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Maffalda - pensamento tipico de esquerda caviar [Osu|Taiko]

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OnosakiHito

Stefan wrote:

SPOILER
mfw I randomly picked this map one night in a MP room. Gonna help Ono a bit out \o

[Kantan]
00:41:977 (1,2) - Ich würde entweder (1) entfernen (um einen leichteren Spiefluss folgen zu können) oder (2) (um den vorherigen Rhythmus zu folgen). Hm, weiß noch nicht. Ich lasse es erst Mal so.
00:57:445 (2) - Ich bin mir persönlich nicht sicher, ob die 1/2 Note wirklich notwendig wäre. :o Na gut. Nwolf sagte es auch, also lass ich es dann mal.
01:06:420 (12) - Ein k sollte machbar sein um Wechselübergänge zu üben. Ich lasse es lieber so. Der pattern ist bissen tricky wegen den 1/2, deswegen macht ein kat die Sache nur noch schwieriger.
01:38:630 (6) - Gleiches wie bei 00:57:445 (2). Hier lasse ich die Noten wie sie sind. Spread technisch ist es wichtig und auch haben wir 4/1 breaks.

[Futsuu]
00:42:168 (2,3) - Ich würde persönlich sagen, dass du (2) entfernst, damit du (3) zu K machst. Wegen der Stimme UND dem harten Beat da würde das recht gut zum Flow passen. Ja, das klingt gut.
00:54:389 (3,4) - ^ ^
01:23:767 (17,18,19) - Vom Flow würde es besser passen indem du (18) entfernst du die beiden anderen hier auch zu D machst. So in der Art geändert.
01:38:478 (14) - Mir ist da so eine Idee während des Spielens eingefallen: Wie wäre es, wenn du den Circle nach 01:38:783 verschiebst, damit du hier kk kkkk als Rhythmus hast. Es scheint nicht zu schwer zu sein imo und lässt sich prima spielen. Hm, bin mir immer noch nicht ganz sicher, aber scheint gut zu sein. Habe es erst mal so geändert.
01:43:351 (28) - ^ ^
01:53:402 - Warum hast du diese Zeit ausgelassen? Ich würde imo meinen, dass es für den Spieler passender ist sich daran zu orientieren "dd ... dd ... dd" zu drücken als "dd ... dd ... d ..." Ich habe diesen einfach gelöscht wie in der Kantan. Hast damit Recht, werde aber die einfachere Variante nehmen.
01:55:229 (2,3) - (2) entfernen und (3) als K machen damit der Wechsel einfacher fällt und 01:55:534 - besser betont wird. Oh shiat, das ist eine gute Idee.
02:00:102 (2,3) - ^ ^

[Muzukashii]
00:42:359 - k hier um die Stimme(n) hier zu betonen?
00:54:580 - ^
01:43:656 - ^ um den Beat zu betonen.

Nichts angenommen. Ich habe diese Stellen bewusst frei gelassen.

[Oni]
01:51:879 - Es fühlt sich imo einfach danach an, k dazu zu tappen.
01:52:488 - ^

Auch hier. Kann mir gut vorstellen das dem so ist, aber ich will lieber hier Freiraum haben. Eventuell mache ich es später doch noch.

Nwolf wrote:

SPOILER
k wuff :3

[Kantan]

HP --> 4 (OD --> 3.5), vor allem wenn du 1/2 Zeugs behälst. Es darf wenigstens ein bisschen freundlicher sein

