Fycho
Thank you~! Fycho~! :3Fycho wrote:
Hello, mod requst from popner's modding team[Mod Info]
- Black: Suggestions
- Bold: Important. You should consider
- Red: Unrankable issues. You Must Fix
[General]
- Clear
[Insane]
- 00:03:414 (3) –try removing clap at sliderend please, maybe you can listen to the music closely,
00:03:578 –and 00:03:414 -00:00:955 -00:00:791 –are just the same in the music, they are all kick-drums.- 00:04:070 (5,7) –remove clap please, 00:04:070 (5,6,7,8) –this two circles are the same beat in the music. Same hitsounds can express them better.
- 00:05:709 (2,4) –Why not add clap at these sliders’ head? They are at 2,4 white-tick and require a clap hitsounds. But you could remove clap at00:06:037 (3) –since there is no snare-drum at 3rd white tick. 00:07:676 (5) –This is the same, please add clap, 00:07:676 -00:07:349 -00:07:021 –these three are the same
- 00:09:972 (4) –add clap at sliderhead like00:07:349 (4) -,you missed it.
- The spacing between 00:08:004 (1,2) –and 00:08:496 (2,3) –are quite big, which casue a bad flow. I’d suggest you move 00:08:496 (2) –to (236,188) for better flow
- 00:09:972 (4,1) –avoidng meaningless overlap here, you can move00:09:972 (4) – to(184,160)
- 00:11:283 (5,6) –The two sliders curve at the same direction, which makes a bad flow too, how about this? , you can adjust00:11:939 (1,2,3,4) –after this changing.
- 00:14:562 (4) –Add a finish to express the stress in music.
- From00:15:873 - to00:23:742 -, please notice that there are two snare-drum at 00:16:693 -00:16:529 (4) -00:18:004 -00:18:168 -00:19:316 -00:19:480 –etc, so you should add whistle(your snare drum hitsound) at each of them like you added at00:20:627 -. Please listen to the music carefully to add hitsound.
- 00:17:185 (1,2) –The spacing here seems a little small comparing with00:16:201 (2,3,4) -. I’d suggest you choose a decent spacing as regular spacing, and you can change the spacing when putting jumps. I'd suggest you move 00:17:513 (2) - to (280,36)to make the flow more natural
- 00:21:119 (1) –why do you add clap at sliderend? It will be nice if you use whistle here instead, like the snare-drums at00:22:103 –
- 00:24:398 (3,4) –For this two sliders, I’d say that the beats at00:24:398 -00:24:726 –are quite different from the beats at00:23:742 -00:24:070 -, so if you choose a different rhythm it will be much better imo. I will give you three kinds of suggestions. , , . And don’t forget to add finish at00:24:398 -00:24:726 -
- 00:25:054 (1) –There is no beat at this big white tick, you used too many rhythm like this so there are too many 1/2 spam rhythms, which make the diff feel very boring. Try this rhythm please, , you can refer to the last suggestion as well
- 00:26:037 (5) –I’d suggest you change this to a triplet, since there are three drums in music, following more drums makes insane diff’s rhythm more variously and intetesting.
- 00:28:168 (4,5,6,1) –This pattern is almost a line, which is hard to hit. I’d suggest you move00:28:824 (6) –to(241,147)for better flow
- 00:30:955 (4) –According to the drums in music, I’d like you change this into three circle to express the drums better, here is an example,
- 00:31:939 (1) –maybe remove new combo to keep the consitency with00:26:693 (4) –?
