wow, so good
thanks for you long and helpful mod a lot!, applied many things and appreciate your great effort! xDZarerion wrote:
All right then, I'll focus on Insane mainly and wiill not go into detail as in pointing out every issue. I also won't waste time being nice or whitewashing anything, so don't get offended, I'm here to help.
First of all, your background is ugly. Basically it makes me want to delete the map before even playing it. You can search on wallbase.cc, other wallpaper website or even google pictures to find something which actually looks like a wallpaper fitting for a Background.
For example, you could use this as BG, it's already resized and ready to use. (There might be better ones but this won't make people run away at least. Also you could play around with fitting Combo Colours for this.)
thanks for your kindness, but I want to keep the current one since it matches with the anime ;w;
[Insane]
- Not really sure about the offset, it currently gives some weird drum snaps sometimes, you should have that rechecked. yea, I found someone to check for me
- I'd rather you put OD8 on this. Seems more fitting to the challenge the speed and spacing of the map induces. I really dont want to be too hard so I chose OD7
- 00:06:955 (2) - This should be less curved to emphasize the flow done
- 00:06:505 (1,1) - this is pretty horrible spacing wise. You're in the jump movement of the 1/4 sliders and then are suddenly forced to stop. whyyyy? bring some motion into this like the music suggests well, I changed to a long slider
- 00:08:905 (1,2) - okay see. The usage of such so called extended sldier is controversial anyway, some like the idea to emphasize that a sound in the music lasts longer than just 1/2, but since it doesn't really end on a note in the music it's often called overmapping. Personally I don't use them often, if not never, but I can accept other's using them. But if you decide to do it like here it makes me sick when you don't do it constantly. A map has to have some kind of structure to be predictable and that means that if several sounds are basically the same in the music, the idea which is used to visualize them in the map should also stay the same.
I'm referring to 00:11:305 - , 00:12:355 - being mapped completely different. You should stick to your extended sliders here to make the map more consistent, so it actually makes sense with the music. Thinking of your idea, I used a note instead, I hope now one is okay- 00:08:755 (3,1) - make this a proper blanket please or shape it differently so people realize a blanket wasn't the intention. made a blanket
- 00:12:355 (5) - this slider hurts me especially. Idk how much about mapping theory you know so let me just explain this. A slider has a start and an end, obviously. These look the same but don't feel the same when playing. The sliderhead (or start) requires an active click by the player. Thus it has an additional impact the slidertail (or end) does not have, since the tail does not require any input from the player. Only because of this it can be disregarded like that and the extended slider which you used earlier can work. But that also means that it's important that in order to follow a rhythm properly you need to have the sliderhead, the stronger part of the slider, on the stronger beat in the music. In this case tho, the slider starts on a rather weak sound and ends on a strong sound starting a new phrase of the melody. it would be more fitting to use a circle for the linked time and start a slider, as I said earlier already, on 00:12:505 -. I added a circle
- 00:13:255 (1,2,3,4,5,6,1) - your rhythm is pretty messed up here. Well actually it's the song which is messed up but bleh it your job to follow the song so do that. I recommend to work with sldiers because of their leniency to make up for the weird snapping Your idea is nice but I choose to follow the drums here
- 00:13:855 (1,2,1,2,3,1,2,1) - this is nonsense. While I do understand your jumps, you should make the spacing consistent and make the circles correlate with each other somehow. You can be like Skystar and add typical antijumps like that (3 and 5 are stacked): I changed to a readable jump here
You could also make a simpler patterns using sliders (1 and 3 are stacked, 2 and 5 are stacked):
These are very spontaneous ideas and you can change them in whatever way you want, but you shoukd make sure your objects work with each other somehow and do not feel random and out of place- 00:15:130 (1) - instead of this spinner it would feel better to have the suspense rising by using a cool stream, you can make it start with low spacing and make it go higher constantly to fit the songs 1/4 nice, take this
- 00:18:655 (1,2,3) - Just explain to me why, this isn't necessarily bad but I wonder why you did it this way because I think its follow the vocal and want to try something rare
- 00:20:155 (3) - sliders like this are pretty flowbreaking. You can see it yourself, follow the movement of the cursor when it transitions into this sldier. the movement will break, going up right instead of straight up/slightly left which the previous circle lead you into. kinda hard to explain, I'll elaborate when you have issues understanding. I curved less
- 00:20:830 (6) - this circle is overmapped, I don't see a reason to add it here either removed
- 00:23:605 (2) - this is the same as 00:12:355 (5). In fact, you should keep in mind that mostly, usually, in many cases, not every time but very often, sliders should not start on red ticks and end on white ones, because white ticks which signalize the main beat of a song are usually stronger than red ones.
