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Owl City - Beautiful Times (feat. Lindsey Stirling)

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Topic Starter
HootOwlStar
This beatmap was submitted using in-game submission on Monday, 9 November, 2015 at 10:13:22 AM

Artist: Owl City
Title: Beautiful Times (feat. Lindsey Stirling)
Tags: Adam Young June 27 Ultraviolet EP Fort Gray Veyron Cerulean orza6006 VINXIS Mishima Yurara jinhang_ang Arcubin
BPM: 68
Filesize: 23852kb
Play Time: 03:14
Difficulties Available:
  1. 6006's Light Insane (3.07 stars, 379 notes)
  2. Easy (1.31 stars, 167 notes)
  3. Fort's Insane (3.4 stars, 439 notes)
  4. j_a's Light Hard (2.51 stars, 279 notes)
  5. Veyron's Normal (1.79 stars, 249 notes)
  6. VINXIS' Hard (2.97 stars, 383 notes)
Download: Owl City - Beautiful Times (feat. Lindsey Stirling)
Download: Owl City - Beautiful Times (feat. Lindsey Stirling) (no video)
Information: Scores/Beatmap Listing
---------------
check out Owl City and Lindsey Stirling
ultraviolet ep // voyage // bg is fanart by chadatbethel
thank you to all involved and especially Arcubin for the storyboard
Rirakusu
Maybe you should consider unifying the breaks. Not compulsory for ranking but still recommended. (I'm planning to do the same to my map too)
Topic Starter
HootOwlStar

jinhang_ang wrote:

Maybe you should consider unifying the breaks. Not compulsory for ranking but still recommended. (I'm planning to do the same to my map too)
Well, I am editing it... But I recommend you do another map for this song too... Maybe you can make the song better? :)

UPDATE: It is back now!!! Go play them if you want to, but REMEMBER that Beautiful-Insanely mode are still not complete improved yet, so stay tune for updates! ;)
Insubordination
I felt like the relative distances of the notes on the highest difficulty was pretty confusing... I'd suggest using more distance snap to clean it up a bit.
Topic Starter
HootOwlStar

Insubordination wrote:

I felt like the relative distances of the notes on the highest difficulty was pretty confusing... I'd suggest using more distance snap to clean it up a bit.
Well, I will try to fix it... Thx for your comment :D
Rirakusu
Do you mind guest diffs? (Difficulties that are added by others, me and others in this case lol)
Topic Starter
HootOwlStar

jinhang_ang wrote:

Do you mind guest diffs? (Difficulties that are added by others, me and others in this case lol)
No, not at all :oops: Welcome for other diffs to come -roar- :D
Rirakusu
LOL I found a problem here...you don't have Kiai time xD... that's why I feel that something's missing from your map.

Kiai time is something like climax and the 'double points section' in Taiko.

I have put the modified .osu files (added Kiai time only) here. Download them and replace the files in C:\Program Files\osu!\Songs\172788 Owl City - Beautiful Times

https://www.dropbox.com/sh/bjzzqvcizwuk ... rBamJLDU8a

Then restart osu!...it will know how to handle these files. Then open edit mode to see what changed and try to update it :) thanks.
Topic Starter
HootOwlStar

jinhang_ang wrote:

LOL I found a problem here...you don't have Kiai time xD... that's why I feel that something's missing from your map.

Kiai time is something like climax and the 'double points section' in Taiko.

I have put the modified .osu files (added Kiai time only) here. Download them and replace the files in C:\Program Files\osu!\Songs\172788 Owl City - Beautiful Times

https://www.dropbox.com/sh/bjzzqvcizwuk ... rBamJLDU8a

Then restart osu!...it will know how to handle these files. Then open edit mode to see what changed and try to update it :) thanks.
Oh yes, I didn't know that and find out before... Thx for your note :)
Rirakusu
Oh yeah, just a quick comment...you can go to song setup, audio, and change the hit sound volume to 25%. This will make it sound better even if 100% effect volume on.

I use 50% for my map because the music is a little loud, so tweak this setting and the hit sounds will not be so horrible anymore :P

P/s: Great job...+5 priority now!
Topic Starter
HootOwlStar

jinhang_ang wrote:

Oh yeah, just a quick comment...you can go to song setup, audio, and change the hit sound volume to 25%. This will make it sound better even if 100% effect volume on.

I use 50% for my map because the music is a little loud, so tweak this setting and the hit sounds will not be so horrible anymore :P

P/s: Great job...+5 priority now!
Well, thx for your comment! :) -fixed-
Rirakusu
Gosh I just took a closer look at your map in the editor. One big problem - no hitsounds. The Ranking Criteria states that...

SPOILER
You must use hitsounds. Without these, things get way too monotonous as you are throwing away one of the main elements of variation present in mapping. You don't need to place them on every note (and are discouraged from doing so), but they must at least be frequently heard when playing.

So please :D You can try the 'Soft' Sampleset (found in Song Setup -> Audio) as they fit this song better. Use a clap on circles won't make it sound horrible unless you overuse it (I promise! If not just PM me and I will make a sample diff for you). Also use others so that we can find a easy to follow rhythm with the hitsounds :)
Rirakusu
Okay I'm here (again) for a really serious mod.

1. Overall difficulty should be 2 in Easy. Overall difficulty 0 = free accuracy = SS too easy to achieve.

2. AR 3 is max for Easy ==

3. HP drain rate 4 is max for Easy ><

4. Why epilepsy warning? You don't have storyboards nor videos (change this in song setup -> Design)

5. 00:42:345 (1) - if you can avoid it, don't overlap it with the circle at 00:41:463 (5)

6. 00:44:110 (2) - overlapping slider. don't do this in easy and normal (a pre-warning)

7. 01:11:471 (2) - move it away ==

8. 01:12:353 (3) - same as ^

9. 02:01:765 (2,3,4) - use a reversed slider.

10. 02:05:295 (2,3,4) - same as ^

11. 02:42:353 (1) - overlapped in test mode TT

12. 03:07:059 (2) - if you can, make it clearly visible, that means no overlapping.

Okay so that's alll :D I'm not very sure if you are mapping to the instruments behind or the vocals. If you are mapping the vocals, then you have a lot of misplaced sliders and circles. You knew what kind of style Owl City is - they create strange timings.

About the offset - I tried offset 0 and it sounds quite nice. Not sure if I'm suffering from jet lag or what ==

Also I'm feeling quite happy for hearing the hitsounds :)

I will return soon for a Ctb guest diff, if I managed to complete it.
Rush_FTK
Hello,Finish complete.
Still think 68 BPM is unsuit :P

Mod
[General]
Warning(You must fix it):
- Green Line is not snapped.(01:17:640→01:17:647/01:45:875→01:45:882/02:28:228→02:28:235/02:56:463→02:56:470)

Suggestion:
- It's right BPM? Seemed uncomfortable.Try 136.03 BPM(offset=0)(Used "MixMeister BPM")?(Don't forget to snapped all object after fixed APM)

Beacuse of the modding is releted to BPM,I will post others modding when you decide whether edit BPM or not.


Following is for 68 bpm.

Suggestion:
- No need kiai time since it's same rhythm
[Easy]

Suggestion:
- DR-2 Since it's easy difficult.
- 00:03:528 (1) started at 00:03:749,end up at 00:06:616.to suit for stress.
- 00:10:585 (2) move to 00:10:365.
- 00:12:350 (4) move to 00:12:239.
- 00:13:232 (5) move to 00:13:011.(All for follow people's word stress.It more obvious to catch.)
- 03:10:546 (3) move to 03:10:601(Use 1/16 snap.)

My Opinion:
- 00:07:057 (1) Made like this:

img link(If you can't see the image)
http://v2.freep.cn/3tb_140718204124cc7c512293.jpg

48,144,7057,6,0,B|112:104|112:104|176:152|176:152|256:80|256:80|424:168|424:168,1,450
or this(may a little difficult for easy):

img link(If you can't see the image)
http://v2.freep.cn/3tb_140718204125hqxc512293.jpg

72,168,7057,2,0,L|144:120,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
80,232,8601,1,0,0:0:0:0:
168,304,9703,1,0,0:0:0:0:
- 01:33:508 (3) make it to a slider which can turnback at 01:33:949
- 01:37:037 (5) ^
- 02:22:909 (2,3) replace them to a slider which can turnback at 02:23:350

[Normal]
Suggestion:
-DR-1 since it's normal difficult.
-00:31:757 ~ 00:35:065 suggestion:

img link(If you can't see the image)
http://v2.freep.cn/3tb_140718204126kqwi512293.jpg

- 03:10:546 (3) Same as Easy diff.