00:57:254 (1,2,3) - Wie du ja schon im Chat erklärt hast (was aber auch irgendwie offensichtlicht ist), ist eine Steigerung zu dem Triplet hier. Und ich finde, dass ist zu viel für Kantan, vor allem weil das set kaum schwerer wird als das lol. Also, hier ein Vorschlag: VERNICHTE (2) und mach (3) zu einem großen Kat, das ist auch eine Steigerung! Außerdem hattest du schon vorher 1/1 K D :3 Ich nehme es an weil es gut klingt.
01:02:983 (7) - Würde ich auch 01:03:365 - hierher bewegen und zu einem Kat machen, überlässt dann Futsuu die Einführung der 1/2 doublets Lass mich darüber überlegen. Ist nicht wirlkich Nötig meiner Meinung nach, ist aber auhc nicht schlecht. Jedoch haben alle diffs dieses Muster.
01:06:038 (11) - ded ^
01:09:093 (16) - Dasselbe wie 7 ^
01:37:564 (4) - Nicht eher kat wie beim letzten? Okay weil...
01:42:437 (4) - ^ ...
01:38:630 (6) - Das ist 197 BPM .-. Wenn du hier was anderes machen willst, vielleicht klappt es ja 01:38:478 (5) - zum Kat zu machen ... das sehr gut klingt und dadurch das pattern vereinfacht. Toll!
01:43:351 (5,6) - ^ ^
die zwei Sachen wiederholen sich eh
01:51:879 - 01:52:488 - 01:53:097 - Die doublets weg, find ich auch zu schnell. Versuch mal kats an den Stellen Ich mach's mal für's erste so.
01:54:316 (1) - Versteh ja was du erreichen willst... Ich habe jeden zweitn doublet weg gemacht. Aber nicht alle. Ist ein guter übergang zu Futsuu und passt eigentlich ziemlich gut.
01:56:752 (1) - ^ ^
01:57:361 (1,2,3) - Und gegen dieses Triplet hab ich eigentlich nichts, finde jetzt ist es passender. Und vor allem am Ende der map.

[Futsuu]

00:42:168 (2) - Stimme bei dieser Note Stefan zu, weg damit, denn... Ist weg. Habe gemacht was Stefan sagte.
00:45:223 - 00:45:414 - ...warum ist hier kein triplet? : D (müsstest dann logischerweise den finisher weg machen)
01:23:767 (17,18) - Finde das ist zu viel... Jo. Entfernt. Ist spread technisch nun auch besser.
01:36:194 (7,8) - Ja da ist so ein synthi und ne bass drum hier... Trotzdem, wie wärs wenn 7 verschwindet und 8 zu einem Don wird? k k k d k k k und so. Würde dem Pitch gut entsprechen und ist trotzdem schon eine Steigerung von Kantan Keine schlechte Idee. Muss aber darüber nachdenken.
01:41:067 (21,22) - ^ ^
01:53:554 - Vielleicht don hier und die nächste zum normalen don statt finisher? Habs einfach weg gemacht, grund steht bei Stefan.
Oh, you guys gave some really good suggestions. About some I wasn't sure yet, so I will think about it a bit longer. Yet, even these were not bad.
Thank you really much! Helped me a lot. I like good modding.

Download: http://puu.sh/azqoq/8bce86a74b.7z
(@BD: Might want to add my name into Tags)
Topic Starter
Mismagius

Irreversible wrote:

[General]

pibleb pibleb WAHHHHHHHHHH

check aimod

The KIAI-times make less sense to me. Let me suggest you something.

00:36:630 - Flash only (maybe kiai time if you really want 00:47:324 - but toggle kiai out for this part for sure!)
00:48:852 - Flash only (maybe kiai until 00:49:997 - , to support this WHAWHAHWHAHW)
01:01:073 - Flash only (because really, why is the kiai here)
01:34:214 - kiai time until 01:52:488 -
01:53:707 - kiai time until 02:03:148 -

I explained already that I wouldn't like to use flashes, and I'm alright with the current kiai times :c

fixed timing points for EXTRA
12194,381.922342457034,4,3,0,20,1,0
24409,381.922342457034,4,2,0,60,1,0
36630,-100,4,2,0,60,0,1
47324,-100,4,2,0,60,0,0
48470,-100,4,2,0,60,0,0
48852,-100,4,2,0,60,0,1
49997,-100,4,2,0,60,0,0
59736,-66.6666666666667,4,2,0,60,0,0
61073,-100,4,2,0,60,0,1
61169,-100,4,2,0,60,0,0
73285,379.746835443038,4,2,0,60,1,0
74803,369.230769230769,4,2,0,60,1,0
76274,359.281437125748,4,2,0,60,1,0
77721,350.877192982456,4,2,0,60,1,0
79104,342.857142857143,4,2,0,60,1,0
80475,335.195530726257,4,2,0,60,1,0
81815,327.868852459016,4,2,0,60,1,0
83126,320.855614973262,4,2,0,60,1,0
84409,314.13612565445,4,2,0,60,1,0
85665,310.880829015544,4,2,0,60,1,0
86905,304.568527918782,4,2,0,60,1,0
92996,-200,4,2,0,60,0,0
93072,-200,4,2,0,10,0,0
94214,-100,4,2,0,60,0,0
94214,-100,4,2,0,60,0,1
112488,-66.6666666666667,4,2,0,60,0,0
113707,-100,4,2,0,60,0,0
113707,-100,4,2,0,60,0,1
123148,-100,4,2,0,60,0,0
You can also just check it here, lol


