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Ikeda Ayako - Prism TV EDIT

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Total Posts
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Topic Starter
Pho
This beatmap was submitted using in-game submission on Montag, 13. Oktober 2014 at 20:47:51

Artist: Ikeda Ayako
Title: Prism TV EDIT
Source: 電脳コイル
Tags: dennou coil a circle of children opening yasako isako fumie daichi densuke kyouko oyaji satchi augmented reality
BPM: 110
Filesize: 20329kb
Play Time: 01:18
Difficulties Available:
  1. Easy (1,39 stars, 71 notes)
  2. Hard (3,08 stars, 197 notes)
  3. Normal (2,14 stars, 139 notes)
Download: Ikeda Ayako - Prism TV EDIT
Download: Ikeda Ayako - Prism TV EDIT (no video)
Information: Scores/Beatmap Listing
---------------
*UPDATE 16/08/2014* Re-DL for better video quality and hitsounds.

Opening to a forgotten, but contemporary anime. Enjoy~

A small contribution to all who helped me out
AJeyB
Julie
eINess
zinsser
The Girls
kakifly
Regraz
DavidEd
Hitorikko
Churcheell
ecdonald
Angelin Dash
ohad1881
Shurelia
MangakaMoka
KenterZ
ichia7x
NoHitter
Krisom
A i k a
Nozhomi
IamKwaN
Desperate-kun
Rakuen
Lanturn
Special thanks to FifiHyuga for allowing me using the mp3. \o/
Ajo Joestar
mod
2014-04-11 21:44 AJeyB: 00:12:687 (2) - 
2014-04-11 21:44 AJeyB: you should end it on white tick
2014-04-11 21:44 AJeyB: for playability
2014-04-11 21:45 AJeyB: it's like missythm,
2014-04-11 21:45 AJeyB: missrythm
2014-04-11 21:46 paseli: Okay, thanks. Overall it's playable?
2014-04-11 21:47 AJeyB: 00:35:255 (8) -
2014-04-11 21:47 AJeyB: this is bad placed
2014-04-11 21:47 AJeyB: i think there's timming problems
2014-04-11 21:47 AJeyB: and try to follow the rythm that comes "harder"
2014-04-11 21:47 AJeyB: the pronounced one,
2014-04-11 21:47 AJeyB: i don't really know what are you following
2014-04-11 21:49 AJeyB: 01:16:368 - kiai should end over here
2014-04-11 21:49 AJeyB: arround here
2014-04-11 21:50 paseli: i thought it would look more asthaetically, but it doesn't seem to be. ok, i'll fix that 4-stream
2014-04-11 21:50 AJeyB: 4 circles stream is weird, not really usual
2014-04-11 21:50 AJeyB: 01:18:414 (1) - this is too early xD
2014-04-11 21:50 AJeyB: 01:18:687 - it should be here
2014-04-11 21:51 paseli: i know, but it fits good to the music i think
2014-04-11 21:51 paseli: the 4 circles i mean
2014-04-11 21:51 AJeyB: but use 1/8 snap divisor for this part, and make a backslider
2014-04-11 21:51 AJeyB: idk
2014-04-11 21:52 paseli: so i should exchange 4 circles with backslider
2014-04-11 21:52 AJeyB: no, the backslider is for the ed part xD
2014-04-11 21:53 AJeyB: 00:35:187 - put the (8) here and make the stream go from00:35:323 - here to 00:35:596 -
2014-04-11 21:54 paseli: ah. i tried 1/8 there, but it slides way too fast x)
2014-04-11 21:55 AJeyB: 01:18:687 - over here u should use a slider to01:18:755 - ,use 1/8, and backslide to01:18:823 -
2014-04-11 21:55 AJeyB: it'd fit better, imo
2014-04-11 21:55 AJeyB: then the early long backslider
2014-04-11 21:55 AJeyB: 01:18:550 - and maybe the spiner should end here
2014-04-11 21:56 paseli: i think 1/6 works better at 01:18:187
2014-04-11 21:56 paseli: *687
2014-04-11 21:57 AJeyB: maybe
2014-04-11 21:57 AJeyB: try it if it feels good for you
2014-04-11 21:58 paseli: okay, thanks very much :3 i'm updating it now
2014-04-11 22:00 AJeyB: 00:51:414 (1,2,3,1,2,3,4) - this doesn't fit well,
2014-04-11 22:00 AJeyB: 00:51:550 (2,2) - delete them maybe
2014-04-11 22:01 AJeyB: 00:52:232 (3) - finish on it
2014-04-11 22:04 paseli: i don't feel like the finishing sound is good at this note, but okay
2014-04-11 22:04 AJeyB: don't use it if you don't feel it,
2014-04-11 22:06 AJeyB: 00:58:914 (2) - like it, there some extra circles and so, try playing it more times to see what does fit the rythm and what is out
2014-04-11 22:06 paseli: i think i had a similar part on hard mode, but it should work fine there.
2014-04-11 22:06 AJeyB: yah, it should
2014-04-11 22:06 AJeyB: 00:09:960 (1,2,3,1,2,3,1,2,1,2,3,4) -
2014-04-11 22:06 AJeyB: like this part
2014-04-11 22:06 AJeyB: is hard to know what are you following
2014-04-11 22:08 AJeyB: and if you want to make a diference with the hard one, maybe make the double-circles inot silders.
2014-04-11 22:08 paseli: you mean why i ordered the circle how they are?
2014-04-11 22:08 AJeyB: should work well since is hard
2014-04-11 22:08 AJeyB: the rythm overall
2014-04-11 22:09 AJeyB: if it is meant to the guitar
2014-04-11 22:09 AJeyB: 00:10:505 (3) -
2014-04-11 22:09 AJeyB: this slider should end00:11:050 -
2014-04-11 22:10 paseli: it ended there, doesn't it?
2014-04-11 22:10 AJeyB: no
2014-04-11 22:10 AJeyB: 00:10:505 (3) -
2014-04-11 22:10 AJeyB: oh
2014-04-11 22:10 AJeyB: i
2014-04-11 22:10 AJeyB: told you
2014-04-11 22:10 AJeyB: to end it there xD
2014-04-11 22:10 AJeyB: but i didn't really heard the music above it
2014-04-11 22:10 paseli: nah, it was on the blue slider, but i figured it for this one too :3
2014-04-11 22:11 AJeyB: 00:11:869 (3) - i'm not sure what does it follow
2014-04-11 22:13 paseli: problem is i sometimes tend to put objects in places ground stroke comes
2014-04-11 22:13 paseli: you mean the red slider?
2014-04-11 22:13 AJeyB: u meant ticks i think
2014-04-11 22:13 AJeyB: but
2014-04-11 22:13 AJeyB: i mean the slider
2014-04-11 22:13 paseli: yeah, ticks^^
2014-04-11 22:14 AJeyB: i don't really feel it fiting the rithm
2014-04-11 22:14 paseli: what's with it?
2014-04-11 22:14 AJeyB: like i can hear the violin, the drums
2014-04-11 22:15 AJeyB: ur not following ani of them
2014-04-11 22:18 paseli: okay, maybe it sounds kind of mixed, i was placing beats where i thought they would fit best at instinctively 3:
2014-04-11 22:19 AJeyB: xD
2014-04-11 22:19 AJeyB: try to make a map that fits the song as well as you can
2014-04-11 22:20 AJeyB: specially on an insane+ diff
Julie
[Normal]

