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yanaginagi - Tokohana

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Topic Starter
P A N
This beatmap was submitted using in-game submission on 8 สิงหาคม 2557 at 20:51:09

Artist: yanaginagi
Title: Tokohana
Source: ブラック・ブレット
Tags: ending black_bullet sharlo p_a_n
BPM: 150
Filesize: 14182kb
Play Time: 04:16
Difficulties Available:
  1. Hard (3.09 stars, 616 notes)
  2. Insane (5.11 stars, 1091 notes)
  3. Normal (1.99 stars, 348 notes)
Download: yanaginagi - Tokohana
Information: Scores/Beatmap Listing
---------------
My 8th ranked beatmap ><

My first full ver rank map :3
nice SB by Sharlo
-Teina-
Frist~!
Topic Starter
P A N

tellertheworld wrote:

Frist~!
:D
ritsu-tanaika
GD please :3
Topic Starter
P A N

ritsu-tanaika wrote:

GD please :3
hmm I plan to map this on my own but let's see if I'm too lazy XD
Karory-
Good luck P A N :3
Kyouren
P A N is so moe Hentai :3
ritsu-tanaika

P A N wrote:

ritsu-tanaika wrote:

GD please :3
hmm I plan to map this on my own but let's see if I'm too lazy XD
PM me to let me know about your decision w
ProfessionalBox
Hello! M4M from your que!


Insane
>00:04:130 (4) - Move this note a bit further away from the slider since it's inconsistent with other blankets in the beginning

>00:31:106 (3) - You can improve this blanket, it's awfully misplaced ^^!

>00:31:106 (3,1,1) - Not sure how well this plays. I'd change it if I was you but if you like it that way then leave it :p

>00:46:550 (1,1) - I think you should move the later slider more close to the long one, since you muted the 3/4 slider it is really hard to figure out that it is 3/4 instead of a 2/4 slider on first playthrough! maybe something like this ? http://puu.sh/9meGk/a0262c9e1c.jpg

>00:47:970 (4) - New combo

>00:52:763 (5) - Blanket

>01:38:207 (8,9) - You can definetly improve the blanket on this ^^

>02:06:609 (2) - Why isn't this in a straigth line like the preivous 1,2,1,2 combos? Feels weird like this :o

>02:43:355 (1,2,3) - This is definetly confusing - The hitsounding makes it very weird :s

>03:07:497 (1,2) - These arent symmetrical !

>04:07:674 (5,6,1) - This looks visually great but might play a little weird - I'd make it something like this http://puu.sh/9mfEA/1d8d693a1f.jpg

>04:13:709 (1) - Consider moving this since the previous pattern makes it look like this comes 2/4 beats earlier than it actually comes maybe put it under >04:13:354 (2) - and change position of >04:13:887 (2,3) ^^

That's it for the insane - THIS MAP WAS AWESOME, nothing else to say. wow. Favourited. :)

Good luck getting this map ranked! I know you will get it ranked ;)

those deathstreams though :o :D
Topic Starter
P A N
hmm I can't remember what I accept or not but about 50% I guess that I fix and other are will consider (looks for other opinion)
thanks for modding :3
ritsu-tanaika
can I still do easy?
Ozato Fumika
BG not hentai enough so you only get 1 star mwahaha
Topic Starter
P A N

No Dap wrote:

BG not hentai enough so you only get 1 star mwahaha
LOL please XD I'm not hentai :3
-Teina-
P A N is hentai :)

From as M4M request.

[Gerenal]
  1. Please add some tags.
     
  2. add some colours for Hitcircle / Slider combos.
     
  3. Insane: tick Widescreen Support.
     
  4. Offset : 750ms BPM:150
          1160ms BPM:150

Insane
  1. 01:04:923 - add note? 01:04:656 (1) - it is loudly, it is not smae at 01:04:834 (2,3,4) - . .if you add note here and make them 01:04:834 (2,3) - triple. I think it can make 01:04:656 (1) - more prominent.
  2. 01:14:952 (2) - you can try to overlap with 01:15:130 (3) - . because the tone look like 01:13:355 (2,3) - and 01:14:065 (2,3) - .
  3. 01:20:455 (2) - there is no durm sound but you are make a big jump here. I think it is improper.
  4. 01:27:556 (2,3) - is same at 01:28:088 (4,5,6,1,2,3) - . Do you make 01:27:733 (3) - curve.
  5. 01:46:195 (7) - NC
  6. 02:00:396 (1) - move to X:40 Y:228 may be well at flow.
  7. 02:06:609 (2) - the jump is too far? I think that 02:09:272 (2,3,4) - distance is more comfortably.
  8. 02:38:739 - missing a loudly voice. you can make it same with 02:41:402 (6,1) - .
  9. 02:43:355 (1,2,3) - why you are map this in 1/3 beat snap. 02:43:591 (2) - it shout be start at 02:43:532 - .
  10. 02:47:615 (5,6) - you can make a jump between it. or you can try this.
  11. 03:14:153 - same at b4 (01:04:923 - ).
  12. 03:24:538 (1) - change to 1/4 and rebound two time or make two 1/4 slider. I think it is match the rhythm more.

  13. 03:43:887 (7,8) - the rhythm look like speed up. you should be change faster rhythm here.
  14. 04:10:336 (4) - ↓ (suggestion) there have a finish. make different with 04:08:384 (3,4,5,1,2) - .
  15. 04:13:709 (1) - player may be click it early.( click at 04:13:532 - )
  16. 04:16:017 (2) - end at 04:16:372 - ?

