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ZEONIX - Duel BGM

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Topic Starter
Gaia

Pjecoo wrote:

Hi, as requested from my queue.

Easy
00:14:685 (2) - Put it on x: 336 y:152

Normal
00:40:018 (1) - End the slider at 00:42:018 done
00:58:352 (4) - Little bit closer to (3). But... DS?


I like this song. So relaxing c: I love it too (:
Hope that'll help.
If not, then sorry.[/i]
Good Luck!
Thanks for your mod~

Cloudchaser wrote:


I will mod 3 diffs only! I'm lazy Lol :p

General
  1. Everything seems in order!
Easy
  1. 00:08:018 (1,2) - These notes look a bit awkward x.x try making a better blanket between both notes or make them symmetrical. Changed
  2. 00:10:685 (1,2) - I don't like the flow in these notes, I suggest something like Hmm I changed the slider but cant do much about the circles cuz then it changes my entire map :s
  3. 00:48:018 (1,2) - Please, make them a good curve ;w; these sliders are so outdated lol what can I say :s
  4. 01:00:018 (2,3) - Make a better flow! oops
Normal
  1. 00:17:018 (2,3) - Make a blanket done
Keep ahead!
Thanks a lot!!
Sidetail
HOLY FREAKIN SHIET. TIME FOR MOD MARATHON



WAS BEING TOO LAZY TO APPLY THESE MODS D:



Kinshara wrote:

Hi from my modding queue owo


Cookiesi's Hard

00:02:685 (1) - Breaks flow!! Fix is a highly suggested! derp
00:18:185 (7) - Breaks flow!! You can do ctrl+G to fix this derp

Everything else looks fine. Although I didn't really point out blankets and stuff, I suggest you look over the small details to make this map even better! derp

Also try anti-jumps some time :3 please


Cookiesi's Duel

00:10:352 (1,2,3,4) - consider making this into a short stream: http://puu.sh/agZ9U/a1d48abfb8.jpg This is overmapped though and doesn't belong derp
00:16:018 (1) - this jump is outrageous, make it smaller No
00:21:352 (1,2,3,4) - this doesn't belong; this is overmapped No
00:30:685 (1,2,3,4,5,6,7,8,9) - ^ overmapped again No
00:36:019 (1,2,3,4,5,6,7,8,9) - ^ overmapped No
00:52:685 (1,2,3,4) - slightly overmapped No
01:08:518 - add note here derp
01:11:185 - ^ No

I suggest listening to the song again, you have overmapped a lot in certain areas. No

Final Note: Mapping can be a little more clean; right now, it's a little messy. Good luck!

Narwhal Prime wrote:

Hi Gaia and Mana (or Cookiesi?); sorry for this extremely late mod. Thankfully I haven't forgotten about your map! Here we go:


[Cookiesi's Hard]
  1. Remove NCs at 00:12:352 (1) - , 00:14:685 (1) - , and 00:19:852 (1) - for consistency. derp
  2. between 00:20:852 - and 00:21:352 - the space between these notes feels a bit empty, since there's the guitar chords in the background leading to the kiai section. Try adding some notes/back-and-forth slider in there? derp
  3. 00:22:685 (5,6,7) - change this beat to the following (ignore staging area, look at bar on top): https://osu.ppy.sh/ss/1830210 . This way, you'll have a note on 00:23:352 - which occurs at the end of a measure and feels better. derp
  4. 00:39:852 (4,5,6,7) - similar idea to above: https://osu.ppy.sh/ss/1830247 (00:39:852 - should have note, 00:40:018 - should start slider) derp
  5. If you accept the one above: Remove NC at 00:39:685 (1) - , add NC at 00:40:018 (1) - derp
  6. 00:44:852 (6,7,1) - https://osu.ppy.sh/ss/1830257 derp
  7. 00:49:518 (2,3) - Change the spacing here: these guys are spaced at 1.4x yet 00:50:352 (2,3) - is spaced at 1.1x, and the music does not change in intensity or tone between these two parts. derp
  8. Remove NCs at 00:55:018 (1) - , add NC at 00:55:685 (6) - , remove NC at 00:58:018 (1) - , add NC at 00:58:685 (2) - derp

[Cookiesi's Duel]
  1. 00:10:352 (1,2,3,4) - Even in this "Extra" diff, the note stack doesn't fit with the guitar/gentle intro. How about two quick sliders instead, something like this: https://osu.ppy.sh/ss/1832744 (lol I change my skin here) (in contrast, 00:21:352 (1,2,3,4) - is... okay with me I guess) derp
  2. 00:10:686 (1) - NC should go on this note derp


This music is quite relaxing (what is this game lol)
Hope this mod has been useful. Please let me know if you have questions!

Regards,
NP

smallbeans wrote:

[Cookiesi's Duel]

00:01:685 (4) move to x:436 y:276. derp
00:01:185 (7,1) I totally can't realize why you have a big jump here... the rhythm doesn't change here. derp
00:25:018 (7) move the second anchor to x:276 y:256. No
00:28:518 (7,8) maybe you can change to this? http://i.imgur.com/v87pTBH.png Yeah that totally helps in breaking the distance consistency.
00:49:852 this sound shouldn't be missed... derp
00:54:018 (2) you evil... please fix the distance. derp
01:03:685 I think there can add a slider, and ends at 01:03:852. derp

[Cookiesi's Hard]

00:12:685 (2) delete this note fits rhythm more. derp
00:20:852 (4) too near to 00:21:352 (1) and it will cause player misunderstand. Previous mod fixed it


話說已經停止運作了呢這個遊戲...

嗯,畢竟已經有這麼多人mod過,不太容易挑出有問題的地方。
不過我覺得這五張圖都需要再美化一些,打起來會更舒服。
就這樣了,祝好運! :)

ichia7x wrote:

Thanks for give me a chance to mod your map :)
Called from ♪ ichia7x's [4Mode] Modding Queue ♪



[Cookiesi's Hard]
  1. Change AR to 6 please
  2. 01:04:518 - add circle derp

[Cookiesi's Duel]
  1. 01:07:018 - 01:07:185 - add circle (?) derp
  2. 01:12:018 (5) - change to slider with end point on 01:12:185 - please, that sounds horrible
  3. 01:12:518 - add circle derp
Goodluck~ .w.)9

Smoothie wrote:

Heya
From my modding queue.

[Cookiesi's Duel]
00:02:685 (1,2,3,4) - I would turn these into 2 1/1 sliders. Like this it follows the music nicer and the flow will be better, too. http://puu.sh/akH4u/b32320e104.jpg derp
00:07:185 (8) - Turn this into a 1/1 slider and move 00:07:518 (9) - to 00:07:685 . Plays nicer that way. http://puu.sh/akHk1/43083fa5a1.jpg feels weird D:
00:18:686 (1,2) - How about turning these into one repeating slider? Tried, and sounds weird :(
00:21:018 (8,9) - I recommend you turning these into a 1/2 slider. Like this the following stream plays a lot nicer! Changed, but not 1/2
00:31:352 (9) - How about a 1/2 slider? http://puu.sh/akHBe/ec75d2710f.jpg Ummm
00:36:685 (9) - ^ derp
00:45:018 (8,9) - Turn these into one 1/2 slider. It will emphasize the violin that can be heared at that part~ http://puu.sh/akHNN/49a75c9a11.jpg derp
00:50:018 (4) - NC derp
01:11:018 (9) - Like this? Will keep the flow going. http://puu.sh/akHUe/7b8b54ac91.jpg derp
01:13:352 (3,4,5,6) - This part plays a bit weird. Try this instead? http://puu.sh/akHZO/d1dcde1f75.jpg _ http://puu.sh/akI1w/d5e0fac391.jpg thanksp


[Cookiesi's Hard]
00:00:518 (2,3,4) - Hrm... How about this? http://puu.sh/akJiJ/6c47df699e.jpg derp
00:14:685 (1,2) - This blanket could be nicer~ derp
00:24:685 (3) - Remove the repeat on this slider and add another 1/2 slider here 00:25:018 Plays nicer that way. derp
00:43:852 - Add a note here for a better flow. derp
01:04:018 (1) - Like this would be better. It goes so nice with the music http://puu.sh/akJAe/fb80d8d298.jpg I'll keep that in mind for later


Well, that's all.
Good Luck!

Rtyzen wrote:

hey there :D From queue Sorry it's abit late orz feel free to use/ not use the hitsounds mod I gave, I'm not too good at them yet
Blue means personal opinion


[Cookiesi's Hard]
  1. 00:10:685 (1) - NC move to 00:10:352 (7) derp
  2. 00:14:685 (1) - NC move to 00:14:185 (3) fixed earlier
  3. 00:20:852 (4) - Move to 00:21:018 fixed earlier
  4. 00:38:018 (3,4,1) - Move 4 properly in the middle for better DS fixed earlier
  5. 00:55:018 (1) - NC move to 00:55:685 (2) derp
  6. 01:10:685 (3) - Not hitsound set 1? Sounds weird like this to me no
  7. Hitsounds for this map seems to be ok for the most part

[Cookiesi's Duel]
  1. 00:03:352 (3) - Overmapped note derp
  2. 00:10:352 (1,2,3,4) - This stack can be made into a stream to flow better from the previous note fixed earlier
  3. 00:44:852 (6,7,8) - ^(triplet) derp
  4. 00:19:852 (5,6) - The DS is too high compared to the previous notes. Players might get confused for one extra tick derp
  5. 00:47:018 (4,5,6) - ^ derp
  6. 00:49:852 - Note here? Sounds weird without it derp
  7. 00:52:185 (1,2,3) - Odd DS ^^^^ derp
  8. 00:56:685 (10,1) - This one is too low DS. Players might click early no
  9. 00:59:685 (4,5) - ^ derp
  10. This diff is overmapped as hell with all the streams going everywhere O_O(even where they don't need to be). But the hitsounds and flow seem to be ok

Nice mapset~
Good luck!~ :D

Tari wrote:

Hey :3

Cookiesi's Hard


  1. 00:26:685 (1,2,3,4,5) - You can try to create a pentagon design with these notes. http://puu.sh/anoOQ.jpg it would make the placement cleaner (placement in this diff is really messy) derp
  2. 00:05:018 (8) - Try to make this stack with slider 6's end I am not that evil
  3. 00:05:352 (1) - Notes like these look way too crowded with the other diffs orz. put it somewhere else? relocated
  4. 00:28:685 (7,8) - Spacing issues? I guarantee if you do redo your spacings for this map, it look a bit more cleaner than it is now, the spacing is like all over the palce and its not just because its a hard diff.LOL oops
  5. Don't have much to say besides above, that pretty much sums it up.

Pjecoo wrote:

Hi, as requested from my queue.


Hard
00:29:018 (8,1) - This is really big jump for Hard diff. Put them closer to each other. Changed earlier
00:44:852 (6) - Remove this. derp

I like this song. So relaxing c:
Hope that'll help.
If not, then sorry.

Good Luck!

Cloudchaser wrote:


I will mod 3 diffs only! I'm lazy


Cookiesi's Hard
  1. 00:12:352 - Remove NC. It's nonsense. Fixed from earlier mod
  2. 00:14:685 - same of above Fixed from earlier mod
  3. 00:19:852 - same Fixed from earlier mod
  4. 00:19:518 - this single circle is out of the rhythm, I suggest you put a long slider since 00:19:352 - till 00:19:685 - derp
  5. 00:20:852 - here's really similar of above, in this case you can do the next rhythm derp:
  6. 00:22:352 (3,4,5,6,7,8) - x_x different spacing in each space, about everythinbg between (7) and (8). Please, use the same.derp
Keep ahead!
[/quote]
Faan
Request from my modding Queue~

* 我有OCD *

Easy:
00:04:018 (4,1) - blanket slightly improve
00:12:685 (3,2) - overlap
01:13:352 (2,3) - blanket
00:05:352 (1) - try http://puu.sh/aq6jM/9d8d674fea.jpg or something similiar because the current square sounds a bit weird. for example 00:07:352 (4) - there is nothing here but you put a note here for the rhythm anyway
00:08:018 (1,2) - maybe extend both to the red tick after

AR can be changed from 3 to 2. idk

Normal:
00:08:352 (2,3,4) - both blankets are slighttttlyyyyyy off.
00:18:685 (1) - try something similiar to 00:18:685 (1) - because on the current 00:19:518 (3) - I cant really hear anything
00:52:685 (5,1) - blanket can be improved
00:54:352 (2,3) - slightttllyyyy off

Hard:
00:02:352 (8,1) - slightly overlap
00:31:018 (3,1) - overlap
00:48:018 (2,3) - improve blanket
00:53:018 (5,2) - slight overla

Insane:
00:10:352 (4,2) - overlap
00:19:185 (2,4) - ^
00:35:185 (2,3) - blanket
00:37:018 (1,2) - ^
00:54:685 (3,4) - ^
01:03:185 (1,2) - ctrl+g, circular motion
01:05:185 (5,2) - overlap
01:14:185 (1) - move 1 tick forward
01:12:685 - add note
01:13:185 (1,1) - change into single note then 1 tick later

Duel:
00:10:518 (9,2,3) - overlap
00:13:018 (3,3) - ^
00:14:018 (3,4) - blanket
00:23:352 (1,2,4) - can b better
00:25:518 (2,3) - blanket
00:27:518 (3,4,6) - ^
00:32:352 (3) - overlap
00:46:018 (1,2,3) - blanket
00:46:352 (2,4) - overlap
00:45:852 (6,5) - ^
01:04:518 (1,6) - stack
00:05:352 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - somewhere in here is overmapped I think.
Rirakusu
From my queue.

Normal
1. The only thing I want to ask - why you have to speed up sliders here? 01:09:352. It is almost the ending and the music is getting off slowly.

Cookiesi's Hard
1. Well I recommend some SV changes like you did in Normal (Although this is a guest diff). This isn't the case where you don't have the chance to do any SV changes. (Something like you can speed things up by a little during the Kiai, and slow things down by a little at the ending).

2. 00:02:352 (8) - I think you should move it down by a little to avoid overlapping the border with 00:02:685 (1) .

3. 01:04:018 - Well...this is only my opinion. From here you can snap things closer because for this slow ending, jumps don't make much sense now.

Insane
1. 00:29:352 (1,1) - Actually, you've hit the beat with the circle, and that spinner there is just to take up the remaining empty space. I think removing that circle and move the spinner to the circle's location (on the timeline) will be better (and you can make that spinner more rhythmical!)

2. 00:40:018 (1,1) - Almost the same.

These are only my opinions. Your map is already *near* perfection! (Especially the Insane diff - I love that the most).

Please give feedback for my mod, thanks :D
Topic Starter
Gaia

Faan wrote:

Request from my modding Queue~

* 我有OCD * 沒關西拉~

Easy:
00:04:018 (4,1) - blanket slightly improve fixed
00:12:685 (3,2) - overlap well... it's on purpose o:
01:13:352 (2,3) - blanket
00:05:352 (1) - try http://puu.sh/aq6jM/9d8d674fea.jpg or something similiar because the current square sounds a bit weird. for example 00:07:352 (4) - there is nothing here but you put a note here for the rhythm anyway It sounds better the way i have it right now imo
00:08:018 (1,2) - maybe extend both to the red tick after ^

AR can be changed from 3 to 2. idk It's fine

Normal:
00:08:352 (2,3,4) - both blankets are slighttttlyyyyyy off. I changed this like 20 times I still cant get it right? l: how 2 blanket pls
00:18:685 (1) - try something similiar to 00:18:685 (1) - because on the current 00:19:518 (3) - I cant really hear anything The hitsounds? I think it sounds alright
00:52:685 (5,1) - blanket can be improved changed
00:54:352 (2,3) - slightttllyyyy off changed

Insane:
00:10:352 (4,2) - overlap I stacked them all together :]
00:19:185 (2,4) - ^ did it on purpose but oh well.
00:35:185 (2,3) - blanket done
00:37:018 (1,2) - ^ ^
00:54:685 (3,4) - ^ ^
01:03:185 (1,2) - ctrl+g, circular motion sure
01:05:185 (5,2) - overlap stacked
01:14:185 (1) - move 1 tick forward why?
01:12:685 - add note ^
01:13:185 (1,1) - change into single note then 1 tick later I'm not getting the point of these ... they're offbeat and yeah
有OCD就可以把圖便更乾淨吧 xD
Thanks for the mod~

jinhang_ang wrote:

From my queue.

Normal
1. The only thing I want to ask - why you have to speed up sliders here? 01:09:352. It is almost the ending and the music is getting off slowly. Oh yeah lol I was too lazy to change this then forgot about it :p thanks for the reminder

Insane
1. 00:29:352 (1,1) - Actually, you've hit the beat with the circle, and that spinner there is just to take up the remaining empty space. I think removing that circle and move the spinner to the circle's location (on the timeline) will be better (and you can make that spinner more rhythmical!) The beginning of a spinner doesn't have much emphasis, so I used to circle to make that note stand out more

2. 00:40:018 (1,1) - Almost the same. same reason

These are only my opinions. Your map is already *near* perfection! (Especially the Insane diff - I love that the most). Thanks so much! (:

Please give feedback for my mod, thanks :D
Thank you for the mod!!
KUURAhoshi
]Mod Request From Kazamastar’s Modding Queue
Hello, Gaia !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Bad .mp3, there’s no Fade Out..
Easy
Nothing to mod 
Normal
00:05:018 (5) – remove this,
00:04:852 – add slider like 00:04:352 (4)
00:04:352 (4) – remove this and ^.
Cookiesi’s Hard
Nothing to mod 
Insane
Nothing to mod 
Cookiesi’s Duel
00:07:518 (9) – change to bouncing slider,
00:09:685 (6) -^
That’s All Gaia ! Good luck !

Special Notes : i mod before you update your beatmap
Topic Starter
Gaia

Kazamastar11 wrote:

Mod Request From Kazamastar’s Modding Queue
Hello, Gaia ! Hey!
Thank’s for calling me to mod your beatmap 
Let’s get started..
Bad .mp3, there’s no Fade Out.. Well it's supposed to sound like that though [:
Easy
Nothing to mod 
Normal
00:05:018 (5) – remove this,
00:04:852 – add slider like 00:04:352 (4)
00:04:352 (4) – remove this and ^. It looks like you said the same thing 3 times lol. but changed
Insane
Nothing to mod 

That’s All Gaia ! Good luck !

Special Notes : i mod before you update your beatmap
Thx for modding~
pssst btw u got ur link wrong in the first sentence :p
KUURAhoshi
Yea -_- failed :P
DizzeY
From the Rakutenshi Mod Queue~

General
Really well mapped, finding things to change took me pretty much time

Easy
01:13:352 (2) - Replace the slider with the slider 1

Normal
00:21:018 (6,1) - Seperate them a little to make it more readable

Cookiesi's Hard
Would change approach rate to 8
01:04:018 (1) - Make the slider 1 point shorter so you have more time to hit the next note

Insane
00:23:518 - Hitting the 4th note felt pretty awkward so add a note after the slider

Cookiesi's Duel
01:00:352 (5,6,7) - Maybe change them to horizontal
00:02:352 (6) - Lower the velocity of the slider to make it feel more effective
00:56:852 - Add a triple and a note to add the flow (dem puns) like this: http://puu.sh/arNa2/7c4267d06c.jpg , http://puu.sh/arN7R/9164658f6e.jpg
Topic Starter
Gaia

TheDizzeY wrote:

From the Rakutenshi Mod Queue~

General
Really well mapped, finding things to change took me pretty much time thanks! (:

Easy
01:13:352 (2) - Replace the slider with the slider 1 Hmmmm. Maybe

Normal
00:21:018 (6,1) - Seperate them a little to make it more readable I think it's alright as a blanket

Insane
00:23:518 - Hitting the 4th note felt pretty awkward so add a note after the slider done
thx for modding~
neonat
General

Tested out the difficulties, and even though it's less obvious on the easier difficulties, it's an issue for ranking.
The mapping starts at 00:00:019 and you have 0 AudioLeadIn. Even with all the loading and everything, I timed it on the Insane and the map starts after about 1 second or so, which is about 1000ms. You need at least 2000ms before the map. Change the AudioLeadIn to 2000


Easy

00:10:685 (1) - use this shape:
00:22:352 (2,3) - the slider end is too far from the circle, the blanket is not perfect
00:34:018 (3,1,2) - check the spacing; though same time difference, 00:34:018 (3,1) are further from each other while 00:34:352 (1,2) are closer
00:58:685 (1) - the curve on the slider seems a little too off to look nice

Normal

00:05:352 (1,2,3) - let 00:05:352 (1) slider end face downwards more, to make the slider look more evenly curved, the end looks misshapen at the moment. Shift 00:06:352 (2,3) down so the flow is not affected
00:13:018 (5,1) - blanket isn't even, shift the slider end closer to 00:13:018 (5)
00:21:018 (6,1) - uneven blanket
00:37:352 (1) - this 1/2 beat slider rhythm doesn't seem to fit the part
00:42:685 (1,2,3,4) - this whole whistle part just becomes awkward because you change the hitsounds after this part, making this part sound awful because it is different. You might as well start custom hitsounds 4 at 00:42:685 because of the quietness of 00:40:018 (1) which allows you to have a transition afterwards
00:56:018 - why the slow down in slider velocity? Music sounds the same, pace is the same, but I suddenly notice that the sliders are so much slower. The previous velocity was doing fine as it was. Keep the slider velocity the same as before the slowdown. Only slowdown at 01:04:018 because this is where the song starts to relax and have less pace/quieter

Cookiesi's Hard

00:04:018 (5,6) - blanket these 2
00:14:352 (4,5) - this spacing doesn't really look good, they are too close to each other to seem pleasant
00:24:018 (1) - remove the whistle at the start of the slider, it doesn't sound like it fits
00:48:018 (2,3) - blanket them
01:04:018 (1) - remove all the whistles, they are too loud. In the first place, why should there be a 1/4 beat rhythm here when the music doesn't suit that

Insane

00:47:018 - add a note here to go with the violins
00:50:852 - ^ the violins also already start here

Cookiesi's Duel

00:45:352 (1,2,3,4,5) - this stream is unnecessary, this part of the song is mostly empty even, with no music
00:48:018 (1,2,3,4,5) - ^
00:53:018 (5) - the stream should only start here. The violin goes to 1/4 beats only at this part
00:58:018 (1,2,3,4,5,6,7,8,9) - overmapped
01:02:352 (1,2,3,4,5,6,7,8,9) - ^
01:10:685 (5,6,7,8) - ^
01:12:185 - add a note to go with the violin ending of this phrase
01:12:518 - violin starts the new phrase here, add a note





Continue to improve the song & Good Luck
Topic Starter
Gaia

neonat wrote:

General

Tested out the difficulties, and even though it's less obvious on the easier difficulties, it's an issue for ranking.
The mapping starts at 00:00:019 and you have 0 AudioLeadIn. Even with all the loading and everything, I timed it on the Insane and the map starts after about 1 second or so, which is about 1000ms. You need at least 2000ms before the map. Change the AudioLeadIn to 2000

K done

Easy

00:10:685 (1) - use this shape: mm idk how u did it exactly so i just eyeballed i hope i got it down
00:22:352 (2,3) - the slider end is too far from the circle, the blanket is not perfect changed
00:34:018 (3,1,2) - check the spacing; though same time difference, 00:34:018 (3,1) are further from each other while 00:34:352 (1,2) are closer nice catch
00:58:685 (1) - the curve on the slider seems a little too off to look nice i.. did what i could

Normal

00:05:352 (1,2,3) - let 00:05:352 (1) slider end face downwards more, to make the slider look more evenly curved, the end looks misshapen at the moment. Shift 00:06:352 (2,3) down so the flow is not affected shifted a bunch
00:13:018 (5,1) - blanket isn't even, shift the slider end closer to 00:13:018 (5) slight change
00:21:018 (6,1) - uneven blanket fixed
00:37:352 (1) - this 1/2 beat slider rhythm doesn't seem to fit the part fixed to match w/ music now
00:42:685 (1,2,3,4) - this whole whistle part just becomes awkward because you change the hitsounds after this part, making this part sound awful because it is different. You might as well start custom hitsounds 4 at 00:42:685 because of the quietness of 00:40:018 (1) which allows you to have a transition afterwards changed stuffs
00:56:018 - why the slow down in slider velocity? Music sounds the same, pace is the same, but I suddenly notice that the sliders are so much slower. The previous velocity was doing fine as it was. Keep the slider velocity the same as before the slowdown. Only slowdown at 01:04:018 because this is where the song starts to relax and have less pace/quieter yeah

Insane

00:47:018 - add a note here to go with the violins i dont hear any violin there o-o
00:50:852 - ^ the violins also already start here same here


Continue to improve the song & Good Luck
er changed audioleadin and rest of the reply will come... tomorrow morning when i apply them :p

Edit: mods replied (y) thanks for modding~
Bara-
BPM is definetly 90, not 180
You requested hitsounds Mod, but I don´t MOD it, I gave it to maps who don´t have them, because the mapper doesn´t know how to do it
Sorry, but next time, read the rules better
Krfawy
J.Lo! Krfawy from the 'Bleeding Queue'! :3 Those anime characters on the BG have big tits

Generally
  1. The timing is almost correct. BPM is similar to 180, but in fact it's not exactly that. I recommend to change BPM to 179,886 and to change offset to 6. I advice to ask somebody more experienced than me at timing to check it again, but I promise - now it should be so much better than an accurate timing.
Easy
  1. 00:13:352 (1,2,3) - Darling, it's very sad because whatever you say, the distance is not the same as before! Make the spacing consistent here because it's unrankable to keep not consistent distance in Normals and Easies. I am pretty sure you know about it, but you just didn't mention there's an issue.
  2. 00:17:352 (2,1) - The same thing as above.
  3. 00:22:685 (3) - I think this slider might be more blanket. For example I advice to move the whole slider to X=358;Y=273 and I think the very end of the slider would be placed at X=218;Y=274. Just an example, but I believe it might be more good-looking.
  4. 00:25:352 (6,1) - Darling, again a spacing trouble. :<
  5. 00:46:019 (2,4) - I don't think it's a good idea to make those sliders like this. It's more for Hards and Insanes, but not for Normal or (as it's made here) for an Easy difficulty. I strongly recommend, really strongly to make them go top-down. You know, just exactly as the (1) note. Another reason to change it like that is the spacing! It's inconsistent now!
  6. 00:49:352 (2) - And again an inconsistent spacing!
  7. 00:51:352 (2,4) - The same thing as at 00:46:019 (2,4)
  8. 00:57:352 (4,1) - And again a bad spacing!

    Not bad for an Easy one. But personally sometimes I feel that you're not looking for a better flow. There are many times when it's very good, but sometimes there's some moments when I can't find it very easily. But still, not bad.
Normal
  1. 00:02:685 (1) - Again - the spacing thing.
  2. 00:05:352 (1) - To be honest I am not sure if you like my idea, but I think the way it looks like can be improved a bit. I just imagine it can be a bit smoother. For example: place the second point in the slider to X=472;Y=224. The third point would be moved to X=396;Y=224 and the last one could be placed at X=396;Y=328. And the spacing would be correct then and there'd be no need to change the place for another note. But it's just my opinion.
  3. 00:08:018 (1,2) - I believe the spacing here can be improved a lot. It's not consistent. 00:10:685 (1) - Here too!
  4. 00:19:018 (2) - And again - the spacing is not placed correctly.
  5. 00:19:518 (3,4) - There's a spacing problem too.
  6. 00:21:352 (1) - Because SV changes the spacing is changing too. Simply it makes the spacing incorrect in the accurate way!
  7. 00:42:685 (1) - Wrong spacing.
  8. 00:53:352 (1,3) - Wrong spacing.
  9. 00:56:018 (1) - Again! The SV changes so the spacing is changing too!
  10. 01:10:018 (2,3,4,1) - Wrong spacing.
Cookiesi's Hard
  1. 00:00:518 (2,3) - I am a bit surprised the way of mapping is not the same as at 00:03:185 (2) - since the beat is exactly the same.
  2. 00:10:185 - I feel there's a missing note here. You've mapped everything to the piano sounds when it's just missing here. Was that on a purpose?
Insane
  1. 00:08:018 (1) - To be honest I don't find this moment nice to play. I want to ask you if you could change it to something like if the slider last til the white line and there would be a circle at the red one?
Cookiesi's Duel
  1. I think you can change AR to 9 or even 9.2 or something similar. Don't play with AR8.and-similar at this difficulty, please. ;)
So that's all from me. Let me know if you chaned something. Especially the timing!

L! V! U! Bluddy! o3o
kamikin_old
Haven't finished yet, just turning in for the night. More will come.
I think your Easy's hitsounds should be a bit louder (about 5%?) and you should try and include some other hitsounds, to begin with i thought the hitsounds were part of the piece.
Other than that, really good. I hope to finish tomorrow (hope....)
Xinely
from Dark Fang's Queue Team

well...
the correct bpm is 90 here. bpm 180 feel too fast and didn't fit with the calm music

max AR for this map is 8 or 8,5. AR 9 really fast and hard to read

i can't mod this one because these issues. but basically i looked all with quick read, the pattern seems neat..

Good Luck ~
Don't kudosu this post
kamikin_old
NB: I am not very good so not many points :?

Easy:
Try to reduce the difficulty settings a bit, not that much required though ;) :D

00:45:352 Maybe don't have a hitsound on both points of the slider? Same goes for other 3! :)
00:50:685 Same as before with the other set of four
01:14:352 Maybe make this quieter or inaudible?
Sorry for the lack of things...

Normal:
Again, maybe slightly decrease the approach rate so the AImod says its a normal

00:46:018 These hitsounds dont quite fit in....maybe use less of them or make them a bit quieter as they arent as soft
00:47:352 Yeah, just make them a bit quieter if you can though, dont completely chuck them though otherwise the map wont feel too 2D
00:50:018 Same again, all I seem to be able to do is hitsounds :?
00:52:685 Try not to overuse it otherwise it sounds less innovative :)
01:08:018 Try to not use it on all slider points :D
01:13:352 Maybe a bit quieter? The rest of the hitsounds are perfect :)

Hard:
Again, AI says this is an insane, BUUT you dont have to listen to me too much
Try to make it a bit quieter too keep the relaxing mood, then again maybe not? Up to you

01:12:685 Try to make these quieter a bit, not that much though
01:13:018

There was also something about the audio lead ins not being consistent throughout, this may be deliberate though.
Anyway, hope you like my (very small) mod. Please leave me some tips if you have time! ;)
Sidetail

Faan wrote:

Request from my modding Queue~

* 我有OCD *


Hard:
00:02:352 (8,1) - slightly overlap はい
00:31:018 (3,1) - overlap はい
00:48:018 (2,3) - improve blanket はい
00:53:018 (5,2) - slight overla That is so OCD... but okay. はい


Duel:
00:10:518 (9,2,3) - overlap Suppose to be like that.
00:13:018 (3,3) - ^ Suppose to be like that.
00:14:018 (3,4) - blanket Can't blanket that short slider.
00:23:352 (1,2,4) - can b better はい
00:25:518 (2,3) - blanket  はい
00:27:518 (3,4,6) - ^ No
00:32:352 (3) - overlap No
00:46:018 (1,2,3) - blanket No
00:46:352 (2,4) - overlap はい
00:45:852 (6,5) - ^ はい
01:04:518 (1,6) - stack はい
00:05:352 (1,2,3,4,5,6,7,8,9,1,2,3,4,5,6) - somewhere in here is overmapped I think.changed slightly

jinhang_ang wrote:

From my queue.

Cookiesi's Hard
1. Well I recommend some SV changes like you did in Normal (Although this is a guest diff). This isn't the case where you don't have the chance to do any SV changes. (Something like you can speed things up by a little during the Kiai, and slow things down by a little at the ending).

2. 00:02:352 (8) - I think you should move it down by a little to avoid overlapping the border with 00:02:685 (1) . fixed with previous mod

3. 01:04:018 - Well...this is only my opinion. From here you can snap things closer because for this slow ending, jumps don't make much sense now. Nope

These are only my opinions. Your map is already *near* perfection! (Especially the Insane diff - I love that the most).

Please give feedback for my mod, thanks :D

Kazamastar11 wrote:

]Mod Request From Kazamastar’s Modding Queue
Hello, Gaia !
Thank’s for calling me to mod your beatmap 
Let’s get started..
Bad .mp3, there’s no Fade Out... please
Cookiesi’s Hard
Nothing to mod  please
Cookiesi’s Duel
00:07:518 (9) – change to bouncing slider please.
00:09:685 (6) -^ That would create an awesome overmapped slider.
That’s All Gaia ! Good luck !

Special Notes : i mod before you update your beatmap

Kazamastar11 wrote:

Yea -_- failed :P Please

TheDizzeY wrote:

From the Rakutenshi Mod Queue~

General
Really well mapped, finding things to change took me pretty much time

Cookiesi's Hard
Would change approach rate to 8
01:04:018 (1) - Make the slider 1 point shorter so you have more time to hit the next note

Cookiesi's Duel
01:00:352 (5,6,7) - Maybe change them to horizontal はい
00:02:352 (6) - Lower the velocity of the slider to make it feel more effective はい
00:56:852 - Add a triple and a note to add the flow (dem puns) like this: http://puu.sh/arNa2/7c4267d06c.jpg , http://puu.sh/arN7R/9164658f6e.jpg I like the idea, but doesn't quite fit the music D: 

neonat wrote:

General

Tested out the difficulties, and even though it's less obvious on the easier difficulties, it's an issue for ranking.
The mapping starts at 00:00:019 and you have 0 AudioLeadIn. Even with all the loading and everything, I timed it on the Insane and the map starts after about 1 second or so, which is about 1000ms. You need at least 2000ms before the map. Change the AudioLeadIn to 2000


Cookiesi's Hard

00:04:018 (5,6) - blanket these 2
00:14:352 (4,5) - this spacing doesn't really look good, they are too close to each other to seem pleasant
00:24:018 (1) - remove the whistle at the start of the slider, it doesn't sound like it fits
00:48:018 (2,3) - blanket them
01:04:018 (1) - remove all the whistles, they are too loud. In the first place, why should there be a 1/4 beat rhythm here when the music doesn't suit that


Cookiesi's Duel

00:45:352 (1,2,3,4,5) - this stream is unnecessary, this part of the song is mostly empty even, with no music I'll see about that
00:48:018 (1,2,3,4,5) - ^ I'll see about that
00:53:018 (5) - the stream should only start here. The violin goes to 1/4 beats only at this part No
00:58:018 (1,2,3,4,5,6,7,8,9) - overmapped No
01:02:352 (1,2,3,4,5,6,7,8,9) - ^ No
01:10:685 (5,6,7,8) - ^ No
01:12:185 - add a note to go with the violin ending of this phrase ok
01:12:518 - violin starts the new phrase here, add a note All right

Continue to improve the song & Good Luck

Krfawy wrote:

J.Lo! Krfawy from the 'Bleeding Queue'! :3 Those anime characters on the BG have big tits You hentai

Generally
  1. The timing is almost correct. BPM is similar to 180, but in fact it's not exactly that. I recommend to change BPM to 179,886 and to change offset to 6. I advice to ask somebody more experienced than me at timing to check it again, but I promise - now it should be so much better than an accurate timing.
Cookiesi's Hard
  1. 00:00:518 (2,3) - I am a bit surprised the way of mapping is not the same as at 00:03:185 (2) - since the beat is exactly the same. no
  2. 00:10:185 - I feel there's a missing note here. You've mapped everything to the piano sounds when it's just missing here. Was that on a purpose?Fixed
Cookiesi's Duel
  1. I think you can change AR to 9 or even 9.2 or something similar. Don't play with AR8.and-similar at this difficulty, please. ;) NO. This song is not sutablet for AR9 (left alone 9.2)
So that's all from me. Let me know if you chaned something. Especially the timing!

L! V! U! Bluddy! o3o ホモですか?

kamikin wrote:

NB: I am not very good so not many points :?

Hard:
Again, AI says this is an insane, BUUT you dont have to listen to me too much
Try to make it a bit quieter too keep the relaxing mood, then again maybe not? Up to you

01:12:685 Try to make these quieter a bit, not that much though Already 30% volume...
01:13:018 No

There was also something about the audio lead ins not being consistent throughout, this may be deliberate though.
Anyway, hope you like my (very small) mod. Please leave me some tips if you have time! ;)
Topic Starter
Gaia

baraatje123 wrote:

BPM is definetly 90, not 180
You requested hitsounds Mod, but I don´t MOD it, I gave it to maps who don´t have them, because the mapper doesn´t know how to do it
Sorry, but next time, read the rules better
ok 90 it is, and errr alright >: gomen ne

Krfawy wrote:

J.Lo! Krfawy from the 'Bleeding Queue'! :3 Those anime characters on the BG have big tits lol.

Generally
  1. The timing is almost correct. BPM is similar to 180, but in fact it's not exactly that. I recommend to change BPM to 179,886 and to change offset to 6. I advice to ask somebody more experienced than me at timing to check it again, but I promise - now it should be so much better than an accurate timing.
ayeee a number of people is saying the bpm is 90 instead of 180 so i might just have to go with that :\ sowwiee

Easy
  1. 00:13:352 (1,2,3) - Darling, it's very sad because whatever you say, the distance is not the same as before! Make the spacing consistent here because it's unrankable to keep not consistent distance in Normals and Easies. I am pretty sure you know about it, but you just didn't mention there's an issue. fixed with previous mod
  2. 00:17:352 (2,1) - The same thing as above. but the thing is, i used DS.. it's the same but i shifted this area around with previous mod anyways
  3. 00:22:685 (3) - I think this slider might be more blanket. For example I advice to move the whole slider to X=358;Y=273 and I think the very end of the slider would be placed at X=218;Y=274. Just an example, but I believe it might be more good-looking. used ur shape but didnt place exactly there
  4. 00:25:352 (6,1) - Darling, again a spacing trouble. :< ya i fixed this myself before looking at ur mod lol
  5. 00:46:019 (2,4) - I don't think it's a good idea to make those sliders like this. It's more for Hards and Insanes, but not for Normal or (as it's made here) for an Easy difficulty. I strongly recommend, really strongly to make them go top-down. You know, just exactly as the (1) note. Another reason to change it like that is the spacing! It's inconsistent now! fixed spacing but the reverse thing was suggested by another mod and frankly I agree with it
  6. 00:49:352 (2) - And again an inconsistent spacing! changed this myself before looking at this what
  7. 00:51:352 (2,4) - The same thing as at 00:46:019 (2,4) so same thing for me too
  8. 00:57:352 (4,1) - And again a bad spacing! lol same here

    Not bad for an Easy one. But personally sometimes I feel that you're not looking for a better flow. There are many times when it's very good, but sometimes there's some moments when I can't find it very easily. But still, not bad.
Normal
  1. 00:02:685 (1) - Again - the spacing thing. changed
  2. 00:05:352 (1) - To be honest I am not sure if you like my idea, but I think the way it looks like can be improved a bit. I just imagine it can be a bit smoother. For example: place the second point in the slider to X=472;Y=224. The third point would be moved to X=396;Y=224 and the last one could be placed at X=396;Y=328. And the spacing would be correct then and there'd be no need to change the place for another note. But it's just my opinion. The last mod changed it already
  3. 00:08:018 (1,2) - I believe the spacing here can be improved a lot. It's not consistent. 00:10:685 (1) - Here too! last mod changed both
  4. 00:19:018 (2) - And again - the spacing is not placed correctly. o ya fixed
  5. 00:19:518 (3,4) - There's a spacing problem too. ^
  6. 00:21:352 (1) - Because SV changes the spacing is changing too. Simply it makes the spacing incorrect in the accurate way! what? o-o nvm yeah i dont even know why the hell i slowed down sv in kiai ill make it back to 1x
  7. 00:42:685 (1) - Wrong spacing. fixed
  8. 00:53:352 (1,3) - Wrong spacing. yea
  9. 00:56:018 (1) - Again! The SV changes so the spacing is changing too! fixed in last mod
  10. 01:10:018 (2,3,4,1) - Wrong spacing. fixed
Insane
  1. 00:08:018 (1) - To be honest I don't find this moment nice to play. I want to ask you if you could change it to something like if the slider last til the white line and there would be a circle at the red one? hm good idea
So that's all from me. Let me know if you chaned something. Especially the timing!

L! V! U! Bluddy! o3o
Thanks for the mod!

Xinely wrote:

from Dark Fang's Queue Team

well...
the correct bpm is 90 here. bpm 180 feel too fast and didn't fit with the calm music

max AR for this map is 8 or 8,5. AR 9 really fast and hard to read

i can't mod this one because these issues. but basically i looked all with quick read, the pattern seems neat..

Good Luck ~
Don't kudosu this post
I'll change the bpm to 90, as for ar...ehh alright 8 x:
but you can't mod my map just because the ar is 9? o_o
lol oh well thanks for checking it out anyways~

kamikin wrote:

NB: I am not very good so not many points :?

Easy:
Try to reduce the difficulty settings a bit, not that much required though ;) :D

00:45:352 Maybe don't have a hitsound on both points of the slider? Same goes for other 3! :) yeah i guess it can get a lil annoying
00:50:685 Same as before with the other set of four done
01:14:352 Maybe make this quieter or inaudible? inaudible is unrankable, so yeah.. as for being quieter well the music doesn't really get quieter so it's fine
Sorry for the lack of things...

Normal:
Again, maybe slightly decrease the approach rate so the AImod says its a normal eh the website says its normal tho >:

00:46:018 These hitsounds dont quite fit in....maybe use less of them or make them a bit quieter as they arent as soft mm decrese volume then
00:47:352 Yeah, just make them a bit quieter if you can though, dont completely chuck them though otherwise the map wont feel too 2D lmao ok
00:50:018 Same again, all I seem to be able to do is hitsounds :? yeah i changed all my soft custom 4's into 25%
00:52:685 Try not to overuse it otherwise it sounds less innovative :) derp
01:08:018 Try to not use it on all slider points :D yuup
01:13:352 Maybe a bit quieter? The rest of the hitsounds are perfect :) thanks :p and yup

There was also something about the audio lead ins not being consistent throughout, this may be deliberate though. really? i made it all 2000 tho o_o
Anyway, hope you like my (very small) mod. Please leave me some tips if you have time! ;)
Thanks for modding! lol i actually needed a hitsound mod so it's all good~

What I learned today

so yea i dont think bpm change will come anytime soon T^T
Xinely

Gaia wrote:

but you can't mod my map just because the ar is 9? o_o
i can't mod because doubled bpm. it really feels awkward :<
AR 9 just one of highly suggested for Insane diff since low bpm with AR 9 is a bad idea
AlexaBM
from my queue~

[Easy]
  1. 00:22:352 (2,3) - Blanket could be a bit better.
  2. 00:02:685 (3) - Add NC here to make your comboing more consistant.
  3. 00:24:018 (5) - ^
  4. 00:29:352 (4) - ^
  5. 00:40:018 (4) - ^
  6. 00:56:018 (3) - ^
  7. 01:01:352 (3) - ^
  8. 00:25:352 (6) - I bet that beginners will fail that moment. They will click at the slider's reverse instead of it's beginning. I know you will have to replace some objects, but just believeme, it would be better:
  9. 00:35:352 (2,3) - I don't like stacks in Easy diffs, unstack it pls
  10. 00:45:352 (1,2,3,4) - These overlaps doesn't look well, try to make smth with this
  11. 00:50:685 (1,2,3,4) - ^
[Normal]
  1. 00:12:352 (4) - Make this slider like this:
  2. 00:17:352 (3,4) - Make it the same?
  3. 00:53:352 (1,3) - Bad overlap
[Hard]
  1. 00:04:018 (5,6) - Blanket could be better
  2. 00:04:518 (6,1) - Bad overlap
  3. 00:05:352 (1,2,3) - Make a perfect triangle
  4. 00:27:352 (5,6) - Make the spacing between them better
  5. 00:32:685 (5,1) - ^
  6. 00:53:352 (1,2) - ^
[Insane]
  1. 00:29:518 (1,1) - You give to player too much time to recover, this circle is too near to the spinner. End this spinner a bit earlier and move (1) closer to the center
  2. 00:40:185 (1,1) - ^
[Cookiesi's Duel]
  1. 00:21:352 (1,2,3,4,5) - It's a rhythm game, I don't understand what rhythm you followed here. You DON'T NEED a stream here! Leave only
  2. 00:21:352 (1,3,5) - here
  3. 00:30:685 (1,2,3,4,5,6,7,8,9) - Are you serious? Do you hear any stream moment in this track?! I don't. It's pretty calm melody, what are you doing? Remap this moment pls
  4. 00:36:019 (1,2,3,4,5,6,7,8,9) - ._.
  5. 00:44:852 (6,7,8,1,2,3,4,5) - ._. [2]
  6. 00:48:018 (1,2,3,4,5) - ._. [3]
  7. 00:52:685 (1,2,3,4,5,6,7,8) - ._. [4]
  8. 00:58:018 (1,2,3,4,5,6,7,8,9) - ._. [5]
  9. 01:02:352 (1,2,3,4,5,6,7,8,9) - ._. [6]
  10. 01:10:685 (6,7,8,9,10) - ._. [7]

    I don't understand using streams in this diff. It ISN'T a song to map streams.
good luck~
Tari
BPM 90 and 180 are practically the same thing , you just have to map it differently.
Kibbleru

Xinely wrote:

from Dark Fang's Queue Team

well...
the correct bpm is 90 here. bpm 180 feel too fast and didn't fit with the calm music

max AR for this map is 8 or 8,5. AR 9 really fast and hard to read

i can't mod this one because these issues. but basically i looked all with quick read, the pattern seems neat..

