tip: make the default numbers like hitcircle and set the hitcircleovelap (in the skin.ini the same as the width of that paticular element) but you cannot put numbers on it instead
Some people use blank followpoint-0/1/2 etc.. to make the follow points appear later than they normally would (they appear on the screen, but they are blank images so you can't see them), then they use blank ending follow points to make them disappear earlier. You could try making the first 2 follow points an actual follow point and then the last one a blank follow point for a total of 3 images. This may make it extend as far ahead into the song as possible while making it disappear quickly after you've already hit that note.-Rinku- wrote:
I have a question about followpoints. My aim is to make them as useful as possible while not guessing which is the best.
I don't understand what each one does in the animation. In most skins I use, the creators have 8-10 files with only 2 of them being visible (sometimes 3). I am assuming (correct me if I am wrong) that each individual file is important and having the few visible files being different numbers changes how they act while playing.
I am wondering what is the earliest frame seen and if all you have to do to extend it is by adding another frame in the next number. I basically want my followpoint to extend as far as possible (not in terms of total length as I don't wan't it to be lagging behind after I click a note, but rather the farthest ahead) to the next note and then decide when I want it to fade by testing. However I would assume it starts on followpoint-0 and am confused as to why most skins start at followpoint-2, unless I am not understanding how followpoints come to be in the first place.
Cool that answered most of my questions. Although the actual animation is still confusing. I tested a couple of combinations to find that I really like 1 out of 4 frames and 2 out of 8 frames being visible. However is there a difference between the two? Also another thing thing I noticed is the animation seems to start on the 1 frame instead of the zero frame. This was fine when I was using 1/4 but then when I tried 2/8, It only worked when I put them on the 2nd and 3rd frame. If I used the 1st and 2nd frames, it wouldn't be connected and would make two wierdly placed lines. This last part is whats really confusing me. I suppose what I have now is good and works but I kinda just want to know the actual meaning to why it works that way so I can think about all the possibilities.Mathsma wrote:
Some people use blank followpoint-0/1/2 etc.. to make the follow points appear later than they normally would (they appear on the screen, but they are blank images so you can't see them), then they use blank ending follow points to make them disappear earlier. You could try making the first 2 follow points an actual follow point and then the last one a blank follow point for a total of 3 images. This may make it extend as far ahead into the song as possible while making it disappear quickly after you've already hit that note.-Rinku- wrote:
I have a question about followpoints. My aim is to make them as useful as possible while not guessing which is the best.
I don't understand what each one does in the animation. In most skins I use, the creators have 8-10 files with only 2 of them being visible (sometimes 3). I am assuming (correct me if I am wrong) that each individual file is important and having the few visible files being different numbers changes how they act while playing.
I am wondering what is the earliest frame seen and if all you have to do to extend it is by adding another frame in the next number. I basically want my followpoint to extend as far as possible (not in terms of total length as I don't wan't it to be lagging behind after I click a note, but rather the farthest ahead) to the next note and then decide when I want it to fade by testing. However I would assume it starts on followpoint-0 and am confused as to why most skins start at followpoint-2, unless I am not understanding how followpoints come to be in the first place.
Do as much as you like.Niervaco wrote:
Just a question, how many frames are supported for pipidons? I dislike the default 5.
I should've worded that differently.MLGnom wrote:
Do as much as you like.Niervaco wrote:
Just a question, how many frames are supported for pipidons? I dislike the default 5.
You should be able to if you actually made frame by frame of the animation like an actual animation instead of just "moving pictures"Niervaco wrote:
I should've worded that differently.
(reword) Is there a way to get frames to get super smooth pipidons like in this taiko vid?
https://www.youtube.com/watch?v=yywWFH47vVw
I'm pretty sure you have enough frames to make it smooth, but probably your problem is that it isn't animated fast enough, right?Niervaco wrote:
I should've worded that differently.
(reword) Is there a way to get frames to get super smooth pipidons like in this taiko vid?
https://www.youtube.com/watch?v=yywWFH47vVw
pippi? where?prky wrote:
How do you change pippi? i dont think it shows.
Those are no longer used.ncuh wrote:
Can't change matchsetup-background/search/lobby. It's all png 1024x768
Oh...sad...So only menu-background?Nathanael wrote:
Those are no longer used.ncuh wrote:
Can't change matchsetup-background/search/lobby. It's all png 1024x768
If you mean as in pippi the osu! mascot then its just used for the default skin taiko pippidon and comboburst if I'm not mistakenprky wrote:
How do you change pippi? i dont think it shows.
