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ZUN - Kobito of the Shining Needle ~ Little Princess

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Topic Starter
sjoy
:(

_AI wrote:

From modding queue

[Normal]
OD3 - HP3
00:17:214 (4) - move the red tick in the slider, don't let the slider hit the end of 00:16:116 (2) done
01:18:311 (3,4,5) - Try too avoid too make 1/2 sticking together done
01:21:238 (3,4,5) - ^ done
01:25:629 (1,2) - Suggest to change it like PIC1 done
02:09:897 (2,3,4) - This doesn't match the song actually, suggest to change ok.I'll think about it
02:57:458 (5) - NC done
~Nothing much here actually, nicely mapped thanks :)

[Hard]
00:06:147 (5) - Remove this done
00:18:129 (4) - Suggest to stack on the head of 00:18:311 done
00:24:622 (3) - Remove this done
00:26:726 (6) - Make it a longer slider instead of repeating it keep
00:48:677 (3) - Move it to other place, don't stack keep
03:01:665 (2,3,4,5,6) - Its not following the musicI'll think about it
03:18:129 (5) - Stack this on 03:18:311 (1)done
03:18:677 (2) - Move to x4 y300, make a triangle
~Kinda too much triplets for the last kiai time I'll think about it
[Lunatic]
02:13:190 (3,4,5,6,7,8,9,10) - Try to make it curve, it help the flow keep
~haha, nothing much to say, great thanks

[Overdrive]
No problem to me~ Perfectly mapped thanks :)
but the stream look like this song \o.<
thanks for modding :)
Nines
Finally the weekend! I can get down to modding :D

First of all, i noticed that the Overdrive difficulty is no longer part of your beatmap. It says "Not Submitted" which I hope was not on purpose.

Now, because of this, I'm not sure if you want or don't want me to mod Overdrive. I played it and I thought it was quite nice.

[Normal]
I think you did a good job with this one so I believe it is perfectly fine the way it is. :)

[Hard]
This felt much more 'insane' than 'hard'. I'm not saying, change this to insane and make a new hard difficulty. I just noted this for your own benefit next time.

[Lunatic]
Personally I associate 'Lunatic' with something crazy fast. In my opinion, this isn't CRAZY fast. I think you could definitely raise the approach rate to 9 AND the drain rate to 7.

My ONLY problem in terms of mapping. 03:34:409 this final bit of the song where you sped up slider velocity from 1.20 to 1.50 caught me off guard. I feel like the last 15-20 seconds didn't build up to that fast bit.

I think you've done a great job :D So much that if I had seen this earlier I would've asked you if I could make a guest diff. Too late now though :P Again, good luck with your map!
RandF
From my queue~

[General]
  1. Romansed Title: "Kobito of the Shining Needle ~ Little Princess"
[Normal]
  1. 00:53:433 (1,2) - this jump shold be avoided
  2. 02:54:897- add a note
  3. 03:14:287 (2,3) - blanket correctly
[Hard]
  1. 00:30:385 (2,3,4) - not stack is on purpose?
  2. 00:51:970 (4,5) - it is better to stack in the same pattern as before
  3. 02:58:555 (5,6) - rhythm suggetion
  4. 02:59:287 (1,1) - cool!
[Lunatic]
  1. 00:05:140 (1) - move to x:110 y:226 (stack correctly)
  2. 01:41:452 (7) - I prefer to delete
[Extra]
  1. 01:45:019 (5,6) - I prefer to uniform to the same pattern as before 01:44:288 (5) -
Wow, that's a latest touhou's song, isn't it?
Japanese hit-sounds are very nice! ~☆
~Good Luck~
Topic Starter
sjoy

RandomEffect wrote:

From my queue~

[General]
  1. Romansed Title: "Kobito of the Shining Needle ~ Little Princess"fixed
[Normal]
  1. 00:53:433 (1,2) - this jump shold be avoided fixed
  2. 02:54:897- add a note keep
  3. 03:14:287 (2,3) - blanket correctly fixed

[Hard]
  1. 00:30:385 (2,3,4) - not stack is on purpose? fixed
  2. 00:51:970 (4,5) - it is better to stack in the same pattern as before fixed
  3. 02:58:555 (5,6) - rhythm suggetion fixed
  4. 02:59:287 (1,1) - cool! 8-)
[Lunatic]
  1. 00:05:140 (1) - move to x:110 y:226 (stack correctly) fixed
  2. 01:41:452 (7) - I prefer to delete keep
[Extra]
  1. 01:45:019 (5,6) - I prefer to uniform to the same pattern as before 01:44:288 (5) - fixed
Wow, that's a latest touhou's song, isn't it? yes.
Japanese hit-sounds are very nice! ~☆
~Good Luck~
thanks for modding :)
SkyDevil
wow. this was just difficult ;;

Here's my replay but its kinda bad.. I managed to do well till the first half but failed at the 2nd


and heres the replay ;;

http://puu.sh/4F0V7.osr
lkx_Shore
你为什么要用这么多奇葩滑条,好丑
Topic Starter
sjoy

lkx_Shore wrote:

你为什么要用这么多奇葩滑条,好丑
请指出具体滑条并分析为什么丑
不然我会无视的 :roll:
lkx_Shore

sjoy wrote:

lkx_Shore wrote:

你为什么要用这么多奇葩滑条,好丑
请指出具体滑条并分析为什么丑
不然我会无视的 :roll:
请无视我 :o
Hollow Wings
m4m~
有gd所以就英文了

[Lunatic]
00:03:129 (7) - reverse this feels better
01:51:238 (4,5,1) - didn't compose well... at least set 4 and 5 not like a cross with 1 while keepping the symm
02:00:019 (7) - reverse?
02:01:482 (3,4) - nc them
02:40:629 (1) - here comes strange nc, 02:41:726 (4) - and 02:44:653 (4) - should set nc
02:51:238 (3) - drum sample from here sounds a bit loud, try to turn down it
03:09:531 (1,2,3,4,5) - don't stack them, try an arc

random objs in this diff at all... some sliders feel a bit awkward with their flow
[Extra]
00:35:324 (5,6,7) - larger ds
02:30:019 (4) - nc
02:32:946 (4,1) - move nc
03:36:421 (8,9) - ctrl+g

good diff!
[Hard]
03:01:574 add a note?
03:23:433 (3,1) - larger ds plz!