Hard
  1. 00:11:550 (1) - the tone is like to 00:11:350 (6) - . you can try to add circle at 00:11:550 - and push spinner late.
  2. 00:20:633 - miss a note? I think it is look like void :? . (whole part =_='' :arrow: if this is your style , please igrone)
  3. 01:13:976 - add note? (this is very strange if you fix it. But it can make 01:14:065 (4) - look fast ) (This is my mapping sytle, you can igrone it)
  4. 01:30:573 - volume 70% --> 50% ~ 60%
  5. 01:35:899 - ^
  6. 01:56:846 (4) - should be circle ? Because it is different with 01:56:136 (2,3) - .
  7. 02:15:573 (1) - add note (my mapping sylte)
  8. 03:44:420 - add note . It is no change the rhythm and no separate.

Normal
  1. 00:07:950 - add circle as well.
  2. 01:11:402 (2,3) - the rhythm is like at 01:09:982 (4,1) -
  3. 03:13:177 (6,7) - remove it ? same at 01:03:591 - ~ 01:04:301 - .
  4. 03:28:266 (2,3) - you can make more beautiful flow here~
  5. 03:45:485 - add note. 3/2 beat space is special?

Wow~
special mapping skill.
I glad to see it.
Thank your map :D

(╯°□°)╯彡
Topic Starter
P A N

tellertheworld wrote:

P A N is hentai :)

From as M4M request.

[Gerenal]
  1. Please add some tags. ok
     
  2. add some colours for Hitcircle / Slider combos. ok
     
  3. Insane: tick Widescreen Support. ok
     
  4. Offset : 750ms BPM:150 ok
          1160ms BPM:150

Insane
  1. 01:04:923 - add note? 01:04:656 (1) - it is loudly, it is not smae at 01:04:834 (2,3,4) - . .if you add note here and make them 01:04:834 (2,3) - triple. I think it can make 01:04:656 (1) - more prominent. I think it's fine because 1/2 still fit well and it will ruin my pattern also.
  2. 01:14:952 (2) - you can try to overlap with 01:15:130 (3) - . because the tone look like 01:13:355 (2,3) - and 01:14:065 (2,3) - . will think about it, I want to make both stack. will look for other opinion.
  3. 01:20:455 (2) - there is no durm sound but you are make a big jump here. I think it is improper. it's fine imo, it's still comfortable to play.
  4. 01:27:556 (2,3) - is same at 01:28:088 (4,5,6,1,2,3) - . Do you make 01:27:733 (3) - curve. I think use straight line for this is better flow.
  5. 01:46:195 (7) - NC [color=#FF0000]already add on 01:47:260 (1) so I think it's not nescessery.
  6. 02:00:396 (1) - move to X:40 Y:228 may be well at flow. ok
  7. 02:06:609 (2) - the jump is too far? I think that 02:09:272 (2,3,4) - distance is more comfortably. I think it's ok because that 1/2 is 1/2 distance from 1/1 too and many testplayer not misread it.
  8. 02:38:739 - missing a loudly voice. you can make it same with 02:41:402 (6,1) - . ok
  9. 02:43:355 (1,2,3) - why you are map this in 1/3 beat snap. 02:43:591 (2) - it shout be start at 02:43:532 - . I think 1/3 is already fit here.
  10. 02:47:615 (5,6) - you can make a jump between it. or you can try this. I try other thing.
  11. 03:14:153 - same at b4 (01:04:923 - ).same
  12. 03:24:538 (1) - change to 1/4 and rebound two time or make two 1/4 slider. I think it is match the rhythm more. I will think about it, I want to add note just the beat that hear clearly so it won't confuse the player.

  13. 03:43:887 (7,8) - the rhythm look like speed up. you should be change faster rhythm here. same, will think about it, It's a good idea though but it will quiet harder.
  14. 04:10:336 (4) - ↓ (suggestion) there have a finish. make different with 04:08:384 (3,4,5,1,2) - . I think it's fine but if I change, I still don't have any idea to place a note somewhere also.
  15. 04:13:709 (1) - player may be click it early.( click at 04:13:532 - ) will think about it, looks for more opnion
  16. 04:16:017 (2) - end at 04:16:372 - ? will think about it, looks for more opnion

working....
Hinsvar
So I just testplayed Insane and...

Dude, AR9.5 doesn't fit for the intensity of the map. Just go back to AR9, because that's the AR that fits with the diff; just saying. It feels far more comfortable to play that way!

Good map anyway, so here's a star. And good luck o/
Topic Starter
P A N

Hinsvar wrote:

So I just testplayed Insane and...

Dude, AR9.5 doesn't fit for the intensity of the map. Just go back to AR9, because that's the AR that fits with the diff; just saying. It feels far more comfortable to play that way!

Good map anyway, so here's a star. And good luck o/
yaya I just try hahaha, thanks :3
Xinely
As M4M

That BG.. PAN really likes pantsu
PAN REALLY LOVE GIRLS PANTSU!!