The pippi for combo burst. Can u change her into someone else? if u can how?dws123 wrote:
If you mean as in pippi the osu! mascot then its just used for the default skin taiko pippidon and comboburst if I'm not mistakenprky wrote:
How do you change pippi? i dont think it shows.
If you mean pippidons, they are not included in the default skin, and there are pippidonclear(s), pippidonfail(s), pippidonidle(s) and pippidonkiai(s)
Add to skin.ini AnimationFrameRate: X (X is the amount of frames you want to be animated within a second, more of them faster animation).Lawrencium wrote:
How do i make the animation of the lifebar fast? it runs fast when in preview but ingame its slow. Can anyone help?
As far as I know you can't make it transparent right now.spleen107 wrote:
idk if i can get any help for skinning osu mania here but ill ask.
I'm using this skin: t/164309
I changed the noteboard to be transparent but i cant figure out how to make that black box at the bottom under the keys transparent as well. Is there a .png, or something in the .ini file i can change to make it transparent?
that particle300.png- [ Kaze ] - wrote:
What's that? Is that lightning? I try delete lightning.png but not work
disable this- [ Kaze ] - wrote:
Thankyou, that work. But i still have question.
How about that, that appear after hitting circle but not lightning or particle.
Nope, i want to know how to have this, i want add to my skin.Eizan Arizawa wrote:
disable this- [ Kaze ] - wrote:
Thankyou, that work. But i still have question.
How about that, that appear after hitting circle but not lightning or particle.
put here on your skin folder, if name changed rename it to "lighting.png"- [ Kaze ] - wrote:
Nope, i want to know how to have this, i want add to my skin.
if that's not lighting maybe your "hit300,hit100,hit50,or hit0"?- [ Kaze ] - wrote:
I think it isn't lightning Because, a skin i capture screenshot don't have lightning.png and your skin don't have too
No, not hitxxx.Eizan Arizawa wrote:
if that's not lighting maybe your "hit300,hit100,hit50,or hit0"?
you want this on your skin right?- [ Kaze ] - wrote:
No, not hitxxx.Eizan Arizawa wrote:
if that's not lighting maybe your "hit300,hit100,hit50,or hit0"?
I mean green color here. I think it's something in skin.ini. I guess it's HitCircleOverlap and tried but not work.
if you want the image not tintned why not use "fruit-(name fruit)-overlay" and make "fruit-(name fruit)" blank?Granger wrote:
Does the game only color tint white parts of the ctb fruits?
I got a image of a ice crystall i liked from google and tried it out, ingame it was color tinted but only very subtle so i thought greyscaling the image would make the tint stronger but it looks just grey now. (ingame ofc)
make the fruit-(x).png the parts that you want tinted all white, like thisGranger wrote:
Does the game only color tint white parts of the ctb fruits?
I got a image of a ice crystall i liked from google and tried it out, ingame it was color tinted but only very subtle so i thought greyscaling the image would make the tint stronger but it looks just grey now. (ingame ofc)
I want the image tinted, but not as much as it is now, i fiddled around with the brightness settings but it either tints the image fullyEizan Arizawa wrote:
if you want the image not tintned why not use "fruit-(name fruit)-overlay" and make "fruit-(name fruit)" blank?Granger wrote:
Does the game only color tint white parts of the ctb fruits?
I got a image of a ice crystall i liked from google and tried it out, ingame it was color tinted but only very subtle so i thought greyscaling the image would make the tint stronger but it looks just grey now. (ingame ofc)
I don't think he did that, he just went from one song to the next with the same BG. He also DT that 2000 combo song and placed rank 1 on his livestream with this BGNathanael wrote:
Most likely he changed the beatmap backgrounds manually.
try making the part that you want to be tinted lighter even lighter, so it would be a little bit more translucentGranger wrote:
I want the image tinted, but not as much as it is now, i fiddled around with the brightness settings but it either tints the image fullyor it doesnt tint at all, i thought it was very subtly tinted at first but i figured that that was just the images own color already... :<(striked part was appartently a bug? Cant recreate it anymore...)
I want to achieve an effect similar to the purple crystall in the picture but i want the tint to be weaker, so all crystalls look more blue while it glows in the tints color. If thats understandable.
While this works nicely with purple tints currently the other colors totally override the base color, a red tint makes the crystall... just red. Which bugs me since the effect from the purple tint looks awesome.
This is the base i have currently:
Also sorry for the late answer, i fell asleep shortly after i wrote that...
https://github.com/condone/OsuBGReplaceraizhid wrote:
I don't think he did that, he just went from one song to the next with the same BG. He also DT that 2000 combo song and placed rank 1 on his livestream with this BGNathanael wrote:
Most likely he changed the beatmap backgrounds manually.