hmm... this diff gave me a random feeling as well... and maybe there's too much straight sliders, try some curve ones 0.0
[Normal]
00:16:116 (2,4) - they r nearly overlapped, try to separate them a bit
00:16:116 (2) - and 00:19:043 (2) - have similiar melody with them, idk what logic u set them, and objs after this like them...
00:46:482 (1,2) - blanket? and many more
01:28:555 add a note
01:42:275 (4) - don't stack, try 421,102

hmm... the composing can be better imo

...
good luck
Topic Starter
sjoy

Hollow Wings wrote:

m4m~
有gd所以就英文了

[Lunatic]
00:03:129 (7) - reverse this feels better 改了
01:51:238 (4,5,1) - didn't compose well... at least set 4 and 5 not like a cross with 1 while keepping the symm我在考虑一下
02:00:019 (7) - reverse? 改了
02:01:482 (3,4) - nc them改了
02:40:629 (1) - here comes strange nc, 02:41:726 (4) - and 02:44:653 (4) - should set nc改了
02:51:238 (3) - drum sample from here sounds a bit loud, try to turn down it改了
03:09:531 (1,2,3,4,5) - don't stack them, try an arc改了

random objs in this diff at all... some sliders feel a bit awkward with their flow 作图渣水平 :o
[Extra]
00:35:324 (5,6,7) - larger ds
02:30:019 (4) - nc改了
02:32:946 (4,1) - move nc改了
03:36:421 (8,9) - ctrl+g

good diff!
[Hard]
03:01:574 add a note? 改了
03:23:433 (3,1) - larger ds plz!改了

hmm... this diff gave me a random feeling as well... and maybe there's too much straight sliders, try some curve ones 0.0
[Normal]
00:16:116 (2,4) - they r nearly overlapped, try to separate them a bit
00:16:116 (2) - and 00:19:043 (2) - have similiar melody with them, idk what logic u set them, and objs after this like them...
00:46:482 (1,2) - blanket? and many more
01:28:555 add a note
01:42:275 (4) - don't stack, try 421,102

hmm... the composing can be better imo

...
good luck
thanks for modding :)
hitsuhanayami
Wish you success (Rooting)
---Eventually this song come out. :)
Topic Starter
sjoy

hitsuhanayami wrote:

Wish you success (Rooting)
---Eventually this song come out. :)
I‘ll try it .thanks 8-)
Losertic
Hello!

From M4M.

Modding

General

  1. Pass.

Normal

  1. check distance. (check aimod)
  2. 00:16:116 (2) - move (468,228)?
  3. 00:41:543 - add note?
  4. 01:15:385 (3,4) - check distance..? (1.02x → 0.98x ~ 1.01x)
  5. 02:51:604 (3) - change " 02:50:507 (1) " slider. and move (221,268)?

Hard

  1. 00:17:580 (3) - how about this? remove slider, 00:17:580 , 00:17:763 , 00:17:946 - add note.
  2. 00:21:970 (3) - ^
  3. 01:07:336 (1) - NC, 01:08:068 (3) - remove NC, 01:09:348 (1) - NC?
  4. 01:19:043 (3) - change roundly slider? http://osu.ppy.sh/ss/1026133
  5. 01:26:360 (4,5,6) - maybe too close?.. move note far away
  6. 01:43:921 (3,1) - blanket?
  7. 02:23:068 (2,3) - overlap.
  8. 02:40:994 (7,8) - how about this? (change shape) https://osu.ppy.sh/ss/1026166
  9. 02:43:738 (6) - change 1.0x distance!
  10. 02:51:604 (4) - move (116,300), and 02:51:970 (1) - check distance. (1.0x ↑)
  11. 02:59:287 (7) - remove NC..?
  12. 03:11:543 (2,1) - overlap.

Extra

  1. 00:09:165 (1,1) - remove NC?
  2. 00:18:311 (1) ~ 00:20:872 (9) - change 0.4x distance? or 0.95x distance.
  3. 00:52:061 (1) - remove spinner, change rythem...? it's my opinion http://osu.ppy.sh/ss/1026192 (only rythem)
  4. 02:01:482 (1) - remove NC

LoserticLunatic

  1. 00:06:055 (4,5,6) - too close. move note far away. (1.2 ~ 1.3x distance?) - like this - 00:40:993 (3,4)
  2. 00:49:043 (1) - change same slider → 00:49:592 (3)
  3. 00:53:433 (1) - ^ → 00:54:165 (2)
  4. 02:39:897 (3) - ^ → 02:38:799 (1)
  5. 03:26:360 (1) - remove NC
  6. 03:26:909 (7) - NC
  7. 03:27:275 (1) - remove NC
  8. 03:29:287 (7) - remove NC
  9. 03:30:750 (1) - ^
  10. 03:36:421 (7) - remove slider, add note - 03:36:421 , 03:36:604 ?

Sorry, i'm not good mod insane↑ diff.

I hope bother to shape!
Inumi
These maps have to be rank and approve... Because I approve!
Topic Starter
sjoy

Losertic wrote:

Hello!

From M4M.