  • General
  1. .png makes the size of BG become big. reduce it into.jpg instead. i have make one for you http://puu.sh/9rIDM/dc5c22c74a.jpg (~300kb)
  2. Add "Black Bullet" at tags since the source using Japanese words
  3. You can reduce some kiai times here since AiMod say it. example on 04:02:526 - 00:19:213 - 01:30:573 - 01:35:899 - . those times only need kiai fountain as my taste. Adding kiai time seems unnecessary too


  • Normal
  1. 00:06:350 (2) - the music isn't drum so why the hitsound sounds like drum here? i prefer to use whistle instead ><
  2. 00:06:350 (2) - actually too the music is really week. maybe not have music. i almost cant hear.. maybe it would be better to remove rather than overmap
  3. 00:12:950 - reduce the volume around 30% here. the music is weak
  4. 00:13:350 (1) - extend the spinner to 00:18:150 - as the music stopped
  5. 00:13:350 (1) - the spin is too long imo, newbie will getting tired because this spin before they finish to spin. you can make some spinner instead here. end the spin in 00:14:750 - , make another one in 00:14:950 - stop at 00:16:350 - and last spin at 00:16:550 -
  6. 00:22:053 - you should map this time, the sound.. yeah i guess you should know it.. feel empty here
  7. 00:23:828 - this time you should map it too since you following music like crystal sound here. you can 00:23:650 (3) - change this into 1/2 slider repeat
  8. 00:26:491 (3) - forced blanket imo, the design seems bad. you can make it smoother with move 2nd curve to 100,264
  9. 00:28:798 - imo the cymbal is getting loud here so why you decrease the volume? should be 60% imo
  10. 00:28:976 - unnecessary green line. remove it
  11. 00:33:059 (4) - imo much whistles at 1/1 times make sound not really fits with the music.. how about drum finish at head, drum clap at repeat?
  12. 00:35:899 (5) - same as above, since the music totally drum
  13. 00:39:094 (4) - you should add finish at head. the music is cymbal. you can reduce the volume at 00:38:739 - to emphasize the strong of cymbal a lot
  14. 00:43:355 (5) - blanket seems bad, you can improve it like https://osu.ppy.sh/ss/1712200
  15. 00:45:662 (3) - too curvy imo, you can make it smoother with move 2nd node to 100,332
  16. 00:49:390 (4) - no cymbal sound here, only "normal" drum. remove the finish
  17. 00:52:585 (4) - the blanket seems off. too forced too for flow. move 2nd node to 176,304
  18. 01:09:982 (4,1) - flow seems monotone here, you can make it little variation with https://osu.ppy.sh/ss/1712207
  19. 01:13:177 (1) - since on tail the music is only drum, how about remove finish and add clap instead? emphasize it better imo
  20. 01:17:437 (3) - off blanket again, https://osu.ppy.sh/ss/1712214
  21. 01:18:147 (4,1) - for improve the flow, you can make curve upward on (4) like https://osu.ppy.sh/ss/1712216
  22. 01:29:686 (6) - change it become circle and 1/1 slider. the music forced it. you can't skip 01:29:863 - because the music is loud too and important ofc
  23. 01:40:159 (5) - nazi, flow could be improve little bit, move tail to 148,32
  24. 01:42:112 (2) - the feel of vocal.. hmm imo you can't skip this time but it's up to you
  25. 01:44:597 (1,2) - imo the rhythm sounds bad here. at least try following it with drum. like : http://puu.sh/9sx7m/79f79dfcec.jpg (PS. start from 01:44:597 - until 01:46:550 - )
  26. 01:57:556 (2,4) - nazi, blanket could be better here https://osu.ppy.sh/ss/1712708
  27. 02:02:171 (2) - you should make this slider into 1/2 slider repeat, cymbal appears too at 02:02:349 -
  28. 02:07:141 (5) - NC here, as the music need it
  29. 02:10:692 (2) - the straight slider seems random here try curve the slider to leftward, https://osu.ppy.sh/ss/1712719
  30. 02:14:420 (2) - change the rhythm into http://puu.sh/9sJsY/322b738420.jpg because drum at 02:14:597 - is loud
  31. 02:43:887 (6) - maybe my bad ear but while try use 25% here, the music isn't drum but clap sound (not really loud yeah), because it i would suggest to use clap instead (maybe reduce the volume too if you want)
  32. 03:03:591 (7,1) - flow seems random here.. natural flow could be improve a lot. maybe as https://osu.ppy.sh/ss/1713061
  33. 03:41:224 (4) - as the music, imo the musics from head and tail are different. which you can't continue it with slider. use 2 circles instead
  34. 03:42:289 (6,1) - swap the NC as you did NC'ed every 2 stanza here
  35. 03:45:130 (4) - if you agree with above, NC here for consistency
  36. 03:52:585 - you can't skip to map this sound. crash drum sound (almost cymbal) here.
  37. 04:15:307 (4) - 2nd node 1 grid down.. too curvy here. flow become bad


  • Hard
  1. 00:11:550 (1) - same as Normal
  2. 00:21:520 (3) - this slider could be nice jump as i see the pattern and the music, like https://osu.ppy.sh/ss/1713125
  3. 00:26:136 (5) - flow from this circle to next object can be more natural if you stack this circle to 00:25:248 (2) -
  4. 00:37:674 (1) - nazi, you didn't stack this properly lol
  5. 00:58:621 (2) - nazi, the triangle pattern could be better here. 440,280 ~
  6. 01:18:502 (7) - the flow could more natural if you move this circle to 468,128
  7. 01:53:828 (2) - off blanket. move the circle to around 124,128 and fix spacing after it
  8. 02:09:272 (7) - nazi, move to 212,228 to make perfect "Circle" pattern's shape
  9. 02:22:763 (5,6) - off blanket https://osu.ppy.sh/ss/1713166
  10. 04:13:709 (1,2,3,4,5,6,7,8,9,10) - just you can make spacing of 04:13:888 (2,4,6,8,10) - more far to emphasize the cymbal
  11. This is good diff. i guess this is best your Hard ever you did :3


