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Disasterpeace - Deleterious Abscondee

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Topic Starter
Timorisu

Garven wrote:

Use this for your timing.

[TimingPoints]
335,375,6,2,1,25,1,0
13835,375,2,2,1,25,1,1
14585,375,4,2,1,25,1,0
Thank

[General]
All the kiai flashing is rather weird. I'd just get rid of 'em. I'd rather not. Can I keep the first two? QAQ

[Beginner]
00:04:835 (1) - Your new combo flow goes haywire here due to your use of longer sliders going over downbeats. You might want to rethink this section so that your combo flow can be more consistent.
Hm, seems overall it's pretty much everywhere due to the above reason. Try to at least make it a little more consistent length-wise. Right now you're ended up transitioning on rogue notes that don't really feel like changes in phrasing and it just feels weird. The reason I've skipped some of the downbeats is because imho they do not have a strong enough sound to really differ from the other normal white ticks and do not make a significant enough difference to be noticeable when playing, especially for a newcomer to the game. However please tell me about the other "rogue notes" that you mentioned

[Normal]
00:01:085 (4) - What's the end of this slider supposed to be snapped to? You tell me :^) http://puu.sh/9Pswx/1c9bd4b779.jpg
00:03:335 (4) - etc ^
00:19:835 (4,1) - I don't recommend that you have short repeat sliders that have different repeat values so close together at this level of difficulty.

[Hard]
Feels like you're going a bit overboard with the 1/4 use tbh. Remember, this is a Hard going up from a relatively easy Normal. Pretty much all of your triple 1/4 s used felt extraneous and unnecessary. That 5 hit stream could probably stand to be changed to a repeat slider so that it fits with the overall difficulty of the rest of the map. So basically cut down on the triples and make that stream a repeat slider, yes?
00:24:616 (4) - Is this really necessary? Not really
Thanks :3 No comment = fixed
cheesiest
yeah everything from garven i believe except that spinner thing
Garven
[Beginner]
00:07:085 (5) - Missing clap
Kibbleru
still stalking garven.
Topic Starter
Timorisu
I'll fix that in like 2h I'm in school rn
Topic Starter
Timorisu
Fixed
Garven
Missing Heart
Topic Starter
Timorisu
Hell yeah

Thank you Garven
Leader
Gonna check a short map after a break from modding.

[Irre's Extra]
  1. I find HP7,8 too high for this Extra, considering the -frustating- circle size that already kills lots of players. I would go back to 7 as you previously did in your previous CS7 [Extra] maps
  2. 00:13:085 (1) - You could move it to 1,1x distance from the previous object, I don't see any reason to have this note far distant from the others, let only 00:13:835 (1,2,3,4) - have bigger spacing!
  3. 00:32:491 (5) - You could add a note here, you can hear a note coming that way and also make the transition from the previous double better
[Priti's Insane]
  1. 00:00:710 (2,3,4) - Jesus, what a bad flow. No really, the sudden change from curved flow to straight one along the increase of spacing make the pattern arguable to play properly
  2. 00:04:835 (1) - I highly doubt soft-finish would be the best hitsound to add here, what about whistle+finish as you did in similar circustances? This currently feels very unfitting
  3. 00:11:584 (3) - I would replace this note with a 1/2 slider either move the whole pattern far away from the current placement in order to emphasize the 1/1 gap better
  4. 00:27:710 (4) - 2 notes would work better here, as the slider's tail feels stronger than head. You can also make a pretty stack with 00:28:272 (1) -, if you like
[Normal]
  1. 00:14:960 (2) - I'd add a note so that the pattern will easier to understand for non-expert players.
  2. 00:21:147 - Add a repeat from the previous slider or a note here, it feels so empty right now!
That's all~
Avena

Leader wrote:

[Priti's Insane]
  1. 00:00:710 (2,3,4) - Jesus, what a bad flow. No really, the sudden change from curved flow to straight one along the increase of spacing make the pattern arguable to play properly Fixed this I guess
  2. 00:04:835 (1) - I highly doubt soft-finish would be the best hitsound to add here, what about whistle+finish as you did in similar circustances? This currently feels very unfitting fixed
  3. 00:11:584 (3) - I would replace this note with a 1/2 slider either move the whole pattern far away from the current placement in order to emphasize the 1/1 gap better Fixed
  4. 00:27:710 (4) - 2 notes would work better here, as the slider's tail feels stronger than head. You can also make a pretty stack with 00:28:272 (1) -, if you like Fixed
http://puu.sh/9WRpb.osu
rank pls
Irreversible
Didn't fix the last one, I don't think it's really in the song. Thanks!
Topic Starter
Timorisu
Applied everything :3
Leader
Ranked!
Topic Starter
Timorisu
Thank you Leader!

(◕‿◕)
Dainesl
wait why is the Beginner harder than the Easy ;w; anyways grats
Leader
Quick unrank for a missing finish in Easy and an unsnapped note ;_;
Topic Starter
Timorisu
lol RIP

Gimme a sec
Irreversible
1
Leader
Reranked.
Topic Starter
Timorisu
Okay let's go again :)
Myxo
congratz ^^
Mao
lol zwei Maps direkt aufeinander ranked. Gratz ;b
Lust
congrats ;3
wendao
still CS 7 huh Irre
Topic Starter
Timorisu
Thanks everyone :3
wuzzat
Congrats Timorisu :3
you should rank more Maps :D
Meowcenaries
congratulations on you rank~! :3
LexiaLovesU
Irre why such high od and hp it is already so hard hit those with cs 7 :< sorry irre but it doesnt fit its just annoying im actually kinda disappointed you don't seem to be thinking about the players at all :<
Topic Starter
Timorisu

LexiaLovesU wrote:

Irre why such high od and hp it is already so hard hit those with cs 7 :< sorry irre but it doesnt fit its just annoying im actually kinda disappointed you don't seem to be thinking about the players at all :<
You don't seem like a very loving person :/

*runs*
Secretpipe
Pro Teemo !
Gratz ~
Irreversible
Well HP 7 is totally fine. About OD 8, I agree, could've been OD 7, yet I think it's playable with 8.
Kaguya Hourain
Gratz on your second ranked map on the same day as your first!
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