Modding

General

  1. Pass.

Normal

  1. check distance. (check aimod)
  2. 00:16:116 (2) - move (468,228)? fixed
  3. 00:41:543 - add note? fixed
  4. 01:15:385 (3,4) - check distance..? (1.02x → 0.98x ~ 1.01x) fixed
  5. 02:51:604 (3) - change " 02:50:507 (1) " slider. and move (221,268)? fixed

Hard

  1. 00:17:580 (3) - how about this? remove slider, 00:17:580 , 00:17:763 , 00:17:946 - add note. keep
  2. 00:21:970 (3) - ^
  3. 01:07:336 (1) - NC, 01:08:068 (3) - remove NC, 01:09:348 (1) - NC? fixed
  4. 01:19:043 (3) - change roundly slider? http://osu.ppy.sh/ss/1026133 fixed
  5. 01:26:360 (4,5,6) - maybe too close?.. move note far away fixed
  6. 01:43:921 (3,1) - blanket? fixed
  7. 02:23:068 (2,3) - overlap. fixed
  8. 02:40:994 (7,8) - how about this? (change shape) https://osu.ppy.sh/ss/1026166 fixed
  9. 02:43:738 (6) - change 1.0x distance! fixed
  10. 02:51:604 (4) - move (116,300), and 02:51:970 (1) - check distance. (1.0x ↑) fixed
  11. 02:59:287 (7) - remove NC..? fixed
  12. 03:11:543 (2,1) - overlap. fixed

Extra

  1. 00:09:165 (1,1) - remove NC?
  2. 00:18:311 (1) ~ 00:20:872 (9) - change 0.4x distance? or 0.95x distance. fixed
  3. 00:52:061 (1) - remove spinner, change rythem...? it's my opinion http://osu.ppy.sh/ss/1026192 (only rythem) fixed
  4. 02:01:482 (1) - remove NC

LoserticLunatic

  1. 00:06:055 (4,5,6) - too close. move note far away. (1.2 ~ 1.3x distance?) - like this - 00:40:993 (3,4) fixed
  2. 00:49:043 (1) - change same slider → 00:49:592 (3) fixed
  3. 00:53:433 (1) - ^ → 00:54:165 (2) fixed
  4. 02:39:897 (3) - ^ → 02:38:799 (1) fixed
  5. 03:26:360 (1) - remove NC fixed
  6. 03:26:909 (7) - NC fixed
  7. 03:27:275 (1) - remove NC fixed
  8. 03:29:287 (7) - remove NC fixed
  9. 03:30:750 (1) - ^ fixed
  10. 03:36:421 (7) - remove slider, add note - 03:36:421 , 03:36:604 ?

Sorry, i'm not good mod insane↑ diff.

I hope bother to shape!
thanks for modding :)
smallboat
嗨,sjoy,In-game M4M req。

[General]

None.

[Normal]

00:38:068 (4) - 這段00:30:750 (2,3,4,5) - 一樣 要不要試試縮短?
00:50:324 (3) - 前端+w
03:09:531 (1) - 試試轉盤+f?

[Hard]

SPOILER
01:08:982 (5) - 無rhythm,還是弄的簡單點這裡不要擺note吧?
01:09:897 (2) - x:304 y:240 做正三角
01:13:921 (1,2,3) -這6個有點擠,3個全選轉角度,選最下面那兩個轉-180度(跟456一樣方向)。移到 x:52 y:248
01:14:287 (4,5,6) - 全選移到 x:60 y:132
01:19:775 (1) - 可以小跳 應該不錯 移到 x:160 y:172
01:22:702 (1) - ^ x:370 y:293
01:43:555 (2) - 試試移到 x:124 y:288 也是1.0x
02:12:275 (5) - 包一下? x:384 y:116
02:23:433 (3) - 尾端的stack歪出。
02:26:726 (7,1) - 這兩個移中間不是比較好看? 全選 移到 x:172 y:164 左右位置
03:11:726 (1) - stack歪出。
03:26:909 (1) - 小跳一下 x:292 y:120
03:34:775 (2) - ^ x:128 y:120
03:36:604 (4) - ^ x:180 y:152

[Lunatic]

SPOILER
00:23:433 (3) - 可以跟00:22:702 (1) 做個對稱,複製(1),Ctrl+H,folw感覺也蠻好?
01:05:507 (3,4,5,6) - 感覺這邊連打音量要小點 有點刺耳 可40或50
01:06:970 (3,4,5,6) - ^ 後面就能放大音量了
01:15:385 (1,2,3) - 建議以01:16:482 (4) 做圓心,2個長條之間尾端角度一致,像12現在偏直角,23銳角,不太平均。
01:23:068 (2) -跟(1)靠在一起了 要不要換個位置? 其他都有空隙。
01:25:994 (2) - 往上移一點?
01:51:604 (5) - 第一眼感覺還以為是短滑條,原來是折返,換個位置? 打HD應該很坑
01:56:177 (1,2,3,4,5) - 整串往左移 x:352 y:172 試試?
02:12:458 (1) - 夾著不太好看,移到x:144 y:152 試試?
02:51:970 (1,2) - 試著把這折返的藍線都變auto看看 也搬動whistle,剩下clap。 如果改的話後面也要改。
02:53:799 (2,3) - ^
03:07:702 (3) - 移到 x:136 y:68?
03:15:933 (2) - 往下移點用連打包住?
[Extra] 好鬼畜的map

SPOILER
00:06:238 (6) - 很大聲,調 40或50
00:11:360 (2) - 移到 x:336 y:300?
00:33:677 (5) - 應該可以跟(6)搞個對稱
00:41:360 (5,6,7,8) - 要不要跟後面長條呈個弧形? 雖然後面也有類似情況..
00:42:641 (2) - test一下感覺有點扭。
01:26:543 (8) - 這個好遠連的到?
01:28:007 (6) - ^
01:45:385 (1) -這段能玩? :o
01:46:026 (8) - 突出來了
02:27:824 (2,4) - 前端+w
03:24:531 (1) - 這段遮檔好多 感覺不太好。
03:32:580 (1) - ^

[Other]

1.如果有任何修改上的問題,可以 PM 或 In-game 詢問。
2.Good Luck,祝Ranked.
Topic Starter
sjoy

smallboat wrote:

嗨,sjoy,In-game M4M req。

[General]

None.