  • Insane
  1. 00:07:150 (5,6) - you can make more far spacing to emphasize the music, somehow this is too easy for Insane https://osu.ppy.sh/ss/1713176
  2. 00:16:650 (1) - end to 00:18:150 - as i told in Normal diff
  3. 00:19:390 (2) - flow could more natural here. 316,140 ;3;
  4. 00:24:538 (3,4,5,6,1) - the flow seems bad. imo it can be curving as https://osu.ppy.sh/ss/1713507
  5. 00:34:656 (7) - the flow could be improve and make it more fun. move to 264,136
  6. 00:54:715 (7) - unstack this? imo the guitar music need at least little jump to emphasize it example 468,196
  7. 00:57:378 (6) - bad flow imo altho you try keep blanket.. 164,152 ><
  8. 01:04:301 - i don't think this kiai time is needed for this time. remove it for consistency with other diffs too
  9. 01:05:366 (5) - i feel the whistle's body sounds random. perhaps remove it?
  10. 01:30:928 (3) - feel forced as jump. try 416,200 instead. flow on this circle to next slider is nice imo
  11. Maybe just it. Nice diff too :3

let me breathe first =-=don't kudo me first. i wanna get my kudo after done mod this map Sorry poor mod at Hard and Insane ;3;

Good Luck ~
Koalazy
Hihi- for M4M from your Queue

[General]
Why is the title TV size :? ? I thought it was a full version
Some AiMod here :

[Insane]
01:35:189 (1,2,3) - It's kinda hard for players to catch the rhythm immediately, try this? You can make the 01:35:455 (1) - slider's end above 01:36:254 (2) - this note
01:41:047 (7) - x235y204
01:41:224 (8) - x400y132 in order to make01:40:692 (5,6,7,8,9) - all 1.72x DS
02:34:301 (2,3) - Ctrl+G, it flows clockwise before these notes (like02:32:704 (1,2,1,2) - ) so i suggest to make it like this

[Hard]
01:30:928 (2,3,4) - hmm..can you make these smoother? it looks better with a curve flow imo
02:20:100 (4,5) - blanket?
02:21:343 (1) - ^
02:22:763 (5,6) - ^
04:00:041 - mute the sound here?

[Normal]
00:36:609 (1) - move the slider end to x156y131, make 00:36:609 (1,2) - these two sliders parallel
00:52:585 (4) - blanket?
03:28:266 (2,3) - make it a curve, looks better :)
04:00:041 - mute the sound here too?

really nice map and song ;)
good luck!
Fuuyu
From xLoupGarou's Modding Queue

*Little Sheep Jumping saying Loli BG!*


Xinely wrote:

That BG.. PAN really likes pantsu
That's not pantsu , that's " mizugi "

Normal
01:03:591 add a long note then end it here 01:04:301 also put a repeat here 01:03:946
Like This -
03:57:201 move to here 03:57:023
-No Major Problems-

Hard
00:20:633 add a note
00:22:053 ^
00:23:473 ^
00:24:804 move placement x:264 y:320
00:24:893 ^ x:276 y:292
Should Look like This - -
00:26:313 add a note
00:27:733 ^
00:30:751 ^
00:32:881 ^
00:35:011 ^
00:35:366 ^
00:35:721 ^
00:36:431 ^

Very Nice Map . . Although maybe the Hard is too fast
If you'll go for rank , Good Luck~
Topic Starter
P A N
thanks all for your mod lol, too much to reply for me ;w;
Kihhou
from your M4M queue!~ :O

