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Sakakibara Yui - share the thoughts (OP size)

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Total Posts
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Topic Starter
Hinsvar
This beatmap was submitted using in-game submission on Saturday, July 26, 2014 at 8:46:49 AM

Artist: Sakakibara Yui
Title: share the thoughts (OP size)
Source: きみと僕との騎士の日々 -楽園のシュバリエ-
Tags: Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
BPM: 165
Filesize: 19949kb
Play Time: 01:14
Difficulties Available:
  1. Easy (1.68 stars, 90 notes)
  2. Hard (3.18 stars, 178 notes)
  3. Knights (3.89 stars, 217 notes)
  4. Konei's Insane (3.42 stars, 193 notes)
  5. Xinely's Normal (1.91 stars, 111 notes)
Download: Sakakibara Yui - share the thoughts (OP size)
Download: Sakakibara Yui - share the thoughts (OP size) (no video)
Information: Scores/Beatmap Listing
---------------
I'M NOT JOKING.

I SWEAR.

RIP Extra. (Download link for the curious.)

No, don't ask me why I'm going out of my type. I'm not sure either.

full ver where
Konei
Done~

http://puu.sh/7D7eu.rar

Please add all the files, they won't bother your hitsounding.
Topic Starter
Hinsvar
Added and uploaded everything.

Thanks for the guest diff!

Gotta make Easy and Hard ASAP.

Easy, Hard, and another Insane are all done!

Flying to Pending now \:D/
Andrea
Good luck with this :)
Topic Starter
Hinsvar

Andrea wrote:

Good luck with this :)
Thanks for the support :D
Squichu
hi there!
mod from qour req. :3
I guess there won't be much to say, tho, so I'll just make some suggestions. ;n;

[Easy]
  1. 00:01:802 (2,3) - might look better if the inner borders form a perfect circle, not an oval?
  2. 00:04:347 (1,2) - if you're trying to blanket start of 1 with first part of 2 - it's off by a bit, fix? .o.
    if that wasn't your intention - blanket? :3
  3. 00:07:256 (1) - curve similar to 00:09:438 (2) - ? (just opposite direction) they don't look connected atm
  4. 00:23:256 (2) - move to 96|84 for better 'symmetry' with 00:21:802 (1) - yes, I am nitppicking, sorry. orz
  5. 00:43:620 (3) - increase curve slightly to match better with 00:42:165 (1) -
  6. 00:45:984 (2) - rotate by 36° (sel centre) to get a better movement from here to the next object
    it goes against the previous one, but since you don't really have to move the cursor to hit this, it's okay either way. (but looks better if rotated, imo)
  7. 01:06:893 (3) - symmetry is off here, fix? (DS doesn't match 100% either)
[Xinely's Normal]
  1. check your audio lead-in, AIMod is angry :c
  2. 00:02:711 (3) - looks okay as it is, but you could refine the shape a bit
    so it blankets start of 2 better and blankets start of 1 as well
  3. 00:08:347 (2) - fix DS
  4. 00:17:438 (2) - move to 344|88 for better movement
  5. 00:22:165 (2) - blanket 00:21:438 (5) - better
  6. 00:23:802 (4) - place further up, it overlaps with 00:22:165 (2) -
  7. 01:05:438 (1) - this shape is kinda.. unexpected. '-'
  8. 01:11:802 (2) - move 3rd anchor a bit to the right to blanket start of 01:10:529 (4) -
[Hard]
  1. 00:03:256 (2,3) - this part feels bit awkward to play, cause you follow the beat while the vocals are more dominant here
    you can think about changing that up, but it's totally fine atm
  2. 00:05:620 (1) - increase curve a bit (2nd anchor 1-2 grids up). it looks more dynamic (which matches the song better imo)
  3. 00:10:165 (1) - similarity to 00:08:347 (1) - feels a bit boring, you could change it up
  4. 00:33:438 (1,2) - symmetry is sliiightly off here, you have to disable grid snap to fix this ;n;
  5. 00:35:438 (1) - ctrl+g - movement feels nicer from 1-2-this, imo, breaks the following pattern, but that could work out as well
  6. 01:03:074 (2,3) - blanket better pls? x:
[Insane]
not much to say here. ;n;
  1. 00:11:256 (1) - compared to the other long slider this looks rather boring, maybe you can think of a different shape?
  2. 00:13:620 (2) - rotate by 21°? the overlap with 00:13:074 (1) - looks better that way and it's symmetrical to 00:13:620 (2) - then
  3. 00:25:802 (4,1) - use same shape for both?
  4. 00:41:074 (2) - move one/two grids to the left for better blanket with previous
skipping Extra, cause I can't mod what I can't play in the slightest. sorry. Dx

[Konei's Insane]
  1. 00:03:074 (2) - increase curve a bit? or blanket start of 00:01:984 (3) -
    side note: overall your sliders are kinda straight and not as curvy as they could be.
    you might wanna change some up cause this is a happy, dynamic song which fits better to more lively patterns imo
  2. 00:11:256 (3) - move to 303|244 for triangle pattern
otherwise this diff is nice. .w.

well, what a nitpicky mod, sorry. orz
and good luck. ;w;
*squee*
Topic Starter
Hinsvar

Squirrel wrote:

hi there!
mod from qour req. :3
I guess there won't be much to say, tho, so I'll just make some suggestions. ;n;

[Easy]
  1. 00:01:802 (2,3) - might look better if the inner borders form a perfect circle, not an oval? Sure.
  2. 00:04:347 (1,2) - if you're trying to blanket start of 1 with first part of 2 - it's off by a bit, fix? .o. ^
    if that wasn't your intention - blanket? :3
  3. 00:07:256 (1) - curve similar to 00:09:438 (2) - ? (just opposite direction) they don't look connected atm ^
  4. 00:23:256 (2) - move to 96|84 for better 'symmetry' with 00:21:802 (1) - yes, I am nitppicking, sorry. orz ^. Also, I don't really mind nitpicking, so yeah.
  5. 00:43:620 (3) - increase curve slightly to match better with 00:42:165 (1) - ^
  6. 00:45:984 (2) - rotate by 36° (sel centre) to get a better movement from here to the next object
    it goes against the previous one, but since you don't really have to move the cursor to hit this, it's okay either way. (but looks better if rotated, imo) Did stuff by myself, I think.
  7. 01:06:893 (3) - symmetry is off here, fix? (DS doesn't match 100% either) Done.
[Hard]
  1. 00:03:256 (2,3) - this part feels bit awkward to play, cause you follow the beat while the vocals are more dominant here
    you can think about changing that up, but it's totally fine atm I'm honestly very confused about what should I do with the rhythm here, too...
  2. 00:05:620 (1) - increase curve a bit (2nd anchor 1-2 grids up). it looks more dynamic (which matches the song better imo) Done.
  3. 00:10:165 (1) - similarity to 00:08:347 (1) - feels a bit boring, you could change it up This is for a better flow.
  4. 00:33:438 (1,2) - symmetry is sliiightly off here, you have to disable grid snap to fix this ;n; I never wanted a strict symmetry in the first place, and making them too symmetrical wouldn't really be a good idea, IMO...
  5. 00:35:438 (1) - ctrl+g - movement feels nicer from 1-2-this, imo, breaks the following pattern, but that could work out as well Are you sure? I'm actually feeling the opposite...
  6. 01:03:074 (2,3) - blanket better pls? x: Nah, this was never meant to be a blanket lol
[Insane]
not much to say here. ;n;
  1. 00:11:256 (1) - compared to the other long slider this looks rather boring, maybe you can think of a different shape? Sure!
  2. 00:13:620 (2) - rotate by 21°? the overlap with 00:13:074 (1) - looks better that way and it's symmetrical to 00:13:620 (2) - then It will cause a spacing inconsistency, and the overlap looks pretty okay as is, IMO.
  3. 00:25:802 (4,1) - use same shape for both? Intentional to make them flow better (again).
  4. 00:41:074 (2) - move one/two grids to the left for better blanket with previous Just played with the node.
skipping Extra, cause I can't mod what I can't play in the slightest. sorry. Dx

well, what a nitpicky mod, sorry. orz
and good luck. ;w;
*squee*
Will finish checking in a few days (I'm feeling so freaking lazy right now).

