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Ryszard Rynkowski - Zycie Jest Nowela

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Nozhomi
As per your request :D
Please reply to this mod saying what you didn't fix (and what you did) and why.
And ofc, if you have any questions, ask me in-game :) .

Relaxing :

Didn't see something who shocked me. Well done :)

Hard :

  1. 00:24:033 (1,2,3,4)- Change for a better rhythm like this
  2. 00:29:261 (4,5,6)- This is a strange spacing after the starting part. You should change it or stacks elements like you did from start.
  3. 00:35:624 (1,2,3)- ^
  4. 00:51:306 -3,4)- Seems not good. Try this
  5. 01:07:897 (2,3)- Don't start a slider under an other. It's harder to read it correctly.
  6. 01:12:897 (2,3,4)- Why (2) isn't stack with other ? It's unreadable.
  7. 01:28:352 (2,3,4)- Same as 00:29:261-
  8. 01:30:170 (1,2,3)- ^
  9. 01:31:988 (4,5,6)- Stack them
  10. 01:37:443 (1,2,3)- ^
  11. 01:43:352 (7,8)- Stack (8) with end of slider.
  12. 01:51:079 (5,6,1)- Same as 00:29:261-
  13. 02:02:897 (1,2,3)- ^
  14. 02:04:261 (4,1)- Same as 01:08:806-
  15. 02:09:715 (1,2)- Change for this (it's a spinner at the end).
Hope it'll help you :) . Good luck.
Topic Starter
Krfawy

Nozhomi wrote:

As per your request :D
Please reply to this mod saying what you didn't fix (and what you did) and why.
And ofc, if you have any questions, ask me in-game :) .

Relaxing :

Didn't see something who shocked me. Well done :)

Hard :

  1. 00:24:033 (1,2,3,4)- Change for a better rhythm like this
  2. 00:29:261 (4,5,6)- This is a strange spacing after the starting part. You should change it or stacks elements like you did from start.
  3. 00:35:624 (1,2,3)- ^
  4. 00:51:306 -3,4)- Seems not good. Try this
  5. 01:07:897 (2,3)- Don't start a slider under an other. It's harder to read it correctly.
  6. 01:12:897 (2,3,4)- Why (2) isn't stack with other ? It's unreadable.
  7. 01:28:352 (2,3,4)- Same as 00:29:261-
  8. 01:30:170 (1,2,3)- ^
  9. 01:31:988 (4,5,6)- Stack them
  10. 01:37:443 (1,2,3)- ^
  11. 01:43:352 (7,8)- Stack (8) with end of slider.
  12. 01:51:079 (5,6,1)- Same as 00:29:261-
  13. 02:02:897 (1,2,3)- ^
  14. 02:04:261 (4,1)- Same as 01:08:806-
  15. 02:09:715 (1,2)- Change for this (it's a spinner at the end).
Hope it'll help you :) . Good luck.

I've changed everything what you told to change. Sometimes not as you adviced, but almost everytime. Thanks for your help! :D
DeletedUser_2243638
Hi~ From my Modding Queue~

Really nice mapping I think, easy to play, I can just give some hitsound advice if you like ^^

Relaxing

00:55:170 (2) add finish
01:02:442 (3) add whistle
01:25:624 (3) add whistle
01:25:851 (4) remove whistle
01:26:079 (5) add finish
01:27:897 (3) add finish
01:38:806 (3) add whistle
02:02:443 (4) add finish

Calm

00:04:261 (4) add whistle
00:07:897 (4) add whistle
00:20:624 (2) add whistle
00:26:079 (4) add whistle
00:29:715 (6) add whistle
01:47:897 (2) add finish
01:53:352 (5) ^