[Normal]
  1. 02:25:426 (3,4) - unbend 3 a little bit to blanket better
  2. 03:00:751 (1) - vocal at tail is really strong and matches the next section with 03:01:461 (2,3,4) - . so emphasize it by replacing that slider with a 1/2 and a hitcircle at 03:01:106 - ? like what you did at 03:04:834 (3,4) -
[Hard]
  1. 01:06:431 (5,6) - blanket a bit better
  2. 02:28:088 (4,5,6,7) - i think you misplaced these. for the entire kiai time, youve had slider heads follow the hi-hat but these sliders have the hi-hat sound on the tail. move them over to start at 02:27:911 - , adjust angles for flow from 02:27:733 (3) - , and add a hitcircle at 02:29:508 - to also follow vocals?
  3. 02:30:218 (2,3,4) - same ^ maybe try this rhythm? would also follow vocals better imo
[Insane]
  1. 00:25:781 (5) - remove ? it isnt indicated in the music. the sound at hitcircle 4 is the same as 00:25:070 - 00:25:426 - so it wouldnt continue on to be a triplet. if having only one 1/4 slider go into a another slider is strange, you could replace the 1/4 slider with a triplet
  2. 00:41:579 (1) - remove NC? pretty unnecessary and breaks the 1 measure NC's you have
  3. 00:57:378 (6) - i think you misplaced this. the sound from the instrument hits at 00:57:556 - . theres nothing at 00:57:378 -
  4. 01:12:644 (4,6) - it would flow a bit better if you ctrl-g these 2 imo. this would also make it so that you could use the direction change from going left <-- at 01:12:112 (2,3,4,5,6) - to going right at 01:13:177 (1,2,3) - an indication of the big change in the vocal
  5. 01:27:023 (1) - move this a bit to the right so its more visible and to have spacing consistency with 01:25:958 (1,1,1) - ? in those 3, most of the head of the slider is visible
  6. 02:03:591 (6,7) - blanket around slider 7's head better?
  7. 02:06:786 (3) - the vocal at the tail is relatively strong compared to the head. emphasize the vocal more by turning this slider into a 1/2 slider and adding a hitcircle at 02:07:141 - ?
  8. 02:32:704 (1) - ctrl-g this slider so that the really strong guitar at the head is more emphasized with the change in rotational flow instead of being similar to 02:31:284 (1,3,4) -. it will also lead the rotational flow of 02:34:124 (1,2,3,4,5,6,7,8) - , which is also counterclockwise. if this is done, youll also have to ctrl-g 02:33:059 (2,1,2) - too individually.
  9. 04:09:449 (1,2) - switch these two on the timeline? i believe it will flow better
  10. 04:14:242 (1,2,3,1,2,3,1,2,3,1,2) - imo these jumps are too small for such a strong ending, especially after this jump 04:13:177 (1,2) - . make these further apart?
nice beatmap c: couldnt find much in hard and normal~
sjoy
M4M
[Insane]
00:00:750 try to make the volume more less 60% for me is a bit noisy
00:24:005 (1) - ctrl+g?
00:26:846 (2) - ^
01:09:272 (3) - ^
01:30:928 (3) - move to 242,149?
01:44:065 (5,6) - ctrl+g?
01:44:420 (1,2,3,4,5) - pay attention that the vocal and downbeat is on the white tick.so I think these slider is not fine for me
01:48:502 (7) - not good flow for me
02:06:609 (2) - try 84,128
02:19:745 (1) - ctrl+g?
02:25:248 (5) - how about 252,36? I don't like stack
02:35:544 (1) - ctrl+g
03:22:053 (6) -272,284 and 03:22:408 (1) - ctrl+g?
03:23:473 (5) - 0,120?
03:43:887 (7) - NC?
03:46:195 (5) - 4,212?
it's cool :D
I‘m lazy
good luck
Topic Starter
P A N

Kihhou wrote:

from your M4M queue!~ :O

[Normal]
  1. 02:25:426 (3,4) - unbend 3 a little bit to blanket better ok
  2. 03:00:751 (1) - vocal at tail is really strong and matches the next section with 03:01:461 (2,3,4) - . so emphasize it by replacing that slider with a 1/2 and a hitcircle at 03:01:106 - ? like what you did at 03:04:834 (3,4) you are reasonable but I think 1/1 slider is better fit with that beat because it doesn't have a beat on red tick so I prefer 1/1.
[Hard]
  1. 01:06:431 (5,6) - blanket a bit better hmm I don't get that picture but I try to fix on my own.
  2. 02:28:088 (4,5,6,7) - i think you misplaced these. for the entire kiai time, youve had slider heads follow the hi-hat but these sliders have the hi-hat sound on the tail. move them over to start at 02:27:911 - , adjust angles for flow from 02:27:733 (3) - , and add a hitcircle at 02:29:508 - to also follow vocals? I think it's fine and about add a circle, this is hard diff so reverse instead of some circle is fine imo.
  3. 02:30:218 (2,3,4) - same ^ maybe try this rhythm? would also follow vocals better imo three 1/2 slider is already fit with vocal imo.
[Insane]
  1. 00:25:781 (5) - remove ? it isnt indicated in the music. the sound at hitcircle 4 is the same as 00:25:070 - 00:25:426 - so it wouldnt continue on to be a triplet. if having only one 1/4 slider go into a another slider is strange, you could replace the 1/4 slider with a triplet ehh I think that's already fit.
  2. 00:41:579 (1) - remove NC? pretty unnecessary and breaks the 1 measure NC's you have the combo will too long imo if I didn't add.
  3. 00:57:378 (6) - i think you misplaced this. the sound from the instrument hits at 00:57:556 - . theres nothing at 00:57:378 - I think it has, listen carefully >_>
  4. 01:12:644 (4,6) - it would flow a bit better if you ctrl-g these 2 imo. this would also make it so that you could use the direction change from going left <-- at 01:12:112 (2,3,4,5,6) - to going right at 01:13:177 (1,2,3) - an indication of the big change in the vocal I have tried it but I think mine is more flow ;w;
  5. 01:27:023 (1) - move this a bit to the right so its more visible and to have spacing consistency with 01:25:958 (1,1,1) - ? in those 3, most of the head of the slider is visible it's already visible imo, many of tester didn't miss that slider also.
  6. 02:03:591 (6,7) - blanket around slider 7's head better? omg ok
  7. 02:06:786 (3) - the vocal at the tail is relatively strong compared to the head. emphasize the vocal more by turning this slider into a 1/2 slider and adding a hitcircle at 02:07:141 - ? ok
  8. 02:32:704 (1) - ctrl-g this slider so that the really strong guitar at the head is more emphasized with the change in rotational flow instead of being similar to 02:31:284 (1,3,4) -. it will also lead the rotational flow of 02:34:124 (1,2,3,4,5,6,7,8) - , which is also counterclockwise. if this is done, youll also have to ctrl-g 02:33:059 (2,1,2) - too individually. hmm I more like the current flow.
  9. 04:09:449 (1,2) - switch these two on the timeline? i believe it will flow better hm I don't think so :/
  10. 04:14:242 (1,2,3,1,2,3,1,2,3,1,2) - imo these jumps are too small for such a strong ending, especially after this jump 04:13:177 (1,2) - . make these further apart? u want huh? lol OK!
nice beatmap c: couldnt find much in hard and normal~
thanks for mod :3
Number5
From Queue.
Normal
00:00:750 (1,2,3,4,1,2,3,1,2,3) - Too loud, other diffs are too.
Hard
01:21:698 (1,2,3,4,1,2,3,4) - Maybe too hard?
I'm so sorry I'm not able to mod Insane...
Topic Starter
P A N

