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Pendulum - The Island

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Topic Starter
Zetera
Fixed pretty much apart from some flow suggestions, on the one hand because they were already fixed as I had to change objects following a fix to recover the flow, thus the suggestion for the flow was already improved. On the other hand I did not agree with everything.

01:47:906 (3) - Hmm, it should flow better if this goes upwards instead of downwards. Check it out. e.g.

Thank you!
phaZ
remove "marathon", "part" "1" "2" from tags. they are really useless

obv, no kd
Topic Starter
Zetera
K, Fixed.
phaZ
short hitsounds-completion
00:23:502 - set this and all 15%-inherited sections before to 10%. and all 20%sections to 15%. louder hitsound: http://puu.sh/74TVQ.zip
00:04:454 - must be moved on the red tick before.
00:04:097 (1) - add whistle to the tail by doubleclicking it and then add it. also add whistle on sliderslide
00:11:716 (1) - whislte on sliderslide
00:19:335 (1) - ^
00:19:692 and 00:19:811 - sections can be removed
01:19:335 (6) - remove clap
01:21:240 (2) - ^
01:17:430 (3) - ^
01:25:049 (3) - ^
01:26:954 (6) - ^
01:30:764 (2) - ^, also set additions to auto
01:28:859 (3) - add clap on head
01:46:954 (1) - add additions=normal,finish on head
02:26:002 (1) - remove all hitsounds from head including the sampleset
02:32:192 (2) - add drum-clap
02:41:716 (5) - set additions to auto
02:48:859 (3) - remove clap
02:50:764 (2,1) - ^
02:56:478 (3,6) - ^
03:21:240 (3,4) - set sample to drum on heads
03:25:049 (2) - set sample to drum on head and tail
04:27:668 (2) - remove drum-clap
04:27:906 (3) - add drum-clap
04:37:906 (2) - additions=auto
04:41:240 (2) - finish
[]
06:27:906 (1) - check that bug \:D/
07:52:668 to 07:56:319 - remove kiai because you dont have it at 08:23:144 to 08:26:795

no kd, obv
Topic Starter
Zetera
Done. I hope that was all.
RikiH_
yo \o/ I'm back from holidays, my mod skills became really shitty, so sorry. Sorry for my shitty english too

00:00:288 (1,2) - I'm make a perfect blanket here
00:13:859 (2) - Try ctrl+g, I think it flows better, and fix the blanket
00:22:192 (3,4) - This doesn't look really neat either...
00:33:383 (1,2,3,4,5) - It isn't really noticeable but the spacing is irregular here... Fix it! The same happens in some other parts of the map, for example 00:08:859 (3,4,5,6,1) - BATs shouldn't annoy you because the map is playable but try to adjust it!
00:41:240 (1) - Maybe a ctrl+g could work well here
01:05:764 (2) - Delete this slider and replace with note + 1/2 slider. You started it on a red tick and it sounds really weird to my ears
01:13:383 (5) - The same...
01:15:287 (2,3) - Here too
01:31:478 (1,2,3) - Delete NC and put it on (3)!
01:31:716 - From here to 02:02:192 you should put some hitsounds on the second and fourth tick, I suggest claps ^^
01:36:954 (4,1) - Bad-looking overlap...
01:39:335 (1,3,5) - I think these are supposed to be stacked...
02:06:002 (1,2,3,4,5,6) - Try to re-arrange these notes and give them an hexagonal shape (use the "Create poygon circles" function to help you!)
02:08:859 (2) - Make it curved, I don't like it, it's too straight to me...
02:13:383 (1) - Whistle on this?
02:27:906 (5) - Oh, I've just noticed it... You should end this slider in 02:28:264 - The rhythm is really good in my opinion and you will avoid to use a stupid 1/2 rhythm
02:31:240 (5) - Clap on the beginning
02:50:764 (2,3) - This blanket is not really neat...
03:18:383 - Like I said in the 01:31:716 - part about the hitsounds
03:24:097 (1) - Oh, split this into 4 notes or two sliders... Slider with two repeats are boring!
03:38:144 (2,3) - Blanket
03:57:668 (1,2) - ^
04:17:906 (3) - Clap in the beginning
04:18:382 (1,1) - Remove NC from the second note... You didn't put a NC before in the similar part of the song
04:28:859 (1,3) - Uh, I don't like this overlap
04:57:430 (1) - Finish in the beginning
05:10:287 (4) - Clap in the beginning
05:20:287 - Keep going with the claps until this part... Why did you stop using them?
06:22:668 (6) - You know what to do here
07:21:716 (1,2) - These should be stacked, I suppose? o.o
07:39:335 (1,2) - I suggest a pattern like this! (copy-paste the first slider)
08:06:954 (3) - Unstack these notes, I think you can create something better and more funny!
08:34:573 (1,2) - Overlap...
08:39:811 (6) - Derp

