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Duca - Kanransha ~Anohi to, Kinou to Kyou to Ashita to~

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Topic Starter
Chirony

wendao wrote:

[Insane]
00:10:369 (4) - I think this slider got too far from (3), maybe DS 2x will be better ok.

[Hard]
01:23:959 (1) - Wrong placed spinner??  yeah, i didn't notice >:(
01:46:244 (1) - remove NC no change

[Normal]
Fine

sorry for short mod, I think all diff were fine as it

star~
thank you for modding and star :)
Alarido
Modding upon pm request (:
遅くなって、すみません (requested 8 days ago ><)

Legenda

Tags: (more than one can occur at same line)
{ N } → It stands for Nazi. Smaller/microscopic changes for extreme perfection (look & feel)
{ C } → It stands for Cosmetics. Changes that usually affects just the appearance.
{ F } → Suggestions about flow.
{ R } → Suggestions about rhythm.
{ P } → It stands for Placement. Spacing and other placement issues that doesn't affect flow. It usually appears at Easy/Normal diffs.
{ H } → Suggestions about hitsounds.
{ D } → About certain patterns that might not fit in a specific difficulty due to its inherent harshness.

Icons:
:!: → Unrankable stuff, must change if you aims for ranking.
:?: → Doubtful, a thing to ask a BAT about.
♥ → Compliments!
* → Comments (lines marked with * aren't mods).

[Insane]
00:05:776 (5) { F } - For reducing distance (oh random jumps!) and improve flow (by avoiding it to feel broken), move to x:140 y:160 and set its tail to x:176 y:104. In addition, it will improve flow continuity as you can view illustrated below: 01:11:959 (3) { F } - Why not move to x:340 y:224? The flow will be more improved, it will became more natural and also intuitive by making the flow on 01:11:787 (2,3,4) - like the flow at 01:11:101 (5,6,1) - (:
01:51:902 (3) { P } - Why not move to x:284 y:360? Reduce distance (from 4x, it's Highlander-Norris!) and feels more playable. Also, nothing in the song is suggesting so big-and-distant jump.
01:58:587 (3,4,1) { F } - It feels a bit strange in terms of flow.... Consider Ctrl-G'ing 01:59:102 (4) - to give some naturality as you can see below: 03:00:302 (2) { P } - Consider reducing the distance on (2,3) to make it a bit more playable, by moving 03:00:302 (2) - to x:312 y:240 (it'll reflect the pattern at 02:59:443 (4,5) - too)

[Hard]
♥ No complaints here.

[Normal]
01:58:073 (2) - { F } It could be changed to a 1/1 repeating slider like the one below

Good luck (: rank it soon ^^
がんばってください

Att.
Topic Starter
Chirony

Alarido wrote:

Modding upon pm request (:
遅くなって、すみません (requested 8 days ago ><)

Legenda

Tags: (more than one can occur at same line)
{ N } → It stands for Nazi. Smaller/microscopic changes for extreme perfection (look & feel)
{ C } → It stands for Cosmetics. Changes that usually affects just the appearance.
{ F } → Suggestions about flow.
{ R } → Suggestions about rhythm.
{ P } → It stands for Placement. Spacing and other placement issues that doesn't affect flow. It usually appears at Easy/Normal diffs.
{ H } → Suggestions about hitsounds.
{ D } → About certain patterns that might not fit in a specific difficulty due to its inherent harshness.

Icons:
:!: → Unrankable stuff, must change if you aims for ranking.
:?: → Doubtful, a thing to ask a BAT about.
♥ → Compliments!
* → Comments (lines marked with * aren't mods).

[Insane]
00:05:776 (5) { F } - For reducing distance (oh random jumps!) and improve flow (by avoiding it to feel broken), move to x:140 y:160 and set its tail to x:176 y:104. In addition, it will improve flow continuity as you can view illustrated below: 01:11:959 (3) { F } - Why not move to x:340 y:224? The flow will be more improved, it will became more natural and also intuitive by making the flow on 01:11:787 (2,3,4) - like the flow at 01:11:101 (5,6,1) - (:
01:51:902 (3) { P } - Why not move to x:284 y:360? Reduce distance (from 4x, it's Highlander-Norris!) and feels more playable. Also, nothing in the song is suggesting so big-and-distant jump.
01:58:587 (3,4,1) { F } - It feels a bit strange in terms of flow.... Consider Ctrl-G'ing 01:59:102 (4) - to give some naturality as you can see below: 03:00:302 (2) { P } - Consider reducing the distance on (2,3) to make it a bit more playable, by moving 03:00:302 (2) - to x:312 y:240 (it'll reflect the pattern at 02:59:443 (4,5) - too)

[Hard]
♥ No complaints here.