Number5 wrote:

From Queue.
Normal
00:00:750 (1,2,3,4,1,2,3,1,2,3) - Too loud, other diffs are too. ok
Hard
01:21:698 (1,2,3,4,1,2,3,4) - Maybe too hard? no :P it's ez
I'm so sorry I'm not able to mod Insane...
WhiteAries
hi :3

[Normal]
00:23:650 (3) - (Suggestion) how about this? http://puu.sh/9zkHU
01:01:816 (5) - move to (425,194)
01:05:366 (2,3) - It's ok. but i recommend to change this to slider. there's reason.. but i'cant explain(my poor english;w;) just it's more fit i think
02:14:420 (2) - need to start at 02:14:597 i think you following drumbeat. but this part have impact in vocal sound. so i think this part need to follow the vocal sound
02:29:686 (6) - slider shape. last point at (268,292)
02:30:218 (7) - (226,316) if you fix 02:29:686 (6) move this :3
03:20:988 (4) - slider shape. middle point at (420,32) last point at (372,48)
03:19:568 (1) - slider shape. middle point at (381,234) last point at (424,253)
03:22:053 (1) - i don't know you aimed for this leaning slider.. fix it if you want horizontally, <middle point (164,168) last point (116,148)>
03:44:597 (5) - slider shape. middle point at (232,188) last point at (276,168)
03:45:130 (1) - move to (314,135) if you fix slider :3

[Hard]
00:01:950 (4) - i think it's better to more leaning this slider beacuse of steak with 00:01:150 (2) and seems very unnatural (but it's okey those part(00:04:350 (3), 00:08:350 (6))
00:50:455 (1) - better to remove NC and add at 00:50:633 (2)
01:08:029 , 01:08:739 , 01:09:449 - i think you don't have to blank this beat.
01:18:147 (6) - how about change this to slider?
01:37:319 (1) - maybe remove this? because you ignored this beat in another part(like 01:30:928 (2,3,4)) it just suggestion :3 ignore it if you don't like
02:18:857 (7,1,2,3,4,5,6,7) - same suggestion at 01:08:029

[Insane]
00:01:150 (1) - slider shape. middle point at (381,355) last point at (456,333)
01:21:698 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - just make this reverse slider and note is better i think :3..
01:35:455 (2,3) - i think this pattern is good. just some reading problem whan i play. increase distance is good i think :3
Gloria Guard
Hello P A N, I just try this map m4m


[General]

This map osu song folder two BG.png and BG.jpg. Please you use one image in the map



[Normal]

■ 00:09:550 Can you remove this note? I received something that feels unnatural also this point don't hear special sound
■ 00:56:136 ~ 01:03:236 Uh.. this part sound a little down for 40~50%? because this part so quiet
■ 01:30:928 (1) This slider end clap a little awkward imo, well I think add this slider end point in whistle
■ 01:34:834 (3) This slider repeat point add finish.
■ 02:05:366 (1,2,3,4) The note part hitsounds sound a little unsuitable. You can add sampleset drum sound here.
■ 02:08:917 (1,2,3) ^ Same
■ 02:36:609 (3) You missing this note finish sound.
■ 04:02:881 (1) This slider end point the same part for 01:30:928 (1)
■ 04:06:076 (6) This slider repeat point the same add finish


[Hard]

■ 00:41:224 (3,4) The rhythm is wrong! This rhythm is completely different rhythm. You try this rhythm here.
■ 00:50:455 (1) This is note a little move x:160 y:188 is good pentagon imo.
■ 01:19:568 (3,4) I just suggestion this note flow Ctrl+G here
■ 01:46:905 (7,8,9) Can you try this notes pattern? I'm a little feelling emphasize here.


[Insane]

■ Nothing to say. I guess this map good but You just try a little improve pattern flow ;)




Good luck
captin1
song is dark and powerful, and you have a happy swimsuit picture as bg. doesn't fit imo, but meh
Topic Starter
P A N

WhiteAries wrote:

hi :3

[Normal]
00:23:650 (3) - (Suggestion) how about this? http://puu.sh/9zkHU ok
01:01:816 (5) - move to (425,194) hmm I didn't plan to make it symmetry but fixed anyway lol
01:05:366 (2,3) - It's ok. but i recommend to change this to slider. there's reason.. but i'cant explain(my poor english;w;) just it's more fit i think the note before slider was follow the vocal :X
02:14:420 (2) - need to start at 02:14:597 i think you following drumbeat. but this part have impact in vocal sound. so i think this part need to follow the vocal sound I want to keep the note spacing 1/2 for easier to catch the beat.
02:29:686 (6) - slider shape. last point at (268,292) didn't plan to make it symmetry there.
02:30:218 (7) - (226,316) if you fix 02:29:686 (6) move this :3
03:20:988 (4) - slider shape. middle point at (420,32) last point at (372,48) ^
03:19:568 (1) - slider shape. middle point at (381,234) last point at (424,253) ^
03:22:053 (1) - i don't know you aimed for this leaning slider.. fix it if you want horizontally, <middle point (164,168) last point (116,148)>
03:44:597 (5) - slider shape. middle point at (232,188) last point at (276,168)
03:45:130 (1) - move to (314,135) if you fix slider :3