[Normal]

00:38:068 (4) - 這段00:30:750 (2,3,4,5) - 一樣 要不要試試縮短? fixed
00:50:324 (3) - 前端+w fixed
03:09:531 (1) - 試試轉盤+f? fixed

[Hard]

SPOILER
01:08:982 (5) - 無rhythm,還是弄的簡單點這裡不要擺note吧? fixed
01:09:897 (2) - x:304 y:240 做正三角 fixed
01:13:921 (1,2,3) -這6個有點擠,3個全選轉角度,選最下面那兩個轉-180度(跟456一樣方向)。移到 x:52 y:248 改了
01:14:287 (4,5,6) - 全選移到 x:60 y:132 ^
01:19:775 (1) - 可以小跳 應該不錯 移到 x:160 y:172 好
01:22:702 (1) - ^ x:370 y:293 好
01:43:555 (2) - 試試移到 x:124 y:288 也是1.0x 好
02:12:275 (5) - 包一下? x:384 y:116 好
02:23:433 (3) - 尾端的stack歪出。fixed
02:26:726 (7,1) - 這兩個移中間不是比較好看? 全選 移到 x:172 y:164 左右位置 改了
03:11:726 (1) - stack歪出。fixed
03:26:909 (1) - 小跳一下 x:292 y:120 好
03:34:775 (2) - ^ x:128 y:120 好
03:36:604 (4) - ^ x:180 y:152 不了

[Lunatic]

SPOILER
00:23:433 (3) - 可以跟00:22:702 (1) 做個對稱,複製(1),Ctrl+H,folw感覺也蠻好? 好
01:05:507 (3,4,5,6) - 感覺這邊連打音量要小點 有點刺耳 可40或50 好
01:06:970 (3,4,5,6) - ^ 後面就能放大音量了 好
01:15:385 (1,2,3) - 建議以01:16:482 (4) 做圓心,2個長條之間尾端角度一致,像12現在偏直角,23銳角,不太平均。改了
01:23:068 (2) -跟(1)靠在一起了 要不要換個位置? 其他都有空隙。先这样
01:25:994 (2) - 往上移一點? 好
01:51:604 (5) - 第一眼感覺還以為是短滑條,原來是折返,換個位置? 打HD應該很坑 不会啊 有4提示左右
01:56:177 (1,2,3,4,5) - 整串往左移 x:352 y:172 試試? 好
02:12:458 (1) - 夾著不太好看,移到x:144 y:152 試試? 好
02:51:970 (1,2) - 試著把這折返的藍線都變auto看看 也搬動whistle,剩下clap。 如果改的話後面也要改。没啥区别不改好了
02:53:799 (2,3) - ^
03:07:702 (3) - 移到 x:136 y:68? 改了
03:15:933 (2) - 往下移點用連打包住?这样3不好接
[Extra] 好鬼畜的map

SPOILER
00:06:238 (6) - 很大聲,調 40或50 好
00:11:360 (2) - 移到 x:336 y:300?好
00:33:677 (5) - 應該可以跟(6)搞個對稱
00:41:360 (5,6,7,8) - 要不要跟後面長條呈個弧形? 雖然後面也有類似情況..
00:42:641 (2) - test一下感覺有點扭。
01:26:543 (8) - 這個好遠連的到? 改了
01:28:007 (6) - ^改了
01:45:385 (1) -這段能玩? :o
01:46:026 (8) - 突出來了改了
02:27:824 (2,4) - 前端+w
03:24:531 (1) - 這段遮檔好多 感覺不太好。
03:32:580 (1) - ^
剩下没改了

[Other]

1.如果有任何修改上的問題,可以 PM 或 In-game 詢問。
2.Good Luck,祝Ranked.
感谢MOD :)
10crystalmask01
Ello ^^ Random mod!

[Normal]
00:27:824 (2,4) - Move more apart, since I can see them slightly overlapping.
00:35:141 (4) - Add finish on the tail.
00:47:580 (2) - Try extending the tail to 00:48:311 to match the same hold the piano has on that note. You can also re-arrange 00:46:482 (1,2) - to this if you like:


*00:47:580 (2,1) - Makes a good overlap! ^^
01:00:750 (6) - Slider really doesn't fit in this part with the multiple notes heard here. Try using two 1/1 sliders and add a note, like this:
I don't see any harm in placing them 1/2 apart in a Normal diff
01:08:068 (4) - NC, since it jumps onto a higher note, and stays on that same tempo.
01:13:921 (1) - Add finish on the head.
01:28:555 - Add a note here with a finish for a better ending for the chorus.
01:43:190 (1) - Change finish on the head to a whistle instead, there's no cymbal crash here.
01:46:116 (1) - ^
01:48:311 (3) - ^ On the tail instead.
01:51:970 (1) - ^
01:54:897 (1) - ^
01:57:493 - ^
01:57:493 - ^
02:06:604 (1) - ^
02:09:531 (1) - ^
02:27:092- Add a note here with a finish, to make the chorus sound more complete.
02:46:116 - Same suggestion as 01:00:750 (6)
02:54:165 (5,2) - Should be moved apart, but that might corrupt the entire flow, so just try to stack their tails please? :(
02:57:824-Same suggestion as 01:00:750 (6)
03:03:311 - Slider doesn't fit here, since you hear no note from the instruments (specifically the trumpet). Try using this rhythm instead:

03:09:531 (1) - Having it start at 03:10:994 instead, for consistency. Now fill in 03:09:531 with your sliders, or my suggestion on 01:00:750 (6)
03:16:848 (1) - Remove finish, try not to overuse this hitsound.
03:22:702 (1) - ^
03:28:555 (1) - ^

[Hard]
00:50:141 (8) - Consider removing this note, as no note from the piano is heard here.
01:01:848 (8) - Move to 01:02:031
01:40:263 (1) - Add finish
01:46:848 (3) - Remove reverse?
02:03:677 (1) - Add finish on the head.
02:38:799 (1) - ^
02:50:507 (1) - ^
03:02:214 (1) - ^

[Extra]
00:47:580 (4) - Umm consider remodeling this slider, because of the overlap of 00:46:848 (2,4) - :

00:50:507 (5) - Remove clap.
01:13:921 (2) - Change clap on the head to a finish.
02:07:519 (4,1) - Bad overlap.. :(
02:38:799 (1) - Add finish on the head.
02:50:507 (1) - Add finish.
03:02:214 (1) - ^ On the head.
03:30:385 (1,5) - Stack?