- Don't forget to do the distance spacing, it help a lots of beginners/averages players
For example, 00:18:141 (4,5,6) - 4,5 and 5,6 should be having the same spacing so is easier to get the timing
00:35:323 (5,6,7) - 5,6,7 look like a small stream without the distance spacing, so it might cause confusion
Press "ctrl + shift + A" so you can check your distance snap

- 00:33:960 (1) - That is one big reverse slider, I suggest something like this :


- 01:10:232 (4) - should be 01:10:096 (4), well thats my opinion, it sound better for me

- 01:11:868 (2) - Slider could be till 01:12:414

- 01:14:050 (2) - Same here slider coul be till 01:14:596

[Hard]

- 00:11:869 - How about adding a circle here?

[4423]

00:11:596 - How about adding a circle here?

- Should work on the distance snap, is a bit confusing like this combo 00:25:778 (1,2,3,4,5,6,7) - 5 to7 get confusing, because the spacing is nearly the same as 1 to 3

EDIT :
YAY LET'S MOD IT AGAIN!! I think I got better at modding XD

[Hard]
00:20:869 (1) - delete and replace it by a slider starting at 00:20:596
00:31:778 (7) and 00:32:050 (8) - replace it by a reverse slider, start at 00:31:778 , reverse at 00:32:050 to 00:32:323
00:43:505 (14) - replace it by a slider to 00:44:050
00:44:323 (15,16) - replace it by one slider
00:44:869 (1,1) - replace it by one slider
00:46:232 (1) - replace it with 3 circles
00:47:323 - add circle here
00:47:596 - ^
00:48:960 (1) - delete this and add 4 circles starting at 00:48:823
00:49:505 (1) - could replace spinner for some note, except if you want to leave it for the voice
00:56:596 (7,8) - replace it by a slider
00:57:141 (1) - make it reverse slider, same lenght
00:59:732 - add circle
01:00:687 - ^
01:00:959 (6) - replace it by a 1/2 slider
01:06:414 (6,7) - switch place

[4423]
hmm noo more video on this level? O.O
00:33:687 (4,5) - replace it by a slider
00:38:050 (6,7) - switch place
00:53:596 (1,2,3,4,5) - I think you could replace this with circles
00:57:414 (8) - move this on this 00:57:141 (7) , delete the 7th note and make your slider a reverse slider
00:57:959 (9,10) - switch places
00:59:050 (11,12) - delete the circle and make the slider end at the 00:59:323
00:59:596 (13) - delete put a circle
00:59:869 - start a slider here to 01:00:141 , so you'll have to delete 01:00:141 (14)
01:00:414 - add circle
01:06:005 - ^
01:06:141 (4) - reverse slider
01:06:687 (1,2) - switch places
01:18:687 (1) - could be a slider to 01:19:232


WOAH GG I think you just did a huge update! GJ is so much better then before :D
Ujimatsu Chiya
Normal

00:36:141 (4,5,1,2) - Slider or circle I think we need a little more filling


hard

00:14:596 (1) - I think the slider is more natural
00:44:050 (15) - i think it's not natural
01:14:050 (1) - It seems too under

insane

so good !!


All

00:52:232 (5,1) - Between the circles I think we need to put the breaks.
Topic Starter
Pho
[quote="Einess"]Normal

00:36:141 (4,5,1,2) - Slider or circle I think we need a little more filling Fixed, I set the piano notes in. It was really quiet around this part.


hard

00:14:596 (1) - I think the slider is more natural I'll stay with the spinner, there is not much of a difference and it fits to the diff.
00:44:050 (15) - i think it's not natural Fixed, but I'm still kind of unsure about this.
01:14:050 (1) - It seems too under Fixed.~

insane

so good !! Thanks! x)


All

00:52:232 (5,1) - Between the circles I think we need to put the breaks. Can't put a break in there, the gap is too small. Else I would.
Julie
Okiii I finish modding!! Edited my post!! :D!!
Gj on map~ :3
Topic Starter
Pho

Kenssai wrote:

[Hard]
00:20:869 (1) - delete and replace it by a slider starting at 00:20:596 Fixed.~
00:31:778 (7) and 00:32:050 (8) - replace it by a reverse slider, start at 00:31:778 , reverse at 00:32:050 to 00:32:323 Fixed.~
00:43:505 (14) - replace it by a slider to 00:44:050 did thata while ago too, i think i reverted it for some reason. xD
00:44:323 (15,16) - replace it by one slider
00:44:869 (1,1) - replace it by one slider
00:46:232 (1) - replace it with 3 circles
00:47:323 - add circle here i'd rather stay with the gap in here, it fits good to the music.
00:47:596 - ^ ^
00:48:960 (1) - delete this and add 4 circles starting at 00:48:823 i suppose you mean with 1/4 beat snap. I don't like it for this diff really, but I'll keep it in mind.
00:49:505 (1) - could replace spinner for some note, except if you want to leave it for the voice I'll leave it how it is. :3
00:56:596 (7,8) - replace it by a slider Fixed~
00:57:141 (1) - make it reverse slider, same lenght I like the slider+circle more on this diff, i did the same on the normal diff already (which should actually be easy as well as this one should be normal).
00:59:732 - add circle done~
01:00:687 - ^ done~
01:00:959 (6) - replace it by a 1/2 sliderdon't like it this way, but I'll try some other thing out.
01:06:414 (6,7) - switch place

