circled
Thank you for mod qoot!qoot8123 wrote:
SPOILERhi
taiko mod as ono's request
[ Kantan]
- change sv to 1.20? the highest bpm is reach to 197, it already have blur and new player will be tired to read map(seems like experience taiko player playing with Hard Rock) I gonna keep it as it is. We shouldn't be afraid about using the standard SV. It represents the songs BPM in this way the best. We should be afraid of too many notes.
- although there is a clap on 00:37:394 - but if i'm new player , it is a little hard to play due to the different rhythm with first part (00:15:249 (4,5,6) - use 3/2 pattern if remove 00:15:822 - it will be 3/1 pattern)but there is a 2/1 pattern on 00:36:630 (1,1) - so i think if you move 00:37:394 (1) - to 00:37:776 - to make 3/1 pattern as previous part Have to disagree with this as well because, at 00:30:519 (18,19) - we have already a 2/1 pattern which compensate this with the preperation of 4/1 dons. Beside that, since in general I map beatwise, it would contradict to change the patterns now too much at certain times.
[ Futsuu]
- 01:52:031 (1,2,3,4) - try to use another pattern? although there is a beat sound but it is a bit low so that i can hear this sound clearly when i playing Nwolf or Stefan suggested this, since I had something else before. So I guess I will keep it for now in this way...? Even thought I can share your opinion.
- 01:23:286 (15) - not really sure but i prefer remove this note due to this part is speeding up and 1/2 note with big note also hard on futsuu I guess you are right so: removed
[ Muzukashii]
- 01:53:250 (8) - move to 01:53:402 - ? there are beat sound on 01:53:097 - ~01:53:707 - so i think use simple pattern would be better Yeah, did something similar. You are right.
[ Oni]
- 00:24:409 - ~ 00:35:102 - try to use some SV change? to make this diff more fun to play Actually a good idea, but at the end it would probably be distorted, since it doesn't fit that well to the song anymore. x0.5 rise might be possible, but dunno... I'm not really sure about this.
- 00:54:007 (6,7,8) - i prefer use d k d here due to you use kat to follow higher pitch on 00:49:615 (1) - and 00:51:143 (1) - okay
- 01:28:884 (59) - add finish? just follow this pattern 01:26:286 (43,44,45) - keep it, since I mapped strictly to that louder deep sound.
That's all i can find~
Good Luck^^
oh god please noIrreversible wrote:
maybe add ctb and osumania too
#nightmarebecomesreality
https://soundcloud.com/maffalda2BedrockSolid wrote:
Nice map, where did you even get the song?
Everything else has been applied. Thank you!Love wrote:
SPOILERHopping in.
[Oni]
- There are unsnapped notes, check AiMod. Oh, ture.
- 00:39:113 - Add a d here? Feels a bit empty with the kick here. Considered this now for a longer time, but I guess I will just leave it since no one else said something about it. Both ways are fine.
- 00:41:786 (4) - Try removing this, it will help keep the kicks consistent. ^
- 00:48:470 - I'm very sad to see this empty, maybe add a k or even a K here just to emphasize this sound. Added.
- 00:59:545 - Add a note here? I don't see why not, k would fit. Should be fine as it is since I mapped to the clap with kat.
- 01:00:691 - Add a K here for more emphasis on the sound here. Was thinking about this before, but I guess I will just leave it as it is, so 01:01:073 (1) - doesn't lose a bit of its impact, due to high pitched kat.
Thank you for the mod, waiting for Kuron-KunChewin wrote:
Hello!Easy
- 01:04:128 (1) - It'd be cool if you reduced this slider by 1/1 so you can fill that sound in slider's tail with clap for consistency. Moreover it would be consistent with next part as well then yea, it's nicer than now. Don't forget to add a circle on 01:05:274 done
- 01:10:430 (1) - Currently unsnapped spinner's end fixed
- 01:31:778 (3) - There should be New Combo here for consistency. You set it on each new vocal stanza true, done
- 01:51:422 (1) - What about starting this spinner 1/2 later when the clap sounds start in the music? It's much better IMO done
- 02:03:250 (1) - This spinner end should be snapped on 1/4 blue tick o.o This is the same for all diffs. 1/3 works better since that sample doesn't actually follow any snapping rules, so I'm just snapping to whatever feels closer
Normal
- Beautiful
Hard
- 01:57:970 (8) - To make the clap stronger here (I thought it was missing indeed) just put the same settings of 01:56:752 (4): I mean auto-normal and removing the whistle as well cuz it sounds bad with these settings oops probably messed up. fixed
- 02:00:712 (9) - Remove clap? Sounds bad fixed
let me know :3
Thanks for modding!Chewin wrote:
Hello!Kuron's Insane
- 00:17:731 (6) - Making it not curved would flow much better honestly: https://osu.ppy.sh/ss/1964925 I really think the flow is better with a curved one I'll keep it, sorry.
- 00:33:575 (1,2,3,4) - What about adding Normal sampleset on each slider's head? It makes them emphasize much more how they need to be Okay, added.
- 01:12:722 (5) - I'd set New Combo here because of new square pattern, would make it easier to read and play Someone forgot to add the new .osu I sent, I think it's is not needed now.
- 01:38:174 (1,2) - Little jump? This anti spacing is a bit meh since the map is all jumping Increased the DS.
let me know :3