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Matsunaga Maho (from StylipS) - Resonant World [Osu|Taiko|Os

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PatZar

MidSoul wrote:

hi :)/
from taiko modding queue thx!
I heard there's 6 taiko diff in this mapset, but seems 5 diff ? lol anyway.


[Gnoc'sMuzukashii]
00:36:726 (111) - remove finisher
・not so strong vocal or any sound here, plz remove.Ok

00:39:253 (121) - k
・for vocal pitch.No.

00:39:568 (122) - d
00:40:358 (126) - dOk

00:50:779 (1,1,2,3,4) -
・this upbeat..? but there's no sound, not recomended. plz adjust for electric or vocal.
and I think pick vocal is better for that 00:53:305 (5,6,7,8,9,1) - .No.sorry. the sound goes nicely


GL!><)o
Thanks for mod!
Code
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.699999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:471748
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
Video,36,"FFFOpening.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,70,1,0
10358,-100,4,1,0,75,0,0
20463,-100,4,1,0,80,0,0
40673,-100,4,1,0,70,0,0
50779,-100,4,1,0,35,0,0
51095,-100,4,1,0,50,0,0
55831,-100,4,1,0,90,0,1
77305,-100,4,1,0,75,0,0
88673,-100,4,1,0,50,0,0
89937,-100,4,1,0,40,0,0
91200,-100,4,1,0,30,0,0
92463,-100,4,1,0,20,0,0
93726,-100,4,1,0,10,0,0


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96,144,88516,1,0,0:0:0:0:
96,144,88674,1,8,0:0:0:0:
256,192,88831,12,0,93726,0:0:0:0:
Edited
Nardoxyribonucleic

Nwolf wrote:

woof from queue :3

[Nardo's Oni]

00:36:094 (219,220,221,222,223) - Of all overmap in this diff this is the most unfitting one... changed to dkd d.
01:08:463 (94,95,96,97,98,99,100) - Doesn't sound well, and a 7-plet shouldn't be here anyway. changed to k d kkd instead.
01:28:674 (1) - Begin the spinner 1/2 later and add a big note here, don't get why you replace a note with a spinner here fixed
Don't like the diff, but hey that's my opinion. It uses some nice patterns but they are often hardly noticable because of the sadly neverending presence of heavy overmap in anime songs. I just tried to accompany the instruments (e.g. guitar, synthesizer and the drums) in the music and I don't really think that this is overmapped.

Good luck!.. but yeah, I don't get why 3 Muzus lol
Thanks for the mod~

ts8zs wrote:

[Nardo's Oni]
怎么哪都有你 ww
00:31:042 (181,182,183,184,185) - ddkdd I followed the guitar there.
00:49:674 - spinner? 不用感覺比較好
01:10:516 (113) - k Nope, the vocal pitch is lower than 01:10:673 (112) -
Thanks for the mod~

Senritsu wrote:

Hi sorry for lateness!
Coming mod from queue

[Nardo's]
SPOILER
00:12:568 (59) - don because of music and rhythm? I followed the snare rhythm there.
00:15:094 (78) - too ^
00:17:621 (97) - too ^
can't mod Oni too well, and i'm too tired too. >->

Good luck!
Thanks for the mod~

MidSoul wrote:

hi :)/
from taiko modding queue thx!
I heard there's 6 taiko diff in this mapset, but seems 5 diff ? lol anyway.

[Nardo's Oni]
00:36:094 (219,220,221,222) - kkkk or ddkk
・long tone, fit for vocals. changed to dkd d instead.

00:54:252 (303) - k
・for vocal tone. no change, it has a lower vocal pitch than the previous 00:54:095 (301) -

GL!><)o
Thanks for the mod~

Update: http://puu.sh/aURXR.rar
Topic Starter
Blanc Kisaragi
Updated
Iceskulls
Hello there from my modding queue

[General]
Check Letter box during breaks ( Some diffs have break time)

[5eania's iNsane]
  1. 00:17:621 (8) - x=304 to line up with 00:16:989 (5) -
  2. 00:28:516 (2) - x=129 to line up with 00:28:042 (1) - 's tail. I see you trying to do straight flow here
  3. 00:29:621 (7) - Ctrl+G better flow
  4. 00:31:831 (6) - x=208 to line up with 00:31:358 (5) - 's tail
  5. 00:38:147 (6) - y=352 to line up with 00:37:674 (4) -
  6. 00:38:621 (7,8,1) - Better triangle flow at slider tail
  7. 00:39:253 (1,2,3,4,5) - Overmapped?
  8. 00:41:305 (4) - NC for change in spacing
  9. 00:45:410 (5) - Angle it down for some nice feeling with the music lol http://puu.sh/aVSDL/0ad47f0a14.jpg
  10. 00:58:831 (4,5) - Straight this for nice arrow shape with 00:58:358 (3) - http://puu.sh/aVSJk/4ff7f9fc5f.jpg
  11. 01:00:253 (3,2) - Stack perfectly at slider tail
  12. 01:07:831 (1,2,3,4,5) - Better star
  13. 01:10:200 (3,4,5,6,7) - Overmapped?
  14. 01:13:516 (1) - NC for new rhythm
  15. 01:14:147 (4) - y=216 to line up with 01:13:674 (2) -
  16. 01:17:779 (7) - I see you try to emphasis in vocal but I think it just sound weitd to put a note here since you were follow the instrument from here 01:16:042 (1) - but you decide to put a note here 01:17:779 - to emphasis the vocal that will make the player confuse probably delete it or strecth
    01:17:305 (4) - to fix this problem
  17. 01:22:674 (6) - Rotate at selection field by 10 degree for nice spacing between slider tail and (7) and (8) http://puu.sh/aVSUB/d29084ae26.jpg
  18. 01:23:147 (8) - x=304 to line up with 01:22:674 (6) -
  19. 01:24:884 (1,2,3,4,5) - Overmapped? and you put hitsounds on only 2 notes
[Luxo's Hard]
  1. 00:02:779 (1,2,3,4) - Why not make it straight like 00:00:253 (1,2,3,4) - for symmetry too
  2. 00:11:779 (5,6,7,1) - Flow here look weird maybe move 00:12:884 (1) - to x=490 y=214
  3. 00:14:305 (5,6,7,1) - So you try to do zig-zag flow here 00:15:253 (7) - x=268 , 00:15:410 (1) - y=276 you will need to reblanket too if you made change
  4. 00:17:937 (1) - y+2 to line up with 00:17:621 (8) -
  5. 00:24:568 (4) - Ctrl+G better flow and nice feeling with the music
  6. 00:40:674 (1,2,3,4,1) - Intresting rhythm change here you follow the instrument then you change to follow the vocal plese choose to follow one don't mash it up it confuse the player
  7. 00:53:305 (1,2) - Straight these
  8. 01:08:147 (8) - Curve this maybe because you choose to change flow at 01:07:831 (7) -
  9. 01:18:568 (1,2,3) - Straight these
  10. 01:19:042 (2,4) - Line up
[Garou's Normal]
  1. 00:05:305 (1) - Line up with 00:04:674 (4) - 's tail
  2. 00:05:937 (2) - What flow do you try to do here? if it straight flow y=324
  3. 00:10:358 (1,2) - Better blanket https://osu.ppy.sh/ss/1935372
  4. 00:11:621 (3,4) - Better blanket https://osu.ppy.sh/ss/1935376
  5. 00:22:989 (1,2) - Better blanket
  6. 00:29:621 (5,1) - Blanket
  7. 00:31:200 (3,4,5) - This flow agian I see that you try to make it looks attractive but the angle didn't consist to be a nice flow, it an okay flow for me but if you want to make it nice try make the angle between each notes consistent
  8. 00:33:094 (1,4) - Stack at head
  9. 00:35:305 (5) - y=268 to line up with 00:34:673 (4) - 's tail
  10. 00:39:094 (3,4) - Angle a bit for nice shape http://puu.sh/aVVLG/39f564a2f9.jpg
  11. 00:45:726 (1) - Why change the placement here? I prefer to keep the old placement
  12. 00:47:937 (6) - y=108 to line up with 00:47:305 (5) -
  13. 00:47:937 (6,1,2) - flow would be more nice if (2) x=380 y=290
  14. 00:55:831 (1,2,3) - Better blanket https://osu.ppy.sh/ss/1935414
  15. 01:01:516 (2) - y=188 to line up with 01:01:200 (1) -
  16. 01:02:779 (4) - y=48 to line up with 01:01:516 (2) - 's tail
  17. 01:09:726 (3) - y=212 to line up with 01:08:463 (1) -
  18. 01:10:989 (1,2) - Blanket
  19. 01:11:937 (3,4) - I don't know why you like slope-like flow like this but I would prefer to line it up http://puu.sh/aVVse/305ae13b93.jpg
  20. 01:14:147 (1,2,3) - Straight
  21. 01:20:779 (6,1) - Better blanket https://osu.ppy.sh/ss/1935435
  22. 01:28:358 (5) - y=200 to line up with 01:27:410 (3) - and you also get nice star pattern from 01:26:779 (2,3,4,5) -
[Easy]
  1. 00:05:305 (1,2) - Better blanket https://osu.ppy.sh/ss/1935455
  2. 00:10:674 - Stop being lazy and add some notes xD lol. It's TV size song and this is only diff you are doing in this mapset
  3. 00:28:042 (1) - y=304 to line up with 00:26:779 (2) - 's tail
  4. 00:30:568 (1,2,3,4) - Weird flow here first you try to create curvy flow here 00:30:568 (1,2) - but you change to straight flow here 00:31:673 (2,3) - suddenly you should stick with one type of flow here don't mash it up it will confuse player
  5. 00:33:094 (1,2,3,4) - Example of perfect flow here all notes spacing perfectly and angle between each notes are also consistent also result in nice waypoint in realplay
  6. 00:43:200 (1) - y=336 to line up with 00:42:568 (2) -
  7. 00:43:200 (1,2) - Nazi DS=1.00x
  8. 00:47:305 (2,3) - x=432 to line up with 00:45:726 (1) - 's tail
  9. 01:02:779 (3) - x+1 to line up with 01:01:200 (2) -'s tail
  10. 01:09:568 (2,1,2) - Straight flow here
  11. 01:17:305 (3) - x=375 y=216 for nice triangle shape from 01:16:042 (1,2,3) -
That's all
I like the song very catchy :D
Good luck ranking this :)
EmingK
Hi, from my queue

