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Owl City - Beautiful Times (feat. Lindsey Stirling)

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Topic Starter
HootOwlStar
This beatmap was submitted using in-game submission on Monday, 9 November, 2015 at 10:13:22 AM

Artist: Owl City
Title: Beautiful Times (feat. Lindsey Stirling)
Tags: Adam Young June 27 Ultraviolet EP Fort Gray Veyron Cerulean orza6006 VINXIS Mishima Yurara jinhang_ang Arcubin
BPM: 68
Filesize: 23852kb
Play Time: 03:14
Difficulties Available:
  1. 6006's Light Insane (3.07 stars, 379 notes)
  2. Easy (1.31 stars, 167 notes)
  3. Fort's Insane (3.4 stars, 439 notes)
  4. j_a's Light Hard (2.51 stars, 279 notes)
  5. Veyron's Normal (1.79 stars, 249 notes)
  6. VINXIS' Hard (2.97 stars, 383 notes)
Download: Owl City - Beautiful Times (feat. Lindsey Stirling)
Download: Owl City - Beautiful Times (feat. Lindsey Stirling) (no video)
Information: Scores/Beatmap Listing
---------------


☄︎ click the image banner above for more info ☄︎
Rirakusu
Maybe you should consider unifying the breaks. Not compulsory for ranking but still recommended. (I'm planning to do the same to my map too)
Topic Starter
HootOwlStar

jinhang_ang wrote:

Maybe you should consider unifying the breaks. Not compulsory for ranking but still recommended. (I'm planning to do the same to my map too)
Well, I am editing it... But I recommend you do another map for this song too... Maybe you can make the song better? :)

UPDATE: It is back now!!! Go play them if you want to, but REMEMBER that Beautiful-Insanely mode are still not complete improved yet, so stay tune for updates! ;)
Insubordination
I felt like the relative distances of the notes on the highest difficulty was pretty confusing... I'd suggest using more distance snap to clean it up a bit.
Topic Starter
HootOwlStar

Insubordination wrote:

I felt like the relative distances of the notes on the highest difficulty was pretty confusing... I'd suggest using more distance snap to clean it up a bit.
Well, I will try to fix it... Thx for your comment :D
Rirakusu
Do you mind guest diffs? (Difficulties that are added by others, me and others in this case lol)
Topic Starter
HootOwlStar

jinhang_ang wrote:

Do you mind guest diffs? (Difficulties that are added by others, me and others in this case lol)
No, not at all :oops: Welcome for other diffs to come -roar- :D
Rirakusu
LOL I found a problem here...you don't have Kiai time xD... that's why I feel that something's missing from your map.

Kiai time is something like climax and the 'double points section' in Taiko.

I have put the modified .osu files (added Kiai time only) here. Download them and replace the files in C:\Program Files\osu!\Songs\172788 Owl City - Beautiful Times

https://www.dropbox.com/sh/bjzzqvcizwuk ... rBamJLDU8a

Then restart osu!...it will know how to handle these files. Then open edit mode to see what changed and try to update it :) thanks.
Topic Starter
HootOwlStar

jinhang_ang wrote:

LOL I found a problem here...you don't have Kiai time xD... that's why I feel that something's missing from your map.

Kiai time is something like climax and the 'double points section' in Taiko.

I have put the modified .osu files (added Kiai time only) here. Download them and replace the files in C:\Program Files\osu!\Songs\172788 Owl City - Beautiful Times

https://www.dropbox.com/sh/bjzzqvcizwuk ... rBamJLDU8a

Then restart osu!...it will know how to handle these files. Then open edit mode to see what changed and try to update it :) thanks.
Oh yes, I didn't know that and find out before... Thx for your note :)
Rirakusu
Oh yeah, just a quick comment...you can go to song setup, audio, and change the hit sound volume to 25%. This will make it sound better even if 100% effect volume on.

I use 50% for my map because the music is a little loud, so tweak this setting and the hit sounds will not be so horrible anymore :P

P/s: Great job...+5 priority now!
Topic Starter
HootOwlStar

jinhang_ang wrote:

Oh yeah, just a quick comment...you can go to song setup, audio, and change the hit sound volume to 25%. This will make it sound better even if 100% effect volume on.

I use 50% for my map because the music is a little loud, so tweak this setting and the hit sounds will not be so horrible anymore :P

P/s: Great job...+5 priority now!
Well, thx for your comment! :) -fixed-
Rirakusu
Gosh I just took a closer look at your map in the editor. One big problem - no hitsounds. The Ranking Criteria states that...