Good Luck ~
Don't kudosu this post
no this map is not 90 bpm, at the kiai section, listen to the drum beats.

the kick drums are usually at a 1/1 constant beat and determine the temp/bpm of the song.

the kick drums are on beat with 1/1 so this map is definitely 180 bpm no problem


Tari wrote:

BPM 90 and 180 are practically the same thing , you just have to map it differently.
correction: 90 bpm with tick 4 is the same as 180 bpm with tick 2

90 bpm tick 2 is not the same as 180 bpm tick 2
Topic Starter
Gaia

AlexaBM wrote:

from my queue~

[Easy]
  1. 00:22:352 (2,3) - Blanket could be a bit better. k
  2. 00:02:685 (3) - Add NC here to make your comboing more consistant. I think my NC's are fine already they're on the beginnings of the measure so yea, besides combos only up to 2 doesn't work for me honestly
  3. 00:24:018 (5) - ^
  4. 00:29:352 (4) - ^
  5. 00:40:018 (4) - ^
  6. 00:56:018 (3) - ^
  7. 01:01:352 (3) - ^
  8. 00:25:352 (6) - I bet that beginners will fail that moment. They will click at the slider's reverse instead of it's beginning. I know you will have to replace some objects, but just believeme, it would be better: i will think about it
  9. 00:35:352 (2,3) - I don't like stacks in Easy diffs, unstack it pls then.. yeah i dont either but tell me what other option i have :\
  10. 00:45:352 (1,2,3,4) - These overlaps doesn't look well, try to make smth with this DS so i have to
  11. 00:50:685 (1,2,3,4) - ^
[Normal]
  1. 00:12:352 (4) - Make this slider like this: matching with music so pass
  2. 00:17:352 (3,4) - Make it the same? ok
  3. 00:53:352 (1,3) - Bad overlap wow well i cant do much about it
[Insane]
  1. 00:29:518 (1,1) - You give to player too much time to recover, this circle is too near to the spinner. End this spinner a bit earlier and move (1) closer to the center too close so make it closer lol? well i think it's fine.. it's an insane after all..
  2. 00:40:185 (1,1) - ^ same
good luck~
thanks for modding!
Sidetail

AlexaBM wrote:

from my queue~

[Hard]
  1. 00:04:018 (5,6) - Blanket could be better Fixed
  2. 00:04:518 (6,1) - Bad overlap Fixed
  3. 00:05:352 (1,2,3) - Make a perfect triangle Fixed
  4. 00:27:352 (5,6) - Make the spacing between them better Fixed
  5. 00:32:685 (5,1) - ^ No
  6. 00:53:352 (1,2) - ^ No
[Cookiesi's Duel]
  1. 00:21:352 (1,2,3,4,5) - It's a rhythm game, I don't understand what rhythm you followed here. You DON'T NEED a stream here! Leave only
  2. 00:21:352 (1,3,5) - here
  3. 00:30:685 (1,2,3,4,5,6,7,8,9) - Are you serious? Do you hear any stream moment in this track?! I don't. It's pretty calm melody, what are you doing? Remap this moment pls
  4. 00:36:019 (1,2,3,4,5,6,7,8,9) - ._.
  5. 00:44:852 (6,7,8,1,2,3,4,5) - ._. [2]
  6. 00:48:018 (1,2,3,4,5) - ._. [3]
  7. 00:52:685 (1,2,3,4,5,6,7,8) - ._. [4]
  8. 00:58:018 (1,2,3,4,5,6,7,8,9) - ._. [5]
  9. 01:02:352 (1,2,3,4,5,6,7,8,9) - ._. [6]
  10. 01:10:685 (6,7,8,9,10) - ._. [7]



I don't understand using streams in this diff. It ISN'T a song to map streams. good luck~
Not removing anything
Tari

Kibbleru wrote:

Tari wrote:

BPM 90 and 180 are practically the same thing , you just have to map it differently.
correction: 90 bpm with tick 4 is the same as 180 bpm with tick 2

90 bpm tick 2 is not the same as 180 bpm tick 2

Yup, thats what I mean by "practically" and map "differently"
HootOwlStar
Hihi mod from queue :D
Don't mind my English and these are only suggestions <-----These words are important

[General]
I don't get it when a soft song was put a background image with anime (lol this is only my opinion)

[Easy]
00:12:352 - Suggest add a circle (although it will ruin the whole map)
00:15:018 - ^
00:22:685 (3) - Move to x:356 y:296
00:24:018 (5) - NC
00:34:352 (1) - To be rude, this slider is not nice enough (I suggest something like this, although it is not so nice too)

[Normal]
00:12:852 - Maybe add a circle here?
00:30:685 (3) - Just make the slider straight will do
00:38:685 (4) - Move point x:190 y:334 to x:196 y:336
00:46:685 (1) - No NC
00:53:352 (1,3) - A big NO from me for crashing-into parts

[Insane]
I am so not used to it when circles are more than sliders
00:25:352 (8) - Start from 00:25:518 and end at 00:26:185 if you want to follow the music
00:33:018 (5,1,2,3) - I really don't like this pattern

That's all of my mod because I don't really found much things to say about (sounds like a compliment)
Hope your maps get ranked~
Topic Starter
Gaia

HootOwlStar wrote:

Hihi mod from queue :D
Don't mind my English and these are only suggestions <-----These words are important

[General]
I don't get it when a soft song was put a background image with anime (lol this is only my opinion)

[Easy]
00:12:352 - Suggest add a circle (although it will ruin the whole map) sorry i want to keep diff easy
00:15:018 - ^ ^
00:22:685 (3) - Move to x:356 y:296 done
00:24:018 (5) - NC no need
00:34:352 (1) - To be rude, this slider is not nice enough (I suggest something like this, although it is not so nice too) yours doesn't flow right, i'll stick to mine for now

[Normal]
00:12:852 - Maybe add a circle here? replaced with slider
00:30:685 (3) - Just make the slider straight will do nah i dont like that
00:38:685 (4) - Move point x:190 y:334 to x:196 y:336 derp? ok sure
00:46:685 (1) - No NC yes NC because beginning of the measure
00:53:352 (1,3) - A big NO from me for crashing-into parts changed

[Insane]
I am so not used to it when circles are more than sliders
00:25:352 (8) - Start from 00:25:518 and end at 00:26:185 if you want to follow the music there'll prolly be people clicking early if i do tho but note taken
00:33:018 (5,1,2,3) - I really don't like this pattern its fine for me

That's all of my mod because I don't really found much things to say about (sounds like a compliment)
Hope your maps get ranked~
thanks for modding! (:
Verlaren
From my queue. Sorry for delay.

Easy:
00:02:685 (3) - NC
00:24:018 (5) - NC, too long sequence.
00:35:352 (2,3) - in easy diff stack notes not recommended.
00:40:018 (4) - NC

Normal:
without remarks

Cookiesi's Hard:

00:57:852 - add note?

Insane:
Same as in normal diff.

Cookiesi's Duel:
^

gl
Topic Starter
Gaia

Verlaren wrote:

From my queue. Sorry for delay. no worries

Easy:
00:02:685 (3) - NC okay.. after like 30 people wanting this to be NC'd i have finally nc'd it :]
00:24:018 (5) - NC, too long sequence. alright
00:35:352 (2,3) - in easy diff stack notes not recommended. wow i was thinking about how to not stack this for weeks and this took a genius to figure out ;w; http://puu.sh/aE5Z2/843413c38d.jpg
00:40:018 (4) - NC alright :]

Normal:
without remarks

Insane:
Same as in normal diff.

gl
thanks for modding (:
DarkVortex
Heyho from my queue o/

Easy

  1. Is there a reason why the green bars are not snapped?

  2. 00:34:352 (1) - I think a repeat slider is better here because the sound is pretty strong here 00:34:685 - I suggest reusing this one 00:32:685 (2) -
  3. 00:45:352 - What about a pattern like this? Adds a little more variation imo.
  4. 00:48:018 (1,2) - These sliders have an ugly kink. If you move the first waypoint of 1 to (72,164) you can get it a little prettier.
  5. 01:05:351 (2,3,4) - I don't really feel this one. It's also harder than the patterns before while the music is much more calm here. My idea:
Normal

  1. Why is the kiai at 0,75x SV? I suggest using 1,0x here as a Normal usually shouldn't have SV changes (some BATs don't care though)
  2. Also check the spacing during the whole kiai as it is quite inconsistent. 00:24:018 (1) - has x1,31 and x1,17 for example

  3. 00:08:018 - I'd prefer a pattern like this:
  4. 00:40:018 (1) - Spinner instead for more fluctuation at the scoreboard? Slider is ugly anyway >.<
  5. 00:53:352 (1) - You could improve the curve a little. Just move the 1st waypoint to (212,248) and the 2nd to (301,187). Same for 00:54:685 (3) -
  6. 00:56:018 (1,2,3,4,1,2,3,4,1,2) - Gets pretty boring >.< Think of some variations.
  7. 01:10:685 (3,4) - Use the same slider here.
Cookiesi's Hard

  1. 00:01:185 (4) - I'd prefer having this beat covered by a slider as it is quite strong. Like here 00:06:185 (4) -
  2. 00:18:685 (1) - A pattern like this sounds better imo.
  3. 00:28:018 (6) - Why an anti-jump here when 00:27:852 - here is quite a strong beat?
  4. 00:33:018 (1) - Confusing anti-jump again
  5. 00:42:685 (1,2,3,4,5,6) - You can make this pattern much prettier, i know you can!
  6. 00:53:352 (1,2) - Use same slider here
  7. 01:04:018 (1) - This was too unexpected and caused a sliderbreak on first playthrough. Change pls.
Insane

  1. So much inconsistent spacing and kinda random use of jumps and anti-jumps.
    A few examples:
    SPOILER
    00:00:852 (1) - 00:07:018 (2) - 00:09:352 (1) - 00:15:185 (2,3,4) - 00:27:685 (3) - 00:33:518 (1,2,3) - 00:45:685 (2,3,1) - 00:57:518 (5) -
  2. 00:08:018 - Why the SV change?
  3. 00:25:352 (8) - This comes a little too early. I suggest moving to 00:25:518 -
  4. 00:31:352 - Imo the spinner should end here as the flute stops playing here too.
  5. 00:42:018 - ^
  6. 00:42:852 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,1,2,1,1,2,3,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,1,1,2,3,4) - Really frustrating to play, it feels like random jumps without any sense. It's also too hard for a calm song like this.
To be honest, i think Cookiesi's Hard is already enough for this song and an Insane is not needed at all. Consider ranking without your Insane and Duel.