Thanks for the mod!
Xinely

Squirrel wrote:

hi there!

[Xinely's Normal]
  1. check your audio lead-in, AIMod is angry :c blame aimod or hinsvar
  2. 00:02:711 (3) - looks okay as it is, but you could refine the shape a bit oki
    so it blankets start of 2 better and blankets start of 1 as well
  3. 00:08:347 (2) - fix DS no, it's allowed for normal
  4. 00:17:438 (2) - move to 344|88 for better movement nope, a little bit unlike flow as my taste
  5. 00:22:165 (2) - blanket 00:21:438 (5) - better ye
  6. 00:23:802 (4) - place further up, it overlaps with 00:22:165 (2) - consistency ds. it won't be big trouble
  7. 01:05:438 (1) - this shape is kinda.. unexpected. '-' '-'
  8. 01:11:802 (2) - move 3rd anchor a bit to the right to blanket start of 01:10:529 (4) - ye
*squee*
ty ~

~
osu file format v12

[General]
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AudioLeadIn: 1500
PreviewTime: 46893
Countdown: 0
SampleSet: Soft
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LetterboxInBreaks: 0
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[Editor]
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BeatDivisor: 4
GridSize: 4
TimelineZoom: 0.9999998

[Metadata]
Title:share the thoughts (OP size)
TitleUnicode:share the thoughts (OP size)
Artist:Sakakibara Yui
ArtistUnicode:Sakakibara Yui
Creator:Hinsvar
Version:Xinely's Normal
Source:きみと僕との騎士の日々 -楽園のシュバリエ-
Tags:Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
BeatmapID:385161
BeatmapSetID:156688

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Konei
Thanks! Fixed the triangle.

As for the Slider changes; they're done like this intentionally, I dislike them too curved.

Update
osu file format v12

[General]
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PreviewTime: 46893
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[Editor]
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[Metadata]
Title:share the thoughts (OP size)
TitleUnicode:share the thoughts (OP size)
Artist:Sakakibara Yui
ArtistUnicode:Sakakibara Yui
Creator:Hinsvar
Version:Konei's Insane
Source:きみと僕との騎士の日々 -楽園のシュバリエ-
Tags:Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
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BeatmapSetID:156688

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"kimikishi.jpg",0,0
Video,0,"Kimikishi OP.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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7620,-100,4,2,8,20,0,0
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59620,-83.3333333333333,4,1,8,70,0,1
71256,-90.9090909090909,4,1,8,70,0,0


[Colours]
Combo1 : 0,128,255
Combo2 : 206,206,255
Combo3 : 255,0,128
Combo4 : 255,128,255

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Topic Starter
Hinsvar
Updated every guest's diff!

Now waiting for more mods...
eironeia
M4M incoming!
Hinsvar et al. sori, kykny ga bakal terlalu banyak yg saya bisa mod. Your experience dwarfs mine by a landslide.
Tapi ya sebisa mungkin, mari saya mod~
General
Di semua difficulty kecuali Kohei's insane, sliderslide ada bunyinya--saya lebih prefer kalo silent sih, lebih elegan, apalagi spt di 00:47:256 (1) di [Hard] jadi kedengerannya terlalu berisik, tp ga masalah juga kalau intentional.
EDIT:Sakakibara Yui pny artist name buat yang running prefer non-English metadata dibikin 榊原ゆい.
Easy
00:30:165 (4) - Disini kedengeran agak kosong. saran tambah circle disini, plus kalo masih mau ada slight break, delete 00:28:711 (2) instead.
Selain ini, bener" not much to say.
Xinely's Normal
00:45:620 (2) - Agak asimetris kalo dibanding ama 00:45:074 (1) so move to x:208 y:216. sedikit ga konsisten memang spacingnya, tp emang notnya hampir overlap anyway, jadi harusnya ga masalah.
Juga not much to say di diff ini.
Hard
General: slider tick menurut saya 1 aja.
00:36:347 (1) - Finish sound.
00:46:347 (4) - Finish di tail slider ini agak aneh, lebih bagus dilepas.
Itu saja... sptnya :/
Insane
General: slider tick menurut saya kebanyakan. 1 aja gpp.
00:19:802 (3) - Whistlenya ketinggalan? atau intentional?
00:28:893 (6) - Di sini clapnya kedengeran agak aneh.
00:53:802 (1,2,3,4,5) - Stream di sini kykny ga klop ama lagunya--overmapping imo. Lebih mantap taro di 00:58:893 (2) aja pas transisi ke chorus bagian kedua.
Konei's Insane
00:03:984 (4) - I think it's better for you to not put a whistle in here, and not on the tail of 00:04:529 (1) either. It doesn't sound right, a bit distracting from the piano-only music imo.
00:05:620 (1,2,3) - Put whistles on all of these 3 circles and none on the 00:06:711 (4) slider to better introduce players to the 1-2-3 00:07:256 (1,2,3) section.
00:15:984 (1) - I think that drum sound at the head doesn't go with the flow. Try taking it off, and add one on the tail instead.
00:18:893 (1) - Same issue as above.
00:19:620 (3,4) - The two drum sounds in here are also really disruptive. If you listen to the music without the beatmap from 00:13:074 to 00:24:711 (1) it's just a 4-beat bass drum line anyway, so I strongly recommend you not to be overly fancy with the hitsounds during this section.
From 00:24:711 (1) to 00:36:347 (1) - The hi-hats and snare start to come during this section so I believe it is better for you to start adding mini-streams here similar to 00:39:074 (5,6,1) to spice things up.
00:47:984 (3) - NC here
00:47:984 (3) and similar places - This is a prime example of whistle abuse. For example, whistles would sound much better if they were only put in 00:49:802 (2), 00:49:074 (6), 00:49:802 (2) and so on instead of everything in between--it is very distracting. Stick to the whistles in the section from 00:47:984 (3) up till the end, except for emphasis such as on 00:58:893 (1,2) to the second and fourth beats in each bar only.
00:51:438 (4,1) - The gap between these two objects feel so empty with the music having already gone into kiai, so please add a slider or two hit circles here.
00:51:984 (1,2,3,4,5) - Having all straight sliders here is a bit boring imo, so spice it up with a few circles here and there.
Extra
00:54:165 (2,3,4,5,6) - it is an Extra diff, jadi kykny klo stream di sini masih ok, tapi yg di Insane jangan. plus supaya lebih kerasa buildup dari streamnya, coba lepas clap di 00:54:165 (2) supaya ga berisik di awal dan terasa lebih ada climax di belakang streamnya.
00:58:893 (4,5,6) - taro stream disini!!!! 8D bakal lebih nyatu daripada kalo taro stream di tempat yg diatas.
I'm sorry I can't say too much about all the diffs, tapi harusnya bakal ada modder yang jauh lebih kompeten bisa lihat kesalahan" yg lebih minor. Itu dulu dari saya, good luck :3
Konei

eironeia wrote:

Konei's Insane
00:03:984 (4) - I think it's better for you to not put a whistle in here, and not on the tail of 00:04:529 (1) either. It doesn't sound right, a bit distracting from the piano-only music imo. Following the vocals with the whistles, so no.
00:05:620 (1,2,3) - Put whistles on all of these 3 circles and none on the 00:06:711 (4) slider to better introduce players to the 1-2-3 00:07:256 (1,2,3) section. Same as above.
00:15:984 (1) - I think that drum sound at the head doesn't go with the flow. Try taking it off, and add one on the tail instead. Missed the one at the end, but kept the one on the start.
00:18:893 (1) - Same issue as above. Same here.
00:19:620 (3,4) - The two drum sounds in here are also really disruptive. If you listen to the music without the beatmap from 00:13:074 to 00:24:711 (1) it's just a 4-beat bass drum line anyway, so I strongly recommend you not to be overly fancy with the hitsounds during this section. I follow the background's beat with the hitnormals, that's fine I guess.
From 00:24:711 (1) to 00:36:347 (1) - The hi-hats and snare start to come during this section so I believe it is better for you to start adding mini-streams here similar to 00:39:074 (5,6,1) to spice things up. No, I'm following vocals in this difficulty.
00:47:984 (3) - NC here Would be unneeded.
00:47:984 (3) and similar places - This is a prime example of whistle abuse. For example, whistles would sound much better if they were only put in 00:49:802 (2), 00:49:074 (6), 00:49:802 (2) and so on instead of everything in between--it is very distracting. Stick to the whistles in the section from 00:47:984 (3) up till the end, except for emphasis such as on 00:58:893 (1,2) to the second and fourth beats in each bar only. I'm following the vocals with the whistles, if it's really too much of a problem I'll have to make the Normal hitwhistle more quite.
00:51:438 (4,1) - The gap between these two objects feel so empty with the music having already gone into kiai, so please add a slider or two hit circles here. This is to emphasize the vocals.
00:51:984 (1,2,3,4,5) - Having all straight sliders here is a bit boring imo, so spice it up with a few circles here and there. I don't think so, they are sticking to every vocal line.