Exceptions are strong lyrics on red ticks like those you have in the intro for this song. okay!- 00:25:255 (1,1,1,1) - I understand your idea, but pleeeeaase, don't do this. Considering your previous triplet this is waaayy too misleading and will make players break a lot. How about a pattern which looks more like that (I deleted the NCs so you can see the order properly): fixed with something similar
- 00:29:755 (3) - reduce the curve from this slider, it looks messy yea, fixed
- 00:30:430 (6) - overmapped again ;w; thanks for noticing, deleted
- 00:31:555 (4) - same as 00:23:605 (2). In this case your slider is actually correct according to ticks, but the dominant vocals on 00:31:705 - demand a sldierhead there, so replace this one with a circle. hmm, I want to follow the vocal here, so I prefer keeping this, sorry
- 00:33:055 (1,2,1,2,3,1,2) - similar to 00:13:855 (1,2,1,2,3,1,2,1) changed to other jumps
- 00:34:755 (1,2,3,4,5,6,7,1) - This is hard to sightread since there were no 1/3 before. I suggest you start this with a reversed 1/3 sldier and then use circles, like that: okay
That way it would be easier to grasp for players- 00:45:355 (4) - this looks very cramped, reduce the curve? sure
- 00:48:805 (2,3,4,5,6,7) - the correct way of mapping this would be to add a 1/6 slider after each triplet to fit the drums, you can disregard it thou if you feel like it would be too complicated, also well, seems too hard to read, I try to keep it
- 00:49:480 - you should add a circle here :p added!
The whole thing starting on 00:48:805 would look like that then:- 00:53:155 (7) - the slider not fitting issue again
- 00:56:005 (2) - ^
- 00:57:505 (2) - ^
- 00:58:555 (3) - ^ all fixed to them
- 01:02:905 (1) - this long sldier should start on the downbeat, the big white tick 1/2 afetr this, try it and listen, it fits the vocals better I try to start on the big white tick now, to keep the 1/2 beat
- 01:24:055 (3,4,1) - yeah I know, intended, but this antijump is a little mean I'd say, consider changing this for the sake of readabilty.I think the now one is okay ;w; with the NC here and it appear late so it wont affect so much
That's the main points about the mapping itself. Let me take a quick look at the NCs as well since they seemed really inconsistent at parts.- 00:02:755 (1) - I'd remove this New Combo, the object still is a part of the first "scream" and feels like it belongs to the first 2 sliders. Instead, you should add a NC at 00:03:205 (5) - since the new phrase is starting here.
- 00:03:655 (1) - after that you should get rid of this NC as well done for these 2
- 00:07:255 (1) - this NC makes no sense to me, delete? I NCed here because of readability in jumps so keep these 3
- 00:08:455 (1) - ^
- 00:09:655 (1) - ^
- 00:11:305 (6) - here you should add an NC to stay consistent with your previous patterns, e.g. 00:07:705 (1) - and 00:08:905 (1) - fixed
- 00:12:505 - if you followed my advice earlier and have a sldier here now, it needs a NC as well. kk
- 00:12:805 (1) - if the above thing is applied, delete this NC
- 00:13:855 (1,2,1,2,3,1,2,1) - up to you but I don't feel like these NCs are necessary at all, except for the first one of course. I keep these or it will be toooo hard to read
- 00:25:255 (1,1,1,1,1) - I sure hope you changed this, if you did, there's no need to have spacing changing implying NCs here, remove them yea removed
- 00:32:755 (1) - Are you just being nice here, giving the player a HP boost midstream? beware, if he misses this note it will be even worse for him, so this is kinda a double-edged sword. I'd just recommend to delete it. okay
- 00:33:055 (1,2,1,2,3,1,2) - same thing as 00:13:855 (1,2,1,2,3,1,2,1) same as them
- 00:41:905 (1) - remove NC? I prefer remove NC in 00:41:155 (1) -
- 00:56:905 (8) - add NC and delete at 00:57:355 (1), makes more sense that way ya
- 00:58:855 (1) - was this intended? If yes, why?, if no, delete it? deleted
- 01:06:655 (1,2,1,2,1,2,3,4,1) - I would like you to reduce the amount of NCs here a little, they don't make reading the pattern easier removed NC in 01:07:255
- 01:09:505 (1) - this and every sldier like this in that section should not have a NC imo, it's just too much with it applied to them
- 01:20:755 (1) - delete NC? nah, I want to keep this for noticing 1/4 sliders
- 01:21:955 (1,2) - put NC on 2 instead of 1 right here okay
- 01:23:755 (1) - why this NC? delete removed
Okay, I can't be arsed to check the hitsounds, I've got school tomorrow. Sorry.
thanks =w=/ <333Zarerion wrote:
Oh hey, a proper answer, that's almost as rare as the mods themselves. Thanks for taking your time and considering my opinion :3
Good luck with the set, then o/
captin1 wrote:
hi timing request
try offset 1850 (-5)? seemed a little more solid to me.
good luck!
hmmmmmmmmmm, okay I will consider it xD thanks!Baltis Baltus wrote:
to be honest this map would be excellent with a skin or something special when you get some combo hahaha, hope this map gets approved soon ><
well i didnt ask for any mods xDCristian wrote:
Why you ask for more mods when this map is ready for rank, is just the tittle error what it need to fix...