SPOILER
You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.

So please :D You can try the 'Soft' Sampleset (found in Song Setup -> Audio) as they fit this song better. Use a clap on circles won't make it sound horrible unless you overuse it (I promise! If not just PM me and I will make a sample diff for you). Also use others so that we can find a easy to follow rhythm with the hitsounds :)
Rirakusu
Okay I'm here (again) for a really serious mod.

1. Overall difficulty should be 2 in Easy. Overall difficulty 0 = free accuracy = SS too easy to achieve.

2. AR 3 is max for Easy ==

3. HP drain rate 4 is max for Easy ><

4. Why epilepsy warning? You don't have storyboards nor videos (change this in song setup -> Design)

5. 00:42:345 (1) - if you can avoid it, don't overlap it with the circle at 00:41:463 (5)

6. 00:44:110 (2) - overlapping slider. don't do this in easy and normal (a pre-warning)

7. 01:11:471 (2) - move it away ==

8. 01:12:353 (3) - same as ^

9. 02:01:765 (2,3,4) - use a reversed slider.

10. 02:05:295 (2,3,4) - same as ^

11. 02:42:353 (1) - overlapped in test mode TT

12. 03:07:059 (2) - if you can, make it clearly visible, that means no overlapping.

Okay so that's alll :D I'm not very sure if you are mapping to the instruments behind or the vocals. If you are mapping the vocals, then you have a lot of misplaced sliders and circles. You knew what kind of style Owl City is - they create strange timings.

About the offset - I tried offset 0 and it sounds quite nice. Not sure if I'm suffering from jet lag or what ==

Also I'm feeling quite happy for hearing the hitsounds :)

I will return soon for a Ctb guest diff, if I managed to complete it.
[GB]Rush_FTK
Hello,Finish complete.
Still think 68 BPM is unsuit :P

Mod
[General]
Warning(You must fix it):
- Green Line is not snapped.(01:17:640→01:17:647/01:45:875→01:45:882/02:28:228→02:28:235/02:56:463→02:56:470)

Suggestion:
- It's right BPM? Seemed uncomfortable.Try 136.03 BPM(offset=0)(Used "MixMeister BPM")?(Don't forget to snapped all object after fixed APM)

Beacuse of the modding is releted to BPM,I will post others modding when you decide whether edit BPM or not.


Following is for 68 bpm.

Suggestion:
- No need kiai time since it's same rhythm
[Easy]

Suggestion:
- DR-2 Since it's easy difficult.
- 00:03:528 (1) started at 00:03:749,end up at 00:06:616.to suit for stress.
- 00:10:585 (2) move to 00:10:365.
- 00:12:350 (4) move to 00:12:239.
- 00:13:232 (5) move to 00:13:011.(All for follow people's word stress.It more obvious to catch.)
- 03:10:546 (3) move to 03:10:601(Use 1/16 snap.)

My Opinion:
- 00:07:057 (1) Made like this:

img link(If you can't see the image)
http://v2.freep.cn/3tb_140718204124cc7c512293.jpg

48,144,7057,6,0,B|112:104|112:104|176:152|176:152|256:80|256:80|424:168|424:168,1,450
or this(may a little difficult for easy):

img link(If you can't see the image)
http://v2.freep.cn/3tb_140718204125hqxc512293.jpg

72,168,7057,2,0,L|144:120,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
80,232,8601,1,0,0:0:0:0:
168,304,9703,1,0,0:0:0:0:
- 01:33:508 (3) make it to a slider which can turnback at 01:33:949
- 01:37:037 (5) ^
- 02:22:909 (2,3) replace them to a slider which can turnback at 02:23:350

[Normal]
Suggestion:
-DR-1 since it's normal difficult.
-00:31:757 ~ 00:35:065 suggestion:

img link(If you can't see the image)
http://v2.freep.cn/3tb_140718204126kqwi512293.jpg

- 03:10:546 (3) Same as Easy diff.

My Opinion:
-00:07:057 ~ 00:10:365 An idea

img link(If you can't see the image)
http://v2.freep.cn/3tb_1407182041261p1d512293.jpg

80,72,7057,6,0,L|168:32,2,86.25,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,104,7939,2,0,B|144:160|136:200|136:200,1,115
112,232,8601,2,0,P|80:264|104:328,1,115
128,336,9262,1,0,0:0:0:0:
192,320,9703,2,0,P|248:352|304:320,1,115
312,304,10365,1,0,0:0:0:0:

-00:10:365 (6,1) NC former not latter
-00:12:129 (3) NC
-00:36:168 (2,3,4,5) I don't know if it's a little difficult for normal?
-01:32:626 (1,2,3,4,5,6,7,8) ^

Good luck to you~ :)
Topic Starter
HootOwlStar

Rush_FTK wrote:

Hello,Finish complete.
Still think 68 BPM is unsuit :P

Mod
[General]
Warning(You must fix it):
- Green Line is not snapped.(01:17:640→01:17:647/01:45:875→01:45:882/02:28:228→02:28:235/02:56:463→02:56:470) Thanks for this. It helps me to solve my problem in the beginning.