Thank you!
Update
osu file format v12

[General]
AudioFilename: share the thoughts.mp3
AudioLeadIn: 2500
PreviewTime: 46893
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1

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BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:share the thoughts (OP size)
TitleUnicode:share the thoughts (OP size)
Artist:Sakakibara Yui
ArtistUnicode:Sakakibara Yui
Creator:Hinsvar
Version:Konei's Insane
Source:きみと僕との騎士の日々 -楽園のシュバリエ-
Tags:Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
BeatmapID:388441
BeatmapSetID:156688

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OverallDifficulty:7
ApproachRate:9
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149,181,63984,2,0,P|154:234|183:280,1,107.999996704102,4|2,0:3|0:0,0:0:0:0:
257,155,64347,2,0,B|226:105|226:105|177:73,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
255,301,64711,2,0,B|286:351|286:351|335:383,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
433,335,65074,1,10,0:0:0:0:
448,215,65256,1,2,0:0:0:0:
257,155,65438,6,0,P|199:95|67:89,1,215.999993408203,4|8,0:0|0:0,0:0:0:0:
149,182,65984,1,0,0:0:0:0:
255,301,66165,2,0,P|292:335|349:362,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
186,258,66529,2,0,P|152:295|125:352,1,107.999996704102,10|0,0:0|0:0,0:0:0:0:
255,301,66893,6,0,P|312:249|363:106,1,215.999993408203,2|10,0:0|0:0,0:0:0:0:
257,155,67438,1,2,0:0:0:0:
257,155,67802,2,0,P|201:164|146:155,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
296,87,68165,6,0,P|352:78|407:87,1,107.999996704102,2|4,0:0|0:3,0:0:0:0:
219,89,68529,1,2,0:0:0:0:
315,218,68711,2,0,B|350:320|350:320|452:380,1,215.999993408203,10|0,0:0|0:0,0:0:0:0:
410,272,69256,2,0,L|374:163,1,107.999996704102,2|10,0:0|0:0,0:0:0:0:
219,89,69620,6,0,P|129:97|27:169,1,215.999993408203,6|2,0:0|0:2,0:0:0:0:
41,319,70165,1,8,0:0:0:0:
178,307,70347,1,2,0:2:0:0:
256,165,70529,5,2,0:0:0:0:
453,90,70893,1,2,0:0:0:0:
411,271,71256,1,6,0:0:0:0:
256,192,71347,12,4,72529,0:0:0:0:
eironeia
Hi Konei,
It just occurred to me that you were following the vocals with the whistles. Apologies.
May I suggest to you then to override the normal-hitwhistle8 to be the same as soft-hitwhistle because I just think that would sound less overbearing on the vocals in my opinion.
Cheers, and good luck again :D
Topic Starter
Hinsvar

eironeia wrote:

M4M incoming!
Hinsvar et al. sori, kykny ga bakal terlalu banyak yg saya bisa mod. Your experience dwarfs mine by a landslide. Santai aja \o\
Tapi ya sebisa mungkin, mari saya mod~
General
Di semua difficulty kecuali Kohei's insane, sliderslide ada bunyinya--saya lebih prefer kalo silent sih, lebih elegan, apalagi spt di 00:47:256 (1) di [Hard] jadi kedengerannya terlalu berisik, tp ga masalah juga kalau intentional. Silenced.
EDIT:Sakakibara Yui pny artist name buat yang running prefer non-English metadata dibikin 榊原ゆい. Ups.
Easy
00:30:165 (4) - Disini kedengeran agak kosong. saran tambah circle disini, plus kalo masih mau ada slight bced.reak, delete 00:28:711 (2) instead. Done.
Selain ini, bener" not much to say.
Hard
General: slider tick menurut saya 1 aja. Sure.
00:36:347 (1) - Finish sound. Oops.
00:46:347 (4) - Finish di tail slider ini agak aneh, lebih bagus dilepas. Tapi di sana ada bunyi cymbal yang cukup nyaring, loh...
Itu saja... sptnya :/
Insane
General: slider tick menurut saya kebanyakan. 1 aja gpp. Done.
00:19:802 (3) - Whistlenya ketinggalan? atau intentional? Intentional karena gak didukung musiknya.
00:28:893 (6) - Di sini clapnya kedengeran agak aneh. Ups.
00:53:802 (1,2,3,4,5) - Stream di sini kykny ga klop ama lagunya--overmapping imo. Lebih mantap taro di 00:58:893 (2) aja pas transisi ke chorus bagian kedua. Gak overmapped kok; didukung sama instrumen di sini dan enak-enak aja.
Extra
00:54:165 (2,3,4,5,6) - it is an Extra diff, jadi kykny klo stream di sini masih ok, tapi yg di Insane jangan. plus supaya lebih kerasa buildup dari streamnya, coba lepas clap di 00:54:165 (2) supaya ga berisik di awal dan terasa lebih ada climax di belakang streamnya. Hmm idk... Gak hilangin clap deh; rasanya kosong banget.
00:58:893 (4,5,6) - taro stream disini!!!! 8D bakal lebih nyatu daripada kalo taro stream di tempat yg diatas. Masalahnya gak ada tick yang bisa di-map lagi lol
I'm sorry I can't say too much about all the diffs, tapi harusnya bakal ada modder yang jauh lebih kompeten bisa lihat kesalahan" yg lebih minor. Itu dulu dari saya, good luck :3
Thanks buat mod-nya! o/
WinglessAsura
hey ka! ini mod aku yaa :)

Easy


  • 1. 00:13:438 tambahin circle object disini, buat ngikutin ritme lagunya.
    2. 00:16:347 disini juga tambahin circle object.
    3. 00:30:165 tambahin circle object.
    4. 00:50:529 tambahin circle object.
    5. 00:52:347 slidernya panjangin lagi sampe 00:53:438
    6. 01:03:620 tambahin circle object disini.
Xinely's Normal


  • 1. 00:01:804 slider pertama hitsound akhiran slidernya diganti soft, masuk slider ke 2 (00:01:984) diganti ke normal lagi.
    2. 00:05:526 akhiran slidernya juga diganti soft hitsound masuk slider ke 3 (00:05:620) balikin lagi hitsoundnya ke normal.
    3. 00:20:137 slidernya diulang skali lagi ampe 00:20:165, terus circle object nomer 3nya di ilangin.
    4. 01:02:529 slidernya dipanjangin lagi sampe 01:03:256 , slider yang nomer 2 di ganti sama object taro di 01:03:620
    example :
Insane


gak tau mau mod apa :? , udah bagus sih kayaknya.