:u
TKSalt wrote:
devs, please don't forget about this mapset...
lolTKS wrote:
unhappy623 ;_;
Don't worry, it will need some time until I'll be willing to bubble it. :3Zare wrote:
@Potential Ranking BAT:
Keep in mind that this map will have to wait until September 2nd to beranked, because another mapset of the same song has just beenranked.
*QUALIFIED
i want to keep such K K pattern. also, that would be kinda hard pattern for Muzukashii when i added something there because of high bpm.mintong89 wrote:
Don't worry, Taiko diff are still fun to play :3
However just one thing at Muzukashii:
01:08:450 - I think you should add a note at here to fit with vocal and drum.
Helped with the rhythm on the Easy diff. Added a few spinners, changed a lot of patterns to follow rhythm and use polarity at the same time. Also dropped OD to 1 since some 3/2s are still there. I am pretty sure that the Easy should be fine now!TKS wrote:
too much BAT on here.
16:08 -Bakari-: I might help you with E/N diffs since I have a loootof experince with them
16:09 -Bakari-: but I'd leave higher diffs up to people, who are more gamiliar with high bpm
16:09 happy623: okk
16:09 happy623: idk if I need a remap for Easy diff ;w;
16:13 -Bakari-: ohhh, I see
16:13 -Bakari-: the problem is the changeable rhythm, right?
16:13 happy623: yeaa
16:17 -Bakari-: Okay, what do we have?
16:17 -Bakari-: We have 3/2 and 1/2 patterns
16:17 -Bakari-: and they both are really tricky due to high BPM
16:23 -Bakari-: okay, I have an idea
16:23 -Bakari-: http://puu.sh/bbc3t.txt
16:24 happy623: hmm
16:25 happy623: 00:08:000 (2) - but the main beat is here ;w;
16:26 -Bakari-: http://puu.sh/bbcac.jpg
16:26 happy623: 00:08:150 - *
16:27 -Bakari-: yeah, I got your point, but you could just stack it and blame it on polarity
16:30 happy623: ;w;
16:31 happy623: not understand Dxx
16:31 happy623: sry
16:31 -Bakari-: you know what's polarity, right?
16:31 happy623: yeaa
16:31 -Bakari-: them, we can use it to make thi diff more playable
16:34 -Bakari-: okaaaay
16:34 -Bakari-: http://puu.sh/bbctL.txt
16:34 -Bakari-: that's what I've got
16:34 -Bakari-: simple 1/1 and 1/2 practically everywhere, where it was possible
16:35 -Bakari-: just tested it with OD 10 and it was quite playable
16:36 happy623: Dx
16:37 happy623: 00:45:050 (3) - but i stiiill think it would confuse players at here
16:38 -Bakari-: whoops
16:38 -Bakari-: http://puu.sh/bbcD7.jpg
16:38 happy623: okaay its niice
16:39 -Bakari-: it looks reeeeeally ugly now, since I've messed up most of your cute patterns
16:39 happy623: xD
16:39 -Bakari-: but the rhythm feels better to me
16:39 happy623: yea it really does, thanks sensei ><
16:40 -Bakari-: so, if you are fine with the new rhythm, you can try to clean it up :)
16:40 happy623: sure
16:40 happy623: also I decided to map a light-insane too orz
16:40 happy623: I am not really rush in ranking
16:40 happy623: ;w;
16:41 -Bakari-: well, it's up to you, but please, discuss it with Desperate-kun to make sure that it is okay
16:41 -Bakari-: he was going to bubble it eventually
16:42 happy623: okay
16:43 -Bakari-: try to do somethig about the normal diff, too. It also could use some work with polarity, I guess
16:44 happy623: I know someone who map much normal diff, I will ask them too o/
16:45 -Bakari-: good idea
16:45 -Bakari-: I guess we can raise quality of the mapset higher before it gets qualified :)
16:46 happy623: thanks prprprrpr
16:47 -Bakari-: leaving two stars in the beatmap's thread, just in case if you ever need them :P
16:47 *happy623 hugs Bakari-sensei
16:48 -Bakari-: don't know if I should post something in the thread or not, tho
16:48 happy623: post it <3
16:49 -Bakari-: ooh, and don'
16:49 -Bakari-: don't forget to
16:49 -Bakari-: drop OD to 1
16:50 happy623: on Easy?
16:50 -Bakari-: yeah
16:50 happy623: okay