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Maffalda - pensamento tipico de esquerda caviar [Osu|Taiko]

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Mara

Blue Dragon wrote:



I guess no one has FC'd this? lol
almost did it, but then I fucked up when it started to become intense

Kuron-kun

Lust wrote:

mod as requested

[Kuron's Insane]
Wow! You've really improved. This diff is so nice, it represents the song very well, I am genuinely impressed! However distance between some notes especially later in the map cause for some confusion Thanks <3
  1. 00:33:575 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,9) - Streams like this are tricky, you have the song going fast, but you have the stream not going as fast. Since the objects are bunched up so close together, it is hard to hit accurately. Players will either be over-streaming here because of the space between the objects, or under-stream because they cannot tell apart the rhythm. Try repeating sliders mixed with a stream, that way you can capture the rhythm effectively as well as provide some nice challenge without raising it through the roof.

    If you need some help with this or for me to give an example pattern, find me on IRC Yeah, right, I found that stream really bad too but I didn't know a way to improve it, thanks!
  2. 00:41:977 (3,4,5) - The spacing here is kind of hard to read, since there wasn't much going on earlier, a player won't be expecting the pause in the music and then a jump the next. I recommend lowering the spacing between 4 and 5 the most. You can alternatively go for an anti-jump pattern for the distance between 3 and 4 and have a nice large jump for 4 and 5 Lowered the distance between then, hope it's better now.
  3. 00:47:324 (1,2,3,4,5,6) - Great play here. I thoroughly enjoyed this! Goes with the song and plays nicely, all parts of a good pattern. Thanks!
  4. 01:49:747 (5) - I'd go with a curve slider going up that flows in the the next, the one here currently kills the momentum the player has going as well as the slider shape seems a bit forced. Try something like this maybe Ok, fixed.
  5. 01:56:143 (1,2,3,4,5) - You need to be careful with the whole stop and go patterns that happen here in this part of the map. The spacing between 1 and 2 IMO is too little, so it makes the play difficult. I don't know a way to fix this ;_;
  6. 01:58:580 (1,2,3,4,5) - Same here Same as above.
Sorry for the short mod, map is pretty much clean already. Good luck!
Thanks for the awesome mod!

http://puu.sh/agHt8.osu
Topic Starter
Mismagius

Lust wrote:

mod as requested

[General]
  1. Disable the countdown in all diffs, its 2014 yo done
  2. I would lower the volume of all the spinners at the end of each diff. Also I would start them 02:03:148 - here, the beat there isn't really prominent so the spinner start can go for a nice change up nah, I think that the beat there should be "clickable"
[Easy]
  1. 00:24:409 (1,2,3,4) - I would move this pattern down a bit, so that the last object doesn't touch any life bars. Also it would look nicer if there was even space on both the top and bottom done
  2. 01:10:239 (5) - For consistency's sake, add a new combo here. You did so before the spinners 00:58:018 (1) - here and 01:51:270 (1) - here. Plus it goes with the music so it is a win win situation done
  3. 01:32:996 (1) - Maybe make this a straight slider or something similar, the curve here doesn't look well overall and seems a bit forced I don't like the idea of having both (4,1) both straight. It really looks ugly imo
  4. 01:54:011 - I'd have a circle here or move the slider back to here. The beat is too strong to miss out on, newer players will hit 01:54:316 (1) - by mistake thinking it was closer then it was New players won't have the reaction time to hit :011 right after the spinner. This gives enough reaction time for them.
[Normal]
  1. 00:33:575 (7) - NC here to signify the change in music done
  2. 00:35:198 (1) - Move the spinner a 1/4 forward so there is so space in time between the repeating slider and the spinner. This will give players time to react and spin appropriately. Also it fits well with the music so there shouldn't be any worry eh idk, it doesn't seem to make any difference in gameplayy, but done
  3. 01:20:132 (2) - I'd move this down so it isn't so tightly packed in to the upper corner nah
  4. 01:39:087 (1,2) - Blanket can be improved, use 1's approach circle to help you with this done
[Hard]
Good hard diff, pretty clean.
01:51:575 (2,3,4,5,6,7) - I did a pattern like this in my disasterpeace map and got a lot of shit about it from pretty much all the modders, so just be aware about that i'm pretty sure it's readable/easy enough

[Gangsta]
My level of play isn't quite there yet to be able to mod this effectively, sorry
  1. 00:12:194 (1,2,3) - Because of the high AR and OD, this triangle is hard to hit effectively because of the close spacing. I would make more room with these if possible huh, doesn't seem hard to me
  2. 00:21:360 (1,2,3,4) - I told kuron this in his diff, be careful with stop and go patterns like this. Since this is a slower part, it is harder to read all the notes distance the approach circles and rhythm itself help here
Sorry for the short mod, map is pretty much clean already. Good luck!
Thank you for the great mod :D
Kaguya Hourain
Let's go!

[General]
BPMs are ok.


[Easy]
Everything I found is too miniscule to point out..


[Normal]
Interesting CS4 Normal.
00:33:575 (1) - Idk. 1/2 slider spam fits Normal more methinks.
00:58:018 (1) - Add circle on white tick and start spinner at red tick.
01:07:184 (1,2) - You could blanket these.
01:32:996 (1) - Not sure about the slowdown really.


[Hard]
00:33:575 (1,2,3,4,1) - This is inconsistent rhythm-wise with Normal. I'd just add the rest of the empty space.
01:37:564 (4,6) - You could try blanket there. It might look ugly though.
01:39:696 (3,4) - Blanket can be improved here.
01:51:575 (2,3,4,5,6,7) - Maybe this is too hard. Lower spacing would be ideal.


[Kuron's Insane]
AR -something decimal
OD +something decimal
00:52:671 (2,3) - Try a blanket there.


[Gangsta]
00:13:721 (4) - Such a pretty slider shame that you don't blanket something in it :3
01:35:889 (3,5) - Blanket can be bettered here.
01:47:311 (6,11) - Stack 100%


Ok, I am not modding your maps ever again! It's useless!
Kuron-kun

Kaguya Hourain wrote:

Let's go!

[Kuron's Insane]
AR -something decimal Why? Ar9 fits pretty well imo ):
OD +something decimal Why not
00:52:671 (2,3) - Try a blanket there. Ok!


Ok, I am not modding your maps ever again! It's useless!
thanks for modding Kaguya!

http://puu.sh/akUaR.osu
Topic Starter
Mismagius

Kaguya Hourain wrote:

Let's go!

[General]
BPMs are ok.


[Easy]
Everything I found is too miniscule to point out..


[Normal]
Interesting CS4 Normal.
00:33:575 (1) - Idk. 1/2 slider spam fits Normal more methinks. nah
00:58:018 (1) - Add circle on white tick and start spinner at red tick. done
01:07:184 (1,2) - You could blanket these. nah, already explained in another mod why not
01:32:996 (1) - Not sure about the slowdown really. why not, fits the song


[Hard]
00:33:575 (1,2,3,4,1) - This is inconsistent rhythm-wise with Normal. I'd just add the rest of the empty space. ehhh, it doesn't really work that way
01:37:564 (4,6) - You could try blanket there. It might look ugly though. again, didn't want to
01:39:696 (3,4) - Blanket can be improved here. not intentional tho
01:51:575 (2,3,4,5,6,7) - Maybe this is too hard. Lower spacing would be ideal. would make it ugly though


[Gangsta]
00:13:721 (4) - Such a pretty slider shame that you don't blanket something in it :3 nah
01:35:889 (3,5) - Blanket can be bettered here. done
01:47:311 (6,11) - Stack 100% done

Ok, I am not modding your maps ever again! It's useless!
thanks for the mod!
Ringating
quickie bg mod:

I made a 16:9 version of your bg from the original image and filtered out the noise, then resized it to 1366x768. Here you go:
no kudosu
Topic Starter
Mismagius

Ringating wrote:

quickie bg mod:

I made a 16:9 version of your bg from the original image and filtered out the noise, then resized it to 1366x768. Here you go:
no kudosu
thanks, done!
Irreversible
[General]

pibleb pibleb WAHHHHHHHHHH

check aimod

The KIAI-times make less sense to me. Let me suggest you something.

00:36:630 - Flash only (maybe kiai time if you really want 00:47:324 - but toggle kiai out for this part for sure!)
00:48:852 - Flash only (maybe kiai until 00:49:997 - , to support this WHAWHAHWHAHW)
01:01:073 - Flash only (because really, why is the kiai here)
01:34:214 - kiai time until 01:52:488 -
01:53:707 - kiai time until 02:03:148 -

fixed timing points for EXTRA
12194,381.922342457034,4,3,0,20,1,0
24409,381.922342457034,4,2,0,60,1,0
36630,-100,4,2,0,60,0,1
47324,-100,4,2,0,60,0,0
48470,-100,4,2,0,60,0,0
48852,-100,4,2,0,60,0,1
49997,-100,4,2,0,60,0,0
59736,-66.6666666666667,4,2,0,60,0,0
61073,-100,4,2,0,60,0,1
61169,-100,4,2,0,60,0,0
73285,379.746835443038,4,2,0,60,1,0
74803,369.230769230769,4,2,0,60,1,0
76274,359.281437125748,4,2,0,60,1,0
77721,350.877192982456,4,2,0,60,1,0
79104,342.857142857143,4,2,0,60,1,0
80475,335.195530726257,4,2,0,60,1,0
81815,327.868852459016,4,2,0,60,1,0
83126,320.855614973262,4,2,0,60,1,0
84409,314.13612565445,4,2,0,60,1,0
85665,310.880829015544,4,2,0,60,1,0
86905,304.568527918782,4,2,0,60,1,0
92996,-200,4,2,0,60,0,0
93072,-200,4,2,0,10,0,0
94214,-100,4,2,0,60,0,0
94214,-100,4,2,0,60,0,1
112488,-66.6666666666667,4,2,0,60,0,0
113707,-100,4,2,0,60,0,0
113707,-100,4,2,0,60,0,1
123148,-100,4,2,0,60,0,0
You can also just check it here, lol


[Easy]

I can't say the easy is bad, but I think you've missed the transitions really often. It's not a big deal, but it still would look a little bit neater if you fix it.
00:30:519 (1,2) - If you go up with the slider, and then the next one is suddenly lower than the previous one, the transition is pretty broken. I mean okay.. it's easy, nobody will really care, but it still looks neater in my eyes. http://puu.sh/awbRc.png
01:19:104 (1) - Would be better if it's a bit lower, well it looks pretty clustered then.
01:24:409 (1) - I'd move it a bit down, so you have consistency with the previous slider (somehow like http://puu.sh/awc48.png)
01:25:665 (2) - Well, that's personal but this slider looks just random, it doesn't compliment the stuff before at all.. maybe i'd just go with a regular slider. (01:04:128 (1) - same with this one, i mean, the voice here isn't that outstanding in comparison to the rest, is it)
01:57:057 (2,3,4) - Clustered again. Try to get http://puu.sh/awcdL.png something like this to avoid it.
02:03:250 (1) - not sure if unsnapped?

Sometimes a bit too untidy for my taste. Would appreciate it, if you could rearrange some stuff slightly, according to the things above.

[Normal]

Increase CS by 0.5 to support the spread.

