Having skywrite element (cursor-smoke.png) is optional though...
Since most of the users here don't do it (skywriting) that much. :3
Since most of the users here don't do it (skywriting) that much. :3
vahn10 wrote:
Hold C
vahn10 wrote:
Hold C
Resolved through PMmarcostudios wrote:
I can't skywrite, i also used vahn10 with the cursor-smoke.png :c
did you try to resize it before your post the problem?CarinderYeah wrote:
[!] Question
I can't seem to see my playfield.png whenever I press F2 in the song selection? and my playfield dimensions are probably on 1900x700+. Is the problem in the dimensions? I'm not on HD.
That would be the sliderball specular (which is getting changed again) it's purpose is to give the ball a specular highlight that's in a fixed position and doesn't rotate with the ball, In a nutshell it's just fake lighting. sliderb-spec.pngEizan Arizawa wrote:
any way i found this on osu!gameplay.dll but i dunno the function of this element can someone tell me? and what the name of the element?
"sliderb-spec.png" ok i get it thank youRBRat3 wrote:
The premise of colorable sliderballs is so skinners/mappers dont have to reinvent the wheel just to change sliderball colors, It was never my intention to add feature onto custom ballsThat would be the sliderball specular (which is getting changed again) it's purpose is to give the ball a specular highlight that's in a fixed position and doesn't rotate with the ball, In a nutshell it's just fake lighting. sliderb-spec.pngEizan Arizawa wrote:
any way i found this on osu!gameplay.dll but i dunno the function of this element can someone tell me? and what the name of the element?
I like the slider ball tint. It'll just take a little getting used to.TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.
It's my personal skin that I've been Editing off and on for two years so there's no link. It prolly won't ever be released because it uses a small amount of borrowed elements and I don't think I'll make replacements for them anytime soon.CarinderYeah wrote:
I like the slider ball tint. It'll just take a little getting used to.TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.
But the most eye-catching one would be the skin you are using. Can I ask for a link?
--
Also, ignore my last post. I solved it myself. Sorry for the trouble.
That would be the sliderb secondary, It's a static sprite like the specular that sits underneath the sliderball and gives it the ability to have a colorable secondary color which isn't currently configurable right now but soon will be.vahn10 wrote:
can you tell me what's the function of that sliderb-nd?
The tinting part?RBRat3 wrote:
That would be the sliderb secondary, It's a static sprite like the specular that sits underneath the sliderball and gives it the ability to have a colorable secondary color which isn't currently configurable right now but soon will be.vahn10 wrote:
can you tell me what's the function of that sliderb-nd?
Its a part that will soon be tintable but as of now it just makes up the black parts of the sliderball.vahn10 wrote:
The tinting part?
Thanks for the information
ok, now I understand how it works.RBRat3 wrote:
It's not being colored it's adding higher value levels till it reaches white (or any other color), It's similar to using luminosity/lighting layer fx on photoshop. There are other elements that do this such as lighting.png, particle###.png, LightingN.png etc..vahn10 wrote:
ok, now I understand how it works.RBRat3 wrote:
but what's up with that colorable specular?
k i must be missing something because it keeps saying 100 combo at 30 combo.OsuMe65 wrote:
comboburst-(n).wav (must begin with 0 till infinite)
then, add ComboBurstSounds: (combo of the first sound), (combo of the 2nd sound),...
eg. comboburst-0.wav, comboburst-1.wav, comboburst-2.wav
[General]
ComboBurstSounds: 100, 200, 300
You will hear comboburst-0.wav on the 100th combo, comboburst-1 at 200th combo and comboburst-2.wav at 300th combo
OsuMe65 wrote:
ohwait...
Sorry for that mistake
it's CustomComboBurstSounds... not ComboBurstSounds.
And the point of saying about sliderpoint30 if he didn't even asked for it? Don't write things that are not associated with asked question.vahn10 wrote:
that one? no
but
sliderpoint30? yes
SpinnerStyle: 1 <= This is for whether Osu! uses the old behavior or the new behavior right?Spinner style is dependant on old skin/new skin behaviour. Version:1/2 will change your spinner.
