K thanks i did these changes.
and i meant my insane, but owell its ok :3
thnx bby 4 mod :3
and i meant my insane, but owell its ok :3
thnx bby 4 mod :3
DONE!yurunneram wrote:
BLAZKIZEN's HARD
00:01:434 (2) - Too much circumference touching the slider. Move down a bit? Moved 00:00:929 (1) -
00:13:569 (6,7) - Just a suggestion.. Ctrl + G (6) and then stack (7) below (9). Makes good jumps and it's more fun when played Done
00:15:591 (5) - Blanket is not proper.Altered
01:12:895 (3) - Stack ain't perfect Nothin' changed.
01:14:749 (6) - Too much circumference in contact again. Move up Done
STAR CALCULATION
Amusing me with your pokemon circus combo colours x5
Nice Hard x1
Nice Blaziken's Hard x1
Mapping a song that has the word "unmei" in it x2
Total - 9 star (yay I can count)
My apologies for being incapable of modding insanes
Hope you had a nice day. PLEASE CHANGE THOSE COMBO COLOURS
Happy Easter ^^)/
You have been modded out by Yurun Ceroia Neram~
fixed everything more or less (i mean one different thing in the muzu é_è) thank you a lot !TKS wrote:
yo! yo' thanks for the check
[ Nofool's Muzukashii]ok i changed this but a bit differently, like that v (it sounds pretty good to me now)
- 00:14:917 (31) - => 00:15:254 - move here. and change to d. i think that you should be unified pattern like 00:09:018 (3,4,5,6,7,8) - fixed
- 00:31:603 (96,97,98) - sounds weird to me. i think that you should be used simple pattern. like this v
00:30:591 ~ 00:32:277 fixed, it sounds still a bit weird to me without anything at 00:31:940 but i found nothing else to do at least :c- 01:18:625 (318,319,320) - maybe change to d k(1/2)? sounds/plays good to me. ok fixed, ddd ddd looks not that cool to play here anyways x_x
- 01:24:355 (347,348,349,350,351,352,353) - so hard to understand the rhythm on current pattern. i guess that you should follow the main melody.
e.g.
01:24:524 (345) ~ 01:25:366 (351)
[ Nofool's Oni]basically, taiko diffs are fine to me.
- 00:09:524 (5,6,7) - why kdd only here? you should put kd from 00:09:608 - in the same way as other part. fixed
- 00:34:721 (129) - del. this sound is a bit over to me. i think that this pattern which is longer than KIAI is unnatural. ok done ;_;
- 00:37:417 (147) - same as above. ^
- 01:25:114 (429) - => 01:24:945 - maybe move here? more fits the drum and guitar imo. good o_o fixed
you can recall me for recheck.ok i'll do that
TKS wrote:
about the Oni.
00:31:266 - indeed, this point doesnt have the bassdrum sound. but this empty doesnt fit the flow of map. i highly recommend that add notes here. yep fixed, i think only a d at 00:31:097 coul've been good too but, it follows the guitar and i shouldn't do this there ,_,
00:41:209 - i think that this SV change is not good a bit. 00:41:209 (172) - this K does still exist in the strong flow. i mean, you should move the green line to 00:41:546 imo.ok fixed, looks a bit better yeah
Thank you TKS !TKS wrote:
good job!
then, good luck!
thanks bby done most of these :3Okoratu wrote:
Okoratu wrote:
aon's Insanefix
- the previously mentioned hitsound things on Tagre's diff (hitsounds being too quiet for my liking whatsoever apply here as well!)
- 00:45:591 (6,7) - moving this one down a bit might make this easier to read: fix
- 00:58:400 (2) - what does this slider snap to??? It's not 1/3, 1/6 or 1/12, nor is it 1/8 or 1/16, how did you even make this one XDD, anyways, i'd suggest you snap it to the red tick in 00:58:659 -, lol ok fix
- 01:18:456 (1) - distance between circle and this slider could be bigger imo 01:18:119 (7) - (feels like you're being held back while playing) fix
- 01:21:659 (2,3,4) - the distance between this one and the slider should really be a bit bigger because one could assume that it's 1/4 by the way it's spaced right now
Gl with your map!
kk thanks bby for this mod. i have done mostly all of the changes. <3LucyS wrote:
Thank for modding~LucyS wrote:
From my queue =3
[aon's Insane]fix
- 00:00:086 (1) - Delete this? is at the beginning of the song, and I do not think very necessary. ok fix
- 00:04:131 (3) - lol, extend this to the red tick. fix
- 00:25:704 (1) - ^
That's all i found, and i dont like mod insane so, just this little things. Good Luck!
woah this a big one :Oneonat wrote:
I just.....randomized what difficulties I will check because I feel really tired...sorry about thatBlaziken wrote:
I guess my map doesn't need anymore modding?
Thanks for the check'tetsutaro wrote:
[Peripheral]
Check with BATs about the maturity level would you? mm yeah I'll ask I guess ;_; I thought there was no problems with that
[Taiko]
<Muzukashii> Perceived rating: 5★ Muzukashii
<Oni> Perceived rating: 8★ Oni
Great placement, but more consistency with coloring would be better. Yep I agree but the actual placements/coloring are acceptable imo, a BAT already checked, I don't have enough determination to look for issues anyways T_T.
01:25:704 - Because Taiko denden ends early, generally speaking drumrolls are better for ending notes with a definite ending (Diamond Happy Ura Oni), and dendens for fading out ending notes (ETERNAL BLAZE Oni). Change if you are convinced, since not that it's wrong or anything. ho, I have no pref 'bout that atm, but pretty good to know this style for my (maybe) next maps, ty'. I'm just gonna keep the spinner for now.
Best Pikachu NA wrote:
im proud of you!
haha thanks for this fixed most all of itCome[Back]Home wrote: