It's because original spinner from template have weird size. 1023px x 692px
Just make it 1024x768 and it should be good.
Just make it 1024x768 and it should be good.
They're already 1024x768MLGnom wrote:
It's because original spinner from template have weird size. 1023px x 692px
Just make it 1024x768 and it should be good.
Oh ok ^^Nathanael wrote:
Yes, you can use it.
Just place them on your skins folder.
You're going to have to move it around on the canvas untill you get them to line up. The background and the fill don't line up the same way which leads to things like this.GoJang wrote:
Hello, I just tried to make my own scorebar but there's something wrong with the Scorebar-colour. As you can see it's not placed right can anybody tell what I did wrong ?
I'll tryGoJang wrote:
Thanks but it doesn't seem to work for me. Is there anyone I can send the scorebar to and maybe check it out or something ?
Generally step 4. is optional because sometimes you won't have white corners. ^^;sennank wrote:
excuse me .... i dont understand with http://puu.sh/1RM0C step number 4 .... after i remove i dont understand i must do what D:
Just post it here and someone will take care of it.GoJang wrote:
Thanks but it doesn't seem to work for me. Is there anyone I can send the scorebar to and maybe check it out or something ?
Some people use blank followpoint-0/1/2 etc.. to make the follow points appear later than they normally would (they appear on the screen, but they are blank images so you can't see them), then they use blank ending follow points to make them disappear earlier. You could try making the first 2 follow points an actual follow point and then the last one a blank follow point for a total of 3 images. This may make it extend as far ahead into the song as possible while making it disappear quickly after you've already hit that note.-Rinku- wrote:
I have a question about followpoints. My aim is to make them as useful as possible while not guessing which is the best.
I don't understand what each one does in the animation. In most skins I use, the creators have 8-10 files with only 2 of them being visible (sometimes 3). I am assuming (correct me if I am wrong) that each individual file is important and having the few visible files being different numbers changes how they act while playing.
I am wondering what is the earliest frame seen and if all you have to do to extend it is by adding another frame in the next number. I basically want my followpoint to extend as far as possible (not in terms of total length as I don't wan't it to be lagging behind after I click a note, but rather the farthest ahead) to the next note and then decide when I want it to fade by testing. However I would assume it starts on followpoint-0 and am confused as to why most skins start at followpoint-2, unless I am not understanding how followpoints come to be in the first place.
Cool that answered most of my questions. Although the actual animation is still confusing. I tested a couple of combinations to find that I really like 1 out of 4 frames and 2 out of 8 frames being visible. However is there a difference between the two? Also another thing thing I noticed is the animation seems to start on the 1 frame instead of the zero frame. This was fine when I was using 1/4 but then when I tried 2/8, It only worked when I put them on the 2nd and 3rd frame. If I used the 1st and 2nd frames, it wouldn't be connected and would make two wierdly placed lines. This last part is whats really confusing me. I suppose what I have now is good and works but I kinda just want to know the actual meaning to why it works that way so I can think about all the possibilities.Mathsma wrote:
Some people use blank followpoint-0/1/2 etc.. to make the follow points appear later than they normally would (they appear on the screen, but they are blank images so you can't see them), then they use blank ending follow points to make them disappear earlier. You could try making the first 2 follow points an actual follow point and then the last one a blank follow point for a total of 3 images. This may make it extend as far ahead into the song as possible while making it disappear quickly after you've already hit that note.-Rinku- wrote:
I have a question about followpoints. My aim is to make them as useful as possible while not guessing which is the best.
I don't understand what each one does in the animation. In most skins I use, the creators have 8-10 files with only 2 of them being visible (sometimes 3). I am assuming (correct me if I am wrong) that each individual file is important and having the few visible files being different numbers changes how they act while playing.
I am wondering what is the earliest frame seen and if all you have to do to extend it is by adding another frame in the next number. I basically want my followpoint to extend as far as possible (not in terms of total length as I don't wan't it to be lagging behind after I click a note, but rather the farthest ahead) to the next note and then decide when I want it to fade by testing. However I would assume it starts on followpoint-0 and am confused as to why most skins start at followpoint-2, unless I am not understanding how followpoints come to be in the first place.
Do as much as you like.Niervaco wrote:
Just a question, how many frames are supported for pipidons? I dislike the default 5.
I should've worded that differently.MLGnom wrote:
Do as much as you like.Niervaco wrote:
Just a question, how many frames are supported for pipidons? I dislike the default 5.
You should be able to if you actually made frame by frame of the animation like an actual animation instead of just "moving pictures"Niervaco wrote:
I should've worded that differently.
(reword) Is there a way to get frames to get super smooth pipidons like in this taiko vid?
https://www.youtube.com/watch?v=yywWFH47vVw
I'm pretty sure you have enough frames to make it smooth, but probably your problem is that it isn't animated fast enough, right?Niervaco wrote:
I should've worded that differently.
(reword) Is there a way to get frames to get super smooth pipidons like in this taiko vid?
https://www.youtube.com/watch?v=yywWFH47vVw
pippi? where?prky wrote:
How do you change pippi? i dont think it shows.
Those are no longer used.ncuh wrote:
Can't change matchsetup-background/search/lobby. It's all png 1024x768
Oh...sad...So only menu-background?Nathanael wrote:
Those are no longer used.ncuh wrote:
Can't change matchsetup-background/search/lobby. It's all png 1024x768
If you mean as in pippi the osu! mascot then its just used for the default skin taiko pippidon and comboburst if I'm not mistakenprky wrote:
How do you change pippi? i dont think it shows.
The pippi for combo burst. Can u change her into someone else? if u can how?dws123 wrote:
If you mean as in pippi the osu! mascot then its just used for the default skin taiko pippidon and comboburst if I'm not mistakenprky wrote:
How do you change pippi? i dont think it shows.
If you mean pippidons, they are not included in the default skin, and there are pippidonclear(s), pippidonfail(s), pippidonidle(s) and pippidonkiai(s)