You mean the System Font? It is Aller FontArcanine wrote:
font the osu cookie uses?
& what's the file name that osu uses for regular hit sounds
Verdana?Arcanine wrote:
font the osu cookie uses?
//imagesI try algo adding ".png" extension at the end of images but doesn't work.
KeyImage4: mania-keyS
KeyImage4D: mania-keySD
//keys
try download my skin http://osu.ppy.sh/forum/t/205453 and cut the 5k.ini to your skin folder and change the key image like you wanttoshiro50 wrote:
I new at mania skining :c
I want to modify the key 5 (spacebar) image in 5K mode and also her respective note.
I make some changes on 5k.ini and all change except the keys and notes images. I try with diferent numers on "KeyImage#" and i can't change any key :c//imagesI try algo adding ".png" extension at the end of images but doesn't work.
KeyImage4: mania-keyS
KeyImage4D: mania-keySD
//keys
My english have some errors... so if something isn't understandable please tell me
answers in orderEizan Arizawa wrote:
Asking:
- Can i using *.gif animation for element in osu!?
- Can i change color of this thing?
okay................................................................. so i must hack the dll again lol, kidding i'm promise not to doing that again.vahn10 wrote:
answers in orderEizan Arizawa wrote:
Asking:
- Can i using *.gif animation for element in osu!?
- Can i change color of this thing?
-No
-No
I'm not kidding
for the HD resolution (720p and so on)... Yes_sparky_ wrote:
is any file with @2x important?
You mean?_sparky_ wrote:
Can i use any of the letters from old template in new template?
ranking letters?satriobp wrote:
for the HD resolution (720p and so on)... Yes_sparky_ wrote:
is any file with @2x important?You mean?_sparky_ wrote:
Can i use any of the letters from old template in new template?
oh i use 1366x768 :3satriobp wrote:
You mean the Ranking A, Ranking B, etc?.... I think Yes You can
HD = High Definition... If You play using 720p (1280x720, 1366x768, etc) and so on, You'll see the difference (and the @2x is 2x size of the normal one)
fruit-bananas.png and fruit-bananas-overlay.png, no?Quiesce wrote:
Is there anyway to change the bananas in CtB?
I think It uses a blank hitcircle-0.png & hitcircleoverlay-0.pngShavit-sama wrote:
How to modify slider ends? Like that:
If you think it's patched, it's from cr1m's livestream that was 15 days ago.
Nope, just testedsatriobp wrote:
I think It uses a blank hitcircle-0.png & hitcircleoverlay-0.pngShavit-sama wrote:
How to modify slider ends? Like that:
If you think it's patched, it's from cr1m's livestream that was 15 days ago.
His hitcircle+overlay aren't blank, maybe it's an hack or anything? I doubt that option because he's a top50 player.OsuMe65 wrote:
try leaving your hitcircle and hitcircleoverlay blank and change HitCircleOverlayAboveNumer to 0 (in your skin.ini)
Shavit-sama wrote:
His hitcircle+overlay aren't blank, maybe it's an hack or anything? I doubt that option because he's a top50 player.OsuMe65 wrote:
try leaving your hitcircle and hitcircleoverlay blank and change HitCircleOverlayAboveNumer to 0 (in your skin.ini)
Seems like he doesn't want to speak about itanyone has an idea?
It's the player skipped icon that shows up in the player panel in multiplayer when they have skipped. Yes it should be skinable...Eizan Arizawa wrote:
what it's this? can i change this?
Eizan Arizawa wrote:
simple huh, so how about if he/she met the default up to 9 like this SS?ReddScorn wrote:
it's rather simple
ow thank you very muchRBRat3 wrote:
It's the player skipped icon that shows up in the player panel in multiplayer when they have skipped. Yes it should be skinable...Eizan Arizawa wrote:
what it's this? can i change this?
multi-skipped.png
i don't think that's work because that's default-(num).png not hitcircle.png but i will try it when i have time and............... how to i put that code? (sorry i'm just an newbie skinner)MLGnom wrote:
HitCircleOverlap: X
You just need to find correct value.
Just look into skin.ini and findEizan Arizawa wrote:
i don't think that's work because that's default-(num).png not hitcircle.png but i will try it when i have time and............... how to i put that code? (sorry i'm just an newbie skinner)
HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 2
okay thanks a bunchMLGnom wrote:
Just look into skin.ini and findEizan Arizawa wrote:
i don't think that's work because that's default-(num).png not hitcircle.png but i will try it when i have time and............... how to i put that code? (sorry i'm just an newbie skinner)HitCirclePrefix: default
HitCircleOverlap: 3
ScorePrefix: score
ScoreOverlap: 2
And edit "HitCircleOverlap"