Suggestion:
- It's right BPM? Seemed uncomfortable.Try 136.03 BPM(offset=0)(Used "MixMeister BPM")?(Don't forget to snapped all object after fixed APM)

Beacuse of the modding is releted to BPM,I will post others modding when you decide whether edit BPM or not.


Following is for 68 bpm.

Suggestion:
- No need kiai time since it's same rhythm Idk so I just leave it there.
[Easy]

Suggestion:
- DR-2 Since it's easy difficult. Fixed.
- 00:03:528 (1) started at 00:03:749,end up at 00:06:616.to suit for stress. I think it's more confusing so sry but no.
- 00:10:585 (2) move to 00:10:365. I'm not going to follow vocal in Easy diff but drums and background percussion, so not changed.
- 00:12:350 (4) move to 00:12:239. ^
- 00:13:232 (5) move to 00:13:011.(All for follow people's word stress.It more obvious to catch.) ^
- 03:10:546 (3) move to 03:10:601(Use 1/16 snap.) Fixed but still need suggestions to confirm this.

My Opinion:
- 00:07:057 (1) Made like this: ... No, I will not change into this

img link(If you can't see the image)
http://v2.freep.cn/3tb_140718204124cc7c512293.jpg

48,144,7057,6,0,B|112:104|112:104|176:152|176:152|256:80|256:80|424:168|424:168,1,450
or this(may a little difficult for easy): Yeah, this is a little more difficult

img link(If you can't see the image)
http://v2.freep.cn/3tb_140718204125hqxc512293.jpg

72,168,7057,2,0,L|144:120,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
80,232,8601,1,0,0:0:0:0:
168,304,9703,1,0,0:0:0:0:
- 01:33:508 (3) make it to a slider which can turnback at 01:33:949 Great idea. Fixed.
- 01:37:037 (5) ^ ^
- 02:22:909 (2,3) replace them to a slider which can turnback at 02:23:350 I put them in purpose so I'll not change them

[Normal]
Suggestion:
-DR-1 since it's normal difficult. Fixed.
-00:31:757 ~ 00:35:065 suggestion: Still, I put them in purpose so I'll not change them... Well, I will need some more opinions to change them.

img link(If you can't see the image)
http://v2.freep.cn/3tb_140718204126kqwi512293.jpg

- 03:10:546 (3) Same as Easy diff. Fixed.

My Opinion:
-00:07:057 ~ 00:10:365 An idea I don't think it's more fun to do that.

img link(If you can't see the image)
http://v2.freep.cn/3tb_1407182041261p1d512293.jpg

80,72,7057,6,0,L|168:32,2,86.25,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,104,7939,2,0,B|144:160|136:200|136:200,1,115
112,232,8601,2,0,P|80:264|104:328,1,115
128,336,9262,1,0,0:0:0:0:
192,320,9703,2,0,P|248:352|304:320,1,115
312,304,10365,1,0,0:0:0:0:

-00:10:365 (6,1) NC former not latter Fixed.
-00:12:129 (3) NC Fixed.
-00:36:168 (2,3,4,5) I don't know if it's a little difficult for normal? Fixed a little.
-01:32:626 (1,2,3,4,5,6,7,8) ^ But I don't know hot to simplify them. More opinions are needed, still.

Good luck to you~ :) Thank you.
Thanks for the mod.
ninja-hands
Hi! I stumbled across this map because I have a soft spot for Lindsey Stirling :3
So I proceeded to check it out and, well... I am impressed. I likey a lot!

There was little I could pick from this beatmap, it is already amazing!! I learned a lot from your map, since I am making a map myself ;)

Mod
General
BPM of map should be exactly 68. The .02 at the end throws the rest of the song out.

Easy
I think there needs to be some sort of difficulty progression (DP), even if it is slight. What I mean is, the map needs to get harder in some way to keep the player interested and, especially for easier difficulties, help them move up into harder difficulties. I understand it is an easy map and is designed to be easy, but it is the same distance between each note all the way, maybe at the end include a faster section to teach the new players how to negotiate said section. I hope that makes sense.
03:10:699 (1) - This note is an 1/8th beat behind.