I hope I helped you, the song is really calming and fine, and I like it how you used some of the hitsounds to make it sound nicer :D
AlexaBM
Hi~ as requested
  • [Relaxing]
  1. 00:04:261 (3,1) - this overlap doesn't look nice, you can rotate (1) a bit
  2. 00:08:579 (1) - I understand you can follow the music, but it's a bit hard for the easiest diff. I suggest you to delete this circle. You have the same circles further, I recommend to delete it too. Really, it will look better in Calm diff, 'cause it's harder. Or you can just put it on the red line if you want to keep these circles
  3. 00:16:079 (5) - make this slider more symmetrically about the OY axis
  4. 00:16:079 (5,1) - small overlap, but try to avoid it
  5. 00:26:988 (3,5) - Highly recommend to replace these sliders, I'm not sure if this is rankable. It's whipped up, but I hope you understand what I mean:
  6. 00:49:261 (4,1) - Make better blanket with (4) and make this slider more symmetrically about the OY axis
  7. 01:10:624 (3) - It would be better if you make this circle visible. Suggest you not to make iinvisible objects in the easiest diffs
  8. 01:28:806 (4) - ^
  9. 01:14:261 (3) - Something like this?
  10. 01:30:624 (2) - ^
  11. 01:33:352 (2) - ?
  12. 01:57:897 (3) - ^
  13. 01:47:897 (2,4) - Overlapped a bit
  14. 01:50:624 (4,1) - ?
  15. 02:04:033 (2) - delete it, too hard for beginners
  16. 02:07:897 (3) - delete all middle points and put one more. create more C-shaped slider
  17. 02:13:352 - maybe end the spinner here?
  • [Calm]
  1. 00:05:170 (5,1) - make the same shape?
  2. 00:12:443 (4,1) - it's too far from each other
  3. 00:16:079 (7,1) - It's unrankable, as I know. Highly recommend not to put slider's reverse under the another slider's tail
  4. 00:27:897 (2) - ?
  5. 00:42:442 (1,2,3,4) - too far
  6. 00:53:352 (1,3) - bad overlap
  7. 01:18:352 (6,1) - ^
  8. 01:20:624 (3) - make this slider more symmetrically about the OY axis
  9. 01:30:624 (3) - ?
  10. 01:43:352 (5,6) - too far
  11. and about the end.. I suggest to finish 02:10:624 (2) - at 02:11:079 - , star a spinner 02:11:533 - and finish 02:13:352 - . It would be better if you will heve spinners in the diffs
Powodzenia \:D/
tennyecho
from tenny's beginner mod queue
General
I think it's better to uncheck countdown (coz it's mood-breaking), letterbox during the breaks ( you don't use SB )
Please be consistent with widescreen support in every diffs
Where's the kiai time (?)
Hmm... sliderticks reduced to 2 in every diffs, IMO coz 4 ticks is too noisy, IMO

Relaxing
OD+1

Calm
00:29:261 (4,5) - I think it's better stacked with 00:29:715 (6) - head or follow the DS
00:53:352 (1) - make it a nice overlap with 3's end or blanket with 00:54:261 (3) -
01:11:533 (1,4) - I think straight and long is boring, maybe curve it a bit

Sorry for poor mod, I don't think I can find much.
Pappy

tennyecho wrote:

Where's the kiai time (?)
Lol guy put in slow (66 BPM) ballad kiai time ;_; LET'S MAKE PARTY ;_;

Ej Krfawy, ty mnie przedrzeźniasz XDDDDD Ja ci mówię że dziwne nazwy są nierankingowe to żeś se jeszcze calm zamiast harda wrzucił ;_; To nie ma zwionsku z piosenką ani nie odzwierciedla poziomu trudności to debilu zmieniaj to XDDDDDDDD ;_;

No mam wrażenie że szybko będzie ranked rzal ;///////
Topic Starter
Krfawy

Papcio wrote:

tennyecho wrote:

Where's the kiai time (?)
Lol guy put in slow (66 BPM) ballad kiai time ;_; LET'S MAKE PARTY ;_;

MADE MY DAY! XDDDDDDDDDDDDDDDDDD

Papcio wrote:

No mam wrażenie że szybko będzie ranked rzal ;///////

Tryndolonko takie cudowne, że aż nie mogę. XDDDDDDD Łap kudosucze za naprawienie mi nastroju. XDDDDDDDDD
Bathory Witch
Nie opieprzaj się tylko rób tę mapę kretynie : /
Topic Starter
Krfawy

Bathory Witch wrote:

Nie opieprzaj się tylko rób tę mapę kretynie : /
CICHO : /
Ozato Fumika
Hi

[General]
Consider changing the brown Combo Color. It blends with the BG and players will have some trouble seeing it/b]

[Relaxing]
[b]How about AR3 to follow the calmness of this song better.

