Hmm, I can't seem to be able to open the .jar at all. Nothing pops up when I try to open it (though the .cfg and .log are created). I don't think it's Java because OsuStreamSpeed.jar works fine for me. Windows 7 here if that matters.
Mon Jun 30 09:35:40 CEST 2014 ERROR:Unable to determine Slick build number
Mon Jun 30 09:35:40 CEST 2014 ERROR:Resource not found: icon16.png
java.lang.RuntimeException: Resource not found: icon16.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:527)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
Mon Jun 30 09:35:40 CEST 2014 ERROR:Error while creating game container.
Mon Jun 30 09:35:40 CEST 2014 ERROR:Failed to set the icon
org.newdawn.slick.SlickException: Failed to set the icon
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:530)
at itdelatrisu.opsu.Opsu.main(Opsu.java:115)
Thanks for the info. That's for all difficulty fields, then?Marcin wrote:
Float support was added in v13 version of .osu file.
I forgot to say this happens when i insert opu.jar in my osu! folder but when it has his folder outside osu! it workseuphyy wrote:
@marcostudios
Honestly, I'm not sure why that happens--perhaps someone who's worked with Java's class loader can say more about it. All the machines I've tested on seemed to read resources within the jar... maybe you can try extracting all the images (.png and .jpg) from the root of the jar, which is messy but should definitely work.
I agree! :3Marcin wrote:
Why would it be, its great opportunity to learn programming for person making it.
I agree too, I was just thinking what Sieg could probably answer after having someone confirming that osu! was going to be open source.Marcin wrote:
Why would it be, its great opportunity to learn programming for person making it. Also open sourcing osu! is gonna take long time so...
Best feature ever 2014euphyy wrote:
Dynamic main menu backgrounds.
My mistake, I shouldn't have assumed that there'd be no mistakes in the *.osu files. Here's a quick fix: http://www.mediafire.com/download/bjirg ... 12b83a.jar (812b83a)xasuma wrote:
When I double clicked it it created the two files. But nothing else happens.
Any error? How much time have you waited since opening it?XinCrin wrote:
Awesome . I'd like to check it , but I can't open it :c
XinCrin wrote:
Awesome . I'd like to check it , but I can't open it :c
Interesting. I only have around 1000 beatmaps on my computer, but the parser takes consistently less than 1 second to finish for me. Admittedly, the parser isn't implemented very efficiently, but an hour is really terrible -- maybe the JVM is slowing it down, but that's a guess. I don't really think I should be looking into databases at the moment, since it'd sidetrack me too much (and correct me if I'm wrong, but I don't think too many others are experiencing this issue). I'll try to keep this issue in mind, but I can't offer any immediate solution (other than just pointing the song path elsewhere). x.xFull Tablet wrote:
It takes about 1 hour to load (with no indication it is loading besides the process and the hard drive activity) with ~85,000 beatmaps, and when closing the client and opening it again it takes another hour (loads everything again). Can it use a database so it doesn't have to load all maps at the beginning?
The same error, or a new one? The patch fixed the error in the logs, so you shouldn't be experiencing the same issue.xasuma wrote:
I downloaded the quick fix, but it still does nothing. I am using win 8.1 64 bit.
This is an unofficial version; you'll have to wait longer for osu!'s source to be released.pop102 wrote:
Wait so, since this is now open source, what kinds of things we can do with osu? Or what will people be making or doing with it?
Well, what I was really hoping to see was a lot more control in skinning. E.g.: Force background to be a certain picture, Able to control colour of approach circle without it changing to that of the hitcircle, etc.euphyy wrote:
My mistake, I shouldn't have assumed that there'd be no mistakes in the *.osu files. Here's a quick fix: http://www.mediafire.com/download/bjirg ... 12b83a.jar (812b83a)xasuma wrote:
When I double clicked it it created the two files. But nothing else happens.
If anyone has specific unofficial features they'd like to see, please post them!
Oh, I see--I kept skimming over that line x.x. Try this: http://www.mediafire.com/download/dymjp ... 0.2.1a.jarxasuma wrote:
I get this http://pastebin.com/q1aBRSg4
I already added the first suggestion (it's in the game options -> gameplay, reads "playfield.png"). As for skinning though, I don't think it makes much sense for me to expand options because osu! won't support them. D:FieryLight wrote:
Well, what I was really hoping to see was a lot more control in skinning. E.g.: Force background to be a certain picture, Able to control colour of approach circle without it changing to that of the hitcircle, etc.
Sat Jul 05 01:21:46 JST 2014 ERROR:Unable to determine Slick build number
Sat Jul 05 01:21:46 JST 2014 ERROR:Resource not found: icon16.png
java.lang.RuntimeException: Resource not found: icon16.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:527)
at itdelatrisu.opsu.Opsu.main(Opsu.java:137)
Sat Jul 05 01:21:46 JST 2014 ERROR:Error while creating game container.
Sat Jul 05 01:21:46 JST 2014 ERROR:Failed to set the icon
org.newdawn.slick.SlickException: Failed to set the icon
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:530)
at itdelatrisu.opsu.Opsu.main(Opsu.java:137)
# opsu! configuration
# last updated on Saturday, July 05, 2014
BeatmapDirectory = C:\Games\osu!\Songs
Skin = C:\Games\osu!\Skins
Port = 49250
ScreenResolution = 3
FrameSync = 0
FpsCounter = false
ScreenshotFormat = 0
NewCursor = true
DynamicBackground = true
VolumeMusic = 30
VolumeEffect = 20
VolumeHitSound = 20
Offset = -150
DimLevel = 30
ForceDefaultPlayfield = false
HitLighting = true
ComboBurst = true
PerfectHit = true
it's still not opening for meeuphyy wrote:
Oh, I see--I kept skimming over that line x.x. Try this: http://www.mediafire.com/download/dymjp ... 0.2.1a.jarxasuma wrote:
I get this http://pastebin.com/q1aBRSg4