__

Well, the rhythm is good! I just thing you should adjust the spacing a bit and also improve some patterns, get more mods!
If you want I will check this map again and make a better mod because this one sucks, sorry :(
Topic Starter
Zetera
I don't think this mod sucks.
I hope you had some nice holidays, fixed erevything apart of one thing:
02:27:906 (5) - Oh, I've just noticed it... You should end this slider in 02:28:264 - The rhythm is really good in my opinion and you will avoid to use a stupid 1/2 rhythm

Don't agree with this, sorry. :c
Lexi-chan-
So, dachte ich könnte deine Map nochmal modden. (Wenn ich ehrlich bin, hat mir die ungemoddete Version viiiel besser gefallen ;A;)

00:13:859 (2) - Edit -> Reverse Selection
01:02:192 (4) - Edit -> Reverse Selection
01:31:478 (6,7) - Meines Erachtens nach sind diese beiden Noten gar nicht nötig. O:
02:39:335 (3,4) - Die würde ich vielleicht so machen: http://puu.sh/7iyQF.jpg So flowed es für mich besser.
02:46:002 (1,2) - Versuch es mal so: http://puu.sh/7iyVZ.jpg
03:37:668 (1,2,3) - Das Pattern gefällt mir irgendwie nicht. Lässt sich nicht schön spielen.
04:07:906 (3) - Edit -> Reverse Selection
04:29:811 (3,4,1) - I like.
05:43:620 (2,3,4) - Puh, sowas kann ich gar nicht ab. Mach den Abstand gleich, das verwirrt nur.
06:08:382 (1,2,3,1,2,3) - Verwirrendes Pattern aufgrund des Abstandes. ;__; (Ja, ich weiß, dass es spaced Streams gibt, doch das hier verwirrt mich beim Spielen ein wenig.)
06:27:192 (4,1) - Das ist auch ein wenig gemein. :o
06:58:620 (5,6) - Da ist mir der Abstand zu groß.
07:00:763 (3) - Reverse Selection.
08:14:335 (3,4) - Der Abstand ist zu groß.
08:28:858 (1,2) - Versuch's so: http://puu.sh/7iznl.jpg
08:33:501 (2,3) - Gemeines Spacing >:

Sooooo, das war's mal wieder von mir! Hoffe der Mod hilft dir und krieg das Approved! °^°
Topic Starter
Zetera
Fixed everything apart from the first point, I think you meant the same thing RikiH_ meant.If you wanted to reverse it, then I am disagreeing.
phaZ
neue hitsounds :D

00:01:240 (3,4) - whisltes von sliderslide entfernen
00:03:145 (3) - ^
00:04:097 (1) - 00:05:049 (3,4) - 00:06:954 (3) - 00:10:764 (3) - 00:11:716 (1,3,4) - 00:14:573 (3) - 00:18:383 (3) - 00:19:335 (1,3,4) - 00:22:192 (3) - auch hier bei allen die sliderslide-whistles entfernen
ist das ne persönliche Präferenz, dass du 20% bis hier genlassen hast? oder hast du nur vergessen die sections auf 15% zu setzten?
http://puu.sh/7k2IV.zip
01:01:240 - inherited section zu N:C2 setzen
01:01:716 bis 01:16:002 - immer auf den 2. und 4. weißentick ne whislte setzen
01:02:192 (4) - alle hitsounds vom head entfernen (also auch sample/additions)
01:03:145 (1,3,1) - ^
01:06:954 (6) - ^
01:07:668 (7) - alle hitsounds auf tail entfernen
01:09:811 (3,1,4) - allehitsounds auf head entfernen
01:12:668 (3) - ^
01:14:573 (1,3) - ^
01:06:002 (3) und 01:13:621 (6) - clap vom head entfernen
->quasi alle drumclaps die auf 1. und 3 white tick lagen entfernen und stattdessen n neuer hitsound auf 2. und 4. white tick. das gleiche dann auch in der 2. und 3. kiai. vergess nicht die inherited section der kiai auf NC:2 zu setzen
01:28:859 (3) - clap entfernen (head)
03:02:549 (6) - clap auf tail entfernen
04:35:049 bis 04:48:621 - alle drum claps entfernen (liegen immer auf 1. und 3. whitetick), überall stattdessen whistle auf 2 und 4 setzen

