Did IRC mod with pk
he has the log
he has the log
No Dap wrote:
Did IRC mod with pk
he has the log
asked frosty apparently it's not unrankable lol o_ONo Dap wrote:
Nope. Ranking criteria does not say "must." It says "should."Kibbleru wrote:
that'll make it unrankable
aahh I have no idea how that became 1/6 xD anyways thanks for catching that, fixed.BeatofIke wrote:
Just one more thing to fix:
[Insane]
- 01:47:800 (6) - this kick slider should be 1/4 btw. Always slow down the music to verify that the rhythm is correct.
Garven wrote:
[General]
You have two MP3's in the .osz. Remove one.
Even after removing one mp3, you'll need to make the video a bit smaller. You're almost at 26 MB file size and you should be aiming at 20 MB (the 128 kbs mp3 is about 3 MB). re-downloaded map set and there does not appear to be a second mp3 file so it looks like it sorted itself out
Tick rate 2 fits this song best fixed
[Normal]
00:26:600 (1) - This section feels... exactly like the other section before it even though the song's pacing has completely changed. I recommend that you use single circles instead of the 1/1 sliders to give a better feel of a general slowdown. Then things pick back up at 00:33:000 - of course.
01:05:000 (1) - Same thing going on here. mapped both sections with more circles to match the slower pace
[Hard]
OD +2
I'm not understanding why you're adding all these 1/4 rhythms to a very strong 1/2 driven song. Feels like you're just trying to add filler.
Same pacing commentary from the Normal.
00:36:200 (1,2) - Snapped wrong fixed
00:49:800 (3) - ^ fixed
01:16:200 (1,1,1) - Please don't new combo spam k
01:21:000 (1) - Snapped wrong fixed
01:27:400 (1,2) - ^ fixed
01:39:400 (3) - ^ fixed
01:56:200 (1,2) - ^ fixed
02:07:400 (1,2,3,4) - These would be so much better if you went more with the percussion/synth instead of half of it. fixed rhythm
This'll be pretty nice once you fix up all the rhythm problems.
[Insane]
This is a huge jump up in difficulty from the Hard and the rest of the difficulty spread. :/
Overall it's really trying hard to go beyond the difficulty of the song itself with the extra rhythms all over the place. The general distance snap feels really high compared to the SV as well, so sliders feel really slow for most of the map. Try following the music a bit more - it'll produce a much more satisfying product in the end.
There is no real reason why an experienced player wouldn't play this.pkmnyab wrote:
Anyways, do you have any more suggestions on how I should fix my insane? I would really like to keep the difficulty level so that more experienced players would actually play the map.
Thanks~
Alright, thanks for the feedback. I think I'll upload my current insane as an extra diff and put it in the map description (not included in map set) so that people can choose to download it if they want something more challenging to play while being unranked.Kiiwa wrote:
There is no real reason why an experienced player wouldn't play this.pkmnyab wrote:
Anyways, do you have any more suggestions on how I should fix my insane? I would really like to keep the difficulty level so that more experienced players would actually play the map.
Thanks~
If it was simply too easy for them, they would either SS it or add a mod.
A maps difficulty should reflect the song. The map SHOULD NOT try to be something that is overly hard, difficult and unnecessarily more challenging than the song needs to be. Why would you want to keep the difficulty level of the Insane over improving the rhythm of your map and possibly making your Insane match the song more? If you make a map which is easy to some, is that a bad thing?
Honestly, I wouldn't even use AR9 here because of the low bpm its not really needed, but its your choice entirely.
Anyway, best of luck
codeGarven wrote:
[Easy]
01:38:600 (3,4) - Miss a couple whistle/claps? fix
01:56:200 - Having a long break, then play a section as long as that break, then break again... particularly poor pacing, probably. Prolong playing pace properly! I'd follow Normal for a good guideline. okay i mapped out the section after second kiai
02:23:400 (1) - This is kind of soon after a spinner for an Easy. I recommend 3-4 beats at this BPM. fix (i may remove this spinner if you don't think this is a good place to end spinner)
[Insane]
This is a huge jump up in difficulty from the Hard and the rest of the difficulty spread. :/
Overall it's really trying hard to go beyond the difficulty of the song itself with the extra rhythms all over the place. The general distance snap feels really high compared to the SV as well, so sliders feel really slow for most of the map. Try following the music a bit more - it'll produce a much more satisfying product in the end. in my opinion, the hard has some pretty complicated jumps and stuff o-o. and the song is pretty intensive with the beats. but idk. im not a bat soo..
