All
Lead-out audio. There's a bit of silence you can slice off the end of the audio. Although it may not seem like a lot, put thousands of downloads on it and that little bit can add up.
Easy
This is a really well done Easy. I have next to no concerns for it at all!
02:40:159 (1,2,3) - Given it's a slow AR, I can imagine a hit burst potentially covering a little. Not a very big concern at all.
02:40:159 (1,2,3) - Given it's a slow AR, I can imagine a hit burst potentially covering a little. Not a very big concern at all.
Collab Normal
00:26:559 (1,2,1,2,3) - This can be a rather confusing combo for the beginner player. It even tricked me when I first played it. I do like the pattern though, you should save it.
00:59:359 (6) - For Normals, I don't usually get a player to pick at the end of the timing of a kick slider. You can change it if you want to, your choice.
01:04:159 (3,4) - You should be careful with anti-flow combos in Normals. For the Normal difficulty player, sudden direction breaks can account to a miss.
01:09:919 (4,1) - The same could mildly apply here.
02:51:679 (1,2,3,4,1) - This whole stream looks nice, but I feel it could be lightened up a bit. You may have introduced this pattern earlier in the map, but I felt if you removed a bit of the 1/3 release-click slider stuff it might be a little more fun to go through for Normal. For me, a familiar pattern is fine as long as it's not too common and happens in short enough means. Like 01:58:399 (2,3) - That's an amazing example.
00:59:359 (6) - For Normals, I don't usually get a player to pick at the end of the timing of a kick slider. You can change it if you want to, your choice.
01:04:159 (3,4) - You should be careful with anti-flow combos in Normals. For the Normal difficulty player, sudden direction breaks can account to a miss.
01:09:919 (4,1) - The same could mildly apply here.
02:51:679 (1,2,3,4,1) - This whole stream looks nice, but I feel it could be lightened up a bit. You may have introduced this pattern earlier in the map, but I felt if you removed a bit of the 1/3 release-click slider stuff it might be a little more fun to go through for Normal. For me, a familiar pattern is fine as long as it's not too common and happens in short enough means. Like 01:58:399 (2,3) - That's an amazing example.
Collab
Collab.. what? Is it a Hard? And Insane? If you mention Collab Normal, you should mention what difficulty this one is as well.
00:22:719 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2) - Remember those sliders in Normal? A Hard is a really good difficulty for fun kick-slider patterns, and I feel this section could do with a little more of your sliders.
00:27:519 (1,2,3,4,5,1,2,3,4,5) - There will be no jump indicator of this, and given the jump distance, it may become a problem.
Here's a kinda idea. I don't exactly know what to do with this part.
Why boxes why
00:30:559 (3,4) - A multiple of these pop up through your map. since slider ends don't stack with notes, this sort of thing can be unrankable. (It's often not suggested as well) If you're really going to incorporate something like this, you should at least peek the note out. This combination is well known for it being impossible to see with +Hidden.
01:09:439 (4,5) - Maybe do something to make these sliders look nicer? Compared to the rest of the map, the overlapping sliders look odd, and in a lot of cases overlapping sliders isn't a good thing to do.
02:39:039 (3,4,5,6) - This feels thrown way to the side of the screen. It's hard for a player to notice something like this often, and in a map around this difficulty it may result in a stressful miss.
02:48:319 (2,3,4) - This one is an honest mistake. The problem is, a hit-burst could cover the note as well as the slider end covering it. Changing this note is highly recommended.
03:01:119 (2,3,4,5,6,7,8) - If this is a Hard, you should avoid fast click sections like this, as they are mostly seen in insanes. In addition, it's contrasting to the clicking speed of the rest of the map.
00:22:719 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2) - Remember those sliders in Normal? A Hard is a really good difficulty for fun kick-slider patterns, and I feel this section could do with a little more of your sliders.
00:27:519 (1,2,3,4,5,1,2,3,4,5) - There will be no jump indicator of this, and given the jump distance, it may become a problem.
Here's a kinda idea. I don't exactly know what to do with this part.
Why boxes why
00:30:559 (3,4) - A multiple of these pop up through your map. since slider ends don't stack with notes, this sort of thing can be unrankable. (It's often not suggested as well) If you're really going to incorporate something like this, you should at least peek the note out. This combination is well known for it being impossible to see with +Hidden.
01:09:439 (4,5) - Maybe do something to make these sliders look nicer? Compared to the rest of the map, the overlapping sliders look odd, and in a lot of cases overlapping sliders isn't a good thing to do.
02:39:039 (3,4,5,6) - This feels thrown way to the side of the screen. It's hard for a player to notice something like this often, and in a map around this difficulty it may result in a stressful miss.
02:48:319 (2,3,4) - This one is an honest mistake. The problem is, a hit-burst could cover the note as well as the slider end covering it. Changing this note is highly recommended.
03:01:119 (2,3,4,5,6,7,8) - If this is a Hard, you should avoid fast click sections like this, as they are mostly seen in insanes. In addition, it's contrasting to the clicking speed of the rest of the map.