00:47:324 (1,2,3) - Quite unfair for a normal. I mean yes, it's well mapped to the rhythm. But since it's a more difficult rhythm than before, I don't see a reason why making it even harder with the spacing. Please snap them just like you'd space 1/2 before.
01:14:987 (3,4,5,6) - Slight transition fail. You'd follow the flow better if you rotated this combo a bit. (maybe like -8°)
01:41:524 (1) - Oh, that even confused me in the editor; Could you please do this rhythm? http://puu.sh/awcIk.png It follow the dominant claps more, and so it's easier to guess what rhythm it will be.
01:44:722 - Same here actually. Move it 1/2 back, the rhythm will be way easier to play.
01:52:488 (1,2,3) - Same. but the music here isn't even as outstanding as before.
EDIT (after modding the hard diff): The jumps might be fine, for spread reasons, although I still prefer them having deleted, since it will probably just frustate normal players, who can't play that yet)

Nice normal. Way better than the Easy for some reason.

[Hard]

00:22:887 (4) - Isn't the normal case that you finish off a combo with a slight jump? At least that's how I'd do it. Try 195 119, feel free to leave it.
00:47:706 (2) - CTRL + G 00:48:088 (3) - CTRL + G too, the flow will improve; and I even think the jump from 3 -> 4 is pretty neat to play!
01:11:576 (1) - Not sure, but isn't the spinning sound starting earlier? Maybel ike 1/2?

Cool Hard, I like how you've used the jumps - they play really intuitive.

[Kuron's Insane]

Testplay: Plays good mostly, sometimes I feel like the antijumps are not really natural to play.

00:26:700 (2) - move to 274 51 to follow the last slider even better, to spuport the flow.
00:28:801 (4) - I'd say the flow could be improved as well here, since this tight-angled pattern plays a bit awkward to me. I'd prefer 476 297, but you can decide.
00:28:992 (1) - Something like this could look a bit more interesting on your map: http://puu.sh/awdBS.png
00:33:575 (5) - You missed the NC.
00:32:811 (3) - I guess the jump relation would be a bit more natural if you moved this a bit further down.
00:34:338 (3) - Remove NC.
00:33:575 (1,2,3,4) - Please shift them a bit more together, because that big jump is kind of harder to do than the stream in Extra.
00:48:470 (7) - Pretty bad flow. To show you: http://puu.sh/awdRc.png The green line would support a better flow, which means you have to make a slider like that: http://puu.sh/awdTV.png
00:48:852 (1,2,3,4,5) - Increase the spacing to the last slider a bit.
00:51:907 (1) - If you'd rotate this by about -5°, selection centred, the flow would get smoother.
01:02:792 (4) - I don't understand why some people keep doing this, it looks more confusing than anything else, really, just stack them please.
01:04:128 (1) - The flow would be supported again by moving this a bit to the right.
01:05:847 (4) - ^
01:11:958 (4) - rearrange your NC a bit please, its messed up and not consistent at all, i just realised.
01:23:126 - I'd really prefer it if you made this circle clicakble, since it's a quite important indicator for the "new" part.
01:47:311 (5) - Rotate it again like above, to smoothe the flow a bit.
01:53:707 (1,2,3,4,5,1) - Okay, if you don't want to fix the "stacks" from above, please at least fix those. They just look like 1/4, or something like this, and it makes me rage. It doesn't even look stacked or anything
01:36:194 (3,4,1) - I feel like the flow is pretty broken here.. it needs a bit of rearrangement, I hope you can do something about it.
01:49:443 (3,4) - 3 is REALLY hidden. Please put it somewhere else, I keep aiming to 4 first, and that's not something really fun.
02:01:016 (1,2,3,4,5,1,2,3,4,1) - Kind of too big spacing imo, and the anti jumps make it worse actually.

I enjoyed it, but please work a bit on your flow. And some antijumps.
EDIT: oh and check your NC, I'll take a closer look at them in my re-check

[Gangster]

00:45:796 (1) - .. how is that slider explained? Well, not that I need an explanation but.. I prefer using sliders like these for rather outstanding parts.
01:10:239 (1) - Improve the curve a bit?
01:54:620 (4) - I'd move this a bit higher, to indicate the antijump better. At least, that works better for me. Feel free to decide yourself.
01:57:361 (2) - :/ Could you entirely stack it? I can't reason it, but I suppose it plays better.

Awesome.

I am thinking of bubbling this, but I'd like to see some changes, especially on Easy and Kuron's Insane. Call me.
Kuron-kun

Irreversible wrote:

[Kuron's Insane]

Testplay: Plays good mostly, sometimes I feel like the antijumps are not really natural to play.

00:26:700 (2) - move to 274 51 to follow the last slider even better, to spuport the flow. Done.
00:28:801 (4) - I'd say the flow could be improved as well here, since this tight-angled pattern plays a bit awkward to me. I'd prefer 476 297, but you can decide. Hmm... Idk but I think I'll change.
00:28:992 (1) - Something like this could look a bit more interesting on your map: http://puu.sh/awdBS.png Done.
00:33:575 (5) - You missed the NC. Yeah, I did a remake on this part and forgot to add NC, thanks.
00:32:811 (3) - I guess the jump relation would be a bit more natural if you moved this a bit further down. I think it's better now.
00:34:338 (3) - Remove NC. Ok.
00:33:575 (1,2,3,4) - Please shift them a bit more together, because that big jump is kind of harder to do than the stream in Extra. Ok.
00:48:470 (7) - Pretty bad flow. To show you: http://puu.sh/awdRc.png The green line would support a better flow, which means you have to make a slider like that: http://puu.sh/awdTV.png Hope it's better now.
00:48:852 (1,2,3,4,5) - Increase the spacing to the last slider a bit. Done.
00:51:907 (1) - If you'd rotate this by about -5°, selection centred, the flow would get smoother. Done.
01:02:792 (4) - I don't understand why some people keep doing this, it looks more confusing than anything else, really, just stack them please. I don't think they confuse, but ok, I can change them.
01:04:128 (1) - The flow would be supported again by moving this a bit to the right. Done.
01:05:847 (4) - ^ Ok.
01:11:958 (4) - rearrange your NC a bit please, its messed up and not consistent at all, i just realised. I think it's better now.
01:23:126 - I'd really prefer it if you made this circle clicakble, since it's a quite important indicator for the "new" part. Done.
01:47:311 (5) - Rotate it again like above, to smoothe the flow a bit. Done.
01:53:707 (1,2,3,4,5,1) - Okay, if you don't want to fix the "stacks" from above, please at least fix those. They just look like 1/4, or something like this, and it makes me rage. It doesn't even look stacked or anything Hmm..
01:36:194 (3,4,1) - I feel like the flow is pretty broken here.. it needs a bit of rearrangement, I hope you can do something about it. Better now, I guess.
01:49:443 (3,4) - 3 is REALLY hidden. Please put it somewhere else, I keep aiming to 4 first, and that's not something really fun. Better now.
02:01:016 (1,2,3,4,5,1,2,3,4,1) - Kind of too big spacing imo, and the anti jumps make it worse actually. Changed.

