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Duca - Kanransha ~Anohi to, Kinou to Kyou to Ashita to~

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Topic Starter
Chirony

-Yuzuriha-inori- wrote:

insane

01:12:644 これ消して次あるスライダーをここに持ってくる

01:26:530 サウンドつけてみてはどうでしょうか  ちょうどいいヒットサウンドがないのでこのままで

02:12:473 赤までスライダー

02:12:816 単発

02:12:987 単発
02:13:073 ↑同様
02:13:159 赤までスライダー  この3つは今のほうが好きなのでno changeで

03:51:558 over maps  うーん、問題無いと思うのでこのままかな

03:53:958 回転ここまで  今の方がしっくり来るかも

03:54:301 赤までスライダー  ^

03:54:643 単発  ^

03:54:815 単発  ^
fixed

以上です

音取りはよくできていると思います  ありがとう~

modが参考になれば幸いです^^
Thank you for modding!
Myxo


If you have problems to understand my mod, ask me ingame. I can help you and answer questions :)

[General]

  1. No problems ^-^

[Normal]

  1. 00:03:151 (2) - It might be confusing for newbies to read this slider, because it's end is much closer to the previous object than the start. Though this is a Normal diff, it's still the easiest diff of your mapset, so I would avoid that. It also looks strange, because 00:04:651 (1) is a blanket with 00:03:151 (2)'s start and not with the end. I recommend you to do something like this:
  2. 00:30:302 (3) - It feels strange that this slider leads back in the direction of (2)'s end. This might be confusing for newbies, because they could think that they have to click at the reverse arrow and probably also a bit earlier. I'd recommend you to do sort of a blanket with the next object:
  3. 00:34:416 (1) - You could rotate this slider a little bit (around the selection center), around -40° would work fine. The transition from the previous objects to this one would have a more natural flow then.
  4. 00:48:130 (1,2) - The transition doesn't feel very good here. If (2) was placed as in my screenshot, there would be a more natural flow with (1). It would be hard to fix 00:50:187 (3) though... See what you can do about it.
  5. 00:59:101 (1,2,3) - This pattern appears to be kind of random. My suggestion is to replace 01:00:473 (3) with a ctrl+g-version of 00:59:101 (1), so it makes a nice parallel pattern :3 See:
  6. 01:12:130 (5,1) - I think it would look much better if (1) was placed similar to my screenshot. And also, the flow to the next objects would be consistent :) Basically, 01:12:644 (1,2,3) would be a very nice pattern if you change it:
  7. 01:14:016 (3,4,1) - The transition flows weird. After (3) and (4), I'd expect to move my cursor more to the left instead of to the top-left. You'll see on my screenshot what would be a perfect transition, but sadly, you'll have to change the following pattern if you apply it, because there is no easy method of fixing ;w;
  8. 01:38:873 (2,3) - I don't think these straight sliders fit the atmosphere of this calm section and the wonderful piano. Also, the flow could be improved here. I suggest using curved sliders instead, maybe like this:
  9. 01:48:473 (1) - Why is there a jump here? It looks like it is not supposed to be there. And it also doesn't fit, as you don't use jumps anywhere else in this map and there is no special sound that would make a jump like this reasonable here. The easiest method of fixing would be to ctrl+g 01:48:473 (1).
  10. 02:07:673 (1) - I'd use a curved slider here, to improve the flow and to stand out against this pattern 02:04:930 (1,2,3,4) more. Example:
  11. 02:24:130 (1) - Again, I would prefer a curved slider here. Straight sliders have to be used very careful in Normals in my opinion, because newbies try to follow the exact sliderpath, and it might be hard for them to change between an oval movement and a linear movement. The following example would flow better, and there would be a nice little pseudo-flow break afterwards to emphasize the strong vocals at 02:25:159 (2).. I'm sure you will like it :3
  12. 02:48:816 (1) - The spacing is pretty low here (0.95x) - You might move this object a little bit.
  13. 03:02:530 (1) - I would move the NC from this object to the next one, because I think this one belongs to the previous combo. In fact, the emphasized beat is the end of this slider, so it feels better if you change it :3
  14. 03:04:930 (1) - Same here. Move the NC to the next object for the same reasons.
  15. What I like: Very clean Normal, almost no spacing errors. Your style is consistent in terms of sliderhapes and patterns, which I like. The rhythm is mostly fine :3 Also, I love the hitsounding. Good job!
  16. What could be improved: The difficulty has some little and some bigger flow / readabilty issues, especially at the beginning, but I listed them in my mod. I have the feeling that your second kiai time is more intense than the first and third one, because you mapped more beats, but it's nothing major. At least it doesn't get boring because you use rhythm variation ^^ But for your future mapping, especially when you use longer sliders (2/1 or longer) they shouldn't be used without a reason. And that reason will likely also apply to other similar parts of the map, so it's recommended to use these rhythms again. I hope I explained this well enough o: Anyways, I personally don't like your usage of sliders starting on an Upbeat, because you use them too often in my opinion. But that's only me :3 I think they fit, as you're emphasizing vocals with them, so it shouldn't be a big problem.

[Hard]

  1. 00:04:276 (1) - I would recommend you to split this in a circle + 1/1-slider as you can see in the example, because it would emphasize the vocals at 00:04:651 better. Generally, I wouldn't recommend you to use upbeat-sliders in Hards except for special cases :3
  2. 00:22:759 (3,4) - The placement of these sliders appears to be pretty random to me. Maybe you could use a flipped version of (3) instead of (4), and place it in a symmetrical way, as seen in my example. You would have to rearrange 00:23:444 (1) then.
  3. 00:29:444 - I'd map this beat, because of the vocals. It adds a nice effect to use a offbeat slider starting here, because it really fits so it's cool :b See what I mean in my example, and listen to it yourself to decide if you apply it or not:
  4. 00:30:302 (4) - If you rotate this by 30° and move it, so the spacing to the previous and to the next object will be 1.3x, it will have a better flow and aesthetic :3 See:
  5. 00:34:759 (2,3,4) - This transition played kinda bad. It would be better to create an oval movement :3 For example:
  6. 00:41:959 (3,4) - Why do you use jumps as big as this here? You didn't use them before and you don't use them anywhere else in this section. It feels really unfitting. ctrl+g some sliders to get this would be better:
  7. 01:12:473 (1,2,1,2,1,2) - The NCs should be on the sliders and not on the circles, because these are more emphasized. You can cleary hear loud cymbal sounds there.
  8. 01:35:273 - Same suggestion as 00:29:444
  9. 01:54:302 (1) - The flow can be improved here. The transition from the previous object to this one doesn't feel so nice. Maybe do something like this:
  10. 01:56:701 (1) - Why is this slider faster than the following ones? (1.0x ~ 0.75) It doesn't make sense to me, as it belongs to that calm section, too.
  11. 02:18:473 (5,1,2,3,4) - In the first kiai, at 01:12:473 (1,2,1,2,1,2) you used NCs to emphasize these special sounds. Why not here? Also, the spacing seems to be very unconsistent for these. Maybe use a better pattern, as I've showed you in the screenshot?
  12. 03:40:930 (1,2,1,2,1,2) - Same as 01:12:473 - fix the NCing
  13. What I like: Your style is pretty consistent again, which I like. You got some fun and good-looking patterns as well ^^ The hitsounding is also really good. Your rhythm seems mostly good and consistent to me. The flow is also quite good, jumps are used appropriate (except that one jumpy pattern I listed).
  14. What could be improved: The rhythm has some inconsistencys. It's not needed to get your map ranked, and it is also not something you can or should try to change now, because it would be too much effort; but for your future maps: Clearly listen to the song and try to do the best you can according to rhythm, because if you do that, there won't be so much inconsistencys, for example in the kiais. What I mean is, sometimes you mapped a 1/1-slider, sometimes you didn't... Or in the calmer sections, sometimes you mapped 1/2 at a specific point, but in the next section you didn't. I hope you can understand what I mean. Next thing is, what I really don't like about this diff: The spacing inconsistencys. You are using distance snap, but it doesn't give the impression in some sections. For example, the calmer sections: Sometimes you are using 1,2x spacing for the 1/2, sometimes 1,3x. It seems random and not visually appealing, because you can't see a structure behind this placement. I suggest you to go through your whole map, and fix the 1/2-spacing issues in every calm section (that means the sections where you got slider speed x0.75). Use 1,3x, not 1,2x, so the circles don't touch each other. It will really improve the feeling you have when playing the map.

[Insane]

  1. 00:04:276 (1) - Same as in Hard - I would definitely turn this into a circle + 1/1-slider
  2. 00:32:359 (3) - I don't like that it touches (2) slightly. Maybe do a blanket like this:
  3. 00:40:416 (3,4,5) - This is not visually impressing. You could make it a better pattern by using a flipped version of (3) instead of (5), like this:
    Example
    http://puu.sh/8BAZG.jpg
  4. What I like: 02:40:587 - This section with the high spacing is extremely cool and so fun to play, really good job with that! *-* This map impressed me more than your other difficultys. It was more consistent (though it's an Insane, which are the hardest to do when trying to be consistent) with rhythm and flow than the others. Hitsouding was nice again. Very fun to play :3
  5. What could be improved: There could still be more structure in the map, but you'll improve in your future maps ;) I can't really explain it to you.. In more professional maps, every slider and circle fits perfectly to each other. In your map, there are still some patterns that appear kind of random to me.

Finally, I'm done with this. I found surprisingly few issues in the Insane diff, although I modded it at the same level as the other diffs. It's really the best diff in this mapset and also the most fun to play. While Hard diff needs some more work, the Normal seems also quite good already.
The mapset as a whole seems good to me. All the diffs need some little work though, to be ready for rank, in my opinion. After 5~6 more mods, you should finally call a BAT member o:

EDIT: Gave a star :3

Good luck :3
Topic Starter
Chirony

Desperate-kun wrote:



If you have problems to understand my mod, ask me ingame. I can help you and answer questions :)

[General]

  1. No problems ^-^

[Normal]

  1. 00:03:151 (2) - It might be confusing for newbies to read this slider, because it's end is much closer to the previous object than the start. Though this is a Normal diff, it's still the easiest diff of your mapset, so I would avoid that. It also looks strange, because 00:04:651 (1) is a blanket with 00:03:151 (2)'s start and not with the end. I recommend you to do something like this:
  2. 00:30:302 (3) - It feels strange that this slider leads back in the direction of (2)'s end. This might be confusing for newbies, because they could think that they have to click at the reverse arrow and probably also a bit earlier. I'd recommend you to do sort of a blanket with the next object:
  3. 00:34:416 (1) - You could rotate this slider a little bit (around the selection center), around -40° would work fine. The transition from the previous objects to this one would have a more natural flow then.
  4. 00:48:130 (1,2) - The transition doesn't feel very good here. If (2) was placed as in my screenshot, there would be a more natural flow with (1). It would be hard to fix 00:50:187 (3) though... See what you can do about it.
  5. 00:59:101 (1,2,3) - This pattern appears to be kind of random. My suggestion is to replace 01:00:473 (3) with a ctrl+g-version of 00:59:101 (1), so it makes a nice parallel pattern :3 See:
  6. 01:12:130 (5,1) - I think it would look much better if (1) was placed similar to my screenshot. And also, the flow to the next objects would be consistent :) Basically, 01:12:644 (1,2,3) would be a very nice pattern if you change it:
  7. 01:14:016 (3,4,1) - The transition flows weird. After (3) and (4), I'd expect to move my cursor more to the left instead of to the top-left. You'll see on my screenshot what would be a perfect transition, but sadly, you'll have to change the following pattern if you apply it, because there is no easy method of fixing ;w;
  8. 01:38:873 (2,3) - I don't think these straight sliders fit the atmosphere of this calm section and the wonderful piano. Also, the flow could be improved here. I suggest using curved sliders instead, maybe like this:
  9. 01:48:473 (1) - Why is there a jump here? It looks like it is not supposed to be there. And it also doesn't fit, as you don't use jumps anywhere else in this map and there is no special sound that would make a jump like this reasonable here. The easiest method of fixing would be to ctrl+g 01:48:473 (1).
  10. 02:07:673 (1) - I'd use a curved slider here, to improve the flow and to stand out against this pattern 02:04:930 (1,2,3,4) more. Example:
  11. 02:24:130 (1) - Again, I would prefer a curved slider here. Straight sliders have to be used very careful in Normals in my opinion, because newbies try to follow the exact sliderpath, and it might be hard for them to change between an oval movement and a linear movement. The following example would flow better, and there would be a nice little pseudo-flow break afterwards to emphasize the strong vocals at 02:25:159 (2).. I'm sure you will like it :3
  12. 02:48:816 (1) - The spacing is pretty low here (0.95x) - You might move this object a little bit.
  13. 03:02:530 (1) - I would move the NC from this object to the next one, because I think this one belongs to the previous combo. In fact, the emphasized beat is the end of this slider, so it feels better if you change it :3  no change, There is no problem currently
  14. 03:04:930 (1) - Same here. Move the NC to the next object for the same reasons. ^
  15. What I like: Very clean Normal, almost no spacing errors. Your style is consistent in terms of sliderhapes and patterns, which I like. The rhythm is mostly fine :3 Also, I love the hitsounding. Good job!
  16. What could be improved: The difficulty has some little and some bigger flow / readabilty issues, especially at the beginning, but I listed them in my mod. I have the feeling that your second kiai time is more intense than the first and third one, because you mapped more beats, but it's nothing major. At least it doesn't get boring because you use rhythm variation ^^ But for your future mapping, especially when you use longer sliders (2/1 or longer) they shouldn't be used without a reason. And that reason will likely also apply to other similar parts of the map, so it's recommended to use these rhythms again. I hope I explained this well enough o: Anyways, I personally don't like your usage of sliders starting on an Upbeat, because you use them too often in my opinion. But that's only me :3 I think they fit, as you're emphasizing vocals with them, so it shouldn't be a big problem.
fixed

[Hard]

  1. 00:04:276 (1) - I would recommend you to split this in a circle + 1/1-slider as you can see in the example, because it would emphasize the vocals at 00:04:651 better. Generally, I wouldn't recommend you to use upbeat-sliders in Hards except for special cases :3
  2. 00:22:759 (3,4) - The placement of these sliders appears to be pretty random to me. Maybe you could use a flipped version of (3) instead of (4), and place it in a symmetrical way, as seen in my example. You would have to rearrange 00:23:444 (1) then.
  3. 00:29:444 - I'd map this beat, because of the vocals. It adds a nice effect to use a offbeat slider starting here, because it really fits so it's cool :b See what I mean in my example, and listen to it yourself to decide if you apply it or not:  umm... no change
  4. 00:30:302 (4) - If you rotate this by 30° and move it, so the spacing to the previous and to the next object will be 1.3x, it will have a better flow and aesthetic :3 See:
  5. 00:34:759 (2,3,4) - This transition played kinda bad. It would be better to create an oval movement :3 For example:
  6. 00:41:959 (3,4) - Why do you use jumps as big as this here? You didn't use them before and you don't use them anywhere else in this section. It feels really unfitting. ctrl+g some sliders to get this would be better:
  7. 01:12:473 (1,2,1,2,1,2) - The NCs should be on the sliders and not on the circles, because these are more emphasized. You can cleary hear loud cymbal sounds there.
  8. 01:35:273 - Same suggestion as 00:29:444  no change
  9. 01:54:302 (1) - The flow can be improved here. The transition from the previous object to this one doesn't feel so nice. Maybe do something like this:
      ^
  10. 01:56:701 (1) - Why is this slider faster than the following ones? (1.0x ~ 0.75) It doesn't make sense to me, as it belongs to that calm section, too.
  11. 02:18:473 (5,1,2,3,4) - In the first kiai, at 01:12:473 (1,2,1,2,1,2) you used NCs to emphasize these special sounds. Why not here? Also, the spacing seems to be very unconsistent for these. Maybe use a better pattern, as I've showed you in the screenshot?
  12. 03:40:930 (1,2,1,2,1,2) - Same as 01:12:473 - fix the NCing
  13. What I like: Your style is pretty consistent again, which I like. You got some fun and good-looking patterns as well ^^ The hitsounding is also really good. Your rhythm seems mostly good and consistent to me. The flow is also quite good, jumps are used appropriate (except that one jumpy pattern I listed).
  14. What could be improved: The rhythm has some inconsistencys. It's not needed to get your map ranked, and it is also not something you can or should try to change now, because it would be too much effort; but for your future maps: Clearly listen to the song and try to do the best you can according to rhythm, because if you do that, there won't be so much inconsistencys, for example in the kiais. What I mean is, sometimes you mapped a 1/1-slider, sometimes you didn't... Or in the calmer sections, sometimes you mapped 1/2 at a specific point, but in the next section you didn't. I hope you can understand what I mean. Next thing is, what I really don't like about this diff: The spacing inconsistencys. You are using distance snap, but it doesn't give the impression in some sections. For example, the calmer sections: Sometimes you are using 1,2x spacing for the 1/2, sometimes 1,3x. It seems random and not visually appealing, because you can't see a structure behind this placement. I suggest you to go through your whole map, and fix the 1/2-spacing issues in every calm section (that means the sections where you got slider speed x0.75). Use 1,3x, not 1,2x, so the circles don't touch each other. It will really improve the feeling you have when playing the map.  ok. some DS was fixed
fixed

[Insane]

  1. 00:04:276 (1) - Same as in Hard - I would definitely turn this into a circle + 1/1-slider
  2. 00:32:359 (3) - I don't like that it touches (2) slightly. Maybe do a blanket like this:
  3. 00:40:416 (3,4,5) - This is not visually impressing. You could make it a better pattern by using a flipped version of (3) instead of (5), like this:
    Example
    http://puu.sh/8BAZG.jpg
  4. What I like: 02:40:587 - This section with the high spacing is extremely cool and so fun to play, really good job with that! *-* This map impressed me more than your other difficultys. It was more consistent (though it's an Insane, which are the hardest to do when trying to be consistent) with rhythm and flow than the others. Hitsouding was nice again. Very fun to play :3
  5. What could be improved: There could still be more structure in the map, but you'll improve in your future maps ;) I can't really explain it to you.. In more professional maps, every slider and circle fits perfectly to each other. In your map, there are still some patterns that appear kind of random to me.
fixed

Finally, I'm done with this. I found surprisingly few issues in the Insane diff, although I modded it at the same level as the other diffs. It's really the best diff in this mapset and also the most fun to play. While Hard diff needs some more work, the Normal seems also quite good already.
The mapset as a whole seems good to me. All the diffs need some little work though, to be ready for rank, in my opinion. After 5~6 more mods, you should finally call a BAT member o:

EDIT: Gave a star :3 thanks!

Good luck :3
Thank you for mod and star!
Your mod was very helpful :)
HabiHolic
Suck

[Insane]
00:17:959 (9,1) - swap NC
00:44:359 (2) - ctrl + g
01:02:873 (6) - Bad Jump so.. Ctrl + g Batter
01:23:787 (1) - add finsh

here is small mod good luck
please call me i can Another diff mod
Topic Starter
Chirony

HabiHolic wrote:

Suck

[Insane]
00:17:959 (9,1) - swap NC
00:44:359 (2) - ctrl + g
01:02:873 (6) - Bad Jump so.. Ctrl + g Batter
01:23:787 (1) - add finsh no chnage
fixed

here is small mod good luck
please call me i can Another diff mod
Thank you for modding!
AruOtta
Hello, as requested (°ω °)

Normal

00:47:444 (5) - Use the same slider as 00:46:416 (2), then it'll do a great kind of symmetry
00:49:159 (2) - This kind of curve make the transition between (2) and (3) kind of bad. If you reverse the curve, then it'll be a bad transition between (1) and (2), so I suggest to make it as a linear slider.
00:52:930 (2) - i feels like this slider isn't good here. It makes the flow quite bad. I suggest to add 2 circles instead of this slider :
01:03:902 (4) - I don't very like the idea to start a kiai time with a slider's tail. I suggest you to make a 1/2 slider instead of it and add a circle at 01:04:587 (also there's a beat at 01:04:244 so it's not a problem =P)
01:08:359 (2) - I suggest to move it around 320|112, it'll follow a bit more (1)'s curve
01:16:930 (3,4,5) - I suggest to make the pattern a bit different to make a blanket with (5) and (4) :
01:56:016 (3) - Move it 1 grid down to stack with 01:53:959 (1)'s tail
01:58:073 (2,1) - CTRL + G these slider and move 02:00:473 (2) around 180|252 (to increase a lot the flow)
02:01:844 (4,1) - I suggest here to make a pattern with a better flow, it'll be more enjoyable :
02:08:702 (2) - Stack it with 02:06:987 (4) ? The flow will just be affected a bit but it'll not be visible.
02:10:073 (5) - Same problem as the 1st kiai time. Make the 1/2 slider begins at 02:09:730 and add a circle at 02:10:416.
02:11:787 (3,4,5) - Try this pattern (it'll increase the flow, since at the moment it's a bit strange xD) :
02:20:187 (3) - I think you should make it as 2 circles. The way of the slider makes it weird, and this problem would be solved with 2 circles.
02:37:844 (1) - Move it a little bit down to make 02:36:473 (2,3,1) a perfect triangle
02:59:444 (3) - Stack it on 02:56:701 (4) and then you can stack 03:00:130 (1) with 02:58:073 (1)
03:35:787 (2,3) - There's a little distance snap error here
03:42:473 (4) - Use same slider as 03:41:787 (3)
03:44:016 (1) - Change the curve here, then the transition between this slider and 03:42:472 (4) will be fine \:D/ :
03:46:759 (2) - Make it blanket with 03:46:416 (1), it'd make like a big circle around (1) :
03:48:816 (4) - Here also try to make a better blanket with 03:48:473 (3)

Hard

00:06:901 (2) - Use same slider as 00:06:151 (1) ?
00:07:463 (1) - Avoid this stack, it created a big jump between 00:06:901 (2) and this circle.
00:09:541 (2,3) - Use CTRL+G since it'll follow the flow with 00:08:776 (4,1)
00:18:987 (4,1) - This pattern totally break the flow. I suggest to CTRL+G (1) to avoid this, and I think the jump created isn't a problem since there's many of them in the whole diff. Also I suggest you to stack it on 00:18:816 (3), then it'll be cleaner (also you need to change a bit the curve and move 00:19:844 (2)) :
00:36:473 (6) - Use same slider as 00:37:159 (1) to make a kind of symmetry ?
00:58:244 (2) - Maybe reverse the curve to increase the flow ?
01:04:073 (6) - Try to make this slider a bit cleaner :
01:21:044 (1) - I really think you should CTRL+G it, since it totally break the flow ='/
01:21:730 (4) - This slider is a bit weird, I suggest you this :
02:01:844 (4,5,6) - I think you should move them around 352|192 because it's hard to see when you have to click if it's stack =/
03:47:787 (5) - Don't stack it on (1), move it around 320|192, then the big jump will be deleted

Insane

00:17:959 (1) - Use the same slider as 00:18:302 (2) ? Then it'd not break the flow like the old one
00:23:444 (1) - I think it'll be better for the flow to use a curved slider :
00:40:587 (4,5,6) - I think you should move these objects to make a pattern similar as below, it would be great =D :
00:42:130 (4) - Move it around 120|136, then the flow would be better :3
00:49:159 (5) - Use the same slider as 00:48:644 (3) and increase 00:49:502 (1)'s curve
00:50:873 (1,2) - Why aren't these sliders x0.75 ? The slow part begins at 00:50:873 so I think you should change that
01:01:330 (5) - Why not reverse the curve ? It'd increase the flow with 01:01:844 (1,2,3,4)
02:02:530 (2) - Move it around 400|364
03:06:129 (4) - Please use a 1/2 slider, this 3/4 slider doesn't need to be here, it doesn't follow the song and it's the only one in the whole diff.
03:34:244 (1) - Try to reverse the curve here

I hope the mod has been helpful (」・ω・)」
Topic Starter
Chirony

Kenterz wrote:

Hello, as requested (°ω °)

Normal

00:47:444 (5) - Use the same slider as 00:46:416 (2), then it'll do a great kind of symmetry
00:49:159 (2) - This kind of curve make the transition between (2) and (3) kind of bad. If you reverse the curve, then it'll be a bad transition between (1) and (2), so I suggest to make it as a linear slider.
00:52:930 (2) - i feels like this slider isn't good here. It makes the flow quite bad. I suggest to add 2 circles instead of this slider :
01:03:902 (4) - I don't very like the idea to start a kiai time with a slider's tail. I suggest you to make a 1/2 slider instead of it and add a circle at 01:04:587 (also there's a beat at 01:04:244 so it's not a problem =P)
01:08:359 (2) - I suggest to move it around 320|112, it'll follow a bit more (1)'s curve Some changes in the reference to your opinion
01:16:930 (3,4,5) - I suggest to make the pattern a bit different to make a blanket with (5) and (4) :
01:56:016 (3) - Move it 1 grid down to stack with 01:53:959 (1)'s tail
01:58:073 (2,1) - CTRL + G these slider and move 02:00:473 (2) around 180|252 (to increase a lot the flow) no chnage
02:01:844 (4,1) - I suggest here to make a pattern with a better flow, it'll be more enjoyable :
02:08:702 (2) - Stack it with 02:06:987 (4) ? The flow will just be affected a bit but it'll not be visible. hmm...no chnage
02:10:073 (5) - Same problem as the 1st kiai time. Make the 1/2 slider begins at 02:09:730 and add a circle at 02:10:416.
02:11:787 (3,4,5) - Try this pattern (it'll increase the flow, since at the moment it's a bit strange xD) : some chnage
02:20:187 (3) - I think you should make it as 2 circles. The way of the slider makes it weird, and this problem would be solved with 2 circles.
02:37:844 (1) - Move it a little bit down to make 02:36:473 (2,3,1) a perfect triangle
02:59:444 (3) - Stack it on 02:56:701 (4) and then you can stack 03:00:130 (1) with 02:58:073 (1)
03:35:787 (2,3) - There's a little distance snap error here
03:42:473 (4) - Use same slider as 03:41:787 (3)
03:44:016 (1) - Change the curve here, then the transition between this slider and 03:42:472 (4) will be fine \:D/ :
03:46:759 (2) - Make it blanket with 03:46:416 (1), it'd make like a big circle around (1) :
03:48:816 (4) - Here also try to make a better blanket with 03:48:473 (3)
Eixed

Hard

00:06:901 (2) - Use same slider as 00:06:151 (1) ? no change
00:07:463 (1) - Avoid this stack, it created a big jump between 00:06:901 (2) and this circle.
00:09:541 (2,3) - Use CTRL+G since it'll follow the flow with 00:08:776 (4,1)
00:18:987 (4,1) - This pattern totally break the flow. I suggest to CTRL+G (1) to avoid this, and I think the jump created isn't a problem since there's many of them in the whole diff. Also I suggest you to stack it on 00:18:816 (3), then it'll be cleaner (also you need to change a bit the curve and move 00:19:844 (2)) : no stack. Gtrl+G (1) only
00:36:473 (6) - Use same slider as 00:37:159 (1) to make a kind of symmetry ?
00:58:244 (2) - Maybe reverse the curve to increase the flow ?
01:04:073 (6) - Try to make this slider a bit cleaner : hmm...i like current slider
01:21:044 (1) - I really think you should CTRL+G it, since it totally break the flow ='/
01:21:730 (4) - This slider is a bit weird, I suggest you this :
02:01:844 (4,5,6) - I think you should move them around 352|192 because it's hard to see when you have to click if it's stack =/ i think don't hard。keep it
03:47:787 (5) - Don't stack it on (1), move it around 320|192, then the big jump will be deleted
Fixed

Insane

00:17:959 (1) - Use the same slider as 00:18:302 (2) ? Then it'd not break the flow like the old one
00:23:444 (1) - I think it'll be better for the flow to use a curved slider :
00:40:587 (4,5,6) - I think you should move these objects to make a pattern similar as below, it would be great =D :
00:42:130 (4) - Move it around 120|136, then the flow would be better :3
00:49:159 (5) - Use the same slider as 00:48:644 (3) and increase 00:49:502 (1)'s curve
00:50:873 (1,2) - Why aren't these sliders x0.75 ? The slow part begins at 00:50:873 so I think you should change that
01:01:330 (5) - Why not reverse the curve ? It'd increase the flow with 01:01:844 (1,2,3,4)
02:02:530 (2) - Move it around 400|364
03:06:129 (4) - Please use a 1/2 slider, this 3/4 slider doesn't need to be here, it doesn't follow the song and it's the only one in the whole diff.
03:34:244 (1) - Try to reverse the curve here
almost fixed

I hope the mod has been helpful (」・ω・)」
Thank you for modding!
Iceskulls
Hi from your request

[General]
Nothing :D

[Insane]
00:09:541 (3,4) - You can make these look same
00:18:302 (2,3) - Suggest keep DS consistent
01:07:844 (3,4,5,6) - Keep DS the same
01:13:330 (3) - Ctrl+G ?
01:42:130 (2,3) - Better blanket
02:11:102 (4,5) - Make these look the same
02:13:844 (4,1) - ^
02:16:759 - I hear instrument beat on red line suggest make 02:16:416 (3) - repeat one time
02:41:787 (1) - Slidertick need hitsound
03:12:816 (3,4) - Blanket
03:37:844 (3,3) - End of 03:39:044 (3) - stack 03:37:844 (3) -

[Hard]
00:30:987 (5,1) - Make these look the same
00:41:959 (3,4) - ^
00:47:959 (1,3) - Suggest don't stack

[Normal]
00:57:730 (3) - Move to x=304 y=204

Overall some patterns need to improve so it looks good and have better flow
Good luck
Abe Nana