00:16:079 (4,1) - Not a big deal, but this overlap (which doesn't look good) is bothering me
00:47:897 (2,1) - Unrankable. All reverse arrow must be visible.
01:12:443 (2) - this 1/2 reverse is ruining your pattern consistency. Why not use 1/1 slider?
01:47:897 (1,2) - again, this overlap..
01:50:624 (2) - Check distance. which probably will solve the problem above
01:55:170 (1) - check distance
02:00:624 (2) - ^
02:01:533 (3) - ^

[Heavy]
I see some inconsistent spacing in this diff.. and you should fix these.
00:08:806 (5,2) - Why not stack this? its causing inconsistent spacing and weird blanket
00:16:988 (1,2) - I don't think they were meant to be blanket, but move 00:17:897 (2) - a bit more to the left for better flow and structure
00:24:033 (1,2,3,4) - space them out just a little bit so the overlap is gone?
00:26:079 (4,1,2) - I don't think this is a good flow. and this overlap is pretty ugly.
00:27:897 (2,3) - possible blanket?
00:30:624 (5,1) - I don't think this is a good place to have a jump. There is nothing to emphasize. Consider reducing distance.
00:31:534 (1,2) - shouldn't they merge and be 3/4 slider according to 00:27:897 (2,3,4,5) -
00:36:079 (3,4) - try to cover 00:36:988 (4) - perfectly. It looks ugly like this
00:46:761 (1,2,3) - I think you should use 1 or 1.1 spacing here. Suddenly increasing the difficulty isn't such a good idea.. And I don't think this is timed correctly.
00:48:806 (5,6,1) - Here as well, consider reducing distance. I don't think you need to use 1.6 here. This is going against the diff's overall difficulty.
01:05:170 (2,3,4) - same opinion as above.
01:16:079 (3) - why did the spacing increase by .2 here
01:22:897 (1,2,3) - this anti jump does not fit at all. I strongly recommend you fix this
01:30:170 (1,2,3) - same opinion as above
01:32:215 (4,5) - I would just stack this.
01:41:079 (1,2,3) - bad flow and anti jumps. consider changing the curve on slider the other way.
01:44:261 (6,1) - check distance please
01:45:852 (5,6) - consider reducing distance a bit. a good place to emphasize with a jump, but this might be too much
I'm going to stop pointing out these anti jumps.
02:09:261 (4) - check distance


Good luck!
Topic Starter
Krfawy

No Dap wrote:

Hi

[General]
Consider changing the brown Combo Color. It blends with the BG and players will have some trouble seeing it/b]

[Relaxing]
[b]How about AR3 to follow the calmness of this song better.

00:16:079 (4,1) - Not a big deal, but this overlap (which doesn't look good) is bothering me
00:47:897 (2,1) - Unrankable. All reverse arrow must be visible.
01:12:443 (2) - this 1/2 reverse is ruining your pattern consistency. Why not use 1/1 slider?
01:47:897 (1,2) - again, this overlap..
01:50:624 (2) - Check distance. which probably will solve the problem above
01:55:170 (1) - check distance
02:00:624 (2) - ^
02:01:533 (3) - ^

[Heavy]
I see some inconsistent spacing in this diff.. and you should fix these.
00:08:806 (5,2) - Why not stack this? its causing inconsistent spacing and weird blanket
00:16:988 (1,2) - I don't think they were meant to be blanket, but move 00:17:897 (2) - a bit more to the left for better flow and structure
00:24:033 (1,2,3,4) - space them out just a little bit so the overlap is gone?
00:26:079 (4,1,2) - I don't think this is a good flow. and this overlap is pretty ugly.
00:27:897 (2,3) - possible blanket?
00:30:624 (5,1) - I don't think this is a good place to have a jump. There is nothing to emphasize. Consider reducing distance.
00:31:534 (1,2) - shouldn't they merge and be 3/4 slider according to 00:27:897 (2,3,4,5) -
00:36:079 (3,4) - try to cover 00:36:988 (4) - perfectly. It looks ugly like this
00:46:761 (1,2,3) - I think you should use 1 or 1.1 spacing here. Suddenly increasing the difficulty isn't such a good idea.. And I don't think this is timed correctly.
00:48:806 (5,6,1) - Here as well, consider reducing distance. I don't think you need to use 1.6 here. This is going against the diff's overall difficulty.
01:05:170 (2,3,4) - same opinion as above.
01:16:079 (3) - why did the spacing increase by .2 here
01:22:897 (1,2,3) - this anti jump does not fit at all. I strongly recommend you fix this
01:30:170 (1,2,3) - same opinion as above
01:32:215 (4,5) - I would just stack this.
01:41:079 (1,2,3) - bad flow and anti jumps. consider changing the curve on slider the other way.
01:44:261 (6,1) - check distance please
01:45:852 (5,6) - consider reducing distance a bit. a good place to emphasize with a jump, but this might be too much
I'm going to stop pointing out these anti jumps.
02:09:261 (4) - check distance