Normal
Same thing as with easy, there needs to be a little more of a DP.
00:41:902 - I feel as there needs to be something here, like two circles or even a short slider to bridge the gap.
02:06:589 - ^^
03:10:656 (1) - As mentioned above.
Asides that, I really enjoyed this map and enjoyed modding it as it gave me tips on how to make my own maps. Keep up the good work, and a star for your time!

Also, if you're interested I am mapping Lacrymosa by Evanescence. Check it out!
Topic Starter
HootOwlStar
Thanks for your Kudos and this mod!

ninja-hands wrote:

Hi! I stumbled across this map because I have a soft spot for Lindsey Stirling :3
So I proceeded to check it out and, well... I am impressed. I likey a lot! I forgot what Lindsey's fan is called, but thank you for liking my mapset!

There was little I could pick from this beatmap, it is already amazing!! I learned a lot from your map, since I am making a map myself ;) Thank you!

Mod
General
BPM of map should be exactly 68. The .02 at the end throws the rest of the song out. I am pretty confused about this... When I change to 68, the clicking of notes seems unnatural idk why but when I change to 68.02 it is 1/16 note excessive... Need more opinions for this

Easy
I think there needs to be some sort of difficulty progression (DP), even if it is slight. What I mean is, the map needs to get harder in some way to keep the player interested and, especially for easier difficulties, help them move up into harder difficulties. I understand it is an easy map and is designed to be easy, but it is the same distance between each note all the way, maybe at the end include a faster section to teach the new players how to negotiate said section. I hope that makes sense. I will concern about them for another map
03:10:699 (1) - This note is an 1/8th beat behind. This is the thing confusing. Will leave it here first. Not changed

Normal
Same thing as with easy, there needs to be a little more of a DP. Yeah, will concern it in another map
00:41:902 - I feel as there needs to be something here, like two circles or even a short slider to bridge the gap. Added one circle
02:06:589 - ^^ There seems no vocals or specific musical change there, so I don't change anything
03:10:656 (1) - As mentioned above. As mentioned above
Asides that, I really enjoyed this map and enjoyed modding it as it gave me tips on how to make my own maps. Keep up the good work, and a star for your time! Thanks!

Also, if you're interested I am mapping Lacrymosa by Evanescence. Check it out! Seems like a rock song huh
Again, thx for your mode!
ninja-hands
BPM of map should be exactly 68. The .02 at the end throws the rest of the song out. I am pretty confused about this... When I change to 68, the clicking of notes seems unnatural idk why but when I change to 68.02 it is 1/16 note excessive... Need more opinions for this
I have it! I tested it at 68.01 and it is as close as you're gonna get it, I think.

Edit: If you make a new timing section (that is, the timing which resets the BPM) on the last hitcircle the problems with it off-timing should be all but solved. Just set it to the normal BPM and you're all set :)
XinCrin
Awesome song to mod but the mapset is not finished . Modding pending maps only , sorry
sheela
Hey. No kudosu please.
BPM: 136
Offset: 5
That timing should fit.
zhengyuanhang
From M4M

I have checked your map, and I think your Hard difficulty is too easy.
You have two choices:
1. Reduce the amount and the density of objects, and change the diff's name into Normal.
2. Increase the amount and the density of objects, and make the pattern more complex. Then make or find someone else to make a Normal diff.
Topic Starter
HootOwlStar

zhengyuanhang wrote:

From M4M

I have checked your map, and I think your Hard difficulty is too easy.
You have two choices:
1. Reduce the amount and the density of objects, and change the diff's name into Normal.
2. Increase the amount and the density of objects, and make the pattern more complex. Then make or find someone else to make a Normal diff.
lol I firstly named the diff Normal but seeing that it appears 'H' for my diff and that's the reason I changed the diff name
But I hope the elements in it is okay idk
Anyway, I'll listen to the advise
Thx :D
5eania
[General]
many notes is not fit to beats.