Cookiesi's Duel


Not much too say except what i said for Insane. This is way too much for a song like this, 1/4 are not audible in the song but you mapped streams. Sorry to say that but it wasn't fun to play a map not following the song.


Easy, Normal and Hard were alright so i hope they get ranked. Good Luck :)
Sidetail

Verlaren wrote:

From my queue. Sorry for delay.

Cookiesi's Hard:
00:57:852 - add note? Done

Cookiesi's Duel:
^ Wow

gl

DarkVortex wrote:

Heyho from my queue o/

Cookiesi's Hard

  1. 00:01:185 (4) - I'd prefer having this beat covered by a slider as it is quite strong. Like here 00:06:185 (4) - k
  2. 00:18:685 (1) - A pattern like this sounds better imo. no, I tried that and sounds weird (at least for me)
  3. 00:28:018 (6) - Why an anti-jump here when 00:27:852 - here is quite a strong beat? added
  4. 00:33:018 (1) - Confusing anti-jump again fixed
  5. 00:42:685 (1,2,3,4,5,6) - You can make this pattern much prettier, i know you can! jee thanks for encouragement
  6. 00:53:352 (1,2) - Use same slider here those are the same sliders, please buy new pair of glasses
  7. 01:04:018 (1) - This was too unexpected and caused a sliderbreak on first playthrough. Change pls. changed

Cookiesi's Duel


Not much too say except what i said for Insane. This is way too much for a song like this, 1/4 are not audible in the song but you mapped streams. Sorry to say that but it wasn't fun to play a map not following the song. Thanks for telling me that after 30 mods


Easy, Normal and Hard were alright so i hope they get ranked. Good Luck :)
Bathory Witch
Could you change offset to 13 and bpm to 179,886 or 89,943? Now it is a bit odd to play.
Topic Starter
Gaia
okay changed bpm to 179.886 o-o
RemmyX25
The new timing works perfectly! Just be sure to snap your inherited points to the timeline so it looks less messy.
Topic Starter
Gaia
ah alright thanks for double checking for me! (:
Topic Starter
Gaia
strong revive is strong o_o

@DarkVortex, I'm really sorry for replying so late but I did apply your mod, in fact i did everything except the 3rd thing in Normal about the pattern o_o

and actually i went and remapped pretty much like, a bunch of other stuff o-o
Cookiesi's diffs are nowhere to be seen because he's ded in osu ;w;
RIP Do-si-dos you were a yummy cookie


updated so ignore this c:
dl link here for while the bss is down o-o
http://puu.sh/bOg7u/9a0195bc1e.osz

oh my goodness i took hitsounds out by accident lol .-.
modders bare with me for no hitsounds for a bit lol ill redo it asap
Kibbleru
lost logs due to irc crash ;w;