Good luck!

Thank you for such a comprehensive mod! :D But it means I am still a noob mapper...

;______________;
Pappy

Krfawy wrote:

But it means I am still a noob mapper...
Of course :3 Biorąc pod uwagę to ile masz modów i jusz jeszt pehfekt, spójrz ile zbiera ich Andrea XD

EDIT: Nabiłę drugą stronę, dawaj czekoladę >3
Topic Starter
Krfawy
I co mi nabijasz na 2. stronę? Żeby to jeszcze jakiś post z modem był... ale nie! : / XD
Xiaolin
From my queue ~
[General]
  1. I suggest that you change the preview point to 00:17:215
[Relaxing]
  1. 00:17:442 - Umm, note ~ ?
  2. 00:27:897 (1) - Move to x:300 y:148 cause its so close to 00:26:079 (2)
  3. 00:43:352 (2) - Move to x:412 y:72
[Heavy]
  1. Clean.
Gl, nice map ~
10crystalmask01
Hey, mod from queue 8-)
[General]
*Uhh, no funky diff names. It's "Normal" and "Hard" or "Easy" and "Normal".
[Heavy]
00:15:851 (6,7) - I'm surprised that these notes are father away from 00:14:943 (4,5) - then 00:14:033 (2,3) - (even though they're both 3/4 beats away from 00:14:943 (4,5) - ). Please fix the DS here.

00:16:988 (1,2) - Nazi suggestion (sorry!) can you try to make a blanket here, so the that flow for your objects looks neater? Yes, you're going to have to re-model 00:16:079 (7) - too.

00:49:715 (2,3) - Another nazi suggestion, please fix the blanket here too.
01:51:533 (2,3) - ^

[Relaxing]
00:43:352 (2,3) - Are too close to each other. Please fix the DS here, and make sure that the DS is snapped accordingly in this diff (assuming that it's either Easy or Normal diff).
01:00:624 (1,2) - ^
01:04:261 (1,2) - Are too far apart.
01:20:624 (4,1) - Are too close together.
01:34:261 (2,3) - ^
01:36:988 (1,2) - ^
01:44:261 (4,1) - Are too far apart.
01:45:170 (1,1) - Are too close together.
...

Check your AiMod (CTRL + Shift + A)

Good luck.
Bathory Witch
Hard, bo Normal wygląda spoko. I tak kijowy więc nie rób sobie nadziei na rankingową mapę dziecko wtorku. :D

00:46:988 (2,3) - popraw flow bo kijowy
00:50:625 (3) - ustaw tutaj punkt czerwony bo mnie krew zaleje...
01:03:352 (4) - 1/8 ci się zrypała XD
01:10:624 (4) - ^
01:19:715 (1) - rypnij kółko przed sliderem
02:06:988 (3) - usuń że gwizdek na końcu
Topic Starter
Krfawy
Jednak się na coś twoje pier... niczenie przydało raz w życiu.

Kazuya
Hello.