Hard


  • 1. 00:09:620 tambahin circle object disini.
    2. 00:09:984 disini juga tambahin circle object.
    3. 00:15:620 circle objectnya ganti slider sampe 00:15:802
Konei's Insane


ini juga udah bagus :)

Extra


gak bisa mod yang ini ka :( , belum pengalaman di diff yang insane.

ini mod aku :) semoga berguna ya !!!
Topic Starter
Hinsvar

WinglessAsura wrote:

hey ka! ini mod aku yaa :)

Easy


  • 1. 00:13:438 tambahin circle object disini, buat ngikutin ritme lagunya. Err nggak deh, ini munculnya terlalu cepat habis spinner. Yang dikhawatirin itu, pemain bakal susah nge-hit circle-nya, apalagi ini Easy.
    2. 00:16:347 disini juga tambahin circle object. Ah oke.
    3. 00:30:165 tambahin circle object. Udah ada kok.
    4. 00:50:529 tambahin circle object. Done.
    5. 00:52:347 slidernya panjangin lagi sampe 00:53:438 Rasanya aneh karena harus nge-skip 00:53:074... Gak dulu deh.
    6. 01:03:620 tambahin circle object disini. Mainin ritme di sini aja ah...
Hard


  • 1. 00:09:620 tambahin circle object disini. Kenapa? Gak ada bunyi apapun yang bisa di-map di sini.
    2. 00:09:984 disini juga tambahin circle object. ^
    3. 00:15:620 circle objectnya ganti slider sampe 00:15:802 Tambah circle aja deh.
Thanks buat mod-nya :D/

Also BSS pls

EDIT: Konei wins +1 point of epicness today!
Konei

WinglessAsura wrote:

Konei's Insane


ini juga udah bagus :) terima kasih!
arviejhay
hi Hinsvar
From my modding queue
[General]
non

[Easy]
00:07:802(1) - Remove whistle because it the piano part goes a little low If you want. I don't know if that goes low i think i have a ear problem

[Insane]
00:17:438 - make this a perfect star http://puu.sh/8s4oM.PNG

awww it's too good.
Good luck mapping
STAR!! ;)
luxoDeh
hI! M4M requested by Xinley in my queue :)

EASY

00:50:893 (1) - maybe make this with the same curve of 00:52:347 (3) - ?
01:14:165 - maybe reduce the volume a bit more, like to 30%? or maybe to 5% like in Xinley's diff.

XINLEY'S NORMAL

00:07:256 (1) - what do you think of blancketing it with 00:06:893 (5) - too? (only suggestion) like in this way: 00:20:710 (4,5) - blancket can be a bit better
01:02:529 (1,2,3,4) - what do you think of this pattern here? (also flow with 01:04:893 (4) - is a bit helped imo)
HARD

00:04:711 (2,3) - move them to x:416 y:16 it's better to look if you try this little symmetry (and of caurse fix the spacing after)
00:38:711 (4,1) - blancket can be better
00:44:165 (3,4) - ^
00:37:438 (4,1) - this jump is too much, I keep missing it :/
00:40:347 (3,1) - this too maybe
00:47:984 (1) - here too, it's too far (high recomand to reduce here)
01:10:165 (2,1) - ^

INSANE

00:36:893 (4,5) - flolw is not the best here... maybe try to move 00:37:438 (5) - a bit after 00:36:893 (4) - 's tail... or maybe you can try changing the slider's shape...

Other diffs are ok O.o
Good map! and good luck for rank :)
Topic Starter
Hinsvar

arviejhay wrote:

hi Hinsvar
From my modding queue
[General]
non

[Easy]
00:07:802(1) - Remove whistle because it the piano part goes a little low If you want. I don't know if that goes low i think i have a ear problem Actually, I'm sure enough it stays the same...

[Insane]
00:17:438 - make this a perfect star http://puu.sh/8s4oM.PNG Sure.

awww it's too good.
Good luck mapping
STAR!! ;)

luxoDeh wrote:

EASY

00:50:893 (1) - maybe make this with the same curve of 00:52:347 (3) - ? Did it the other way around.
01:14:165 - maybe reduce the volume a bit more, like to 30%? or maybe to 5% like in Xinley's diff. I personally think that this part is still strong enough to warrant 40% volume. Also, it's Xinely lol

HARD

00:04:711 (2,3) - move them to x:416 y:16 it's better to look if you try this little symmetry (and of caurse fix the spacing after) Played around the pattern by my own.
00:38:711 (4,1) - blancket can be better I did my best.
00:44:165 (3,4) - ^ It looks good while playing.
00:37:438 (4,1) - this jump is too much, I keep missing it :/ Eh idk; I don't find this overly difficult.
00:40:347 (3,1) - this too maybe Tweaked.
00:47:984 (1) - here too, it's too far (high recomand to reduce here) Nope; this shouldn't be too crazy.
01:10:165 (2,1) - ^ Reduced.

INSANE

00:36:893 (4,5) - flolw is not the best here... maybe try to move 00:37:438 (5) - a bit after 00:36:893 (4) - 's tail... or maybe you can try changing the slider's shape... Played with the slider.
Thanks guys!
Ozato Fumika

Hinsvar wrote:

Extra is more of an aiming-and-accuracy challenge diff, just like my Extra GD here. Hate the CS5 and OD9 all you want.
XD I love that map. In fact, it's one of my "most played beatmap"

Anyway here is your m4m

[general]
  1. Inconsistent audio leadin in koeni's. Since all diffs start 00:00:711 - I don't see why the inconsistency is needed
  2. uncheck widescreen support since I don't think you're using SB
  3. crtl + shift + a time. I see lots of problems. Except the video

[Easy]
  1. 00:00:711 (1,2) - since the piano or whatever starts 00:01:438 - and holds until 00:02:347 - I think this pattern fits better. Also lets you do the Nc thing you did on every diff (I think)
  2. 00:41:802 - since finish here sounds louder, how about raise the volume? or reduce volume here 00:42:165 -
  3. 00:50:529 (4) - minor thing but moving it to 0:152 would give more circular flow imo.
  4. 00:57:802 (2,3,4) - hm... you might want to check distance here. I don't think this was intentional?
  5. 01:09:438 (2,3) - same as above

[Xinely's Normal]
  1. I think using soft sample in the beginning will sound better with the piano. normal sample sounds too loud for this intro imo.
  2. 00:01:438 (1,3) - well my personal taste. This overlap kinda looks messy
  3. 00:05:256 (2) - circle works a lot better in this situation imo. connecting end of piano and the first vocal with a slider just sounds wrong to me
  4. 00:07:256 (1,2) - spacing here is inconsistent. you can probably move the head of 00:08:347 (2) - up and will still look good nvm I just looked at previous mods and it's intentional
  5. 00:35:256 - how about add a circle here? this drum is just as strong as other beats in this part. I think it'd be more intuitive to play if you map this
  6. 00:52:165 - I think you forgot whistle here
  7. 00:58:529 - pretty much same as 00:35:256 - this piano is also strong.

[Hard]
  1. 00:03:802 - Consider adding a circle here. the transition 00:03:256 (2,3) - feels very awkward with this vocal being ignored
  2. 00:03:984 (3,4,1,2,3,4,5) - Refer to the Extra diff. this rhythm is very awkward to play and too lazy to explain :3
    00:04:529 - new vocal starting here, but you're not letting the players click this
  3. 00:07:074 (4,1) - this feels awkward. clicking 00:07:074 (4) - feels very wrong. this note is actually not following anything if you listen with 50% because the vocal is on the blue tick (or I'm deaf)
    It'd work better if you have a slider starting 00:07:074 (4) -
  4. 00:20:711 (2,3,4,1) - I really believe that this kind of spacing is really hard for players :3 unless this was intended to be an insane diff
  5. 00:26:711 (2,3,4) - the passive slider 00:26:711 (2) - isn't really fitting imo. idk, it seems you and I have pretty a different understanding of rhythm... orz
  6. 00:39:802 (2,3,1) - this beats have enough emphasis to have jumps, but imo this is a bit too harsh
  7. 00:46:347 (4) - how about make this two circles? I think 00:46:711 - has to be clicked to emphasize finish here
  8. 00:47:802 (2) - I can't tell why you used a circle here, imo it plays way better if you delete this
  9. 00:50:347 (1,2,3,4,1) - the jump jump triple seems too hard for a hard diff imo


[Insane]
  1. AR+1 so it makes more sense with high SV?
  2. 00:44:165 (1,2,3) - This follows guitar better and i find it more intuitive to play
  3. 00:54:256 (2,4) - I know this is insane diff, but this overmap here doesn't fit imo
  4. 01:06:165 (1) - delete NC? I can't see why you did this
  5. 01:09:620 (1) - ^