das wars
die neuen claps de du gesetzt hast gefalen mir eig nicht wirklich: 1. - softclap klingt blöd imo, 2. - der passende drumbeat in der musik fehlt an den stellen, aber pers prefs... are pers prefs ;) beachte das aber mal

EDIT: was ich vergessen hab x) 01:16:478 - sction mit NC:1 setzen. ebenso auch 02:47:906 - 04:41:240.
04:42:192 - section wieder auf NC:2
hitsounds:
02:47:906 (1) - auf dem tail drum-sample und clap
04:49:335 (1) - drum-additions und clap
00:14:573 (3) - mit doppelclicks head und tail ne whistle
00:18:383 (3) - ^
oki :>
Topic Starter
Zetera
Hab soweit alles gefixed.
Das mit den 20% hatte ich gemacht, hab aber wohl den Anfang vergessen.
Das mit den softclaps.. ich könnte noch einen anderen Sound dafür benutzen, aber RikiH_ will sie da haben, also werd ich sie wohl nicht wegmachen. :c
phaZ
will take a look at hitsounds when i can feel something bigger in the air :D!
-Neipezi
hi i'm just passing by :P

[Marathon]
00:00:288 (1) - here is Normal-finish add?
00:07:907 (1) - ^
00:15:526 (1) - ^
00:23:145 (1) - ^
01:06:954 (6) - NC add?
02:07:311 - here is circle add?
03:40:049 (2) - whistle add?
03:40:644 - ^
03:41:002 - ^
03:43:383 (6) - NC add?
04:35:049 (2) - x324 y136 move?
04:48:859 (1,1,1,1) - NC will not need much.
06:28:382 (5) - NC add
07:05:049 (3,13) - ^
07:29:335 (1,2) - NC change
08:45:525 (5) - NC add
08:53:382 (11) - here is circle add?
05:36:001 - show time start :) this good

nice dubstep and pendulum song :D
Topic Starter
Zetera

-Neipezi wrote:

hi i'm just passing by :P

[Marathon]
00:00:288 (1) - here is Normal-finish add? Yep.
00:07:907 (1) - ^ ^
00:15:526 (1) - ^ ^
00:23:145 (1) - ^ ^
01:06:954 (6) - NC add? Yes.
02:07:311 - here is circle add? Found another solution.
03:40:049 (2) - whistle add? ^
03:40:644 - ^ Same.
03:41:002 - ^ Same.
03:43:383 (6) - NC add? Agreed.
04:35:049 (2) - x324 y136 move? Yep, thanks.
04:48:859 (1,1,1,1) - NC will not need much. You're right.
06:28:382 (5) - NC add Yep.
07:05:049 (3,13) - ^ Yep.
07:29:335 (1,2) - NC change Yep.
08:45:525 (5) - NC add Yep.
08:53:382 (11) - here is circle add? Nope, that's a 1/6-Stream, it stops on the white tick with 4 circles.
05:36:001 - show time start :) this good Seems okay.

nice dubstep and pendulum song :D Indeed.
Jenny
Few common mistakes to take care of and into consideration:

  1. use NCs primarily on musical pattern changes; if your mapped object patterns conflict with that (e.g. slider end on a strong note that starts a new music pattern or marks an instrumental shift), you should probably reconsider what you mapped
  2. you should probably turn gridsnap off when mapping because I found a few patterns slightly off when looking through the map
  3. make sure not to end sliders on stronger beats than you start them on since you only press their start
  4. also, take into consideration that players will probably leave the slider early if you do not continue mapping in the direction it leads to (-> slider leniency abuse), so if you want them to actually play the slidershapes and patterns you are mapping, make sure to connect them in an appropriate way; as an example, below is an image how the sliders would be played by people effectively
phaZ
-Neipezi

-Neipezi wrote:

hi i'm just passing by :P

[Marathon]
00:00:288 (1) - here is Normal-finish add? ill (only) remove the normal-additions (useless). it is normal-finish now. ill "fix" hitsounds soon anyways some inconsistencies appeared
00:07:907 (1) - ^ ^
00:15:526 (1) - ^ ^
00:23:145 (1) - ^
01:06:954 (6) - NC add?
02:07:311 - here is circle add?
03:40:049 (2) - whistle add? why would you add them? i didnt used them because its 3/4-slider :3
03:40:644 - ^^
03:41:002 - ^^
03:43:383 (6) - NC add?
04:35:049 (2) - x324 y136 move?
04:48:859 (1,1,1,1) - NC will not need much.
06:28:382 (5) - NC add
07:05:049 (3,13) - ^
07:29:335 (1,2) - NC change
08:45:525 (5) - NC add
08:53:382 (11) - here is circle add?
05:36:001 - show time start :) this good

nice dubstep and pendulum song :D
Topic Starter
Zetera
Doing some further placement adjustment.

(Taking mods. D: )
Stefan
Da aus dem AI Check von mir nichts geworden ist, schau ich mir die Map mal so an, da ich bei solchen Maps gerne pingelig bin, halte ich mich da nicht sonderlich zurück. :)

00:11:716 (1) - Ich finde, ein 1/2 Slider mit einem Circle noch dahinter würde besser passen.
00:55:526 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Die Streamkurve ist ein wenig ausbaufähig, ich hab sie ein wenig ausgebessert. Wenn du magst, hier der Code:
284,320,55526,5,0,0:0:0:0:
260,332,55645,1,0,0:0:0:0:
232,336,55764,1,0,0:0:0:0:
208,332,55883,1,0,0:0:0:0:
184,316,56002,1,8,0:2:0:0:
168,296,56121,1,0,0:0:0:0:
160,272,56240,1,0,0:0:0:0:
160,244,56359,1,0,0:0:0:0:
172,220,56478,5,8,0:3:0:0:
192,204,56597,1,0,0:0:0:0:
212,188,56716,1,0,0:0:0:0:
232,172,56835,1,0,0:0:0:0:
252,156,56954,1,8,0:2:0:0:
268,136,57073,1,0,0:0:0:0:
280,112,57192,1,0,0:0:0:0:
272,88,57311,1,0,0:0:0:0:
04:14:573 (3) - Ändere den Slider mit dem Code hier, Kurve ist ein wenig angepasst im Kontrast zu 04:14:097 (2):
473,196,254573,2,0,B|481:165|481:165|484:128|440:60|352:48|292:144,2,238.00000453949,0|8|4,0:0|0:0|0:0,0:0:0:0:
04:24:573 (6) - Am Anfang fehlt ein Clap.
04:36:002 (4) - Hier ebenfalls.
04:40:287 (1) - Am Mittelpunkt fehlt ein Drum-Clap (?)
04:43:621 (3,1) - imo fällt das total aus dem Schema so wie du diese Kiai bislang gemappt hast; vor den Slidern die auf 1/4 repeaten hast du sonst den Slider zuvor auf 1/2 gemappt, was ansich ziemlich gut ist, aber das hier fällt komplett von der Reihe ab und wirkt (und spielt sich auch) ein wenig seltsam.
06:26:954 - 06:28:859 - imo empfinde ich die hohe Lautstärke als recht nervig, ich würde da ein paar Protzente runtersetzen. Ich verstehe schon, was dein Ziel da ist, allerdings hört es sich mit der jetzigen Lautstärke zu übersteuert an.
06:57:430 - 06:59:335 - Same here.