[4423]
hmm noo more video on this level? O.O it should still have, probably a bug.
00:33:687 (4,5) - replace it by a slider fixed~
00:38:050 (6,7) - switch place That sounds wrong to for me, but i have another idea on this part. :3
00:53:596 (1,2,3,4,5) - I think you could replace this with circles It's fine how it is. :3
00:57:414 (8) - move this on this 00:57:141 (7) , delete the 7th note and make your slider a reverse slider don't really like it this way, i'll reconsider it.
00:57:959 (9,10) - switch places ^, just more probable to happen
00:59:050 (11,12) - delete the circle and make the slider end at the 00:59:323 sounds boring, i'm orientating on the 'alien' sound in the background for this part btw.
00:59:596 (13) - delete put a circle i changed the part a bit different, thanks for noting it out anyway. :)
00:59:869 - start a slider here to 01:00:141 , so you'll have to delete 01:00:141 (14) ^
01:00:414 - add circle ^
01:06:005 - ^ would heighten up the mini-stream, yes, but it doesn't seem to fit for me here. Might reconsider that.
01:06:141 (4) - reverse slider fixed
01:06:687 (1,2) - switch places will probably fix it in near future, the whole placement is kind of awful in the kiai part. xD
01:18:687 (1) - could be a slider to 01:19:232 There's actually no sound behind the note, why add? :o


WOAH GG I think you just did a huge update! GJ is so much better then before :D Thanks mate :)
Thanks, this mod was really helpful for me. Keep your good work up! :D
zinsser
GJ on the first map xD
M4M accepted in #modreqs

[General]
  1. You second red timing point should be at 00:54:687 -
  2. Use distance snap more, especially in normal and hard.
  3. Avoid strange shap sliders and reduce the angles of sliders, i personally want the sliders to be smooth.
  4. Reduce the use of sliders that return too many times.
  5. Reduce the pause in the map.
  6. Reduce overlaps
  7. Reduce DS space on streams
  8. Avoid circles going straight up/down/left/right
I'll talk about the things above in detail. But I'll not mention all points that I think can be improved. You should be able to figure them out.

[Normal]
  1. CS+1 usually cs3 for normal diff
  2. SV is a bit high now (1.3*1.2=1.56) I prefer lower SV (around 1.4) and higher DS (1.2x or 1.3x) to make the map clear.
  3. 00:12:141 (1,2) - overlaps
  4. 00:12:141 (1,2,3) - flow change from going ↘ to straight ← not a good idea
  5. 00:14:323 (4) - head/tail of the slider unclear, might be unrankable.
  6. 00:18:687 (7) - NC, and I don't like the unreasonable curve. Doesn't fit the music and makes the shape ugly
  7. 00:27:414 (4) - make it more smooth
  8. 00:29:596 (6) - change to may be better (need to re-arrange previous and later notes' positions.)
  9. 00:33:960 (1) - return times unpredictable.
  10. 00:35:869 (3,4,5,6,7) - hard to read and the flow is broken. easily improves your flow, but I like more.
  11. 00:37:232 - this is what I called pause. Make some noise here. Largest gap in this normal diff should not exceed 1 beat (time between two white ticks.)
  12. 00:39:141 (4,5) - change to a long slider, avoid the pause and improve the flow.
  13. 00:40:505 (1,2,3,4,5) - add sliders or improve the shape.
  14. 00:53:596 (2,3) - 2NC, and put the head of 2 and tail of 3 at exactly the same place, you can use Ctrl-G to reverse 3 and make your change.
  15. 00:54:823 (4,5) - 4NC, I prefer 2 return sliders like this
  16. 00:56:323 (6,7,8,1) - all horizontal or vertical. it breaks the flow
  17. 00:59:869 - miss a note here.
  18. 01:02:323 (1) - returning too many times. I think you can just follow the rhythm at 00:53:596 -
  19. 01:03:960 (2,3,1,2,3) - horizontal or vertical. not good.
  20. 01:04:778 (1,4,5,6) - overlaps
  21. 01:07:778 (3,1,2,3) - horizontal
  22. 01:14:050 (2) - return once
[hard]
  1. CS+1
  2. 00:13:505 (6,8) - overlaps
  3. 00:16:505 (3,1) - overlaps
  4. 00:20:869 (8) - NC
  5. 00:27:141 (7,8,1) - lower DS on stream (same thing happens a lot in both hard and insane diff, not gonna mention all of them)
  6. 00:33:687 (1,1,1) - smooth the sliders. tho you don't need to move, more smooth sliders make the map look better.
  7. 00:52:096 (3) - no reason to shape this little tiny thing like this, copy 00:51:687 (2) - and Ctrl-H Ctrl-G
  8. 00:53:596 (1,2,3) - not on the same curve, adjust 3
  9. 00:56:596 (7) - I'll shape it like this to improve the flow
  10. 00:58:232 (1) - put it a little bit down to improve the flow.
  11. 00:57:687 (9,2) - overlaps
  12. 01:01:778 (9) - change to a slider ends at 01:02:050 -
[4423]
  1. CS+1
  2. 00:11:596 (5,3) - overlaps
  3. 00:12:960 (4) - you may need another control point to improve the shape. stop at 00:13:505 - and use the approach circle of 5 as a reference
  4. 00:13:778 (5,1,2,3,4) - DS changed when space is almost the same. not a good idea
  5. 00:16:505 (3) - stop at 00:16:164 - and improve the shape
  6. Next comes a lot of notes that goes horizontally or vertically
  7. 00:31:096 (4) - no reason to use red point change the SV and make it ugly. just use a normal long slider
  8. 00:33:687 (4,1,2,3,5,6) - overlaaaaaps
  9. 00:53:596 (1,2,3,4,5) - just a normal stream containing 8 circle and ends with a slider is fine.
  10. 01:04:505 (1,2,3) - long DS jump stream with blanketing... too difficult compared with the rest of your map.
  11. 01:07:232 (2) - reduce the angle and make it smooth
  12. 01:11:050 (3,1,2,3,4,5,6) - DS change when space is the same and long DS jump streams... NO! hard to read
Best wish on your map xD
The Girls
Easy


00:18:687 (1) - Clean up the shape of the slider by making the last horizontal line parallel to the first horizontal line.


00:35:596 (5, 6) - Make those into a slider, since she sings on an offbeat, it would reduce the likelihood of someone hitting the 6 too early. Also would sound nicer with more fluidity to the beat rhythm.

01:04:505 - Move the slider half a beat to the right. Matches the song that way.

01:06:414 (7) & 01:08:596 (8) - Should be stacked.

Normal


00:32:869 (3, 4) - They are too far apart.

00:33:687 - The distance between these sliders are all too far apart. I mean in terms of consistency, the time-space equality has to be very strict in order for the song to be intuitive to the player.

00:34:232 (1, 1 ) - The two on the side could be rotated so their center is on the X-axis as well. Would look nicer. Ctrl + Alt + R --rotate

00:54:687 (4, 5 ) - Bracket symmetry. Ctrl + C one of them and Ctrl + H it across. Use Ctrl + G if you need to.

00:57:414 (8) - Center the 8 between the two bracket sliders.

01:01:505 (10) - Find another place to put it, it will look like it is twice as fast as the diamond beats before it.