Hi. From -Chata- & K.P's Modding Queue

[General]
  1. Tagsに「OP」を入れてください
[Normal]
  1. 00:39:902 (1,3) - ARが遅いせいで変な形に重なってます。配置を少し変えて方がいいと思います。
  2. 00:42:644 (5) - 流れ的に、以前と以後のNCを見てもここはNew combo付けたほうがあってます。
  3. 01:06:987 Clap抜けてます
  4. 01:08:701 (3,1) - 最初のと同じく。
  5. 01:21:044 (4) - New comboで。
  6. 02:51:901 (1,4) - Whistle付けたほうが良くないですか?音的に。
  7. 02:57:386 (4,1) - 4と1のNCをすわっぷで。02:51:901 (1) - これのようにしてください。
  8. 02:54:644 (1) - ここの頭のところにはほいっするで。03:00:130 (1) - ここと合わせて。
  9. 03:10:759 (1,2) - のーまるにしては浮いてます。すごいジャンプになってるから調整を。
  10. 03:10:759 (1,2) - 03:12:129 (1,2) - 1と2のNCをちぇんじで。
  11. 03:37:501 (2,1) - 良くない形の重ねだと思うので最初のと同じく。
  12. 03:44:015 (1) - ちょっとだけ重なってて変ですね。配置の提案ですhttp://puu.sh/9oJG4/618667ebad.jpg
  13. 04:02:529 (3) - スライダーのしっぽにfinishを付けたほうが音がいいですね
[Hard]
  1. 00:26:873 (4,4) - NCした方がパターン的に会います。
  2. 00:34:416 (6) - 上と同じく。
  3. 00:35:101 (7,8) - この2つ重ならないほうがプレイの時にいいです
  4. 00:39:387 (1,3) - 2つのNCをすわっぷ。このままだと00:39:387 (1) - から急に流れが変わるからわかりづらいし00:39:902 (3) - ここでハイライトに変わる。そして00:40:930 (5,6,1) - ここにはこのようにNCを付けてます。
  5. 00:47:273 (2,3,1) - 流れ的にも悪いしハードの割には難しいパターンです。(2)と(3)のところと(3)と(1)のところの距離があんなに違くてはハードのユーザーには向いてませんね
  6. 00:54:816 (3,1) - NCをチェンジ。00:55:501 (1) - ここにNCを付ける理由が特に無いです
  7. 00:59:444 (2,3,4,5,1,2,3,4,5,6) - これハード的にどうかと思いますね。連続でこんなに早くスペーシングが変わるとAIMが追いつけません
  8. 01:17:959 (4) - 流れ的NC
  9. 01:21:387 (2,3,4) - これはInsaneに出ても難しいパターンですな。直線の流れと急に変わるスペーシング。この2つは入れるとき注意しないといけません
  10. 01:22:073 (5,1) - 「この思い」の始まりは(5)ですからNCはこっちに
  11. 02:16:930 (5,1) - 上と同じく歌詞の始まりに合わせましょう
  12. 02:21:216 (4,1) - これも同じく。
  13. 03:00:472 (8,9,10) - これも00:47:273 (2,3,1)と同じですね。流れも逆方向だし。ハードのジャンプの場合できればスライダーの後にジャンプをおいたほうがやりやすくていい感じになります。これはInsane同様ね。
  14. 03:13:502 (3,4) - この2つをCtrl +Gにして順番を変えてください。
  15. 03:51:901 (4) - これを1/2のスライダーに変えて(1)につなげた方が流れがいいです。
[Insane]
  1. Insane is skiped.

ここまでです。

Insaneは大きな問題はないのでパスさせてもらいます。

だって長いんだもん(っ´・ω・`c)

それでは Good luck

あまりにも長くMODしてたせいで2くどすが別の人に・・・
Topic Starter
Chirony

CelsiusLK wrote:

Hi from your request

[General]
Nothing :D

[Insane]
00:09:541 (3,4) - You can make these look same
00:18:302 (2,3) - Suggest keep DS consistent
01:07:844 (3,4,5,6) - Keep DS the same
01:13:330 (3) - Ctrl+G ?  No><, I used dare same like pattern to 01:13:159 (2,3,4,1)
01:42:130 (2,3) - Better blanket
02:11:102 (4,5) - Make these look the same  no change
02:13:844 (4,1) - ^
02:16:759 - I hear instrument beat on red line suggest make 02:16:416 (3) - repeat one time
02:41:787 (1) - Slidertick need hitsound  i don't think need
03:12:816 (3,4) - Blanket
03:37:844 (3,3) - End of 03:39:044 (3) - stack 03:37:844 (3) -

[Hard]
00:30:987 (5,1) - Make these look the same
00:41:959 (3,4) - ^
00:47:959 (1,3) - Suggest don't stack

[Normal]
00:57:730 (3) - Move to x=304 y=204 

no comment = fixed

thank you for modding(・ω<)

Overall some patterns need to improve so it looks good and have better flow
Good luck
Topic Starter
Chirony

-Chata- wrote:


Hi. From -Chata- & K.P's Modding Queue

[General]
  1. Tagsに「OP」を入れてください
[Normal]
  1. 00:39:902 (1,3) - ARが遅いせいで変な形に重なってます。配置を少し変えて方がいいと思います。
  2. 00:42:644 (5) - 流れ的に、以前と以後のNCを見てもここはNew combo付けたほうがあってます。
  3. 01:06:987 Clap抜けてます
  4. 01:08:701 (3,1) - 最初のと同じく。
  5. 01:21:044 (4) - New comboで。
  6. 02:51:901 (1,4) - Whistle付けたほうが良くないですか?音的に。
  7. 02:57:386 (4,1) - 4と1のNCをすわっぷで。02:51:901 (1) - これのようにしてください。
  8. 02:54:644 (1) - ここの頭のところにはほいっするで。03:00:130 (1) - ここと合わせて。
  9. 03:10:759 (1,2) - のーまるにしては浮いてます。すごいジャンプになってるから調整を。
  10. 03:10:759 (1,2) - 03:12:129 (1,2) - 1と2のNCをちぇんじで。
  11. 03:37:501 (2,1) - 良くない形の重ねだと思うので最初のと同じく。
  12. 03:44:015 (1) - ちょっとだけ重なってて変ですね。配置の提案ですhttp://puu.sh/9oJG4/618667ebad.jpg
  13. 04:02:529 (3) - スライダーのしっぽにfinishを付けたほうが音がいいですね  少しうるさく感じたのでno change
[Hard]
  1. 00:26:873 (4,4) - NCした方がパターン的に会います。
  2. 00:34:416 (6) - 上と同じく。
  3. 00:35:101 (7,8) - この2つ重ならないほうがプレイの時にいいです
  4. 00:39:387 (1,3) - 2つのNCをすわっぷ。このままだと00:39:387 (1) - から急に流れが変わるからわかりづらいし00:39:902 (3) - ここでハイライトに変わる。そして00:40:930 (5,6,1) - ここにはこのようにNCを付けてます。
  5. 00:47:273 (2,3,1) - 流れ的にも悪いしハードの割には難しいパターンです。(2)と(3)のところと(3)と(1)のところの距離があんなに違くてはハードのユーザーには向いてませんね
  6. 00:54:816 (3,1) - NCをチェンジ。00:55:501 (1) - ここにNCを付ける理由が特に無いです
  7. 00:59:444 (2,3,4,5,1,2,3,4,5,6) - これハード的にどうかと思いますね。連続でこんなに早くスペーシングが変わるとAIMが追いつけません
  8. 01:17:959 (4) - 流れ的NC
  9. 01:21:387 (2,3,4) - これはInsaneに出ても難しいパターンですな。直線の流れと急に変わるスペーシング。この2つは入れるとき注意しないといけません
  10. 01:22:073 (5,1) - 「この思い」の始まりは(5)ですからNCはこっちに
  11. 02:16:930 (5,1) - 上と同じく歌詞の始まりに合わせましょう
  12. 02:21:216 (4,1) - これも同じく。
  13. 03:00:472 (8,9,10) - これも00:47:273 (2,3,1)と同じですね。流れも逆方向だし。ハードのジャンプの場合できればスライダーの後にジャンプをおいたほうがやりやすくていい感じになります。これはInsane同様ね。
  14. 03:13:502 (3,4) - この2つをCtrl +Gにして順番を変えてください。
  15. 03:51:901 (4) - これを1/2のスライダーに変えて(1)につなげた方が流れがいいです。  音楽と合っていないと思うのでno changeで
[Insane]
  1. Insane is skiped.
no comment = fixed

ここまでです。

Insaneは大きな問題はないのでパスさせてもらいます。

だって長いんだもん(っ´・ω・`c)

それでは Good luck

あまりにも長くMODしてたせいで2くどすが別の人に・・・ (´・ω・`)
modありがとうございました!
とても参考になりました :)
wendao
[Insane]
00:10:369 (4) - I think this slider got too far from (3), maybe DS 2x will be better

[Hard]
01:23:959 (1) - Wrong placed spinner??
01:46:244 (1) - remove NC

[Normal]
Fine

sorry for short mod, I think all diff were fine as it

star~
Topic Starter
Chirony

wendao wrote:

[Insane]
00:10:369 (4) - I think this slider got too far from (3), maybe DS 2x will be better ok.

[Hard]
01:23:959 (1) - Wrong placed spinner??  yeah, i didn't notice >:(
01:46:244 (1) - remove NC no change

[Normal]
Fine

sorry for short mod, I think all diff were fine as it

star~
thank you for modding and star :)
Alarido
Modding upon pm request (:
遅くなって、すみません (requested 8 days ago ><)

Legenda

Tags: (more than one can occur at same line)
{ N } → It stands for Nazi. Smaller/microscopic changes for extreme perfection (look & feel)
{ C } → It stands for Cosmetics. Changes that usually affects just the appearance.
{ F } → Suggestions about flow.
{ R } → Suggestions about rhythm.
{ P } → It stands for Placement. Spacing and other placement issues that doesn't affect flow. It usually appears at Easy/Normal diffs.
{ H } → Suggestions about hitsounds.
{ D } → About certain patterns that might not fit in a specific difficulty due to its inherent harshness.

