Hello, I have a problem with the countdown.
Can someone tell me how to align it?

Can someone tell me how to align it?
Thank youOsuMe65 wrote:
Options > Prefer new default (under Skin settings)
or edit them manually
i think she/he mean something like thisGarygoh884 wrote:
This sprite is scaled by 1.6x on a playscreen of 768 pixels in height, meaning that if you use a width of 200 pixels of this sprite you should see that it scaled to 320 pixels onto that screen.
this?thekoreankid231 wrote:
Yes, that was what I meant. I was wondering if the bottom part could be individually set to different keys so that it fits on all the key settings.
This skin has three different bottom elements that alternate to make an animation effect, I will post the link to those three parts below
Link: https://www.dropbox.com/sh/m7o7a9vwbs74az8/svwOY4zJxh
eto... that's HD element? if that's HD can you give me the screenshot when you playing with it?thekoreankid231 wrote:
Link: https://www.dropbox.com/sh/m7o7a9vwbs74az8/svwOY4zJxh
Cookieji wrote:
Any of you guys know what font this is?
http://imgur.com/iJSJe03
Thanks
Its Lucida Handwriting.Rei Hakurei wrote:
(idk, looks like corsiva?) but it's usually used by older osu ranking-A,B,C,D,S,SH,X,XH ...
add a cursormiddle.pngexzo wrote:
anyone know how to get this cursor and trail
[Sliders]
SliderBallFlip: 1
SliderBallFrames: 10
SliderStyle: 2
CursorRotate: 0
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
You can't code your skin.ini like that,Zatael wrote:
Hey guys,
I'm having an issue with the slider settings in my skin.ini
I have:[Sliders]
SliderBallFlip: 1
SliderBallFrames: 10
SliderStyle: 2
CursorRotate: 0
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
but the track still shows up the default pinkish color.
I have the beatmap skins overridden in my osu settings.
Any ideas?
[General]
SliderBallFlip: 1
SliderBallFrames: 10
SliderStyle: 2
CursorRotate: 0
[Colours]
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0
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nopeiPoisonxL wrote:
Let's say I wanted the 4 columns of 4K to be seperated. It's like this right now:| | | | |
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But I want it like this:| | | | | |
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would this be possible?
If you want it and osu! doesn't provide your needs then it time for a feature requestiPoisonxL wrote:
"some stuff was said"
Alright, I posted it.RBRat3 wrote:
If you want it and osu! doesn't provide your needs then it time for a feature requestiPoisonxL wrote:
"some stuff was said"
Eizan Arizawa wrote:
not working
vahn10 wrote:
Hold C
vahn10 wrote:
Hold C
Resolved through PMmarcostudios wrote:
I can't skywrite, i also used vahn10 with the cursor-smoke.png :c
did you try to resize it before your post the problem?CarinderYeah wrote:
[!] Question
I can't seem to see my playfield.png whenever I press F2 in the song selection? and my playfield dimensions are probably on 1900x700+. Is the problem in the dimensions? I'm not on HD.
That would be the sliderball specular (which is getting changed again) it's purpose is to give the ball a specular highlight that's in a fixed position and doesn't rotate with the ball, In a nutshell it's just fake lighting. sliderb-spec.pngEizan Arizawa wrote:
any way i found this on osu!gameplay.dll but i dunno the function of this element can someone tell me? and what the name of the element?
"sliderb-spec.png" ok i get it thank youRBRat3 wrote:
The premise of colorable sliderballs is so skinners/mappers dont have to reinvent the wheel just to change sliderball colors, It was never my intention to add feature onto custom ballsThat would be the sliderball specular (which is getting changed again) it's purpose is to give the ball a specular highlight that's in a fixed position and doesn't rotate with the ball, In a nutshell it's just fake lighting. sliderb-spec.pngEizan Arizawa wrote:
any way i found this on osu!gameplay.dll but i dunno the function of this element can someone tell me? and what the name of the element?
I like the slider ball tint. It'll just take a little getting used to.TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.
It's my personal skin that I've been Editing off and on for two years so there's no link. It prolly won't ever be released because it uses a small amount of borrowed elements and I don't think I'll make replacements for them anytime soon.CarinderYeah wrote:
I like the slider ball tint. It'll just take a little getting used to.TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.
But the most eye-catching one would be the skin you are using. Can I ask for a link?
--
Also, ignore my last post. I solved it myself. Sorry for the trouble.
That would be the sliderb secondary, It's a static sprite like the specular that sits underneath the sliderball and gives it the ability to have a colorable secondary color which isn't currently configurable right now but soon will be.vahn10 wrote:
can you tell me what's the function of that sliderb-nd?
The tinting part?RBRat3 wrote:
That would be the sliderb secondary, It's a static sprite like the specular that sits underneath the sliderball and gives it the ability to have a colorable secondary color which isn't currently configurable right now but soon will be.vahn10 wrote:
can you tell me what's the function of that sliderb-nd?
Its a part that will soon be tintable but as of now it just makes up the black parts of the sliderball.vahn10 wrote:
The tinting part?
Thanks for the information
ok, now I understand how it works.RBRat3 wrote:
It's not being colored it's adding higher value levels till it reaches white (or any other color), It's similar to using luminosity/lighting layer fx on photoshop. There are other elements that do this such as lighting.png, particle###.png, LightingN.png etc..vahn10 wrote:
ok, now I understand how it works.RBRat3 wrote:
but what's up with that colorable specular?
k i must be missing something because it keeps saying 100 combo at 30 combo.OsuMe65 wrote:
comboburst-(n).wav (must begin with 0 till infinite)
then, add ComboBurstSounds: (combo of the first sound), (combo of the 2nd sound),...
eg. comboburst-0.wav, comboburst-1.wav, comboburst-2.wav
[General]
ComboBurstSounds: 100, 200, 300
You will hear comboburst-0.wav on the 100th combo, comboburst-1 at 200th combo and comboburst-2.wav at 300th combo
OsuMe65 wrote:
ohwait...
Sorry for that mistake
it's CustomComboBurstSounds... not ComboBurstSounds.
And the point of saying about sliderpoint30 if he didn't even asked for it? Don't write things that are not associated with asked question.vahn10 wrote:
that one? no
but
sliderpoint30? yes
SpinnerStyle: 1 <= This is for whether Osu! uses the old behavior or the new behavior right?Spinner style is dependant on old skin/new skin behaviour. Version:1/2 will change your spinner.
MenuGlow: 0,0,0 <= for supporter only, no?Yes, it is. Supporter only.
SpinnerBackground: 255,255,255It fixes old style spinner background dim.
TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.
1. No, only correctly named files are loaded.Hatsune Chiyo wrote:
TouchFluffyTail wrote:
Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place.can I have your reverse arrow and hitcircle? :p for personal use ofc 0:)
--
anyway, I have some questions (not related to TFT):
- does these other elements (except menuback.wav) will also be loaded?
- does animated parts affect skin load time(and/or)pc's performance while playing?
Not possible unfortunately.Primusvici wrote:
Is there a way to delete the black background behind mania-keys?SPOILERMania keys are transparent