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CHiCO with HoneyWorks - Sekai wa Koi ni Ochiteiru TV size

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Topic Starter
No_Gu
fixed some
thx

edit:uploaded normal
Kotone
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Title:Sekai wa Koi ni Ochite Iru
TitleUnicode:世界は恋に落ちている
Artist:CHiCO with HoneyWorks
ArtistUnicode:CHiCO with HoneyWorks
Creator:No_Gu
Version:Kotone's Normal
Source:Ao Haru Ride
Tags:アオハライド Azure Kotone Karenying Oyatsu TV Size
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kanpakyin
Rechecked and.....

Bubbled.

(ノ・ω・)ノ
Topic Starter
No_Gu

kanpakyin wrote:

Rechecked and.....

Bubbled.

(ノ・ω・)ノ
也也也小贤哥哥我爱你
Tari
Had a little internal discussion with Lanturn revolving the metadata, and we came to the conclusion that you should Add TV size into the title

Here are the sources that tell us none the less, the correct title of the map

http://www.amazon.co.jp/%E4%B8%96%E7%95 ... d_sxp_f_pt
Music Rayn is known to put TV Size on things they release on particular sites like these if you have any skepticism you can check them out yourselves and see for yourself http://www.musicrayn.com/

I've checked the Official site to see if there any information but there's hardly any information on the actual suffix besides the obvious (artist / title information) and so I decided to go via the next best possible source and that's what I've gotten so far on the title.

Also as cross referance, I've checked another reliable source , itunes as well just to verify and they do have TV Size used too, here's if you want to check : https://itunes.apple.com/jp/album/shi-j ... d894511854

look around it should be there

oh here's a more vivid screenshot : http://puu.sh/aNcE9.jpg
ignore, the part where it says tv ver single because that's just the name of the album all together, but look under track 1 , and you'll see they use tv size in the title.

Obviously I should quote the ranking criteria here but its totally not necessary really but here :

"Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source."

Usually you can't add TV Size and Short Ver. to the titles but in this case there is a reputable source for the addition of adding TV Size (ie. iTunes , Amazon) and so which I recommend you add it to the title.

so finally the whole thing should be :

(CHiCO with HoneyWorks - Sekai wa Koi ni Ochite Iru TV size)

Without the parenthesis please,

Next BAT can confirm before rank or rebub.

P.S I've found variations to the word "Ochite Iru" in the title , are you sure its "Ochite Iru" and not "Ochiteiru" I'm not japanese expert but please double check with some Japanese BAT because, that might be an issue

There are some places that say "Ochite Iru" and "Ochiteiru" please get calarification on the title please, because they may both mean the same thing (hopefully the case) or they could mean both mean completely different things, and one of the ones you choose might be incorrect and may cause problems in the future, but just a heads up.

Nice map by the way.

I almost forgot, remove it from tags if you do add it to the title.
Lanturn
Adding onto my discussion with Tari.

I believe you should be using "Ochiteiru" instead of "Ochite Iru"

Ochiteiru -> "落ちている"
Ochite Iru -> 落ちて + 入る /要る

Because "Iru" doesn't use its own Kanji in the title, it is treated as part of the previous word. In this case adding teiru would make this an intransitive verb of Ochi(ru) which means to fall down. Therefore, I believe you should be treating this as a single word.

I'm going to double check and ask for BAT verification on this. I'm still learning how Romanization works entirely X_x
Topic Starter
No_Gu
@Tari : the data is not released when this map get bubbled.since it comes out.time to change it.thank you for your proof.
about 落ちている.I once asked alacat and got Ochite Iru is right.and if we put this into Google translation,we will get Ochite iru,too.
internet is bad now,will upload with new title and source(AO HARU RIDE) when the Net is in a good condition.

Edit: updated
KSHR
This title can be easy-translated into "The world is falling love". ≒ "落ちている" in this title is the present progressive form of "落ちる". So I'm sure it shouldn't be spit up into "Ochite / Iru".