[Easy]

I can't say the easy is bad, but I think you've missed the transitions really often. It's not a big deal, but it still would look a little bit neater if you fix it.
00:30:519 (1,2) - If you go up with the slider, and then the next one is suddenly lower than the previous one, the transition is pretty broken. I mean okay.. it's easy, nobody will really care, but it still looks neater in my eyes. http://puu.sh/awbRc.png done
01:19:104 (1) - Would be better if it's a bit lower, well it looks pretty clustered then. I tried to avoid an overlap as much as possible, but w/e done
01:24:409 (1) - I'd move it a bit down, so you have consistency with the previous slider (somehow like http://puu.sh/awc48.png) done, also fixes flow with the next slider
01:25:665 (2) - Well, that's personal but this slider looks just random, it doesn't compliment the stuff before at all.. maybe i'd just go with a regular slider. (01:04:128 (1) - same with this one, i mean, the voice here isn't that outstanding in comparison to the rest, is it) idk, i have no problems with them
01:57:057 (2,3,4) - Clustered again. Try to get http://puu.sh/awcdL.png something like this to avoid it. done what i could
02:03:250 (1) - not sure if unsnapped? 1/3

Sometimes a bit too untidy for my taste. Would appreciate it, if you could rearrange some stuff slightly, according to the things above.

[Normal]

Increase CS by 0.5 to support the spread. based decimal settings

00:47:324 (1,2,3) - Quite unfair for a normal. I mean yes, it's well mapped to the rhythm. But since it's a more difficult rhythm than before, I don't see a reason why making it even harder with the spacing. Please snap them just like you'd space 1/2 before. I think that it's harder using normal spacing because I haven't been using many 1/2 sliders in the map, so new players might mistake the rhythm because of it. Using 1/2 spacing as it has been happening in the same section will make things clearer.
01:14:987 (3,4,5,6) - Slight transition fail. You'd follow the flow better if you rotated this combo a bit. (maybe like -8°) done
01:41:524 (1) - Oh, that even confused me in the editor; Could you please do this rhythm? http://puu.sh/awcIk.png It follow the dominant claps more, and so it's easier to guess what rhythm it will be. rearranged as I could
01:44:722 - Same here actually. Move it 1/2 back, the rhythm will be way easier to play. fixed in another way
01:52:488 (1,2,3) - Same. but the music here isn't even as outstanding as before. IMO it is actually outstanding, and as you can see in the other diffs, it follows a spread.
EDIT (after modding the hard diff): The jumps might be fine, for spread reasons, although I still prefer them having deleted, since it will probably just frustate normal players, who can't play that yet)

Nice normal. Way better than the Easy for some reason.

[Hard]

00:22:887 (4) - Isn't the normal case that you finish off a combo with a slight jump? At least that's how I'd do it. Try 195 119, feel free to leave it. sure, why not
00:47:706 (2) - CTRL + G 00:48:088 (3) - CTRL + G too, the flow will improve; and I even think the jump from 3 -> 4 is pretty neat to play! idk, I found it a bit confusing and anti-flow-ish, I prefer the way it is right now
01:11:576 (1) - Not sure, but isn't the spinning sound starting earlier? Maybel ike 1/2? done

Cool Hard, I like how you've used the jumps - they play really intuitive.