My Opinion:
-00:07:057 ~ 00:10:365 An idea

img link(If you can't see the image)
http://v2.freep.cn/3tb_1407182041261p1d512293.jpg

80,72,7057,6,0,L|168:32,2,86.25,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,104,7939,2,0,B|144:160|136:200|136:200,1,115
112,232,8601,2,0,P|80:264|104:328,1,115
128,336,9262,1,0,0:0:0:0:
192,320,9703,2,0,P|248:352|304:320,1,115
312,304,10365,1,0,0:0:0:0:

-00:10:365 (6,1) NC former not latter
-00:12:129 (3) NC
-00:36:168 (2,3,4,5) I don't know if it's a little difficult for normal?
-01:32:626 (1,2,3,4,5,6,7,8) ^

Good luck to you~ :)
Topic Starter
HootOwlStar

Rush_FTK wrote:

Hello,Finish complete.
Still think 68 BPM is unsuit :P

Mod
[General]
Warning(You must fix it):
- Green Line is not snapped.(01:17:640→01:17:647/01:45:875→01:45:882/02:28:228→02:28:235/02:56:463→02:56:470) Thanks for this. It helps me to solve my problem in the beginning.

Suggestion:
- It's right BPM? Seemed uncomfortable.Try 136.03 BPM(offset=0)(Used "MixMeister BPM")?(Don't forget to snapped all object after fixed APM)

Beacuse of the modding is releted to BPM,I will post others modding when you decide whether edit BPM or not.


Following is for 68 bpm.

Suggestion:
- No need kiai time since it's same rhythm Idk so I just leave it there.
[Easy]

Suggestion:
- DR-2 Since it's easy difficult. Fixed.
- 00:03:528 (1) started at 00:03:749,end up at 00:06:616.to suit for stress. I think it's more confusing so sry but no.
- 00:10:585 (2) move to 00:10:365. I'm not going to follow vocal in Easy diff but drums and background percussion, so not changed.
- 00:12:350 (4) move to 00:12:239. ^
- 00:13:232 (5) move to 00:13:011.(All for follow people's word stress.It more obvious to catch.) ^
- 03:10:546 (3) move to 03:10:601(Use 1/16 snap.) Fixed but still need suggestions to confirm this.

My Opinion:
- 00:07:057 (1) Made like this: ... No, I will not change into this

img link(If you can't see the image)
http://v2.freep.cn/3tb_140718204124cc7c512293.jpg

48,144,7057,6,0,B|112:104|112:104|176:152|176:152|256:80|256:80|424:168|424:168,1,450
or this(may a little difficult for easy): Yeah, this is a little more difficult

img link(If you can't see the image)
http://v2.freep.cn/3tb_140718204125hqxc512293.jpg

72,168,7057,2,0,L|144:120,2,75,0|0|0,0:0|0:0|0:0,0:0:0:0:
80,232,8601,1,0,0:0:0:0:
168,304,9703,1,0,0:0:0:0:
- 01:33:508 (3) make it to a slider which can turnback at 01:33:949 Great idea. Fixed.
- 01:37:037 (5) ^ ^
- 02:22:909 (2,3) replace them to a slider which can turnback at 02:23:350 I put them in purpose so I'll not change them

[Normal]
Suggestion:
-DR-1 since it's normal difficult. Fixed.
-00:31:757 ~ 00:35:065 suggestion: Still, I put them in purpose so I'll not change them... Well, I will need some more opinions to change them.

img link(If you can't see the image)
http://v2.freep.cn/3tb_140718204126kqwi512293.jpg

- 03:10:546 (3) Same as Easy diff. Fixed.

My Opinion:
-00:07:057 ~ 00:10:365 An idea I don't think it's more fun to do that.

img link(If you can't see the image)
http://v2.freep.cn/3tb_1407182041261p1d512293.jpg

80,72,7057,6,0,L|168:32,2,86.25,0|0|0,0:0|0:0|0:0,0:0:0:0:
96,104,7939,2,0,B|144:160|136:200|136:200,1,115
112,232,8601,2,0,P|80:264|104:328,1,115
128,336,9262,1,0,0:0:0:0:
192,320,9703,2,0,P|248:352|304:320,1,115
312,304,10365,1,0,0:0:0:0:

-00:10:365 (6,1) NC former not latter Fixed.
-00:12:129 (3) NC Fixed.
-00:36:168 (2,3,4,5) I don't know if it's a little difficult for normal? Fixed a little.
-01:32:626 (1,2,3,4,5,6,7,8) ^ But I don't know hot to simplify them. More opinions are needed, still.

Good luck to you~ :) Thank you.
Thanks for the mod.
ninja-hands
Hi! I stumbled across this map because I have a soft spot for Lindsey Stirling :3
So I proceeded to check it out and, well... I am impressed. I likey a lot!

There was little I could pick from this beatmap, it is already amazing!! I learned a lot from your map, since I am making a map myself ;)

Mod
General
BPM of map should be exactly 68. The .02 at the end throws the rest of the song out.

Easy
I think there needs to be some sort of difficulty progression (DP), even if it is slight. What I mean is, the map needs to get harder in some way to keep the player interested and, especially for easier difficulties, help them move up into harder difficulties. I understand it is an easy map and is designed to be easy, but it is the same distance between each note all the way, maybe at the end include a faster section to teach the new players how to negotiate said section. I hope that makes sense.
03:10:699 (1) - This note is an 1/8th beat behind.

Normal
Same thing as with easy, there needs to be a little more of a DP.
00:41:902 - I feel as there needs to be something here, like two circles or even a short slider to bridge the gap.
02:06:589 - ^^
03:10:656 (1) - As mentioned above.
Asides that, I really enjoyed this map and enjoyed modding it as it gave me tips on how to make my own maps. Keep up the good work, and a star for your time!

Also, if you're interested I am mapping Lacrymosa by Evanescence. Check it out!
Topic Starter
HootOwlStar
Thanks for your Kudos and this mod!

ninja-hands wrote:

Hi! I stumbled across this map because I have a soft spot for Lindsey Stirling :3
So I proceeded to check it out and, well... I am impressed. I likey a lot! I forgot what Lindsey's fan is called, but thank you for liking my mapset!

There was little I could pick from this beatmap, it is already amazing!! I learned a lot from your map, since I am making a map myself ;) Thank you!

Mod
General
BPM of map should be exactly 68. The .02 at the end throws the rest of the song out. I am pretty confused about this... When I change to 68, the clicking of notes seems unnatural idk why but when I change to 68.02 it is 1/16 note excessive... Need more opinions for this

Easy
I think there needs to be some sort of difficulty progression (DP), even if it is slight. What I mean is, the map needs to get harder in some way to keep the player interested and, especially for easier difficulties, help them move up into harder difficulties. I understand it is an easy map and is designed to be easy, but it is the same distance between each note all the way, maybe at the end include a faster section to teach the new players how to negotiate said section. I hope that makes sense. I will concern about them for another map
03:10:699 (1) - This note is an 1/8th beat behind. This is the thing confusing. Will leave it here first. Not changed

Normal
Same thing as with easy, there needs to be a little more of a DP. Yeah, will concern it in another map
00:41:902 - I feel as there needs to be something here, like two circles or even a short slider to bridge the gap. Added one circle
02:06:589 - ^^ There seems no vocals or specific musical change there, so I don't change anything
03:10:656 (1) - As mentioned above. As mentioned above
Asides that, I really enjoyed this map and enjoyed modding it as it gave me tips on how to make my own maps. Keep up the good work, and a star for your time! Thanks!

Also, if you're interested I am mapping Lacrymosa by Evanescence. Check it out! Seems like a rock song huh
Again, thx for your mode!
ninja-hands
BPM of map should be exactly 68. The .02 at the end throws the rest of the song out. I am pretty confused about this... When I change to 68, the clicking of notes seems unnatural idk why but when I change to 68.02 it is 1/16 note excessive... Need more opinions for this
I have it! I tested it at 68.01 and it is as close as you're gonna get it, I think.