My bad. This "いる (~iru)" is an auxiliary verb which means continuing states. However "落ち (Ochi)" is the only inflection of "落ちる (Ochiru)" in this title. I mean, 落ち(Ochi) verb / て (Te) particle / いる (Iru) auxiliary verb. Well I still think "Ochiteiru" shouldn't be split up though because "て" is a connective particle that connects 2 meanings.


EDIT: Hmm what a confusing language. Will discuss with other Japanese people.
EDIT2: No_Gu, we should NEVER consider web sites such as wiki as a source since they are not official. Same goes for translators considering how inaccurate they are.
KSHR
As a result of Japanese std BATs' discussion, we agreed with "Ochiteiru".
Also I talked with some Japanese players as I told in my previous post, they agreed with it as well.
Topic Starter
No_Gu
hhh kkkkkk
updated
kanpakyin
Bubble repair.
Kenezz
Heeey o3o

[General]
  1. Tv Size on the the tags is needless, remove it (searches not differ between lower case or caps).
Lovely mapset, lovely song, lovely anime <3
Call me back, no kds.
Topic Starter
No_Gu

Kenezz wrote:

Heeey o3o

[General]
  1. Tv Size on the the tags is needless, remove it (searches not differ between lower case or caps).
Lovely mapset, lovely song, lovely anime <3
Call me back, no kds.
it's true that I have a miss,your checking deserves a kds

www surprise for me,really thank you for your check
update
Kenezz
Ranked

www I love this.
Topic Starter
No_Gu

Kenezz wrote:

Ranked

www I love this.
wow thank you very much!
Akiyama Mizuki
Congratulations!
HabiHolic
Gratz Gu!
sheela
Yey~
Oyatsu
Gratz! Gu-san :)
KantoKun
congratz!! :)
Azure
屁股yeahhhh
Irreversible
Hey No_Gu!

Sorry for the really late unrank, but there are issues concerning the timing.

[General]

The Offset is slightly too early, we agreed that it's too early and suggest +10 (but someone else will check that as well). A rebubble + rerank is required, to be sure that it's correct after it's reranked!
00:58:731 (3) - The start of that is unsnapped.. somehow. Can you re-check that one?

[Insane]

While we're at it, two small things that came into my mind.

00:16:037 (3,4) - What do you think about making a stacked pattern? http://puu.sh/b4zii.png Since the 1/4 patterns change a lot, it would be really appreciated if you could make this part a bit more readable (because the big spacing is quite confusing in the early state of the map)
01:27:102 (8) - Don't you want to unsilence that one? I am aware that you silenced it because there is no instrument anymore, yet the strong vocal needs the emphasis a lot. It's completely up to you tho.

Overall, the map is really well done!

[Azure's Hard]

00:26:883 (2) - http://puu.sh/b4zz2.png Hm.. for me, the flow seems more interesting, and also the slidershapes compliment each other a bit better. You might consider it!
01:17:870 - I highly recommend to add a circle here, the rhythm is quite broken at the moment.
01:27:101 (1) - Same as in insane.

As said, someone will re-check the timing again and then it's good again to go! If you have a question, feel free to contact me.
Topic Starter
No_Gu

Irreversible wrote:

Hey No_Gu!

Sorry for the really late unrank, but there are issues concerning the timing.

[General]

The Offset is slightly too early, we agreed that it's too early and suggest +10 (but someone else will check that as well). A rebubble + rerank is required, to be sure that it's correct after it's reranked!
00:58:731 (3) - The start of that is unsnapped.. somehow. Can you re-check that one?i don't know what do you mean

[Insane]

While we're at it, two small things that came into my mind.

00:16:037 (3,4) - What do you think about making a stacked pattern? http://puu.sh/b4zii.png Since the 1/4 patterns change a lot, it would be really appreciated if you could make this part a bit more readable (because the big spacing is quite confusing in the early state of the map) It's common now that no overlap for 1/4 notes.don't stack just for more nice arrangement and it's not hard to hit and read imo.
01:27:102 (8) - Don't you want to unsilence that one? I am aware that you silenced it because there is no instrument anymore, yet the strong vocal needs the emphasis a lot. It's completely up to you tho.I'm not a mapper that likes following vocal if you knows my style.so as I do in this map.