[Gangster]

00:45:796 (1) - .. how is that slider explained? Well, not that I need an explanation but.. I prefer using sliders like these for rather outstanding parts. made it a bit less outstanding
01:10:239 (1) - Improve the curve a bit? man i forgot how2bezier, fixed
01:54:620 (4) - I'd move this a bit higher, to indicate the antijump better. At least, that works better for me. Feel free to decide yourself. idk, I find it really readable. Also, moving it kinda breaks my pattern
01:57:361 (2) - :/ Could you entirely stack it? I can't reason it, but I suppose it plays better. I find it barely readable when it's stacked like that lol

Awesome.

I am thinking of bubbling this, but I'd like to see some changes, especially on Easy and Kuron's Insane. Call me.


Thanks for the mod!
Natteke
this is so sick man

Irreversible
circled
Topic Starter
Mismagius
sankyu ✿♬゚+.(。◡‿◡)♪.+゚♬✿。
Pappy
Go! 1/2 is done >w <
Mirtrax
KKKKKKKK A não vei, só br que consegue essas proeza mano na moral kkkkkkkk
qoot8123
hi :)
taiko mod as ono's request

[ Kantan]

  1. change sv to 1.20? the highest bpm is reach to 197, it already have blur and new player will be tired to read map(seems like experience taiko player playing with Hard Rock)
  2. although there is a clap on 00:37:394 - but if i'm new player , it is a little hard to play due to the different rhythm with first part (00:15:249 (4,5,6) - use 3/2 pattern if remove 00:15:822 - it will be 3/1 pattern)but there is a 2/1 pattern on 00:36:630 (1,1) - so i think if you move 00:37:394 (1) - to 00:37:776 - to make 3/1 pattern as previous part
  3. 00:40:449 (1) - ^
  4. 00:43:505 (1) - ^
  5. 00:46:560 (1) - ^

[ Futsuu]

  1. 01:52:031 (1,2,3,4) - try to use another pattern? although there is a beat sound but it is a bit low so that i can hear this sound clearly when i playing
  2. 01:23:286 (15) - not really sure but i prefer remove this note due to this part is speeding up and 1/2 note with big note also hard on futsuu

[ Muzukashii]

  1. 01:53:250 (8) - move to 01:53:402 - ? there are beat sound on 01:53:097 - ~01:53:707 - so i think use simple pattern would be better

[ Oni]

  1. 00:24:409 - ~ 00:35:102 - try to use some SV change? to make this diff more fun to play
  2. 00:54:007 (6,7,8) - i prefer use d k d here due to you use kat to follow higher pitch on 00:49:615 (1) - and 00:51:143 (1) -
  3. 01:28:884 (59) - add finish? just follow this pattern 01:26:286 (43,44,45) -

That's all i can find~
Good Luck^^
OnosakiHito

qoot8123 wrote:

SPOILER
hi :)
taiko mod as ono's request

[ Kantan]

  1. change sv to 1.20? the highest bpm is reach to 197, it already have blur and new player will be tired to read map(seems like experience taiko player playing with Hard Rock) I gonna keep it as it is. We shouldn't be afraid about using the standard SV. It represents the songs BPM in this way the best. We should be afraid of too many notes.
  2. although there is a clap on 00:37:394 - but if i'm new player , it is a little hard to play due to the different rhythm with first part (00:15:249 (4,5,6) - use 3/2 pattern if remove 00:15:822 - it will be 3/1 pattern)but there is a 2/1 pattern on 00:36:630 (1,1) - so i think if you move 00:37:394 (1) - to 00:37:776 - to make 3/1 pattern as previous part Have to disagree with this as well because, at 00:30:519 (18,19) - we have already a 2/1 pattern which compensate this with the preperation of 4/1 dons. Beside that, since in general I map beatwise, it would contradict to change the patterns now too much at certain times.

[ Futsuu]

  1. 01:52:031 (1,2,3,4) - try to use another pattern? although there is a beat sound but it is a bit low so that i can hear this sound clearly when i playing Nwolf or Stefan suggested this, since I had something else before. So I guess I will keep it for now in this way...? Even thought I can share your opinion.
  2. 01:23:286 (15) - not really sure but i prefer remove this note due to this part is speeding up and 1/2 note with big note also hard on futsuu I guess you are right so: removed

[ Muzukashii]

  1. 01:53:250 (8) - move to 01:53:402 - ? there are beat sound on 01:53:097 - ~01:53:707 - so i think use simple pattern would be better Yeah, did something similar. You are right.

