That looks like the sliderb used in 2007 version but it is color something like color yellow-orange
I like the slider ball tint. It'll just take a little getting used to.TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.
It's my personal skin that I've been Editing off and on for two years so there's no link. It prolly won't ever be released because it uses a small amount of borrowed elements and I don't think I'll make replacements for them anytime soon.CarinderYeah wrote:
I like the slider ball tint. It'll just take a little getting used to.TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.
But the most eye-catching one would be the skin you are using. Can I ask for a link?
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Also, ignore my last post. I solved it myself. Sorry for the trouble.
That would be the sliderb secondary, It's a static sprite like the specular that sits underneath the sliderball and gives it the ability to have a colorable secondary color which isn't currently configurable right now but soon will be.vahn10 wrote:
can you tell me what's the function of that sliderb-nd?
The tinting part?RBRat3 wrote:
That would be the sliderb secondary, It's a static sprite like the specular that sits underneath the sliderball and gives it the ability to have a colorable secondary color which isn't currently configurable right now but soon will be.vahn10 wrote:
can you tell me what's the function of that sliderb-nd?
Its a part that will soon be tintable but as of now it just makes up the black parts of the sliderball.vahn10 wrote:
The tinting part?
Thanks for the information
ok, now I understand how it works.RBRat3 wrote:
It's not being colored it's adding higher value levels till it reaches white (or any other color), It's similar to using luminosity/lighting layer fx on photoshop. There are other elements that do this such as lighting.png, particle###.png, LightingN.png etc..vahn10 wrote:
ok, now I understand how it works.RBRat3 wrote:
but what's up with that colorable specular?
k i must be missing something because it keeps saying 100 combo at 30 combo.OsuMe65 wrote:
comboburst-(n).wav (must begin with 0 till infinite)
then, add ComboBurstSounds: (combo of the first sound), (combo of the 2nd sound),...
eg. comboburst-0.wav, comboburst-1.wav, comboburst-2.wav
[General]
ComboBurstSounds: 100, 200, 300
You will hear comboburst-0.wav on the 100th combo, comboburst-1 at 200th combo and comboburst-2.wav at 300th combo
OsuMe65 wrote:
ohwait...
Sorry for that mistake
it's CustomComboBurstSounds... not ComboBurstSounds.
And the point of saying about sliderpoint30 if he didn't even asked for it? Don't write things that are not associated with asked question.vahn10 wrote:
that one? no
but
sliderpoint30? yes
SpinnerStyle: 1 <= This is for whether Osu! uses the old behavior or the new behavior right?Spinner style is dependant on old skin/new skin behaviour. Version:1/2 will change your spinner.
MenuGlow: 0,0,0 <= for supporter only, no?Yes, it is. Supporter only.
SpinnerBackground: 255,255,255It fixes old style spinner background dim.
TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.
1. No, only correctly named files are loaded.Hatsune Chiyo wrote:
TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.can I have your reverse arrow and hitcircle? :p for personal use ofc 0:)
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anyway, I have some questions (not related to TFT):
- does these other elements (except menuback.wav) will also be loaded?
- does animated parts affect skin load time(and/or)pc's performance while playing?
Not possible unfortunately.Primusvici wrote:
Is there a way to delete the black background behind mania-keys?SPOILERMania keys are transparent
no you can't.... but You can use Drop Shadow tools in Photoshop or other editing-program to all of the default-(0-9).pngKert wrote:
Is there any way to make area behind this darker? So you can see numbers on maps with bright bg
Black Outer Glow will dosatriobp wrote:
no you can't.... but You can use Drop Shadow tools in Photoshop or other editing-program to all of the default-(0-9).pngKert wrote:
Is there any way to make area behind this darker? So you can see numbers on maps with bright bg