Edit: If you make a new timing section (that is, the timing which resets the BPM) on the last hitcircle the problems with it off-timing should be all but solved. Just set it to the normal BPM and you're all set :)
XinCrin
Awesome song to mod but the mapset is not finished . Modding pending maps only , sorry
sheela
Hey. No kudosu please.
BPM: 136
Offset: 5
That timing should fit.
zhengyuanhang
From M4M

I have checked your map, and I think your Hard difficulty is too easy.
You have two choices:
1. Reduce the amount and the density of objects, and change the diff's name into Normal.
2. Increase the amount and the density of objects, and make the pattern more complex. Then make or find someone else to make a Normal diff.
Topic Starter
HootOwlStar

zhengyuanhang wrote:

From M4M

I have checked your map, and I think your Hard difficulty is too easy.
You have two choices:
1. Reduce the amount and the density of objects, and change the diff's name into Normal.
2. Increase the amount and the density of objects, and make the pattern more complex. Then make or find someone else to make a Normal diff.
lol I firstly named the diff Normal but seeing that it appears 'H' for my diff and that's the reason I changed the diff name
But I hope the elements in it is okay idk
Anyway, I'll listen to the advise
Thx :D
5eania
[General]
many notes is not fit to beats.

[Hard]
00:09:049 ~ 00:11:916 - suggest : http://nitori.in/Wryb
00:15:005 (3) - 6/8 beat.
00:16:769 (6) - delete, and 00:15:887 (4,5) - move to back 1/2 snap. also 00:16:990 - need 1/2 snap slider
00:17:652 (8) - delete
00:24:710 (5) - delete, and
00:27:357 (9) - delete, and 00:26:475 (8) - decrease 1/4 snap, and move to back 1/1 snap.
00:28:240 - add circle
00:31:769 - ^
00:31:769 - 1/4 notes
00:32:431 - ^
00:34:637 (4) - remove one repeat
00:35:519 (1) - move to 00:35:299
00:37:946 (5) - remove repeat, and move to back 1/2 with 4. | add circle to 00:37:284
00:43:240 (3) - you can do better. like http://nitori.in/WsPa
00:40:372 (4,5) - delete, and 00:40:813 (4) - move to 00:40:372. also need circle to 00:41:475
00:56:034 (6) - center. 00:56:475 (1) - copy n paste from 00:54:710 (5) -
01:17:210 (7) - suggest : http://nitori.in/WsOx
02:46:549 - add note
02:49:637 (1) - 1/4 slider
02:50:519 (3) - move to 02:50:740. if you accept this mod, 2 is stack to 3. it look better
03:03:534 (1) - move to 03:03:534. end is should be 03:05:078
03:05:299 (2) - move to 03:05:740. end is should be 03:06:843. and add circle to 03:05:519
03:07:063 (3) - delete, and add note 03:07:505
03:08:828 (5) - move to 03:08:607

[Easy]
this song is really low bpm. you can use 1/2 snap notes, a little.
00:37:505 - add circle
00:41:034 - ^
00:51:622 - ^
00:58:681 - ^
01:19:857 - ^
01:23:387 - ^
01:40:593 (3) - move to back 1/2 snap
01:52:946 (1,2,3) - i think, it's need recompose. but i dont have idea
02:22:946 (2) - move to back 1/2 snap
Topic Starter
HootOwlStar

sheela901 wrote:

Hey. No kudosu please.
BPM: 136
Offset: 5
That timing should fit.
Yes, this is perfect!!!
Thank you so much, sheela901 :)
Topic Starter
HootOwlStar

5eania wrote:

[General]
many notes is not fit to beats. People keep talking but I think the other way, I mostly use background music to set notes (especially the cymbal sound that is constantly 1 white tick) for Easy diff and I use vocals and background music in Hard diff :D

[Hard]
00:09:049 ~ 00:11:916 - suggest : http://nitori.in/Wryb Sorry but I don't think it's nice
00:15:005 (3) - 6/8 beat. Fixed.
00:16:769 (6) - delete, and 00:15:887 (4,5) - move to back 1/2 snap. also 00:16:990 - need 1/2 snap slider Fixed a little.
00:17:652 (8) - delete Fixed.
00:24:710 (5) - delete, and 00:27:357 (9) - delete, and 00:26:475 (8) - decrease 1/4 snap, and move to back 1/1 snap. I can't get these but I changed into another way
00:28:240 - add circle Fixed.
00:31:769 - ^ Fixed.
00:31:769 - 1/4 notes
00:32:431 - ^ Fixed.
00:34:637 (4) - remove one repeat Fixed.
00:35:519 (1) - move to 00:35:299 Fixed.
00:37:946 (5) - remove repeat, and move to back 1/2 with 4. | add circle to 00:37:284 Fixed.
00:43:240 (3) - you can do better. like http://nitori.in/WsPa I don't think there's a difference?
00:40:372 (4,5) - delete, and 00:40:813 (4) - move to 00:40:372. also need circle to 00:41:475 Fixed some
00:56:034 (6) - center. 00:56:475 (1) - copy n paste from 00:54:710 (5) Fixed.
01:17:210 (7) - suggest : http://nitori.in/WsOx Fixed.
02:46:549 - add noteFixed.
02:49:637 (1) - 1/4 slider Fixed in another way
02:50:519 (3) - move to 02:50:740. if you accept this mod, 2 is stack to 3. it look better Fixed with addition of one note
03:03:534 (1) - move to 03:03:534. end is should be 03:05:078
03:05:299 (2) - move to 03:05:740. end is should be 03:06:843. and add circle to 03:05:519
03:07:063 (3) - delete, and add note 03:07:505
03:08:828 (5) - move to 03:08:607
Remapped, although it is not so nice

[Easy]
this song is really low bpm. you can use 1/2 snap notes, a little.
00:37:505 - add circle Accepted, since there is a bass sound... Maybe imply some jumps lol
00:41:034 - ^ ^
00:51:622 - ^ ^
00:58:681 - ^ Fixed
01:19:857 - ^ ^
01:23:387 - ^ Well, I follow the vocal here, so no change for this
01:40:593 (3) - move to back 1/2 snap Changed to a reverse slider, though
01:52:946 (1,2,3) - i think, it's need recompose. but i dont have idea Well I have no idea too I have find various ways to beautify it but didn't work so I choose this
02:22:946 (2) - move to back 1/2 snap Changed in another way

ninja-hands wrote:

I think there needs to be some sort of difficulty progression (DP), even if it is slight. What I mean is, the map needs to get harder in some way to keep the player interested and, especially for easier difficulties, help them move up into harder difficulties.
Hey, there seems the opportunity to apply it ~~
Thx for the mod :)
Neta
M4M here

[Lazy-Normal]
  1. 00:05:519 (1) - i think spinner should end on 00:06:622 kinda this patterns doesn't fit on normal it will give users confuse
  2. 00:24:931 (1) - maybe move this circle to 00:24:710 sounds better
  3. 00:35:299 (1,2) - this beat looks little hard for normal diff how about increase slider instead adding note?
    SPOILER
    http://puu.sh/aJyu4/cdda70d4f6.jpg
  4. 00:37:063 (2,3) - ^
  5. 00:47:431 (3) - move this to 00:47:210 sounds better i think
  6. 00:57:137 (2,3) - 0.9x here
  7. 01:20:299 (5) - add NC
  8. 01:21:622 (1) - delete NC
  9. 01:22:063 (2) - add NC
  10. 01:23:387 (1) - delete NC
  11. 01:23:828 (2) - add NC
  12. 01:29:563 (1) - delete NC
  13. 01:58:240 (1) - same spinner here better end on 01:59:563
  14. 02:03:755 (1) - better move to 02:03:534
  15. 02:12:137 (2) - ^ 02:11:916
  16. 02:17:652 (5,1) - well.. i don't recommend like this overlapping
  17. 02:26:916 (1,2,3,4,5,6,7) - i think you should reshape this with same distance
  18. 02:30:887 (5) - add NC
  19. 02:32:210 (1) - delete NC
  20. 02:32:652 (2) - add NC
  21. 02:33:975 (1) - delete NC
  22. 02:34:416 (2) - add NC
  23. 02:39:269 (5) - add NC
  24. 02:40:152 (1) - delete NC
  25. 02:46:328 (1) - delete NC
  26. 02:46:769 (2) - add NC
  27. 02:48:093 (1) - delete NC
  28. 02:48:534 (2) - add NC
  29. i think you changed distance Every kiai time actually i don't recommend this and if you really wanna change, you should use same distance with two kiai time (i mean you used 1.2x on 1st kiai and 1.4x on 2nd kiai time)

ah.. and maybe you'd better use more hitsound

GL~
Lazy-_old

Neta wrote:

M4M here

[Lazy-Normal]
  1. 00:05:519 (1) - i think spinner should end on 00:06:622 kinda this patterns doesn't fit on normal it will give users confuse Fixed
  2. 00:24:931 (1) - maybe move this circle to 00:24:710 sounds better Fixed
  3. 00:35:299 (1,2) - this beat looks little hard for normal diff how about increase slider instead adding note? Fixed
    SPOILER
    http://puu.sh/aJyu4/cdda70d4f6.jpg
  4. 00:37:063 (2,3) - ^ Fixed
  5. 00:47:431 (3) - move this to 00:47:210 sounds better i think Fixed
  6. 00:57:137 (2,3) - 0.9x here Fixed
  7. 01:20:299 (5) - add NC Fixed
  8. 01:21:622 (1) - delete NC ^
  9. 01:22:063 (2) - add NC ^
  10. 01:23:387 (1) - delete NC ^
  11. 01:23:828 (2) - add NC ^
  12. 01:29:563 (1) - delete NC ^
  13. 01:58:240 (1) - same spinner here better end on 01:59:563 Fixed
  14. 02:03:755 (1) - better move to 02:03:534 Fixed
  15. 02:12:137 (2) - ^ 02:11:916 ^
  16. 02:17:652 (5,1) - well.. i don't recommend like this overlapping Fixed
  17. 02:26:916 (1,2,3,4,5,6,7) - i think you should reshape this with same distance Fixed ? Need check
  18. 02:30:887 (5) - add NC Fixed
  19. 02:32:210 (1) - delete NC ^
  20. 02:32:652 (2) - add NC ^
  21. 02:33:975 (1) - delete NC ^
  22. 02:34:416 (2) - add NC ^
  23. 02:39:269 (5) - add NC ^
  24. 02:40:152 (1) - delete NC ^
  25. 02:46:328 (1) - delete NC ^
  26. 02:46:769 (2) - add NC ^
  27. 02:48:093 (1) - delete NC ^
  28. 02:48:534 (2) - add NC ^
  29. i think you changed distance Every kiai time actually i don't recommend this and if you really wanna change, you should use same distance with two kiai time (i mean you used 1.2x on 1st kiai and 1.4x on 2nd kiai time) Fixed by changing 2nd kiai time to 1,2x

ah.. and maybe you'd better use more hitsound I will, but..... but i suck with hitsound :o

GL~
Thanks for the mod :D
NickXitco
Beautiful song, I love Owl City~

[Easy]
  1. Overall this map has really good flow and is always on beat, so I don't have much to comment on.
  2. Use more hitsounds. You seem to really only stick to the default soft sound the entire song except for a few notes.
  3. 03:10:593 (3) - I think this should have a NC, as it's a good distance away from the last two notes.
  4. OD 3 feels a lot better in my opinion
  5. Really good map, not much to change.
[Hard]
  1. 00:57:909 (2,3,4,5) - This pattern is really awkward to play. The distance snap is uneven, and it feels weird going up and then immediately to the right after
    00:57:799 (3).
  2. 01:26:475 (4,5,6,7) - Make the distances more similar, and maybe NC
  3. 01:32:652 (1,2,3,4,5,6,7) - Nice job on this pattern, I like it a lot.
  4. 02:00:666 - Add circle
  5. 02:10:372 (7) - NC
  6. 02:37:063 (4,5,6,7,8) - I like this, but even out the distances a little bit, and maybe move the slider around here
  7. 02:46:107 (6) - NC, it's a new phrase
  8. Use more hitsounds!!! :D Bring out the offbeats like at 00:37:505 (6). I think it would really help.
  9. Overall really good map!
Hopefully I helped a little~
Topic Starter
HootOwlStar

Learning25 wrote:

Beautiful song, I love Owl City~ Yay we are both Hootowls :D

[Easy]
  1. Overall this map has really good flow and is always on beat, so I don't have much to comment on.
  2. Use more hitsounds. You seem to really only stick to the default soft sound the entire song except for a few notes. I'll try my best
  3. 03:10:593 (3) - I think this should have a NC, as it's a good distance away from the last two notes. Fixed.
  4. OD 3 feels a lot better in my opinion Change to 2.5
  5. Really good map, not much to change. Thank you~
[Hard]
  1. 00:57:909 (2,3,4,5) - This pattern is really awkward to play. The distance snap is uneven, and it feels weird going up and then immediately to the right after 00:57:799 (3). Fixed.
  2. 01:26:475 (4,5,6,7) - Make the distances more similar, and maybe NC Fixed the NC problem
  3. 01:32:652 (1,2,3,4,5,6,7) - Nice job on this pattern, I like it a lot. Thank you~
  4. 02:00:666 - Add circle Fixed.
  5. 02:10:372 (7) - NC Fixed.
  6. 02:37:063 (4,5,6,7,8) - I like this, but even out the distances a little bit, and maybe move the slider around here Fixed a little and I hoped I achieved what you have expected
  7. 02:46:107 (6) - NC, it's a new phrase Fixed.
  8. Use more hitsounds!!! :D Bring out the offbeats like at 00:37:505 (6). I think it would really help. Same as Easy diff, I'll try my best
  9. Overall really good map! Really appreciate that
Hopefully I helped a little~
Thanks for the mod, will view it later :D
Miramono
Hi...from modding queue

Mod
[Easy]
No comment

[Lazy-normal]
00:47:210 (3) - move x:184 y:160
00:53:828 (3) - move x:216 y:256

[Hard]
01:11:255 - maybe you could add a note
01:18:975 (2) - move x:256 y:144

That's about it, sorry for the small mode :?
Topic Starter
HootOwlStar

Miramono wrote:

Hi...from modding queue

Mod
[Easy]
No comment

[Hard]
01:11:255 - maybe you could add a note Fixed.
01:18:975 (2) - move x:256 y:144 Fixed.

That's about it, sorry for the small mode :?
Short but helpful, anyway thanks for the mod, Miramono~
Ciyus Miapah
Hello, im just here give my Guest diff in my queue
Fort's Insane
osu file format v13

[General]
AudioFilename: Owl City - Beautiful Times (featuring Lindsey Stirling).mp3
AudioLeadIn: 0
PreviewTime: 77652
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 121328
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Beautiful Times
TitleUnicode:Beautiful Times
Artist:Owl City feat. Lindsey Stirling
ArtistUnicode:Owl City feat. Lindsey Stirling
Creator:HootOwlStar
Version:Insane
Source:
Tags:Adam Young, Ultraviolet EP, June 27, Lazy-
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"owl_city_by_chadatbethel.jpg",0,0
//Break Periods
2,113146,117490
2,176675,182784
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
5,882.352941176471,4,2,0,100,1,0
49416,-83.3333333333333,4,2,0,100,0,0
77652,-76.9230769230769,4,2,0,100,0,1
91549,-76.9230769230769,4,2,0,100,0,0
91769,-83.3333333333333,4,2,0,100,0,1
105887,-100,4,2,0,100,0,0
132357,-200,4,2,0,100,0,0
134122,-90.9090909090909,4,2,0,100,0,0
148240,-76.9230769230769,4,2,0,100,0,1
162137,-76.9230769230769,4,2,0,100,0,0
162357,-76.9230769230769,4,2,0,100,0,1
176475,-100,4,2,0,100,0,0
183534,-133.333333333333,4,2,0,100,0,0


[Colours]
Combo1 : 0,64,128
Combo2 : 0,128,255
Combo3 : 0,128,192
Combo4 : 0,0,255

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thanks, for requesting me for GD
wring
Hi from rui's que

[General]

・BPM should be doubled, BPM 68 is strange for some part. And set SV halve as well.
・uncheck the Widescreen Support? probably it's needless imo.

[Easy]

OD2.5 is werid, please use 2
00:22:946 (3) - blanket it more smoothly, and some sliders like this could find some part.
01:33:534 (3) - blanket the 4's head? I can get better flow and look.
01:37:063 (5) - ^same as this, it can arrange around next 1 or before 4.
02:08:828 (2) - why is this used 2 curve slider? The former patterns are pair of curve and angle slider. I think you should used angle slider for this.
02:38:828 (3) - How about put more left-up? It can avoid stacking at 02:42:357 (1) - (even if visible enough), and it look obvious.

[Lazy-Normal]

OD4.5 is not smart for over HPAR4 imo, used at least 4 is better for me.
unused green line shoud delete 00:29:784 - ,00:31:990 - , 01:31:769 -
00:05:519 (1) - add soft-finish on low volume about 30% as well.
00:46:769 (2,3,4) - Normal diff should use distance snap imo.
00:53:607 (2,3,4) - this is too difficult for Normal, should use DS to show easy to read the rhythm like 00:50:078 (2,3,4) -
00:58:681 (5) - one point jump looks strange in Normal.
01:17:652 - ~ 01:16:549 (4) - I recommend to use x1.0 distance snap even if kiai time, or keep x1.2 in all part. As this is just a Normal, so I propose using x1.2 whole time, it would look spacious and easy to play.
01:45:887 - umm....Normal should not set 0.50x, it's too difficult for this imo.
02:03:534 (1,2) - a little far distance.
02:28:240 - ~ 02:56:475 - ^^
02:54:931 (2,3,4,5) - this pattern is too difficult imo.
02:58:240 - before I mentioned.

I think the speed-changing doesn't suit Normal diff for the sudden speed change even if low BPM. For beginner diff such as Easy, Normal often set AR around 3~5,
object is seen faster than Hard or something comparatively. It's difficult to notice the changing and more likely to confuse the rhythm so you should avoid imo.

[Hard]
00:14:343 (2) - try this could follow the melody.
00:39:710 (3) - blanket? will look good
02:10:372 (1) - this type slider will get more natural flow, how about try it?

[Fort's Insane]
00:24:269 (8) - whistle?
00:27:357 (7) - whistle on end
00:28:019 (8) - whistle
00:36:622 (3,4) - sound strange for me, move to 00:36:843 - and 00:37:284 - would be better.
02:12:357 - use 0.50x is werid, try to 0.75

good luck
Ciyus Miapah
update
osu file format v13

[General]
AudioFilename: Owl City - Beautiful Times (featuring Lindsey Stirling).mp3
AudioLeadIn: 0
PreviewTime: 77652
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 121328
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Beautiful Times
TitleUnicode:Beautiful Times
Artist:Owl City feat. Lindsey Stirling
ArtistUnicode:Owl City feat. Lindsey Stirling
Creator:HootOwlStar
Version:Fort's Insane
Source:
Tags:Adam Young, Ultraviolet EP, June 27, Lazy-, Fort
BeatmapID:486824
BeatmapSetID:172788

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.3
SliderTickRate:2

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Topic Starter
HootOwlStar

wring wrote:

Hi from rui's que

[General]

・BPM should be doubled, BPM 68 is strange for some part. And set SV halve as well. Too hard to remap so no. Anyway, there's nothing strange for this BPM as the original BPM is 68, as I set.
・uncheck the Widescreen Support? probably it's needless imo. Fixed.

[Easy]

OD2.5 is werid, please use 2 Changed to OD3.
00:22:946 (3) - blanket it more smoothly, and some sliders like this could find some part. Fixed.
01:33:534 (3) - blanket the 4's head? I can get better flow and look. Fixed.
01:37:063 (5) - ^same as this, it can arrange around next 1 or before 4. Fixed a little.
02:08:828 (2) - why is this used 2 curve slider? The former patterns are pair of curve and angle slider. I think you should used angle slider for this. Will think about it.
02:38:828 (3) - How about put more left-up? It can avoid stacking at 02:42:357 (1) - (even if visible enough), and it look obvious. No change for this.

[Hard]
00:14:343 (2) - try this could follow the melody. Fixed.

00:39:710 (3) - blanket? will look good Try to.
02:10:372 (1) - this type slider will get more natural flow, how about try it? Fixed.

good luck Thank you~
Thanks for the mod, wring :)
neonat
General

Maps start after 00:00:225 and you do not have any additional Audio Lead in. You need at least 2000ms to allow more time for players to react, it's one of the criteria. Go to .osu in Notepad and add 2000 to AudioLeadIn

Hard

00:07:063 (1,2,3,4,5,6,1,2,3,4,5,6,7) - this rhythm doesn't fit to the music, furthermore it's already the Hard difficulty but the rhythm is still too vague. Keys timings missed are 00:07:505 and 00:09:269 and 00:11:034 - skipping these makes the rhythm unnatural and throws people off because it doesn't fit to the song
00:17:872 (1,2) - blanket
00:26:475 (4,5) - blanket them
00:31:769 (1,2,3,4) - align them more evenly, looks quite haphazard right now
00:39:269 (2,3) - blanket them
00:42:578 (2,3) - ^
00:51:402 (4,5) - this doesn't flow well due to the shape and direction of the slider; it moves up from 4 to 5 but the slider goes downwards first
00:54:049 (4,5) - blanket
00:58:460 (6,7) - ^
00:59:122 (7,1) - ^
01:37:725 (6) - use the same shape as 01:37:284 (5)
01:37:284 (5,6,1) - blanket
02:51:402 (6) - shape is too weird/awkward, 02:51:622 is an important beat that shouldn't be overlooked as well
03:03:534 (1,2,3,4,5,6,1,2,3,4,5,6) - lacks hitsounds

Needs to be neater and more organised, the objects need to be placed in better positions to have better flow, there is more than one weird cutback from circle -> slider which should not appear

Fort's Insane

00:20:519 (9) - whistle on the repeating end of slider
00:22:725 (5,6) - blanket
00:25:593 (3,6) - let them blanket the respective slider heads
00:28:019 (8,1) - blanket
00:32:652 (3) - clap like the rest of this part
00:59:122 (8) - ^
01:02:431 (9,1) - blanket
01:09:490 (7) - clap on end of slider
01:10:152 (9,1) - blanket
01:11:475 (3) - clap on start of slider
01:15:005 (4) - ^
01:30:666 - this is an important beat where there should be an object here but it's overlooked by the slider
01:37:946 (4) - clap on start of slider
01:41:475 (8) - ^
02:05:740 (6,7) - blanket
02:07:394 (2,3) - not stacked perfectly on slider
02:15:005 (1,2) - blanket
02:23:387 (6,4) - place them further apart, they are almost touching
02:44:563 (7,1) - blanket better
02:52:946 (11) - NC
The ending is simpler than the one in Hard

Needs to be much much neater



Good Luck
Ciyus Miapah
SPOILER
osu file format v13

[General]
AudioFilename: Owl City - Beautiful Times (featuring Lindsey Stirling).mp3
AudioLeadIn: 0
PreviewTime: 77652
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 121328
DistanceSpacing: 1.3
BeatDivisor: 8
GridSize: 8
TimelineZoom: 3.099999

[Metadata]
Title:Beautiful Times
TitleUnicode:Beautiful Times
Artist:Owl City feat. Lindsey Stirling
ArtistUnicode:Owl City feat. Lindsey Stirling
Creator:HootOwlStar
Version:Fort's Insane
Source:
Tags:Adam Young, Ultraviolet EP, June 27, Lazy-, Fort
BeatmapID:486824
BeatmapSetID:172788

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.3
SliderTickRate:2

[Events]
//Background and Video events
0,0,"owl_city_by_chadatbethel.jpg",0,0
//Break Periods
2,113146,117490
2,176675,182784
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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176475,-100,4,2,0,100,0,0
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Combo3 : 0,128,192
Combo4 : 0,0,255

