Pretty amazing work! A lot more polished than I expected for a first release. Some issues that stood out the most!
- The cursor looks kinda sloppy, like someone drew a halfhearted circle in MS Paint. Perhaps grab one from an existing skin?
- Are hitsounds implemented? It's pretty jarring to play without the instant feedback they provide
- The bursts are really distracting -- they look just like approach circles, and stay on the screen for far too long, cluttering it up imo
In terms of directions to take this project: instead of aiming for feature parity with osu!, perhaps aim to fill in the niches? That is to say, experimental features that the current dev team isn't interested in exploring. For example, a hold slider, or a global approach rate? A good source (well, more like a firehose) of suggestions would be from the Feature Requests forum.
Anyways, I'm excited to see where this project goes! Java is near and dear to my heart; I might be interested in contributing when I find the time
- The cursor looks kinda sloppy, like someone drew a halfhearted circle in MS Paint. Perhaps grab one from an existing skin?
- Are hitsounds implemented? It's pretty jarring to play without the instant feedback they provide
- The bursts are really distracting -- they look just like approach circles, and stay on the screen for far too long, cluttering it up imo
In terms of directions to take this project: instead of aiming for feature parity with osu!, perhaps aim to fill in the niches? That is to say, experimental features that the current dev team isn't interested in exploring. For example, a hold slider, or a global approach rate? A good source (well, more like a firehose) of suggestions would be from the Feature Requests forum.
Anyways, I'm excited to see where this project goes! Java is near and dear to my heart; I might be interested in contributing when I find the time