[Extra]
  1. 00:54:529 - Shouldn't whistle be here instead of 00:54:347 (4) - ?
    Well this diff is too good and I'm afraid that my suggestions might ruin this diff so i won't lol

Good luck!!
Dark Fang
just saying blah blah

[Konei]

  1. hmhm... i think, this map have some trouble. first, that random jumps are not fun for play. also the map will get players' anger or bothersome from them. in example) 00:18:711 (4) - this. be honest, this pattern is too annoying. I - or other players - should break hand's flow that caught mouse or tablet pen etc. and 00:51:620 - on this section, that empty feeling is bad. I know you followed vocal rhythm for put that notes. but whatever, we will feel emptiness while we are playing. this part should be emphasized. not having a note on a strong beat isn't recommended.

    the important thing is 00:47:984 (3,4,5) - this pattern is unpleasant. also others like this too. well.. just tip from me, you can ignore.

    in result, why don't you find other ways?
Topic Starter
Hinsvar

No Dap wrote:

Hinsvar wrote:

Extra is more of an aiming-and-accuracy challenge diff, just like my Extra GD here. Hate the CS5 and OD9 all you want.
XD I love that map. In fact, it's one of my "most played beatmap" Good to hear that~

Anyway here is your m4m

[general]
  1. Inconsistent audio leadin in koeni's. Since all diffs start 00:00:711 - I don't see why the inconsistency is needed Hmm okay.
  2. uncheck widescreen support since I don't think you're using SB ^
  3. crtl + shift + a time. I see lots of problems. Except the video The AiMod can get derpy sometimes...

[Easy]
  1. 00:00:711 (1,2) - since the piano or whatever starts 00:01:438 - and holds until 00:02:347 - I think this pattern fits better. Also lets you do the Nc thing you did on every diff (I think) Sure!
  2. 00:41:802 - since finish here sounds louder, how about raise the volume? or reduce volume here 00:42:165 - I don't think there's any finish that is lower than the other. Changed 00:42:165's finish to a Normal one, though.
  3. 00:50:529 (4) - minor thing but moving it to 0:152 would give more circular flow imo. Done.
  4. 00:57:802 (2,3,4) - hm... you might want to check distance here. I don't think this was intentional? Fixed.
  5. 01:09:438 (2,3) - same as above ^

[Hard]
  1. 00:03:802 - Consider adding a circle here. the transition 00:03:256 (2,3) - feels very awkward with this vocal being ignored Sure.
  2. 00:03:984 (3,4,1,2,3,4,5) - Refer to the Extra diff. this rhythm is very awkward to play and too lazy to explain :3 I have no better idea ;-;
    00:04:529 - new vocal starting here, but you're not letting the players click this I have to sacrifice it to follow the piano.
  3. 00:07:074 (4,1) - this feels awkward. clicking 00:07:074 (4) - feels very wrong. this note is actually not following anything if you listen with 50% because the vocal is on the blue tick (or I'm deaf)
    It'd work better if you have a slider starting 00:07:074 (4) -
    There's still an instrument sound, though, there. And I want to emphasize the vocal at 00:06:711 (3) with a slider because I think it's the best way to map the song.
  4. 00:20:711 (2,3,4,1) - I really believe that this kind of spacing is really hard for players :3 unless this was intended to be an insane diff Reduced.
  5. 00:26:711 (2,3,4) - the passive slider 00:26:711 (2) - isn't really fitting imo. idk, it seems you and I have pretty a different understanding of rhythm... orz
    I'm emphasizing the vocal at 00:26:711, and it'd be weird if you can't hit anything to emphasize the vocal at 00:27:074. It's kinda... problematic.
  6. 00:39:802 (2,3,1) - this beats have enough emphasis to have jumps, but imo this is a bit too harsh Reduced.
  7. 00:46:347 (4) - how about make this two circles? I think 00:46:711 - has to be clicked to emphasize finish here I think the "held" vocal there has to be mapped with a slider.
  8. 00:47:802 (2) - I can't tell why you used a circle here, imo it plays way better if you delete this It's to follow the instruments there.
  9. 00:50:347 (1,2,3,4,1) - the jump jump triple seems too hard for a hard diff imo Reduced the spacing.


[Insane]
  1. AR+1 so it makes more sense with high SV? Okay.
  2. 00:44:165 (1,2,3) - This follows guitar better and i find it more intuitive to play
    The piano at 00:44:347 is more dominating, though... Can't really do it.
  3. 00:54:256 (2,4) - I know this is insane diff, but this overmap here doesn't fit imo Removed (4); (2) isn't overmapped btw.
  4. 01:06:165 (1) - delete NC? I can't see why you did this Deleted.
  5. 01:09:620 (1) - ^ I just feel that it'd be nice to emphasize the music here for some reason.

[Extra]
  1. 00:54:529 - Shouldn't whistle be here instead of 00:54:347 (4) - ? The instrument is stronger there than here, thus the position of the whistle.
    Well this diff is too good and I'm afraid that my suggestions might ruin this diff so i won't lol

Good luck!!
Thanks for the mod! o/

@Xinely & Konei: Change the Artist (the unicode one) column accordingly, please (look at my diffs' metadata)! Also, turn off the Widescreen Storyboard, and to Konei, change the lead-in to 1500, just for the sake of consistency :P

Also, Dark Fang, I think Konei's diff isn't that bad~ I'll let him speak by himself, though.
Trust
m4m

whoa boobs

[General]

Hinsvar wrote:

@Xinely & Konei: Change the Artist (the unicode one) column accordingly, please (look at my diffs' metadata)! Also, turn off the Widescreen Storyboard, and to Konei, change the lead-in to 1500, just for the sake of consistency :P
[Easy]
  1. 00:16:347 (4) - Maybe NC here for the new phrase, remove on 00:16:711 (1).
  2. 00:23:256 (2) - Consider removing the whistle on the tail as the piano sound lands on a red tick it really isn't emphasizing anything.
  3. 00:24:347 (3) - Remove whistle for same reason as mentioned above.
  4. 00:32:711 (4) - Move this just a bit closer to (3) so you're not deviating too much from 1.2x spacing.
  5. 00:39:256 (1) - The clap on the tail isn't following anything nor is there one here for Extra. I would remove it.
  6. 01:12:711 (1) - Change the spinner to a soft sampleset. Having it as normal makes the end sound not really fitting with where it lands in the music.
[Xinely's Normal]
  1. 00:00:711 (1) - It would be a much nicer effect if you used a soft sample-set on the head and tail seeing as there's no background music here.
  2. 00:22:165 (2,4) - See if you can make some adjustments to avoid the overlapping between these two.
  3. 00:39:984 (2) - Having this slider begin on the red tick would make your rhythm more consistent for this musical section, fits nicely with the powerful vocal on 00:39:802, and creates a 1/1 gap that puts good emphasis on the finish for (3). If you prefer to leave this, add a clap to the tail.
  4. 00:41:802 (5) - Use a finish here for the cymbal crash.
  5. 00:58:893 (6) - Missed a clap on the tail?
[Hard]
  1. 00:20:893 (3,1) - Shift (1) down a little to avoid the slight unnecessary touching between these two.
  2. 00:36:711 (3) - I would prefer you use a circle and 1/1 slider to cover the distinct vocal and piano sound on 00:36:893.
  3. 00:38:165 (2) - Perhaps use the whistle on the tail instead of the head because of the piano being stronger there.
  4. 01:05:438 (1,3) - Would look neat if you curved these the same.
  5. 01:12:711 (1) - Change the spinner to a soft sampleset. Same reason as Easy.