[Lunatic]
Uhh extra's already been enough for my eyes...@_@ I had to idea Extra = Expert diff
So many streams..
Nice song though :)
Hope this helps~!
Topic Starter
sjoy

10crystalmask01 wrote:

Ello ^^ Random mod!

[Normal]
00:27:824 (2,4) - Move more apart, since I can see them slightly overlapping. fixed
00:35:141 (4) - Add finish on the tail.fixed
00:47:580 (2) - Try extending the tail to 00:48:311 to match the same hold the piano has on that note. fixed

You can also re-arrange 00:46:482 (1,2) - to this if you like:


*00:47:580 (2,1) - Makes a good overlap! ^^
01:00:750 (6) - Slider really doesn't fit in this part with the multiple notes heard here. Try using two 1/1 sliders and add a note, like this:I know it but the diffcult rating just 3.25+ :o
I don't see any harm in placing them 1/2 apart in a Normal diff
01:08:068 (4) - NC, since it jumps onto a higher note, and stays on that same tempo.
01:13:921 (1) - Add finish on the head.
01:28:555 - Add a note here with a finish for a better ending for the chorus.
01:43:190 (1) - Change finish on the head to a whistle instead, there's no cymbal crash here.
01:46:116 (1) - ^
01:48:311 (3) - ^ On the tail instead.
01:51:970 (1) - ^
01:54:897 (1) - ^
01:57:493 - ^
01:57:493 - ^
02:06:604 (1) - ^
02:09:531 (1) - ^
02:27:092- Add a note here with a finish, to make the chorus sound more complete. ok
02:46:116 - Same suggestion as 01:00:750 (6)
02:54:165 (5,2) - Should be moved apart, but that might corrupt the entire flow, so just try to stack their tails please? :(
02:57:824-Same suggestion as 01:00:750 (6)
03:03:311 - Slider doesn't fit here, since you hear no note from the instruments (specifically the trumpet). Try using this rhythm instead:fixed

03:09:531 (1) - Having it start at 03:10:994 instead, for consistency. Now fill in 03:09:531 with your sliders, or my suggestion on 01:00:750 (6)01:00:750 (6) -
03:16:848 (1) - Remove finish, try not to overuse this hitsound.
03:22:702 (1) - ^
03:28:555 (1) - ^

[Hard]
00:50:141 (8) - Consider removing this note, as no note from the piano is heard here.ok
01:01:848 (8) - Move to 01:02:031 ok
01:40:263 (1) - Add finish ok
01:46:848 (3) - Remove reverse?
02:03:677 (1) - Add finish on the head. ok
02:38:799 (1) - ^ ok
02:50:507 (1) - ^ok
03:02:214 (1) - ^ok

[Extra]
00:47:580 (4) - Umm consider remodeling this slider, because of the overlap of 00:46:848 (2,4) - :

00:50:507 (5) - Remove clap.
01:13:921 (2) - Change clap on the head to a finish.
02:07:519 (4,1) - Bad overlap.. :(
02:38:799 (1) - Add finish on the head.
02:50:507 (1) - Add finish.
03:02:214 (1) - ^ On the head.
03:30:385 (1,5) - Stack?

[Lunatic]
Uhh extra's already been enough for my eyes...@_@ I had to idea Extra = Expert diff
So many streams..
Nice song though :)
Hope this helps~!
thanks for modding :)
Axey
mark m4m -v-b
P A N
hi :3, from my queue.

[Lunatic]

try to add finish-drum like this I think its really fit :3
00:16:116 (3,2) - move to 217|300 for perfect stack, better imo.
00:52:702 (2) - I think this spacing will confuse player, what about move (1) to stack this or almost stack?
01:01:665 (4) - move to 288|108 is better blanket imo, if you fix this please move next slider for blanket too.
02:20:507 (3,5) - add whistle instead?
02:47:397 - add some whistle spam on stream in this part?
02:52:702 (3,4,1) - its not symmetry yet. please follow this > (3) - move tail to 232|112. (4) - move to 305|231 , center point: 288|272 tail: 224|296. (1) - move to 280|164 , center point: 328|160 , tail: 364|188.
03:16:848 (1,2) - I think use just 3 slider point here and make better blanket is better. and move 03:15:933 (2) to 144|196 for be a center of stream?
03:19:043 (1,2,3,4,5,6,7,8,1) - I think you can make this stream better (half of circle pattern)
03:30:750 (4,5,6,7,8,9,10,11,1) - ^

[Xtra]

same sugges about drum-finish
00:56:360 (4) - blanket like this?
nice extra, even its hard.

[Hard]

same sugges about drum-finish
00:34:958 (1) - I think spread it to note is more fun to play.
01:01:665 (7) - I think add slider instead and end at 01:02:031 is more fit with music.
01:10:263 (3,4,5,6,1) - star pattern here?
01:11:726 (2,3,4,1) - square pattern here?
01:13:921 (1) - add finish?
01:26:909 - add note?
02:49:775 (3) - move tail to 128|156 for parallel with (2)?
03:19:775 (1) - add finish instead?

[Normal]

00:13:921 (2,3) - make it flow like this?
00:17:214 (4) - move second point to 260|88 and red point: 328|104 for better blanket.
00:55:263 (1) - what about 288|384? i not recommend to stack the note in easiest diff.
01:00:750 (6) - move second point to 388|352 for better blanket.
01:13:921 (1,2,3,4) - make them blanket each other is better and looks more comfortable to eye :X
here just example, don't need to blanket like this.
01:28:555 - I think add note here with finish hitsound is also fine and fit the music. you do it same here too 02:27:092
02:40:629 (3) - move second point to 272|248 and red point: 260|184.
02:46:116 (5) - ^ to 200|184 and red point: 88|168.
03:10:994 (1) - end on 03:12:458 for give a break after spinner for beginner. the current one is too suddenly imo.
03:32:214 (3) - move second point to 60|252.

nice nice, I love stream map :3
take my star
Topic Starter
sjoy

P A N wrote:

hi :3, from my queue.