[ Oni]

  1. 00:24:409 - ~ 00:35:102 - try to use some SV change? to make this diff more fun to play Actually a good idea, but at the end it would probably be distorted, since it doesn't fit that well to the song anymore. x0.5 rise might be possible, but dunno... I'm not really sure about this.
  2. 00:54:007 (6,7,8) - i prefer use d k d here due to you use kat to follow higher pitch on 00:49:615 (1) - and 00:51:143 (1) - okay
  3. 01:28:884 (59) - add finish? just follow this pattern 01:26:286 (43,44,45) - keep it, since I mapped strictly to that louder deep sound.

That's all i can find~
Good Luck^^
Thank you for mod qoot!

Also, omited first bar in taiko at 01:17:721

Download: http://puu.sh/aHdhZ/8dd34f4329.7z
MouseEasy
as mina do piruuuu
Topic Starter
Mismagius
!where taikobats
Oracle
I keep playing this from day to day.
So much fun. Nice map!
ericquim
*-* Nice Map Man Rank It
Bedrock
Nice map, where did you even get the song?
Irreversible
maybe add ctb and osumania too
#nightmarebecomesreality
Tarrasky
Mt fera a musica, mc nego bam is the embodiment of good Brazilian culture and art music
Topic Starter
Mismagius

Irreversible wrote:

maybe add ctb and osumania too
#nightmarebecomesreality
oh god please no

BedrockSolid wrote:

Nice map, where did you even get the song?
https://soundcloud.com/maffalda2
Love
Hopping in.

[Oni]
  1. There are unsnapped notes, check AiMod.
  2. 00:39:113 - Add a d here? Feels a bit empty with the kick here.
  3. 00:41:786 (4) - Try removing this, it will help keep the kicks consistent.
  4. 00:48:470 - I'm very sad to see this empty, maybe add a k or even a K here just to emphasize this sound.
  5. 00:59:545 - Add a note here? I don't see why not, k would fit.
  6. 01:00:691 - Add a K here for more emphasis on the sound here.
[Muzukashii]
  1. 00:48:470 - Add a k or K here as explained in the Oni, just feels really empty.
[Futsuu]
  1. Fix the unsnapped note found in AiMod.
  2. 00:48:470 - Explained earlier, just add a k or K.
[Kantan]
  1. Another unsnapped note found in AiMod.
  2. 00:48:470 - Add a k or K here as explained earlier.
PM Me in-game when everything is updated.
OnosakiHito

Love wrote:

SPOILER
Hopping in.

[Oni]
  1. There are unsnapped notes, check AiMod. Oh, ture.
  2. 00:39:113 - Add a d here? Feels a bit empty with the kick here. Considered this now for a longer time, but I guess I will just leave it since no one else said something about it. Both ways are fine.
  3. 00:41:786 (4) - Try removing this, it will help keep the kicks consistent. ^
  4. 00:48:470 - I'm very sad to see this empty, maybe add a k or even a K here just to emphasize this sound. Added.
  5. 00:59:545 - Add a note here? I don't see why not, k would fit. Should be fine as it is since I mapped to the clap with kat.
  6. 01:00:691 - Add a K here for more emphasis on the sound here. Was thinking about this before, but I guess I will just leave it as it is, so 01:01:073 (1) - doesn't lose a bit of its impact, due to high pitched kat.
Everything else has been applied. Thank you!

Download: http://puu.sh/b5M0d/be988d3c6c.7z
Love
Boop~

p/3284283
OnosakiHito
Thank you really much!
Chewin
Hello!

Easy
  1. 01:04:128 (1) - It'd be cool if you reduced this slider by 1/1 so you can fill that sound in slider's tail with clap for consistency. Moreover it would be consistent with next part as well then yea, it's nicer than now. Don't forget to add a circle on 01:05:274
  2. 01:10:430 (1) - Currently unsnapped spinner's end
  3. 01:31:778 (3) - There should be New Combo here for consistency. You set it on each new vocal stanza
  4. 01:51:422 (1) - What about starting this spinner 1/2 later when the clap sounds start in the music? It's much better IMO
  5. 02:03:250 (1) - This spinner end should be snapped on 1/4 blue tick o.o This is the same for all diffs.