[Hard]
00:01:950 (4) - i think it's better to more leaning this slider beacuse of steak with 00:01:150 (2) and seems very unnatural (but it's okey those part(00:04:350 (3), 00:08:350 (6)) it's ok imo.
00:50:455 (1) - better to remove NC and add at 00:50:633 (2) it's ok imo, it's NC pattern.
01:08:029 , 01:08:739 , 01:09:449 - i think you don't have to blank this beat. this is a light-hard so I will keep it. btw I blank it like this on other map and it can rank so..
01:18:147 (6) - how about change this to slider? nope, want to blant the beat on next 1/2.
01:37:319 (1) - maybe remove this? because you ignored this beat in another part(like 01:30:928 (2,3,4)) it just suggestion :3 ignore it if you don't like hmm I want to make each part different beat so it not too boring.
02:18:857 (7,1,2,3,4,5,6,7) - same suggestion at 01:08:029 same either

[Insane]
00:01:150 (1) - slider shape. middle point at (381,355) last point at (456,333) hmm nope :X
01:21:698 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - just make this reverse slider and note is better i think :3.. no, I really love them.
01:35:455 (2,3) - i think this pattern is good. just some reading problem whan i play. increase distance is good i think :3 I will think about it, the beat is not stronger so I can't make the bigger spacing.

Gloria Guard wrote:

Hello P A N, I just try this map m4m


[General]

This map osu song folder two BG.png and BG.jpg. Please you use one image in the map sure



[Normal]

■ 00:09:550 Can you remove this note? I received something that feels unnatural also this point don't hear special sound hm nice.
■ 00:56:136 ~ 01:03:236 Uh.. this part sound a little down for 40~50%? because this part so quiet
■ 01:30:928 (1) This slider end clap a little awkward imo, well I think add this slider end point in whistle don't add any hitsound instead.
■ 01:34:834 (3) This slider repeat point add finish. ok
■ 02:05:366 (1,2,3,4) The note part hitsounds sound a little unsuitable. You can add sampleset drum sound here. will think about it, looks for more opinion :3
■ 02:08:917 (1,2,3) ^ Same ^ same
■ 02:36:609 (3) You missing this note finish sound. ok
■ 04:02:881 (1) This slider end point the same part for 01:30:928 (1) fixed
■ 04:06:076 (6) This slider repeat point the same add finish ok


[Hard]

■ 00:41:224 (3,4) The rhythm is wrong! This rhythm is completely different rhythm. You try this rhythm here. you are right, fixed XD
■ 00:50:455 (1) This is note a little move x:160 y:188 is good pentagon imo. y:168 instead.
■ 01:19:568 (3,4) I just suggestion this note flow Ctrl+G here hmm ok.
■ 01:46:905 (7,8,9) Can you try this notes pattern? I'm a little feelling emphasize here. wow, just wow.


[Insane]

■ Nothing to say. I guess this map good but You just try a little improve pattern flow ;)




Good luck
thanks both for modding :3

captin1 wrote:

song is dark and powerful, and you have a happy swimsuit picture as bg. doesn't fit imo, but meh
agreed. lol but it's moe ;w;
_Stan
Normal

00:31:994 (3) - move the slider's ending to x:328 y:240, then blanket nicely
01:22:408 (2,3,4) - lower the clap sound a little
01:29:863 (7,1) - blanket
01:36:431 (3,4) - ^
03:12:289 (5,6) - ^
03:57:911 (1,2) - GOOD!

Hard

00:41:047 (2) - move the slider's ending to x:162 y:12
00:50:633 (2,3,4) - blanket?
01:15:662 (7) - re selection?
02:16:550 (2,3,4) - parallel?
02:19:390 (2,3) - blanket
03:16:195 (7,8) - ^

Insane

00:48:680 (6,1,1,1) - blanket
01:08:207 (5,7) - ^
01:09:627 (4,1) - ^
01:43:177 (2,3) - parallel?
02:37:319 (2,3,4,5,6,7,8,9,10,11,12,13) - NICE! from fast to slow
03:06:786 (1,2) - parallel? If no you can increase the angle
03:07:497 (1,2) - ^
03:07:497 (1,2) - according to order of click, I think you can re selection, then become a triangle
03:23:295 (4,5,1) - blanket
03:29:863 (3,5) - ^
04:00:928 (2,3,4,5,1,2,3,4,1,2,1,2,3,4) - great !
04:13:709 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - ^

great map! I LIKE it
Freya
Hi PAN, trying M4M here,
overall is really good, i have good time enjoying this map