Overall, the map is really well done!
well.about the timing.a play withthe present timing and with +10ms. aha I know my playing skill is not good.don't mind.I just want to say I can get 300 if I can hit exactly with both the present and +10.
Charles445
Try this timing? It smooths out the weird drum part in the middle

http://puu.sh/b525Z.png
Topic Starter
No_Gu
fixed timing and make 00:16:037 (3,4) - closer in my diff

also fixed for Azure


[Azure's Hard]

00:26:883 (2) - http://puu.sh/b4zz2.png Hm.. for me, the flow seems more interesting, and also the slidershapes compliment each other a bit better. You might consider it!ok
01:17:870 - I highly recommend to add a circle here, the rhythm is quite broken at the moment.no inst of vocal here.and next note follows the drum,so not a broken patter imo.
01:27:101 (1) - Same as in insane.same
Konei
Figured out I could aswell mod it since I love your maps and this song a lot and you requested on from me once.


[Insane]

  1. 00:11:661 (1) - This Spinner sounds a bit weird since it doesn't fit the BGM, make it quiter or mute it?
  2. 00:14:892 (2) - As you do not follow the vocal, how about removing the whistle from the start since pitch actually plays the same tone height?
  3. 00:21:585 (3) - Add a soft whistle addition to the start to follow the piano.
  4. 00:22:392 (6) - This blue tick doesn't have an actual tone, so you could make 6 an 1/2 Slider to follow the music better and more accurate.
  5. 00:23:085 (2) - If you don't want to follow the vocal, you could just remove this note and increase spacing to increase the emphasis on the snare drum. Also it will be more consistent with 00:24:931 - .
  6. 00:29:431 (4) - You could add a soft addition whistle to the start to follow the piano.
  7. 00:32:891 (5) - Here aswell if you did above.
  8. 00:34:508 (3) - And here too, of course.
  9. 00:34:969 (6) - And here to the start.
  10. 00:35:546 (10) - I see that you catch the drums here, but a hitnormal would fit better to the intensity than a clap.
  11. 00:46:738 (1) - Add a soft whistle addition to fit the high piano?
  12. 00:48:585 (1) - Same here as above.
  13. 00:50:431 (1,3) - Here to 1's start and 3 too, to follow the high guitar pitch and emphasize the more intense vocal line.
  14. 01:14:301 (7) - The piano you were previously following ends after the triplet, would be cool if you removed this note therefore.
  15. 01:27:109 (8) - Add a quite soft finish to the start to follow the cymbals?

Sweet! <3
Zero__wind
哭了 刷了好多遍才HDSS
Topic Starter
No_Gu
SPOILER

Konei wrote:

Figured out I could aswell mod it since I love your maps and this song a lot and you requested on from me once.


[Insane]

  1. 00:11:661 (1) - This Spinner sounds a bit weird since it doesn't fit the BGM, make it quiter or mute it?aaa yayayay I forgot spinner body.thanks!
  2. 00:14:892 (2) - As you do not follow the vocal, how about removing the whistle from the start since pitch actually plays the same tone height?there is a piano sound there
  3. 00:21:585 (3) - Add a soft whistle addition to the start to follow the piano.don't want to follow more piano in this map cuz already followed much drum
  4. 00:22:392 (6) - This blue tick doesn't have an actual tone, so you could make 6 an 1/2 Slider to follow the music better and more accurate.you'll hear base drum when you delete this
  5. 00:23:085 (2) - If you don't want to follow the vocal, you could just remove this note and increase spacing to increase the emphasis on the snare drum. Also it will be more consistent with 00:24:931 - .not a big deal that a note here.right?
  6. 00:29:431 (4) - You could add a soft addition whistle to the start to follow the piano.
  7. 00:32:891 (5) - Here aswell if you did above.
  8. 00:34:508 (3) - And here too, of course.
  9. 00:34:969 (6) - And here to the start.same as some tip above
  10. 00:35:546 (10) - I see that you catch the drums here, but a hitnormal would fit better to the intensity than a clap.it's snare drum so I just add in my set
  11. 00:46:738 (1) - Add a soft whistle addition to fit the high piano?
  12. 00:48:585 (1) - Same here as above.
  13. 00:50:431 (1,3) - Here to 1's start and 3 too, to follow the high guitar pitch and emphasize the more intense vocal line.
  14. 01:14:301 (7) - The piano you were previously following ends after the triplet, would be cool if you removed this note therefore.^^^
  15. 01:27:109 (8) - Add a quite soft finish to the start to follow the cymbals?it does have a sound but not a cymbal.it's hit-hat.it's weaker than a cymbal.if I low the volume then the drum sounds low too.so...

