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Skinning tutorial (+ skinning support)

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blahpy

Eizan Arizawa wrote:

blahpy wrote:

Well, I wanted the transparent spinner and purple ring that closes in as you spin mainly
hmm.... you mean this
Kind of... but at the moment we have a random white circle that goes outwards, and the spinner turns blue
Eizan Arizawa

blahpy wrote:

Kind of... but at the moment we have a random white circle that goes outwards, and the spinner turns blue
just copy spinner-top/bottom, delete the spinner-glow and change name of spinner-top/bottom (you copied before) to spinner-glow
Nathanael
You mean like this? (don't mind the center part. its a part of my skin)
blahpy
That's what I wanted yeah. I can make a quick pictures of what I'm getting if you like.
Nathanael
Packed for you. Feel free to make any changes. ;)
http://puu.sh/7QBid.zip
blahpy

Nathanael wrote:

Packed for you. Feel free to make any changes. ;)
http://puu.sh/7QBid.zip
It works! Thank you so much <3

So the problem was because I didn't have spinner-middle? okay.
Nathanael
No problem. ;)
Hatsune Chiyo

Kitokofox wrote:

fruit-drop.png



Unlike the other fruits, this one has no overlay, so in essence, it will only hold to the combo colour. Keep in mind that these are used for the slider ticks AND the slider droplets, so basically all of the insides of sliders will use this graphic.
actually, fruit-drop DO have an overlay, named fruit-drop-overlay as follows.
exact way as fail-background and pause-overlay, it's not on the template, but it's skinnable :D

I have that in my skin, and it just works.


it would be good if MLGnom put this on the first post.. no pressures, just a suggestion :p
-SwordStorm-
Hello, I have a problem with the countdown.
Can someone tell me how to align it?

OsuMe65
Options > Prefer new default (under Skin settings)
or edit them manually
-SwordStorm-

OsuMe65 wrote:

Options > Prefer new default (under Skin settings)
or edit them manually
Thank you :)
tkk
I have a question about the bottom element of any arbitrary mania skin. I was mixing and matching some skins that I liked, and I ran into a problem where the bottom element only fit for the 4K board, and it was too small on the rest. Is there anyway I could set certain bottom elements to certain keys? If I theoretically had 4 different bottom elements, could I set each of them to their respective keys? I'm sorry if the question was worded poorly, I couldn't really write it out in words.

Thanks in advance! :)
Picture: http://puu.sh/7Rxsf.jpg
Eizan Arizawa
send the element of your skin and i'll try what i can do
Garygoh884
This sprite is scaled by 1.6x on a playscreen of 768 pixels in height, meaning that if you use a width of 200 pixels of this sprite you should see that it scaled to 320 pixels onto that screen.
Eizan Arizawa

Garygoh884 wrote:

This sprite is scaled by 1.6x on a playscreen of 768 pixels in height, meaning that if you use a width of 200 pixels of this sprite you should see that it scaled to 320 pixels onto that screen.
i think she/he mean something like this

can be stretch to 4-7K and not about pixel
tkk
Yes, that was what I meant. I was wondering if the bottom part could be individually set to different keys so that it fits on all the key settings.
This skin has three different bottom elements that alternate to make an animation effect, I will post the link to those three parts below

Link: https://www.dropbox.com/sh/m7o7a9vwbs74az8/svwOY4zJxh
Eizan Arizawa

thekoreankid231 wrote:

Yes, that was what I meant. I was wondering if the bottom part could be individually set to different keys so that it fits on all the key settings.
This skin has three different bottom elements that alternate to make an animation effect, I will post the link to those three parts below

Link: https://www.dropbox.com/sh/m7o7a9vwbs74az8/svwOY4zJxh
this?
tkk
Wow, that actually looks really good! Now is there a way to set that element specifically to 7K? That way I can have that element on all the key configurations.
Eizan Arizawa

thekoreankid231 wrote:

Link: https://www.dropbox.com/sh/m7o7a9vwbs74az8/svwOY4zJxh
eto... that's HD element? if that's HD can you give me the screenshot when you playing with it?
here when i play with your element
Nathanael
I'd love to know what skin is that. It looks cool <3
FatCuck
Any of you guys know what font this is?
http://imgur.com/iJSJe03
Thanks :D
Rei Hakurei
(idk, looks like corsiva?) but it's usually used by older osu ranking-A,B,C,D,S,SH,X,XH ...
Nathanael

Cookieji wrote:

Any of you guys know what font this is?
http://imgur.com/iJSJe03
Thanks :D

Rei Hakurei wrote:

(idk, looks like corsiva?) but it's usually used by older osu ranking-A,B,C,D,S,SH,X,XH ...
Its Lucida Handwriting.
Ayesha Altugle
I checked that font that Nathanael mentioned in photoshop and it is really Lucida Handwriting