    Quite challenging for a Hard as far I know but it fits the spread and is still very fun to play with nice flow!
[Insane]
  1. 00:10:165 (1,2) - Hmm maybe make these two seperate combos? It would follow the same idea as 00:07:256 (1,1) where you used two separate combos for the different slider velocities (if that was your intention). It would be nice to keep these two parts consistent as they play the same.
  2. 00:19:802 (3) - Perhaps add a whistle here to emphasize the faint piano sound? It suppose it would be consistent with 00:16:893 (3).
  3. 00:23:802 (2,3) - I didn't really like the stack here. With how all of the previous stacks were backed by vocals, I was expecting and would prefer some movement between these two to keep flowing with the music. It would be especially fitting with the sounds you can hear at this part. Try this or something similar plays really well:
  4. 00:29:438 (3) - Missed a clap on the head.
  5. 00:40:165 (1) - This NC doesn't feel necessary in my opinion, it doesn't follow a distinct/strong musical emphasis or pattern so consider removing it.
  6. 00:41:438 (1,1) - Not a fan of the NC spam here. Consider just following your combo patterning normally for this part or at least just remove NC on 00:41:802 (1). It's also possible for players to misinterpret it for a 1/2 slider with faster SV because at a first glimpse it appears with an NC and greater length (the common indicator).
  7. 00:57:074 (2,3) - A better rhythm that fits more nicely with this section would be to switch these two on the timeline and use a whistle on the head of the new (3) and remove it from the tail.
  8. 01:12:711 (1) - Change the spinner to a soft sampleset. Same reason as Easy.

    Wow this difficulty is great, awesome stuff.
[Konei's Insane]
  1. 00:18:893 (1) - Perhaps add a soft-whistle addition to the head to catch the piano sound?
  2. 00:19:984 (4,5) - The jump size here feels a bit excessive considering how the music plays and comparing it to the spacings you've used for this section. Consider using less spacing between these two. Maybe you could try a placement like this?
  3. 00:30:529 (1) - Same as 00:18:893 (1).
  4. 01:05:984 (2) - Consider moving this circle to or somewhere around x:128 y:224. The motion to this circle coming out of the previous slider is rather sharp and uncomfortable.This would make it flow very well and blanket nicely.
[Extra]
  1. 00:34:165 (1) - This NC isn't really attached to any strong musical emphasis so it doesn't seem necessary. Consider removing it.
  2. 00:34:347 (2) - I would use a whistle here to catch the piano sound and remove on 00:34:165 (1) to fit the music better.
  3. 00:37:074 (1) - Same case as 00:34:165 (1).
  4. 00:39:620 (3) - It would fit the piano better if you remove the whistle from the head and added it to the tail because of how it sounds stronger there.
  5. 00:46:074 (2) - Consider just using a circle here. A 1/4 slider isn't bringing out anything in the music and just a circle plays much more intuitively.
  6. 00:58:529 (1) - I think removing the NC here would fit the combo patterning for this part.
  7. 01:11:256 (1) - Hmm, you used consistent spacing for this stream. Maybe move this up a bit so it's 0.6x?
  8. 01:12:711 (1) - Change the spinner to a soft sampleset. Same reason as Easy.
Yeah yeah cool song!
Good luck guys~
Konei

Dark Fang wrote:

just saying blah blah hey hey, cool.

[Konei]

  1. hmhm... i think, this map have some trouble. first, that random jumps are not fun for play. that random jumps isn't what I exactly call a helpful advice. also the map will get players' anger or bothersome from them. I'm a pretty bad player, and I can play the map just fine, the spacing really isn't high. in example) 00:18:711 (4) - this. be honest, this pattern is too annoying. I - or other players - should break hand's flow that caught mouse or tablet pen etc. This one flows soooo smooth to me, I really enjoy playing this section to be honest. and 00:51:620 - on this section, that empty feeling is bad. I know you followed vocal rhythm for put that notes. but whatever, we will feel emptiness while we are playing. this part should be emphasized. not having a note on a strong beat isn't recommended. I know what you mean but changing it wouldn't fit the diff's idea. It's vocal focused and as such I like that break to prepare for the next pattern.

    the important thing is 00:47:984 (3,4,5) - this pattern is unpleasant. also others like this too. well.. just tip from me, you can ignore. I don't find pattern like this unpleasant at all. I find the way to go back to the Slider's start flows very very well, that's why I like using them often.

    in result, why don't you find other ways? Well, we could find other ways for any pattern, why aren't we doing so? Because we like what we did. Thanks for your opnion, I appreciate it o/

Trust wrote:

[Konei's Insane]
  1. 00:18:893 (1) - Perhaps add a soft-whistle addition to the head to catch the piano sound? Oh yea, missed that.
  2. 00:19:984 (4,5) - The jump size here feels a bit excessive considering how the music plays and comparing it to the spacings you've used for this section. Consider using less spacing between these two. Maybe you could try a placement like this? Good idea!
  3. 00:30:529 (1) - Same as 00:18:893 (1). Yep.
  4. 01:05:984 (2) - Consider moving this circle to or somewhere around x:128 y:224. The motion to this circle coming out of the previous slider is rather sharp and uncomfortable.This would make it flow very well and blanket nicely. Cool!

Thanks Trust!

Update
osu file format v12

[General]
AudioFilename: share the thoughts.mp3
AudioLeadIn: 2500
PreviewTime: 46893
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.3

[Metadata]
Title:share the thoughts (OP size)
TitleUnicode:share the thoughts (OP size)
Artist:Sakakibara Yui
ArtistUnicode:Sakakibara Yui
Creator:Hinsvar
Version:Konei's Insane
Source:きみと僕との騎士の日々 -楽園のシュバリエ-
Tags:Kimi to Boku to no Kishi no Hibi -Rakuen no Chevalier- piriri! visual novel eroge theme song Project Knights Le chevalier no paradis KimiKishi きみきし Xinely Konei
BeatmapID:388441
BeatmapSetID:156688

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CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

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257,155,67802,2,0,P|201:164|146:155,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
296,87,68165,6,0,P|352:78|407:87,1,107.999996704102,2|4,0:0|0:3,0:0:0:0:
219,89,68529,1,2,0:0:0:0:
315,218,68711,2,0,B|350:320|350:320|452:380,1,215.999993408203,10|0,0:0|0:0,0:0:0:0:
410,272,69256,2,0,L|374:163,1,107.999996704102,2|10,0:0|0:0,0:0:0:0:
219,89,69620,6,0,P|129:97|27:169,1,215.999993408203,6|2,0:0|0:2,0:0:0:0:
41,319,70165,1,8,0:0:0:0:
178,307,70347,1,2,0:2:0:0:
256,165,70529,5,2,0:0:0:0:
453,90,70893,1,2,0:0:0:0:
411,271,71256,1,6,0:0:0:0:
256,192,71347,12,4,72529,0:0:0:0:
Topic Starter
Hinsvar

Trust wrote:

m4m

whoa boobs yay

[General]

Hinsvar wrote:

@Xinely & Konei: Change the Artist (the unicode one) column accordingly, please (look at my diffs' metadata)! Also, turn off the Widescreen Storyboard, and to Konei, change the lead-in to 1500, just for the sake of consistency :P
...I guess I'll do it by myself lol
[Easy]
  1. 00:16:347 (4) - Maybe NC here for the new phrase, remove on 00:16:711 (1). Ah yep.
  2. 00:23:256 (2) - Consider removing the whistle on the tail as the piano sound lands on a red tick it really isn't emphasizing anything. ^
  3. 00:24:347 (3) - Remove whistle for same reason as mentioned above. ^
  4. 00:32:711 (4) - Move this just a bit closer to (3) so you're not deviating too much from 1.2x spacing. ^
  5. 00:39:256 (1) - The clap on the tail isn't following anything nor is there one here for Extra. I would remove it. ^
  6. 01:12:711 (1) - Change the spinner to a soft sampleset. Having it as normal makes the end sound not really fitting with where it lands in the music. ^
[Hard]
  1. 00:20:893 (3,1) - Shift (1) down a little to avoid the slight unnecessary touching between these two. Sure.
  2. 00:36:711 (3) - I would prefer you use a circle and 1/1 slider to cover the distinct vocal and piano sound on 00:36:893. ^
  3. 00:38:165 (2) - Perhaps use the whistle on the tail instead of the head because of the piano being stronger there. ^
  4. 01:05:438 (1,3) - Would look neat if you curved these the same. ^
  5. 01:12:711 (1) - Change the spinner to a soft sampleset. Same reason as Easy. ^