[Lunatic]

try to add finish-drum like this I think its really fit :3\
OK I'll think about it.In fact it's too hard to hear the finish-drum :o
00:16:116 (3,2) - move to 217|300 for perfect stack, better imo. fixed
00:52:702 (2) - I think this spacing will confuse player, what about move (1) to stack this or almost stack? ok
01:01:665 (4) - move to 288|108 is better blanket imo, if you fix this please move next slider for blanket too. fixed
02:20:507 (3,5) - add whistle instead?. fixed
02:47:397 - add some whistle spam on stream in this part? ok
02:52:702 (3,4,1) - its not symmetry yet. please follow this > (3) - move tail to 232|112. (4) - move to 305|231 , center point: 288|272 tail: 224|296. (1) - move to 280|164 , center point: 328|160 , tail: 364|188.. fixed
03:16:848 (1,2) - I think use just 3 slider point here and make better blanket is better. and move 03:15:933 (2) to 144|196 for be a center of stream?. fixed
03:19:043 (1,2,3,4,5,6,7,8,1) - I think you can make this stream better (half of circle pattern)03:16:848 (1) - ?. fixed
03:30:750 (4,5,6,7,8,9,10,11,1) - ^?. fixed
[Xtra]

same sugges about drum-finish
00:56:360 (4) - blanket like this? ok
nice extra, even its hard.

[Hard]

same sugges about drum-finish
00:34:958 (1) - I think spread it to note is more fun to play. ok
01:01:665 (7) - I think add slider instead and end at 01:02:031 is more fit with music. fixed
01:10:263 (3,4,5,6,1) - star pattern here? ok
01:11:726 (2,3,4,1) - square pattern here? ok
01:13:921 (1) - add finish? no
01:26:909 - add note? ok
02:49:775 (3) - move tail to 128|156 for parallel with (2)?
03:19:775 (1) - add finish instead? ok

[Normal]
00:13:921 (2,3) - make it flow like this? . fixed
00:17:214 (4) - move second point to 260|88 and red point: 328|104 for better blanket. ok
00:55:263 (1) - what about 288|384? i not recommend to stack the note in easiest diff.ok
01:00:750 (6) - move second point to 388|352 for better blanket.ok
01:13:921 (1,2,3,4) - make them blanket each other is better and looks more comfortable to eye :X ok
here just example, don't need to blanket like this.
01:28:555 - I think add note here with finish hitsound is also fine and fit the music. you do it same here too 02:27:092 ok
02:40:629 (3) - move second point to 272|248 and red point: 260|184.. fixed
02:46:116 (5) - ^ to 200|184 and red point: 88|168.. fixed
03:10:994 (1) - end on 03:12:458 for give a break after spinner for beginner. the current one is too suddenly imo.. fixed
03:32:214 (3) - move second point to 60|252.

nice nice, I love stream map :3
take my star thank you very much
thanks for modding
it's very useful :)
Xinely
Hi from my queue ~




  • Normal
    AR+1? AR 3 pretty slow for me also for better spread, Hard use AR8 and Normal use AR3 it's so bad imo
    00:00:751 (1) - add finish with 20% volume? i heard a low cymbal here >_<
    00:08:799 (4) - extend to 00:09:165 - ? i know in 00:08:982 - have a enough loud music but i guess you need to make easier in this diff ><
    00:10:263 (2) - add one repeat? i mean http://puu.sh/4TJHB.jpg for better follow music
    00:19:409 - have a kinda loud sound so i think you need to map this imo, 00:19:043 (2) - extend until 00:19:409 - ?
    00:20:507 (4) - nazi, tail 340,364 for better flow
    well, i suggestion to reduce some 1/2 sliders here, the music not forcing you to use red tick so please make it easier for better spread diff too
    00:42:458 (2) - spacing issue
    00:43:190 - sound of music is loud here, i really suggest you to map this time
    00:46:116 - same here ^
    00:49:043 (2) - make it blanket with (2)green slider better imo, i mean https://osu.ppy.sh/ss/1045951
    00:59:287 (4) - whistle in head? feel empty without hitsound imo
    01:15:385 (3) - spacing issue (0,94x) here
    01:16:848 (1) - aaa add finish with additions soft. it will be better since have loud sound
    01:19:775 (1,1,1) - finish for all circles, loud cymbal on that time
    01:50:324 (1) - change the spin with pattern or anything, this is Easiest diff and have a slider after spin without break (at least need 1 whitetick for break). too much confusing for newbie
    01:53:983 (4) - clap in tail? for consistency with 01:52:702 (2) -
    01:56:909 (4) - same as above, oh if you follow this, do at all in 3rd whitetick until 02:08:799 -
    02:15:385 (1) - make it same as first kiai 01:16:848 (1) - ? i mean add clap :3
    02:38:799 - i feel 40% kinda low in this time, how about 50%?
    03:01:482 (1) - feel kinda empty, add sampleset drum? if you feel still low sound, add finish or clap with drum ofc, it will be fine ~
    03:09:531 (6) - in head feel so empty without hitsound.whistle in head due trumpet sound?
    03:13:921 - in kiai rhythm is fine but it's boring due repetitive here, i hope you can find another rhythm for variety


  • Hard
    00:00:751 (1) - add hitsound in head just like in Normal diff for consistency
    00:02:214 (1) - anti jump? better if you use normal spacing here
    00:12:092 (4,5,6,7) - i guess this too much hard since bpm in here enough high. make them become 1/4 slider repeat?
    00:34:409 (5) - make it become straight slider, flow will be better
    00:49:409 (5) - make it like http://puu.sh/4UnUM.jpg for better flow?
    01:01:482 - add note for better rhythm? sound better imo xD
    01:06:238 (4) - 24,320 for better flow?
    01:26:360 (4) - the spacing? intentional for anti jump? if yes use NC instead to make it readable o.o
    01:59:653 (6) - your hard have less of jump, how about make jump here? http://puu.sh/4Uovw.jpg
    02:24:165 (1,2) - swap NC? due in (2) have different pattern ><
    02:27:092 (1) - reduce spacing of jump? too much hard in hard diff imo
    02:39:348 - add note? kinda weird if you skip this time imo
    02:46:482 (4) - nazi, but use consistency spacing (1,00x) please lol
    03:06:604 (4,1) - swap NC, due stanza also different pattern
    03:22:702 (1,2) - make it like http://puu.sh/4Up7B.jpg ? better flow imo xD


