When I'm mapping I always want to have a high constant drain rate so I made it to HP 9 , but then I found that whenever I missed one note it dropped a lot (1/3 of it !) , and I don't like that . I modify it to 5 to solve this but thin the constant drain slowed down a lot . Therefore I hope there's some more detialed options . For example :
1. Constant drain rate (I hope that the maxium of it is 15)
2. Increase of HP when having 300/100/50
3. Decrease of HP when getting a miss
I think this would be helpful to reduce the fail rate of a map .
(Also when mappers want to make an hard-miss-punishment or great-allowance-of-miss map it would be useful (I perfer great-allowance-of-miss more) .)
1. Constant drain rate (I hope that the maxium of it is 15)
2. Increase of HP when having 300/100/50
3. Decrease of HP when getting a miss
I think this would be helpful to reduce the fail rate of a map .
(Also when mappers want to make an hard-miss-punishment or great-allowance-of-miss map it would be useful (I perfer great-allowance-of-miss more) .)