I enjoyed it, but please work a bit on your flow. And some antijumps.
EDIT: oh and check your NC, I'll take a closer look at them in my re-check I can't really see what is wrong with the NCs (?). They're all consistent in my point of view, if you explain me later I can change it.

I am thinking of bubbling this, but I'd like to see some changes, especially on Easy and Kuron's Insane. Call me.
Thanks for modding.

http://puu.sh/awjBv.osu

http://puu.sh/awmuz.osu
OnosakiHito
Any interest into taiko difficulties, Blue Dragon?
Though, I might be late when reading Irreversible's post.
Topic Starter
Mismagius

OnosakiHito wrote:

Any interest into taiko difficulties, Blue Dragon?
Though, I might be late when reading Irreversible's post.
if you want, sure, but I don't know how it'd work for this map o.o
OnosakiHito
Ah, cool! Thanks for your generosity!

http://puu.sh/axsV6/de1bc6de1c.7z

Yes, I mapped Kantan, Futsuu, Muzukashii, Oni; the whole set. Felt like doing it since in this way, both game modes have a full spread. Song also deserves it...?
Anyway, I will ask for mods now.
Aurele
The God of Taiko has spoken.


I love your map, BD♥
Stefan
mfw I randomly picked this map one night in a MP room. Gonna help Ono a bit out \o

[Kantan]
00:41:977 (1,2) - Ich würde entweder (1) entfernen (um einen leichteren Spiefluss folgen zu können) oder (2) (um den vorherigen Rhythmus zu folgen).
00:57:445 (2) - Ich bin mir persönlich nicht sicher, ob die 1/2 Note wirklich notwendig wäre. :o
01:06:420 (12) - Ein k sollte machbar sein um Wechselübergänge zu üben.
01:38:630 (6) - Gleiches wie bei 00:57:445 (2).

[Futsuu]
00:42:168 (2,3) - Ich würde persönlich sagen, dass du (2) entfernst, damit du (3) zu K machst. Wegen der Stimme UND dem harten Beat da würde das recht gut zum Flow passen.
00:54:389 (3,4) - ^
01:23:767 (17,18,19) - Vom Flow würde es besser passen indem du (18) entfernst du die beiden anderen hier auch zu D machst.
01:38:478 (14) - Mir ist da so eine Idee während des Spielens eingefallen: Wie wäre es, wenn du den Circle nach 01:38:783 verschiebst, damit du hier kk kkkk als Rhythmus hast. Es scheint nicht zu schwer zu sein imo und lässt sich prima spielen.
01:43:351 (28) - ^
01:53:402 - Warum hast du diese Zeit ausgelassen? Ich würde imo meinen, dass es für den Spieler passender ist sich daran zu orientieren "dd ... dd ... dd" zu drücken als "dd ... dd ... d ..."
01:55:229 (2,3) - (2) entfernen und (3) als K machen damit der Wechsel einfacher fällt und 01:55:534 - besser betont wird.
02:00:102 (2,3) - ^

[Muzukashii]
00:42:359 - k hier um die Stimme(n) hier zu betonen?
00:54:580 - ^
01:43:656 - ^ um den Beat zu betonen.

[Oni]
01:51:879 - Es fühlt sich imo einfach danach an, k dazu zu tappen.
01:52:488 - ^
Nwolf
k wuff :3

[Kantan]

HP --> 4 (OD --> 3.5), vor allem wenn du 1/2 Zeugs behälst. Es darf wenigstens ein bisschen freundlicher sein

00:57:254 (1,2,3) - Wie du ja schon im Chat erklärt hast (was aber auch irgendwie offensichtlicht ist), ist eine Steigerung zu dem Triplet hier. Und ich finde, dass ist zu viel für Kantan, vor allem weil das set kaum schwerer wird als das lol. Also, hier ein Vorschlag: VERNICHTE (2) und mach (3) zu einem großen Kat, das ist auch eine Steigerung! Außerdem hattest du schon vorher 1/1 K D :3
01:02:983 (7) - Würde ich auch 01:03:365 - hierher bewegen und zu einem Kat machen, überlässt dann Futsuu die Einführung der 1/2 doublets
01:06:038 (11) - ded
01:09:093 (16) - Dasselbe wie 7
01:37:564 (4) - Nicht eher kat wie beim letzten?
01:42:437 (4) - ^
01:38:630 (6) - Das ist 197 BPM .-. Wenn du hier was anderes machen willst, vielleicht klappt es ja 01:38:478 (5) - zum Kat zu machen
01:43:351 (5,6) - ^
die zwei Sachen wiederholen sich eh
01:51:879 - 01:52:488 - 01:53:097 - Die doublets weg, find ich auch zu schnell. Versuch mal kats an den Stellen
01:54:316 (1) - Versteh ja was du erreichen willst...
01:56:752 (1) - ^
01:57:361 (1,2,3) - Und gegen dieses Triplet hab ich eigentlich nichts, finde jetzt ist es passender. Und vor allem am Ende der map.