[Normal]
01:58:073 (2) - { F } It could be changed to a 1/1 repeating slider like the one below

Good luck (: rank it soon ^^
がんばってください

Att.
All fixed!
Thank you for modding! Very helpful :)
alacat
Hey~ M4M :roll:

[General]
  1. Tagのopは機能しないので削除してください。
[Normal]
  1. 00:03:151 (2) - 前後のスライダーを考えて縦に配置したほうがより流れがよくなると思います。
  2. 00:10:783 (1) - ここのスピンですが、BPMが変動するので長いスライダーに変更したほうがより初心者に優しいです。またスライダーにすることでスピンよりも難しくなく、後のスライダーのタイミングもよりわかりやすいし、時間も作れるかと思います。
  3. 00:28:930 (2) - New comboはここからだと思います。
  4. 00:56:359 (1) - 始点にfinishのおとがあるので試してみてください~
  5. 01:14:016 (3,4) - Easyの無いNormal diffに対してこのパートは難しいと思います。赤線の上にCircleを置くのではなく、そこからスライダーを伸ばしてみてください。
  6. 01:34:416 (1) - 一番下の難易度なので歌詞をフォローするよりもダウンビートに合わせてスライダーを開始させたほうがより初心者にわかりやすいと思います。なのでこのCircleは不要です。
  7. 02:19:844 (3,4) - ,03:42:472 (3,4) - 上記と同じです。
  8. 02:47:444 (2,3) - 間隔をもう一度確認してみてください。
  9. 03:03:559 (3,4) - ここも少し気になります。
  10. 03:24:816 (1,2) - (1)のスライダーの流れに添って配置してあげるとよりプレイしすいです。
  11. 03:33:044 (2) - 気合タイムからNew comboを開始したほうがより譜面の統一感があっていいと思います。またこちらに追加する必要は無いです。03:32:702 (1) -
  12. 04:01:844 (1) - 特に強調する部分も無いと思うのでNew comboは不要です。
    指摘はしませんでしたが、02:14:187 (2,4) - ,02:29:616 (2,4) - ,02:48:815 (1,3) - こういった部分での重なりが気になりました。重なっているとスライダーの番号が見えづらく非常にやりにくいのでできれば見た感じ間隔があくくらいには移動してほしいです。ここの3つ以外にも見られたので確認してみてください~
[Hard]
  1. 00:09:541 (2,3) - 前のパターンに合わせて(2)のwhistleを(3)に移動したほうがよりリズムが取りやすいかと思います。
  2. 00:37:844 (2) - 流れにそって折り返しを左側に移動してあげると前後の流れに合います。
  3. 00:48:473 (2) - 特にジャンプするような音でもないので普通に配置したほうが無難です。
  4. 00:58:759 (3) - すこし上に移動してあげると丸い感じになってより綺麗に見えます。
  5. 01:01:501 (3) - ここ01:00:130 (3) - と同じようにジャンプさせたほうがより面白いと思います。
  6. 01:23:444 (1) - 綺麗に配置したいところだけどもうすこし間隔あけないと混乱してしまう恐れがあります。
  7. 01:34:759 (1) - 終点はwhistleで充分です。すこし煩く感じました。
  8. 01:51:730 (2) - この音に対してジャンプがかなり大きいので少し減らしてください。
  9. 02:21:302 (2) - ここにCircleを置き、3連打を作成していますがこの難易度はHardなのでそこまで音を取るような大きな音もないので不要に思えました。
    3 diffの構成に対してやや難易度が高いように思えました。内容に関しては問題はありません。すこしやさしくするように調節してみてください。
[Insane]
  1. 00:56:359 (1) - 始点にfinish
  2. 01:11:101 (5,6) - 前の(4)スライダーが上から下に流れてくるので、こちらは前の流れを意識して下から上に流れるように配置してあげるとより流れがよくなります。
  3. 01:16:244 (5) - 前の(1,2,3,4)が左回りなのでこのスライダーもそれに応じて配置してみてください。
  4. 02:10:416 (1) - 始点にfinish
  5. 02:27:902 (7) - clap忘れ・・・?
  6. 02:48:816 (1,2,3,1,2,3,4) - このあたりの四角形配置をすこしだけ傾けるとかっこいいです
  7. 02:50:016 (1,2,3,4,5) - 連続したclapがやや煩いので音にあわせてだんだん音量をあげてみてはどうでしょう?
  8. 03:50:530 (5) - clap
  9. 03:51:986 (1) - 歌詞に合わせるより前のパートと同じようにダウンビートにあわせて配置してあげたほうがプレイヤーも余裕ができていいと思います。始点~03:52:243 -
NormalとHardにまだ改善点が見られるので、大変だとは思いますが2,3人からModをもらってください :3 よりいい内容になると思います ;)
iyasine
ちろにーさんこんにちは~!あらきゃっとさんからのリクエストです :D
NormalとHardをmodさせてもらいますね( ˘◡˘ )