MenuGlow: 0,0,0 <= for supporter only, no?Yes, it is. Supporter only.
SpinnerBackground: 255,255,255It fixes old style spinner background dim.
TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.
1. No, only correctly named files are loaded.Hatsune Chiyo wrote:
TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.can I have your reverse arrow and hitcircle? :p for personal use ofc 0:)
--
anyway, I have some questions (not related to TFT):
- does these other elements (except menuback.wav) will also be loaded?
- does animated parts affect skin load time(and/or)pc's performance while playing?
Not possible unfortunately.Primusvici wrote:
Is there a way to delete the black background behind mania-keys?SPOILERMania keys are transparent
no you can't.... but You can use Drop Shadow tools in Photoshop or other editing-program to all of the default-(0-9).pngKert wrote:
Is there any way to make area behind this darker? So you can see numbers on maps with bright bg
Black Outer Glow will dosatriobp wrote:
no you can't.... but You can use Drop Shadow tools in Photoshop or other editing-program to all of the default-(0-9).pngKert wrote:
Is there any way to make area behind this darker? So you can see numbers on maps with bright bg
How to do that?TouchFluffyTail wrote:
You might want to set a separate 'ScorePrefix' for these so that it only pulls them for the score and not your combo and accuracy, just so it doesn't look silly.
It's like using a custom number set in mania. In the [Fonts] section of the skin.ini you set 'ScorePrefix: score' to something different like 'ScorePrefix: BlackBG' and then you name your number set like BlackBG-0, BlackBG-1, BlackBG-2 and so on.Kert wrote:
How to do that? I know only prefixes for Score and HitcircleTouchFluffyTail wrote:
You might want to set a separate 'ScorePrefix' for these so that it only pulls them for the score and not your combo and accuracy, just so it doesn't look silly.
That was just what I was looking for. That will fit perfectly on my beatmap. Have you released that skin yet?poddo wrote:
http://www.myfonts.com/fonts/emigre/mat ... t/regular/vahn10 wrote:
I would like to know what font is used in the above picture because I will also try to recreate this.
because it is bad to ask by making a new topic
why not try using "Dim background"?cageslammer wrote:
i recently downloaded a skin and changed it to suit my liking. however the hit circles are a little too transparent and blend in with some backgrounds making some songs unplayable with the skin. how would i go about making them a little darker?
or using another hitcircle.png < not really a choice, but I always do thisEizan Arizawa wrote:
why not try using "Dim background"?cageslammer wrote:
i recently downloaded a skin and changed it to suit my liking. however the hit circles are a little too transparent and blend in with some backgrounds making some songs unplayable with the skin. how would i go about making them a little darker?
It's separated in the first place... or screenshot perhaps?Shikeu wrote:
Sorry if this question has been answered already, but are the spinner-background and spinner-metre elements off from each other now?
Didn't seem to be off before, or is it just me?
satriobp wrote:
It's separated in the first place... or screenshot perhaps?Shikeu wrote:
Sorry if this question has been answered already, but are the spinner-background and spinner-metre elements off from each other now?
Didn't seem to be off before, or is it just me?
They're already 1024x768MLGnom wrote:
It's because original spinner from template have weird size. 1023px x 692px
Just make it 1024x768 and it should be good.
Oh ok ^^Nathanael wrote:
Yes, you can use it.
Just place them on your skins folder.
You're going to have to move it around on the canvas untill you get them to line up. The background and the fill don't line up the same way which leads to things like this.GoJang wrote:
Hello, I just tried to make my own scorebar but there's something wrong with the Scorebar-colour. As you can see it's not placed right can anybody tell what I did wrong ?
I'll tryGoJang wrote:
Thanks but it doesn't seem to work for me. Is there anyone I can send the scorebar to and maybe check it out or something ?
Generally step 4. is optional because sometimes you won't have white corners. ^^;sennank wrote:
excuse me .... i dont understand with http://puu.sh/1RM0C step number 4 .... after i remove i dont understand i must do what D:
Just post it here and someone will take care of it.GoJang wrote:
Thanks but it doesn't seem to work for me. Is there anyone I can send the scorebar to and maybe check it out or something ?