This post is generated by EK's osu modpost generator.
Red=unrankable issue
Purple=Emphasis suggestion
Black=Suggestion
Gray=Feel free to ignore
[5eania]
overmapping in this diff is somehow much.. I don't know whether BATs will pass
=
00:09:647 (1,2,1) - This rhythm pattern is weird in playing, as when you listen to the song, the two words in lyric "trust me" are all seems to be starting at white ticks. "Exactly" following the start of syllables is hard to do -- while the objects here are also not really following the syllables. But player feels vocals starting at white ticks when listening, just follow it (use two 3/4 sliders starting at white tick).
00:17:305 (7) - this flow.. make a ctrl-g or something
00:33:174 (2) - overmapping with spacing of (1,2) completely make player feel this pattern like 1/2.. remove this may be better
00:50:147 (2) - NC for speed change
00:41:305 (4) - NC for spacing change
=
00:04:042 (1,2,3) - align in straight line
=
01:00:884 (1,2,3,4,5) - where is drum hitsounds in this stenza

[Luxo]
00:28:516 - add a note? suddenly change of following track feels strange.
00:41:937 (2) - why reverse at blue tick? vocal is at white.
00:48:884 (1) - ^, vocal is at red tick.
01:22:358 (5) - keep slide direction "↘" may make better flow

[Garou]
00:01:200 (2,3) - make a better blanket
00:12:568 (5) - split into two circles? the slider end starts a new sentence therefore more suitable for a key hit.
00:29:305 (4,5) - spacing 1.34x?
00:29:621 (5,6) - make a better blanket
01:11:305 (2,3) - spacing 1.13x?
=
00:16:042 - 5% or 10% volume on slider starts not rankable. moreover, here still have drum to follow.
00:17:305 - ^
00:21:095 - ^
00:21:726 - ^
make hitsounds consistent. for instance, 00:06:252 (3,5) - should add clap because of claps on 00:01:200 (2,4) -
00:31:200 - why suddenly change clap on second/forth white tick to first/third? they can't keep up with drums.

[Easy]
better if you can open distance snap (and close grid snap) to re-arrange your notes to keep consistent spacing :D
00:07:831 (1) - Ctrl-g for better flow
00:24:095 (2) - move up a bit to move smoothly with (1)
00:28:042 (1) - so long a straight slider looks ugly. make some curves
00:43:200 (1,2,1) - make better blanket
00:47:305 (2,3) - you are always putting 2 beats of space in this section, why suddenly change to 1 beat spacing? try remove (2) and make (3) a circle
For a simple diff, you'd better unify slider curves: 01:05:937 (1,1) - in the same screen looks weird. also for other sliders, try unify their curves to get better visual effects.
01:18:568 (1,2,1,2) - try to make some different patterns. copy-pasting in such a easy diff make other think you lazy.

go on for ranking!
Yauxo


Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion

[Easy]
■ 00:02:779 (1) - shape this one like 00:00:253 (1) - so that (00:00:253 (1) - + 00:02:779 (1) -) and (00:05:305 (1) - + 00:07:831 (1) -) act like a unit
■ 00:24:884 (3) - Move the tail slightly to the right so that it's blanketing (1) better
00:28:042 (1) - I'd suggest that you shape this one differently. A curve that ends towards the next combo would fit here really well. A straight slider on the other hand is just somewhat boring to play, especially since it's so long.
■ 00:31:673 (2) - Re-space this one so that it meets the 1.0 DS and so that it's not touching (1)'s tail
■ 00:32:147 (3,4) - I feel like this could be confusing to read for a new player. As you hit (2) you can already see (3 and 4) approaching. The map makes you move up to (3) and then down to (4) again, which makes you pass (4) on your way to (3). This updown flow might not be the best.
How about something like this?


In my example, (4) is more spaced from (2) and therefore less confusing to read

00:45:726 (1) - I'd love to see a different shape here. Youve used the basic 3 tick shape on the 2 long sliders before, some other shape or flow would be nice to have
■ 00:58:358 (1,2,3) - I cant say that I like idea of vocalmapping here. I'd keep it simple and map the beats (extend first slider to the next white tick and adjust sliders after that)
■ 01:03:095 (4) - add circle and move spinner to 01:03:410 (1) - ? (adjust lenght)
■ 01:07:831 (3) - Less curve in this one (personal preference). I think extremely curved sliders look bad and should only be used in combination with a blanket (which is not the case here)
01:14:621 (2) - This shouldnt be here. So, the Problem with this is that it a) mapps a vocal while no object before mapps one as well and b) because it's on a red tick while the rest of the map is mapped on white ticks. This will be very hard to play for beginners, as theyre (probably) not used to rhythm games and try to red it off the AR and the general beatflow of the map (which, again, was white tick mania)
(also, the long slider before that makes this even more difficult as the pace slows down alot)
Do something like this


Circle can be replaced with sliders

■ 01:23:621 (1,2) - Youve already used this combo for the 2 sliders before that, show some creativity and replace/reshape these ones to be different from the ones before c:

[Garou's Normal]
■ AR 4,5 should be fine. The jump from AR 2 (easy) to AR 5 (normal) seems harsh

■ 00:10:358 (1) - I feel like this one wouldve had a better effect if it was "stacked" under 00:09:095 (3) -
■ 00:12:568 (5) - Replace head and tail with a circle, NC the tailcircle
■ 00:16:042 (3) - A clickable object must have atleast 20% volume. This is 10%, therefore unrankable. Why isit like that anyways? I see no reason to silence this one (or even remotely make it more quiet than the rest)

Same for 00:17:305 (5) - and every other slider with a silenced head (click)

■ 00:22:358 (5) - change this to a nice blanket
■ 00:24:884 (4) - Change to a 1/1 slider + circle. The "Ki" should be supported by a clickable object instead of a slidertick because it is a) strong and b) a big white tick/a NC
00:28:674 (3,4,5,6) - I'd refrain from doing that. This combo as it is right now forces the player to focus more on
-> reading the objects (because overlaps are difficult to spot for newer players)
-> being ready to jump to the next slider to do exactly the same once again.
This forces a anti-flow slow down and speed up in a very short amount of time. Just place them like normal circles
■ 00:31:200 (3) 00:31:831 (4) - - claps are wrong. (2), (3 tail) and (5 head) should have these. Fix this for the next combo as well
00:44:463 (2) - I'd flip this combo. This would create a better right-to-left flow instead of a back and forth flow. Eventually just flip the entire map after this point to avoid remapping
■ 00:58:042 (1) - replace this slider with either 2 circles or 1 circle + move sliders. You could overlap the new circle with 00:57:726 (5) - (like you did before, that'd create consistency) and NC the new note where it should be. Having it like this destroys the intensity of the downbeat
■ 01:05:621 (1) - ^
■ 01:14:779 (3) - Sudden spacing change, respace this one

All in all okay, could need some more polish here and there. You should be careful with downbeats, since these should always be clickable (-> not mapped as a slidertail) if the song gives opportunity to do so. Flow could also need some little improvement imo

[Luxo's Hard]
■ 00:04:674 (1) - The SV change doesnt really make sense to me. It's the same beat/speed as 00:03:568 (1,2,3) - , so why would it differ? :/
■ There should be a circle at 00:32:937 (7) - . Similar beats like 00:30:095 (6) - 00:22:674 (7) - have one there as well (and I really think that there should be one to fill the gap.)
■ 00:48:884 (1) - This jump seems harsh to me. The slowdown forced by 00:48:253 (1,2,3,4) - into the rather big jump (>2 DS) kills it. Have it being snapped to 1.20 like 00:46:358 (1) - and maybe place it like a doubleblanket (shitquickmap)
■ 01:18:568 (1) - I dont really know why people like to map stuff like this, but whatever :x I think that beginning these kind of combos from where the last circle was (01:17:305 (3) - ) is much better. There is no beat/sound in the song's break, so why bother to move?

Looks good to me

[5eania's Insane]
■ 00:04:831 (7) - 00:50:147 (2) - NC due to SV change
■ 00:32:463 (1) - How about this? Sounds alot better to me, would fix the NC issue and fixes the weird double timing from the slower slider after it. You could also add a nice stop/overlap effect into it

■ 01:00:884 (1) - This will probably kill some combos because it looks like it's a part of the stream, but ugh, style related I suppose...
■ 01:28:831 (1) - move to 01:28:753 (1) - (1/4 earlier) and adjust lenght

For anything that comes after this: I have little to none modding experience in Taiko/CTB, but I wanted to give it a try. Dont bash me ><

[Kantan]
■ 00:29:305 (27) - How about a d? So that it'd be dkdk(d)dkd
■ 01:00:253 (6) - d? Less awkward pause before and after 00:59:621 (5,7) - ^
■ 01:10:358 (18) - ^
■ 01:02:779 (9) - maybe a k? You have one here as well 01:12:884 (21) - and the "sutori/story" is really strong

[Futsuu]
■ 00:09:095 (15) - doesnt feel like a D to me, maybe make it a small d?