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296,240,150666,1,2,0:0:0:0:
208,288,150887,6,0,P|192:248|304:136,1,224.24998973465,4|0,0:0|0:0,0:0:0:0:
376,200,151769,2,0,L|336:40,1,149.499993156433,4|0,0:0|0:0,0:0:0:0:
240,40,152431,1,2,0:0:0:0:
144,56,152652,2,0,P|96:96|72:184,1,149.499993156433,4|0,0:0|0:0,0:0:0:0:
96,272,153313,1,2,0:0:0:0:
152,352,153534,2,0,B|208:368|208:368|304:344,1,149.499993156433,4|0,0:0|0:0,0:0:0:0:
392,368,154196,1,2,0:0:0:0:
472,312,154416,2,4,L|432:160,1,149.499993156433,4|0,0:0|0:0,0:0:0:0:
456,72,155078,1,2,0:0:0:0:
360,48,155299,6,0,B|336:80|336:80|280:104|216:64,1,149.499993156433,4|0,0:0|0:0,0:0:0:0:
136,80,155960,1,2,0:0:0:0:
64,144,156181,2,0,P|104:176|136:176,1,74.7499965782167,8|0,0:0|0:0,0:0:0:0:
320,200,156622,2,0,P|272:218|256:246,1,74.7499965782167,2|0,0:0|0:0,0:0:0:0:
256,336,157063,2,0,P|296:360|336:360,1,74.7499965782167,2|0,0:0|0:0,0:0:0:0:
400,296,157505,2,0,L|416:128,1,149.499993156433,0|8,0:0|0:0,0:0:0:0:
344,80,158166,1,2,0:0:0:0:
256,120,158387,1,2,0:0:0:0:
184,56,158607,1,2,0:0:0:0:
104,112,158828,6,0,L|128:272,1,149.499993156433,4|0,0:0|0:0,0:0:0:0:
208,312,159490,1,2,0:0:0:0:
296,272,159710,2,0,B|360:256|360:256|464:296,1,149.499993156433,8|0,0:0|0:0,0:0:0:0:
368,352,160372,1,2,0:0:0:0:
208,312,160593,2,0,P|200:272|216:224,1,74.7499965782167,4|0,0:0|0:0,0:0:0:0:
280,176,161034,1,2,0:0:0:0:
88,184,161255,2,0,P|128:184|168:168,1,74.7499965782167,4|0,0:0|0:0,0:0:0:0:
216,96,161696,1,2,0:0:0:0:
120,88,161916,1,4,0:0:0:0:
248,24,162137,1,2,0:0:0:0:
272,40,162247,1,0,0:0:0:0:
288,64,162357,5,4,0:0:0:0:
384,32,162578,1,0,0:0:0:0:
352,128,162799,2,0,P|392:136|432:128,1,74.7499965782167,4|0,0:0|0:0,0:0:0:0:
280,264,163240,2,0,P|208:248|136:280,1,149.499993156433,4|2,0:0|0:0,0:0:0:0:
140,276,163902,1,2,0:0:0:0:
328,328,164122,2,0,P|360:288|360:256,1,74.7499965782167,4|8,0:0|0:0,0:0:0:0:
304,192,164563,1,2,0:0:0:0:
416,352,164784,1,2,0:0:0:0:
224,200,165005,6,0,P|256:128|384:176,1,224.24998973465,4|0,0:0|0:0,0:0:0:0:
400,248,165887,2,0,L|456:104,1,149.499993156433,2|2,0:0|0:0,0:0:0:0:
392,32,166549,1,2,0:0:0:0:
376,128,166769,2,0,B|408:168|408:168|448:184|448:184|488:232,1,149.499993156433,4|2,0:0|0:0,0:0:0:0:
448,320,167431,1,2,0:0:0:0:
352,320,167652,2,0,P|320:288|312:256,1,74.7499965782167,4|0,0:0|0:0,0:0:0:0:
216,88,168093,2,0,P|248:120|256:152,1,74.7499965782167,4|0,0:0|0:0,0:0:0:0:
216,240,168534,2,0,P|176:256|64:208,1,149.499993156433,4|2,0:0|0:0,0:0:0:0:
72,80,169196,1,2,0:0:0:0:
168,184,169416,6,0,L|104:328,1,149.499993156433,4|2,0:0|0:0,0:0:0:0:
208,328,170078,1,2,0:0:0:0:
296,280,170299,2,0,P|304:224|288:184,1,74.7499965782167,8|0,0:0|0:0,0:0:0:0:
264,120,170740,2,0,L|416:96,1,149.499993156433,2|8,0:0|0:0,0:0:0:0:
411,96,171402,1,2,0:0:0:0:
224,48,171622,2,0,P|192:80|184:112,1,74.7499965782167,2|2,0:0|0:0,0:0:0:0:
184,107,171953,1,0,0:0:0:0:
184,107,172063,1,10,0:0:0:0:
224,200,172284,1,0,0:0:0:0:
320,224,172505,2,0,L|400:216,1,74.7499965782167,2|0,0:0|0:0,0:0:0:0:
456,288,172946,6,0,L|280:312,1,149.499993156433,4|0,0:0|0:0,0:0:0:0:
216,288,173607,1,2,0:0:0:0:
144,224,173828,1,2,0:0:0:0:
256,192,174049,12,4,176475,0:0:0:0:
408,104,183534,6,0,P|368:128|256:64,1,172.500006580353
48,144,185299,2,0,P|88:120|200:184,1,172.500006580353
320,352,187063,2,0,L|144:320,2,172.500006580353,0|0|0,0:0|0:0|0:0,0:0:0:0:
336,336,189710,1,0,0:0:0:0:
352,304,190593,1,4,0:0:0:0:
256,192,190703,12,0,194122,0:0:0:0:
updated neonat's mod :D
Moo-Chan
Hay, from my modding queue
Sorry for late mod . .

[General]
  1. The BPM should be doubled. I went around asking mappers their opinion on this, and yes, it should be doubled. Also, here's this: https://osu.ppy.sh/b/403354 this is mapped by a BAT and the BPM, offset is correct on this map. If I were you, I would double the BPM (I also read that you were saying it would be too hard to remap it, and all you do is just move all the notes onto the red and white ticks, then half the SV)
  2. Make the timing point audio 60%. It's way too loud at 100%
[Hard]
  1. 00:03:534 (1) - Drag out to the red tick right before the first note. There's a beat there that you missed
  2. 00:09:049 (4,5) - You could blanket these better
  3. 00:17:872 (1,2) - ^
  4. 00:19:196 (3) - Move to x:235 y:212
  5. 00:21:622 (1,2) - Blanket. It wont be a perfect blanket, but move 00:23:387 (2) - to x:353 y:332
  6. 01:03:755 - 01:10:372 : I would map this part. No need for a break
  7. 02:09:710 (6) - Add a whistle on the head of the slider
Uhm, if you want this to be ranked, you'll need to improve it. I can see this being a good map (:
Good luck~
Topic Starter
HootOwlStar
REMAPPING
Topic Starter
HootOwlStar

neonat wrote:

General

Maps start after 00:00:225 and you do not have any additional Audio Lead in. You need at least 2000ms to allow more time for players to react, it's one of the criteria. Go to .osu in Notepad and add 2000 to AudioLeadIn
I will change it. Thanks for the mod and I really appreciate it.

Moo-Chan wrote:

[General]
  1. The BPM should be doubled. I went around asking mappers their opinion on this, and yes, it should be doubled. Also, here's this: https://osu.ppy.sh/b/403354 this is mapped by a BAT and the BPM, offset is correct on this map. If I were you, I would double the BPM (I also read that you were saying it would be too hard to remap it, and all you do is just move all the notes onto the red and white ticks, then half the SV)
  2. Make the timing point audio 60%. It's way too loud at 100%
I am trying to, but the lengths of the sliders are affected due to the point-plotting in maps and will affect the quality of the mapset so I still need more advises about this. Anyway, thanks for the mod.
ego_17
i think bpm must be x2
mappind on 1/8 is shows that 68 isnt right
you can trust me im exp mapper)
Topic Starter
HootOwlStar

ego_17 wrote:

i think bpm must be x2
mappind on 1/8 is shows that 68 isnt right
you can trust me im exp mapper)
Well I've tried to double the BPM and half the SV but didn't work because some of the sliders will be ruined due to point plotting. So I am trying to find someone to guide me how to so that my mapset is safe. Well, I do trust you but I need guidance. Anyway, thanks for the reminder.
A Mystery

ego_17 wrote:

i think bpm must be x2
mappind on 1/8 is shows that 68 isnt right
you can trust me im exp mapper)
I'm sorry but I'll have to disagree. The bpm is actually correct. It just seems unusual because it's so low. I recommend you to keep it 68.

Hello! from my queue
So much Owl City lately o.o

General

Good mapset, I'm sure it's rankable but it needs some mods. I think you made it a bit harder (no offense to the GD'ers) with the guest diffs. These 2 diffs need a bit more work.

Fort's Insane

What this map lacks is a good look. Blankets are often sloppy, there were also a few overlaps which I didn't really like seeing. The reason why the blankets were sloppy is because you are using a grid snap that is too large. I highly recommend you to turn grid snap off or at least change it to tiny when you make blankets. This way the map will look way better.