[Easy]

00:30:624 (2) - blanket: move: x 252 y: 284, and slider third (red) tick: x: 240 y: 204, and 4th (white) tick: x: 188 y: 148 ? result: http://puu.sh/8667y.jpg (better)
00:49:715 (1) - slider 2nd (white) point: x: 356 y: 284 and last tick: x: 300 y: 372 ? result: http://puu.sh/866Ab.jpg
01:12:443 (2) - Remove triple repeats! It's too hard for beginners. put 1/1 slider here: 01:14:261. timeline: http://puu.sh/868dy.jpg
01:36:079 (3) - add clap.
01:47:897 (1) - remove multi repeat. Change once repeat, and put circle here: 01:50:624 ?
02:02:442 (1) - blanket: Slider 2nd (center) tick: x: 448 y: 300 and last tick: x: 396 y: 208 ? http://puu.sh/868x4.jpg

[Normal/Hard]

If normal? (because it's too easy):

AR, HP, OD: change to 5

if hard? :

AR: -1 Change to 6. It's better!
-----------
00:16:079 (7) - blanket: center point: x: 252 y: 112 and last tick: x: 332 y: 68.
00:16:988 (1) - ^ Center point: x: 336 y: 240 and last tick: x: 252 y: 280.
Result: http://puu.sh/868UY.jpg
----------

00:17:897 (2) - blanket: move slider here: x: 198 y: 334 and slider center point/tick: x: 186 y: 244 and last tick: x: 268 y: 204 result: http://puu.sh/8696S.jpg

00:29:715 (4) - move: x: 188 y: 68, and slider center point: x: 164 y: 160, and last tick: x: 224 y: 244

00:31:534 (1) - slider center point: x: 260 y: 56 result: http://puu.sh/869jm.jpg
00:43:806 (2) - remove circle
00:47:897 (3) - blanket: slider 2nd (center) tick: x: 380 y: 112 and last tick: x: 280 y: 200 result: http://puu.sh/869so.jpg
00:49:715 (2) - little better blanket: center point: x: 52 y: 164 and last tick: x: 104 y: 84 result: http://puu.sh/869yi.jpg
01:16:079 (3) - slider last tick: x: 424 y: 16
01:24:261 (3) - last tick: x: 344 y: 220
01:34:261 (2) - delete, and copy 01:33:352 (1) - note, and press CTRL + H result: http://puu.sh/869RE.jpg
01:35:170 (3) - delete, and create new 3/4 slider. Slider position: x: 164 y: 152. : http://puu.sh/86aai.jpg
First point: x: 204 y: 124 second red point: x: 256 y: 152, third point: x: 312 y: 124, last point: x: 352 y: 152.

01:36:079 (4) - move circle here: x: 256 y: 260 result: http://puu.sh/86ano.jpg
01:52:443 (3) - center point: x: 272 y: 196 and last point: x: 280 y: 296

Good luck! C :
Frostmourne
Some tweaking about spacing. This has potential and I'm sure I will recheck it later.
Good luck!
Topic Starter
Krfawy
Kazuya - Thank you so much for this AWESOME MOD! *______________* You're so prooooooooo! I want to mod like you! ;____________; I've not changed OD AR and HP because it's very slow map so I see no reason to make it a really hard map. But thank youuuuu! X33333 <3

Frostmourne - Thanks for a nice help with spacing in two moments when objects were very close to each other. And thank you so much for your time because you're the only one who helped me. Thank you! X3 Anyways I can see there aren't so many BATs who are willing to help: KSHR answered for my questions and Byakugan249 answered he's not going to take a BAT Request (haven't seen his status at his UP) but he answered for my questions too.

WOW. One huge helper and a BAT who helped. Such a nice day! XD
Bathory Witch
W relaxie jest slider: 00:47:897 (2) - Weźże zmień to. Na PW wyślę ci koordynacje na to... Walić tutaj masz: start x:20 y:212; środek: x:56 y:300; koniec: x: 180 y:308