osu file format v13
[General]
AudioFilename: Kagamine Rin & LenElectricAngel.mp3
AudioLeadIn: 0
PreviewTime: 39000
Countdown: 0
SampleSet: Soft
StackLeniency: 0.6
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 12207,13807,13899,32607,65007,71407,77807,84207,90607,103407,116207,129007,143407,148207,149800,156207,162507,169007
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1
[Metadata]
Title:Electric Angel
TitleUnicode:えれくとりっく・えんじぇぅ
Artist:Giga-P
ArtistUnicode:ギガP
Creator:pkmnyab
Version:Kibbleru's Easy
Source:
Tags:Kagamine Rin Len Vocaloid Kibbleru Yasuo-P YasuoP Orebanana-P OrebananaP GigaP
BeatmapID:367011
BeatmapSetID:146794
[Difficulty]
HPDrainRate:1
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:2
[Events]
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0,0,"BG.jpg",0,0
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2,52400,63560
2,129199,138760
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//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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476,148,149800,6,0,P|428:108|400:64,1,100,6|8,1:2|1:2,0:0:0:0:
324,20,150600,2,0,P|313:81|289:127,1,100,2|8,1:2|1:2,0:0:0:0:
292,216,151400,2,0,P|350:194|402:192,2,100,2|8|2,1:2|1:2|1:2,0:1:0:0:
240,300,152600,1,8,1:2:0:0:
140,300,153000,5,0,1:1:0:0:
112,204,153400,2,0,P|84:196|56:184,2,50,8|0|0,1:2|0:0|1:2,0:1:0:0:
196,152,154200,1,8,1:2:0:0:
288,116,154600,2,0,P|298:54|322:8,2,100,0|8|0,1:2|1:2|1:2,0:1:0:0:
88,144,156200,6,0,P|172:120|196:100,1,100,6|8,1:2|1:2,0:0:0:0:
232,200,157000,2,0,P|148:224|124:244,1,100,2|8,1:2|1:2,0:0:0:0:
120,328,157800,2,0,P|76:351|26:358,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
216,308,159000,1,8,1:2:0:0:
312,280,159400,6,0,B|356:300|356:300|408:284|408:284|460:304|516:276,1,200,2|2,1:2|1:2,0:0:0:0:
452,196,160600,1,8,1:2:0:0:
372,136,161000,2,0,B|392:108|392:108|404:72|428:48,2,100,2|8|2,1:2|1:2|1:2,0:0:0:0:
276,164,162200,1,8,1:2:0:0:
204,232,162600,6,0,L|120:168,1,100,2|8,1:2|1:2,0:0:0:0:
88,264,163400,2,0,L|167:324,1,100,2|8,1:2|1:2,0:0:0:0:
260,364,164200,1,2,1:2:0:0:
324,284,164600,1,8,1:2:0:0:
424,276,165000,1,2,1:2:0:0:
400,180,165400,1,8,1:2:0:0:
472,108,165800,6,0,P|429:83|379:81,1,100,4|12,1:2|1:2,0:0:0:0:
400,180,166600,2,0,P|320:164|296:140,1,100,4|8,1:2|1:2,0:0:0:0:
232,220,167400,2,0,P|258:297|249:330,2,100,0|0|0,1:2|0:0|1:2,0:0:0:0:
212,120,168600,1,0,1:2:0:0:
308,148,169000,5,4,1:2:0:0:
Garven wrote:
The remap looks much better!
[Insane]
00:25:800 (4,5,6,7,8,1) - After these 1/4s, this spacing was rather tricky fixed
02:47:800 (3,4) - I'm not so keen on this jump though. Try to have the flow like what you did at 01:27:400 (1,2,3) - fixed
Everything fixed, thanks for modding!Garven wrote:
The remap looks much better! @w@ thanks
[Insane]
00:25:800 (4,5,6,7,8,1) - After these 1/4s, this spacing was rather tricky ok, I adjusted spacing so it was easier to read
02:47:800 (3,4) - I'm not so keen on this jump though. Try to have the flow like what you did at 01:27:400 (1,2,3) - alright, flow should be better now and the jump should be easier to read
thank you for re-bubble!!! : DDDGarven wrote:
let me buy some of that moe plsGarven wrote:
All fixed, map is ready to go. Thanks for modding!Atrue wrote:
Hello~
From random bubble check
[Notion]This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.