[Hard]
00:09:049 ~ 00:11:916 - suggest : http://nitori.in/Wryb
00:15:005 (3) - 6/8 beat.
00:16:769 (6) - delete, and 00:15:887 (4,5) - move to back 1/2 snap. also 00:16:990 - need 1/2 snap slider
00:17:652 (8) - delete
00:24:710 (5) - delete, and
00:27:357 (9) - delete, and 00:26:475 (8) - decrease 1/4 snap, and move to back 1/1 snap.
00:28:240 - add circle
00:31:769 - ^
00:31:769 - 1/4 notes
00:32:431 - ^
00:34:637 (4) - remove one repeat
00:35:519 (1) - move to 00:35:299
00:37:946 (5) - remove repeat, and move to back 1/2 with 4. | add circle to 00:37:284
00:43:240 (3) - you can do better. like http://nitori.in/WsPa
00:40:372 (4,5) - delete, and 00:40:813 (4) - move to 00:40:372. also need circle to 00:41:475
00:56:034 (6) - center. 00:56:475 (1) - copy n paste from 00:54:710 (5) -
01:17:210 (7) - suggest : http://nitori.in/WsOx
02:46:549 - add note
02:49:637 (1) - 1/4 slider
02:50:519 (3) - move to 02:50:740. if you accept this mod, 2 is stack to 3. it look better
03:03:534 (1) - move to 03:03:534. end is should be 03:05:078
03:05:299 (2) - move to 03:05:740. end is should be 03:06:843. and add circle to 03:05:519
03:07:063 (3) - delete, and add note 03:07:505
03:08:828 (5) - move to 03:08:607

[Easy]
this song is really low bpm. you can use 1/2 snap notes, a little.
00:37:505 - add circle
00:41:034 - ^
00:51:622 - ^
00:58:681 - ^
01:19:857 - ^
01:23:387 - ^
01:40:593 (3) - move to back 1/2 snap
01:52:946 (1,2,3) - i think, it's need recompose. but i dont have idea
02:22:946 (2) - move to back 1/2 snap
Topic Starter
HootOwlStar

sheela901 wrote:

Hey. No kudosu please.
BPM: 136
Offset: 5
That timing should fit.
Yes, this is perfect!!!
Thank you so much, sheela901 :)
Topic Starter
HootOwlStar

5eania wrote:

[General]
many notes is not fit to beats. People keep talking but I think the other way, I mostly use background music to set notes (especially the cymbal sound that is constantly 1 white tick) for Easy diff and I use vocals and background music in Hard diff :D

[Hard]
00:09:049 ~ 00:11:916 - suggest : http://nitori.in/Wryb Sorry but I don't think it's nice
00:15:005 (3) - 6/8 beat. Fixed.
00:16:769 (6) - delete, and 00:15:887 (4,5) - move to back 1/2 snap. also 00:16:990 - need 1/2 snap slider Fixed a little.
00:17:652 (8) - delete Fixed.
00:24:710 (5) - delete, and 00:27:357 (9) - delete, and 00:26:475 (8) - decrease 1/4 snap, and move to back 1/1 snap. I can't get these but I changed into another way
00:28:240 - add circle Fixed.
00:31:769 - ^ Fixed.
00:31:769 - 1/4 notes
00:32:431 - ^ Fixed.
00:34:637 (4) - remove one repeat Fixed.
00:35:519 (1) - move to 00:35:299 Fixed.
00:37:946 (5) - remove repeat, and move to back 1/2 with 4. | add circle to 00:37:284 Fixed.
00:43:240 (3) - you can do better. like http://nitori.in/WsPa I don't think there's a difference?
00:40:372 (4,5) - delete, and 00:40:813 (4) - move to 00:40:372. also need circle to 00:41:475 Fixed some
00:56:034 (6) - center. 00:56:475 (1) - copy n paste from 00:54:710 (5) Fixed.
01:17:210 (7) - suggest : http://nitori.in/WsOx Fixed.
02:46:549 - add noteFixed.
02:49:637 (1) - 1/4 slider Fixed in another way
02:50:519 (3) - move to 02:50:740. if you accept this mod, 2 is stack to 3. it look better Fixed with addition of one note
03:03:534 (1) - move to 03:03:534. end is should be 03:05:078
03:05:299 (2) - move to 03:05:740. end is should be 03:06:843. and add circle to 03:05:519
03:07:063 (3) - delete, and add note 03:07:505
03:08:828 (5) - move to 03:08:607
Remapped, although it is not so nice

[Easy]
this song is really low bpm. you can use 1/2 snap notes, a little.
00:37:505 - add circle Accepted, since there is a bass sound... Maybe imply some jumps lol
00:41:034 - ^ ^
00:51:622 - ^ ^
00:58:681 - ^ Fixed
01:19:857 - ^ ^
01:23:387 - ^ Well, I follow the vocal here, so no change for this
01:40:593 (3) - move to back 1/2 snap Changed to a reverse slider, though
01:52:946 (1,2,3) - i think, it's need recompose. but i dont have idea Well I have no idea too I have find various ways to beautify it but didn't work so I choose this
02:22:946 (2) - move to back 1/2 snap Changed in another way

ninja-hands wrote:

I think there needs to be some sort of difficulty progression (DP), even if it is slight. What I mean is, the map needs to get harder in some way to keep the player interested and, especially for easier difficulties, help them move up into harder difficulties.
Hey, there seems the opportunity to apply it ~~
Thx for the mod :)
Neta
M4M here

[Lazy-Normal]
  1. 00:05:519 (1) - i think spinner should end on 00:06:622 kinda this patterns doesn't fit on normal it will give users confuse
  2. 00:24:931 (1) - maybe move this circle to 00:24:710 sounds better
  3. 00:35:299 (1,2) - this beat looks little hard for normal diff how about increase slider instead adding note?
    SPOILER
    http://puu.sh/aJyu4/cdda70d4f6.jpg
  4. 00:37:063 (2,3) - ^
  5. 00:47:431 (3) - move this to 00:47:210 sounds better i think
  6. 00:57:137 (2,3) - 0.9x here
  7. 01:20:299 (5) - add NC
  8. 01:21:622 (1) - delete NC
  9. 01:22:063 (2) - add NC
  10. 01:23:387 (1) - delete NC
  11. 01:23:828 (2) - add NC
  12. 01:29:563 (1) - delete NC
  13. 01:58:240 (1) - same spinner here better end on 01:59:563
  14. 02:03:755 (1) - better move to 02:03:534
  15. 02:12:137 (2) - ^ 02:11:916
  16. 02:17:652 (5,1) - well.. i don't recommend like this overlapping
  17. 02:26:916 (1,2,3,4,5,6,7) - i think you should reshape this with same distance
  18. 02:30:887 (5) - add NC
  19. 02:32:210 (1) - delete NC
  20. 02:32:652 (2) - add NC
  21. 02:33:975 (1) - delete NC
  22. 02:34:416 (2) - add NC
  23. 02:39:269 (5) - add NC
  24. 02:40:152 (1) - delete NC
  25. 02:46:328 (1) - delete NC
  26. 02:46:769 (2) - add NC
  27. 02:48:093 (1) - delete NC
  28. 02:48:534 (2) - add NC
  29. i think you changed distance Every kiai time actually i don't recommend this and if you really wanna change, you should use same distance with two kiai time (i mean you used 1.2x on 1st kiai and 1.4x on 2nd kiai time)

ah.. and maybe you'd better use more hitsound

GL~
Lazy-

Neta wrote:

M4M here

[Lazy-Normal]
  1. 00:05:519 (1) - i think spinner should end on 00:06:622 kinda this patterns doesn't fit on normal it will give users confuse Fixed
  2. 00:24:931 (1) - maybe move this circle to 00:24:710 sounds better Fixed
  3. 00:35:299 (1,2) - this beat looks little hard for normal diff how about increase slider instead adding note? Fixed
    SPOILER
    http://puu.sh/aJyu4/cdda70d4f6.jpg
  4. 00:37:063 (2,3) - ^ Fixed
  5. 00:47:431 (3) - move this to 00:47:210 sounds better i think Fixed
  6. 00:57:137 (2,3) - 0.9x here Fixed
  7. 01:20:299 (5) - add NC Fixed
  8. 01:21:622 (1) - delete NC ^
  9. 01:22:063 (2) - add NC ^
  10. 01:23:387 (1) - delete NC ^
  11. 01:23:828 (2) - add NC ^
  12. 01:29:563 (1) - delete NC ^
  13. 01:58:240 (1) - same spinner here better end on 01:59:563 Fixed
  14. 02:03:755 (1) - better move to 02:03:534 Fixed
  15. 02:12:137 (2) - ^ 02:11:916 ^
  16. 02:17:652 (5,1) - well.. i don't recommend like this overlapping Fixed
  17. 02:26:916 (1,2,3,4,5,6,7) - i think you should reshape this with same distance Fixed ? Need check
  18. 02:30:887 (5) - add NC Fixed
  19. 02:32:210 (1) - delete NC ^
  20. 02:32:652 (2) - add NC ^
  21. 02:33:975 (1) - delete NC ^
  22. 02:34:416 (2) - add NC ^
  23. 02:39:269 (5) - add NC ^
  24. 02:40:152 (1) - delete NC ^
  25. 02:46:328 (1) - delete NC ^
  26. 02:46:769 (2) - add NC ^
  27. 02:48:093 (1) - delete NC ^
  28. 02:48:534 (2) - add NC ^
  29. i think you changed distance Every kiai time actually i don't recommend this and if you really wanna change, you should use same distance with two kiai time (i mean you used 1.2x on 1st kiai and 1.4x on 2nd kiai time) Fixed by changing 2nd kiai time to 1,2x

ah.. and maybe you'd better use more hitsound I will, but..... but i suck with hitsound :o