Edit: 1,000 posts lulz
polychrome
can anyone tell me where to get this scorebar please

i looked through the completed skins i can't find it lol
Ayesha Altugle
polychrome
thanks a bunch vahn10
Redon
Adnit
hello I have a question or a osu! can change the font?
Ayesha Altugle
what do you mean?
Hatsune Chiyo
"Can I change osu!'s font"

prolly that's what he meant

for the answer, No(t yet(?) ).
Adnit
I mean if I change the font throwing font file into the game and entering it into skin.ini

if there is a footnote to this?

or maybe there is another way

sorry for english google translator xD
Hatsune Chiyo
No, you can't. Sorry..
Adnit
ok thx :)
polychrome
anyone know how to get this cursor and trail

Mathsma

exzo wrote:

anyone know how to get this cursor and trail

add a cursormiddle.png
Adnit
polychrome
ah sweet thanks guys
Zatael
Hey guys,
I'm having an issue with the slider settings in my skin.ini

I have:
[Sliders]
SliderBallFlip: 1
SliderBallFrames: 10
SliderStyle: 2
CursorRotate: 0
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0

but the track still shows up the default pinkish color.
I have the beatmap skins overridden in my osu settings.

Any ideas?
dws123
try making the slidertrackoverride 0,0,1
it worked for me
Hatsune Chiyo

Zatael wrote:

Hey guys,
I'm having an issue with the slider settings in my skin.ini

I have:
[Sliders]
SliderBallFlip: 1
SliderBallFrames: 10
SliderStyle: 2
CursorRotate: 0
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0

but the track still shows up the default pinkish color.
I have the beatmap skins overridden in my osu settings.

Any ideas?
You can't code your skin.ini like that,
here's what you should write:
[General]
SliderBallFlip: 1
SliderBallFrames: 10
SliderStyle: 2
CursorRotate: 0
[Colours]
SliderBorder: 255,255,255
SliderTrackOverride: 0,0,0

Everything colour-related settings should go under [Colours] section, otherwise put them under [General] or [Fonts] section
-hx
Let's say I wanted the 4 columns of 4K to be seperated. It's like this right now:
|    |    |    |    |
| | | | |
| | | | |
| | | | |
| 1 | 2 | 3 | 4 |

But I want it like this:

|    |    |        |    |    |
| | | | | |
| | | | | |
| | | | | |
| 1 | 2 | | 3 | 4 |

would this be possible?
Haskorion

iPoisonxL wrote:

Let's say I wanted the 4 columns of 4K to be seperated. It's like this right now:
|    |    |    |    |
| | | | |
| | | | |
| | | | |
| 1 | 2 | 3 | 4 |

But I want it like this:

|    |    |        |    |    |
| | | | | |
| | | | | |
| | | | | |
| 1 | 2 | | 3 | 4 |

would this be possible?
nope
RBRat3

iPoisonxL wrote:

"some stuff was said"
If you want it and osu! doesn't provide your needs then it time for a feature request ;)
-hx

RBRat3 wrote:

iPoisonxL wrote:

"some stuff was said"
If you want it and osu! doesn't provide your needs then it time for a feature request ;)
Alright, I posted it.
924_old
Is it possible to change the color of the menu-button background in the skin.ini? Like inactive songs are orange, active song is blue, active song is white, active collection is green, inactive collection is dark blue. If you can change the colors, could someone tell me how?
Quichey
The menu-backgrounds are multiplied with orange and blue. Unfortunately, there is no way to change what those colors are.
Here are the colors multiplied with the ROYGBIV spectrum and perpendicular with the black->white gradient:

Blue


Orange
CarinderYeah
can someone help me make this hitcircle HD? I made it myself using some other elements from the skins I downloaded, but it's just SD.


Edit:

And please add an approach circle that fits the hit circle. TY so much.
Ayesha Altugle

POSTING A NEW ELEMENT


based on what I read on the changelog, There's a new sprite/element called cursor-smoke.png

note: this can be HD'fied

I will provide you example: created 66x66 cursor-smoke.png



This is what it looked like in Game
Eizan Arizawa

vahn10 wrote:

POSTING A NEW ELEMENT


based on what I read on the changelog, There's a new sprite/element called cursor-smoke.png

I will provide you example: created 66x66 cursor-smoke.png



This is what it looked like in Game
it's available in osu! or osu!test?
Ayesha Altugle
both I think since I tested it in the public build
Eizan Arizawa

vahn10 wrote:

both I think since I tested it in the public build

not working
Ayesha Altugle

Eizan Arizawa wrote:

not working

Hold C


also I made that yellow boxed cursor-smoke just for fun
Eizan Arizawa

vahn10 wrote:

Eizan Arizawa wrote:

not working

Hold C


also I made that yellow boxed cursor-smoke just for fun
thanks a bunch, and now problem solved :D
Ayesha Altugle
for more extreme example, take a look at this post and try to look at the 3rd screenshot
OsuMe65
Having skywrite element (cursor-smoke.png) is optional though...
Since most of the users here don't do it (skywriting) that much. :3
AnceriI Sacred
do you HAVE TO hold c for the smoke or is it toggleable?
Ayesha Altugle

vahn10 wrote:

Hold C

AnceriI Sacred
doesnt answer my question
Ayesha Altugle
Yes it is that you have to

vahn10 wrote:

Hold C

OsuMe65
Holding "C" alone creates just a dot. Moving your cursor while holding "C" makes sense for skywriting
AnceriI Sacred
guys, i mean if there is a possibility to skywrite all the time without having to hold c all the time as well
OsuMe65
Not possible, so far.
- Marco -
I can't skywrite, i also used vahn10 with the cursor-smoke.png :c
Ayesha Altugle

marcostudios wrote:

I can't skywrite, i also used vahn10 with the cursor-smoke.png :c
Resolved through PM
deadbeat
from the changelog
[peppy] Add skin config setting for slider ball tint (AllowSliderBallTint=1).
[peppy] Add options menu setting for combo-based slider ball colour.
Custom_sliderb_colors: [peppy] Add SliderBall skin setting for changing colour of default skin sliderball.
Custom_sliderb_colors: [RBRat3] Add colorable sliderb sprites.
OsuMe65
That's one decent change over there.

This helps New Skinners, for sure.
Quichey
Not very clear how it's colorized. The only skin I can get to have colored sliderballs is the default skin.

EDIT:
Figured it out. Put it under the general stuff in the skin.ini.
//Should the Slider Ball be tinted with the combo color?
AllowSliderBallTint: 1
CarinderYeah
[!] Question

I can't seem to see my playfield.png whenever I press F2 in the song selection? and my playfield dimensions are probably on 1900x700+. Is the problem in the dimensions? I'm not on HD.
Eizan Arizawa

CarinderYeah wrote:

[!] Question

I can't seem to see my playfield.png whenever I press F2 in the song selection? and my playfield dimensions are probably on 1900x700+. Is the problem in the dimensions? I'm not on HD.
did you try to resize it before your post the problem?

any way i found this on osu!gameplay.dll but i dunno the function of this element can someone tell me? and what the name of the element?
TouchFluffyTail


Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place. :P
RBRat3
The premise of colorable sliderballs is so skinners/mappers dont have to reinvent the wheel just to change sliderball colors, It was never my intention to add feature onto custom balls ;)

Eizan Arizawa wrote:

any way i found this on osu!gameplay.dll but i dunno the function of this element can someone tell me? and what the name of the element?
That would be the sliderball specular (which is getting changed again) it's purpose is to give the ball a specular highlight that's in a fixed position and doesn't rotate with the ball, In a nutshell it's just fake lighting. sliderb-spec.png
Eizan Arizawa

RBRat3 wrote:

The premise of colorable sliderballs is so skinners/mappers dont have to reinvent the wheel just to change sliderball colors, It was never my intention to add feature onto custom balls ;)

Eizan Arizawa wrote:

any way i found this on osu!gameplay.dll but i dunno the function of this element can someone tell me? and what the name of the element?
That would be the sliderball specular (which is getting changed again) it's purpose is to give the ball a specular highlight that's in a fixed position and doesn't rotate with the ball, In a nutshell it's just fake lighting. sliderb-spec.png
"sliderb-spec.png" ok i get it thank you :)
Ayesha Altugle
That looks like the sliderb used in 2007 version but it is color something like color yellow-orange
CarinderYeah

TouchFluffyTail wrote:



Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place. :P
I like the slider ball tint. It'll just take a little getting used to.

But the most eye-catching one would be the skin you are using. Can I ask for a link?

--

Also, ignore my last post. I solved it myself. Sorry for the trouble.
TouchFluffyTail

CarinderYeah wrote:

TouchFluffyTail wrote:



Colored slider balls is kinda cool, I dunno if I'll keep using it though, since I had my slider ball white for readability in the first place. :P
I like the slider ball tint. It'll just take a little getting used to.

But the most eye-catching one would be the skin you are using. Can I ask for a link?

--

Also, ignore my last post. I solved it myself. Sorry for the trouble.
It's my personal skin that I've been Editing off and on for two years so there's no link. It prolly won't ever be released because it uses a small amount of borrowed elements and I don't think I'll make replacements for them anytime soon. :P
Ayesha Altugle
can you tell me what's the function of that sliderb-nd?