[General]
Good map and a little suggestions here.
Quite a successful remap, a lot better than what I last time saw. thank you ;w;
Please add Video in Kibbleru's Easy. lol for some reason video always disappears in kibbleru's easy, anyways I added back now
Just pointing out something worth saying.[Kibbleru's Easy]
General
Good diff~[Normal]
General
Good diff, especially on beats.[Hard]
General
Just some minor stuff.
Placement
00:26:200 (4) - Maybe just make the note not stacked is better for reading. Example: unstacked
01:07:400 (3,4) - Also here the stack is not recommended, because the rhythm here is really not as other parts of the music and stacking may lead to puzzling in first try. Example: unstacked
01:19:400 (1,2,3) - Ah.. Also stacking here is not recommended. This time is because the music is quite flowing and the stop on the note would be a little strange imo. Example: unstacked[Insane]
General
Overall fine~ but some distance is still need to be more controlled. made some spacing between a few jumps consistent
Placement
01:27:200 (7) - Here the note needs a jump to show the jumps in next notes, and music is becoming more and more strong in that part. Example:fixed
01:51:600 (2,3,4) - See the distance here, 1/2 and 1/4 are in the same distance, which is puzzling. I suggest making 1/4 jumps on 3,4. Example:ok, fixed
Call me back when you are ready~
ah, fixedAtrue wrote:
The offset of the movie is different with other diffs in Easy... Please fix it. (others are -50)
ok, added timing points to reduce the volume. Also fixed the clap on easy, thanks for modding again!! (╯°Д°)╯︵/(.□ . \)Teru21 wrote:
before it get ranked. retake alook on it >< don't kd
pls check this one on hard and insane. 00:24:400 - ;; add time line on 00:24:400 - volume turn down to 30% , add timeline on 00:24:500 - volume turn down to 50% , and add timeline on 00:24:600 - make it 70% back. probably the last mod. >< the sound seems too loud and does bothers me alot
and on easy diff, 00:27:800 (2) - there shouldn't be any clap here, the clap suppose to be here 00:27:400 -
GOGO RANK *A*)///////////
LOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOL kKibbleru wrote:
Yay my second ranked GD- i mean gratz on your first ranked map
whatever ill post this now
sorry i cant photoshop like you senpai
Unqualified as per the creator's request. Let me know when you are done.pkmnyab wrote:
Sorry, but could a BAT unrank this quickly?
As Lach pointed out, a few of the hitsounds where two noises were supposed to play at the same time are in fact several ms off of each other. Lach sent me the fixed .wav files and I've replaced them, I just need someone to unrank this so I can update.
Thanks~
EDIT: RIP scores
fggt put me, no dap, and frostings in the credits for modding this about 40 times each.pkmnyab wrote:
thank you so much : DDDDDDDDDDDDDDDDDDDDDDD
big thanks to everyone who helped make it possible <333333333333333
...(^・ω・^ )
RIP koreapenguin's 230 ppkoreapenguin wrote:
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
I DIDN'T MAKE IT, KIBB DID! GO BEAT HIM UP INSTEADNo Dap wrote:
크크크크크크크크킄koreapenguin wrote:
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
PK!!!! WHY AM I NOT IN THE POSTER
koreapenguin wrote:
Noooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
gratz for your 1st ranked map~!Frostings wrote:
yes yes yes yes yes yes yes yes yes
Thanks for modding, rip scoresZero__wind wrote:
RipUnranked again due to bad timing, no one found that it's currently too early? /me runs
1014 (+14) shuold be a much more appropriate offset for this mapset fixed for all diffs
also, 00:32:412 (6) - in Insane diff should be snapped to 1/6 instead of 1/4 fixed
00:32:400 (7) - in Hard ^ fixed
00:36:900 (5) - in Insane shuold be snapped to 1/6 as well, there're four beats on 1/6 snap divisor from 00:36:800 - to 00:37:000 - if you listen closely
but for this case, the simplest sollution is to remove 00:36:900 (5) - and move 00:36:900 (5) - further to the upright, example below ↓
fixed
Besides, you could do some other minor changes for hitsounds or anything to improve the mapset, as long as you tell me what you've changed
maybe consider shorten 00:39:000 (1) - and 02:29:400 (1) - to 1/2 sliders, fixed like what you have in Hard diff, that would sound and play much better imo
Call me back when you think it's ready
Sorry for the inconvenience
Ah I forgot about that, fixed~Zero__wind wrote:
Sorry pkmnyab, I forgot to say that you also need to reset preview time to 00:39:014 - for all diffs
Have my apologies
I'll rerank after this is done
I'll keep it there because who knows what people search these days @_@ this way if they misspell the artist name they can still find this song wow im so considerate :#Lapis Aoki wrote:
Remove Gigap from the tags since its already in the artist
Remove the composers name that doesn't have the ''-'' in their names and keep the others
Risk of unsnapped notes/sliders/greenlines altering slider velocity due to changing the offset.No Dap wrote:
I don't understand why offset change requires rebubble when offset change after ranked can be adjusted with offline offset without unranking.