00:32:431 (2,3) - Just a suggestion, you could ctrl+g (3) and stack (2) on it. This way the jump will land on the change of the synthesizer in the background.
00:33:534 (1,2) - Move these to an equal distance to the circle in the middle, and make sure the blanket looks a bit better.
00:36:181 (2) - This one is not perfectly stacked, move it 1 pixel to the right.
00:45:666 (10,1) - I don't think this overlap looks very great, consider moving the slider or circle a bit.
00:48:534 (9,10,1) - Somehow this stack looks very weird when playing. (not in the editor)
00:50:960 (6) - I think this jump would better be placed more to the left, closer to the next slider. http://puu.sh/cIPVy/8088d1b97f.jpg
00:54:490 (7,8,9) - You should make these more symmetrical.
01:05:078 (4,5,6) - Same as 00:33:534 (1,2) - .
01:21:181 (1,3,7,8) - Hmm why not make these parallel :)
01:38:607 (6) - Would rather see a triple here than a return slider so you can click the downbeat.
1:59:122 - I suggest that you place a circle here as well, since you mapped the piano on (1) as well.
02:52:505 (10) - You should make them parallel.
03:10:593 (5) - NC


Blanket suggestions
00:00:666 (3,5) - Here we have 2 examples already. This also makes the distance between the circle and the slider look different, while it shouldn't.
00:08:607 (4,7) - You could make this a blanket.
00:11:475 (3) -
00:28:240 (1,2) -
00:37:946 (6) -
00:38:828 (1) -
00:47:652 (6) -
00:50:299 (3) -
00:51:181 (7) -
00:53:387 (3) -
00:56:916 (3) -
00:58:681 (7) -
01:09:490 (7) -
01:12:357 (5) -
01:16:549 (9) -
01:36:622 (6) -
02:18:534 (3) -
02:15:446 (2) -
02:17:652 (1) -
02:29:122 (3) -
02:39:710 (3) - You could make a blanket by moving the slider red anchor a bit to the right.
02:42:799 (3) -
02:48:534 (8) - You can make a blanket with the next slider.

Hard

Hmm some rhythms felt missing and some were not in place, you could say they were sometimes a bit random. But I'm not going to judge that now. You are making a few slider ends/returns on the downbeats which would rather be clickable. Overall a nice difficulty.

00:25:593 (2) - 1 pixel down 1 pixel right for a better stack.
00:20:299 (6) - A downbeat which is now a slider end. I usually don't see this as a real problem but consider placing something on the downbeat.
00:26:475 (3) -
00:38:607 (1) - ^
01:39:931 (2) - Stack this with 01:38:387 (7) -
02:01:107 (3) - Ctrl-g would play better.
02:56:255 (6) - 2 circles so the last note is clickable.


Blanket suggestions
Same problem as with the Insane.
00:39:710 (3) -
00:57:357 (3,4) -
01:11:916 (3,4) -
02:10:372 (1,2) -
02:28:240 (1) -

Lazy-normal

This map looks really boxy, which you should avoid. I recommend using a bit less horizontal and vertical patterns, as well 90° sliders. Also, I highly recommend using a tiny grid snap or no grid snap in a normal. Otherwise the "equal distance snap" is not equal at all. http://puu.sh/cISjV/07ca3589b8.jpg

I can't really mod it seriously though, you'll have to take someone else's advice, sorry for this orz.

Easy

In an easy badly made blankets will stand out a lot, I recommend making them a bit more properly. It's fine for an easy imo.

00:08:828 (2) - Blanket.
00:31:769 (1,2,3) - Same problem when using a higher grid snap. Make the distances equal.
00:47:652 (3,1) - Blanket.
01:03:975 (1,2,3) - Distance.
01:33:534 (3,4) - Blanket. These blankets are great but they have to be made a bit more properly.
01:38:828 (1,2) - They are not perfectly parallel, I suggest just copying the (1)
02:03:534 (1) - Blanket.
02:21:622 (1,2,3) - Distance.
02:30:887 (4) - Blanket.
02:42:357 (1,2,3) - Distance.
02:53:387 (1,2) - Please.
03:03:534 (1,2) - Blanket.

I wish you the best of luck with further mods and ranking!
Topic Starter
HootOwlStar

A Mystery wrote:

ego_17 wrote:

i think bpm must be x2
mappind on 1/8 is shows that 68 isnt right
you can trust me im exp mapper)
I'm sorry but I'll have to disagree. The bpm is actually correct. It just seems unusual because it's so low. I recommend you to keep it 68. Finally someone has the same opinion as mine again. But I still need the suggestions on how to change the BPM without ruining the beatmap although maybe it is not needed for this mapset, anyway.

Hello! from my queue
So much Owl City lately o.o OWL CITY YAY

General

Good mapset, I'm sure it's rankable but it needs some mods. I think you made it a bit harder (no offense to the GD'ers) with the guest diffs. These 2 diffs need a bit more work.

Hard

Hmm some rhythms felt missing and some were not in place, you could say they were sometimes a bit random. But I'm not going to judge that now. You are making a few slider ends/returns on the downbeats which would rather be clickable. Overall a nice difficulty.

00:25:593 (2) - 1 pixel down 1 pixel right for a better stack. Failed to change.
00:20:299 (6) - A downbeat which is now a slider end. I usually don't see this as a real problem but consider placing something on the downbeat. I don't see a problem here.
00:26:475 (3) - As above.
00:38:607 (1) - ^ Fixed in another way.
01:39:931 (2) - Stack this with 01:38:387 (7) - Fixed.
02:01:107 (3) - Ctrl-g would play better. Fixed.
02:56:255 (6) - 2 circles so the last note is clickable. Fixed.


Blanket suggestions
Same problem as with the Insane.
00:39:710 (3) - Fixed in another way.
00:57:357 (3,4) -
01:11:916 (3,4) -
02:10:372 (1,2) -
02:28:240 (1) -

Okay I hate blankets but I really can't identify whether the blankets are okay or not.

Easy

In an easy badly made blankets will stand out a lot, I recommend making them a bit more properly. It's fine for an easy imo.

00:08:828 (2) - Blanket. I thought it is okay?
00:31:769 (1,2,3) - Same problem when using a higher grid snap. Make the distances equal. Fixed.
00:47:652 (3,1) - Blanket. My weakness is making blankets and this proved the statement. I can't find the mistake there urgh
01:03:975 (1,2,3) - Distance. Fixed.
01:33:534 (3,4) - Blanket. These blankets are great but they have to be made a bit more properly. Still don't get the mistake QAQ
01:38:828 (1,2) - They are not perfectly parallel, I suggest just copying the (1) Fixed.
02:03:534 (1) - Blanket. Really need someone to teach me how to do blankets
02:21:622 (1,2,3) - Distance. Fixed.
02:30:887 (4) - Blanket. Okay this is really a failure. But idk whether I've fixed it good.
02:42:357 (1,2,3) - Distance. Fixed for this and for the notes after.
02:53:387 (1,2) - Please. I give up for blankets. Fixed in another way.
03:03:534 (1,2) - Blanket. Maybe fixed.

I wish you the best of luck with further mods and ranking!Thank you!
Yay really thank you for the mod! Will reply and update later. Replied and updated.
P.s. I really hate blankets urgh
Ciyus Miapah

A Mystery wrote:

Fort's Insane

What this map lacks is a good look. Blankets are often sloppy, there were also a few overlaps which I didn't really like seeing. The reason why the blankets were sloppy is because you are using a grid snap that is too large. I highly recommend you to turn grid snap off or at least change it to tiny when you make blankets. This way the map will look way better.

00:32:431 (2,3) - Just a suggestion, you could ctrl+g (3) and stack (2) on it. This way the jump will land on the change of the synthesizer in the background.
00:33:534 (1,2) - Move these to an equal distance to the circle in the middle, and make sure the blanket looks a bit better.
00:36:181 (2) - This one is not perfectly stacked, move it 1 pixel to the right.
00:45:666 (10,1) - I don't think this overlap looks very great, consider moving the slider or circle a bit.
00:48:534 (9,10,1) - Somehow this stack looks very weird when playing. (not in the editor)
00:50:960 (6) - I think this jump would better be placed more to the left, closer to the next slider. http://puu.sh/cIPVy/8088d1b97f.jpg
00:54:490 (7,8,9) - You should make these more symmetrical.
01:05:078 (4,5,6) - Same as 00:33:534 (1,2) - .
01:21:181 (1,3,7,8) - Hmm why not make these parallel :)
01:38:607 (6) - Would rather see a triple here than a return slider so you can click the downbeat.
1:59:122 - I suggest that you place a circle here as well, since you mapped the piano on (1) as well.
02:52:505 (10) - You should make them parallel.
03:10:593 (5) - NC


Blanket suggestions
00:00:666 (3,5) - Here we have 2 examples already. This also makes the distance between the circle and the slider look different, while it shouldn't.
00:08:607 (4,7) - You could make this a blanket.
00:11:475 (3) -
00:28:240 (1,2) -
00:37:946 (6) -
00:38:828 (1) -
00:47:652 (6) -
00:50:299 (3) -
00:51:181 (7) -
00:53:387 (3) -
00:56:916 (3) -
00:58:681 (7) -
01:09:490 (7) -
01:12:357 (5) -
01:16:549 (9) -
01:36:622 (6) -
02:18:534 (3) -
02:15:446 (2) -
02:17:652 (1) -
02:29:122 (3) -
02:39:710 (3) - You could make a blanket by moving the slider red anchor a bit to the right.
02:42:799 (3) -
02:48:534 (8) - You can make a blanket with the next slider.