Sieht nach einer ziemlich spaßigen Map aus. :D
Topic Starter
Zetera

Stefan wrote:

Da aus dem AI Check von mir nichts geworden ist, schau ich mir die Map mal so an, da ich bei solchen Maps gerne pingelig bin, halte ich mich da nicht sonderlich zurück. :)

00:11:716 (1) - Ich finde, ein 1/2 Slider mit einem Circle noch dahinter würde besser passen.
00:55:526 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Die Streamkurve ist ein wenig ausbaufähig, ich hab sie ein wenig ausgebessert. Wenn du magst, hier der Code:
284,320,55526,5,0,0:0:0:0:
260,332,55645,1,0,0:0:0:0:
232,336,55764,1,0,0:0:0:0:
208,332,55883,1,0,0:0:0:0:
184,316,56002,1,8,0:2:0:0:
168,296,56121,1,0,0:0:0:0:
160,272,56240,1,0,0:0:0:0:
160,244,56359,1,0,0:0:0:0:
172,220,56478,5,8,0:3:0:0:
192,204,56597,1,0,0:0:0:0:
212,188,56716,1,0,0:0:0:0:
232,172,56835,1,0,0:0:0:0:
252,156,56954,1,8,0:2:0:0:
268,136,57073,1,0,0:0:0:0:
280,112,57192,1,0,0:0:0:0:
272,88,57311,1,0,0:0:0:0:
04:14:573 (3) - Ändere den Slider mit dem Code hier, Kurve ist ein wenig angepasst im Kontrast zu 04:14:097 (2):
473,196,254573,2,0,B|481:165|481:165|484:128|440:60|352:48|292:144,2,238.00000453949,0|8|4,0:0|0:0|0:0,0:0:0:0:
04:24:573 (6) - Am Anfang fehlt ein Clap.
04:36:002 (4) - Hier ebenfalls.
04:40:287 (1) - Am Mittelpunkt fehlt ein Drum-Clap (?)
04:43:621 (3,1) - imo fällt das total aus dem Schema so wie du diese Kiai bislang gemappt hast; vor den Slidern die auf 1/4 repeaten hast du sonst den Slider zuvor auf 1/2 gemappt, was ansich ziemlich gut ist, aber das hier fällt komplett von der Reihe ab und wirkt (und spielt sich auch) ein wenig seltsam.
06:26:954 - 06:28:859 - imo empfinde ich die hohe Lautstärke als recht nervig, ich würde da ein paar Protzente runtersetzen. Ich verstehe schon, was dein Ziel da ist, allerdings hört es sich mit der jetzigen Lautstärke zu übersteuert an.
06:57:430 - 06:59:335 - Same here.

Sieht nach einer ziemlich spaßigen Map aus. :D
Took everything into consideration and fixed all things. Thanks for your mod!
rhalp10
Please help me to my beatmap..
https://osu.ppy.sh/forum/p/3059243/
Topic Starter
Zetera

rhalp10 wrote:

Please help me to my beatmap..
https://osu.ppy.sh/forum/p/3059243/
Please use #modreqs for.. modreqs.
Mao
Hat dir hier jemand ein modreq reingepostet? xD lol
Nimm auch mal nen Stern von mir~
Topic Starter
Zetera
Ja, hat jemand.

Thanks qq.
Firstdrew
Keep up the good work... I really like this... I wanted to map The Island so badly, but I'm still a noobie mapper. Maybe I'll map my own version of it someday! :D lol but I would love to see this ranked!
Topic Starter
Zetera
Why, thanks a lot. c:
CrazyrabbitKGE
What a lovely song... I will definitely download this right after it's ranked!

[Suggestions!]

00:10:764 (3) - you would like to make this slider symmetrical, right? just make a horizontal slider first, make the shape symmetrically, and rotate it 45 degrees using ctrl+shift+R.
00:15:526 (1) - same as above.
00:34:573 (1,2,3) - same as above.There are a lot more sliders like this, but fixing them won't take very long because you only need to copy, rotate and locate them.
01:32:668 (3,4,5,6) - move 3 a bit left so it would line up with the rest!
04:42:668 (2,3,1,2) - try lining them up neatly.
04:50:049 (1) - I don't think this part should be included in the kiai time.
06:57:311 (6,7,1,2,3) - same as 4:42.
08:53:739 (1) - it feels like the spinner should not be there and that long. What about replacing some previous notes with spinner?

seems like this map's major issue is the sliders... but you also have some really good sliders like 08:20:287 (2,3) though. I'm looking forward to it; good luck!
Topic Starter
Zetera

CrazyrabbitKGE wrote:

What a lovely song... I will definitely download this right after it's ranked!