01:07:232 (1, 2, 3, 4, 5) - Pentagon it :P

4423


00:35:323 (1, 2, 3, 4) - Space closer, too much like the 1/2 beats.

00:36:141 - Offmap.

00:51:823 (2, 3) - Gap needs to be closer.

00:54:687 - The sliders can have a better pattern if you try this:


01:01:778 (5) - DISTANCE! Please turn on snap distance and map it that way, its really hard to follow otherwise.
Topic Starter
Pho

The Girls wrote:

Easy


00:18:687 (1) - Clean up the shape of the slider by making the last horizontal line parallel to the first horizontal line.
It won't change too much, but fixed.

00:35:596 (5, 6) - Make those into a slider, since she sings on an offbeat, it would reduce the likelihood of someone hitting the 6 too early. Also would sound nicer with more fluidity to the beat rhythm. I just fixed the 4 & 5 circle to small sliders. I'd miss the first tone of the singer if I'd put them in one slider. Don't expect too much fluidity, it's an easy map, and additionally a nice smooth song. :)

01:04:505 - Move the slider half a beat to the right. Matches the song that way. Would fit to the voice, but not what I intended. I think this is more comfortable to play.

01:06:414 (7) & 01:08:596 (8) - Should be stacked. Can't see any reason why.

Normal


00:32:869 (3, 4) - They are too far apart. I did this for the symmetry. It's just one small jump, it should be fine.

00:33:687 - The distance between these sliders are all too far apart. I mean in terms of consistency, the time-space equality has to be very strict in order for the song to be intuitive to the player. Maybe the distances are really a bit off. Gonna fix that!

00:34:232 (1, 1 ) - The two on the side could be rotated so their center is on the X-axis as well. Would look nicer. Ctrl + Alt + R --rotate

00:54:687 (4, 5 ) - Bracket symmetry. Ctrl + C one of them and Ctrl + H it across. Use Ctrl + G if you need to. The 5-slider is actually a bit longer than the 4-one. I'll leave it as it is, doesn't have to be necessarily symmetric imo.

00:57:414 (8) - Center the 8 between the two bracket sliders. Fixed

01:01:505 (10) - Find another place to put it, it will look like it is twice as fast as the diamond beats before it. Fixed, pushed it a bit to the right.

01:07:232 (1, 2, 3, 4, 5) - Pentagon it :P Don't really want to, because the slider wouldn't fit to the earlier slider anymore. I may fix it later.

4423


00:35:323 (1, 2, 3, 4) - Space closer, too much like the 1/2 beats. Fixed.

00:36:141 - Offmap. Fixed.

00:51:823 (2, 3) - Gap needs to be closer. It's supposed to be a jump, I think it's fine.

00:54:687 - The sliders can have a better pattern if you try this: I'd rather have a consistent DS in the kiai mode than to change this one pattern to make it look better.I'd have to use this DS in the prelude to the liai mode as well, which would make this part inappropriately faster htthan it should.

01:01:778 (5) - DISTANCE! Please turn on snap distance and map it that way, its really hard to follow otherwise.
It was distance snapped already ;) May be confusing though, I'll change this pattern a bit.[/box]
The Girls
I need to play more maps to see when jumps are appropriate and when they are not. When i get modded, people say my jumps are too far...but when I apply the same theory to other maps, I get told that the jumps are deliberate...my jumps were intentional in the first place .-. Someone needs to sit me down and talk me thru all dat ><
kakifly
Easy

00:09:960 (1) - its best if you blanket sliders around approach circles like this
i wont mention these anymore, but just so you know xD
in easy's and normal's your DS should be consistent, so open up aimod (ctrl + shift + a) and fix all these (unless you have reasons not to since it isnt unrankable but its highly recommended )
00:32:869 (3) - where you put this 3 slider is weird ><
00:37:232 (8) - maybe start here if you do, you should fix the next combo
00:43:778 (3) - ^ (start on the white tick)
sliders starting on a red tick sound weird, since it feels awkward to play >_> its better to follow the beat than vocals in some parts xD
01:15:141 (1,2,3,4,5) - i think its too hard for an easy

Normal

aimod > check distance snap

i would recommend circle size 3, also lower the AR and OD a bit
00:12:414 (2) - maybe stack on 00:11:323 (4) -
00:12:960 (3,4,5) - not in normal please xD
00:27:141 (8,9) - ^
00:29:460 (3,4) - ^
00:32:596 (1,2,3) - ^ yeah ill stop mentioning these but i dont think normals should have so many 1/4 streams

just a tip: you have some NC problems, NC's usually start on the largest white tick (& after breaks and spinners)
so try to keep your mapset's NC consistent,(not every white tick, just most of them, when it feels right) also its best not to end a slider on a large white tick since they are a strong beat, you should usually only start sliders and circles on them :3


00:41:869 (5,6,7,1,2,3) - no jumps in a normal please ;w;
01:14:868 (2) - ^

4423 (?? whats 4423 for? xD)

add a circle at 00:21:960
00:23:050 (1) - this is a really long combo
00:35:323 (1) - the sudden 1/6 notes will confuse the player, try a repeating slider
00:51:687 (1,2,3,4) - i would rather you did 2 1/4 beat sliders or something
01:11:323 (4) - keep the stream straight
01:18:414 (1) - try a 1/2 beat slider or 1/4 repeat slider, it matches the sound better

thats all~ hope that helped and good luck with your beatmap :3
Mafumafu
Hi!~
[General]
Uncheck WideScreen Support if you dont have a storyboard.
Uncheck Letterbox during breaks if you have no break time in this map.
About hitsounds:
As to the first part of this song. The music are very soft andin low volumn. So claps are not appropriate, you can use soft-whistle instead.
[Easy]
00:12:141 (4) - NC
00:14:323 (7) - NC
00:17:596 (2) - make it end at 255|282 for a perfect stack.
00:18:687 (3) - NC because the vocals begin here.
00:36:141 (6) - NC and you can add Finish here.
00:38:323 (1) - Dont do such stack in Easy. Newbies cant handle this.
00:40:505 (1) - ^
00:44:869 (4) - ^
00:45:687 (1,3) - Try to make the blanket better. (Fit more with the hitcircle approach ring.)
00:47:869 (1,3) - ^
00:54:687 (3) - NC because KIAI begins.
00:57:687 (6) - Dont stack. This is even a 1/2!! You stacked 1/1 just now and here you stack 1/2, this can cause misleading.
[Normal]
I think your Easy should be Normal
Normal should be Hard.
You know, accordng to the current ranking creteria, it is a must to obey distance snap in Normal. And the Normal should be below 2.25 stars.
00:20:869 (7) - NC
00:22:232 (10,2) - blanket
00:25:232 (2) - 343|225 for a better stack.
00:32:869 (2,3) - Avoid this kind of overlap.
00:33:687 (1,1,1,1) - Dont spam NC here./
00:59:869 (5) - NC
01:15:141 (3) - NC
[4423]
00:15:278 (1) - Too short spinner.
00:21:414 (4) - Make this end at 316|216 for perfect stack.
00:27:414 (1) - Doesn fit the vocal much.
00:28:914 (5) - ^ The vocal doent fall on the end nor the start of the slider.
00:40:505 (1,5) - Recheck the stack.
00:45:687 (3) - make this symmetric
00:45:414 (2,5) - Make them at the same position.
01:03:414 (9) - NC
01:15:141 (1,1,1,1,1) - Though this s creative, it doesnt fit the music much. So dont spam NC here.