GL~
Thanks for the mod :D
NickXitco
Beautiful song, I love Owl City~

[Easy]
  1. Overall this map has really good flow and is always on beat, so I don't have much to comment on.
  2. Use more hitsounds. You seem to really only stick to the default soft sound the entire song except for a few notes.
  3. 03:10:593 (3) - I think this should have a NC, as it's a good distance away from the last two notes.
  4. OD 3 feels a lot better in my opinion
  5. Really good map, not much to change.
[Hard]
  1. 00:57:909 (2,3,4,5) - This pattern is really awkward to play. The distance snap is uneven, and it feels weird going up and then immediately to the right after
    00:57:799 (3).
  2. 01:26:475 (4,5,6,7) - Make the distances more similar, and maybe NC
  3. 01:32:652 (1,2,3,4,5,6,7) - Nice job on this pattern, I like it a lot.
  4. 02:00:666 - Add circle
  5. 02:10:372 (7) - NC
  6. 02:37:063 (4,5,6,7,8) - I like this, but even out the distances a little bit, and maybe move the slider around here
  7. 02:46:107 (6) - NC, it's a new phrase
  8. Use more hitsounds!!! :D Bring out the offbeats like at 00:37:505 (6). I think it would really help.
  9. Overall really good map!
Hopefully I helped a little~
Topic Starter
HootOwlStar

Learning25 wrote:

Beautiful song, I love Owl City~ Yay we are both Hootowls :D

[Easy]
  1. Overall this map has really good flow and is always on beat, so I don't have much to comment on.
  2. Use more hitsounds. You seem to really only stick to the default soft sound the entire song except for a few notes. I'll try my best
  3. 03:10:593 (3) - I think this should have a NC, as it's a good distance away from the last two notes. Fixed.
  4. OD 3 feels a lot better in my opinion Change to 2.5
  5. Really good map, not much to change. Thank you~
[Hard]
  1. 00:57:909 (2,3,4,5) - This pattern is really awkward to play. The distance snap is uneven, and it feels weird going up and then immediately to the right after 00:57:799 (3). Fixed.
  2. 01:26:475 (4,5,6,7) - Make the distances more similar, and maybe NC Fixed the NC problem
  3. 01:32:652 (1,2,3,4,5,6,7) - Nice job on this pattern, I like it a lot. Thank you~
  4. 02:00:666 - Add circle Fixed.
  5. 02:10:372 (7) - NC Fixed.
  6. 02:37:063 (4,5,6,7,8) - I like this, but even out the distances a little bit, and maybe move the slider around here Fixed a little and I hoped I achieved what you have expected
  7. 02:46:107 (6) - NC, it's a new phrase Fixed.
  8. Use more hitsounds!!! :D Bring out the offbeats like at 00:37:505 (6). I think it would really help. Same as Easy diff, I'll try my best
  9. Overall really good map! Really appreciate that
Hopefully I helped a little~
Thanks for the mod, will view it later :D
Miramono
Hi...from modding queue

Mod
[Easy]
No comment

[Lazy-normal]
00:47:210 (3) - move x:184 y:160
00:53:828 (3) - move x:216 y:256

[Hard]
01:11:255 - maybe you could add a note
01:18:975 (2) - move x:256 y:144

That's about it, sorry for the small mode :?
Topic Starter
HootOwlStar

Miramono wrote:

Hi...from modding queue

Mod
[Easy]
No comment

[Hard]
01:11:255 - maybe you could add a note Fixed.
01:18:975 (2) - move x:256 y:144 Fixed.