[Futsuu]

00:42:168 (2) - Stimme bei dieser Note Stefan zu, weg damit, denn...
00:45:223 - 00:45:414 - ...warum ist hier kein triplet? : D (müsstest dann logischerweise den finisher weg machen)
01:23:767 (17,18) - Finde das ist zu viel...
01:36:194 (7,8) - Ja da ist so ein synthi und ne bass drum hier... Trotzdem, wie wärs wenn 7 verschwindet und 8 zu einem Don wird? k k k d k k k und so. Würde dem Pitch gut entsprechen und ist trotzdem schon eine Steigerung von Kantan
01:41:067 (21,22) - ^
01:53:554 - Vielleicht don hier und die nächste zum normalen don statt finisher?
OnosakiHito

Stefan wrote:

SPOILER
mfw I randomly picked this map one night in a MP room. Gonna help Ono a bit out \o

[Kantan]
00:41:977 (1,2) - Ich würde entweder (1) entfernen (um einen leichteren Spiefluss folgen zu können) oder (2) (um den vorherigen Rhythmus zu folgen). Hm, weiß noch nicht. Ich lasse es erst Mal so.
00:57:445 (2) - Ich bin mir persönlich nicht sicher, ob die 1/2 Note wirklich notwendig wäre. :o Na gut. Nwolf sagte es auch, also lass ich es dann mal.
01:06:420 (12) - Ein k sollte machbar sein um Wechselübergänge zu üben. Ich lasse es lieber so. Der pattern ist bissen tricky wegen den 1/2, deswegen macht ein kat die Sache nur noch schwieriger.
01:38:630 (6) - Gleiches wie bei 00:57:445 (2). Hier lasse ich die Noten wie sie sind. Spread technisch ist es wichtig und auch haben wir 4/1 breaks.

[Futsuu]
00:42:168 (2,3) - Ich würde persönlich sagen, dass du (2) entfernst, damit du (3) zu K machst. Wegen der Stimme UND dem harten Beat da würde das recht gut zum Flow passen. Ja, das klingt gut.
00:54:389 (3,4) - ^ ^
01:23:767 (17,18,19) - Vom Flow würde es besser passen indem du (18) entfernst du die beiden anderen hier auch zu D machst. So in der Art geändert.
01:38:478 (14) - Mir ist da so eine Idee während des Spielens eingefallen: Wie wäre es, wenn du den Circle nach 01:38:783 verschiebst, damit du hier kk kkkk als Rhythmus hast. Es scheint nicht zu schwer zu sein imo und lässt sich prima spielen. Hm, bin mir immer noch nicht ganz sicher, aber scheint gut zu sein. Habe es erst mal so geändert.
01:43:351 (28) - ^ ^
01:53:402 - Warum hast du diese Zeit ausgelassen? Ich würde imo meinen, dass es für den Spieler passender ist sich daran zu orientieren "dd ... dd ... dd" zu drücken als "dd ... dd ... d ..." Ich habe diesen einfach gelöscht wie in der Kantan. Hast damit Recht, werde aber die einfachere Variante nehmen.
01:55:229 (2,3) - (2) entfernen und (3) als K machen damit der Wechsel einfacher fällt und 01:55:534 - besser betont wird. Oh shiat, das ist eine gute Idee.
02:00:102 (2,3) - ^ ^

[Muzukashii]
00:42:359 - k hier um die Stimme(n) hier zu betonen?
00:54:580 - ^
01:43:656 - ^ um den Beat zu betonen.

Nichts angenommen. Ich habe diese Stellen bewusst frei gelassen.

[Oni]
01:51:879 - Es fühlt sich imo einfach danach an, k dazu zu tappen.
01:52:488 - ^

Auch hier. Kann mir gut vorstellen das dem so ist, aber ich will lieber hier Freiraum haben. Eventuell mache ich es später doch noch.

Nwolf wrote:

SPOILER
k wuff :3

[Kantan]

HP --> 4 (OD --> 3.5), vor allem wenn du 1/2 Zeugs behälst. Es darf wenigstens ein bisschen freundlicher sein

00:57:254 (1,2,3) - Wie du ja schon im Chat erklärt hast (was aber auch irgendwie offensichtlicht ist), ist eine Steigerung zu dem Triplet hier. Und ich finde, dass ist zu viel für Kantan, vor allem weil das set kaum schwerer wird als das lol. Also, hier ein Vorschlag: VERNICHTE (2) und mach (3) zu einem großen Kat, das ist auch eine Steigerung! Außerdem hattest du schon vorher 1/1 K D :3 Ich nehme es an weil es gut klingt.
01:02:983 (7) - Würde ich auch 01:03:365 - hierher bewegen und zu einem Kat machen, überlässt dann Futsuu die Einführung der 1/2 doublets Lass mich darüber überlegen. Ist nicht wirlkich Nötig meiner Meinung nach, ist aber auhc nicht schlecht. Jedoch haben alle diffs dieses Muster.
01:06:038 (11) - ded ^
01:09:093 (16) - Dasselbe wie 7 ^
01:37:564 (4) - Nicht eher kat wie beim letzten? Okay weil...
01:42:437 (4) - ^ ...
01:38:630 (6) - Das ist 197 BPM .-. Wenn du hier was anderes machen willst, vielleicht klappt es ja 01:38:478 (5) - zum Kat zu machen ... das sehr gut klingt und dadurch das pattern vereinfacht. Toll!
01:43:351 (5,6) - ^ ^
die zwei Sachen wiederholen sich eh
01:51:879 - 01:52:488 - 01:53:097 - Die doublets weg, find ich auch zu schnell. Versuch mal kats an den Stellen Ich mach's mal für's erste so.
01:54:316 (1) - Versteh ja was du erreichen willst... Ich habe jeden zweitn doublet weg gemacht. Aber nicht alle. Ist ein guter übergang zu Futsuu und passt eigentlich ziemlich gut.
01:56:752 (1) - ^ ^
01:57:361 (1,2,3) - Und gegen dieses Triplet hab ich eigentlich nichts, finde jetzt ist es passender. Und vor allem am Ende der map.