  • Insane
    01:25:263 (4) - need NC due different pattern. just like 01:23:433 (1) -
    01:48:311 (3) - NC for readable as 1/4 slider repeat jump
    01:51:238 (4) - ^ etc which i mean need to NC for 1/4 slider repeat jump
    well it's nice diff ~

sorry i can't mod your extra diff due lack of experience mapping extra diff =w=

Good Luck ~
sorry this is poor mod asdf
Fushimi Rio

Xinely wrote:

Hi from my queue ~

  • Hard
    01:06:238 (4) - 24,320 for better flow? no
    01:26:360 (4) - the spacing? intentional for anti jump? if yes use NC instead to make it readable o.o added a note to make it two squares
    02:24:165 (1,2) - swap NC? due in (2) have different pattern >< no~
    02:27:092 (1) - reduce spacing of jump? too much hard in hard diff imo reduced
    02:39:348 - add note? kinda weird if you skip this time imo no, there're no note in other parts
    02:46:482 (4) - nazi, but use consistency spacing (1,00x) please lol it's fine > >
    03:06:604 (4,1) - swap NC, due stanza also different pattern removed the second nc
Others are fixed. Thanks for mod.
Topic Starter
sjoy

Xinely wrote:

Hi from my queue ~




  • Normal
    AR+1? AR 3 pretty slow for me also for better spread, Hard use AR8 and Normal use AR3 it's so bad imo ok
    00:00:751 (1) - add finish with 20% volume? i heard a low cymbal here >_< ok
    00:08:799 (4) - extend to 00:09:165 - ? i know in 00:08:982 - have a enough loud music but i guess you need to make easier in this diff >< no
    00:10:263 (2) - add one repeat? i mean http://puu.sh/4TJHB.jpg for better follow music^
    00:19:409 - have a kinda loud sound so i think you need to map this imo, 00:19:043 (2) - extend until 00:19:409 - ? ok
    00:20:507 (4) - nazi, tail 340,364 for better flow
    well, i suggestion to reduce some 1/2 sliders here, the music not forcing you to use red tick so please make it easier for better spread diff too
    00:42:458 (2) - spacing issue fixed
    00:43:190 - sound of music is loud here, i really suggest you to map this time no
    00:46:116 - same here ^ no
    00:49:043 (2) - make it blanket with (2)green slider better imo, i mean https://osu.ppy.sh/ss/1045951 ok
    00:59:287 (4) - whistle in head? feel empty without hitsound imo ok
    01:15:385 (3) - spacing issue (0,94x) here fixed
    01:16:848 (1) - aaa add finish with additions soft. it will be better since have loud sound ok
    01:19:775 (1,1,1) - finish for all circles, loud cymbal on that time ok
    01:50:324 (1) - change the spin with pattern or anything, this is Easiest diff and have a slider after spin without break (at least need 1 whitetick for break). too much confusing for newbie ok
    01:53:983 (4) - clap in tail? for consistency with 01:52:702 (2) -
    01:56:909 (4) - same as above, oh if you follow this, do at all in 3rd whitetick until 02:08:799 -
    02:15:385 (1) - make it same as first kiai 01:16:848 (1) - ? i mean add clap :3 ok
    02:38:799 - i feel 40% kinda low in this time, how about 50%? ok
    03:01:482 (1) - feel kinda empty, add sampleset drum? if you feel still low sound, add finish or clap with drum ofc, it will be fine ~ ok
    03:09:531 (6) - in head feel so empty without hitsound.whistle in head due trumpet sound? ok
    03:13:921 - in kiai rhythm is fine but it's boring due repetitive here, i hope you can find another rhythm for variety I try._.

  • Hard
    00:00:751 (1) - add hitsound in head just like in Normal diff for consistency
    00:02:214 (1) - anti jump? better if you use normal spacing here
    00:12:092 (4,5,6,7) - i guess this too much hard since bpm in here enough high. make them become 1/4 slider repeat?
    00:34:409 (5) - make it become straight slider, flow will be better
    00:49:409 (5) - make it like http://puu.sh/4UnUM.jpg for better flow?
    01:01:482 - add note for better rhythm? sound better imo xD
    01:06:238 (4) - 24,320 for better flow?
    01:26:360 (4) - the spacing? intentional for anti jump? if yes use NC instead to make it readable o.o
    01:59:653 (6) - your hard have less of jump, how about make jump here? http://puu.sh/4Uovw.jpg
    02:24:165 (1,2) - swap NC? due in (2) have different pattern ><
    02:27:092 (1) - reduce spacing of jump? too much hard in hard diff imo
    02:39:348 - add note? kinda weird if you skip this time imo
    02:46:482 (4) - nazi, but use consistency spacing (1,00x) please lol
    03:06:604 (4,1) - swap NC, due stanza also different pattern
    03:22:702 (1,2) - make it like http://puu.sh/4Up7B.jpg ? better flow imo xD


  • Insane
    01:25:263 (4) - need NC due different pattern. just like 01:23:433 (1) - ok
    01:48:311 (3) - NC for readable as 1/4 slider repeat jump ok
    01:51:238 (4) - ^ etc which i mean need to NC for 1/4 slider repeat jumpok
    well it's nice diff ~

sorry i can't mod your extra diff due lack of experience mapping extra diff =w=

Good Luck ~
sorry this is poor mod asdf
thanks for modding :)
Koiyuki


M4M req in my queue

[General]
  1. None

[Normal]
  1. 00:03:677 (1) - 我觉得whistle去掉比较好
  2. 00:21:970 (2,3,4) - 强迫症表示这是blanket吗?
  3. 00:32:946 (1,2,3,4,5) - 这里节奏一换突然不习惯了
  4. 01:13:921 (1,2,3,4) - 这四个尾clap
  5. 01:49:409 (4,1) - NC移到那个4上面
  6. 02:25:629 (3,4) - 尾clap
  7. 02:57:824 (5) - 再拉好点