[m1ng's Muzu]
■01:20:305 (1) - These combos (also the ones further on) were really damn weird to play as there's also a beat on 01:20:147 (3) - (between the 2 objects). How about adding something in there? The other muzu has one as well

Copy paste stuffs for the easier diffs:

Blankets:
For the blankets, you can use the approach circle of an object to see how good the blanket is and how it can be improved. Here are some examples on blanketing

Gl
Topic Starter
Blanc Kisaragi
Thanks for the mod!
I'm going to update it later since I'm really busy right now...
5eania

paseli wrote:

[5eania's Insane]
00:17:621 (8) - ctrl+g Denied:
00:53:305 (1,2,3) - distances between these are smaller than between 00:52:200 (5,6,7) - , fix this Fixed

CelsiusLK wrote:

[General]
Check Letter box during breaks ( Some diffs have break time)

[5eania's iNsane]
  1. 00:17:621 (8) - x=304 to line up with 00:16:989 (5) - Denied:
  2. 00:28:516 (2) - x=129 to line up with 00:28:042 (1) - 's tail. I see you trying to do straight flow hereDenied:
  3. 00:29:621 (7) - Ctrl+G better flowDenied:
  4. 00:31:831 (6) - x=208 to line up with 00:31:358 (5) - 's tail Denied:
  5. 00:38:147 (6) - y=352 to line up with 00:37:674 (4) - Denied:
  6. 00:38:621 (7,8,1) - Better triangle flow at slider tail Fixed
  7. 00:39:253 (1,2,3,4,5) - Overmapped? Denied:no
  8. 00:41:305 (4) - NC for change in spacing Fixed
  9. 00:45:410 (5) - Angle it down for some nice feeling with the music lol http://puu.sh/aVSDL/0ad47f0a14.jpg Denied:
  10. 00:58:831 (4,5) - Straight this for nice arrow shape with 00:58:358 (3) - http://puu.sh/aVSJk/4ff7f9fc5f.jpg Denied:
  11. 01:00:253 (3,2) - Stack perfectly at slider tail Denied:
  12. 01:07:831 (1,2,3,4,5) - Better star Denied:it's already star shape
  13. 01:10:200 (3,4,5,6,7) - Overmapped? Fixed
  14. 01:13:516 (1) - NC for new rhythm Fixed
  15. 01:14:147 (4) - y=216 to line up with 01:13:674 (2) - Denied:
  16. 01:17:779 (7) - I see you try to emphasis in vocal but I think it just sound weitd to put a note here since you were follow the instrument from here 01:16:042 (1) - but you decide to put a note here 01:17:779 - to emphasis the vocal that will make the player confuse probably delete it or strecth
    01:17:305 (4) - to fix this problem Denied:
  17. 01:22:674 (6) - Rotate at selection field by 10 degree for nice spacing between slider tail and (7) and (8) http://puu.sh/aVSUB/d29084ae26.jpg Denied:
  18. 01:23:147 (8) - x=304 to line up with 01:22:674 (6) - Denied:
  19. 01:24:884 (1,2,3,4,5) - Overmapped? and you put hitsounds on only 2 notes Denied:hmmm, need more mod. and hs is no problem

EmingK wrote:

[5eania]
overmapping in this diff is somehow much.. I don't know whether BATs will pass
=
00:09:647 (1,2,1) - This rhythm pattern is weird in playing, as when you listen to the song, the two words in lyric "trust me" are all seems to be starting at white ticks. "Exactly" following the start of syllables is hard to do -- while the objects here are also not really following the syllables. But player feels vocals starting at white ticks when listening, just follow it (use two 3/4 sliders starting at white tick). Fixed
00:17:305 (7) - this flow.. make a ctrl-g or something Denied:
00:33:174 (2) - overmapping with spacing of (1,2) completely make player feel this pattern like 1/2.. remove this may be better ?
00:50:147 (2) - NC for speed change Denied:
00:41:305 (4) - NC for spacing change already fixed
=
00:04:042 (1,2,3) - align in straight line Denied:
=
01:00:884 (1,2,3,4,5) - where is drum hitsounds in this stenza Fixed

Yauxo wrote:

[notice][5eania's Insane]
■ 00:04:831 (7) - 00:50:147 (2) - NC due to SV change Denied:
■ 00:32:463 (1) - How about this? Sounds alot better to me, would fix the NC issue and fixes the weird double timing from the slower slider after it. You could also add a nice stop/overlap effect into it Fixed other way

■ 01:00:884 (1) - This will probably kill some combos because it looks like it's a part of the stream, but ugh, style related I suppose... Denied:
■ 01:28:831 (1) - move to 01:28:753 (1) - (1/4 earlier) and adjust lenght Denied:
i will say denied reason later...

.osu file : http://nitori.in/X5z7
mingmichael
Senritsu
Hi sorry for lateness!
Coming mod from queue

gw lagi males btw, jadi kalo gw gak bilang alasan kenapa gw suggest ganti ini itu, berarti alesannya sama kaya sebelumnya. so let's go.

First, why are there 3 muzukashii @@
Then,no need to use green line on the last spinner, since the spinner at taiko depends on how fast the player hits.


[m1ng's senpai muzu]
SPOILER
hai beb <3 /no
00:18:726 (1) - same instrument with 00:19:042 (1) - , cuma karna gitarnya agak rendah, makanya km kasih finish di sana. padahal sama" gitar drumnya keras.. okey ganti 00:18:726 - ke don. gua stuju ama pendapat bebeb yang same instrument sounds exactly cuma sebenernya di 00:19:042 - lebih kentara aja karena gitarnya lebih keras
kay.

Good luck!

MidSoul
hi :)/
from taiko modding queue thx!
I heard there's 6 taiko diff in this mapset, but seems 5 diff ? lol anyway.

[m1ng's Muzukashii]
00:40:516 (1) - remove
・please for difficulty. sure!

GL!><)o

Yauxo


Hi there, coming from your request in our Modding Queue
Please take note that I mod your map for mostly unrankable or "stupid" stuff. I try to avoid style related issues, as I cant really judge these. Why is that?

Unrankable
Suggestion

Other than that, colours yellow to red indicate how important changes would be in my opinion

[m1ng's Muzu]
■01:20:305 (1) - These combos (also the ones further on) were really damn weird to play as there's also a beat on 01:20:147 (3) - (between the 2 objects). How about adding something in there? The other muzu has one as well actually i followed the guitar sounds there. no changes here

Gl

thanks for the mods!
m1ng's Muzukashii
Topic Starter
Blanc Kisaragi
I'll updated it later...
Verlaren
From Aincrad's modding queue.
Sorry for delay.

Easy:
01:08:463 (1) - remove clap from slider's end
01:13:516 (1) - add clap on slider's end

Garou's normal:
00:34:673 (4) - move on x:368 | y:260
01:18:568 (1) - remove clap and add finish on slider's start
01:33:728 - change the volume level of the inherited point on 5%

Luxo's hard:
no comments

5eania's iNsane:
no comments
Nyukai
Hi, from my queue o3o

Only checking standard diffs, since I don't mod taiko / ctb / o!m ~

General:

  1. Disable Widescreen Support in Garou's Normal and Luxo's Hard.
Easy:

  1. Change AR to 3, OD to 2 and HP to 2 to balance the spread between Easy and Normal~
  2. Maybe CS:2? I prefer CS:3 for Normal o3o
  3. 00:10:989 (1) - Remove NC, the strong beat is already here 00:10:358 (1) so there's no need to add another NC.
  4. 00:39:410 (1, 1) - This is totally confusing: http://puu.sh/b351f/3f8d6e5657.jpg Try to do something different.
Garou's Normal:

  1. 00:11:621 (3) - Something like this would look better imo. http://puu.sh/b359q/eebdfd4ebc.jpg
  2. 00:24:884 (4, 1) - I prefer NC in (4).
  3. 00:49:516 (1) - There's no need to add NC because break is coming after this slider~
Luxo's Hard:

  1. 00:01:989 (3, 4) - I didn't like so much this pattern. What about something like this? http://puu.sh/b35nB/8be61cc31a.jpg
  2. 00:12:884 (1) - I prefer this for a better flow~ http://puu.sh/b35qO/e7fb615681.jpg
  3. 00:17:937 (1, 2) - Move (1) to x:236 y:96 and add Ctrl+G in (2) :P
  4. 00:27:726 (7) - Ctrl+J and move it to x:472 y:60, more or less.
  5. 00:37:831 (7, 1) - Add NC in (7).
  6. 00:41:463 (1, 2) - Remove NC in (1), it should be added on (2).
  7. 00:44:147 (1, 2) - Same, do it in all cases.
  8. 01:07:595 (7) - Move it to x:248 y:243. This overlap looks good :D
5eania's iNsane:

  1. It should be Insane, not iNsane, I guess xD
  2. That beginning seems a bit overmapped for me, lol.
  3. 00:24:253 (5) - NC.
  4. 00:33:095 (4) - ^
  5. 00:56:937 (7) - ^
  6. There are some sliders which SV has a bit sudden change but you didn't add NC, consider adding it in those sliders o3o
That's all, good luck~
DizzeY
Rakutenshi~
5eania's iNsane
00:00:726 (3) - Curve...maybe
00:09:963 (1) - A little bit closer to the slider
00:12:884 (1) - Curve
00:44:779 (2,3) - Seperate
00:50:147 (2) - Blanket
Luxo's Hard
00:16:200 (3) - Stack with (7)
00:44:147 (1) - Blanket
Garou's normal
00:43:200 (1) - Remove clap
Riari
Mod from my queue.

Kurokami's Salad

  1. 00:04:042 (6) - Increase this by 1/1?
  2. 00:12:253 (4) - Have this as a 1/2 repeater? It's quite similar to 00:14:779 (4) - in my opinion.
  3. 00:54:568 (1) - starts better where 00:54:253 (7) - is, maybe move it back to 00:54:095 - and move the spinner up?
  4. 00:58:358 (1) - Replace this with a 1/1 slider and a circle? It sounds much better than before and keeps it as 1/2.
  5. 01:05:937 (1) - This feels much better as a full 2/1 slider whilst 01:06:726 (2) - feels much better as a 1/1 repeater, swap them around and change the pattern?


Xinely's Platter

  1. 00:08:463 (5) - Remove this and have a slider from 00:09:095 - to 00:09:568 - ?
  2. 00:54:253 (3,4,5) - Delete these and 00:55:200 (1,2,3,4) - to have a spinner from 00:54:253 - to 00:55:674 - It sounds much better and 00:54:253 (3,4,5) - feel really out of place to me as they are.
  3. 01:17:305 (1,2) - Larger spacing here? I'm not sure if it's possible to have a hyper but it's a very small-distance dash and I feel it could be much bigger.