    Quite challenging for a Hard as far I know but it fits the spread and is still very fun to play with nice flow! \o\
[Insane]
  1. 00:10:165 (1,2) - Hmm maybe make these two seperate combos? It would follow the same idea as 00:07:256 (1,1) where you used two separate combos for the different slider velocities (if that was your intention). It would be nice to keep these two parts consistent as they play the same. Done.
  2. 00:19:802 (3) - Perhaps add a whistle here to emphasize the faint piano sound? It suppose it would be consistent with 00:16:893 (3). ^
  3. 00:23:802 (2,3) - I didn't really like the stack here. With how all of the previous stacks were backed by vocals, I was expecting and would prefer some movement between these two to keep flowing with the music. It would be especially fitting with the sounds you can hear at this part. Try this or something similar plays really well: ^
  4. 00:29:438 (3) - Missed a clap on the head. ^
  5. 00:40:165 (1) - This NC doesn't feel necessary in my opinion, it doesn't follow a distinct/strong musical emphasis or pattern so consider removing it. ^
  6. 00:41:438 (1,1) - Not a fan of the NC spam here. Consider just following your combo patterning normally for this part or at least just remove NC on 00:41:802 (1). It's also possible for players to misinterpret it for a 1/2 slider with faster SV because at a first glimpse it appears with an NC and greater length (the common indicator). Removed the NC at 00:41:438 (1) instead.
  7. 00:57:074 (2,3) - A better rhythm that fits more nicely with this section would be to switch these two on the timeline and use a whistle on the head of the new (3) and remove it from the tail.
    Example
    Feels weird to skip the sound at 00:57:438, though. Also, placing (2) as is does a better emphasizing on the vocal, IMO.
  8. 01:12:711 (1) - Change the spinner to a soft sampleset. Same reason as Easy. Done.

    Wow this difficulty is great, awesome stuff. \o/
[Extra]
  1. 00:34:165 (1) - This NC isn't really attached to any strong musical emphasis so it doesn't seem necessary. Consider removing it. Done.
  2. 00:34:347 (2) - I would use a whistle here to catch the piano sound and remove on 00:34:165 (1) to fit the music better. ^
  3. 00:37:074 (1) - Same case as 00:34:165 (1). ^
  4. 00:39:620 (3) - It would fit the piano better if you remove the whistle from the head and added it to the tail because of how it sounds stronger there. ^
  5. 00:46:074 (2) - Consider just using a circle here. A 1/4 slider isn't bringing out anything in the music and just a circle plays much more intuitively. ^
  6. 00:58:529 (1) - I think removing the NC here would fit the combo patterning for this part. ^
  7. 01:11:256 (1) - Hmm, you used consistent spacing for this stream. Maybe move this up a bit so it's 0.6x? It'll only be consistent in numbers. Visually, the stream will look inconsistent. Reduced to 0.7x, though.
  8. 01:12:711 (1) - Change the spinner to a soft sampleset. Same reason as Easy. Done.
Yeah yeah cool song!
Good luck guys~
Thanks for modding! \o\
Dark Fang
hehe i respect other mappers map too. sorry for tackle.
keep your best work
Natsu
Hi~ from my Queue

General:

  1. Inconsistency in AudioLeadIn, check Xinely and Konei diffs
  2. Inconsistency in Kiai Times, even if they are GD, I'll like if you guys keep consistency (personally I feel Konei kiai make more sense with the chorus).
  3. Xinely diff is missing unicode in the artist field: 榊原ゆい
Extra:

  1. OD9 + CS5 cool <3
  2. 00:05:074 (1,2) - this jump feel a bit uncomfortable to play plus the song is not calling for a jump here, since you didn't add jumps in others similars parts, I guess is better to just have a big jump here 00:05:256 (2,1) - due to the change of music
  3. 00:07:256 (1) - this is almost touching the HP bar, consider to move it a bit down, even if don't touch it completely it look not cool IMO
  4. 00:07:802 (2) - well a 1/2 slider fit the music better, since this one is not like 00:07:256 who have a hold feeling from 00:07:256 to 00:07:620 -, this one start at 00:07:802 - and the hold feeling stop in 00:07:984 -, but if you don't want to ruin your pattern, consider to silence the slider tail in 00:08:165
  5. 00:09:984 (4) - I'd remove this circle, since it sound weird, cuz it doesn't have a relevant sound from the music (also you didn't map it in the others diff, probably for my same reason)
  6. 00:10:711 (2) - similar case as 00:07:802 -, but I know you like your pattern just reduce the volume in the tail
  7. 00:12:347 (3) - I really don't like how the repeat sound mapped in the blue tick at 00:12:620 is really noticeable that the previous upbeat have the most prominent sound here, maybe try this instead:
  8. 00:15:802 (4) - just for better design try to stack it with the previous 00:14:711 (2) -
  9. 00:26:165 (1,3) - nazi, this blanket look a bit off, move 1 to x: 159 y: 176
  10. 00:32:711 even if the jump is a bit bigger than the previous, I feel the NC is totally unnecessary this part is easily sight readable without it
  11. 00:36:256 nothing in the music here, maybe remove this circle for better rhythm?
  12. 00:52:165 (1) - mmm not a fan of ending sliders in stanzas, since this is breaking your active hitsounds, this part is pretty similar to 00:49:256 (6,7,1) - try the same? or another rhythm that you like, but the current one feel kinda out of rhythm in game IMO
  13. 00:54:347 (4,5) - I keep missclicking 5 due to the whistle in 4 sound a bit weird to have normal whistles in the middle of a stream, consider to remove it
  14. 01:00:893 (1) - similar to 00:52:165
Insane:

  1. 00:05:620 (1,2,3) - not a fan of this placement here, it looks not nice and play a bit uncomfortable, I mean the transition between 1 and 2, maybe you can try a better one here?
  2. 00:12:711 (2) - well there is nothing in the music, will be better to move this circle to 00:12:529 , since you can listen a more prominent sound there
  3. 00:20:711 (2,3) - to be honest this mini jump doesn't feel nice, is a bit stressful, since there are not a cue in the music to suggest you a jump here, use a properly distance?
  4. 00:27:620 (1,2) - I feel weird, since 2 doesn't have a prominent sound or vocals, also you didn't add 2 circles in the extra diff, I feel a slider will fit the music better
  5. 00:32:711unnecessary NC, also the distance between the fourth sliders is almost the same
  6. 00:42:074 maybe reduce the volume in the tail a bit? since there is nothing in the music
  7. 01:04:347 (2) - just for better design stack it with the previous 01:03:074 (3) -
Konei's Insane

  1. 00:00:711 (1,2) - a slider will be more consistent with the others diffs, also will be more friendly for Hidden players to get the rhythm
  2. 00:08:347 (3,4) - maybe just me, but I feel this part really empty, a spinner will fit better the hold sound in the bg music, like you did in 00:11:256 (3,1) -
  3. 00:13:438 (2,5) - stack this properly? doesn't affect the game play, but also I don't see a reason to keep it like it is
  4. 00:17:256 (4) - I know you're following the vocals but the stanza at 00:17:438 have a very prominent sound, also you mapped a similar one in 00:18:893 (1) - I'll suggest you to map it, maybe like this:
  5. 00:20:165 (5) - this slide have a really small part offscreen, just to be safe up it some grids, but also 00:20:347 similar suggestion as above
  6. 00:31:984 -, 00:32:711 -, I feel you should not ignore the piano here, is really strong and players will like to click them
  7. 00:41:802 (4) - clap + finish fit the music a lot better, IMO
  8. 01:10:529 (1,2,3) - well i don't like to keep the spacing really short, I feel some jumps at the end will fit the music better.
Hard:

  1. Use HP6 for a better spread, since normal have 4
  2. 00:04:165 (5,1,2) - in parts like this one, I have a bad feeling, since you're following both vocals and instruments, and I find it a bit confused in game, maybe you can try to follow the vocals at the beginning? they are more prominent than the instruments
  3. 00:06:711 (3,4) - similar feeling as above, maybe try to follow the vocal line a bit better? something similar to:
  4. 00:15:802 sometimes you're mapping the vocals and sometimes you're ignoring them 00:17:256 -, I really don't like it top much is kinda hard to know what are you following IMO
  5. 00:24:165 (4,1,2,3,4) - this pattern look a bit overlaped, maybe try to clean up? for example:
  6. 00:47:802 I feel this circle pretty unnecessary, consider to remove it, having it mapped just make you lose emphasis from the previous vocals 00:47:256 (1) - and the start of the kiai 00:47:984
  7. 00:56:529 (5,2) - they are too close, try to avoid the overlap if possible
  8. 01:09:256 (2,3) - CTRL G? since following the curve of the slider make more sense to me if 2 is on the actually 3 place, maybe just me
Xinely's Normal:

  1. well about the normal hitsounds at the beginning, they doesn't fit the song, try to use soft ones instead
  2. 00:01:438 (1,3) - not a fan of this overlap, but maybe is just me
  3. 00:07:256 (1,2) - spacing? or the mini jump is on purpose?
  4. 00:08:347 (2,1) - try to avoid this overlap doesn't look nice in game
  5. 00:20:710 (4,5) - try to improve this blanket? the one in 00:21:438 (5,2) - look perfects, that's why the one in 00:20:710 (4,5) should be perfect too ♥
  6. 00:22:165 (2,4) - try to avoid the overlap? since it doesn't look on purpose
  7. 00:29:438 (5,6) - spacing~
  8. 00:41:802 finish + clap fit better the music at this point, since you can clearly hear the cymbal + drums here
  9. 01:03:802 (3,1) - this kind of overlaps doesn't look nice in game, cuz they look more like mistakes than on purpose, I'll like if you avoid some of them
Easy:

  1. 01:12:711 (1) - spinners should have NC
  2. 00:34:529 (2,3) - this kind of patterns are not suitable for an easy diff, I suggest you to remove 00:34:529 since is an easy diff you don't have to map every beat, IMO
  3. 00:57:802 (2,3) - same as above, since a 1/2 pattern circle + slider at this bpm is not new player friendly, IMO
  4. 01:09:438 (2,3) - ^
GL :)
Topic Starter
Hinsvar

Natsu wrote:

Hi~ from my Queue

General:

  1. Inconsistency in AudioLeadIn, check Xinely and Konei diffs Fixed.
  2. Inconsistency in Kiai Times, even if they are GD, I'll like if you guys keep consistency (personally I feel Konei kiai make more sense with the chorus). ...I'm not quite sure of this, honestly, but I think the music gets noticeably weaker at 00:58:711, and picked up the strength again at 00:59:620.
  3. Xinely diff is missing unicode in the artist field: 榊原ゆい Fixed.
Extra:

  1. OD9 + CS5 cool <3 \o/
  2. 00:05:074 (1,2) - this jump feel a bit uncomfortable to play plus the song is not calling for a jump here, since you didn't add jumps in others similars parts, I guess is better to just have a big jump here 00:05:256 (2,1) - due to the change of music Reduced the jump, at least.
  3. 00:07:256 (1) - this is almost touching the HP bar, consider to move it a bit down, even if don't touch it completely it look not cool IMO Sure.
  4. 00:07:802 (2) - well a 1/2 slider fit the music better, since this one is not like 00:07:256 who have a hold feeling from 00:07:256 to 00:07:620 -, this one start at 00:07:802 - and the hold feeling stop in 00:07:984 -, but if you don't want to ruin your pattern, consider to silence the slider tail in 00:08:165 Changed to a circle instead.
  5. 00:09:984 (4) - I'd remove this circle, since it sound weird, cuz it doesn't have a relevant sound from the music (also you didn't map it in the others diff, probably for my same reason) Done.
  6. 00:10:711 (2) - similar case as 00:07:802 -, but I know you like your pattern just reduce the volume in the tail Same as that one.
  7. 00:12:347 (3) - I really don't like how the repeat sound mapped in the blue tick at 00:12:620 is really noticeable that the previous upbeat have the most prominent sound here, maybe try this instead:
    God, how much I wish for there to be a 1/5 beat snap divisor. (Listen to the music here carefully.) Done, though!
  8. 00:15:802 (4) - just for better design try to stack it with the previous 00:14:711 (2) - Sure.
  9. 00:26:165 (1,3) - nazi, this blanket look a bit off, move 1 to x: 159 y: 176 ^
  10. 00:32:711 even if the jump is a bit bigger than the previous, I feel the NC is totally unnecessary this part is easily sight readable without it I'm just following how the music works here. I'm sure enough the rhythm, combined with how I make the pattern here, essentially demands an NC.
  11. 00:36:256 nothing in the music here, maybe remove this circle for better rhythm? Sure.
  12. 00:52:165 (1) - mmm not a fan of ending sliders in stanzas, since this is breaking your active hitsounds, this part is pretty similar to 00:49:256 (6,7,1) - try the same? or another rhythm that you like, but the current one feel kinda out of rhythm in game IMO Changed.
  13. 00:54:347 (4,5) - I keep missclicking 5 due to the whistle in 4 sound a bit weird to have normal whistles in the middle of a stream, consider to remove it I don't feel anything wrong here, to be honest... I'll wait for more opinions.
  14. 01:00:893 (1) - similar to 00:52:165 Changed too.
Insane:

  1. 00:05:620 (1,2,3) - not a fan of this placement here, it looks not nice and play a bit uncomfortable, I mean the transition between 1 and 2, maybe you can try a better one here? I'm not sure... I feel very, VERY comfortable with this pattern. It just flows really well with the vocal. Again, I'll wait for more opinions.
  2. 00:12:711 (2) - well there is nothing in the music, will be better to move this circle to 00:12:529 , since you can listen a more prominent sound there Removed instead.
  3. 00:20:711 (2,3) - to be honest this mini jump doesn't feel nice, is a bit stressful, since there are not a cue in the music to suggest you a jump here, use a properly distance? Sure.
  4. 00:27:620 (1,2) - I feel weird, since 2 doesn't have a prominent sound or vocals, also you didn't add 2 circles in the extra diff, I feel a slider will fit the music better ^
  5. 00:32:711unnecessary NC, also the distance between the fourth sliders is almost the same Uh no. See my reply about this in Trust's mod for reference.
  6. 00:42:074 maybe reduce the volume in the tail a bit? since there is nothing in the music Reduced the length to 1/2 beats instead.
  7. 01:04:347 (2) - just for better design stack it with the previous 01:03:074 (3) - Nope; the effort needed to rearrange stuff here won't worth it.
Hard:

  1. Use HP6 for a better spread, since normal have 4
  2. 00:04:165 (5,1,2) - in parts like this one, I have a bad feeling, since you're following both vocals and instruments, and I find it a bit confused in game, maybe you can try to follow the vocals at the beginning? they are more prominent than the instruments ...I don't know anymore. Remapped this part.
  3. 00:06:711 (3,4) - similar feeling as above, maybe try to follow the vocal line a bit better? something similar to: ^
  4. 00:15:802 sometimes you're mapping the vocals and sometimes you're ignoring them 00:17:256 -, I really don't like it top much is kinda hard to know what are you following IMO Removed the circle here.
  5. 00:24:165 (4,1,2,3,4) - this pattern look a bit overlaped, maybe try to clean up? for example: Rearranged.
  6. 00:47:802 I feel this circle pretty unnecessary, consider to remove it, having it mapped just make you lose emphasis from the previous vocals 00:47:256 (1) - and the start of the kiai 00:47:984 Okay then.
  7. 00:56:529 (5,2) - they are too close, try to avoid the overlap if possible Done.
  8. 01:09:256 (2,3) - CTRL G? since following the curve of the slider make more sense to me if 2 is on the actually 3 place, maybe just me But that'll need a really linear cursor movement, and it won't be comfortable.
Easy:

  1. 01:12:711 (1) - spinners should have NC Added.
  2. 00:34:529 (2,3) - this kind of patterns are not suitable for an easy diff, I suggest you to remove 00:34:529 since is an easy diff you don't have to map every beat, IMO Sure.
  3. 00:57:802 (2,3) - same as above, since a 1/2 pattern circle + slider at this bpm is not new player friendly, IMO ^
  4. 01:09:438 (2,3) - ^ ^
GL :)
Thanks for the mod!

@Konei: I changed the ArtistUnicode and lead-in in your diff :D
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