Icons:
:!: → Unrankable stuff, must change if you aims for ranking.
:?: → Doubtful, a thing to ask a BAT about.
♥ → Compliments!
* → Comments (lines marked with * aren't mods).

[Insane]
00:05:776 (5) { F } - For reducing distance (oh random jumps!) and improve flow (by avoiding it to feel broken), move to x:140 y:160 and set its tail to x:176 y:104. In addition, it will improve flow continuity as you can view illustrated below: 01:11:959 (3) { F } - Why not move to x:340 y:224? The flow will be more improved, it will became more natural and also intuitive by making the flow on 01:11:787 (2,3,4) - like the flow at 01:11:101 (5,6,1) - (:
01:51:902 (3) { P } - Why not move to x:284 y:360? Reduce distance (from 4x, it's Highlander-Norris!) and feels more playable. Also, nothing in the song is suggesting so big-and-distant jump.
01:58:587 (3,4,1) { F } - It feels a bit strange in terms of flow.... Consider Ctrl-G'ing 01:59:102 (4) - to give some naturality as you can see below: 03:00:302 (2) { P } - Consider reducing the distance on (2,3) to make it a bit more playable, by moving 03:00:302 (2) - to x:312 y:240 (it'll reflect the pattern at 02:59:443 (4,5) - too)

[Hard]
♥ No complaints here.

[Normal]
01:58:073 (2) - { F } It could be changed to a 1/1 repeating slider like the one below

Good luck (: rank it soon ^^
がんばってください

Att.
Topic Starter
Chirony

Alarido wrote:

Modding upon pm request (:
遅くなって、すみません (requested 8 days ago ><)

Legenda

Tags: (more than one can occur at same line)
{ N } → It stands for Nazi. Smaller/microscopic changes for extreme perfection (look & feel)
{ C } → It stands for Cosmetics. Changes that usually affects just the appearance.
{ F } → Suggestions about flow.
{ R } → Suggestions about rhythm.
{ P } → It stands for Placement. Spacing and other placement issues that doesn't affect flow. It usually appears at Easy/Normal diffs.
{ H } → Suggestions about hitsounds.
{ D } → About certain patterns that might not fit in a specific difficulty due to its inherent harshness.

Icons:
:!: → Unrankable stuff, must change if you aims for ranking.
:?: → Doubtful, a thing to ask a BAT about.
♥ → Compliments!
* → Comments (lines marked with * aren't mods).

[Insane]
00:05:776 (5) { F } - For reducing distance (oh random jumps!) and improve flow (by avoiding it to feel broken), move to x:140 y:160 and set its tail to x:176 y:104. In addition, it will improve flow continuity as you can view illustrated below: 01:11:959 (3) { F } - Why not move to x:340 y:224? The flow will be more improved, it will became more natural and also intuitive by making the flow on 01:11:787 (2,3,4) - like the flow at 01:11:101 (5,6,1) - (:
01:51:902 (3) { P } - Why not move to x:284 y:360? Reduce distance (from 4x, it's Highlander-Norris!) and feels more playable. Also, nothing in the song is suggesting so big-and-distant jump.
01:58:587 (3,4,1) { F } - It feels a bit strange in terms of flow.... Consider Ctrl-G'ing 01:59:102 (4) - to give some naturality as you can see below: 03:00:302 (2) { P } - Consider reducing the distance on (2,3) to make it a bit more playable, by moving 03:00:302 (2) - to x:312 y:240 (it'll reflect the pattern at 02:59:443 (4,5) - too)

[Hard]
♥ No complaints here.

[Normal]
01:58:073 (2) - { F } It could be changed to a 1/1 repeating slider like the one below

Good luck (: rank it soon ^^
がんばってください

Att.
All fixed!
Thank you for modding! Very helpful :)
alacat
Hey~ M4M :roll:

[General]
  1. Tagのopは機能しないので削除してください。
[Normal]
  1. 00:03:151 (2) - 前後のスライダーを考えて縦に配置したほうがより流れがよくなると思います。
  2. 00:10:783 (1) - ここのスピンですが、BPMが変動するので長いスライダーに変更したほうがより初心者に優しいです。またスライダーにすることでスピンよりも難しくなく、後のスライダーのタイミングもよりわかりやすいし、時間も作れるかと思います。
  3. 00:28:930 (2) - New comboはここからだと思います。
  4. 00:56:359 (1) - 始点にfinishのおとがあるので試してみてください~
  5. 01:14:016 (3,4) - Easyの無いNormal diffに対してこのパートは難しいと思います。赤線の上にCircleを置くのではなく、そこからスライダーを伸ばしてみてください。
  6. 01:34:416 (1) - 一番下の難易度なので歌詞をフォローするよりもダウンビートに合わせてスライダーを開始させたほうがより初心者にわかりやすいと思います。なのでこのCircleは不要です。
  7. 02:19:844 (3,4) - ,03:42:472 (3,4) - 上記と同じです。
  8. 02:47:444 (2,3) - 間隔をもう一度確認してみてください。
  9. 03:03:559 (3,4) - ここも少し気になります。
  10. 03:24:816 (1,2) - (1)のスライダーの流れに添って配置してあげるとよりプレイしすいです。
  11. 03:33:044 (2) - 気合タイムからNew comboを開始したほうがより譜面の統一感があっていいと思います。またこちらに追加する必要は無いです。03:32:702 (1) -
  12. 04:01:844 (1) - 特に強調する部分も無いと思うのでNew comboは不要です。
    指摘はしませんでしたが、02:14:187 (2,4) - ,02:29:616 (2,4) - ,02:48:815 (1,3) - こういった部分での重なりが気になりました。重なっているとスライダーの番号が見えづらく非常にやりにくいのでできれば見た感じ間隔があくくらいには移動してほしいです。ここの3つ以外にも見られたので確認してみてください~
[Hard]
  1. 00:09:541 (2,3) - 前のパターンに合わせて(2)のwhistleを(3)に移動したほうがよりリズムが取りやすいかと思います。
  2. 00:37:844 (2) - 流れにそって折り返しを左側に移動してあげると前後の流れに合います。
  3. 00:48:473 (2) - 特にジャンプするような音でもないので普通に配置したほうが無難です。
  4. 00:58:759 (3) - すこし上に移動してあげると丸い感じになってより綺麗に見えます。
  5. 01:01:501 (3) - ここ01:00:130 (3) - と同じようにジャンプさせたほうがより面白いと思います。
  6. 01:23:444 (1) - 綺麗に配置したいところだけどもうすこし間隔あけないと混乱してしまう恐れがあります。
  7. 01:34:759 (1) - 終点はwhistleで充分です。すこし煩く感じました。
  8. 01:51:730 (2) - この音に対してジャンプがかなり大きいので少し減らしてください。
  9. 02:21:302 (2) - ここにCircleを置き、3連打を作成していますがこの難易度はHardなのでそこまで音を取るような大きな音もないので不要に思えました。
    3 diffの構成に対してやや難易度が高いように思えました。内容に関しては問題はありません。すこしやさしくするように調節してみてください。
[Insane]
  1. 00:56:359 (1) - 始点にfinish
  2. 01:11:101 (5,6) - 前の(4)スライダーが上から下に流れてくるので、こちらは前の流れを意識して下から上に流れるように配置してあげるとより流れがよくなります。
  3. 01:16:244 (5) - 前の(1,2,3,4)が左回りなのでこのスライダーもそれに応じて配置してみてください。
  4. 02:10:416 (1) - 始点にfinish
  5. 02:27:902 (7) - clap忘れ・・・?
  6. 02:48:816 (1,2,3,1,2,3,4) - このあたりの四角形配置をすこしだけ傾けるとかっこいいです
  7. 02:50:016 (1,2,3,4,5) - 連続したclapがやや煩いので音にあわせてだんだん音量をあげてみてはどうでしょう?
  8. 03:50:530 (5) - clap
  9. 03:51:986 (1) - 歌詞に合わせるより前のパートと同じようにダウンビートにあわせて配置してあげたほうがプレイヤーも余裕ができていいと思います。始点~03:52:243 -
NormalとHardにまだ改善点が見られるので、大変だとは思いますが2,3人からModをもらってください :3 よりいい内容になると思います ;)
iyasine
ちろにーさんこんにちは~!あらきゃっとさんからのリクエストです :D
NormalとHardをmodさせてもらいますね( ˘◡˘ )

[Normal]
  1. 00:28:244 - Insane diffと合わせる感じでclapを付けてみてはいかがでしょう?
  2. 00:49:844 - add whistle ? 00:49:159 - ここと同じくらいvocalのアタックが強いので付けてみてもいいかもしれません。
  3. 01:03:216 (3) - 次の(4)番にAIM運びする際に01:04:587 (1) - ここのslider endもほぼ同時に目に入ってくるので初心者の方は混乱してしまうかもしれません。
    画像のようにスペースをあけることで若干ですが読みやすくすることができると思います。codeも貼っておきますのでよかったらお試しください :)
    img & code
    43,108,63216,2,0,P|90:100|136:118,1,100,8|8,0:0|0:0,0:0:0:0:
  4. 01:04:244 - Normal diff はclapのみでInsane diff はfinishのみだったので統一するといいかもしれません、個人的にはclapとfinish両方付いてるが好みです。
  5. 02:30:644 - ここからのclap音いいですね!とても参考になりました :)
  6. 03:02:872 - add whistle ? 02:51:901 - ここと音程が一緒なので付けてもいいかもしれません。少しだけ音のアタック弱いのが気になりますが合うと思います。
  7. 03:38:529 - clap → finish
[Hard]
  1. 00:28:244 (1,2,3) - add clap? ( volume 40% ) , Insane diffと合わせる感じです。
  2. 02:01:844 (4,5,6) - ARが7なのでslider endにスタックさせると読みにくいと思います。02:01:759 - ここと絡んでるストリームと勘違いして初見ミスしてしまったのでendから外すことをオススメします。
  3. 02:27:216 (3,4,5,1) - 音取りの提案。02:27:387 - ここのvocalと02:27:644 - ここのスネアが欲しいのでこういうのはいかがでしょうか?
    img
    こんな感じやこんな感じなど。
  4. 02:56:702 (4,1) - NC入れ替えてみませんか?ここまでの法則を考えると入れ替えたほうが自然だと思います。
  5. 03:50:016 (3,4) - ここも音取りの提案させてもらいますね。
    img
    こんな感じが好みです :D
以上です!3diff 構成難しいのにうまくバランスを取って作られているなと思いました。rankedまでもう一息ですね楽しみに待ってます :oops:
Topic Starter
Chirony

alacat wrote:

Hey~ M4M :roll:

[General]
  1. Tagのopは機能しないので削除してください。
[Normal]
  1. 00:03:151 (2) - 前後のスライダーを考えて縦に配置したほうがより流れがよくなると思います。
  2. 00:10:783 (1) - ここのスピンですが、BPMが変動するので長いスライダーに変更したほうがより初心者に優しいです。またスライダーにすることでスピンよりも難しくなく、後のスライダーのタイミングもよりわかりやすいし、時間も作れるかと思います。
  3. 00:28:930 (2) - New comboはここからだと思います。
  4. 00:56:359 (1) - 始点にfinishのおとがあるので試してみてください~
  5. 01:14:016 (3,4) - Easyの無いNormal diffに対してこのパートは難しいと思います。赤線の上にCircleを置くのではなく、そこからスライダーを伸ばしてみてください。
  6. 01:34:416 (1) - 一番下の難易度なので歌詞をフォローするよりもダウンビートに合わせてスライダーを開始させたほうがより初心者にわかりやすいと思います。なのでこのCircleは不要です。
  7. 02:19:844 (3,4) - ,03:42:472 (3,4) - 上記と同じです。
  8. 02:47:444 (2,3) - 間隔をもう一度確認してみてください。
  9. 03:03:559 (3,4) - ここも少し気になります。
  10. 03:24:816 (1,2) - (1)のスライダーの流れに添って配置してあげるとよりプレイしすいです。
  11. 03:33:044 (2) - 気合タイムからNew comboを開始したほうがより譜面の統一感があっていいと思います。またこちらに追加する必要は無いです。03:32:702 (1) -
  12. 04:01:844 (1) - 特に強調する部分も無いと思うのでNew comboは不要です。
    指摘はしませんでしたが、02:14:187 (2,4) - ,02:29:616 (2,4) - ,02:48:815 (1,3) - こういった部分での重なりが気になりました。重なっているとスライダーの番号が見えづらく非常にやりにくいのでできれば見た感じ間隔があくくらいには移動してほしいです。ここの3つ以外にも見られたので確認してみてください~
[Hard]
  1. 00:09:541 (2,3) - 前のパターンに合わせて(2)のwhistleを(3)に移動したほうがよりリズムが取りやすいかと思います。
  2. 00:37:844 (2) - 流れにそって折り返しを左側に移動してあげると前後の流れに合います。
  3. 00:48:473 (2) - 特にジャンプするような音でもないので普通に配置したほうが無難です。
  4. 00:58:759 (3) - すこし上に移動してあげると丸い感じになってより綺麗に見えます。
  5. 01:01:501 (3) - ここ01:00:130 (3) - と同じようにジャンプさせたほうがより面白いと思います。
  6. 01:23:444 (1) - 綺麗に配置したいところだけどもうすこし間隔あけないと混乱してしまう恐れがあります。
  7. 01:34:759 (1) - 終点はwhistleで充分です。すこし煩く感じました。
  8. 01:51:730 (2) - この音に対してジャンプがかなり大きいので少し減らしてください。
  9. 02:21:302 (2) - ここにCircleを置き、3連打を作成していますがこの難易度はHardなのでそこまで音を取るような大きな音もないので不要に思えました。
    3 diffの構成に対してやや難易度が高いように思えました。内容に関しては問題はありません。すこしやさしくするように調節してみてください。
[Insane]
  1. 00:56:359 (1) - 始点にfinish
  2. 01:11:101 (5,6) - 前の(4)スライダーが上から下に流れてくるので、こちらは前の流れを意識して下から上に流れるように配置してあげるとより流れがよくなります。
  3. 01:16:244 (5) - 前の(1,2,3,4)が左回りなのでこのスライダーもそれに応じて配置してみてください。
  4. 02:10:416 (1) - 始点にfinish
  5. 02:27:902 (7) - clap忘れ・・・?
  6. 02:48:816 (1,2,3,1,2,3,4) - このあたりの四角形配置をすこしだけ傾けるとかっこいいです
  7. 02:50:016 (1,2,3,4,5) - 連続したclapがやや煩いので音にあわせてだんだん音量をあげてみてはどうでしょう?
  8. 03:50:530 (5) - clap
  9. 03:51:986 (1) - 歌詞に合わせるより前のパートと同じようにダウンビートにあわせて配置してあげたほうがプレイヤーも余裕ができていいと思います。始点~03:52:243 -
NormalとHardにまだ改善点が見られるので、大変だとは思いますが2,3人からModをもらってください :3 よりいい内容になると思います ;) 了解です!
All fixedです!もう少しmodお願いしてみますね
ありがとうございました :)
Topic Starter
Chirony

iyasine wrote:

ちろにーさんこんにちは~!あらきゃっとさんからのリクエストです :D
NormalとHardをmodさせてもらいますね( ˘◡˘ )

[Normal]
  1. 00:28:244 - Insane diffと合わせる感じでclapを付けてみてはいかがでしょう?
  2. 00:49:844 - add whistle ? 00:49:159 - ここと同じくらいvocalのアタックが強いので付けてみてもいいかもしれません。
  3. 01:03:216 (3) - 次の(4)番にAIM運びする際に01:04:587 (1) - ここのslider endもほぼ同時に目に入ってくるので初心者の方は混乱してしまうかもしれません。
    画像のようにスペースをあけることで若干ですが読みやすくすることができると思います。codeも貼っておきますのでよかったらお試しください :)  画像を参考にすこし動かしました
    img & code
    43,108,63216,2,0,P|90:100|136:118,1,100,8|8,0:0|0:0,0:0:0:0:
  4. 01:04:244 - Normal diff はclapのみでInsane diff はfinishのみだったので統一するといいかもしれません、個人的にはclapとfinish両方付いてるが好みです。
  5. 02:30:644 - ここからのclap音いいですね!とても参考になりました :)
  6. 03:02:872 - add whistle ? 02:51:901 - ここと音程が一緒なので付けてもいいかもしれません。少しだけ音のアタック弱いのが気になりますが合うと思います。
  7. 03:38:529 - clap → finish
[Hard]
  1. 00:28:244 (1,2,3) - add clap? ( volume 40% ) , Insane diffと合わせる感じです。
  2. 02:01:844 (4,5,6) - ARが7なのでslider endにスタックさせると読みにくいと思います。02:01:759 - ここと絡んでるストリームと勘違いして初見ミスしてしまったのでendから外すことをオススメします。
  3. 02:27:216 (3,4,5,1) - 音取りの提案。02:27:387 - ここのvocalと02:27:644 - ここのスネアが欲しいのでこういうのはいかがでしょうか?
    img
    こんな感じやこんな感じなど。
  4. 02:56:702 (4,1) - NC入れ替えてみませんか?ここまでの法則を考えると入れ替えたほうが自然だと思います。
  5. 03:50:016 (3,4) - ここも音取りの提案させてもらいますね。
    img
    こんな感じが好みです :D
以上です!3diff 構成難しいのにうまくバランスを取って作られているなと思いました。rankedまでもう一息ですね楽しみに待ってます :oops:
all fixed です!
とても参考になりました!ありがとうございました :)
- Tu -
done (y)
normal
01:03:901 (4) - blanket
02:23:787 (4) - blanket
hard
01:14:530 (1,2,3) - pattern not goodlooking
01:44:359 (1,2) - http://puu.sh/9Mg90.jpg or http://puu.sh/9Mgb6.jpg rhythm will be better
02:11:102 (3) - blanket 02:11:616 (1) -
02:42:644 (3) - blanket 02:43:159 (4) -
03:41:616 (2) - blanket 03:41:102 (1) -
Topic Starter
Chirony

- Tu - wrote:

done (y)
normal
01:03:901 (4) - blanket
02:23:787 (4) - blanket
hard
01:14:530 (1,2,3) - pattern not goodlooking
01:44:359 (1,2) - http://puu.sh/9Mg90.jpg or http://puu.sh/9Mgb6.jpg rhythm will be better
02:11:102 (3) - blanket 02:11:616 (1) -
02:42:644 (3) - blanket 02:43:159 (4) -
03:41:616 (2) - blanket 03:41:102 (1) -
All fixed!
Thank you for modding :)
chaee
From: chaee's queue

[Normal]

00:43:673 (2,1) - Stack one on 2
00:56:359 (1,3) - Why not make these symmetrical to eachother. Move 3 down a bit
01:01:844 (1,2) - Try this maybe?

01:07:330 (1,3) - The symmetry here is off. Move 1 down a bit?
01:11:444 (3) - Move this up. It's not perfectly symmetrical to 01:10:073 (1) -
01:49:502 (2,1) - Stack 1 on to 2
02:07:673 (1,2) - Blanket

[Insane]

00:05:588 (4,2) - Stack 2's end with 4
00:22:073 (1,2) - Stack


That's it's good luck
Topic Starter
Chirony

chaee wrote:

From: chaee's queue

[Normal]

00:43:673 (2,1) - Stack one on 2
00:56:359 (1,3) - Why not make these symmetrical to eachother. Move 3 down a bit
01:01:844 (1,2) - Try this maybe?

01:07:330 (1,3) - The symmetry here is off. Move 1 down a bit?
01:11:444 (3) - Move this up. It's not perfectly symmetrical to 01:10:073 (1) -
01:49:502 (2,1) - Stack 1 on to 2
02:07:673 (1,2) - Blanket

[Insane]

00:05:588 (4,2) - Stack 2's end with 4
00:22:073 (1,2) - Stack no change. i think current flow is good


That's it's good luck
no comment =fixed!
Thank you for modding~ :)
sionKotori
where is bat.
Topic Starter
Chirony
i'll be waiting until the time comes...
Loneight
Hi o/
Request from my googledoc.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Normal]

  1. Useless green line:
    green line
    02:29:701 -
  2. Unsnapped inherited (green) sections:
    green line
    00:28:590 -
    00:39:227 -
    00:56:014 -
    02:01:847 -
    03:02:533 -
  3. ngzi suggestion, remove the bookmarks(blue lines) if you no use them, try to make beatmap clean
  4. 00:09:128 (2,3) - IMO, BPM change is a little like speed(green) change, try to NC them alone to show the change? I worry newbie couldn't read
  5. 00:51:559 (1) - nazi suggestion, how about copy 00:50:187 (3) - , rotate it -210°, and move to 428|104 for a pretty arrangement?
    code
    428,104,51559,6,0,B|342:36|239:84,1,200,8|4,0:0|0:0,0:0:0:0:
  6. 01:01:844 (1) - nazi suggestion, a little weird for its shape, how about make it like this? it'd be better if you want blanket, just 01:01:844 (1) - 4th point move to 92|316, last point move to 52|324, and 01:02:873 (2) - move to 40|224
    code
    224,360,61844,6,0,B|152:340|116:288|116:288|88:320|48:320,1,200,8|8,0:0|0:0,0:0:0:0:
    36,220,62873,1,8,0:0:0:0:
  7. 01:23:444 - I just think you miss a note for there, I found 02:29:273 - have a soft sound same as 01:23:444 - and you use 02:29:273 (1) - to follow, but 01:23:444 - no has note, try to make them equal
  8. 01:23:787 (1) - dosen't it follow the vocal? try to change the start to 01:23:616 - like 03:52:072 (1) -
  9. 03:52:072 (1,1) - just feel very weird for there rhythm, 03:52:072 (1) - should end with the vocal, but it end for the snare. And 03:54:644 (1) - seems is only a slider which start at clap without rotation in this diff? but anyway, it also made me feel weird. try to make 03:52:072 (1) - end at 03:53:615 - , change 03:54:644 (1) - to other way like the picture
just my thought, some sliders could make them more better for flow, but anyway, solid diff

[Hard]

  1. Unsnapped inherited (green) sections:
    green line
    00:50:876 -
    00:56:014 -
    01:56:422 -
    03:02:533 -
    04:06:647 -
  2. ngzi suggestion, remove the bookmarks, reason same as Normal
  3. 00:28:930 (1) - I worry some players would read it to 1/2 jump because of the distance which is same as 00:26:187 (1,2) - with the AR, try to increase distance?. 01:56:701 (1) - Same as here
  4. 00:55:930 (4,5) - try to make them have some distance, because of Stack Leniency, they will be under 00:55:501 (3) - thus hard to read, like the picture
  5. 02:46:587 - feel weird for there rhythm, because vocal is more obvious than snare, it'd be suitable to follow vocal instead of the snare, try the rhythm like the picture
though it's fine for me, a little feel you're lazy in this diff, try to make flow more various ;w;

[Insane]

  1. Useless green line:
    green line
    01:45:730 -
  2. 02:14:359 (5,7) - do you miss NC? I feel them same as 01:08:530 (1,1) -
find to me
that's all!
good luck!
osu need more duca
Topic Starter
Chirony

Loneight wrote:

Hi o/
Request from my googledoc.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Normal]

  1. Useless green line:
    green line
    02:29:701 -
  2. Unsnapped inherited (green) sections:
    green line
    00:28:590 -
    00:39:227 -
    00:56:014 -
    02:01:847 -
    03:02:533 -
  3. ngzi suggestion, remove the bookmarks(blue lines) if you no use them, try to make beatmap clean
  4. 00:09:128 (2,3) - IMO, BPM change is a little like speed(green) change, try to NC them alone to show the change? I worry newbie couldn't read
  5. 00:51:559 (1) - nazi suggestion, how about copy 00:50:187 (3) - , rotate it -210°, and move to 428|104 for a pretty arrangement?
    code
    428,104,51559,6,0,B|342:36|239:84,1,200,8|4,0:0|0:0,0:0:0:0:
  6. 01:01:844 (1) - nazi suggestion, a little weird for its shape, how about make it like this? it'd be better if you want blanket, just 01:01:844 (1) - 4th point move to 92|316, last point move to 52|324, and 01:02:873 (2) - move to 40|224
    code
    224,360,61844,6,0,B|152:340|116:288|116:288|88:320|48:320,1,200,8|8,0:0|0:0,0:0:0:0:
    36,220,62873,1,8,0:0:0:0:
  7. 01:23:444 - I just think you miss a note for there, I found 02:29:273 - have a soft sound same as 01:23:444 - and you use 02:29:273 (1) - to follow, but 01:23:444 - no has note, try to make them equal
  8. 01:23:787 (1) - dosen't it follow the vocal? try to change the start to 01:23:616 - like 03:52:072 (1) -
  9. 03:52:072 (1,1) - just feel very weird for there rhythm, 03:52:072 (1) - should end with the vocal, but it end for the snare. And 03:54:644 (1) - seems is only a slider which start at clap without rotation in this diff? but anyway, it also made me feel weird. try to make 03:52:072 (1) - end at 03:53:615 - , change 03:54:644 (1) - to other way like the picture
just my thought, some sliders could make them more better for flow, but anyway, solid diff

[Hard]

  1. Unsnapped inherited (green) sections:
    green line
    00:50:876 -
    00:56:014 -
    01:56:422 -
    03:02:533 -
    04:06:647 -
  2. ngzi suggestion, remove the bookmarks, reason same as Normal
  3. 00:28:930 (1) - I worry some players would read it to 1/2 jump because of the distance which is same as 00:26:187 (1,2) - with the AR, try to increase distance?. 01:56:701 (1) - Same as here
  4. 00:55:930 (4,5) - try to make them have some distance, because of Stack Leniency, they will be under 00:55:501 (3) - thus hard to read, like the picture
  5. 02:46:587 - feel weird for there rhythm, because vocal is more obvious than snare, it'd be suitable to follow vocal instead of the snare, try the rhythm like the picture
though it's fine for me, a little feel you're lazy in this diff, try to make flow more various ;w;

[Insane]

  1. Useless green line:
    green line
    01:45:730 -
  2. 02:14:359 (5,7) - do you miss NC? I feel them same as 01:08:530 (1,1) -
find to me
that's all!
good luck!
osu need more duca
all fixed!
Thank you for nice mod :)
neonat
Normal

02:00:473 (2,4,2) - make equal spacing between all of them?
03:11:101 (2) - I think this would be better with more curve

Hard

00:06:901 (2) - since this slider doesn't seem to have any pattern relation to 00:06:151 (1) how about you make it look more symmetrical with 00:07:463 (1,2)
00:27:901 (2) - finish on start of slider
00:59:101 (1) - ^
01:38:530 (3,1) - use same spacing as 03:25:844 (3,4) it looks nicer

Insane

00:27:902 (2) - finish on start of slider
00:42:644 (1) - stack on the slider end? x: 256 y: 232 so it won't touch 00:42:130 (4)
01:59:444 (1,3) - blanket not perfect
02:12:302 (3,5,1) - make the spacing between the 3 of them equal


Good Luck
Topic Starter
Chirony

neonat wrote:

Normal

02:00:473 (2,4,2) - make equal spacing between all of them?
03:11:101 (2) - I think this would be better with more curve

Hard

00:06:901 (2) - since this slider doesn't seem to have any pattern relation to 00:06:151 (1) how about you make it look more symmetrical with 00:07:463 (1,2)
00:27:901 (2) - finish on start of slider
00:59:101 (1) - ^
01:38:530 (3,1) - use same spacing as 03:25:844 (3,4) it looks nicer

Insane

00:27:902 (2) - finish on start of slider
00:42:644 (1) - stack on the slider end? x: 256 y: 232 so it won't touch 00:42:130 (4)
01:59:444 (1,3) - blanket not perfect
02:12:302 (3,5,1) - make the spacing between the 3 of them equal


Good Luck
all fixed!
Thank you for modding :)
alacat
did IRC mod :3

SPOILER
22:03 alacat: :3
22:04 Chirony: :3
22:04 alacat: 送れてスイマセン・・・
22:04 alacat: 遅れて
22:04 alacat: ちょっとIRCModいいですか!
22:05 Chirony: はい!
22:05 alacat: Insaneからいきます~
22:05 Chirony: どぞー
22:06 alacat: 00:34:073 - ,00:38:873 - ここのfinishが少し浮いているように聞こえるのでちょっとだけ音量下げて欲しいです
22:07 alacat: 01:23:444 (1) - ここと同じように02:29:273 (1) - こちらにもfinishを追加するべきだと思いました!
22:08 Chirony: どちらも修正しました~
22:08 alacat: 03:02:873 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - このあたりも3つに分割するパターンのnew comboがあると後の03:08:359 (1,2,3,1,2,3,1,2,3,1,2,3) - このあたりと統一できてよりよい内容になると思います
22:08 alacat: 03:32:530 (1,2,3,4,5,6,1) - 細かいですがすこしばらばらの間隔なので統一してください!
22:13 Chirony: おkです
22:15 alacat: Normal,Hardは大丈夫です:3
22:15 alacat: ちょっと1.7 ~ 3.5の差が気になりますが問題ないと思います
22:15 Chirony: 良かったw
22:15 Chirony: はい
22:17 alacat: updateしてください~
22:18 Chirony: アプデしました!
22:18 alacat: はい!
Topic Starter
Chirony
alacatさんありがとうございました!
alacat
It's ok :3 Good luck for your first rank :)

Bubbled
Topic Starter
Chirony

alacat wrote:

It's ok :3 Good luck for your first rank :)

Bubbled
ありがとう~(๑❛ᴗ❛๑)♡
HabiHolic
\ o/ Bubbled~~~~~~~~~
Konei
Before this is going to rank.


[General]

  1. Delete the spaces after and before the tildes in "~ Anohi to, Kinou to Kyou to Ashita to ~" since they're not in the japanese unicode.
Topic Starter
Chirony

Konei wrote:

Before this is going to rank.


[General]

  1. Delete the spaces after and before the tildes in "~ Anohi to, Kinou to Kyou to Ashita to ~" since they're not in the japanese unicode.
ok, fixed!
:arrow: 観覧車 ~あの日と、昨日と今日と明日と~
   Kanransha ~Anohi to Kinou to Kyou to Ashita to~
alacat
Rebubbled
Topic Starter
Chirony
ありがとうございます :)
Xinely
Hi ~
Random bubble check because this map already bubbled a month ago o.o



Red : must be fixed
Blue : highly suggested


  • Normal
  1. 00:14:518 (1,1) - imo the gap from spinner to next object a little bit short for Normal which doesn't have Easy diff since newbie will play the easiest diff first and you know how newbie play ;-; . i would to move the spinner to 00:17:959 - and remove 00:17:959 (1) - this slider (so have 3/1 gap after spin i mean)
  2. 00:37:159 (1) - hmm i kinda dislike the different shape for this slider, how about 00:35:787 (2) - copy paste and flip from this slider?
  3. 00:48:130 (1) - nazi but the blanket a little bit off. move the 2nd curve to 108,40 for better blanket
  4. 01:42:987 (3,1) - NC combo would be consistent if you swap the NC here (i mean 01:42:987 (3) - NC and 01:44:359 (1) - remove NC)
  5. 02:29:530 - unnecessary greenline since no object would get the effect from this greenline lol
  6. 02:51:901 (1) - nazi, the blanket could improve again. move to 204,136 :3
  7. 03:46:759 (2) - hmm the music on slider repeat is piano so i dont get why finish here. you should change the finish with the whistle for consistency with 02:24:816 - too
  8. 03:54:301 (1) - same explanation as 00:14:518 (1,1) - , i would to remove 03:54:301 (1) - :C


  • Hard
  1. HP+1 for balance spread with other diffs?
  2. 00:02:213 (2) - i would say to remove this slider and add circle 00:02:401 - to follow the guitar instead
  3. 00:14:518 (1) - move the spinner to 00:16:804 - since at least need 1/1 gap after a spinner in Hard diff
  4. 01:03:216 (1,2,3,4,5) - for me these circles are a little bit to catch for player who after play Normal diffs and want to try Hard diff. i would say to 01:03:559 (3,4) -change into a slider :3
  5. 01:19:330 (5) - i dont get why need a huge jump for this circle. i would move the circle to 76,156 instead. just need a jump for next slider
  6. 01:44:530 - add note here because the piano sound? if i were you i would make 1/2 slider repeat from 01:44:359 -
  7. 02:23:102 (1,3) - nazi, try to avoid the overlap as possible ><
  8. 02:30:130 (2) - the music on redticks are quite faint imo. try remove and use circle at 02:30:301 - ?
  9. 02:29:616 - until 02:40:244 - actually the music become so calm so lower SV like 0,75x. but that's too late now so i just saying here for your future maps :3
  10. 02:50:530 (2,3,4,5,6,7,8) - yup this is quite hard pattern. make 02:50:530 (2,3,4,5) - as 2 of 1/2 sliders or 02:51:216 (6,7,8) - make it as slider repeat
  11. 03:00:643 - imo the piano is quite loud and need to mapped, i would say http://puu.sh/bYa8Z/494be2c3ab.jpg like this instead. you still can give the finish on (1)'s tail
  12. 03:43:759 (4) - the circle has inconsistency spacing (0,94x and 0,84x) so please make it consistent. if i were you i would use spacing around 0,6x for the triplet here
  13. 03:51:559 (1,2,3) - try use slider repeat as 03:50:358 (3) - , the music is become calm so imo the triplet a little bit forced
  14. 04:00:816 (1) - maybe just for me but i feel the placement of the circle is too far from the centre of spinner. how about move to 176,168 instead?


  • Insane
  1. 00:26:187 (1) - the rhythm can improved here. try remove the repeat and add circle 00:26:530 - so you can emphasize the cymbal by click the rhythm ><
  2. 00:47:959 (1) - yup the rhythm can improved too, 00:48:130 - such quite loud guitar so imo need to mapped here. just try a circle and then a slider for 00:48:130 - here
  3. 01:34:416 (1,2,3,4) - just my taste but since it already has break time here, imo the player's hands are not really ready for the stream so i prefer to change the circles into 1/4 slider repeat instead
  4. 02:29:616 - until 02:40:244 - same as Hard, just saying too ;3
  5. 02:51:130 (4) - inconsistency spacing (1,20x)
  6. 02:51:302 (6,7,8) - same here (it has 1,18x and 1,0x) i would say to make the stream consistent each other
  7. 03:00:472 (3) - same as 03:00:643 - in Hard, how about make a circle and then 1/2 slider in 03:00:643 - ?
  8. 03:29:873 (3,4) - the music is calm part, imo the 1/4 with high spacing like this are uncomfortable, i would say use 0,8x instead

Nice map, poke me back
Topic Starter
Chirony

Xinely wrote:

Hi ~
Random bubble check because this map already bubbled a month ago o.o



Red : must be fixed
Blue : highly suggested


  • Normal
  1. 00:14:518 (1,1) - imo the gap from spinner to next object a little bit short for Normal which doesn't have Easy diff since newbie will play the easiest diff first and you know how newbie play ;-; . i would to move the spinner to 00:17:959 - and remove 00:17:959 (1) - this slider (so have 3/1 gap after spin i mean)
  2. 00:37:159 (1) - hmm i kinda dislike the different shape for this slider, how about 00:35:787 (2) - copy paste and flip from this slider?
  3. 00:48:130 (1) - nazi but the blanket a little bit off. move the 2nd curve to 108,40 for better blanket
  4. 01:42:987 (3,1) - NC combo would be consistent if you swap the NC here (i mean 01:42:987 (3) - NC and 01:44:359 (1) - remove NC)
  5. 02:29:530 - unnecessary greenline since no object would get the effect from this greenline lol
  6. 02:51:901 (1) - nazi, the blanket could improve again. move to 204,136 :3
  7. 03:46:759 (2) - hmm the music on slider repeat is piano so i dont get why finish here. you should change the finish with the whistle for consistency with 02:24:816 - too
  8. 03:54:301 (1) - same explanation as 00:14:518 (1,1) - , i would to remove 03:54:301 (1) - :C


  • Hard
  1. HP+1 for balance spread with other diffs?
  2. 00:02:213 (2) - i would say to remove this slider and add circle 00:02:401 - to follow the guitar instead
  3. 00:14:518 (1) - move the spinner to 00:16:804 - since at least need 1/1 gap after a spinner in Hard diff
  4. 01:03:216 (1,2,3,4,5) - for me these circles are a little bit to catch for player who after play Normal diffs and want to try Hard diff. i would say to 01:03:559 (3,4) -change into a slider :3
  5. 01:19:330 (5) - i dont get why need a huge jump for this circle. i would move the circle to 76,156 instead. just need a jump for next slider
  6. 01:44:530 - add note here because the piano sound? if i were you i would make 1/2 slider repeat from 01:44:359 -
  7. 02:23:102 (1,3) - nazi, try to avoid the overlap as possible ><
  8. 02:30:130 (2) - the music on redticks are quite faint imo. try remove and use circle at 02:30:301 - ? hmm... i felt sense of incongruity on the subsequent pattern. keep it.
  9. 02:29:616 - until 02:40:244 - actually the music become so calm so lower SV like 0,75x. but that's too late now so i just saying here for your future maps :3 i couldn't care too much.
  10. 02:50:530 (2,3,4,5,6,7,8) - yup this is quite hard pattern. make 02:50:530 (2,3,4,5) - as 2 of 1/2 sliders or 02:51:216 (6,7,8) - make it as slider repeat
  11. 03:00:643 - imo the piano is quite loud and need to mapped, i would say http://puu.sh/bYa8Z/494be2c3ab.jpg like this instead. you still can give the finish on (1)'s tail I change it in reference to your opinion
  12. 03:43:759 (4) - the circle has inconsistency spacing (0,94x and 0,84x) so please make it consistent. if i were you i would use spacing around 0,6x for the triplet here
  13. 03:51:559 (1,2,3) - try use slider repeat as 03:50:358 (3) - , the music is become calm so imo the triplet a little bit forced
  14. 04:00:816 (1) - maybe just for me but i feel the placement of the circle is too far from the centre of spinner. how about move to 176,168 instead?


  • Insane
  1. 00:26:187 (1) - the rhythm can improved here. try remove the repeat and add circle 00:26:530 - so you can emphasize the cymbal by click the rhythm ><
  2. 00:47:959 (1) - yup the rhythm can improved too, 00:48:130 - such quite loud guitar so imo need to mapped here. just try a circle and then a slider for 00:48:130 - here
  3. 01:34:416 (1,2,3,4) - just my taste but since it already has break time here, imo the player's hands are not really ready for the stream so i prefer to change the circles into 1/4 slider repeat instead i felt like not match 1/4 slider in here.
  4. 02:29:616 - until 02:40:244 - same as Hard, just saying too ;3 same hard
  5. 02:51:130 (4) - inconsistency spacing (1,20x)
  6. 02:51:302 (6,7,8) - same here (it has 1,18x and 1,0x) i would say to make the stream consistent each other
  7. 03:00:472 (3) - same as 03:00:643 - in Hard, how about make a circle and then 1/2 slider in 03:00:643 - ?
  8. 03:29:873 (3,4) - the music is calm part, imo the 1/4 with high spacing like this are uncomfortable, i would say use 0,8x instead

Nice map, poke me back
no comment = fixed!

Thank you for nice modding!
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