=====================
Good luck!~ :)
Topic Starter
Pho

Regraz wrote:

Hi!~
[General]
Uncheck WideScreen Support if you dont have a storyboard.
Uncheck Letterbox during breaks if you have no break time in this map.
About hitsounds:
As to the first part of this song. The music are very soft andin low volumn. So claps are not appropriate, you can use soft-whistle instead.
[Easy]
00:12:141 (4) - NC [color=#BF8000 I'll leave it as it is.[/color]
00:14:323 (7) - NC fixed
00:17:596 (2) - make it end at 255|282 for a perfect stack.It already stacks perfectly
00:18:687 (3) - NC because the vocals begin here. ^
00:36:141 (6) - NC and you can add Finish here. ^
00:38:323 (1) - Dont do such stack in Easy. Newbies cant handle this. I'm gonna change this back to Normal, so i leave it as it is.
00:40:505 (1) - ^ ^
00:44:869 (4) - ^ ^
00:45:687 (1,3) - Try to make the blanket better. (Fit more with the hitcircle approach ring.) I made it fitting to the inner curve of the slider. ;)
00:47:869 (1,3) - ^ ^
00:54:687 (3) - NC because KIAI begins.Fixed.
00:57:687 (6) - Dont stack. This is even a 1/2!! You stacked 1/1 just now and here you stack 1/2, this can cause misleading. ^
[Normal]
I think your Easy should be Normal
Normal should be Hard.
You know, accordng to the current ranking creteria, it is a must to obey distance snap in Normal. And the Normal should be below 2.25 stars. At first it was actually Normal, Hard, Semi-Insane(4423), i thought it would have been too easy to fit these diffs, so i put it down. Guess I'll go back to the roots then.^^
00:20:869 (7) - NC fixed.
00:22:232 (10,2) - blanket Rearranged the whole patter after this.
00:25:232 (2) - 343|225 for a better stack. Included. ;)
00:32:869 (2,3) - Avoid this kind of overlap. added a circle between 1 & 2 to make it look symmetrical (was like this at first)
00:33:687 (1,1,1,1) - Dont spam NC here./ Looked nicer this way, but ok.~
00:59:869 (5) - NC
01:15:141 (3) - NC No.

[4423]
00:15:278 (1) - Too short spinner. Changed it with a longer slider fitting to the circle slider.
00:21:414 (4) - Make this end at 316|216 for perfect stack. Stacks perfectly already?
00:27:414 (1) - Doesn fit the vocal much. I was orientating on the background instruments.
00:28:914 (5) - ^ The vocal doent fall on the end nor the start of the slider. ^. I can't focussing on vocal in this diff since she's holding the notes too long and it would just result long sliders.
00:40:505 (1,5) - Recheck the stack. It is perfectly stacked?
00:45:687 (3) - make this symmetric What happens when you skid down a grid cell :D Fixed!
00:45:414 (2,5) - Make them at the same position. I like where the circle is now.
01:03:414 (9) - NC Fixed.
01:15:141 (1,1,1,1,1) - Though this s creative, it doesnt fit the music much. So dont spam NC here.Not sure about this, I'd rather let it be. Probably need more opinions on this decision.

=====================
Good luck!~ :) Thanks! :)
Dilectus
Normal

00:11:050 - move up 1 and left 2
00:11:596 - move the note so it looks like this http://i.imgur.com/Y0zGupQ.png
00:12:141 - move down 5 snaps
00:13:232 - move up 2 snaps

00:20:323 - move it to the middle of those 2 sliders http://i.imgur.com/ZGhvAMP.png
00:26:050 and 00:26:323 - make some room between those notes http://i.imgur.com/fjWwp3S.png
00:32:869 - move this up 6 snaps and 2 snaps to the left
00:34:505 , 00:34:778 and 00:35:050 - move them so they look like this http://i.imgur.com/2ftH4zF.png

No major flaws, altho the only thing i think you should do is to increase the distance snap to 1,3x and move those tight notes

Hard

00:22:232 and 00:22:505 - move them like this http://i.imgur.com/e1xmvTx.png
00:59:732 - delete this note
01:02:868 - distance snap to 1,4x and move it like this http://i.imgur.com/3URhOdS.png
01:04:232 - move this slider down a bit http://i.imgur.com/x1PJpLg.png
01:05:050 - distance snap to 0,9x

01:07:232 - move it down a little (distance snap 0,9x)
01:13:777 - move it up a little (distance snap 1,4x)
01:14:869 - move it out from the slider just a bit (distance snap 1,4x)

Really enjoyed modding this map. It didn't have too many major flaws. Good job and good luck! :D
Topic Starter
Pho

DavidEd wrote:

Normal

00:11:050 - move up 1 and left 2
00:11:596 - move the note so it looks like this http://i.imgur.com/Y0zGupQ.png Fixed~
00:12:141 - move down 5 snaps
00:13:232 - move up 2 snaps

00:20:323 - move it to the middle of those 2 sliders http://i.imgur.com/ZGhvAMP.png
00:26:050 and 00:26:323 - make some room between those notes http://i.imgur.com/fjWwp3S.png
00:32:869 - move this up 6 snaps and 2 snaps to the left
00:34:505 , 00:34:778 and 00:35:050 - move them so they look like this http://i.imgur.com/2ftH4zF.png

No major flaws, altho the only thing i think you should do is to increase the distance snap to 1,3x and move those tight notes
Not much i can fix here, i'll sticfk to the 1.2x DS, so i can't implement some suggestions you made.
Hard

00:22:232 and 00:22:505 - move them like this http://i.imgur.com/e1xmvTx.png fixed~
00:59:732 - delete this note
01:02:868 - distance snap to 1,4x and move it like this http://i.imgur.com/3URhOdS.png
01:04:232 - move this slider down a bit http://i.imgur.com/x1PJpLg.png
01:05:050 - distance snap to 0,9x