[Suggestions!]

00:10:764 (3) - you would like to make this slider symmetrical, right? just make a horizontal slider first, make the shape symmetrically, and rotate it 45 degrees using ctrl+shift+R. Since there is nothing that can be symmetrical at all, I can't do that. I mean the halves have different curves and point into different directions. But I see that the slider isn't really clean, thus I'll try to put a better one there.
00:15:526 (1) - same as above.
00:34:573 (1,2,3) - same as above.There are a lot more sliders like this, but fixing them won't take very long because you only need to copy, rotate and locate them.
01:32:668 (3,4,5,6) - move 3 a bit left so it would line up with the rest!
04:42:668 (2,3,1,2) - try lining them up neatly.
04:50:049 (1) - I don't think this part should be included in the kiai time.
06:57:311 (6,7,1,2,3) - same as 4:42.
08:53:739 (1) - it feels like the spinner should not be there and that long. What about replacing some previous notes with spinner? Can't really agree with this, sorry.

seems like this map's major issue is the sliders... but you also have some really good sliders like 08:20:287 (2,3) though. I'm looking forward to it; good luck!
Tried my best with the thinks I didn't further explain.
shavit
I think you should add drum_and_bass to tags
Topic Starter
Zetera
Fixed (changed d'n'b to drum_and_bass). Thanks!
Secretpipe
It needs to be ranked now D:
/me hugs
Topic Starter
Zetera
v_v
Irreversible
[General]

Check the map yourself - sometimes 10% is audible, sometimes it's not. For the hitsound that aren't audible, please increase the volume a bit. (f.e. 00:00:764 (2) - )
Check aimod, there are unsnapped sliders.

[Absolution]

When I write DS or blanket, or if I'll pointing out some coordinates, it's just for aesthetics, because it's either too close, too far, or just messed up. I won't explain why I point it out.

00:03:145 (3) - DS (move further away)
00:10:764 (3) - remove whistle from body
00:12:192 (2) - I guess there is a whistle missing?
00:25:049 (4) - DS (move closer)
00:45:049 (1,2,1,2) - Unsnapped.

~

01:08:383 (4) - Even tho the sound is "longer" here, the extension sounds weird to me. I guess you emphasize the volume of the sound better, if you shorten it by 1/2.
01:11:597 - I can't hear a beat here, and the overmap doesn't fit really much. Correct me if I'm wrong, but i'd delete this circle.
01:16:002 (4) - ^

~

01:36:478 (3) - Blanket
01:42:192 (3) - blnket
01:46:954 (1) - 276 264 to get a straight line
01:59:097 (2,3,4,5) - The jump / nojump relation is quite weird here, and the song doesn't change at all, do you mind explaining me why you suddenly go with this spacing here? If you can't, please try to use the normal spacing used in this part already.
02:17:430 (1,2) - Why those extensions.. o.o 1/2 is better, and still outstanding with the slowdown, which is pretty interesting.
02:25:287 (2,3,4,5,6,1) - You used two triplets here, but only for once, I miss the consisntency, for example 02:26:954 (3) - here or 02:28:859 (1) - , you could go for circle, triplet, triplet too, well, if you want.
02:30:287 (4) - 191 99
02:30:525 (5) - 312 80
02:31:716 (1,2,1) - How about something like this to suit the time relation? What you have now is a pretty heavy antijump. http://puu.sh/9QLd7.png

~

02:51:716 (1) - blanket
03:02:192 (5) - nc to indicate the 1/4 sliders?
The part itself is fine, but not sure about the 1/4 spacing, i like it closer spaced better, but that's personal preference. Like http://puu.sh/9QLiT.png for example.