Kurokami's Rain

  1. 00:39:253 (1) - This sounds much better as a single rather than a repeating.
  2. 00:54:253 (3) - Delete this and have 00:54:568 (1) - start from its position?
  3. 01:03:174 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This feels really overmapped, it has multiple hypers with nothing for it to flow off and just seems messy and mapped for difficulty rather than the song.
  4. 01:10:674 (3,4,5,6,7) - Same as above, this could just be a slider but you have a small stream instead where it is not required.

Thats all for now.

Good luck with your map.
Spy
Hello,mania mod by request :)

[General]
No problem

[Ichi's NM]
00:41:621 (41621|6,41937|5,42095|5,42410|5,42568|5) - No need
01:33:726 (93726|2) - Well this,sound is not suitable,and sound here is long,if you want to catch this sound maybe you have to use LNs

[Ichi's MX]
00:01:147 (1147|3) - Start from 00:01:121 and end on 00:01:437
00:01:463 (1463|0,1463|6) - Start from 00:01:437
00:01:621 (1621|4) - Seems start from here ?
00:02:463 (2463|5,2503|4,2542|3,2581|2,2621|6,2660|5,2700|4) - Are there any sound here ?
00:03:410 (3410|4) and 00:03:568 (3568|4,3726|4,3884|4,4042|4) are different pitches,maybe you can try change it to other column ?
00:41:568 (41568|0,41568|3) - Start from 00:41:542 and end on 00:41:858
00:42:042 (42042|5) - Start from 00:42:253
00:42:529 (42529|0) - Start from 00:42:568
00:42:516 (42516|6) - Start from 00:42:529
01:32:463 (92463|1,92674|5,92779|1,92884|5,93042|1,93147|1,93305|5,93410|5,93726|2,93726|4) - No need,just because these are not clear sounds

Just these,hope these are helpful :)
Kurokami
Gonna take a look soon.
rew0825
Hi ^^

[Futsuu]
00:27:095 (13,14) - d
00:37:200 (30) - d
01:16:042 (46,49) - k
01:23:621 (62) - K

[m1ng's Muzukashii]
00:54:253 (2) - k

[Gnoc's Muzukashii]
00:01:989 (9,10) - ctrl+g
00:10:989 (7) - Delete
00:30:253 (85) - k
01:04:358 (46) - Delete
01:08:147 (63) - k


[Kurokami's Salad]
00:00:568 (3) - x : 80
00:03:094 (3) - x : 432
00:11:937 (3) - x : 80
00:30:095 (4) - x : 256
01:08:937 (2) - x : 48

[Xinely's Platter]
00:05:463 (2) - x : 304
00:19:042 (4) - x : 36
00:40:989 (3,4) - ctrl+g
00:43:358 (2) - x : 320
00:43:516 (3,4) - ctrl+g
01:20:779 (4,5,6) - x : 224


[Kurokami's Rain]
01:00:726 (6) - x : 304
01:01:516 (3) - middle [x : 256]
01:01:674 (4) - x : 112
01:10:831 (5) - x : 240
Kurokami

Riari wrote:

[Kurokami's Salad]
  1. 00:04:042 (6) - Increase this by 1/1? I prefer this way. I want to end it at harder beat.
  2. 00:12:253 (4) - Have this as a 1/2 repeater? It's quite similar to 00:14:779 (4) - in my opinion. Yep.
  3. 00:54:568 (1) - starts better where 00:54:253 (7) - is, maybe move it back to 00:54:095 - and move the spinner up? True but I followed a different sound with this spinner. Listen a bit closer and you will hear a feint sound at 00:54:568.
  4. 00:58:358 (1) - Replace this with a 1/1 slider and a circle? It sounds much better than before and keeps it as 1/2. I had hard time to decide this while I mapped it. Changed now.
  5. 01:05:937 (1) - This feels much better as a full 2/1 slider whilst 01:06:726 (2) - feels much better as a 1/1 repeater, swap them around and change the pattern? Little difference and its hard to say where is that repeat shall fit but changed.
[Kurokami's Rain]
  1. 00:39:253 (1) - This sounds much better as a single rather than a repeating. True but I followed the drum part with that repeat.
  2. 00:54:253 (3) - Delete this and have 00:54:568 (1) - start from its position? Same as on Salad.
  3. 01:03:174 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - This feels really overmapped, it has multiple hypers with nothing for it to flow off and just seems messy and mapped for difficulty rather than the song. Yes, I followed the vocal with this since there is no stream on this song and having this many HDash even outside of the kiai makes harder to add difference isn't it? I decided to add streams for long vocal parts during the kiai. I removed the HDashes and remade the pattern but I keep the stream.
  4. 01:10:674 (3,4,5,6,7) - Same as above, this could just be a slider but you have a small stream instead where it is not required. Removed.

Thanks for your mod. This Rain is very unique. I changed my style only for this song and I probably never do something like this again but I'll keep everything here.

rew0825 wrote:

Hi ^^

[Kurokami's Salad]
00:00:568 (3) - x : 80 Nope. This will be too hard.
00:03:094 (3) - x : 432 ^

[Kurokami's Rain]
01:00:726 (6) - x : 304 No, I made this on purpose.
01:10:831 (5) - x : 240 Nope, I can't find this note anymore. :3
Anything else fixed. Thanks.

Salad:
SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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19831,-100,4,1,0,40,0,0
20463,-100,4,2,0,50,0,0
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49516,-100,4,2,0,50,0,0
55831,-100,4,1,0,70,0,1
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Rain:
SPOILER
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[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 6092,49513,54565
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Rain
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:461438
BeatmapSetID:193326

[Difficulty]
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CircleSize:4
OverallDifficulty:9
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:2

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Fuuyu
Legend :
  1. Fixed
  2. Added/Had a different pattern
  3. Denied:
  4. If I placed nothing on it meaning it was applied from the previous mods

AlpacaCokelat wrote:

  1. 00:01:516 (3) - a bit nazi, blanket suggestion. use the approach circle to adjust the curve
  2. 00:00:253 - 00:02:779 - 00:05:305 - 00:07:831 - add finish? fits the song, and to emphasize the song
  3. 00:12:568 (5,1) - separate them a bit farther? looks neat this way
  4. 00:20:463 (1) - add finish
  5. 00:29:305 (4,5) - please use distance snap :cry:
  6. 00:29:621 (5,1) - make sure that they don't touch each other. looks neater
  7. 00:30:568 (1,2,3,4,5,6) - don't really like the hitsound pattern here, kinda jumbled :o
  8. 00:34:673 (4) - clap at slider's tail? since you added clap at 00:33:095 - 00:33:726 - 00:34:358 -
  9. 00:45:726 (1) - add finish? you added one at 00:43:200 (1) -
  10. 00:47:937 (6) - add finish at slider's tail?
  11. 01:00:252 (5) - ^
  12. 01:05:621 (1) - ^
  13. 01:16:042 (1) - finish at slider's head?
  14. 01:18:568 (1) - ^
^ Fixed All

Gray Veyron wrote:

  1. - Garou, y so awesome? x3
  2. 00:05:305 (1,2) - Flow broke a bit here, just curve the slider.
  3. 00:06:252 (3,5) - Overlap, Stack or split OR make a triangle formation?
  4. 00:07:831 (1) - nazi, a bit bad spacing, Just move this one grid right.
  5. 00:12:568 (5,3) - Almost overlap, form a square here with 00:13:200 (1,2) -
  6. 00:22:989 (1) - nazi, just move the last point one grid down for perfect blanket.
  7. 00:29:621 (5,1) - A bit overlap
  8. 00:31:200 (3) - Curve rightgrid for better flowing.
  9. 00:33:094 (1,4) - Stack?
  10. 00:34:989 (4) - Add clap
  11. 00:47:305 (5,6) - Make symmetry here with 00:46:673 (4) -
  12. 00:49:516 (1) - Remove NC, ofc it's a new track, but nothing special came out from the song track.
  13. 00:56:463 (2,3,4) - You should've made a triangle here instead of stacking.
  14. 00:59:305 (3,4,5) - Spacing is not good here.
  15. 01:07:516 (4,1) - Blanket slider tail?
  16. 01:14:147 (1,2,3) - Same as 00:59:305 (3,4,5) -, is this on purpose using 0.9x spacing here?
  17. 01:19:831 (4) - Curve for symmetry with 01:18:568 (1,2,3) - ?
  18. 01:26:779 (2) - Curve rightgrid for good pattern.
  19. 01:27:410 (3,4,5) - Make symmetry here.
  20. - Nice diff! // Thanks!
^ Fixed All but some were applied vice-versa ( like the curve/s )

ts8zs wrote:

00:01:516 (3) - blanket
00:22:358 (5) - ^ // Fixed
00:22:989 (1,3) - ^ // ???
00:26:463 (3,4) - ^
00:35:621 (1,4) - ....
01:02:779 (4) - ^

Shurelia wrote:

  1. 00:01:200 (2,3) - If you trying to make blanket at here, then this blanket could be improved more. // Fixed
  2. 00:05:937 (2) - *Nazi* Move this to x:244 y :312 to make better distance. // Denied:
  3. 00:16:042 (3) - Why the Hitsound suddenly gone at this slider? i didn't fit the song imo. // Re-Hitsounded some parts
  4. 00:20:463 (1) - Add finish, since it will be good to make a start. // Added
  5. 00:26:463 (3,4) - Different Distance snapping. I suggest to fix these two. // Fixed
  6. 00:30:253 (6) - This stack is not good for normal diff, i suggest to move this somewhere else.
  7. 00:36:884 (4) - Make this slider looks same with 00:37:831 (1) ~ to make it prettier. // Fixed
  8. 00:45:726 (1) - Change this clap into finish. Sounds better for me.
  9. 01:02:463 (3,4) - Blanket could be improved at here. // Fixed
  10. 01:05:621 (1) - add Finish on the tail.
  11. 01:08:463 (1) - Add Finish on the head. // Denied:
  12. 01:18:568 (1) - Different distance snapping. I suggest to fix this. // 01:18:568 (1) - Changed to hit circles

paseli wrote:

00:01:516 (3) - Check the blanket again
00:16:042 (3,5) - these notes are inaudible?
00:20:779 (2) - inaudible slider's end
00:21:726 (4) - ^ beginning
00:28:674 (3,4,5,6) - not a wise choice to stack here, try http://puu.sh/aSeJ4/f467ccfc05.jpg
00:29:621 (5,1) - check for blanket if you don't want to do the mod above
00:46:042 (2,4) - delete these and add circle at 00:46:989 - , it feels overmapped otherwise // Fixed
00:48:884 (2,1) - align them better for better flow // Their distance is too far ( -_- ) . .
00:56:463 (2,3) - no stack, there's a note difference
00:58:042 (1,2,3) - i'm not really a fan of offbeat sliders here, they feel bad here. but it's your decision // So your suggesting I change this to notes or 1/2 sliders?
01:08:463 (1) - flatter would be better flow // Fixed

check your hitsounds again. // Fixed

CelsiusLK wrote:

  1. 00:05:305 (1) - Line up with 00:04:674 (4) - 's tail
  2. 00:05:937 (2) - What flow do you try to do here? if it straight flow y=324
  3. 00:10:358 (1,2) - Better blanket https://osu.ppy.sh/ss/1935372
  4. 00:11:621 (3,4) - Better blanket https://osu.ppy.sh/ss/1935376
  5. 00:22:989 (1,2) - Better blanket
  6. 00:29:621 (5,1) - Blanket
  7. 00:31:200 (3,4,5) - This flow agian I see that you try to make it looks attractive but the angle didn't consist to be a nice flow, it an okay flow for me but if you want to make it nice try make the angle between each notes consistent
  8. 00:33:094 (1,4) - Stack at head
  9. 00:35:305 (5) - y=268 to line up with 00:34:673 (4) - 's tail
  10. 00:39:094 (3,4) - Angle a bit for nice shape http://puu.sh/aVVLG/39f564a2f9.jpg
  11. 00:45:726 (1) - Why change the placement here? I prefer to keep the old placement
  12. 00:47:937 (6) - y=108 to line up with 00:47:305 (5) -
  13. 00:47:937 (6,1,2) - flow would be more nice if (2) x=380 y=290
  14. 00:55:831 (1,2,3) - Better blanket https://osu.ppy.sh/ss/1935414
  15. 01:01:516 (2) - y=188 to line up with 01:01:200 (1) -
  16. 01:02:779 (4) - y=48 to line up with 01:01:516 (2) - 's tail
  17. 01:09:726 (3) - y=212 to line up with 01:08:463 (1) -
  18. 01:10:989 (1,2) - Blanket
  19. 01:11:937 (3,4) - I don't know why you like slope-like flow like this but I would prefer to line it up http://puu.sh/aVVse/305ae13b93.jpg
  20. 01:14:147 (1,2,3) - Straight
  21. 01:20:779 (6,1) - Better blanket https://osu.ppy.sh/ss/1935435
  22. 01:28:358 (5) - y=200 to line up with 01:27:410 (3) - and you also get nice star pattern from 01:26:779 (2,3,4,5) -
^ Most mods are already changed . .

EmingK wrote:

00:01:200 (2,3) - make a better blanket
00:12:568 (5) - split into two circles? the slider end starts a new sentence therefore more suitable for a key hit.
00:29:305 (4,5) - spacing 1.34x?
00:29:621 (5,6) - make a better blanket
01:11:305 (2,3) - spacing 1.13x?

^ Denied All:
=
00:16:042 - 5% or 10% volume on slider starts not rankable. moreover, here still have drum to follow.
00:17:305 - ^
00:21:095 - ^
00:21:726 - ^
make hitsounds consistent. for instance, 00:06:252 (3,5) - should add clap because of claps on 00:01:200 (2,4) -
00:31:200 - why suddenly change clap on second/forth white tick to first/third? they can't keep up with drums.

^ Fixed

Yauxo wrote:

■ AR 4,5 should be fine. The jump from AR 2 (easy) to AR 5 (normal) seems harsh // Fixed

■ 00:10:358 (1) - I feel like this one wouldve had a better effect if it was "stacked" under 00:09:095 (3) - // It would break the whole map patterns if I apply this
■ 00:12:568 (5) - Replace head and tail with a circle, NC the tailcircle
■ 00:16:042 (3) - A clickable object must have atleast 20% volume. This is 10%, therefore unrankable. Why isit like that anyways? I see no reason to silence this one (or even remotely make it more quiet than the rest)

Same for 00:17:305 (5) - and every other slider with a silenced head (click)

■ 00:22:358 (5) - change this to a nice blanket
■ 00:24:884 (4) - Change to a 1/1 slider + circle. The "Ki" should be supported by a clickable object instead of a slidertick because it is a) strong and b) a big white tick/a NC // Fixed
00:28:674 (3,4,5,6) - I'd refrain from doing that. This combo as it is right now forces the player to focus more on
-> reading the objects (because overlaps are difficult to spot for newer players)
-> being ready to jump to the next slider to do exactly the same once again.
This forces a anti-flow slow down and speed up in a very short amount of time. Just place them like normal circles
■ 00:31:200 (3) 00:31:831 (4) - - claps are wrong. (2), (3 tail) and (5 head) should have these. Fix this for the next combo as well
00:44:463 (2) - I'd flip this combo. This would create a better right-to-left flow instead of a back and forth flow. Eventually just flip the entire map after this point to avoid remapping // It would really mean remapping the whole map because of it's DS
■ 00:58:042 (1) - replace this slider with either 2 circles or 1 circle + move sliders. You could overlap the new circle with 00:57:726 (5) - (like you did before, that'd create consistency) and NC the new note where it should be. Having it like this destroys the intensity of the downbeat
■ 01:05:621 (1) - ^
■ 01:14:779 (3) - Sudden spacing change, respace this one

All in all okay, could need some more polish here and there. You should be careful with downbeats, since these should always be clickable (-> not mapped as a slidertail) if the song gives opportunity to do so. Flow could also need some little improvement imo[/notice]

Verlaren wrote:

00:34:673 (4) - move on x:368 | y:260
01:18:568 (1) - remove clap and add finish on slider's start
01:33:728 - change the volume level of the inherited point on 5% // I changed it to 10% instead of 5%

Inyuschan wrote:

  1. 00:11:621 (3) - Something like this would look better imo. http://puu.sh/b359q/eebdfd4ebc.jpg // Denied:
  2. 00:24:884 (4, 1) - I prefer NC in (4). // Fixed
  3. 00:49:516 (1) - There's no need to add NC because break is coming after this slider~

TheDizzeY wrote:

00:43:200 (1) - Remove clap
Thanks for all of these mods! :)

Unicode
osu file format v13

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AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Soft
StackLeniency: 0.8
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

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DistanceSpacing: 1
BeatDivisor: 2
GridSize: 4
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Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Garou's Normal
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:459386
BeatmapSetID:193326

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CircleSize:3
OverallDifficulty:4
ApproachRate:4
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SliderTickRate:1

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320,352,17305,2,0,P|268:352|228:312,1,100,8|0,0:0|0:0,0:0:0:0:
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mingmichael
rew0825
Hi ^^

[m1ng's Muzukashii]
00:54:253 (2) - k i prefer with don there to follow the vocal there (actually the vocal isn't high enough with a kat IMO)
thanks for the mod, but sorry no changes now
Sey
No KDS, I already modded the Rain and got a KDS from there!
Going to take a look on the other CTB difficulties now!

[Kurokami's Salad]
  1. All in all that's a solid Salad, so I will only point out the most important things.
  2. 00:04:989 - I would like to see a note here or the slider before lenghtened to this point because the elongated beat that starts at 00:04:042 - still proceeds.
  3. 00:17:937 (1,2,3) - Plays a bit lame, create just a small dashy effect here by moving (2) more to the left and (3) a bit to the right.
  4. 00:37:674 (4,5) - I was a bit surprised to see only 2 notes here and not a triplet like on previous patterns, for example: 00:34:989 (3,4,5) - , 00:29:937 (3,4,5) - , and so on.
  5. 00:52:674 (3,4) - Mh, a slider would fit better here because the voice seems elongated from 00:52:674 - to 00:52:989 - . However, maybe this is just personal taste. So just a suggestion.
  6. 01:01:200 (1,2,3,4) - We are in the kiai, this plays so boring ;_; I barely have to move to catch everything. The Kiai really can be a bit harder, so how about a pattern like this: http://osu.ppy.sh/ss/1956614
  7. 01:11:305 (1,2,3,4) - Same as above counts here, please think of something more challenging. Dashes are allowed in a Salad and I barely needn't any in the Kiai.
[Xinely's Platter]
  1. HP +0,5. The Salad has HP 5 already and HP5,5 creates a better spread between Rain with CS6 and Salad with CS5.
  2. From 00:32:147 - till 00:50:700 - you didn't put a single Hitsound, can you please add them like you did in the section from 00:20:463 - until 00:31:516 - ?
  3. If you decide to add spinners here: 00:04:200 (1) - , 00:06:095 (1) - you will also need one at 00:08:463 - . I also do not find 00:08:463 (5) - suitable here, there would fit a slider from 00:09:095 - until 00:09:726 - but not before.
  4. 00:17:779 (6,1) - I expected a HDash here to keep consistenty with 00:15:253 (5,1) - and 00:12:726 (5,1) - .
  5. 00:30:489 (6,1) - A HDash would fit here because of the loud drum beat.
  6. 00:45:726 (1,2,3,4,5) - This pattern should be similar as the previous one (consistency). You only put 1 HDash here though there should be 2 of them, to be exact there should be HDashes between 00:45:253 (2,1) - and 00:46:042 (3,4) - like you did at 00:42:884 (4,1,2,3,4,5) - and
  7. 00:50:779 (1) - Spinner could also go till here and end with a Finish, I find this single note a bit lonely there. Just a suggestion anyway.
  8. 00:55:674 (4,1) - HDash would be suitable here.
  9. 01:16:516 (2,1) - Hdash maybe
  10. 01:26:937 (4,1) - Explain me why you put a HDash here, I cannot find any exceptional beat that requires it.
Good luck with this mapset!
Sonnyc
Easy:
  1. 00:04:673 (2) - Watch spacing.
  2. 00:36:884 (2) - Remove clap at the start and the end.
  3. 01:15:726 (5,1) - No jumps on Easy please.
Garou's Normal:
  1. 00:59:937 (4) - Check spacing.
  2. 01:05:621 (1) - Devide to 2 notes. That way will allow you to start a new stanza of 01:05:937 with a new combo.
  3. 01:11:937 (3) - Check spacing.
  4. 01:14:463 (2) - Check spacing.
  5. 01:21:410 (1) - Check spacing.
Luxo's Hard:
  1. 00:04:674 (1) - Imo this sv reduction feels too much. Consider alleviating a little please.
  2. 00:41:937 (2) - http://puu.sh/b0p8i/225f7b381d.jpg is rather an appropriate rhythm for here, instead a 3/4 reverse.