Normal
  1. Beautiful

Hard
  1. 01:57:970 (8) - To make the clap stronger here (I thought it was missing indeed) just put the same settings of 01:56:752 (4): I mean auto-normal and removing the whistle as well cuz it sounds bad with these settings
  2. 02:00:712 (9) - Remove clap? Sounds bad

Kuron's Insane
  1. 00:17:731 (6) - Making it not curved would flow much better honestly: https://osu.ppy.sh/ss/1964925
  2. 00:33:575 (1,2,3,4) - What about adding Normal sampleset on each slider's head? It makes them emphasize much more how they need to be
  3. 01:12:722 (5) - I'd set New Combo here because of new square pattern, would make it easier to read and play
  4. 01:38:174 (1,2) - Little jump? This anti spacing is a bit meh since the map is all jumping

Gangsta
  1. cool as well

let me know :3
Topic Starter
Mismagius
IT'S HAPPENING

(will fix when i'm home)
Topic Starter
Mismagius

Chewin wrote:

Hello!

Easy
  1. 01:04:128 (1) - It'd be cool if you reduced this slider by 1/1 so you can fill that sound in slider's tail with clap for consistency. Moreover it would be consistent with next part as well then yea, it's nicer than now. Don't forget to add a circle on 01:05:274 done
  2. 01:10:430 (1) - Currently unsnapped spinner's end fixed
  3. 01:31:778 (3) - There should be New Combo here for consistency. You set it on each new vocal stanza true, done
  4. 01:51:422 (1) - What about starting this spinner 1/2 later when the clap sounds start in the music? It's much better IMO done
  5. 02:03:250 (1) - This spinner end should be snapped on 1/4 blue tick o.o This is the same for all diffs. 1/3 works better since that sample doesn't actually follow any snapping rules, so I'm just snapping to whatever feels closer

Normal
  1. Beautiful

Hard
  1. 01:57:970 (8) - To make the clap stronger here (I thought it was missing indeed) just put the same settings of 01:56:752 (4): I mean auto-normal and removing the whistle as well cuz it sounds bad with these settings oops probably messed up. fixed
  2. 02:00:712 (9) - Remove clap? Sounds bad fixed


let me know :3
Thank you for the mod, waiting for Kuron-Kun
Kuron-kun

Chewin wrote:

Hello!

Kuron's Insane
  1. 00:17:731 (6) - Making it not curved would flow much better honestly: https://osu.ppy.sh/ss/1964925 I really think the flow is better with a curved one :? I'll keep it, sorry.
  2. 00:33:575 (1,2,3,4) - What about adding Normal sampleset on each slider's head? It makes them emphasize much more how they need to be Okay, added.
  3. 01:12:722 (5) - I'd set New Combo here because of new square pattern, would make it easier to read and play Someone forgot to add the new .osu I sent, I think it's is not needed now.
  4. 01:38:174 (1,2) - Little jump? This anti spacing is a bit meh since the map is all jumping Increased the DS.

let me know :3
Thanks for modding!

Here: http://puu.sh/b7qXo.osu

rank rank rank
Chewin
It has been so hard to get this ranked huehue Blame Irre ♥ Lov ya.

Ranked!

Congratulations Blue Dragon, nice mapset :3
Kuron-kun
FIRST

congratulations BD and Me, thank you, bye.
Nwolf
publob publob gz
Secretpipe
Gz~
Stefan
Congrats! Great to see both the Standard and Taiko Set ranked! :3
AruOtta
Congratz Blue Dragon \:D/
Myxo
Congratz ^-^

The Low SV + High Spacing works super well here! Great Extra Diff!
ghm12
Ai sim
todo mundo pode gozar pra caralho agora
MouseEasy
hauehiaeuhaueha vitoria do brasil porra
Lust
parabéns blue dragão
ghr14
vo goza
OnosakiHito
Excellent!
izzydemon
ai meu pau
Gero
Grats :3
Buttercup
boa ahuehue
show more
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