Insane
  1. 00:37:674 (1) - slowing down doesn't play well imo, too sudden after some jumps before, maybe you can increase to 0.75 like 00:43:355 (1) -
  2. 00:49:035 (1) - ^
  3. 01:16:017 (1) - i cant see it well, i thought it was circle
  4. 01:21:698 (1) - very long stream you got there XD
  5. 01:51:520 (1,2,3,4,5,6,7,8) - rather than triplet, i prefer constant 1/2 beat note there. follow guitar quite well
  6. 01:54:360 (1,1) - too slow, 0.75?
  7. 01:57:378 (2) - stream should start form here imo
  8. 02:04:301 (1,2,1,2,1,2) - spacing is abit big for slow part imo.
  9. 02:14:420 - i think stream should start from here, you could cut slider 1/4 earliar though
  10. 02:24:360 - add note here, there is guitar sound.
  11. 03:22:585 - ^ it'd be better if you change that slider to double circle
  12. 02:43:355 (1,2) - i thnik it would be better if you could change to slider repeat, 1/3 drum is a bit sudden and unnoticeable imo
  13. 03:24:183 (1,2,1) - because of fast paced stream, it'd be better if you put same spacing
  14. 03:35:189 (1,1,1) - i often got sliderbreak at pattern like this, well not like i hate it though
  15. 04:13:709 (1,2,3,1,2,3,1,2,3,1,2,3,1,2) - last part jump is aaaaaaaaaaaaaaaa

hard
  1. 00:20:633 - add note here, bass sound. feel a bit empty without it
  2. 00:22:053 - ^
  3. 00:29:153 - add note here and reduce slider 1/4 or 1/2 early
  4. 00:29:331 (1) - its not hurt changing this to 1/2 notes
  5. 01:05:899 (4,5,6,7) - http://puu.sh/9Dm0J/c91257dbaa.jpg i think (5) flows good with vocal
  6. 02:14:420 (1) - yea, slider stream should start form here
  7. 02:36:609 - it'd better if you change this to note
  8. 03:05:366 (1,2) - http://puu.sh/9DmtY/20017fb659.jpg flows better with music imo

norm
  1. 01:27:378 (1,2) - abit hard, change to slider repeat feels better
  2. 03:13:177 (6,7) - whistle?

Well, thats all.
Don
Hey! From M4M :)

General
Whistle is very long reverb-wise, and can be annoying in higher difficulties. Also, normal-hitfinish is kind of weird... might want to switch that out. It seems unfitting. Drum-hitwhistle is also distracting.

Normal
00:39:798 (5) - Consider something like this, I feel like 5 doesn't flow well into the next combo http://puu.sh/9Eosp/61c96312c4.jpg
00:50:449 (1,2) - Consider this, so the repeat sliders are perpindicular http://puu.sh/9EoG0/565dbd2c40.jpg
01:05:360 (2,3) - Consider making these into a repeat slider
01:20:272 (3) - A repeat slider is not fitting here, because the end doesn't
02:10:686 (2) - Rotate this, and blanket?
02:14:414 (2) - Start this slider on 02:14:591 so it fits the vocals better
03:45:124 (1,2) - Improve the blanket
03:51:514 (3,4) - Blanket
04:11:573 (4) - Perhaps change this into two singles?
04:15:834 (5) - Elongate this slider?

Hard
This map is GREAT.
01:06:780 (6,7,1) - This sequence doesn't play well, I don't have any ideas, though
01:15:656 (7,1) - Try a stack here? This amount of repeats feels weird
02:46:366 (5,1) - This jump here feels unneeded
04:16:011 (10) - Change this into a slider?

Insane
Jumps like 00:09:144 (1,2,3) feel quite weird...
00:20:804 (1,2,3,4) - Control+G half of those
00:25:863 (5,6) - Change this into one slider
00:37:668 (1,1,1,1) - There's nothing in the music to warrant this SV change. Same for all of the 4 changes in a row
00:56:662 (4,5,6) - Spacing changes feel awkward.
01:09:621 (4,5,6,7) - Not a fan of these jumps back on the same spot. Try an x-esque pattern?
02:23:289 (3) - Control G
02:39:088 (4) - Move a little down and control g 02:39:266 (5)
03:19:029 (3,5) - Don't stack
03:46:899 (1,2,3,4,5,1) - This linear feel doesn't play that well. Try more cross-patterns?
04:07:668 (5,6,1) - A stack like this feels unnecessary
Taeyang
why this nice map rank yes? :) mapping,skin,hitsound all good
i can't find problem can't more moding

good luck ~
PatZar
Go rank please
Take my stars :33
Topic Starter
P A N
I'm still not sure that my map should have the SB? if yes, who will do it? because I suck at cut the layer that need to use in SB so I need a SB maker for more epicness on my map. and yes, if It really doesn't need the SB. I think it's ready for checked by BAT.. thanks all btw :3
Xiaolin
I don't think this map needs SB

Maybe it only needs the lyrics ~ :P
Topic Starter
P A N
the problem is I don't know any japanese ahaha so I need the helper to help me with SB
NiceWolf4
Hi!
  • [General]
    Maybe change the yellow color to some darker, as looks very bright because of the color, and even a yellow rim.
  • [Insane]
  1. 00:57:372 (6) - remove this circle.
  2. 00:58:260 (1) - ^
  3. 01:00:035 (5) - ^ and 01:00:212 (6) - start, where the circle was
  4. 01:37:135 (5) - Reverse Selection maybe?
  5. 03:43:171 (3) - ^
  6. 03:44:059 (3) - ^
  7. 02:45:834 (6) - move into place (4)
Sorry for so little mode, I hope I could do to help. Good luck!
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