Marcin
Not skinnable, mistake when uploading :(
RBRat3

vahn10 wrote:

can you tell me what's the function of that sliderb-nd?

That would be the sliderb secondary, It's a static sprite like the specular that sits underneath the sliderball and gives it the ability to have a colorable secondary color which isn't currently configurable right now but soon will be.
Eizan Arizawa
this is emoticon right? how do i use this?
Ayesha Altugle

RBRat3 wrote:

vahn10 wrote:

can you tell me what's the function of that sliderb-nd?

That would be the sliderb secondary, It's a static sprite like the specular that sits underneath the sliderball and gives it the ability to have a colorable secondary color which isn't currently configurable right now but soon will be.
The tinting part?

Thanks for the information
RBRat3

vahn10 wrote:

The tinting part?

Thanks for the information
Its a part that will soon be tintable but as of now it just makes up the black parts of the sliderball.
For now spec and nd are not skinnable just the sliderb and only work on the default ball.

Maybe this will help explain things better :D
Ayesha Altugle

RBRat3 wrote:

ok, now I understand how it works.

but what's up with that colorable specular?
RBRat3
:oops:

vahn10 wrote:

RBRat3 wrote:

ok, now I understand how it works.

but what's up with that colorable specular?
It's not being colored it's adding higher value levels till it reaches white (or any other color), It's similar to using luminosity/lighting layer fx on photoshop. There are other elements that do this such as lighting.png, particle###.png, LightingN.png etc..
Ayesha Altugle
thanks again
Mhinzo
I hope you can help me.

How I can make the Slider so nice?

Look at this video. :D

https://www.youtube.com/watch?v=QZjkdSTkiVY
Nara_NB
It's me again :P I finally set up all the elements, but one of them doesn't work, I dunno if the name I wrote is wrong, or if that element doesn't work either; its name is menu-background.png, and it should appear behind the osu! menu icon instead of the blue background, how can I make it work? :D
Nathanael
Menu Background only works if youre a supporter. Also, its image format is JPG.

This is the 3,000,000th post of the forum. XD
Ayesha Altugle
1. Make sure that is in .jpg format
2. Be a supporter



Edit: Ninja'd

This the first time I was ninja'd by Nathanael

Edit: dat 1 second post

edit: what's next to that 3,000,000th post is this one
Nara_NB
oh :| well, then I can only see it if I'm supporter? uh.. it's fine, at least I know that it CAN work :roll: and thank you :oops:
Mushu
im trying to use the ddr extreme announcer for the combo counter. anyone know what for example i would name the file in my skin for 100 combo all the way up to 2000 combo?
OsuMe65
comboburst-(n).wav (must begin with 0 till infinite)

then, add ComboBurstSounds: (combo of the first sound), (combo of the 2nd sound),...

eg. comboburst-0.wav, comboburst-1.wav, comboburst-2.wav

[General]
ComboBurstSounds: 100, 200, 300

You will hear comboburst-0.wav on the 100th combo, comboburst-1 at 200th combo and comboburst-2.wav at 300th combo
Mushu

OsuMe65 wrote:

comboburst-(n).wav (must begin with 0 till infinite)

then, add ComboBurstSounds: (combo of the first sound), (combo of the 2nd sound),...

eg. comboburst-0.wav, comboburst-1.wav, comboburst-2.wav

[General]
ComboBurstSounds: 100, 200, 300

You will hear comboburst-0.wav on the 100th combo, comboburst-1 at 200th combo and comboburst-2.wav at 300th combo
k i must be missing something because it keeps saying 100 combo at 30 combo.

i copied and pasted this ( ComboBurstSounds: 100, 200, 300) under the general section in the skin ini. and for the 100 combo wav file i renamed it to this (comboburst-0)
OsuMe65
ohwait...
Sorry for that mistake

it's CustomComboBurstSounds... not ComboBurstSounds.
Mushu

OsuMe65 wrote:

ohwait...
Sorry for that mistake

it's CustomComboBurstSounds... not ComboBurstSounds.

k thnx a lot it works now.
English
thanks ^^
Ziggo
When the reverse array in a slider is hit, a little hit burst comes up. Is there a way to prevent this?

Ayesha Altugle
that one? no

but

sliderpoint30? yes
Topic Starter
MLGnom

vahn10 wrote:

that one? no

but

sliderpoint30? yes
And the point of saying about sliderpoint30 if he didn't even asked for it? Don't write things that are not associated with asked question.
OsuMe65
The circle popping in the beginning of the slider can't be modified. It uses the entire hitcircle (hitcircle.png + hitcircleoverlay.png)
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