[Futsuu]

00:42:168 (2) - Stimme bei dieser Note Stefan zu, weg damit, denn... Ist weg. Habe gemacht was Stefan sagte.
00:45:223 - 00:45:414 - ...warum ist hier kein triplet? : D (müsstest dann logischerweise den finisher weg machen)
01:23:767 (17,18) - Finde das ist zu viel... Jo. Entfernt. Ist spread technisch nun auch besser.
01:36:194 (7,8) - Ja da ist so ein synthi und ne bass drum hier... Trotzdem, wie wärs wenn 7 verschwindet und 8 zu einem Don wird? k k k d k k k und so. Würde dem Pitch gut entsprechen und ist trotzdem schon eine Steigerung von Kantan Keine schlechte Idee. Muss aber darüber nachdenken.
01:41:067 (21,22) - ^ ^
01:53:554 - Vielleicht don hier und die nächste zum normalen don statt finisher? Habs einfach weg gemacht, grund steht bei Stefan.
Oh, you guys gave some really good suggestions. About some I wasn't sure yet, so I will think about it a bit longer. Yet, even these were not bad.
Thank you really much! Helped me a lot. I like good modding.

Download: http://puu.sh/azqoq/8bce86a74b.7z
(@BD: Might want to add my name into Tags)
Topic Starter
Mismagius

Irreversible wrote:

[General]

pibleb pibleb WAHHHHHHHHHH

check aimod

The KIAI-times make less sense to me. Let me suggest you something.

00:36:630 - Flash only (maybe kiai time if you really want 00:47:324 - but toggle kiai out for this part for sure!)
00:48:852 - Flash only (maybe kiai until 00:49:997 - , to support this WHAWHAHWHAHW)
01:01:073 - Flash only (because really, why is the kiai here)
01:34:214 - kiai time until 01:52:488 -
01:53:707 - kiai time until 02:03:148 -

I explained already that I wouldn't like to use flashes, and I'm alright with the current kiai times :c

fixed timing points for EXTRA
12194,381.922342457034,4,3,0,20,1,0
24409,381.922342457034,4,2,0,60,1,0
36630,-100,4,2,0,60,0,1
47324,-100,4,2,0,60,0,0
48470,-100,4,2,0,60,0,0
48852,-100,4,2,0,60,0,1
49997,-100,4,2,0,60,0,0
59736,-66.6666666666667,4,2,0,60,0,0
61073,-100,4,2,0,60,0,1
61169,-100,4,2,0,60,0,0
73285,379.746835443038,4,2,0,60,1,0
74803,369.230769230769,4,2,0,60,1,0
76274,359.281437125748,4,2,0,60,1,0
77721,350.877192982456,4,2,0,60,1,0
79104,342.857142857143,4,2,0,60,1,0
80475,335.195530726257,4,2,0,60,1,0
81815,327.868852459016,4,2,0,60,1,0
83126,320.855614973262,4,2,0,60,1,0
84409,314.13612565445,4,2,0,60,1,0
85665,310.880829015544,4,2,0,60,1,0
86905,304.568527918782,4,2,0,60,1,0
92996,-200,4,2,0,60,0,0
93072,-200,4,2,0,10,0,0
94214,-100,4,2,0,60,0,0
94214,-100,4,2,0,60,0,1
112488,-66.6666666666667,4,2,0,60,0,0
113707,-100,4,2,0,60,0,0
113707,-100,4,2,0,60,0,1
123148,-100,4,2,0,60,0,0
You can also just check it here, lol


[Easy]

I can't say the easy is bad, but I think you've missed the transitions really often. It's not a big deal, but it still would look a little bit neater if you fix it.
00:30:519 (1,2) - If you go up with the slider, and then the next one is suddenly lower than the previous one, the transition is pretty broken. I mean okay.. it's easy, nobody will really care, but it still looks neater in my eyes. http://puu.sh/awbRc.png done
01:19:104 (1) - Would be better if it's a bit lower, well it looks pretty clustered then. I tried to avoid an overlap as much as possible, but w/e done
01:24:409 (1) - I'd move it a bit down, so you have consistency with the previous slider (somehow like http://puu.sh/awc48.png) done, also fixes flow with the next slider
01:25:665 (2) - Well, that's personal but this slider looks just random, it doesn't compliment the stuff before at all.. maybe i'd just go with a regular slider. (01:04:128 (1) - same with this one, i mean, the voice here isn't that outstanding in comparison to the rest, is it) idk, i have no problems with them
01:57:057 (2,3,4) - Clustered again. Try to get http://puu.sh/awcdL.png something like this to avoid it. done what i could
02:03:250 (1) - not sure if unsnapped? 1/3

Sometimes a bit too untidy for my taste. Would appreciate it, if you could rearrange some stuff slightly, according to the things above.

[Normal]

Increase CS by 0.5 to support the spread. based decimal settings

00:47:324 (1,2,3) - Quite unfair for a normal. I mean yes, it's well mapped to the rhythm. But since it's a more difficult rhythm than before, I don't see a reason why making it even harder with the spacing. Please snap them just like you'd space 1/2 before. I think that it's harder using normal spacing because I haven't been using many 1/2 sliders in the map, so new players might mistake the rhythm because of it. Using 1/2 spacing as it has been happening in the same section will make things clearer.
01:14:987 (3,4,5,6) - Slight transition fail. You'd follow the flow better if you rotated this combo a bit. (maybe like -8°) done
01:41:524 (1) - Oh, that even confused me in the editor; Could you please do this rhythm? http://puu.sh/awcIk.png It follow the dominant claps more, and so it's easier to guess what rhythm it will be. rearranged as I could
01:44:722 - Same here actually. Move it 1/2 back, the rhythm will be way easier to play. fixed in another way
01:52:488 (1,2,3) - Same. but the music here isn't even as outstanding as before. IMO it is actually outstanding, and as you can see in the other diffs, it follows a spread.
EDIT (after modding the hard diff): The jumps might be fine, for spread reasons, although I still prefer them having deleted, since it will probably just frustate normal players, who can't play that yet)

Nice normal. Way better than the Easy for some reason.