Thanks for modding! ;A;Irreversible wrote:
[Easy]
Fine!
[Normal]
00:27:414 (2) - Please try to get smoother curves here, this slider looks really ..
Else it's fine, sorry for that nazi LOL wow I spent all night trying to perfect that curve, fk that I'll just turn it into a simple slider shape
[Hard]
00:32:414 (7) - I would move this closer, I don't really see an indicator for a jump here. I think 135 220 will do the trick. fixed
00:32:814 (8) - And I'd probably stack this with 7, feels more natural. fixed
00:37:414 (4) - How about moving this down so it touches the end of slider 3, instead of something odd like this? It feels not really intuitive you mean it's too easy and too boring? .n. fixed
.01:48:214 (1) - Same with this, I would try to overlap it with the slider before, since the repeating slider ends the other way. fixed
[Insane]
How about AR 8.3? I think 8 is really low.. feels better to me, up to you tho. I don't want to kill people with AR8.3 DT, AR8 is fine.
00:49:814 (4) - Unrankable, the repeater is hidden under slider 1. I really would change this, I'm not quite sure if it is "too hidden" BUT I wouldn't risk it. fixed
01:06:614 (1,2,3,4,5,6) - How about a star shaped pattern instead of this? It would fit the 1/" vocals for sure, because they all sound the same, so the DS should be the same too, right? k
01:15:814 (6,7,1) - The DS could be better here, stick for an equal one. fixed
01:17:814 (1) - Move a bit closer to the last circle to fix the spacing. fixed
02:12:814 (4) - How about making this a triplet too? It would only fit the song, and since this is the insane, why not? originally was not going to do this because it might be a bit tricky in DT because triplets are evil, but I added it in now anyways with reduced DS
02:55:214 (7) - Don't let this end on a downbeat, try to adjust it so it starts on white and ends on red. A downbeat should mostly be a clickable action, since the beat is strong there. fixed
i dont understand what the picture is DxZero__wind wrote:
x.x
it's the first time I un&re-rank a map with timing changes so I didn't know that's not allowed=.=
I only know that rebubbling is needed if the map hasn't be ranked yet though
I should've asked about this inb4
sorry >.< and good luck with getting this ranked validly
But I'll never take the below as unrankable
the repeat arrow on the slider is blocked by a previous slider head so it may be hard to read/unexpected. However in this case I put a hit circle between the two objects so the repeat arrow shouldn't be covered too much, however I changed it just to be safe.Kibbleru wrote:
Rip unranked again and bubble popped lol.i dont understand what the picture is DxZero__wind wrote:
x.x
it's the first time I un&re-rank a map with timing changes so I didn't know that's not allowed=.=
I only know that rebubbling is needed if the map hasn't be ranked yet though
I should've asked about this inb4
sorry >.< and good luck with getting this ranked validly
But I'll never take the below as unrankable
RIP KP's top rankkoreapenguin wrote:
R.I.P scores again
but eh, congrats 4x ^3^Lapis Aoki wrote:
GG
No, este es Giga-PErDeiviSupaHot wrote:
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