i only have the last bit, gaia should have rest

SPOILER
02:00 Kibbleru: hey im back owo
02:01 Kibbleru: well overlaps like this are fine tho 00:06:683 (2) -
02:01 Kibbleru: 00:16:023 (1,2) - overlap this a bit more
02:01 Kibbleru: 00:17:357 (2) - at like 236 64
02:01 Gaia: lol
02:02 Kibbleru: 00:22:694 (3,2) - this overlap is hard to see
02:02 Gaia: yeh i got it
02:02 Kibbleru: 00:46:375 (2,3) - hmm try not to overlap these
02:02 Kibbleru: 00:57:049 (2,2,3,1) - gets quite bad here
02:03 Gaia: gg
02:03 Kibbleru: 01:10:724 (2,1) - not too sure about here either
02:04 Gaia: np i got this
Topic Starter
Gaia
yeh i got em
21:59 Gaia: lol
21:59 Kibbleru: lol
22:00 Kibbleru: oh shet
22:00 Kibbleru: what should i name it btw
22:00 Gaia: i just made mine flower 4 lack of creativity
22:00 Gaia: dont u have a specialist for this -3-
22:00 Gaia: wheres low
22:04 Kibbleru: idk owo
22:04 Gaia: lol
22:04 Gaia: yagina niga
22:05 Kibbleru: LOL
22:05 Kibbleru: ill just name it flower cuz yolo
22:05 Kibbleru: :o
22:05 Gaia: wut
22:05 Gaia: this aint hanatan
22:05 Gaia: LOL
22:05 Kibbleru: whats a cool name for relaxing
22:05 Kibbleru: :o
22:05 Kibbleru: whats a cool name for like
22:05 Kibbleru: relaxing
22:05 Gaia: ?
22:05 Gaia: uh
22:05 Gaia: tranquil
22:06 Kibbleru: thats nice
22:06 Kibbleru: is that 1 l or 2 l
22:06 Gaia: 1l
22:21 Gaia: omg
22:22 Gaia: how's
22:22 Gaia: Grace
22:22 Gaia: for this
22:22 *Gaia is editing [http://osu.ppy.sh/b/446012 Zeonix - Duel [Blade]]
22:22 Gaia: diff name
22:22 Kibbleru: grace
22:22 Kibbleru: hmm
22:22 Kibbleru: what describes a sword
22:22 Kibbleru: idk dun rly like grace
22:23 Gaia: well
22:23 Gaia: sword girls characters are all like
22:23 Gaia: high class oujousamas
22:25 Gaia: Allure?
22:25 Kibbleru: that works
22:25 Kibbleru: Allule :D
22:26 Gaia: http://puu.sh/bPwa5/8449cb856a.png
22:26 Gaia: gg
22:26 Kibbleru: allure works
22:26 Kibbleru: gg yukitoki is like
22:26 Gaia: let me look for some more
22:26 Gaia: ?
22:26 Kibbleru: so short http://puu.sh/bPwc9/ea17ed297e.png
22:26 Gaia: rip timing poits?
22:26 Kibbleru: in comparison D:
22:27 Gaia: lol
22:27 Kibbleru: no i think i got timing right
22:27 Kibbleru: will need offset check later but
22:27 Kibbleru: yeh
22:27 Kibbleru: for now should be good
22:27 Kibbleru: i still need a bg lol
22:27 Kibbleru: we all know i cant map without one
22:27 Kibbleru: D:
22:27 Gaia: mapperino
22:27 Gaia: i cant either LOL
22:28 Kibbleru: 00:05:850 (2) - ewwwwww
22:28 Kibbleru: diagonals D:
22:28 *Kibbleru is editing [http://osu.ppy.sh/b/446012 Zeonix - Duel [Blade]]
22:28 Gaia: LOL
22:28 Gaia: 00:12:020 (1) - DIAONGAL?
22:28 Kibbleru: 00:10:686 (1,2) - more like http://puu.sh/bPwgG/c50fa28fd2.jpg
22:28 Kibbleru: ahh u just gave me cancer
22:28 Kibbleru: noo
22:28 Gaia: sht
22:29 Kibbleru: 00:25:362 - feels empty
22:29 Kibbleru: 00:32:700 (4) - better as 1/2
22:30 Kibbleru: 00:38:704 (1,2,3) - uhh better suggestion http://puu.sh/bPwmE/65c7dc3a9e.jpg
22:30 Kibbleru: rotate them 120 each
22:31 Kibbleru: 00:48:043 - also feels empty
22:31 Gaia: senpai doesnt like my circle patterns ;w;
22:31 Gaia: jk lawl
22:31 Kibbleru: actually those might be fine
22:31 Kibbleru: but this one just feels weird 00:50:878 -
22:32 Kibbleru: 01:14:226 (3) - maybe nc here instead
22:33 Kibbleru: 00:50:545 (6) - for here i think this may work http://puu.sh/bPwuH/de6a850f91.jpg
22:33 Gaia: hmm
22:33 Kibbleru: cuz the piano is a bit weird here 00:50:961 -
22:33 Kibbleru: and kinda starts at that 1/4
22:34 Kibbleru: testplay it urself u have some antijumps that feel weird
22:34 Gaia: yeah i know
22:34 Kibbleru: at the downbeat ones i mean
22:34 Gaia: in hard too
22:34 Gaia: fk
22:34 Kibbleru: 00:47:876 (3) - like easy solution would be make it a 1/2 slider
22:34 Kibbleru: that would work quite well
22:34 Kibbleru: 00:49:210 (5) - ^
22:35 Kibbleru: 00:49:210 (5) - should map out jump
22:35 Kibbleru: in general most antijump that cause to skip a note should be mapped out
22:35 Gaia: btw this end being covered is that ok 00:47:209 (1) -
22:35 Kibbleru: yeah thats readable enough
22:35 Gaia: kk
22:36 Kibbleru: 00:46:709 (1) - although i think you should shorten this one down to the white tick to get the drum
22:36 Kibbleru: this works i think http://puu.sh/bPwDU/5687ea54e9.jpg
22:36 Kibbleru: also u have alot of weird manual stacking lol
22:37 Kibbleru: which would to be honest look cleaner if u just normally stacked them
22:37 Kibbleru: ie here 00:49:711 (2,4) -
22:37 Gaia: lol
22:37 Gaia: yeah ik
22:37 Kibbleru: like no real reason for a manual stack
22:37 Kibbleru: 01:02:719 (1,2) -
22:37 Gaia: i wanna learn how to use those stacks
22:37 Kibbleru: 00:53:213 (6,7,1) -
22:37 Kibbleru: and lots more lol.
22:37 Kibbleru: i only manual stack if it fks up pattern
22:37 Gaia: ?
22:37 Kibbleru: other wise i like the auto stack
22:37 Gaia: what do u mean
22:38 Kibbleru: lol
22:38 Kibbleru: like stack leniency can fk up a pattern
22:38 Kibbleru: since it moves the note a bit
22:38 Gaia: hm
22:38 Kibbleru: and the other thing i use it for
22:38 Kibbleru: is for those slider to slider antijumps that u hate so much
22:38 Kibbleru: i think it doesn't look that bad if u just manual stack
22:39 Kibbleru: but like a larger distance manual stack http://puu.sh/bPwLI/37d135c3db.jpg
22:39 Gaia: o
22:39 Kibbleru: yeah
22:39 Gaia: slider to slider
22:40 Gaia: as long as they're not perfectly stacked im fine with em lol
22:40 Gaia: otherwise it looks like
22:40 Gaia: idk
22:40 Gaia: 1 disoriented slider
22:40 Gaia: ;w;
22:41 Kibbleru: yeah
22:41 *Kibbleru is editing [http://osu.ppy.sh/b/446100 Zeonix - Duel [Hard]]
22:41 Kibbleru: 00:29:364 (1) - lol
22:41 Kibbleru: okay my general comment for this
22:41 Kibbleru: is
22:41 Kibbleru: watch out for some of ur overlaps
22:41 Kibbleru: since low ar makes them harder to read
22:41 Kibbleru: again be carfeul to expose the slider heads and tails
22:41 Gaia: yeah dont even hard i need to scrap that
22:41 Kibbleru: also the other thing is
22:41 Gaia: ffuuu
22:41 Gaia: it ws like
22:41 Gaia: 2 am when i did that
22:42 Kibbleru: well i guess if u want
22:42 Gaia: i dt'd it its so fking hard
22:42 Kibbleru: but if u do remap
22:42 Kibbleru: this is something to watch out for 00:11:186 (2,3) -
22:42 Kibbleru: i don't necessarily think this jump fits
22:42 Gaia: yeh
22:42 Kibbleru: the music is more or less the same
22:43 Kibbleru: also the other concern is at ur kiai time
22:43 Gaia: spacing
22:43 Gaia: so big
22:43 Kibbleru: i think the sv change works plenty enough to establish mood
22:43 Kibbleru: yeah
22:43 Kibbleru: xD
22:43 Kibbleru: i don't think u need a further DS change
22:43 Kibbleru: since u already have the sv change
22:43 Gaia: yeh ik
22:43 Gaia: i looked at it i went
22:43 Gaia: what the fk is this
22:44 Kibbleru: also
22:44 Kibbleru: this is incredibly hard lmao. 00:32:033 (1,2,3,4,5) -
22:44 Kibbleru: i don't even think it fits the music that well o_O
22:44 Gaia: lol
22:44 Gaia: rip
22:44 Kibbleru: 00:38:370 (1,2) - doesn't look too good imo >_>
22:44 Gaia: remap bro
22:44 Gaia: yeah
22:44 Gaia: ...........
22:44 Kibbleru: maybe like http://puu.sh/bPx0w/e383bc2d98.jpg
22:45 Kibbleru: k
22:45 Gaia: that looks gud
22:45 Gaia: normal+ is just my old normal and changed a little big
22:45 Gaia: bit
22:46 Kibbleru: ur normal is alot better than ur normal+ lol
22:46 Kibbleru: i honestly don't think u need 2 normals though
22:46 Gaia: o
22:46 Kibbleru: i would trash the normal + tbh and just work the normal a bit
22:46 Kibbleru: but
22:46 Gaia: the spread tho
22:46 Gaia: ;w;
22:46 Kibbleru: no
22:46 Kibbleru: this may be a bit of work
22:47 Kibbleru: but i think the main reason
22:47 Kibbleru: for the low star rating
22:47 Kibbleru: is ur SV
22:47 Kibbleru: just increase that
22:47 Kibbleru: and DS
22:47 Kibbleru: put ds to 1
22:47 Kibbleru: put SV to like
22:47 Kibbleru: 1 ish
22:47 Kibbleru: 1 works
22:47 Gaia: mm
22:47 Gaia: normal+ is ds1 sv 1
22:47 Kibbleru: yeah
22:47 Kibbleru: but i think u can trash that
22:48 Kibbleru: kinda bad rhythm wise
22:48 Kibbleru: no offsense
22:48 Gaia: lmao ok
22:48 Gaia: yeah
22:48 Gaia: i got lazy
22:48 Kibbleru: i propose a change in ur rhythm pattern for the normal itself
22:48 Gaia: and just used my old
22:48 Gaia: normal
22:48 Kibbleru: 00:01:013 (2) - here http://puu.sh/bPxaN/871829b83b.png
22:48 Gaia: right after the kiai was so hard
22:48 Kibbleru: u can just keep repeating that rhythm :o
22:48 Kibbleru: for other similar parts
22:48 Kibbleru: don't be afraid to use 1/2 since u have an easy anyway
22:48 Gaia: yeah
22:48 Kibbleru: 00:06:183 - yeah similar rhythms here and etc
22:49 Kibbleru: if you want to change it upp
22:49 Kibbleru: u can change that repeat slider into a 1/1
22:49 Kibbleru: starting on red and ending on red
22:49 Kibbleru: 00:09:185 (4,5) - also things like this imo u can stack
22:49 Gaia: mm
22:49 Kibbleru: 1/2 stacks in normal imo are fine
22:49 Gaia: stacking would increasse diff?
22:49 Kibbleru: 1/1 are a bit on the harder side since it would be counted as an antijump
22:49 Kibbleru: well no
22:49 Kibbleru: but its to just
22:50 Kibbleru: well it works i mean
22:50 Kibbleru: so why not
22:50 Kibbleru: xD
22:50 Gaia: lmao
22:50 Gaia: k
22:50 Kibbleru: actually
22:50 Kibbleru: i just think stacking will look better
22:50 Gaia: k
22:50 Kibbleru: 00:22:694 (3) - now for here u can play around with a similar rhythm like this
22:50 Kibbleru: well something similar to this
22:51 Gaia: aight
22:51 Kibbleru: http://puu.sh/bPxiP/04598366ab.png
22:51 Kibbleru: there
22:51 Kibbleru: or sometimes u can maybe use
22:51 Kibbleru: http://puu.sh/bPxkE/0208334b4d.png
22:51 Kibbleru: both work
22:52 Kibbleru: or http://puu.sh/bPxlA/db4847d3e8.png
22:52 Kibbleru: where u can stack the 4 and 5
22:52 Kibbleru: don't be afraid to use 1/2
22:52 Gaia: yeah
22:52 Gaia: i like 3rd more
22:52 Kibbleru: i recommend u seperate these 00:43:373 (1,2) -
22:53 Gaia: seperate?
22:53 Gaia: so 2 1/2s?
22:53 Kibbleru: yeah
22:53 Kibbleru: 00:29:364 (1) - this is nice tho owo
22:53 Gaia: xD
22:53 Gaia: i got that idea from
22:53 Gaia: dake's easy
22:53 Gaia: in Home
23:01 Kibbleru: hey im back owo
23:01 Kibbleru: well overlaps like this are fine tho 00:06:683 (2) -
23:01 Gaia: lol
23:01 Kibbleru: 00:16:023 (1,2) - overlap this a bit more
23:01 Kibbleru: 00:17:357 (2) - at like 236 64
23:02 Kibbleru: 00:22:694 (3,2) - this overlap is hard to see
23:02 Gaia: yeh i got it
23:02 Kibbleru: 00:46:375 (2,3) - hmm try not to overlap these
23:03 Kibbleru: 00:57:049 (2,2,3,1) - gets quite bad here
23:03 Gaia: gg
23:03 Kibbleru: 01:10:724 (2,1) - not too sure about here either
23:04 Gaia: np i got this
23:05 Kibbleru: oh shit i lost the rest of the logs
23:05 Kibbleru: i want kd D:
23:05 Kibbleru: u have them right
priority: beef normal
fix hard
bigfrog
hihi from queue :>

Easy
00:28:030 (3) - change to this better :
01:12:058 (1) - bent more seem better :<

Normal
00:08:351 (2,3) - try this rhythm~ :
00:19:191 (2,3) - the distance between them are 1.2x...nothing but suggest to fix to 0.9
00:33:367 (3,4) - prefer this because the music tone over there is very high :
00:46:042 - add a circle there near the 00:46:375 (4) and fix 00:44:707 (2) distance?

Hard
00:22:527 (4) - move to 244|296 pls ><
00:24:695 (5) - it's very easy to confused, reduce one time rotation and add a circle (6) to 00:25:529 (1) start?
00:55:714 (2,1) - try covered all of the area?

Insane
00:10:186 (4,5,6) - ahh...it''s very seem like overmap :o how about others way??
00:25:362 - add a circle here?


that all, nice song XD
Good Luck~~
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