Let's see~
Unfinished modpost ahead, I had to leave for grocery shopping.GeneralI found the yellow combocolor hard to see when you did sliderblankets and stacks. Consider making it darker or changing it?
HardAR is too high for this kind of song. Make it 7.
I'm suprised you decided to go with such a high DS combined with a slow SV. I don't think this fits the mood of the song, spceially between 00:09:960 - 00:35:869. I suggest you try a closer DS in this part to reflect the calm mood of the song.
00:26:050 (5,6) - Any reason for this sudden jump? There seems to be no musical cue whatsoever.
00:35:323 (1,2,3,4) - I don't think this is suiteable for a hard at all. Make it a repeat slider. And add soft default whistles to this.
00:39:960 (4) - Add a normal hitnormal
00:44:323 (5) - I'd remove the custom whistle and add a normal hitnormal at the start
00:45:687 (3) - This should have a custom whistle at the start considering your hitsounding pattern.
00:46:505 (4) - I'd add a normalhitnormal at the start.
00:47:869 (1) - Lacks a custom whistle at the start.
00:48:687 (2) - Add a normal hitnormal
00:51:687 (1) - ^
00:52:096 (1) - ^
00:53:596 (1,2,3,4,5) - I found this hard to play for a hard. I usually don't encourage these kind of patterns because, rhythm wise, you're making the player click the notes at these places:
https://osu.ppy.sh/ss/1937346 . Consider replacing the rhythms to either make the player click every 1/2 (thus, making this 4 1/4 sliders) or make him click every 1/4 (thus making this a 1/4 circle stream). Either way, you can polish the hitsounds here:
00:53:596 - 00:53:732 - Add a normal hitnormal at these times.
00:53:869 - 00:54:005 - Add a drum clap at these times.
00:54:141 - 00:54:278 - Add a drum finish at these times.
00:54:414 - 00:54:550 - Leave the drum hitnormal here.
00:54:687 (1,2) - Add a drum hitnormal at the end of (1) and on (2)
00:55:777 (4,5) - Drum hitnormal these, sounds much better.
00:56:868 (1,2) - ^
00:57:959 (5) - ^ (start and repeat)
00:59:050 (1,2,3,4) - ^
01:00:141 (7) - ^ (start and repeat)
01:01:232 (1,2,3,4) - ^
01:02:323 (1,2,3,4,5,6,7,8) - (1,2,3,4) drum hitnormal. (5) as it is. (6) drum hitnormal. (7) normal hitnormal (maybe reducing the volume a bit). (8) drum.
....and I'm gonna mention these triplets like 01:05:596 (1,2,3) - and 01:06:687 (5) - all over again (you know, add a normal hitdrum in the first two notes)
01:08:596 (1,2,3) - I think this flows better:
https://osu.ppy.sh/ss/1937395. If you wanna keep the jump, just move the whole pattern down.
01:11:323 (1,2,3,4,5,6,7) - Make the hitsound patterns similar to what I suggested at 01:02:323 (1,2,3,4,5,6,7,8) -
01:15:141 (1,1,1,1,1) - The new combo spam seems unnecesary, it'r pretty obvious that this is a jump. Oh, and hitsounds!
01:15:414 (1) - Normal hitnormal
01:15:687 (1) - Drum hitnormal
01:15:959 (1) - Drum clap
01:16:505 (1,1) - Why not just make the spinner and where the circle is? Plays better imo.
I really liked this, except from the high DS at the start, it's a pretty solid diff.
(I will finish the modpost when I come back from grocery shopping, sorry to keep you waiting!)
EDIT:I usually read the most recent modpost so I saw your standing regarding the diff spread. I don't know the anime so I can't think for any custom names related to it, but might want to try with "Calm - Easy / Relaxing - Normal / Hectic - Hard".
Normal00:16:505 (3) - I'd try to make this prettier, at least blanket better (2)'s shape.Try something like this for the blanketing:
https://osu.ppy.sh/ss/193780800:30:414 (4,5) - I'd move (5) from below (4)'s end considering this is the 'medium' diff.
00:32:869 (4,5) - ^ similar. As the 'medium' diff, this might be hard to do for intermediate players (they'll hit (5)'s end if they don't have snaking sliders on)
01:08:596 - Again, as the medium diff, this might be a tad hard for intermediate players. I'd go with an SV of x1.15 or something around that instead of halving it.
01:12:687 (6,1) - I'd move the new combo to (6)
01:15:414 (1,1,1,1) - /nazi/ 01:16:232 (1) - Is way too far to the red circle compared to the blue one.
Hitsounds:
00:12:414 (2) - Lacks a custom whistle at the end.
00:13:505 (4) - ^
From 00:18:687 - to 00:33:960 - Add a soft whistle (not the custom one) on every main beat (On every new combo, and the (8) at the end.
00:35:323 (1) - Add a soft whistle (not custom)
00:39:960 (5) - Normal hitnormal at the start
00:44:323 (4) - ^
00:46:505 (3) - Normal hitnormal
00:48:687 (2) - ^
00:51:687 (1,1) - Normal hitnormal at the start of both sliders
Add the drum hitnormals on the triplets as in Hard
01:12:687 (6) - This felt lacking a hitsound, since you'll skip the next main beat (because there's a 1 beat long slider that lands on the offbeat) you can add a soft whistle here.
01:15:141 (5,1,1,1,1) - Same hitsounding as Hard
Need some work, but it's quite good overall!
Easy00:31:778 (1) - Lacks a custom whistle at the end
00:39:141 (4) - Normal hitnormal at the end.
00:43:505 (2) - ^
00:48:687 (2) - Normal hitnormal
00:51:414 (1) - Remove the whistle from the slidertrack, it makes the slider sound too rough.
01:09:141 (2,3,4,5,1,2) - Sounds too quiet, play with some soft whistes here.
01:15:141 (1,1,1,1) - Same hitsounding as Hard.
Couldn't find anything gameplay wise here, just hitsounding.