01:07:232 - move it down a little (distance snap 0,9x)
01:13:777 - move it up a little (distance snap 1,4x)
01:14:869 - move it out from the slider just a bit (distance snap 1,4x)

Really enjoyed modding this map. It didn't have too many major flaws. Good job and good luck! :D Thanks! :)
Thanks for the mod :)
Hitorikko
Hard
00:59:732 (4) - Delete this note

4423
00:26:050 (5) - Move it to x:276 y:64
00:25:914 (4) - ^ x:308 y:76
00:28:778 (4) - ^ x:376 y:104
00:30:823 (6) - ^ x:356 y:60
00:30:960 (7) - ^ x:384 y:88

This beatmap is tooo good for me to look for flaws. Good luck !
Topic Starter
Pho

Hitorikko wrote:

Hard
00:59:732 (4) - Delete this note Need a 3rd opinion on that lol

4423
00:26:050 (5) - Move it to x:276 y:64 not much of a difference, but i make it more rounder with the slider
00:25:914 (4) - ^ x:308 y:76
00:28:778 (4) - ^ x:376 y:104
00:30:823 (6) - ^ x:356 y:60
00:30:960 (7) - ^ x:384 y:88

This beatmap is tooo good for me to look for flaws. Good luck !
Thanks~ :)
Churcheell
Hi!

Normal

00:16:505 - Overlap, doesn't seem neat, maybe elevate one of the sliders
00:42:687 - I don't like this single combo, make it part of the previous combo to make a 6
00:43:232 - Put that circle here http://puu.sh/ajybj/06903a9f4c.jpg , It doesn't seem very nice stacked onto the slider

Hard

00:27:141 - NC here instead of 00:27:414
00:30:414 - Shift this up slightly, it's a bit confusing as it's in the same position as a previous circle
00:33:687 - Put a triplet here instead of a backslider
00:59:732 - Space this out a bit more
Topic Starter
Pho

Churcheell wrote:

Hi!

Normal

00:16:505 - Overlap, doesn't seem neat, maybe elevate one of the sliders Fixed~
00:42:687 - I don't like this single combo, make it part of the previous combo to make a 6 That wasn't supposed to be a slingle combo :D fixed~
00:43:232 - Put that circle here http://puu.sh/ajybj/06903a9f4c.jpg , It doesn't seem very nice stacked onto the slider Fixed

Hard

00:27:141 - NC here instead of 00:27:414 i'll stay to what i have atm, fits mroe to the vocal
00:30:414 - Shift this up slightly, it's a bit confusing as it's in the same position as a previous circleI don't like overlap here. I increased AR+0.5 to compensate that.
00:33:687 - Put a triplet here instead of a backslider Backslider is fine. I'll think about that.
00:59:732 - Space this out a bit moreI deleted the circle and spaced it
ecdonald
Hi!

Normal
00:12:141 (4) - to avoid 00:13:778 (6) - , move to x:331 y:197, x:395 y:209(joint), x:447 y:253(terminal point)
00:16:505 (2) - that move to x:427 y:336, x:380 y:293(joint), x:307 y:286(terminal point)
00:17:596 (3) - x:163 y:314, x:92 y:307(joint), x:51 y:241(terminal point)
I think this will be better

00:35:596 (5) - add whistle?
00:36:141 (6) - add finish?
01:03:414 (3) - add finish?
01:11:869 (3) - add finish? (terminal)

Hard
00:35:323 (1) - add whistle?
00:35:869 (2) - new combo?
00:36:141 (6) - add finish?

4423
00:35:323 (1) - add whistle?
00:36:141 (6) - add finish?
00:54:687 (1) - add finish?

great positioning :) I think this map is almost perfect :D
Topic Starter
Pho

ecdonald wrote:

Hi!

Normal
00:12:141 (4) - to avoid 00:13:778 (6) - , move to x:331 y:197, x:395 y:209(joint), x:447 y:253(terminal point) fixed!~
00:16:505 (2) - that move to x:427 y:336, x:380 y:293(joint), x:307 y:286(terminal point) fixed!~
00:17:596 (3) - x:163 y:314, x:92 y:307(joint), x:51 y:241(terminal point)
I think this will be better

00:35:596 (5) - add whistle? fixed!~
00:36:141 (6) - add finish? fixed!~
01:03:414 (3) - add finish? fixed!~
01:11:869 (3) - add finish? (terminal) fixed!~

Hard
00:35:323 (1) - add whistle? fixed!~
00:35:869 (2) - new combo? fixed!~
00:36:141 (6) - add finish? fixed!~

4423
00:35:323 (1) - add whistle? fixed!~
00:36:141 (6) - add finish? fixed!~
00:54:687 (1) - add finish? fixed!~
Made me realize how much the hitsounds suck in this map, thanks~
great positioning :) I think this map is almost perfect :D Thaanks for the mod!~ :)
forgott3n
Random mod

Normal:
00:26:050 (6) - Too close, move to 328,176
00:26:323 (7) - ^ 336,264
00:36:141 (1) - Finish
00:39:960 - Finish end of the slider
01:10:505 - Feels like you should add a circle, + Finish.

To me it feels like the object are too close to eachother on Normal

Hard:
00:56:323 (6) - New combo
01:00:959 (6) - ^
00:26:869 (6) - To be exactly, move to 120,48

I'm sorry if you didn't like my modding. :c
Topic Starter
Pho

Angelin Dash wrote:

Random mod

Normal:
00:26:050 (6) - Too close, move to 328,176 Looks fine to me, I don't want to mess up the distances here.
00:26:323 (7) - ^ 336,264 ^
00:36:141 (1) - Finish Fixed.
00:39:960 - Finish end of the slider Fixed~
01:10:505 - Feels like you should add a circle, + Finish. It's better without the slider.

To me it feels like the object are too close to eachother on Normal It's good to go. Higher DS also means more scattering, and I don't like that for a normal one.