    I think some work on the kiai part hitsounds could be done.
Ichigaki

Spy wrote:

Hello,mania mod by request :)

[General]
No problem

[Ichi's NM]
00:41:621 (41621|6,41937|5,42095|5,42410|5,42568|5) - No need i forgot that here ( 00:01:121 - ) isn't using that, thanks for this
01:33:726 (93726|2) - Well this,sound is not suitable,and sound here is long,if you want to catch this sound maybe you have to use LNs okay, removed this, because there's to end part of LN

Fixed all

[Ichi's MX]
00:01:147 (1147|3) - Start from 00:01:121 and end on 00:01:437 Fixed
00:01:463 (1463|0,1463|6) - Start from 00:01:437 Fiixed
00:01:621 (1621|4) - Seems start from here ? Fixed
00:02:463 (2463|5,2503|4,2542|3,2581|2,2621|6,2660|5,2700|4) - Are there any sound here ? Changed to 1/1 LN on 5
00:03:410 (3410|4) and 00:03:568 (3568|4,3726|4,3884|4,4042|4) are different pitches,maybe you can try change it to other column ? changed to coloumn 5 - 3 - 7 - 1 (sort from each 1/2 beat, started from 00:03:410 - to 00:03:884 - )
00:41:568 (41568|0,41568|3) - Start from 00:41:542 and end on 00:41:858 Fixed
00:42:042 (42042|5) - Start from 00:42:253 Fixed
00:42:529 (42529|0) - Start from 00:42:568 Fixed
00:42:516 (42516|6) - Start from 00:42:529 Maybe this mod is error
01:32:463 (92463|1,92674|5,92779|1,92884|5,93042|1,93147|1,93305|5,93410|5,93726|2,93726|4) - No need,just because these are not clear sounds Fixed

Just these,hope these are helpful :)
Thank you Spy~

Update

http://puu.sh/b4oHZ/4015cc87e2.rar
Topic Starter
Blanc Kisaragi
Alright, updated
-Tochi
Mod 5eania's iNsane:
00:39:253 (1,2,3,4,5,1,2,3,4,5,6,1,2,3,4,5) - This part is kind of "too much."

End Comment:
I actually enjoyed this map very much! It's alot of fun to play.
PuttyoU
Hello , from my modding queues!
My English is very poor, sorry :o


[5eania's iNsane]
  1. 00:17:621 (8) - place suggestion
    img

    300,244,17621,2,0,P|291:290|308:333,1,95,0|2,0:0|0:0,0:0:0:0:
  2. 01:18:410 (2,3) - I think slider is the best.
    example

    376,312,78410,2,0,L|414:280,1,47.5

[Luxo's Hard]
  1. 00:52:042 - add circle
  2. 01:03:410 (1) - whistle
  3. 01:03:726(2) start & end Clap
  4. 01:04:042 (3) - whistle
  5. 01:04:358 (4) - whistle
  6. 01:12:884 (7) - end Clap
  7. 01:15:726 - Timing Point:Audio Normal→Drum

[Garou's Normal]
  1. 00:41:621 - add circle
  2. 00:44:147 - add circle

[Easy]
  1. 00:35:621 (1) - add whistle
  2. 00:36:884 (2) - remove crap at first
  3. 01:05:305 - rhythm suggestion

amazing maps :)
Kurokami
Thanks for you mod Sey. I applied all except:
00:52:674 (3,4) - Mh, a slider would fit better here because the voice seems elongated from 00:52:674 - to 00:52:989 - . However, maybe this is just personal taste. So just a suggestion.
I followed different sound here.

Here is the newest Salad
SPOILER
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 2
GridSize: 16
TimelineZoom: 1

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Kurokami's Salad
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:469270
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:3
OverallDifficulty:7
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
253,315.789473684211,4,1,0,60,1,0
19831,-100,4,1,0,40,0,0
20463,-100,4,2,0,50,0,0
41934,-100,4,1,0,60,0,0
49516,-100,4,2,0,50,0,0
55831,-100,4,1,0,70,0,1
78568,-100,4,1,0,50,0,0
91200,-100,4,1,0,25,0,0


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368,224,1989,1,0,0:0:0:0:
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Krfawy
Hello! :3 It's Krfawy from the 'Bleeding Queue!' Sorry for being so totally late, I forgot about the mod! X_X

Easy
  1. Well as I've heard it's not unrankable, but it's welcomed when easier diffs (Easy and Normal kind of diffs) have consistent spacing and BATs will advice you to make it more consistent in your Easy.
  2. 00:24:095 (2) - The flow is not working as properly as it would at the very moment. I suggest to move it to X=192 Y=176 so it should be easier to click that circle.
  3. 00:26:779 (2) - To be honest I am not sure about the flow, really. IMO it'd be improved by changing a slider's shape. For example you can curve it a little and change place of some points in the slider. My personal imagination for that one is to place the second point of the slider to X=84 Y=248 and to place the third point to X=156 Y=296. Also I would place 00:27:726 (3) - at X=216 Y=332 to make a flow a bit better.
  4. 00:28:042 (1) - At the accurate moment there's no need to create new combo at this note. There's nothing really special and unique here and it's not required because of too long comboing so I advice to remove NC from this one.
  5. 00:32:147 (3) - Maybe move this note to X=256 Y=44 position because now it's hard to read how to click this note. Using a proper spacing also helps to avoid people playing maps in a wrong way.
  6. 00:59:463 (2) - Personally I advice to change the whole slider starting from the beginning of the slider throught the shape til the very end. I advice to make something like this kind of slider to keep a better flow and nice look:
  7. 01:02:779 (3) - In my opinion the finish hitsound doesn't really express an accurate moment in the best way. Personally I suggest to use whistle instead of.
  8. 01:09:568 (2) - Some people will probably ask you if you could change the shape of the slider because 'it's imperfect, I am sure it'd look better'. I think you could change 3 last points in the slider to improve it, of course if you want. I like when there's shapes like that, with some sharp edges, but many people call it 'imperfect' or something equally stupid. So IF you want to change the slider a bit, I advice to move: second point to X=4 Y=216; third point to X=40 Y=120; fourth (the very last point) to X=84 Y=0. If you use my tips, the note will look like this:
  9. 01:23:621 (1,2) - This moment is an accurate copy of the previous one. Don't you think it could be replaced by anything new and probably more creative?
Normal
  1. 00:08:779 (2,3) - To keep the consistency I advice to use clap at (2) like you used that before in the same moment. And I am not sure if it's a good idea to use finish at (3). I think it would be better to set a whistle since it's not as (let's call it) 'explosive' moment as it happens at the very beginning of 00:10:358 (1) - slider. I just think it'd be too much hitsounded for this moment.
  2. 00:15:726 (2,3) - To be honest I am not fan of that hitsounding. I prefer to add clap at (2) and remove it from (3) since it doesn't really follow claps in the music.
  3. 00:16:989 (4,5) - And I think it would sound better if you remove clap from the beginning of (5) and if you add it at the very end of the same slider. And if you add it at (4) the circle. It just sounds more reasonable when there are some claps during the instrumental.
  4. 00:30:884 (2) - Again I cannot understand why you start using claps in that way. Instead of adding it to this circle you add it to another 1/2 which can really make somebody angry. Personally I know some players who really dislike this kind of hitsounding. And personally I dislike this kind of hitsounding too. ;__;
  5. 01:08:463 (1) - The finish hitsound doesn't really emphasize anything at the moment and sounds really random. Maybe you wanted to add whistle at the very beginning instead of finish at the very end?
  6. 01:14:147 (1) - Garou, I ask you really nicely for hitsounding with clap in an usual way, for example like 00:10:358 (1,2,3,4,5) - here. Not like right now, it really doesn't follow the melody and sounds a bit ridiculous. Also it can make newer players confused since they won't understand how to click when they will hear such a sudden change.
  7. 01:18:568 (1,2,3,4) - I advice to make two sliders instead of that square. I think it really might confuse less experienced players so maybe it's a good idea to make a bit easier end of the map?
Really nice Hard and Insane diffs! Congratulations for the creators!

Good luck with this mapset!
XinCrin
Hi , from my queue


Easy
  1. 00:00:253 (1) What about to add a Finish at the beginning of this slider?. Sounds cool imo
  2. 00:22:358 (3) Hmm. . . A curved slider flows better here in my opinion
  3. 00:24:095 (2) What about to move it to x:212 y:160 to improve the flow?
  4. 00:47:621 (3) The way how this slider is placed ruin the flow here, try something like this:
You have a lot of things to improve!

Garou's Normal

  1. 00:06:568 (4) Some grids up will improve the flow
  2. 00:15:726 (2) Clap here for consistency and remove it from 00:16:042 (3)
  3. 00:21:726 (4) Is the Whistle from the slider end really necessary?. It doesn't follow your hitsounds pattern
  4. 00:26:463 (5) This slider flows bad with (4) , it gives a bad sensation while playing in my opinion. Maybe you could try something like this: |If you apply this, don't forget to fix the spacing in next objects|
  5. 00:37:831 (1) |Nazi| 1 grid down to improve the blanket
  6. 00:43:200 (1) A "Finish" here could sound cool
  7. 00:49:516 (3) What about to move this slider to x:232 y:272 to improve the flow?
  8. 01:05:621 (5) Fix the spacing with previous object xD
Not bad really, but you could work a bit more in the hitsounds

Luxo's Hard

  1. 00:01:042 (1) This slider doesn't fit with the music in my opinion. Honestly I don't have good ideas about this , but I'm sure that you will try to improve this
  2. 00:01:674 (3,4) Try to unstack these objects, could be better :)
  3. 00:27:726 (7) The Clap from the beginning of this slider feels a bit weird in my opinion. What about to remove it?
  4. 00:34:989 (6) The flow between (5) and (6) will improve a lot if you move this slider to x:372 y:160.
  5. 00:41:463 (1,2) This pattern simply feels a bit weird in my opinion. If you check other parts with this same rhythm , you'll notice that you've made it in another way. So , I suggest you to make it like 00:44:147 (1,2,3) or 00:46:358 (1,2,3) .
  6. 00:48:884 (1) Honestly I feel this NC totally unnecessary. What about to remove it? or do you have any special reason?
  7. 01:17:305 (3) The current position of this circle breaks the flow in my opinion. I've noticed that you made a little jump here. So, maybe you could move it tox:324 y:340 or some place close to this
Pretty well done ;)


Good luck with your map :) !
PatZar

rew0825 wrote:

Hi ^^

[Gnoc's Muzukashii]
00:01:989 (9,10) - ctrl+g ok.
00:10:989 (7) - Delete No.
00:30:253 (85) - k ^
01:04:358 (46) - Delete No.sorry
01:08:147 (63) - k ^
thanks for mod
update
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.699999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:471748
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Sound Samples
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256,192,5305,1,4,0:0:0:0:
256,192,5463,1,4,0:0:0:0:
256,192,5621,1,4,0:0:0:0:
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144,192,8305,1,4,0:0:0:0:
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80,288,34200,1,8,0:0:0:0:
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80,288,37042,1,8,0:0:0:0:
63,288,37200,1,8,0:0:0:0:
160,192,37358,1,0,0:0:0:0:
80,288,37831,1,8,0:0:0:0:
80,288,38147,1,0,0:0:0:0:
80,288,38305,1,0,0:0:0:0:
80,288,38463,1,8,0:0:0:0:
80,288,38621,1,0,0:0:0:0:
80,288,38937,1,8,0:0:0:0:
80,288,39253,1,0,0:0:0:0:
80,288,39568,1,0,0:0:0:0:
80,288,39726,1,8,0:0:0:0:
80,288,40042,1,8,0:0:0:0:
80,288,40200,1,8,0:0:0:0:
80,288,40358,1,0,0:0:0:0:
112,192,40674,1,4,0:0:0:0:
112,192,40831,1,4,0:0:0:0:
112,192,40989,1,4,0:0:0:0:
112,192,41147,1,4,0:0:0:0:
64,192,43200,1,4,0:0:0:0:
64,192,43358,1,0,0:0:0:0:
64,192,43516,1,4,0:0:0:0:
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64,192,45884,1,0,0:0:0:0:
64,192,46042,1,4,0:0:0:0:
64,192,46200,1,0,0:0:0:0:
256,192,46358,12,0,50463,0:0:0:0:
80,208,50779,5,12,0:0:0:0:
256,192,51095,5,8,0:0:0:0:
256,192,51726,1,8,0:0:0:0:
256,192,52358,1,8,0:0:0:0:
256,192,52989,1,8,0:0:0:0:
256,192,53305,1,0,0:0:0:0:
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16,160,63095,1,0,0:0:0:0:
48,208,63410,1,0,0:0:0:0:
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48,208,63884,1,8,0:0:0:0:
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48,192,65305,1,8,0:0:0:0:
48,192,65463,1,8,0:0:0:0:
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96,144,82673,1,0,0:0:0:0:
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96,144,87410,1,0,0:0:0:0:
96,144,87568,1,8,0:0:0:0:
96,144,87726,1,0,0:0:0:0:
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96,144,88200,1,0,0:0:0:0:
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96,144,88516,1,0,0:0:0:0:
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256,192,88831,12,0,93726,0:0:0:0:
Topic Starter
Blanc Kisaragi
updated...
And finally, I can updated normally
Miramono
Hi! from modding queue...

MOD
[Easy]
00:04:673 (2) - move x:52 y:76
00:38:147 (1) - maybe change the shape of the slider to a perfect v then move x:96 y:252

[Garou's Normal]
00:15:726 (2) - add clap hitsound
00:16:042 (3) - head: remove clap hitsound
00:27:094 (6) - move x:216 y:160
01:01:200 (1) - ^ x:248 y:168
01:01:516 (2) - ^ x:140 y:192
01:23:621 (1) - ^ x:512 y:212
01:24:568 (2) - ^ x:412 y:152

[Luxo's Hard]
00:01:042 (1) - ctrl + G
00:01:358 (2) - ^
00:24:568 (4) - ^ then move x:76 y:124
00:25:989 (2) - move x:188 y:208
01:11:621 (3) - ctrl + G

That's all, hope I helped :D
HabiHolic
Hi.

[Easy]

00:00:253 (1) - add finish on the head. this start part..maybe

00:02:779 (1) - same (^)

00:04:673 (2) - no clap very awkward. so whistle add please

00:05:305 (1) - add finish on the head

00:07:831 - same (^)

00:09:095 - delete clap and whistle add please. only arrow

00:38:147 (1) - hmm. this NC don't need

00:42:568 (2) - clap please


[Garou's Normal]

00:05:305 (1) - hmm. clap/finish sound very bad. delete clap Please

00:12:884 - finish add?

00:15:726 (2) - clap?

00:30:884 (2) - same (^)

00:43:200 (1) - add finish

very good Normal diff but hitsound is lacking. so hitsound need supplementation


[Luxo's Hard]

00:24:568 (4) - flow is ctrl + g batter and olny head add clap

00:31:358 (3) - Ctrl + g

00:41:937 (2) - hmm. this flow vocal? i think so 00:44:147 (1,2,3,4) - this flow batter


[5eania's iNsane]

OD -1 하시는게 좋을듯요 전반적으로 맵 패턴이나 리딩이 좀 어렵다고 느끼기에 제안하는 것입니다.

00:14:463 (6,7,8) - 연타는 그닥 필요하지가 않을듯 합니다. 드럼 베이스가 들리는것도 아니고 해서

00:26:305 (3) - 흠.. 글쎄요.. 이건 Ctrl + g 하시면 좀 흐름은 좋아질 것 같네요.

00:29:305 (6,7) - 무슨 의도의 변속인지 의문을 던져봅니다.

00:29:937 (1,2,3,4,5) - 불륨이 노래에 비해서 히트사운드 소리가 너무 크다고 생각합니다. 소리를 줄이시는걸 제안합니다.

00:31:042 (2,3,4) - 3연타 말고 1/2 슬라이더나 1/2 비트스냅의 박자가 적당할듯 싶네요.

00:33:095 (4,5) - 개인적인 생각입니다만. 그냥 이런부분은 무난하게 1/1 슬라이더로 하는게 어떨까요?

00:45:410 (5) - Ctrl + g 해보셔요

01:02:621 (1,2,3,4,5,6,7) - 연타가 어색하네요

01:24:884 (1,2,3,4,5) - 패턴은 나쁘지 않지만 힛사때문에 좀 걸리네요 노멀 사운드로 통일시키는게 좋을것 같습니다.


Good Luck~
Akiyama Mizuki
fuck yeah it's dubstep! from my taiko modding queue.

Kantan
SPOILER
00:05:937 (8) - d, for keeping consistency with earlier notes.
00:26:779 (22) - k - vocal's pitch is actually higher than 00:26:147 (21) -
01:00:884 ~ 01:03:410 - This part lacks notes :<
01:14:779 (21,22) - reverse
01:28:831 (1) - Music ends at 01:33:726 - . Reduce a bit

Futsuu
SPOILER
00:18:726 (21) - k
00:52:674 (18) - d
00:55:831 (1) - K
01:00:095 (13) - d
01:05:937 (24) - K
01:17:305 (49) - ^
01:23:147 (61) - k

m1ng's Muzu <- Hey, just noticed that you became a BAT. Congratulations!
SPOILER
00:09:726 - 00:10:042 - How about adding notes following vocal? Trust me lol
00:54:095 (1) - k
01:05:779 (1) - ^
Awesome diff! Nothing much to poke at, and I love how you followed the song

Gnoc's Muzu
SPOILER
OD -1
00:04:042 - How about adding a note here? (d)
00:09:726 (1,2) - d or k
00:20:463 (50) - D
00:53:305 (5,6,7,8,9) - Too simple. Something like k dk kd would be better.
00:56:779 (7) - k
01:15:410 (95,96) - ^
01:28:674 (161) - K

Nardo's Oni
SPOILER
00:46:831 (281) - k?
00:58:516 (22,23,24,25) - ddk d is more like fitting the song
01:08:463 (94,95,96,97,98,99,100) - It seems a bit overmapped.

Actually, not bad diffs. But you should really care about the diff spread between Futsuu and Muzu, Muzu and Oni.
I mean, there isn't a big difference between Kantan and Futsuu, but, Muzu has 2.1x (That's a lot indeed.) more notes than Futsuu. And also, Nardo's Oni has 1.6x more notes than Muzu. This is kinda screwed up, I guess? There's case of unrank due to diff spread, so, you should get more diffs or at least discuss with GDers.
Good luck anyways ;)
Nardoxyribonucleic

bbj0920 wrote:

fuck yeah it's dubstep! from my taiko modding queue.