[Normal]
  1. 00:28:244 - Insane diffと合わせる感じでclapを付けてみてはいかがでしょう?
  2. 00:49:844 - add whistle ? 00:49:159 - ここと同じくらいvocalのアタックが強いので付けてみてもいいかもしれません。
  3. 01:03:216 (3) - 次の(4)番にAIM運びする際に01:04:587 (1) - ここのslider endもほぼ同時に目に入ってくるので初心者の方は混乱してしまうかもしれません。
    画像のようにスペースをあけることで若干ですが読みやすくすることができると思います。codeも貼っておきますのでよかったらお試しください :)
    img & code
    43,108,63216,2,0,P|90:100|136:118,1,100,8|8,0:0|0:0,0:0:0:0:
  4. 01:04:244 - Normal diff はclapのみでInsane diff はfinishのみだったので統一するといいかもしれません、個人的にはclapとfinish両方付いてるが好みです。
  5. 02:30:644 - ここからのclap音いいですね!とても参考になりました :)
  6. 03:02:872 - add whistle ? 02:51:901 - ここと音程が一緒なので付けてもいいかもしれません。少しだけ音のアタック弱いのが気になりますが合うと思います。
  7. 03:38:529 - clap → finish
[Hard]
  1. 00:28:244 (1,2,3) - add clap? ( volume 40% ) , Insane diffと合わせる感じです。
  2. 02:01:844 (4,5,6) - ARが7なのでslider endにスタックさせると読みにくいと思います。02:01:759 - ここと絡んでるストリームと勘違いして初見ミスしてしまったのでendから外すことをオススメします。
  3. 02:27:216 (3,4,5,1) - 音取りの提案。02:27:387 - ここのvocalと02:27:644 - ここのスネアが欲しいのでこういうのはいかがでしょうか?
    img
    こんな感じやこんな感じなど。
  4. 02:56:702 (4,1) - NC入れ替えてみませんか?ここまでの法則を考えると入れ替えたほうが自然だと思います。
  5. 03:50:016 (3,4) - ここも音取りの提案させてもらいますね。
    img
    こんな感じが好みです :D
以上です!3diff 構成難しいのにうまくバランスを取って作られているなと思いました。rankedまでもう一息ですね楽しみに待ってます :oops:
Topic Starter
Chirony

alacat wrote:

Hey~ M4M :roll:

[General]
  1. Tagのopは機能しないので削除してください。
[Normal]
  1. 00:03:151 (2) - 前後のスライダーを考えて縦に配置したほうがより流れがよくなると思います。
  2. 00:10:783 (1) - ここのスピンですが、BPMが変動するので長いスライダーに変更したほうがより初心者に優しいです。またスライダーにすることでスピンよりも難しくなく、後のスライダーのタイミングもよりわかりやすいし、時間も作れるかと思います。
  3. 00:28:930 (2) - New comboはここからだと思います。
  4. 00:56:359 (1) - 始点にfinishのおとがあるので試してみてください~
  5. 01:14:016 (3,4) - Easyの無いNormal diffに対してこのパートは難しいと思います。赤線の上にCircleを置くのではなく、そこからスライダーを伸ばしてみてください。
  6. 01:34:416 (1) - 一番下の難易度なので歌詞をフォローするよりもダウンビートに合わせてスライダーを開始させたほうがより初心者にわかりやすいと思います。なのでこのCircleは不要です。
  7. 02:19:844 (3,4) - ,03:42:472 (3,4) - 上記と同じです。
  8. 02:47:444 (2,3) - 間隔をもう一度確認してみてください。
  9. 03:03:559 (3,4) - ここも少し気になります。
  10. 03:24:816 (1,2) - (1)のスライダーの流れに添って配置してあげるとよりプレイしすいです。
  11. 03:33:044 (2) - 気合タイムからNew comboを開始したほうがより譜面の統一感があっていいと思います。またこちらに追加する必要は無いです。03:32:702 (1) -
  12. 04:01:844 (1) - 特に強調する部分も無いと思うのでNew comboは不要です。
    指摘はしませんでしたが、02:14:187 (2,4) - ,02:29:616 (2,4) - ,02:48:815 (1,3) - こういった部分での重なりが気になりました。重なっているとスライダーの番号が見えづらく非常にやりにくいのでできれば見た感じ間隔があくくらいには移動してほしいです。ここの3つ以外にも見られたので確認してみてください~
[Hard]
  1. 00:09:541 (2,3) - 前のパターンに合わせて(2)のwhistleを(3)に移動したほうがよりリズムが取りやすいかと思います。
  2. 00:37:844 (2) - 流れにそって折り返しを左側に移動してあげると前後の流れに合います。
  3. 00:48:473 (2) - 特にジャンプするような音でもないので普通に配置したほうが無難です。
  4. 00:58:759 (3) - すこし上に移動してあげると丸い感じになってより綺麗に見えます。
  5. 01:01:501 (3) - ここ01:00:130 (3) - と同じようにジャンプさせたほうがより面白いと思います。
  6. 01:23:444 (1) - 綺麗に配置したいところだけどもうすこし間隔あけないと混乱してしまう恐れがあります。
  7. 01:34:759 (1) - 終点はwhistleで充分です。すこし煩く感じました。
  8. 01:51:730 (2) - この音に対してジャンプがかなり大きいので少し減らしてください。
  9. 02:21:302 (2) - ここにCircleを置き、3連打を作成していますがこの難易度はHardなのでそこまで音を取るような大きな音もないので不要に思えました。
    3 diffの構成に対してやや難易度が高いように思えました。内容に関しては問題はありません。すこしやさしくするように調節してみてください。
[Insane]
  1. 00:56:359 (1) - 始点にfinish
  2. 01:11:101 (5,6) - 前の(4)スライダーが上から下に流れてくるので、こちらは前の流れを意識して下から上に流れるように配置してあげるとより流れがよくなります。
  3. 01:16:244 (5) - 前の(1,2,3,4)が左回りなのでこのスライダーもそれに応じて配置してみてください。
  4. 02:10:416 (1) - 始点にfinish
  5. 02:27:902 (7) - clap忘れ・・・?
  6. 02:48:816 (1,2,3,1,2,3,4) - このあたりの四角形配置をすこしだけ傾けるとかっこいいです
  7. 02:50:016 (1,2,3,4,5) - 連続したclapがやや煩いので音にあわせてだんだん音量をあげてみてはどうでしょう?
  8. 03:50:530 (5) - clap
  9. 03:51:986 (1) - 歌詞に合わせるより前のパートと同じようにダウンビートにあわせて配置してあげたほうがプレイヤーも余裕ができていいと思います。始点~03:52:243 -
NormalとHardにまだ改善点が見られるので、大変だとは思いますが2,3人からModをもらってください :3 よりいい内容になると思います ;) 了解です!
All fixedです!もう少しmodお願いしてみますね
ありがとうございました :)
Topic Starter
Chirony

iyasine wrote:

ちろにーさんこんにちは~!あらきゃっとさんからのリクエストです :D
NormalとHardをmodさせてもらいますね( ˘◡˘ )

[Normal]
  1. 00:28:244 - Insane diffと合わせる感じでclapを付けてみてはいかがでしょう?
  2. 00:49:844 - add whistle ? 00:49:159 - ここと同じくらいvocalのアタックが強いので付けてみてもいいかもしれません。
  3. 01:03:216 (3) - 次の(4)番にAIM運びする際に01:04:587 (1) - ここのslider endもほぼ同時に目に入ってくるので初心者の方は混乱してしまうかもしれません。
    画像のようにスペースをあけることで若干ですが読みやすくすることができると思います。codeも貼っておきますのでよかったらお試しください :)  画像を参考にすこし動かしました
    img & code
    43,108,63216,2,0,P|90:100|136:118,1,100,8|8,0:0|0:0,0:0:0:0:
  4. 01:04:244 - Normal diff はclapのみでInsane diff はfinishのみだったので統一するといいかもしれません、個人的にはclapとfinish両方付いてるが好みです。
  5. 02:30:644 - ここからのclap音いいですね!とても参考になりました :)
  6. 03:02:872 - add whistle ? 02:51:901 - ここと音程が一緒なので付けてもいいかもしれません。少しだけ音のアタック弱いのが気になりますが合うと思います。
  7. 03:38:529 - clap → finish
[Hard]
  1. 00:28:244 (1,2,3) - add clap? ( volume 40% ) , Insane diffと合わせる感じです。
  2. 02:01:844 (4,5,6) - ARが7なのでslider endにスタックさせると読みにくいと思います。02:01:759 - ここと絡んでるストリームと勘違いして初見ミスしてしまったのでendから外すことをオススメします。
  3. 02:27:216 (3,4,5,1) - 音取りの提案。02:27:387 - ここのvocalと02:27:644 - ここのスネアが欲しいのでこういうのはいかがでしょうか?
    img
    こんな感じやこんな感じなど。
  4. 02:56:702 (4,1) - NC入れ替えてみませんか?ここまでの法則を考えると入れ替えたほうが自然だと思います。
  5. 03:50:016 (3,4) - ここも音取りの提案させてもらいますね。
    img
    こんな感じが好みです :D
以上です!3diff 構成難しいのにうまくバランスを取って作られているなと思いました。rankedまでもう一息ですね楽しみに待ってます :oops:
all fixed です!
とても参考になりました!ありがとうございました :)
- Tu -
done (y)
normal
01:03:901 (4) - blanket
02:23:787 (4) - blanket
hard
01:14:530 (1,2,3) - pattern not goodlooking
01:44:359 (1,2) - http://puu.sh/9Mg90.jpg or http://puu.sh/9Mgb6.jpg rhythm will be better
02:11:102 (3) - blanket 02:11:616 (1) -
02:42:644 (3) - blanket 02:43:159 (4) -
03:41:616 (2) - blanket 03:41:102 (1) -
Topic Starter
Chirony

- Tu - wrote:

done (y)
normal
01:03:901 (4) - blanket
02:23:787 (4) - blanket
hard
01:14:530 (1,2,3) - pattern not goodlooking
01:44:359 (1,2) - http://puu.sh/9Mg90.jpg or http://puu.sh/9Mgb6.jpg rhythm will be better
02:11:102 (3) - blanket 02:11:616 (1) -
02:42:644 (3) - blanket 02:43:159 (4) -
03:41:616 (2) - blanket 03:41:102 (1) -
All fixed!
Thank you for modding :)
chaee
From: chaee's queue

[Normal]

00:43:673 (2,1) - Stack one on 2
00:56:359 (1,3) - Why not make these symmetrical to eachother. Move 3 down a bit
01:01:844 (1,2) - Try this maybe?

01:07:330 (1,3) - The symmetry here is off. Move 1 down a bit?
01:11:444 (3) - Move this up. It's not perfectly symmetrical to 01:10:073 (1) -
01:49:502 (2,1) - Stack 1 on to 2
02:07:673 (1,2) - Blanket

[Insane]

00:05:588 (4,2) - Stack 2's end with 4
00:22:073 (1,2) - Stack


That's it's good luck
Topic Starter
Chirony

chaee wrote:

From: chaee's queue

[Normal]

00:43:673 (2,1) - Stack one on 2
00:56:359 (1,3) - Why not make these symmetrical to eachother. Move 3 down a bit
01:01:844 (1,2) - Try this maybe?