- 00:35:054 –There is no beat at here, so reverse slider00:34:890 (3) – is overmapped ,This makes here a kind of 1/2spam like I said above. This plays very weird since you put strong beat at sliderend, I’d suggest you try this, , Also you can make jump at00:34:890 (3,4) –
- 00:38:824 (7) –again there is no vocal/drum at here, so please don’t use something like 1/2spam.Try this please,
- 00:39:480 (1,3) –They are too close in placement, try avoiding this by moving 00:40:135 (3) to(197,211). Don’t forget to move 00:40:463 (4,5,6) –as well
- 00:39:480 (1,2,3,4,5,6,7,8,9) –weird 1/2 spam can’t express music well…you can follow drums to use 1/1slider and triplet,
- 00:43:906 (2,3) –How about CTRL+G to follow the obvious 00:42:595 (2) –here? If I change this.. 00:44:234 this moe vocal is ignored.. orz
- 00:45:873 (4) –Finish at sliderhead doesn’t follow anything in music imo, there is no cymbal or stress vocal in music, please remove it and add at00:46:037 -
- 00:47:185 (8) –this spacing doesn’t fit the music well, I’d recommend you move 00:47:185 (8) –to(29,157)because 00:47:185 –is weak, and00:47:349 –is strong, 00:47:185 (8,1) –with large spacing plays more smooth.
- 00:52:267 (1) –why do you add finish at sliderend…. This doesn’t follow anything
- 00:52:267 (1,2) –00:53:578 (1,2) - exchange new combo for consistency I suggest you add nc ad big white tick
- 00:53:906 (2) –If you want to keep the finish at sliderhead, please add finish at00:52:595 -00:55:217 –for constancy.
- 01:00:955 (3,4) –I’d recommend you move01:01:447 (4) – to(168,20), a small jump plays better since the two drums at01:01:283 -01:01:447 –need to be emphasized
- 01:06:857 (1) –please notice that there is a cymbal in music at01:07:021 -, so I suggest you use this rhythm to emphasize that, and 01:07:513 (3) – change to 1/1 slider since there is no beat at01:07:676 - , don’t 1/2 spam again. , don’t forget to add finish at01:07:021 –and 01:07:513 –
- 01:12:758 (2) –01:13:906 (2) - Adding a finish at sliderhead will be better like01:12:267 (1,3) –
- 01:19:808 (4) –how about this rhythm? , There is drum at01:20:054 –.
- 01:22:758 (1) –Try this rhythm to follow drum like01:20:135 (1)
[Normal]
- Raise CS by1 please, We usually use CS3 as normal diff. and your hard is cs4, so it’s good to keep a balance with normal diff and hard diff.
- 00:00:791 (2,3,4) –This pattern looks a mess, try to avoid so many overlapping objects,
- 00:04:070 (3,4) –This rhythm is a little hard for normal diff. How about this?
- 00:33:742 (1,2) –Please swap new combo, keep the consitency with00:28:496 (5) –
- 00:34:234 (2) –add finish at sliderhead /reverse arrow/end to express the cymbal in music
- 00:35:709 (1,2) –This rhythm maybe hard for normal diff, if you emphasize the drum at white tick 00:35:873 - ,it will be better imo,
- 00:56:201 (1,2) –swap nc because 00:56:529 –is big white tick
- 00:59:152 (5) –add nc here, and remove nc at01:00:135 (1) –for consistency ….orz
- 01:04:398 (1) –why not add finish here? You added at sliderhead00:53:906 (1) –
[Easy]
- 00:31:530 (1)- I am pretty sure that you make an incorrect rhythm here, why does this slider start at blue tick ? wrongly snapped. Start at00:31:611 –please
- 00:30:299 (5) –Try this rhythm to keep a consitency with00:27:676 (2) -, since 00:30:955 –there is no drum ,
- 00:34:234 (1,2) –add finishes at these objects to emphasize cymbal in music
- 01:10:627 (5) –maybe you missed finish at sliderend.
- 01:24:070 (3) –This is a inaccuracy rhythm imo, please listen to music closely, the strong beat is at01:24:562 –so you’d better end this silderend at01:24:562 -not01:24:726 -. You did this at01:21:447 (3) –,right? Also don’t forget to add finish at sliderend.
Good luck.
No comment mean fix.