Nardo's Oni
SPOILER
00:46:831 (281) - k? Retained for pattern consistency as 00:41:779 (254,267) -
00:58:516 (22,23,24,25) - ddk d is more like fitting the song fixed
01:08:463 (94,95,96,97,98,99,100) - It seems a bit overmapped. Changed something simpler.

Good luck anyways ;)
Thanks for your mod~ :)

Update: http://puu.sh/b71UI.rar
PatZar

bbj0920 wrote:

fuck yeah it's dubstep! from my taiko modding queue.

Gnoc's Muzu
SPOILER
OD -1
00:04:042 - How about adding a note here? (d) added
00:09:726 (1,2) - d or k fixed
00:20:463 (50) - D fixed
00:53:305 (5,6,7,8,9) - Too simple. Something like k dk kd would be better.Fixed
00:56:779 (7) - k No, sorry :c
01:15:410 (95,96) - ^ (96) k
01:28:674 (161) - KFixed
Thanks for your mod ^^

Update
osu file format v13

[General]
AudioFilename: Resonant World.mp3
AudioLeadIn: 0
PreviewTime: 55828
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 16
TimelineZoom: 2.699999

[Metadata]
Title:Resonant World
TitleUnicode:Resonant World
Artist:Matsunaga Maho (from StylipS)
ArtistUnicode:松永真穂(from StylipS)
Creator:Blanc Kisaragi
Version:Gnoc's Muzukashii
Source:フェアリーフェンサーエフ
Tags:Compile Heart Fairy Fencer F StylipS xLoupGarou 5eania Kurokami ichia7x luxoDeh Xinely Nardoxyribonucleic mingmichael Genocide
BeatmapID:471748
BeatmapSetID:193326

[Difficulty]
HPDrainRate:5
CircleSize:5
OverallDifficulty:4
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fff_wp.jpg",0,100
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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96,144,79989,1,0,0:0:0:0:
96,144,80147,1,8,0:0:0:0:
96,144,80305,1,0,0:0:0:0:
96,144,80463,1,8,0:0:0:0:
96,144,80621,1,8,0:0:0:0:
96,144,80779,1,0,0:0:0:0:
96,144,81095,1,0,0:0:0:0:
96,144,81410,1,8,0:0:0:0:
96,144,81568,1,0,0:0:0:0:
96,144,81726,1,8,0:0:0:0:
96,144,81883,1,0,0:0:0:0:
96,144,82200,1,0,0:0:0:0:
96,144,82357,1,8,0:0:0:0:
96,144,82516,1,8,0:0:0:0:
96,144,82673,1,0,0:0:0:0:
96,144,82831,1,8,0:0:0:0:
96,144,82989,1,8,0:0:0:0:
96,144,83147,1,8,0:0:0:0:
96,144,83305,1,0,0:0:0:0:
96,144,83621,1,12,0:0:0:0:
96,144,83937,1,8,0:0:0:0:
96,144,84095,1,0,0:0:0:0:
96,144,84410,1,8,0:0:0:0:
96,144,84568,1,0,0:0:0:0:
96,144,84726,1,8,0:0:0:0:
96,144,84884,1,0,0:0:0:0:
96,144,85042,1,8,0:0:0:0:
96,144,85200,1,0,0:0:0:0:
96,144,85516,1,8,0:0:0:0:
96,144,85674,1,8,0:0:0:0:
96,144,85831,1,0,0:0:0:0:
96,144,86147,1,0,0:0:0:0:
96,144,86463,1,8,0:0:0:0:
96,144,86621,1,0,0:0:0:0:
96,144,86779,1,8,0:0:0:0:
96,144,86937,1,0,0:0:0:0:
96,144,87095,1,8,0:0:0:0:
96,144,87410,1,0,0:0:0:0:
96,144,87568,1,8,0:0:0:0:
96,144,87726,1,0,0:0:0:0:
96,144,88042,1,8,0:0:0:0:
96,144,88200,1,0,0:0:0:0:
96,144,88358,1,0,0:0:0:0:
96,144,88516,1,0,0:0:0:0:
96,144,88674,1,12,0:0:0:0:
256,192,88831,12,0,93726,0:0:0:0:
Topic Starter
Blanc Kisaragi
Updated
5eania

Inyuschan wrote:

5eania's iNsane:

  1. It should be Insane, not iNsane, I guess xD Denied: are you read ranking criteria? really?
  2. That beginning seems a bit overmapped for me, lol. Denied: not overmapped.
  3. 00:24:253 (5) - NC. Fixed
  4. 00:33:095 (4) - ^ Denied: why?
  5. 00:56:937 (7) - ^ ^
  6. There are some sliders which SV has a bit sudden change but you didn't add NC, consider adding it in those sliders o3o THAT IS NOT RULE. STOP IT. SERIOUSLY.

TheDizzeY wrote:

5eania's iNsane
00:00:726 (3) - Curve...maybe
00:09:963 (1) - A little bit closer to the slider
00:12:884 (1) - Curve
00:44:779 (2,3) - Seperate
00:50:147 (2) - Blanket

All denied.

PuttyoU wrote:

[5eania's iNsane]
  1. 00:17:621 (8) - place suggestion
    img

    300,244,17621,2,0,P|291:290|308:333,1,95,0|2,0:0|0:0,0:0:0:0:
  2. 01:18:410 (2,3) - I think slider is the best.
    example

    376,312,78410,2,0,L|414:280,1,47.5
All denied

HabiHolic wrote:

[5eania's iNsane]

OD -1 하시는게 좋을듯요 전반적으로 맵 패턴이나 리딩이 좀 어렵다고 느끼기에 제안하는 것입니다.Denied:일단 잘 모르겠네요. 좀 더 모딩이 들어오면 다시 생각해보겠습니다.

00:14:463 (6,7,8) - 연타는 그닥 필요하지가 않을듯 합니다. 드럼 베이스가 들리는것도 아니고 해서 Fixed

00:26:305 (3) - 흠.. 글쎄요.. 이건 Ctrl + g 하시면 좀 흐름은 좋아질 것 같네요. Denied: 일단... 스킵. 다른 패턴 생각해보겠습니다.

00:29:305 (6,7) - 무슨 의도의 변속인지 의문을 던져봅니다. Denied: 굳이 의미 부여를 할 필요는 없다고 생각합니다. Vocal 다음의 Instrument 부분이니까 별로 상관 없을 거 같기도 하네요.

00:29:937 (1,2,3,4,5) - 불륨이 노래에 비해서 히트사운드 소리가 너무 크다고 생각합니다. 소리를 줄이시는걸 제안합니다. Fixed

00:31:042 (2,3,4) - 3연타 말고 1/2 슬라이더나 1/2 비트스냅의 박자가 적당할듯 싶네요. Fixed

00:33:095 (4,5) - 개인적인 생각입니다만. 그냥 이런부분은 무난하게 1/1 슬라이더로 하는게 어떨까요? Denied: 별로 아이디어가 없고, 저는 이게 더 낫네요.

00:45:410 (5) - Ctrl + g 해보셔요 Denied: 지금 게 제 의도입니다.

01:02:621 (1,2,3,4,5,6,7) - 연타가 어색하네요 Fixed

01:24:884 (1,2,3,4,5) - 패턴은 나쁘지 않지만 힛사때문에 좀 걸리네요 노멀 사운드로 통일시키는게 좋을것 같습니다. Fixed
fixed .osu : http://nitori.in/XD0e
AxelHino
Hi~ :) From mod queue

Kantan
00:55:200 - end spinner here so that players will have more time to react to the note after it
01:28:831 (1) - i personally don't like the idea of a spinner after a note right in the ending of a song. Either it's a sole note, or a sole spinner starting from 01:28:674 . This is a pretty subjective one, so i don't mind if you leave it as it is.

Futsuu
00:15:095 (12) - change to d. repeating k k d k d three times might get boring
00:55:200 - end spinner here so that players will have more time to react to the after it.
01:01:200 (15) - change to d to differ itself from the k note before it.
01:28:831 (1) - same as kantan

m1ng's Muzukashii
00:37:989 (1) - change to k. to differ itself from the previous d k d d patterns
01:28:831 (1) - same as kantan/futsuu.

i like the stable rhythm in this diff

Gnoc's Muzukashii
00:43:674 (134) - why not a D?
00:59:621 (23,24,25,26) - change to d k d k. i feel starting a pattern with a k sounds a bit weak (at least in this part)
01:00:253 (27) - change to d and move to 01:00:253 (27) continuing from above.
01:03:884 (43,44,45,46,47,48,49,50,51,52,53,54,55) - a bit too long imo. try cutting it somewhere?
01:28:831 (1) - (same as previous diffs)

Nardo's Oni
00:45:252 (271) - delete to differentiate from previous pattern (tiny suggestion)
00:59:621 (31) - delete. having notes non-stop from 00:57:253 feels a bit lenghty imo.
01:09:726 (103) - delete. (reason same as above, but from 01:09:726 (103) )
01:28:831 (1) - (same as previous diffs)

overall nice map. the spinners in the end are just suggestions so again, it's okay to leave it as it is. good luck for rank~
ReySHeL
hi from my queue.

[Nardo's Oni]
  1. 00:24:805 - remove this note. o o o ooooo pattern is good and vocal will be follow too. same as 00:21:884 (116,117,118,119,120,121,122,123) - 00:34:200 (203,204,205,206,207,208,209,210,211,212,213) -

[Gnoc's Muzukashii]
  1. 00:09:726 (1,2) - remove finish. there is no need to emphasize.
  2. 00:55:831 - add finish. kiai start here and strong sound.
  3. 01:17:305 - add finish and 01:17:463 - remove this note. because sound ends here 01:17:305 - if you fix it, 01:16:042 - add finish plz.

[m1ng's Muzukashii]
  1. 00:20:147 - k. because sound the same as 00:19:831 -

[Futsuu]
  1. 00:09:095 - remove finish. its not strong sound here.
  2. 01:16:042 - add finish. follow the big cymbal.

[Kantan]
  1. 00:09:095 - same as Futsuu.
  2. 01:03:884 - remove. this is too hard in Kantan, please fix it.

good luck.
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