01:07:330 (1,3) - The symmetry here is off. Move 1 down a bit?
01:11:444 (3) - Move this up. It's not perfectly symmetrical to 01:10:073 (1) -
01:49:502 (2,1) - Stack 1 on to 2
02:07:673 (1,2) - Blanket

[Insane]

00:05:588 (4,2) - Stack 2's end with 4
00:22:073 (1,2) - Stack no change. i think current flow is good


That's it's good luck
no comment =fixed!
Thank you for modding~ :)
sionKotori
where is bat.
Topic Starter
Chirony
i'll be waiting until the time comes...
Loneight
Hi o/
Request from my googledoc.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Normal]

  1. Useless green line:
    green line
    02:29:701 -
  2. Unsnapped inherited (green) sections:
    green line
    00:28:590 -
    00:39:227 -
    00:56:014 -
    02:01:847 -
    03:02:533 -
  3. ngzi suggestion, remove the bookmarks(blue lines) if you no use them, try to make beatmap clean
  4. 00:09:128 (2,3) - IMO, BPM change is a little like speed(green) change, try to NC them alone to show the change? I worry newbie couldn't read
  5. 00:51:559 (1) - nazi suggestion, how about copy 00:50:187 (3) - , rotate it -210°, and move to 428|104 for a pretty arrangement?
    code
    428,104,51559,6,0,B|342:36|239:84,1,200,8|4,0:0|0:0,0:0:0:0:
  6. 01:01:844 (1) - nazi suggestion, a little weird for its shape, how about make it like this? it'd be better if you want blanket, just 01:01:844 (1) - 4th point move to 92|316, last point move to 52|324, and 01:02:873 (2) - move to 40|224
    code
    224,360,61844,6,0,B|152:340|116:288|116:288|88:320|48:320,1,200,8|8,0:0|0:0,0:0:0:0:
    36,220,62873,1,8,0:0:0:0:
  7. 01:23:444 - I just think you miss a note for there, I found 02:29:273 - have a soft sound same as 01:23:444 - and you use 02:29:273 (1) - to follow, but 01:23:444 - no has note, try to make them equal
  8. 01:23:787 (1) - dosen't it follow the vocal? try to change the start to 01:23:616 - like 03:52:072 (1) -
  9. 03:52:072 (1,1) - just feel very weird for there rhythm, 03:52:072 (1) - should end with the vocal, but it end for the snare. And 03:54:644 (1) - seems is only a slider which start at clap without rotation in this diff? but anyway, it also made me feel weird. try to make 03:52:072 (1) - end at 03:53:615 - , change 03:54:644 (1) - to other way like the picture
just my thought, some sliders could make them more better for flow, but anyway, solid diff

[Hard]

  1. Unsnapped inherited (green) sections:
    green line
    00:50:876 -
    00:56:014 -
    01:56:422 -
    03:02:533 -
    04:06:647 -
  2. ngzi suggestion, remove the bookmarks, reason same as Normal
  3. 00:28:930 (1) - I worry some players would read it to 1/2 jump because of the distance which is same as 00:26:187 (1,2) - with the AR, try to increase distance?. 01:56:701 (1) - Same as here
  4. 00:55:930 (4,5) - try to make them have some distance, because of Stack Leniency, they will be under 00:55:501 (3) - thus hard to read, like the picture
  5. 02:46:587 - feel weird for there rhythm, because vocal is more obvious than snare, it'd be suitable to follow vocal instead of the snare, try the rhythm like the picture
though it's fine for me, a little feel you're lazy in this diff, try to make flow more various ;w;

[Insane]

  1. Useless green line:
    green line
    01:45:730 -
  2. 02:14:359 (5,7) - do you miss NC? I feel them same as 01:08:530 (1,1) -
find to me
that's all!
good luck!
osu need more duca
Topic Starter
Chirony

Loneight wrote:

Hi o/
Request from my googledoc.


  • Black is just suggestion, if you don't like , you can skip it
    Blue is recommended to fix
    red is unrankable issue

[Normal]

  1. Useless green line:
    green line
    02:29:701 -
  2. Unsnapped inherited (green) sections:
    green line
    00:28:590 -
    00:39:227 -
    00:56:014 -
    02:01:847 -
    03:02:533 -
  3. ngzi suggestion, remove the bookmarks(blue lines) if you no use them, try to make beatmap clean
  4. 00:09:128 (2,3) - IMO, BPM change is a little like speed(green) change, try to NC them alone to show the change? I worry newbie couldn't read
  5. 00:51:559 (1) - nazi suggestion, how about copy 00:50:187 (3) - , rotate it -210°, and move to 428|104 for a pretty arrangement?
    code
    428,104,51559,6,0,B|342:36|239:84,1,200,8|4,0:0|0:0,0:0:0:0:
  6. 01:01:844 (1) - nazi suggestion, a little weird for its shape, how about make it like this? it'd be better if you want blanket, just 01:01:844 (1) - 4th point move to 92|316, last point move to 52|324, and 01:02:873 (2) - move to 40|224
    code
    224,360,61844,6,0,B|152:340|116:288|116:288|88:320|48:320,1,200,8|8,0:0|0:0,0:0:0:0:
    36,220,62873,1,8,0:0:0:0:
  7. 01:23:444 - I just think you miss a note for there, I found 02:29:273 - have a soft sound same as 01:23:444 - and you use 02:29:273 (1) - to follow, but 01:23:444 - no has note, try to make them equal
  8. 01:23:787 (1) - dosen't it follow the vocal? try to change the start to 01:23:616 - like 03:52:072 (1) -
  9. 03:52:072 (1,1) - just feel very weird for there rhythm, 03:52:072 (1) - should end with the vocal, but it end for the snare. And 03:54:644 (1) - seems is only a slider which start at clap without rotation in this diff? but anyway, it also made me feel weird. try to make 03:52:072 (1) - end at 03:53:615 - , change 03:54:644 (1) - to other way like the picture
just my thought, some sliders could make them more better for flow, but anyway, solid diff

[Hard]

  1. Unsnapped inherited (green) sections:
    green line
    00:50:876 -
    00:56:014 -
    01:56:422 -
    03:02:533 -
    04:06:647 -
  2. ngzi suggestion, remove the bookmarks, reason same as Normal
  3. 00:28:930 (1) - I worry some players would read it to 1/2 jump because of the distance which is same as 00:26:187 (1,2) - with the AR, try to increase distance?. 01:56:701 (1) - Same as here
  4. 00:55:930 (4,5) - try to make them have some distance, because of Stack Leniency, they will be under 00:55:501 (3) - thus hard to read, like the picture
  5. 02:46:587 - feel weird for there rhythm, because vocal is more obvious than snare, it'd be suitable to follow vocal instead of the snare, try the rhythm like the picture
though it's fine for me, a little feel you're lazy in this diff, try to make flow more various ;w;

[Insane]

  1. Useless green line:
    green line
    01:45:730 -
  2. 02:14:359 (5,7) - do you miss NC? I feel them same as 01:08:530 (1,1) -
find to me
that's all!
good luck!
osu need more duca
all fixed!
Thank you for nice mod :)
neonat
Normal

02:00:473 (2,4,2) - make equal spacing between all of them?
03:11:101 (2) - I think this would be better with more curve

Hard

00:06:901 (2) - since this slider doesn't seem to have any pattern relation to 00:06:151 (1) how about you make it look more symmetrical with 00:07:463 (1,2)
00:27:901 (2) - finish on start of slider
00:59:101 (1) - ^
01:38:530 (3,1) - use same spacing as 03:25:844 (3,4) it looks nicer

Insane

00:27:902 (2) - finish on start of slider
00:42:644 (1) - stack on the slider end? x: 256 y: 232 so it won't touch 00:42:130 (4)
01:59:444 (1,3) - blanket not perfect
02:12:302 (3,5,1) - make the spacing between the 3 of them equal


Good Luck
Topic Starter
Chirony

neonat wrote:

Normal

02:00:473 (2,4,2) - make equal spacing between all of them?
03:11:101 (2) - I think this would be better with more curve

Hard

00:06:901 (2) - since this slider doesn't seem to have any pattern relation to 00:06:151 (1) how about you make it look more symmetrical with 00:07:463 (1,2)
00:27:901 (2) - finish on start of slider
00:59:101 (1) - ^
01:38:530 (3,1) - use same spacing as 03:25:844 (3,4) it looks nicer

Insane

00:27:902 (2) - finish on start of slider
00:42:644 (1) - stack on the slider end? x: 256 y: 232 so it won't touch 00:42:130 (4)
01:59:444 (1,3) - blanket not perfect
02:12:302 (3,5,1) - make the spacing between the 3 of them equal


Good Luck
all fixed!
Thank you for modding :)
alacat
did IRC mod :3

SPOILER
22:03 alacat: :3
22:04 Chirony: :3
22:04 alacat: 送れてスイマセン・・・
22:04 alacat: 遅れて
22:04 alacat: ちょっとIRCModいいですか!
22:05 Chirony: はい!
22:05 alacat: Insaneからいきます~
22:05 Chirony: どぞー
22:06 alacat: 00:34:073 - ,00:38:873 - ここのfinishが少し浮いているように聞こえるのでちょっとだけ音量下げて欲しいです
22:07 alacat: 01:23:444 (1) - ここと同じように02:29:273 (1) - こちらにもfinishを追加するべきだと思いました!
22:08 Chirony: どちらも修正しました~
22:08 alacat: 03:02:873 (1,2,3,4,5,6,7,8,1,2,3,4,5,6) - このあたりも3つに分割するパターンのnew comboがあると後の03:08:359 (1,2,3,1,2,3,1,2,3,1,2,3) - このあたりと統一できてよりよい内容になると思います
22:08 alacat: 03:32:530 (1,2,3,4,5,6,1) - 細かいですがすこしばらばらの間隔なので統一してください!
22:13 Chirony: おkです
22:15 alacat: Normal,Hardは大丈夫です:3
22:15 alacat: ちょっと1.7 ~ 3.5の差が気になりますが問題ないと思います
22:15 Chirony: 良かったw
22:15 Chirony: はい
22:17 alacat: updateしてください~
22:18 Chirony: アプデしました!
22:18 alacat: はい!
Topic Starter
Chirony
alacatさんありがとうございました!
alacat
It's ok :3 Good luck for your first rank :)

Bubbled
Topic Starter
Chirony

alacat wrote:

It's ok :3 Good luck for your first rank :)

Bubbled
ありがとう~(๑❛ᴗ❛๑)♡
HabiHolic
\ o/ Bubbled~~~~~~~~~
Konei
Before this is going to rank.


[General]

  1. Delete the spaces after and before the tildes in "~ Anohi to, Kinou to Kyou to Ashita to ~" since they're not in the japanese unicode.
Topic Starter
Chirony

Konei wrote:

Before this is going to rank.


[General]

  1. Delete the spaces after and before the tildes in "~ Anohi to, Kinou to Kyou to Ashita to ~" since they're not in the japanese unicode.
ok, fixed!
:arrow: 観覧車 ~あの日と、昨日と今日と明日と~
   Kanransha ~Anohi to Kinou to Kyou to Ashita to~
alacat
Rebubbled
Topic Starter
Chirony
ありがとうございます :)
Xinely
Hi ~
Random bubble check because this map already bubbled a month ago o.o



Red : must be fixed
Blue : highly suggested


  • Normal
  1. 00:14:518 (1,1) - imo the gap from spinner to next object a little bit short for Normal which doesn't have Easy diff since newbie will play the easiest diff first and you know how newbie play ;-; . i would to move the spinner to 00:17:959 - and remove 00:17:959 (1) - this slider (so have 3/1 gap after spin i mean)
  2. 00:37:159 (1) - hmm i kinda dislike the different shape for this slider, how about 00:35:787 (2) - copy paste and flip from this slider?
  3. 00:48:130 (1) - nazi but the blanket a little bit off. move the 2nd curve to 108,40 for better blanket
  4. 01:42:987 (3,1) - NC combo would be consistent if you swap the NC here (i mean 01:42:987 (3) - NC and 01:44:359 (1) - remove NC)
  5. 02:29:530 - unnecessary greenline since no object would get the effect from this greenline lol
  6. 02:51:901 (1) - nazi, the blanket could improve again. move to 204,136 :3
  7. 03:46:759 (2) - hmm the music on slider repeat is piano so i dont get why finish here. you should change the finish with the whistle for consistency with 02:24:816 - too
  8. 03:54:301 (1) - same explanation as 00:14:518 (1,1) - , i would to remove 03:54:301 (1) - :C


  • Hard
  1. HP+1 for balance spread with other diffs?
  2. 00:02:213 (2) - i would say to remove this slider and add circle 00:02:401 - to follow the guitar instead
  3. 00:14:518 (1) - move the spinner to 00:16:804 - since at least need 1/1 gap after a spinner in Hard diff
  4. 01:03:216 (1,2,3,4,5) - for me these circles are a little bit to catch for player who after play Normal diffs and want to try Hard diff. i would say to 01:03:559 (3,4) -change into a slider :3
  5. 01:19:330 (5) - i dont get why need a huge jump for this circle. i would move the circle to 76,156 instead. just need a jump for next slider
  6. 01:44:530 - add note here because the piano sound? if i were you i would make 1/2 slider repeat from 01:44:359 -
  7. 02:23:102 (1,3) - nazi, try to avoid the overlap as possible ><
  8. 02:30:130 (2) - the music on redticks are quite faint imo. try remove and use circle at 02:30:301 - ?
  9. 02:29:616 - until 02:40:244 - actually the music become so calm so lower SV like 0,75x. but that's too late now so i just saying here for your future maps :3
  10. 02:50:530 (2,3,4,5,6,7,8) - yup this is quite hard pattern. make 02:50:530 (2,3,4,5) - as 2 of 1/2 sliders or 02:51:216 (6,7,8) - make it as slider repeat
  11. 03:00:643 - imo the piano is quite loud and need to mapped, i would say http://puu.sh/bYa8Z/494be2c3ab.jpg like this instead. you still can give the finish on (1)'s tail
  12. 03:43:759 (4) - the circle has inconsistency spacing (0,94x and 0,84x) so please make it consistent. if i were you i would use spacing around 0,6x for the triplet here
  13. 03:51:559 (1,2,3) - try use slider repeat as 03:50:358 (3) - , the music is become calm so imo the triplet a little bit forced
  14. 04:00:816 (1) - maybe just for me but i feel the placement of the circle is too far from the centre of spinner. how about move to 176,168 instead?


  • Insane
  1. 00:26:187 (1) - the rhythm can improved here. try remove the repeat and add circle 00:26:530 - so you can emphasize the cymbal by click the rhythm ><
  2. 00:47:959 (1) - yup the rhythm can improved too, 00:48:130 - such quite loud guitar so imo need to mapped here. just try a circle and then a slider for 00:48:130 - here
  3. 01:34:416 (1,2,3,4) - just my taste but since it already has break time here, imo the player's hands are not really ready for the stream so i prefer to change the circles into 1/4 slider repeat instead
  4. 02:29:616 - until 02:40:244 - same as Hard, just saying too ;3
  5. 02:51:130 (4) - inconsistency spacing (1,20x)
  6. 02:51:302 (6,7,8) - same here (it has 1,18x and 1,0x) i would say to make the stream consistent each other
  7. 03:00:472 (3) - same as 03:00:643 - in Hard, how about make a circle and then 1/2 slider in 03:00:643 - ?
  8. 03:29:873 (3,4) - the music is calm part, imo the 1/4 with high spacing like this are uncomfortable, i would say use 0,8x instead

Nice map, poke me back
Topic Starter
Chirony

Xinely wrote:

Hi ~
Random bubble check because this map already bubbled a month ago o.o



Red : must be fixed
Blue : highly suggested


  • Normal
  1. 00:14:518 (1,1) - imo the gap from spinner to next object a little bit short for Normal which doesn't have Easy diff since newbie will play the easiest diff first and you know how newbie play ;-; . i would to move the spinner to 00:17:959 - and remove 00:17:959 (1) - this slider (so have 3/1 gap after spin i mean)
  2. 00:37:159 (1) - hmm i kinda dislike the different shape for this slider, how about 00:35:787 (2) - copy paste and flip from this slider?
  3. 00:48:130 (1) - nazi but the blanket a little bit off. move the 2nd curve to 108,40 for better blanket
  4. 01:42:987 (3,1) - NC combo would be consistent if you swap the NC here (i mean 01:42:987 (3) - NC and 01:44:359 (1) - remove NC)
  5. 02:29:530 - unnecessary greenline since no object would get the effect from this greenline lol
  6. 02:51:901 (1) - nazi, the blanket could improve again. move to 204,136 :3
  7. 03:46:759 (2) - hmm the music on slider repeat is piano so i dont get why finish here. you should change the finish with the whistle for consistency with 02:24:816 - too
  8. 03:54:301 (1) - same explanation as 00:14:518 (1,1) - , i would to remove 03:54:301 (1) - :C


  • Hard
  1. HP+1 for balance spread with other diffs?
  2. 00:02:213 (2) - i would say to remove this slider and add circle 00:02:401 - to follow the guitar instead
  3. 00:14:518 (1) - move the spinner to 00:16:804 - since at least need 1/1 gap after a spinner in Hard diff
  4. 01:03:216 (1,2,3,4,5) - for me these circles are a little bit to catch for player who after play Normal diffs and want to try Hard diff. i would say to 01:03:559 (3,4) -change into a slider :3
  5. 01:19:330 (5) - i dont get why need a huge jump for this circle. i would move the circle to 76,156 instead. just need a jump for next slider
  6. 01:44:530 - add note here because the piano sound? if i were you i would make 1/2 slider repeat from 01:44:359 -
  7. 02:23:102 (1,3) - nazi, try to avoid the overlap as possible ><
  8. 02:30:130 (2) - the music on redticks are quite faint imo. try remove and use circle at 02:30:301 - ? hmm... i felt sense of incongruity on the subsequent pattern. keep it.
  9. 02:29:616 - until 02:40:244 - actually the music become so calm so lower SV like 0,75x. but that's too late now so i just saying here for your future maps :3 i couldn't care too much.
  10. 02:50:530 (2,3,4,5,6,7,8) - yup this is quite hard pattern. make 02:50:530 (2,3,4,5) - as 2 of 1/2 sliders or 02:51:216 (6,7,8) - make it as slider repeat
  11. 03:00:643 - imo the piano is quite loud and need to mapped, i would say http://puu.sh/bYa8Z/494be2c3ab.jpg like this instead. you still can give the finish on (1)'s tail I change it in reference to your opinion
  12. 03:43:759 (4) - the circle has inconsistency spacing (0,94x and 0,84x) so please make it consistent. if i were you i would use spacing around 0,6x for the triplet here
  13. 03:51:559 (1,2,3) - try use slider repeat as 03:50:358 (3) - , the music is become calm so imo the triplet a little bit forced
  14. 04:00:816 (1) - maybe just for me but i feel the placement of the circle is too far from the centre of spinner. how about move to 176,168 instead?


  • Insane
  1. 00:26:187 (1) - the rhythm can improved here. try remove the repeat and add circle 00:26:530 - so you can emphasize the cymbal by click the rhythm ><
  2. 00:47:959 (1) - yup the rhythm can improved too, 00:48:130 - such quite loud guitar so imo need to mapped here. just try a circle and then a slider for 00:48:130 - here
  3. 01:34:416 (1,2,3,4) - just my taste but since it already has break time here, imo the player's hands are not really ready for the stream so i prefer to change the circles into 1/4 slider repeat instead i felt like not match 1/4 slider in here.
  4. 02:29:616 - until 02:40:244 - same as Hard, just saying too ;3 same hard
  5. 02:51:130 (4) - inconsistency spacing (1,20x)
  6. 02:51:302 (6,7,8) - same here (it has 1,18x and 1,0x) i would say to make the stream consistent each other
  7. 03:00:472 (3) - same as 03:00:643 - in Hard, how about make a circle and then 1/2 slider in 03:00:643 - ?
  8. 03:29:873 (3,4) - the music is calm part, imo the 1/4 with high spacing like this are uncomfortable, i would say use 0,8x instead

Nice map, poke me back
no comment = fixed!

Thank you for nice modding!
Xinely
fixed things in IRC, mostly fixed unsnapped greenlines huft huftQ_Q

Everything is fine for me now. Enjoy your first qualified map
Qualified (ノ>∨<)ノ

Topic Starter
Chirony

Xinely wrote:

fixed things in IRC, mostly fixed unsnapped greenlines huft huftQ_Q

Everything is fine for me now. Enjoy your first qualified map
Qualified(ノ>∨<)ノ

yaaaaaaaaay! thank you very much~~!!

<3<3<3
Meg
finally!!

1st rankedおめでとう!!
litoluna
1st ranked おめでっと!!! :)
- Tu -
congrat~
Natsu
congratz :3
Oyatsu
Duca! Gratz for your first qualified :D
alacat
:3
Gamu
おめでとう! :)
Topic Starter
Chirony
Thank you guys!!!
Satellite
おめでとうございます!
Popnick
Good!
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