Seems this thread isn't getting many replies anymore, shame.
I've read the entire thread, and there were quite obviously two very strongly opposing sides - one for, and one against pp as a scoring system. Now, I'm probably biased because I'm for it, but the only person I've seen give reasonable arguments (correct me if I'm wrong) against pp as a scoring system so far was Tom94. The arguments I've seen against pp seemed to be, in short:
- It's not the same
- A lot of people will get mad
- It might be tricky to implement
- Score will be worthless
- FL will be dead
- DT will be placed on a pedestal, and it is overrated
- HD will be useless
- Low/mid tier players won't receive any praise for their achievements, while high tier players will
- The entire game's atmosphere would change
The arguments supporting it were:
- Score is an extremely inaccurate measuring system, and pp is considered more accurate
- A lot of good scores are buried beneath average ones
- Ranks are measured by pp, thus so should the leaderboards
- Good players are supposed to be on top
- Skill should be rewarded, not effort
- pp and score could be set side by side
- Score could be changed to reflect pp
- DT should be rewarded handsomely because there is no harder single mod on any map
Please let me know if I missed out on anything. I've seen both good and bad points from both sides, and I think that the best option for now would be to both have a score and pp scoreboard, and keep working with the current scoring to see how people feel about a pp scoreboard instead of a score scoreboard. This means waiting a bit with making scores that are of higher pp but lower scores gain priority, and instead looking at how people feel about pp scoreboards of themselves, while devising a working method to implement pp scoring in the game. Then maybe set it as an options menu toggle ( "Show pp score instead of classic score during play" ) so that people have the option to play with either, and then those who play with pp scores would have scores that are of higher pp value gain priority over those of lower pp value despite the score, while those who don't would have scores upload the way they do now.
This would ensure that the load on the servers wouldn't increase, or at least not by much, and that people who dislike pp scoring don't have to live with it. I might be overlooking something, but this seems like an option that all of us could live with. There would be two remaining issues - the web leaderboards and implementation. This may all sound nice on paper but I understand that implementing this (realtime pp scoring in particular) might be a bit tricky. Still, I doubt it's impossible, and I think that a lot of people would be content with the option to play with classic or pp scoreboards. The last issue would be multiplayer - but this could be solved with a per-room toggle. Meaning that the "score" option would be removed from the win conditions drop down menu and be replaced with "classic" and "pp", and default to classic.
I hope this helps move the discussion forward any, I'd really like to see in-game pp implemented in some form and I hope this idea doesn't just get buried under the others. Have all my 16 stars.
Also, here is a perfect example of why pp scoring would be a lot less headache-inducing with our current system:
