFB's CtB Modding Queue

[ Kurokami's Salad]
  1. 00:01:516 (6) - (Suggestion) NC if you want to make a stress at (5)
  2. 00:04:042 (6) - (Suggestion) NC
  3. 00:23:779 (2) - (Suggestion) Remove clap at 00:23:937
  4. 00:26:463 (3) - Remove clap
  5. 00:26:621 (4) - A little bit messy here, maybe NC here
  6. 00:37:674 (5) - x:368?
  7. 00:40:989 (3) - Remove clap at the tail of the slider
  8. 00:52:989 (4) - x:208
  9. 00:53:305 (5) - NC here, 1. if you NC'ed, moved it to x:336
  10. 00:58:358 (1,2,3,4,5) - Quite empty here without claps, I think you can still add every 2 white tick
  11. 01:05:937 (1,2) - ^

    Salad is nice.

[ Xinely's Platter]
  1. 00:03:095 (3) - Move to the left until it has no HDash here to keep consistency with the previous stanza
  2. 00:11:621 (1) - Remove NC
  3. 00:11:779 (2) - NC
  4. 00:17:937 (1) - Move to the left until it requires HDash to keep consistency
  5. 00:45:253 (2) - *this so that there is HDash to the next stanza
  6. 00:45:726 (1,2,3,4,5) - Try to remove the HDash at (2) and make HDash at (3) in order to have consistency with previous stanzas

    This diff can be a bit more harder, I didn't dash a lot except in the Kiai Time parts, so maybe increase some distances between the notes.

[ Kurokami's Rain]
  1. 00:01:989 (3) - This part is a bit offbeat, move this slider to 00:02:147, and place a circle at 00:01:989
  2. 00:07:831 (1,2,3,4) - Recommended to have HDash at (3) instead of (2) to have consistency
  3. 00:15:884 (4) - Put it like *this to remove HDash at (3)
  4. 00:19:831 (1) - In your Salad, this note is not NC'ed, so probably you would remove this NC or just add NC in Salad
  5. 01:00:095 (3,4,5) - Add HDash at (4), consider *this
  6. 01:05:937 (1,2,3) - I think dash between stanzas is a great idea, so why not making it something similar to *this?
  7. 01:07:279 (2,3,4,5) - This stream is too spiky, (3) is a bit hard to get, so shorten the distance of stream if possible
  8. 01:13:200 (4,5,6,7) - Spiky stream, move (6) closer or shorten distance between notes

    This diff is okay but a lot of HDashes can be found in Kiai Time, so it is recommended to remove some of them and shorten the distance. The Kiai Time parts are a little bit hard as a Rain, and for me I would consider that part Rain+

[ OverdoZe]
  1. 00:11:463 (5) - NC
  2. 00:13:989 (6) - ^
  3. 00:14:305 (1) - Remove NC
  4. 00:16:516 (6) - NC
  5. 00:16:831 (1) - Remove NC
  6. 00:17:937 (4) - NC
  7. 00:20:463 (2) - ^
  8. 00:21:726 (6) - ^
  9. 00:22:358 (1) - Remove NC
  10. 00:22:989 (3) - NC
  11. 00:24:253 (8) - ^
  12. 00:24:884 (1) - (Suggestion) Remove NC
  13. 00:25:516 (3) - NC
  14. 00:26:621 (7) - ^
  15. 00:27:726 (1) - Remove NC (for creating stress)
  16. 00:28:042 (2) - NC
  17. 00:34:358 (5) - ^
  18. 00:36:726 (4) - ^
  19. 00:37:831 (1) - Remove NC
  20. 00:38:147 (2) - NC
  21. 00:49:516 (1) - A little bit boring here, maybe you can make some creative streams here, or at least cut them into halves or 4 parts etc.
  22. 00:57:095 (5) - NC
  23. 00:57:884 (1) - Remove NC
  24. 00:58:516 (3) - NC
  25. 00:59:147 (1) - Remove NC
  26. 00:59:463 (2) - NC
  27. 01:08:463 (6) - ^
  28. 01:09:253 (1) - Remove NC (stress)
  29. 01:09:568 (2) - NC
  30. 01:14:621 (3) - ^
  31. 01:17:463 - 01:18:410 - Add a break here or simply a spinner?
  32. 01:24:410 (1) - Remove NC
  33. 01:24:726 (3) - NC
  34. 01:27:884 (6) - ^

    Overdose is okay with jumps and distances, but for NC, nah.

Neat mapset~

Good luck for rank!
-AFB
Nardoxyribonucleic

qoot8123 wrote:

Hi~ :)

[ Nardo's Oni]

  1. 00:22:200 (116,118) - try to remove these notes,make a break can enhance some emphasize
  2. 00:24:726 (133) - ^
  3. 00:30:726 (175,176,179,180,181) - ^
  4. 00:41:305 (248,249) - ^
  5. 00:43:831 (261,262) - ^
  6. 00:46:358 (274,275) - ^ All fixed.
Call me back after 2~3 mods :)
Thanks for your mod qoot~ :)

Update: http://puu.sh/bJmAw.zip
Koiyuki
http://puu.sh/bJnw1/05d7dc66a9.rar

If you have changed the metadatas, plz help me to fix it.
Also the video is broken in my pc...
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