Sweet! <3

Zero__wind wrote:

哭了 刷了好多遍才HDSS
哈哈哈来unrank说timing不对结果HD也能SS我也是醉了
IamKwaN
ლ(╹◡╹ლ )

General

  1. Snap the preview time to 00:59:661 for all diffs.
  2. May add 'opening' to tags.

Insane

  1. Snap this green line 01:27:221 to 01:27:224.
  2. 00:07:508 (5) - Whistle?
  3. 00:21:585 (3) - Soft-whistle on head for piano.
  4. 00:34:969 (6) - ^

Hard

  1. HP6 is high enough as the patterns in this Hard are quite harsh.
  2. 00:21:354 (3) - Whistle on tail.
  3. 00:34:969 (5) - ^
  4. 00:50:431 (3) - NC here instead of 00:50:200 (1). Same for 00:52:277 (3) as of 00:28:046 (6,7,1) and 00:29:892 (5,6,1) -

Normal

  1. Since there are up to 3 stacking objects like 00:07:046 (2,3,4) , better adjust the SL to 0.7.
  2. 00:07:508 (4) - Whistle on head.

Easy

  1. 00:07:046 (3) - Whistle on tail?
  2. Nice
Senpai please mutual me and call me back!
Topic Starter
No_Gu

IamKwaN wrote:

ლ(╹◡╹ლ )

General

  1. Snap the preview time to 00:59:661 for all diffs.00:59:648加了跟红线证明副歌应该是这里起的
  2. May add 'opening' to tags.

Insane

  1. Snap this green line 01:27:221 to 01:27:224.k
  2. 00:07:508 (5) - Whistle?k
  3. 00:21:585 (3) - Soft-whistle on head for piano.
  4. 00:34:969 (6) - ^这张主要跟鼓进了前奏之后基本没加whistle了

Hard

  1. HP6 is high enough as the patterns in this Hard are quite harsh.k
  2. 00:21:354 (3) - Whistle on tail.
  3. 00:34:969 (5) - ^这两边应该都是偏鼓而且这个前面1/2还有whis加了会很怪
  4. 00:50:431 (3) - NC here instead of 00:50:200 (1). Same for 00:52:277 (3) as of 00:28:046 (6,7,1) and 00:29:892 (5,6,1) - k

Normal

  1. Since there are up to 3 stacking objects like 00:07:046 (2,3,4) , better adjust the SL to 0.7.我看了下test好像1和7对这个没影响吧
  2. 00:07:508 (4) - Whistle on head.k

Easy

  1. 00:07:046 (3) - Whistle on tail?e里面连着加好像不太好
  2. Nice
Senpai please mutual me and call me back!
mutualed you andupdate!
IamKwaN
Rebubbled! ლ(╹◡╹ლ )
Fycho
[General]
  1. Source: アオハライド, and add “AO HARU RIDE” and “AO-HARU-RIDE” to tags. I can’t find any evidence that “AO HARU RIDE” can be the source. 我不确定英文source有没有短横,但是可以的话请用日文source。
    官方图片:http://puu.sh/bkVUA/509b08c9c5.jpg.
  2. Unsnapped KIAI timing point at 01:14:301-