RUSZ DUPĘ I ZMIEŃ TO MÓWIĘ CI O TYM SLAJDERZE CZWARTY RAZ.
Topic Starter
Krfawy
MORDA. Zmieniłem. : /
Pappy
Kij ci w cyce Krfawy tępa ściero ;__; Zaraz rankingowe będzie w jakiś miesiąc a moja mapka pół roku tysionc lat se siedzi w pendingu i nicz tylko BATy od CtB i Taiko :CCCCCCCC Ucz mnie mapować ;_; Kc tą mapkę ;-;
Silverboxer
[Relaxing]
00:06:079 (1) - fix the slider anchors, try something like this: http://puu.sh/87gAS.jpg
Also I think this is bad flow with the previous slider, maybe somewhere around here is better: http://puu.sh/87gQY.jpg
00:20:624 (1) - bad flow, rotate 180 and then reflect over the y-axis to fix this problem and the next one. Looks like this: http://puu.sh/87hmK.jpg
00:23:352 (1) - remove repeat, there should be a NC at this slider end
00:26:079 (1) - tide up this slider shape. The last slider anchor should be in the center of the hitcircle
00:30:624 (2) - I know it's for the slider blanket but try to keep DS as consistent as possible, especially because it's an Easy difficulty.
00:36:988 (2) - bad flow, bad DS
00:41:533 (2) - too far from last slider
00:52:442 (2) - ctrl+h and adjust? I don't like how this looks behind the previous slider
01:11:533 (1,2) - overlap isn't very neat, change to this: http://puu.sh/87hYB.jpg
01:17:897 (3) - make more symmetrical S sliders. Use the x-axis as a guide and look at the coordinates of anchor points. You don't have to make sliders like I do, but here's my method:
Symmetrical Sliders
1. Draw the basic shape of your slider


2. Put first anchor at x:0, y:192, and put the last anchor at any point you want on y:192


3. Divide the x value of the last anchor by 2, and this is where the middle of your slider will be (where you will make the symmetry around)

4. Move other anchor points around to make it symmetrical, based off of wherever your midpoint is (x:96 for this slider) and adjust until it's perfect


This works with any symmetrical slider shape.
01:38:806 (2,3,4) - this DS might be confusing for beginner players. Most likely not, but the notes are still much too close together
Lots of other problems with the distance snap, this is the only big problem with your map. An Easy map should almost always use consistent distance snap, beginner players won't know any better.

[Heavy]
Might mod this diff some time as well. But I think you can solve most of the distance snap problems yourself, and you can fix slider shapes now that you know how :)
Squichu
Hi, mod from my queue ~
better late than never, haha. x:

[General]
  1. blue as combo colour doesn't really work nicely with the other colours and the background, imo, consider choosing another one?
[Relaxing]
  1. hmh, might sound rude, but imo 2.0 SV for a Normal diff is too high. maybe it's just me, but I'd expect the diff to be slower and calmer, especially cause of the bpm.. but that's up to you to decide. I just don't think the SV fits the song. >:
  2. use constant DS for a Normal diff. some people don't think it's necessary, but that ensures readability for beginner players.
    plus, this is the easiest difficulty on the mapset, so constant DS is essential, you had to fix:
    00:07:442 (2,1) -
    00:20:624 (1,2,1,2) -
    00:27:897 (1,2,1) -
    00:35:170 (1,2,1,2) -
    00:43:352 (1,2,1) -
    00:53:352 (1,2,1,2) -
    01:00:624 (1,2,1) -
    .. well, it's a lot. stopping here, but you should look through your diff and fix all errors
    I know AIMod doesn't list them up. but AIMod is not that reliable anyway. x:
  3. 00:07:442 (2) - the reverse doesn't really fit the music here, I'd suggest to replace this with a single slider or a single circle at 00:07:897
  4. 00:16:079 (4) - consider adjusting the 'curve' here, so it doesn't overlap with 00:14:261 (2) - or is a bit further away in general
    if you have a bit more space between two objects it greatyl improves readability (and looks better in general, imo)
  5. 00:17:897 (1,2) - this might be too hard to read for the easiest diff. blue ticks are 'offbeat', so you shouldn't end on them in E/N diffs
    They just feel unnatural to play, so beginners can't really play them.
hmh, I think you have a lot to do with fixing the DS errors. - if you do that.
If you don't fix DS, pm me please, so I can go into detail with other minor things. There's no point in doing that atm, cause you have to move half of the diff around.. :c

