Yes, all difficultiy settings
I forgot to say this happens when i insert opu.jar in my osu! folder but when it has his folder outside osu! it workseuphyy wrote:
@marcostudios
Honestly, I'm not sure why that happens--perhaps someone who's worked with Java's class loader can say more about it. All the machines I've tested on seemed to read resources within the jar... maybe you can try extracting all the images (.png and .jpg) from the root of the jar, which is messy but should definitely work.
I agree! :3Marcin wrote:
Why would it be, its great opportunity to learn programming for person making it.
I agree too, I was just thinking what Sieg could probably answer after having someone confirming that osu! was going to be open source.Marcin wrote:
Why would it be, its great opportunity to learn programming for person making it. Also open sourcing osu! is gonna take long time so...
Best feature ever 2014euphyy wrote:
Dynamic main menu backgrounds.
My mistake, I shouldn't have assumed that there'd be no mistakes in the *.osu files. Here's a quick fix: http://www.mediafire.com/download/bjirg ... 12b83a.jar (812b83a)xasuma wrote:
When I double clicked it it created the two files. But nothing else happens.
Any error? How much time have you waited since opening it?XinCrin wrote:
Awesome . I'd like to check it , but I can't open it :c
XinCrin wrote:
Awesome . I'd like to check it , but I can't open it :c
Interesting. I only have around 1000 beatmaps on my computer, but the parser takes consistently less than 1 second to finish for me. Admittedly, the parser isn't implemented very efficiently, but an hour is really terrible -- maybe the JVM is slowing it down, but that's a guess. I don't really think I should be looking into databases at the moment, since it'd sidetrack me too much (and correct me if I'm wrong, but I don't think too many others are experiencing this issue). I'll try to keep this issue in mind, but I can't offer any immediate solution (other than just pointing the song path elsewhere). x.xFull Tablet wrote:
It takes about 1 hour to load (with no indication it is loading besides the process and the hard drive activity) with ~85,000 beatmaps, and when closing the client and opening it again it takes another hour (loads everything again). Can it use a database so it doesn't have to load all maps at the beginning?
The same error, or a new one? The patch fixed the error in the logs, so you shouldn't be experiencing the same issue.xasuma wrote:
I downloaded the quick fix, but it still does nothing. I am using win 8.1 64 bit.
This is an unofficial version; you'll have to wait longer for osu!'s source to be released.pop102 wrote:
Wait so, since this is now open source, what kinds of things we can do with osu? Or what will people be making or doing with it?
Well, what I was really hoping to see was a lot more control in skinning. E.g.: Force background to be a certain picture, Able to control colour of approach circle without it changing to that of the hitcircle, etc.euphyy wrote:
My mistake, I shouldn't have assumed that there'd be no mistakes in the *.osu files. Here's a quick fix: http://www.mediafire.com/download/bjirg ... 12b83a.jar (812b83a)xasuma wrote:
When I double clicked it it created the two files. But nothing else happens.
If anyone has specific unofficial features they'd like to see, please post them!
Oh, I see--I kept skimming over that line x.x. Try this: http://www.mediafire.com/download/dymjp ... 0.2.1a.jarxasuma wrote:
I get this http://pastebin.com/q1aBRSg4
I already added the first suggestion (it's in the game options -> gameplay, reads "playfield.png"). As for skinning though, I don't think it makes much sense for me to expand options because osu! won't support them. D:FieryLight wrote:
Well, what I was really hoping to see was a lot more control in skinning. E.g.: Force background to be a certain picture, Able to control colour of approach circle without it changing to that of the hitcircle, etc.
Sat Jul 05 01:21:46 JST 2014 ERROR:Unable to determine Slick build number
Sat Jul 05 01:21:46 JST 2014 ERROR:Resource not found: icon16.png
java.lang.RuntimeException: Resource not found: icon16.png
at org.newdawn.slick.util.ResourceLoader.getResourceAsStream(ResourceLoader.java:69)
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:527)
at itdelatrisu.opsu.Opsu.main(Opsu.java:137)
Sat Jul 05 01:21:46 JST 2014 ERROR:Error while creating game container.
Sat Jul 05 01:21:46 JST 2014 ERROR:Failed to set the icon
org.newdawn.slick.SlickException: Failed to set the icon
at org.newdawn.slick.AppGameContainer.setIcons(AppGameContainer.java:530)
at itdelatrisu.opsu.Opsu.main(Opsu.java:137)
# opsu! configuration
# last updated on Saturday, July 05, 2014
BeatmapDirectory = C:\Games\osu!\Songs
Skin = C:\Games\osu!\Skins
Port = 49250
ScreenResolution = 3
FrameSync = 0
FpsCounter = false
ScreenshotFormat = 0
NewCursor = true
DynamicBackground = true
VolumeMusic = 30
VolumeEffect = 20
VolumeHitSound = 20
Offset = -150
DimLevel = 30
ForceDefaultPlayfield = false
HitLighting = true
ComboBurst = true
PerfectHit = true
it's still not opening for meeuphyy wrote:
Oh, I see--I kept skimming over that line x.x. Try this: http://www.mediafire.com/download/dymjp ... 0.2.1a.jarxasuma wrote:
I get this http://pastebin.com/q1aBRSg4
Check your task manager, you apparently have it running twice..NikWillOrStuff wrote:
here's my log http://puu.sh/9XWU1.txt
Thanks for the post! I've added OSZ unpacking now, so you can place any song archives in the root folder and they'll be automatically unpacked into the song directory. (You can change the OSZ loading directory in the configuration file.)lanodan wrote:
When i've tried to use it it doesn't extract the .osz files so I've tried with unar(open almost every archive).
If another program on your computer is using port 49250, try changing opsu!'s port in the configuration file. It's more likely that there's another program instance running, though.NikWillOrStuff wrote:
it's still not opening for me
here's my log http://puu.sh/9XWU1.txt
My mistake, apparently the JAR won't run from the program folder. I couldn't figure out why this happens, but will let you know if I come across anything in the future. The program should still run from elsewhere.yuanzongli wrote:
The Java file doesn't do anything else except creating a *.cfg and *.log file in the osu path folder(where I put the *.jar file).
The splash screen displays the current progress, so this shouldn't be as large of an issue now.Full Tablet wrote:
It takes about 1 hour to load (with no indication it is loading besides the process and the hard drive activity)
See my reply in the issue. In summary, I attempted to fix the crashes, but getting Java Sound to actually work in Linux seems near-impossible.ch1zuru wrote:
I've reported an issue on GitHub related to game sounds not loading correctly.
It does, but library's players have minimal functionality (e.g. no built in methods for seeking, getting track position, pausing, setting volume, etc.). It seems possible to stream decoded frames into OpenAL, but I really don't know how I'd do it.iceblade112 wrote:
But didn't JLayer have a MP3 playing function?
I fixed the positioning of the mod icons in 331f374. I'm not sure how osu! is able to position scorebar-colour, since I couldn't find any patterns in dimensions of the scorebar images (if you know anything, that'd be helpful). As for the ranking panel, I can't tell what the problem is...marcostudios wrote:
there is this problem with HR
Also there is a problem with my hp bar and ranking pannel (those color are my 300/100/50s)