Hard:
00:56:323 (6) - New combo Not there, but i rearranged the combos
01:00:959 (6) - ^ ^
00:26:869 (6) - To be exactly, move to 120,48 Rearranged a bit

I'm sorry if you didn't like my modding. :c It helped in some way anyway, so thanks for the random mod! :)
Shushan
normal: 00:32:869 distance it from the first one
00:35:050 not the exact distance with 2,3---- same in 00:38:869
00:51:414 try to not use the red Square in the slider in normal's diff
hard: 00:14:596 remove this spinner- to short
01:10:778 not in the same distance as 1,2,3,4
4423:00:24:141 try put it in some distance from 3
00:25:641-00:26:050 not same distance in this snake try use distance snap.. much more helpful
00:32:596- again, try put some distance from 4
00:35:323 i will prefer slider here
gl! -ohad-
Topic Starter
Pho

ohad1881 wrote:

normal: 00:32:869 distance it from the first one fixed~
00:35:050 not the exact distance with 2,3---- same in 00:38:869 not sure what you mean since i already reworked this. :D
00:51:414 try to not use the red Square in the slider in normal's diff okay, I'll put this off
hard: 00:14:596 remove this spinner- to short I'm sure it's length is okay, but i got another complain about it already. 3rd time and I'll put this off.
01:10:778 not in the same distance as 1,2,3,4 kind of invalid, since i completely reworked the map after this xD
4423:00:24:141 try put it in some distance from 3 Fixed~
00:25:641-00:26:050 not same distance in this snake try use distance snap.. much more helpful it is distance snapped oO
00:32:596- again, try put some distance from 4 for consistency with 00:30:414 - , i'd rather not
00:35:323 i will prefer slider here i prefer quadruple. I'll keep this
gl! -ohad-
Thanks for the mod mate, really appreciate it. :)
Shurelia
Metadata Check:

[Metadata]
- Artist's Name : 池田綾子 , Romanised Ver : Ikeda Ayako
- Song's Title : プリズム (TV Size) , Romanised Ver : Prism
- Source : 電脳コイル
- You should remove "Dennou Coil" from the tags since it already added from the Source.
- You should remove "Anime" from the tags since it'll be available from the Genre.
- Add "Opening" to the tags, because it's an Opening song of an anime.
Topic Starter
Pho

Shurelia wrote:

Metadata Check:

[Metadata]
- Artist's Name : 池田綾子 , Romanised Ver : Ikeda Ayako
- Song's Title : プリズム (TV Size) , Romanised Ver : Prism
- Source : 電脳コイル
- You should remove "Dennou Coil" from the tags since it already added from the Source.
- You should remove "Anime" from the tags since it'll be available from the Genre.
- Add "Opening" to the tags, because it's an Opening song of an anime.
Fixed~ THank for the metadata! :)
AruOtta
Hello, M4M from your queue :3

Normal

  1. 00:12:141 (1) - I think you should delete the whistle histound on this slider
  2. 00:12:141 (1,2) - Try to make a better blanket with the circle's approach circle :
  3. 00:17:596 (3) - Try this kind of pattern to increase the flow :
  4. 00:27:960 (2,3) - Try to blanket maybe ?
  5. 01:02:323 (1) - Try to blanket with 01:03:414 (2)

Hard

  1. 00:14:596 (1) - I think you should map here, the spinner doesn't fit
  2. 00:35:323 (1) - I think using 1/8 for this slider is better (instead of 1/6)
  3. 00:39:141 (3,4) - You should increase the distance between these 2 circles, like by moving (4) at 144|116
Good diff :3

4423 (????)

  1. You should just write "Insane" instead of 4423, it's hard to guess it's an Insane without looking at the diff =/
  2. 00:26:050 (5) - Move it 1 grid left to make the stream better
  3. 01:02:323 (1,2,3,4,5,6,7,8) - This stream looks bad. Create a curved slider for the shape of the stream and use "Compose -> Convert slider to stream"

The map is fine, but I think you should find more mods to be ready to rank it
Good luck \:D/
Topic Starter
Pho

Kenterz wrote:

Hello, M4M from your queue :3

Normal

  1. 00:12:141 (1) - I think you should delete the whistle histound on this slider It's fine... it's just that i haven't found a better drum HS yet.
  2. 00:12:141 (1,2) - Try to make a better blanket with the circle's approach circle :
    Fixed~
  3. 00:17:596 (3) - Try this kind of pattern to increase the flow : This is fine as it is.
  4. 00:27:960 (2,3) - Try to blanket maybe ? That's not needed, and not intended by me.
  5. 01:02:323 (1) - Try to blanket with 01:03:414 (2)
That was kind of mispositioned, fixed~

Hard

  1. 00:14:596 (1) - I think you should map here, the spinner doesn't fit Heard that too often, I fixed it now (guess it should be more consistent with the other diffs this way.)
  2. 00:35:323 (1) - I think using 1/8 for this slider is better (instead of 1/6) These are 100% 1/6 beats, i tested it several times.
  3. 00:39:141 (3,4) - You should increase the distance between these 2 circles, like by moving (4) at 144|116 Fixed some distances here and there.
Good diff :3

4423 (????)

  1. You should just write "Insane" instead of 4423, it's hard to guess it's an Insane without looking at the diff =/ It's an arc number in the series, I'm sure the name's fine.
  2. 00:26:050 (5) - Move it 1 grid left to make the stream better :D done~
  3. 01:02:323 (1,2,3,4,5,6,7,8) - This stream looks bad. Create a curved slider for the shape of the stream and use "Compose -> Convert slider to stream"
Oh, that's new to me, gonna use that more often then. Fixed~

The map is fine, but I think you should find more mods to be ready to rank it
Good luck \:D/ It's hard to find mods without begging for it or doing M4M. Thanks very much! :)
Ichigaki
Hi `3`, just random mod here~

Shurelia wrote:

Metadata Check:

[Metadata]
- Artist's Name : 池田綾子 , Romanised Ver : Ikeda Ayako
- Song's Title : プリズム (TV Size) , Romanised Ver : Prism
- Source : 電脳コイル
- You should remove "Dennou Coil" from the tags since it already added from the Source.
- You should remove "Anime" from the tags since it'll be available from the Genre.
- Add "Opening" to the tags, because it's an Opening song of an anime.
  1. Based from here, the right song's title is 'プリズム TV EDIT' or if romanized 'Prism TV EDIT'.
  2. Shurelia said that the artist's name is Ikeda Ayako, but in that album, it said Ayako Ikeda. I don't know about the Japanese name, so ask someone to fix this.
  3. And about the '4423' diff name, i think it's okay if it's something related in the anime, but it'd be great if you just change it into Insane (*Some mapset only use that diff name style just for Extra or Insane+ for their mapset*) optional
  4. This is really optional, but how about change all your diff name into E N H? (Check the rating star). The Insane isn't really insane (Hard+, yes), so it's okay if you change it into Hard (+)
[Hard]
  1. Change CS into 4, it's the minimum standart for Hard | Change the AR to 7, this's just my opinion, optional
Good luck~ ;)
Topic Starter
Pho

ichia7x wrote:

Hi `3`, just random mod here~

Shurelia wrote:

Metadata Check:

[Metadata]
- Artist's Name : 池田綾子 , Romanised Ver : Ikeda Ayako
- Song's Title : プリズム (TV Size) , Romanised Ver : Prism
- Source : 電脳コイル
- You should remove "Dennou Coil" from the tags since it already added from the Source.
- You should remove "Anime" from the tags since it'll be available from the Genre.
- Add "Opening" to the tags, because it's an Opening song of an anime.
  1. Based from here, the right song's title is 'プリズム TV EDIT' or if romanized 'Prism TV EDIT'.
  2. Shurelia said that the artist's name is Ikeda Ayako, but in that album, it said Ayako Ikeda. I don't know about the Japanese name, so ask someone to fix this.
  3. And about the '4423' diff name, i think it's okay if it's something related in the anime, but it'd be great if you just change it into Insane (*Some mapset only use that diff name style just for Extra or Insane+ for their mapset*) optional I like the name of the hard+ diff, and yes, it is related to the anime - so there won't be a fix to that (unless BATs are complaining).
  4. This is really optional, but how about change all your diff name into E N H? (Check the rating star). The Insane isn't really insane (Hard+, yes), so it's okay if you change it into Hard (+) That would force me to remap everything again so it fits to the respective difficulty star limit >.>
[Hard]
  1. Change CS into 4, it's the minimum standart for Hard | Change the AR to 7, this's just my opinion, optionalFix the HP, but I'll keep the AR.
I'm gonna ask for one more mod about the metadata. If someone notices the same problems, I will fix that.

Good luck~ ;) Many thanks for the random mod! :)
NoHitter
[Hard]
- My main issue with this difficulty is how the sliders don't really mirror each other when you flip them. Not sure if this is intentional, but it looks aesthetically bad IMO. Like 00:32:323 (4,5) - for example, it could have been done like: http://puu.sh/aVPZr/97c5587fe8.jpg;
- 00:10:505 (3,4) - Like above, can be changed by rotating (4) 20 degrees. http://puu.sh/aVQ43/2299de4a1b.jpg
- 00:22:232 (6) - Not stacked with (1)?
- 00:35:323 (1,2,3,4) - This is pretty surprising for a Hard IMO, sudden 1/6. Change into a slider instead.
- 00:42:687 (7,1,2,3) - The pattern here flows awkwardly IMO.
- 00:42:687 (7) - Also, this should be a NC, and remove NC at the note after.
- 00:53:596 (1,2,3,4,5,1) - A perfectly straight pattern looks ugly :( Tilt it a bit, maybe 5 degrees?
- 01:02:323 (1,2,3,4,5,6,7,8) - Eight notes is kind of stretching it for a Hard IMO. Maybe 5 at most. 8 feels more like an Insane.
- One more thing, I'm not sure about those slider speed changes. They may bother people during play since there's not really a musical indicator for some of them.

[Normal]
- Too many 1/4s for this to be considered a Normal. It feels stuck between a Normal and a Hard.
- 00:11:323 (4,1) - These don't flow well. If you were to follow where (4) ends, you would expect (1) to be somewhere to the lower-right.
- 00:14:323 (6) - IMO the overlap with (4) looks ugly...
- 00:21:687 (3) - Placing (3) such that it facing between (2 and 4) looks better aesthetically IMO. http://puu.sh/aVQFz/4068d2d535.jpg
- 00:22:778 (6) - Spacing?
- 00:32:596 (2,3,4,6,7,8) - Why are there 1/4s in a Normal? Granted BPM is low, but still.
- 00:59:050 (6) - NC here to be consistent.
- Your flow during the chorus was great.

[Easy]
- Like Normal, this feels too hard for an Easy with lots of 1/2s, particularly 4 1/2s in a row like 00:38:323 (1,2,3,4).
- 00:34:505 (1,1) - No need for the NCs here.
Topic Starter
Pho

NoHitter wrote:

[Hard]
- My main issue with this difficulty is how the sliders don't really mirror each other when you flip them. Not sure if this is intentional, but it looks aesthetically bad IMO. Like 00:32:323 (4,5) - for example, it could have been done like: http://puu.sh/aVPZr/97c5587fe8.jpg; I didn't flip them here at all, these are different sliders :D But I like this idea, I'm going to fix that.
- 00:10:505 (3,4) - Like above, can be changed by rotating (4) 20 degrees. http://puu.sh/aVQ43/2299de4a1b.jpg I see the idea behind this, fixed~
- 00:22:232 (6) - Not stacked with (1)? Fixed~
- 00:35:323 (1,2,3,4) - This is pretty surprising for a Hard IMO, sudden 1/6. Change into a slider instead. Don't really want to change it, since i like strong beats here.
- 00:42:687 (7,1,2,3) - The pattern here flows awkwardly IMO. I'll search for a better way.
- 00:42:687 (7) - Also, this should be a NC, and remove NC at the note after. Fixed~
- 00:53:596 (1,2,3,4,5,1) - A perfectly straight pattern looks ugly :( Tilt it a bit, maybe 5 degrees? I tried something out.
- 01:02:323 (1,2,3,4,5,6,7,8) - Eight notes is kind of stretching it for a Hard IMO. Maybe 5 at most. 8 feels more like an Insane. I like the synergy of the stream with the music here, i really don't want to change it just to make it fit to a hard diff.
- One more thing, I'm not sure about those slider speed changes. They may bother people during play since there's not really a musical indicator for some of them. I may change them if another mod is complaining about it.

[Normal]
- Too many 1/4s for this to be considered a Normal. It feels stuck between a Normal and a Hard. It actually is, yes.
- 00:11:323 (4,1) - These don't flow well. If you were to follow where (4) ends, you would expect (1) to be somewhere to the lower-right. Fixed~
- 00:14:323 (6) - IMO the overlap with (4) looks ugly... I fixed the flow of the red combo so this doesn't happen.
- 00:21:687 (3) - Placing (3) such that it facing between (2 and 4) looks better aesthetically IMO. http://puu.sh/aVQFz/4068d2d535.jpg True, fixed~
- 00:22:778 (6) - Spacing? Fixed... kind of.
- 00:32:596 (2,3,4,6,7,8) - Why are there 1/4s in a Normal? Granted BPM is low, but still. I really prefer the 1/4 triple at this part and don't really want to change it
- 00:59:050 (6) - NC here to be consistent. Fixed~
- Your flow during the chorus was great. Thanks for the compliment <3

[Easy]
- Like Normal, this feels too hard for an Easy with lots of 1/2s, particularly 4 1/2s in a row like 00:38:323 (1,2,3,4).
- 00:34:505 (1,1) - No need for the NCs here. Fixed~

The main issue i have this map is to find out fitting Difficulty names. I like the current diff spread, but it doesn't really fit to the generic Easy-Normal-Hard route that it usually goes and I'm not sure how to name them. :( Many thanks for the high-qual. mod anyway! :)
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