[Heavy]
  1. I'd suggest to rename this diff. o.o It doesn't really have any connection with "Relaxing", I think..?
    "Challenging" might be more fitting, but that's ofc up to you. c:
  2. also, consider fixing some DS issues. it works far better for a Hard diff to not stick to DS all the time, but for example at 00:04:261 (4,5,1) - 4 and 5 have a distance of 1.6, but 5 and 1 have 2.8. they're supposed to have the same, since they're the same distance on the time line. in the following at 00:08:806 (5,1) - they have 1.3.. so yeah, that's quite confusing. >:
    plus, it doesn't match the song too well, I think. It should feel smoother and less 'hectic'. It's not really fast-hectic, but there are a lot of chanes in speed cause of the jumps and inconsistent DS.
otherwise this diff looks really nice. you use slider shapes well, just the DS.... hm. owo

anyway, pm me if you have questions or want me to go more into detail!
and good luck. :3 *squee*
Topic Starter
Krfawy
Thanks for your mod. It's not really late and I really appreciate that you could do it for me. Thank you sweetie! o3o I had some thoughts so I PMed you. :3

PS.: But you're not rude. XD
Bathory Witch
Hard

00:14:942 (4,5) - rusz na (292;364) i zrób slider z drugiego kółka: punkt pierwszy wiesz jak; drugi punkt: (371;360); trzeci punkt: (316;268)
01:07:897 (2) - na końcu samym daj gwizdek
01:09:943 (3) - usuń slider a na 01:10:397 zrób kółko na początku slidera
01:28:352 (2) - usuń kółko
01:46:079 (2) - ctrl + g
01:50:170 (3) - usuń kółko
01:53:352 (4) - parametry dwóch ostatnich punktów w sliderze: (216;366) i (172;273)
02:02:443 (7) - ustaw na (184;168)

Tak, pamiętam o Hymnie. :P
Frostmourne
The easiest diff must (or should totally) be snapped with the same spacing throughout the map. Suppose you are using 1.0x spacing (see on the right top of the screen) you will have to adjust them one by one and make these 2 numbers similarly equal (0.95x~1.05x approximately)

The Relaxing diff has some consistent spacings that I will point out (The other diff will be ok as is)

Relaxing
00:07:897 (2) - wrong spacing
00:14:260 (1) - wrong spacing
00:22:442 (2) - wrong spacing
00:26:079 (2) - wrong spacing
00:30:625 (2) - wrong spacing
00:36:988 (2) - wrong spacing
00:41:533 (2) - wrong spacing
00:46:079 (2) - wrong spacing
00:55:169 (2) - wrong spacing
00:59:715 (2) - wrong spacing
01:04:261 (1) - wrong spacing
01:10:624 (2) - wrong spacing
01:15:170 (1) - wrong spacing
01:16:988 (2) - wrong spacing
01:20:624 (4) - wrong spacing
01:25:624 (2) - move right 1 grid
01:38:806 (2) - wrong spacing
01:44:261 (1) - wrong spacing
01:47:897 (1) - wrong spacing
01:51:533 (1) - wrong spacing
01:55:170 (1) - wrong spacing
01:56:988 (2) - wrong spacing
02:00:624 (2) - wrong spacing
02:04:261 (2) - wrong spacing
02:05:170 (3) - wrong spacing
02:07:897 (2) - wrong spacing

Challenging
AR6 is already enough for this, please change it from 7 => 6
Rhythms used in this are a bit repetitive but I don't mind as long as they follow song. Just something you could spice them in future maps.
02:04:261 (3) - try this shape instead? The curved area would look better and is less iffy.

forum-pm me after fixing these and I will give it a recheck.
Topic Starter
Krfawy
Fixed all... I think it's better now. D:
Frostmourne
I guess that's it.
Good luck :>
Ollapeu
Go Go Go. <3 To się dzieje. ^w^
deejaydray
bubbleeeeeeeeeeeeeeed !!! <3 go go Krfawy! :3
Bass
Pappy
NIENAWIDZĘ CIĘ XDDDDDDDDDDD

GRATKI XDDDD
BeatofIke
Pretty relaxing and straight-forward map.
Ranked!
Pappy
XDDDDDDDDDDD GRATKI XDDDDDDDDDDDD
BeatofIke
Enjoy your first ranked map! :)
Ollapeu
Boże!!! Gratuluję!!! Twoje marzenie się spełniło. :3

Gratz. ^w^
Galkan
CO JA WIDZĘ TO JA NAWET NIE
deejaydray
CONGRAAAAAAAAATSSSSSSS !!! <3
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