That's about it, sorry for the small mode :?
Short but helpful, anyway thanks for the mod, Miramono~
Ciyus Miapah
Hello, im just here give my Guest diff in my queue
Fort's Insane
osu file format v13

[General]
AudioFilename: Owl City - Beautiful Times (featuring Lindsey Stirling).mp3
AudioLeadIn: 0
PreviewTime: 77652
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 121328
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Beautiful Times
TitleUnicode:Beautiful Times
Artist:Owl City feat. Lindsey Stirling
ArtistUnicode:Owl City feat. Lindsey Stirling
Creator:HootOwlStar
Version:Insane
Source:
Tags:Adam Young, Ultraviolet EP, June 27, Lazy-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"owl_city_by_chadatbethel.jpg",0,0
//Break Periods
2,113146,117490
2,176675,182784
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5,882.352941176471,4,2,0,100,1,0
49416,-83.3333333333333,4,2,0,100,0,0
77652,-76.9230769230769,4,2,0,100,0,1
91549,-76.9230769230769,4,2,0,100,0,0
91769,-83.3333333333333,4,2,0,100,0,1
105887,-100,4,2,0,100,0,0
132357,-200,4,2,0,100,0,0
134122,-90.9090909090909,4,2,0,100,0,0
148240,-76.9230769230769,4,2,0,100,0,1
162137,-76.9230769230769,4,2,0,100,0,0
162357,-76.9230769230769,4,2,0,100,0,1
176475,-100,4,2,0,100,0,0
183534,-133.333333333333,4,2,0,100,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 0,128,255
Combo3 : 0,128,192
Combo4 : 0,0,255

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88,184,161255,2,0,P|128:184|168:168,1,74.7499965782167,4|0,0:0|0:0,0:0:0:0:
216,96,161696,1,2,0:0:0:0:
120,88,161916,1,4,0:0:0:0:
248,24,162137,1,2,0:0:0:0:
272,40,162247,1,0,0:0:0:0:
288,64,162357,5,4,0:0:0:0:
384,32,162578,1,0,0:0:0:0:
352,128,162799,2,0,P|392:136|432:128,1,74.7499965782167,4|0,0:0|0:0,0:0:0:0:
280,264,163240,2,0,P|208:248|136:280,1,149.499993156433,4|2,0:0|0:0,0:0:0:0:
140,276,163902,1,2,0:0:0:0:
328,328,164122,2,0,P|360:288|360:256,1,74.7499965782167,4|8,0:0|0:0,0:0:0:0:
304,192,164563,1,2,0:0:0:0:
416,352,164784,1,2,0:0:0:0:
224,200,165005,6,0,P|232:152|384:176,1,224.24998973465,4|0,0:0|0:0,0:0:0:0:
400,248,165887,2,0,L|456:104,1,149.499993156433,2|2,0:0|0:0,0:0:0:0:
392,32,166549,1,2,0:0:0:0:
376,128,166769,2,0,B|408:168|408:168|448:184|448:184|488:232,1,149.499993156433,4|2,0:0|0:0,0:0:0:0:
448,320,167431,1,2,0:0:0:0:
352,320,167652,2,0,P|320:288|312:256,1,74.7499965782167,4|0,0:0|0:0,0:0:0:0:
216,88,168093,2,0,P|248:120|256:152,1,74.7499965782167,4|0,0:0|0:0,0:0:0:0:
216,240,168534,2,0,P|176:256|64:208,1,149.499993156433,4|2,0:0|0:0,0:0:0:0:
72,80,169196,1,2,0:0:0:0:
168,184,169416,6,0,L|104:328,1,149.499993156433,4|2,0:0|0:0,0:0:0:0:
208,328,170078,1,2,0:0:0:0:
296,280,170299,2,0,P|304:224|288:184,1,74.7499965782167,8|0,0:0|0:0,0:0:0:0:
264,120,170740,2,0,L|416:96,1,149.499993156433,2|8,0:0|0:0,0:0:0:0:
411,96,171402,1,2,0:0:0:0:
224,48,171622,2,0,P|192:80|184:112,1,74.7499965782167,2|2,0:0|0:0,0:0:0:0:
184,107,171953,1,0,0:0:0:0:
184,107,172063,1,10,0:0:0:0:
224,200,172284,1,0,0:0:0:0:
320,224,172505,2,0,L|400:216,1,74.7499965782167,2|0,0:0|0:0,0:0:0:0:
456,288,172946,2,0,L|280:312,1,149.499993156433,4|0,0:0|0:0,0:0:0:0:
216,288,173607,1,2,0:0:0:0:
144,224,173828,1,2,0:0:0:0:
256,192,174049,12,4,176475,0:0:0:0:
408,104,183534,6,0,P|368:128|256:64,1,172.500006580353
48,144,185299,2,0,P|88:120|200:184,1,172.500006580353
320,352,187063,2,0,L|144:320,2,172.500006580353,0|0|0,0:0|0:0|0:0,0:0:0:0:
336,336,189710,1,0,0:0:0:0:
352,304,190593,1,4,0:0:0:0:
256,192,190703,12,0,194122,0:0:0:0:

thanks, for requesting me for GD
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