[Hard]

00:22:887 (4) - Isn't the normal case that you finish off a combo with a slight jump? At least that's how I'd do it. Try 195 119, feel free to leave it. sure, why not
00:47:706 (2) - CTRL + G 00:48:088 (3) - CTRL + G too, the flow will improve; and I even think the jump from 3 -> 4 is pretty neat to play! idk, I found it a bit confusing and anti-flow-ish, I prefer the way it is right now
01:11:576 (1) - Not sure, but isn't the spinning sound starting earlier? Maybel ike 1/2? done

Cool Hard, I like how you've used the jumps - they play really intuitive.

[Gangster]

00:45:796 (1) - .. how is that slider explained? Well, not that I need an explanation but.. I prefer using sliders like these for rather outstanding parts. made it a bit less outstanding
01:10:239 (1) - Improve the curve a bit? man i forgot how2bezier, fixed
01:54:620 (4) - I'd move this a bit higher, to indicate the antijump better. At least, that works better for me. Feel free to decide yourself. idk, I find it really readable. Also, moving it kinda breaks my pattern
01:57:361 (2) - :/ Could you entirely stack it? I can't reason it, but I suppose it plays better. I find it barely readable when it's stacked like that lol

Awesome.

I am thinking of bubbling this, but I'd like to see some changes, especially on Easy and Kuron's Insane. Call me.


Thanks for the mod!
Natteke
this is so sick man

Irreversible
circled
Topic Starter
Mismagius
sankyu ✿♬゚+.(。◡‿◡)♪.+゚♬✿。
Pappy
Go! 1/2 is done >w <
Mirtrax
KKKKKKKK A não vei, só br que consegue essas proeza mano na moral kkkkkkkk
qoot8123
hi :)
taiko mod as ono's request

[ Kantan]

  1. change sv to 1.20? the highest bpm is reach to 197, it already have blur and new player will be tired to read map(seems like experience taiko player playing with Hard Rock)
  2. although there is a clap on 00:37:394 - but if i'm new player , it is a little hard to play due to the different rhythm with first part (00:15:249 (4,5,6) - use 3/2 pattern if remove 00:15:822 - it will be 3/1 pattern)but there is a 2/1 pattern on 00:36:630 (1,1) - so i think if you move 00:37:394 (1) - to 00:37:776 - to make 3/1 pattern as previous part
  3. 00:40:449 (1) - ^
  4. 00:43:505 (1) - ^
  5. 00:46:560 (1) - ^

[ Futsuu]

  1. 01:52:031 (1,2,3,4) - try to use another pattern? although there is a beat sound but it is a bit low so that i can hear this sound clearly when i playing
  2. 01:23:286 (15) - not really sure but i prefer remove this note due to this part is speeding up and 1/2 note with big note also hard on futsuu

[ Muzukashii]

  1. 01:53:250 (8) - move to 01:53:402 - ? there are beat sound on 01:53:097 - ~01:53:707 - so i think use simple pattern would be better

[ Oni]

  1. 00:24:409 - ~ 00:35:102 - try to use some SV change? to make this diff more fun to play
  2. 00:54:007 (6,7,8) - i prefer use d k d here due to you use kat to follow higher pitch on 00:49:615 (1) - and 00:51:143 (1) -
  3. 01:28:884 (59) - add finish? just follow this pattern 01:26:286 (43,44,45) -

That's all i can find~
Good Luck^^
OnosakiHito

qoot8123 wrote:

SPOILER
hi :)
taiko mod as ono's request

[ Kantan]

  1. change sv to 1.20? the highest bpm is reach to 197, it already have blur and new player will be tired to read map(seems like experience taiko player playing with Hard Rock) I gonna keep it as it is. We shouldn't be afraid about using the standard SV. It represents the songs BPM in this way the best. We should be afraid of too many notes.
  2. although there is a clap on 00:37:394 - but if i'm new player , it is a little hard to play due to the different rhythm with first part (00:15:249 (4,5,6) - use 3/2 pattern if remove 00:15:822 - it will be 3/1 pattern)but there is a 2/1 pattern on 00:36:630 (1,1) - so i think if you move 00:37:394 (1) - to 00:37:776 - to make 3/1 pattern as previous part Have to disagree with this as well because, at 00:30:519 (18,19) - we have already a 2/1 pattern which compensate this with the preperation of 4/1 dons. Beside that, since in general I map beatwise, it would contradict to change the patterns now too much at certain times.

[ Futsuu]

  1. 01:52:031 (1,2,3,4) - try to use another pattern? although there is a beat sound but it is a bit low so that i can hear this sound clearly when i playing Nwolf or Stefan suggested this, since I had something else before. So I guess I will keep it for now in this way...? Even thought I can share your opinion.
  2. 01:23:286 (15) - not really sure but i prefer remove this note due to this part is speeding up and 1/2 note with big note also hard on futsuu I guess you are right so: removed

[ Muzukashii]

  1. 01:53:250 (8) - move to 01:53:402 - ? there are beat sound on 01:53:097 - ~01:53:707 - so i think use simple pattern would be better Yeah, did something similar. You are right.

[ Oni]

  1. 00:24:409 - ~ 00:35:102 - try to use some SV change? to make this diff more fun to play Actually a good idea, but at the end it would probably be distorted, since it doesn't fit that well to the song anymore. x0.5 rise might be possible, but dunno... I'm not really sure about this.
  2. 00:54:007 (6,7,8) - i prefer use d k d here due to you use kat to follow higher pitch on 00:49:615 (1) - and 00:51:143 (1) - okay
  3. 01:28:884 (59) - add finish? just follow this pattern 01:26:286 (43,44,45) - keep it, since I mapped strictly to that louder deep sound.