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03:47:549 (4) - remoe that one, and make a jump with the next circle, fits the vocals better.
03:34:097 (2) - two long sliders really don't fit the vocals or the background.. i'd just go for the other rhythm you've used here, with a shortslider + circle
03:53:621 (1) - 48 24
03:53:859 (2) - 126 145
03:54:097 (3) - 80 300
03:54:573 (5) - 344 284
04:00:287 (1) - the extension doesn't fit again.
04:17:192 (2) - blanket

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04:26:478 (5) - pls no exntesion
04:34:573 (1,2) - this one is cool tho, leave it.

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Und hier wieder, ich versteh nicht warum du manchmal extendest und wann nicht. Wenn du schon extenden willst, dann machs konsistent. 04:57:430 (1,2) - zB hier - wäre für mich okay, aber wo sind die extensions 04:59:335 (1) - 05:01:240 (1) - etc? Vllt removest du den ersten einfach, ist weniger Aufwand xD

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05:39:335 (3) - spacing (closer)
05:43:978 (3,4) - spacing (make it equal with the other 1/4?)
05:44:414 (5,6,7) - spacing
05:46:478 (5,6,1) - spacing (equality)
05:47:430 (2) - That's not really readable, because of the spacing again, it might be wrong read with 1/4
05:53:978 (4,5) - s p a c i n g
06:01:597 (5,6) - straight line please
06:02:192 (1) - spacing
06:04:573 (1) - I don't think anyone can read that this is 1/2
06:06:478 (2) - spacing
06:07:787 - circle missing
06:08:382 (1,2,3) - About this pattern, can you explain me why it looks like this, whereas 06:09:097 (1,2,3) - looks like.. this? xD I mean you could simply copy paste the second one and ctrl + h + j to the first one, would look better as a whole.
06:11:001 (4,5,6) - spacing (closer)
06:12:906 (4) - spacing
06:15:406 - circle
06:16:478 (1) - would map with 1/4 and not extended, as i told you yesterday
06:29:335 (1) - spacing, avoid overlap
06:36:954 (1,2,3) - spacing?
06:38:263 - circle
06:44:573 (1,2,3) - spacing
06:48:382 (2) - way too close to the previous object
06:57:668 (1,2,3) - increase the jump since it's a really strong part
07:03:620 (1,2) - I don't understand the rhythm here, you've made another one all the time at this parts :<. . well i do understand it, but consistency xD
07:06:954 (1) - 32 192 to have a lead-off jump?
06:10:287 (2) - If possible, move further away


Hab dir jez einfach mal alles rausgepointed, weil ich hab selten soviele verschiedene spacings für 1/4 gesehen. . . wäre echt einfach besser für das feeling der map es ein wenig ähnlicher zu haben.

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07:57:906 (6,7,8,1) - Probably really misleading to read this as 1/6 and not as 1/4, move closer.
08:05:525 (4,5,6) - hm.. xD spacing seems so big to me
08:21:239 (1) - spacing, overlap
08:30:763 (1) - the downbeat should be clickable, so make it a circle please. An extension should be ok.
08:33:144 (1,2,3,4,5,6) - Thats a really hueg difficulty spike as its really really hard to play a pattern like this in compare to the rest (circle 1/4 jump). Please make sure that you have the jump from a slider > circle, not a circle > slider jump
08:46:477 (1) - overlap
08:52:668 (5,6,7,8,9,10) - not sure if readable. probably not, the 1/6 seems a bit confusing to me.

How about a really long spinner at the end?

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The map itself got better according the rhythm, as last point let's fix up some spacing issues, then it's ready to give it a chance, I guess.

call me back, if you have a question don't hesitate asking me !

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Topic Starter
Zetera
Will mod this asap. Thank you.
Topic Starter
Zetera
I guess I found a solution for every problem that you listed. I followed the instructions. Thanks for your mod!
Irreversible
bubbled
pw384
GJ
Topic Starter
Zetera
Finally!.. Thanks so much qq..
Mao
oh wow, finally owo
Nanasaki-
Finally! Keep up the work! :3
IamKwaN
Dear Mr. BAT,

You forgot to put this into the pending forum. KD please

Best regards,
KwaN

jkjk, GJ on this map!
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