[Insane]
  1. 00:26:200 –volume is too small here, try 40%.
  2. 00:29:892 -^

[Hard]
  1. 00:15:354 (1) - soft whistle on head cuz there is a cymbal in music.
  2. 00:08:892 (2) –whistle on head like00:10:738 (4) -, remove it from tail then.
  3. 00:42:585 (5,1) –exchange them, just circle at00:42:585 –and slider at00:42:815 –to follow music better like00:41:892 (3) –
  4. 00:43:739 (4,5) –same, I mentioned this when I modded before, 00:43:738 –this beat need to be emphasized IMO

[Normal]
  1. 00:37:508 - 00:55:046 -please reduce the volume of all storyboard hitsounds at least, they are really noisy.
[Easy]
  1. 01:12:571 (3,4,5,6) –I still think normal sample fits best, they are snare drums.
  2. 01:28:032 -30% volume at least, silencing the slider tail is really not needed.

Also Oyatsu please check all the mods ignored, call me back for recheck then.
Topic Starter
No_Gu

Fycho wrote:

[General]
  1. Source: アオハライド, and add “AO HARU RIDE” and “AO-HARU-RIDE” to tags. I can’t find any evidence that “AO HARU RIDE” can be the source. 我不确定英文source有没有短横,但是可以的话请用日文source。我强迫症不想加日文source.这个也没硬性规定。至于短杠,KSHR让我用AO HARU RIDE.你要不跟他再统一一下
    官方图片:http://puu.sh/bkVUA/509b08c9c5.jpg.
  2. Unsnapped KIAI timing point at 01:14:301- k

[Insane]
  1. 00:26:200 –volume is too small here, try 40%.
  2. 00:29:892 -^本身音乐就是小碎鼓不想搞太大.30%吧

[Hard]
  1. 00:15:354 (1) - soft whistle on head cuz there is a cymbal in music.k
  2. 00:08:892 (2) –whistle on head like00:10:738 (4) -, remove it from tail then.我觉得相比之下后面音调更强一些
  3. 00:42:585 (5,1) –exchange them, just circle at00:42:585 –and slider at00:42:815 –to follow music better like00:41:892 (3) –k
  4. 00:43:739 (4,5) –same, I mentioned this when I modded before, 00:43:738 –this beat need to be emphasized IMO这边没有像前面那样明显 5直接开始换drum part也不错啊

[Normal]
  1. 00:37:508 - 00:55:046 -please reduce the volume of all storyboard hitsounds at least, they are really noisy.
[Easy]
  1. 01:12:571 (3,4,5,6) –I still think normal sample fits best, they are snare drums.这个真心不是军鼓
  2. 01:28:032 -30% volume at least, silencing the slider tail is really not needed.

Also Oyatsu please check all the mods ignored, call me back for recheck then.唉我回去修了下
xiexie
Fycho
我就是和kshr商量过才来让你改成日文source的,要么就是带短横的,但是根据官方图片这个英文source很可能还是全角字符和长横线,而且十分难确认。所以为了避免无意义的unrank最好改成日文的,强迫症什么的。。。至于么,既然source能支持非英文就不要抱有过去的想法啊。

Edit: Re-qualified.
Topic Starter
No_Gu
kkk短杠
update
Skystar
才發現rank了
然後unrank了
然後rerank了
grats
Kenezz
yaaay :3
mamazdonny
Awesome map, Awesome song, i like it...
Konei
Yaaay, it's back!
KSHR
21:14 (IamKwaN) AO HARU RIDE / AO-HARU-RIDE?
21:16 (KSHR) will discuss with JP staff
21:17 (IamKwaN) okee
21:35 (KSHR) AO--HARU--RIDE
21:35 (KSHR) go
21:47 (IamKwaN) ok!!!
21:47 (IamKwaN) i will tell fycho

But well.. added it in online tags.
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