That's all i can find~
Good Luck^^
Thank you for mod qoot!

Also, omited first bar in taiko at 01:17:721

Download: http://puu.sh/aHdhZ/8dd34f4329.7z
MouseEasy
as mina do piruuuu
Topic Starter
Mismagius
!where taikobats
Oracle
I keep playing this from day to day.
So much fun. Nice map!
ericquim
*-* Nice Map Man Rank It
Bedrock
Nice map, where did you even get the song?
Irreversible
maybe add ctb and osumania too
#nightmarebecomesreality
Tarrasky
Mt fera a musica, mc nego bam is the embodiment of good Brazilian culture and art music
Topic Starter
Mismagius

Irreversible wrote:

maybe add ctb and osumania too
#nightmarebecomesreality
oh god please no

BedrockSolid wrote:

Nice map, where did you even get the song?
https://soundcloud.com/maffalda2
Love
Hopping in.

[Oni]
  1. There are unsnapped notes, check AiMod.
  2. 00:39:113 - Add a d here? Feels a bit empty with the kick here.
  3. 00:41:786 (4) - Try removing this, it will help keep the kicks consistent.
  4. 00:48:470 - I'm very sad to see this empty, maybe add a k or even a K here just to emphasize this sound.
  5. 00:59:545 - Add a note here? I don't see why not, k would fit.
  6. 01:00:691 - Add a K here for more emphasis on the sound here.
[Muzukashii]
  1. 00:48:470 - Add a k or K here as explained in the Oni, just feels really empty.
[Futsuu]
  1. Fix the unsnapped note found in AiMod.
  2. 00:48:470 - Explained earlier, just add a k or K.
[Kantan]
  1. Another unsnapped note found in AiMod.
  2. 00:48:470 - Add a k or K here as explained earlier.
PM Me in-game when everything is updated.
OnosakiHito

Love wrote:

SPOILER
Hopping in.

[Oni]
  1. There are unsnapped notes, check AiMod. Oh, ture.
  2. 00:39:113 - Add a d here? Feels a bit empty with the kick here. Considered this now for a longer time, but I guess I will just leave it since no one else said something about it. Both ways are fine.
  3. 00:41:786 (4) - Try removing this, it will help keep the kicks consistent. ^
  4. 00:48:470 - I'm very sad to see this empty, maybe add a k or even a K here just to emphasize this sound. Added.
  5. 00:59:545 - Add a note here? I don't see why not, k would fit. Should be fine as it is since I mapped to the clap with kat.
  6. 01:00:691 - Add a K here for more emphasis on the sound here. Was thinking about this before, but I guess I will just leave it as it is, so 01:01:073 (1) - doesn't lose a bit of its impact, due to high pitched kat.
Everything else has been applied. Thank you!

Download: http://puu.sh/b5M0d/be988d3c6c.7z
Love
Boop~

p/3284283
OnosakiHito
Thank you really much!
Chewin
Hello!

Easy
  1. 01:04:128 (1) - It'd be cool if you reduced this slider by 1/1 so you can fill that sound in slider's tail with clap for consistency. Moreover it would be consistent with next part as well then yea, it's nicer than now. Don't forget to add a circle on 01:05:274
  2. 01:10:430 (1) - Currently unsnapped spinner's end
  3. 01:31:778 (3) - There should be New Combo here for consistency. You set it on each new vocal stanza
  4. 01:51:422 (1) - What about starting this spinner 1/2 later when the clap sounds start in the music? It's much better IMO
  5. 02:03:250 (1) - This spinner end should be snapped on 1/4 blue tick o.o This is the same for all diffs.

Normal
  1. Beautiful

Hard
  1. 01:57:970 (8) - To make the clap stronger here (I thought it was missing indeed) just put the same settings of 01:56:752 (4): I mean auto-normal and removing the whistle as well cuz it sounds bad with these settings
  2. 02:00:712 (9) - Remove clap? Sounds bad

Kuron's Insane
  1. 00:17:731 (6) - Making it not curved would flow much better honestly: https://osu.ppy.sh/ss/1964925
  2. 00:33:575 (1,2,3,4) - What about adding Normal sampleset on each slider's head? It makes them emphasize much more how they need to be
  3. 01:12:722 (5) - I'd set New Combo here because of new square pattern, would make it easier to read and play
  4. 01:38:174 (1,2) - Little jump? This anti spacing is a bit meh since the map is all jumping

Gangsta
  1. cool as well

let me know :3
Topic Starter
Mismagius
IT'S HAPPENING

(will fix when i'm home)
Topic Starter
Mismagius

Chewin wrote:

Hello!

Easy
  1. 01:04:128 (1) - It'd be cool if you reduced this slider by 1/1 so you can fill that sound in slider's tail with clap for consistency. Moreover it would be consistent with next part as well then yea, it's nicer than now. Don't forget to add a circle on 01:05:274 done
  2. 01:10:430 (1) - Currently unsnapped spinner's end fixed
  3. 01:31:778 (3) - There should be New Combo here for consistency. You set it on each new vocal stanza true, done
  4. 01:51:422 (1) - What about starting this spinner 1/2 later when the clap sounds start in the music? It's much better IMO done
  5. 02:03:250 (1) - This spinner end should be snapped on 1/4 blue tick o.o This is the same for all diffs. 1/3 works better since that sample doesn't actually follow any snapping rules, so I'm just snapping to whatever feels closer

Normal
  1. Beautiful

Hard
  1. 01:57:970 (8) - To make the clap stronger here (I thought it was missing indeed) just put the same settings of 01:56:752 (4): I mean auto-normal and removing the whistle as well cuz it sounds bad with these settings oops probably messed up. fixed
  2. 02:00:712 (9) - Remove clap? Sounds bad fixed


let me know :3
Thank you for the mod, waiting for Kuron-Kun
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