I wish you the best of luck with further mods and ranking!
fix some, keep some

http://puu.sh/cJ4so/a37905d954.osu
Cerulean Veyron
Hey, HootOwlStar! requested from my queue~ Sorry for delaying.

Download me! i <3 Owl City ^3333333^
Since it's a slow song, I've used 1/4 and 1/8 Beat Snap Divisor. And only used soft whistles and drum whistles all the way to the end XD

Btw, i think the blue combo colours are way lack of other colours, so consider changing them. Or is this on purpose?
Chaoslitz


[General]
  1. The combo colours is not fit to the bg >_>
[Easy]
  1. 00:13:240 (7) - whistle
  2. 00:16:769 (4) - ^
  3. 00:17:652 (5,6,7) - Suggest this rhythm
  4. 00:20:299 (7) - head whistle
  5. 00:26:475 (6) - head del whistle
  6. 00:28:240 - Here is better to use a note to emphasize the drum
  7. 00:36:622 (2,3) - You can try to exchange the place in timeline
  8. 00:43:240 (2) - Using a reverse slider here not really match the rhythm, you can try this:
  9. 00:47:652 (6) - head del whistle
  10. 01:12:799 (3) - Move this for a better flow
  11. 01:16:328 (7,8) - exchange place in timeline
    A single note at 01:16:328 for the drum and slider start at 01:16:769 for another drum
  12. 01:35:299 (4,5) - Fix blanket
  13. 01:40:593 (3) - Not suggest to use a reverse slider, like what I said before, a single not would be more suitable for drum sound
  14. 02:15:887 (3) - ^
  15. 03:07:063 (3) - del whistle on head but add it in the reverse

    well overall a nice diff :3
[Veryon's Normal]
  1. 00:13:681 (6) - whistle?
  2. 00:17:652 (1,2) - the flow is bad here, change it :3
  3. 00:33:534 (3) - Same as easy, suggest that use a single note if there are drum sounds, like this:
  4. 00:40:593 (4,5) - I cant hear the rhythm in here...
  5. 01:00:887 (2) - use a 1/2 slider instead
  6. 01:15:887 (4) - whistle at tail?
  7. 01:30:005 (5) - wow slider turn at red tick
  8. 01:52:505 (5) - whistle
  9. 01:55:593 (4) -
  10. 01:58:902 (4) - whistle
  11. 02:45:887 (1,3) - not completely stacked ;p
  12. 03:03:093 (6) - whistle
[Hard]
  1. 00:24:710 (1,2,3) - Suggest this:
  2. 00:32:652 (3) - Same as easy diff, suggest 00:32:652 to have a single note
  3. 01:09:710 (3) - ^
  4. 01:10:593 (1,2) - blanket
  5. 02:41:034 (2,3) - ctrl+g? since the flow in 02:40:593 (1,2) is not good
  6. 02:56:034 (5) - move to x:344 y:336
[Fort's Insane]
  1. 00:01:328 (4,5) - Blanket
  2. 00:07:946 - 00:28:019 - Add more hitsound ;w;
  3. 00:38:387 (7) - del whistle
  4. 00:41:034 (6) - ^
  5. 00:45:005 (9,10) - ^
  6. 00:52:063 (1) - clap
  7. 00:52:505 (2) - del clap
  8. 00:52:946 (1) - finish
  9. 00:53:387 (3) - ctrl+g?
  10. 01:04:416 (3) - clap instead of whistle
  11. 01:09:490 (7) - tail clap
  12. 01:16:990 (10) - NC?
  13. 01:35:299 (1) - finish instead
  14. 01:38:607 (6) - Mover closer to 01:38:387 (5), dont really need a jump here
  15. 01:42:799 (2) - del clap
  16. 01:45:666 (10,11,12) - move to x:248 y:32 ?
  17. 02:00:666 (5,6) - dont need a jump here
  18. 02:00:887 (6) - add clap remove finish
  19. 02:02:210 (1,2) - whistle at 1 but not 2
  20. 02:02:652 (3) - ^
  21. 02:16:769 (4) - 02:18:534 (3) - clap please
  22. 02:21:181 (1) - finish but not whistle
  23. 02:22:725 (4,5) - dont jump
  24. 02:24:490 (2,3) - ^ >_>
  25. 02:27:137 (9) - clap at tail
  26. 02:44:122 (6) - remove clap, since i see that you dont at clap at first part in each kiai time
  27. 02:54:049 (1) - add some notes or sliders and start spinner at 02:54:710

    need to work more on hitsound imo

Nice song *^*
Cerulean Veyron
HAI LITZ 8D/

Chaoslitz wrote:



[Veyron's Normal]
^ Fixed :3333333
  1. 00:13:681 (6) - whistle? Okay
  2. 00:17:652 (1,2) - the flow is bad here, change it :3 The flow is not breaking here, it's just a few curved claw formation :3
  3. 00:33:534 (3) - Same as easy, suggest that use a single note if there are drum sounds, like this: I was a bit focus on vocals here, so i'm not planning to follow background music drums duo i mainly hear the regular beats and vocals. So just keeping the current one.
  4. 00:40:593 (4,5) - I cant hear the rhythm in here... Following vocals, i don't intend to remake this pattern to some overmapped 1/2 notes. Keeping this.
  5. 01:00:887 (2) - use a 1/2 slider instead You should hear a bit closer to the vocals that it itself hit 1/8 beat.
  6. 01:15:887 (4) - whistle at tail? Okay
  7. 01:30:005 (5) - wow slider turn at red tick So what's wrong with it? This doesn't consider as an unrankable wiggle slider. Since it's a normal diff and a slow song, players can notice the anchor of the slider.
  8. 01:52:505 (5) - whistle Okay
  9. 01:55:593 (4) - Uhhhh.... what's with the rhythm? i don't get you here o.o
  10. 01:58:902 (4) - whistle Okay
  11. 02:45:887 (1,3) - not completely stacked ;p owpsowpsowps gud catch~
  12. 03:03:093 (6) - whistle Okay

Nice song *^* IKR? *w*
Just added more whistles and fixed a stack... and title? lol. But thanks Litz~~ ( • ̀ω•́ )✧

Updated Normal
Chaoslitz

Gray Veyron wrote:

01:30:005 (5) - wow slider turn at red tick So what's wrong with it? This doesn't consider as an unrankable wiggle slider. Since it's a normal diff and a slow song, players can notice the anchor of the slider.
um nothing wrong just surprised ;p
Monstrata


Hey HootOwlStar :D Fellow team member here. I love this song, and all the difficulties are really well mapped!! I really like the theme of having those half-overlapped sliders, they're really nice!~

[Fort's Insane]

00:01:328 (4,5) - Fix blanket.
00:28:019 (8,1) - ^
00:44:343 (7,9) - ^
00:50:078 (2,3) - ^ I'm going to stop mentioning blankets now but I would recommend going over and fixing them up.
01:15:887 (7,8) - Consider making 7 two circles instead.
01:30:446 (7) - Because this is an Insane I think you can afford to add a circle at 01:30:446 - and shorten the slider so it stars at 01:30:666 - .
01:42:357 (1,2,3,4) - Consider making the angle changes between these sliders more consistent.
02:09:049 (6) - NC This combo is quite long currently, and also spans a break.

[Hard]

00:15:005 (3) - I think you could do with decreasing the distance spacing of your middle control points a bit. My screen.
00:24:710 (1,2) - Try taking out the repeat at 1 and putting it on 2 instead. You'll have to Ctrl+G 2 but I think this plays out better.
01:58:240 (1,2) - Fix blanket.
02:20:299 (3,2) - Move 2 up just a bit so they don't overlap.
02:56:475 (7) - Could I suggest Ctrl+J'ing this? I think this pattern has better flow than the really sharp angle the cursor has to move after 02:56:034 (5,6) - .

[Veyron's Normal]

00:39:710 (3,4) - Fix blanket.
02:16:769 (5) - Try and Ctrl H this. It flows better when the slider is directed rightward instead of leftward imo.
02:44:563 (5,6,1) - Ehh. If these are [utl=http://puu.sh/e5Syr.jpg]blankets[/url] please fix them.
03:00:887 (2) - The end of this slider isn't snapped to anything.

[Easy]

00:24:710 (5,6) - Fix blanket
Nothing much more to say, this difficulty is really well done. Best of luck in the future!!~
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