[Hard]
  1. 01:03:677 (1,2,3,4,5) - 放在hard里面有点偏难了,特别后面还接一个三连
  2. 01:13:921 (1,2,3,4,5,6) - 良心何在
  3. 01:16:482 (6,7,8,9,1,2,3,4) - ^
  4. 01:23:799 (1,2) - 弄平行吧
  5. 01:25:629 (1,2,3,4,5,6,7,8) - 我没看错吧这是hard吧这真的是hard吧
  6. 01:51:970 (1,2,3,4,5,6) - 还有后面的……
  7. 02:07:336 (3,4,5,1) - 下面我如果在后面不写mod的话,那就是吐槽你的良心
  8. 02:23:799 (5,6,7,8,1,2,3,4) -
  9. 02:26:726 (7,1) - 1去掉,折返弄多一个
  10. 03:00:750 (1,2,3,4,5,6,7,1) -
  11. 最后一段kiai……不多说了
  12. 我个人认为,这可以说是一个hard,但高难度的hard一般是在没有insane难度的情况下才会用的,所以我“个人”不太喜欢这个hard的作法。

[Lunatic]
  1. 00:32:213 (3,4,5,6,1) - flow有点卡手
  2. 03:36:421 (7) - 最好首尾的音量能改一下以便能听清两个finish
  3. 别的没啥,自己打了一遍觉得不错的说。

[Extra]
  1. 00:30:750 (3,4,5,6,7) - overmaped不是什么大问题,不过我觉得这段连打没必要
  2. 00:52:336 (2) - Consider adding a NC here, since this note follows a spinner.
  3. 01:28:555 (5) - finish
  4. 变速用的太多了可能会不符合rank规则,我记得要求是3个以内(包括×1.0),不过我想extra应该问题也不大吧,毕竟ex摆在那里。
  5. Powerful streams.

Good luck~
Topic Starter
sjoy

[Minakami Yuki] wrote:



M4M req in my queue

[General]
  1. None

[Normal]
  1. 00:03:677 (1) - 我觉得whistle去掉比较好 改了
  2. 00:21:970 (2,3,4) - 强迫症表示这是blanket吗?改了
  3. 00:32:946 (1,2,3,4,5) - 这里节奏一换突然不习惯了改了
  4. 01:13:921 (1,2,3,4) - 这四个尾clap 改了
  5. 01:49:409 (4,1) - NC移到那个4上面改了

  6. 02:25:629 (3,4) - 尾clap
  7. 02:57:824 (5) - 再拉好点改了
[Hard]
  1. 01:03:677 (1,2,3,4,5) - 放在hard里面有点偏难了,特别后面还接一个三连 改了
  2. 01:13:921 (1,2,3,4,5,6) - 良心何在 好吧 改了[/color
  3. 01:16:482 (6,7,8,9,1,2,3,4) - ^ ……
  4. 01:23:799 (1,2) - 弄平行吧 好
  5. 01:25:629 (1,2,3,4,5,6,7,8) - 我没看错吧这是hard吧这真的是hard吧 很难么?
  6. 01:51:970 (1,2,3,4,5,6) - 还有后面的 好吧改了
  7. 02:07:336 (3,4,5,1) - 下面我如果在后面不写mod的话,那就是吐槽你的良心 ;w;
  8. 02:23:799 (5,6,7,8,1,2,3,4) - ;w;
  9. 02:26:726 (7,1) - 1去掉,折返弄多一个 好
  10. 03:00:750 (1,2,3,4,5,6,7,1) - 改了
  11. 最后一段kiai……不多说了
  12. 我个人认为,这可以说是一个hard,但高难度的hard一般是在没有insane难度的情况下才会用的,所以我“个人”不太喜欢这个hard的作法。
其实吧我觉得4.9左右难度差不多我都是看星定HARD的;w;
[Lunatic]
  1. 00:32:213 (3,4,5,6,1) - flow有点卡手
  2. 03:36:421 (7) - 最好首尾的音量能改一下以便能听清两个finish 改了
  3. 别的没啥,自己打了一遍觉得不错的说。

[Extra]
  1. 00:30:750 (3,4,5,6,7) - overmaped不是什么大问题,不过我觉得这段连打没必要 改了

  2. 00:52:336 (2) - Consider adding a NC here, since this note follows a spinner.
  3. 01:28:555 (5) - finish
  4. 变速用的太多了可能会不符合rank规则,我记得要求是3个以内(包括×1.0),不过我想extra应该问题也不大吧,毕竟ex摆在那里。
  5. Powerful streams.

Good luck~
感谢MOD :)
Axey
sorry

Lunatic

00:00:751(1)-slider换成一个note比较好 叠在(2)上面
00:03:311(6)-这里可以去掉折返 换成note 其实我更倾向于都用note
后面同样的part也是这个想法
00:09:531(1)-Ctrl+G 因为(6)是向上滑的..所以我觉得(1)改到上面的flow比较好? (2)-要不要Ctrl+G?
01:19:043(3)-Ctrl+G
01:21:970(3)-向下弯比较好咯?
01:24:897(3,1)-就是(3)如果向下弯的话后面(1)就从下往上弯比较好哦 (1)放在(3)的斜下方这种
02:01:848(1)-这段的normalhit音不需要加吗
02:16:116(1,3)-用finish音
02:16:848(1,2)-头上都用finish音,就是音乐里有这音的都用finish音比较好 比较能突显气势0.0b

连打有些地方我觉得不是很必要 然后排版还是需要多加努力

Extra

00:06:238(6)-this note is a bit louder
00:34:043(6)-you can change slider to notes to make typeset better

Hard

00:34:958(1)- is is not on the same straight line with (2,3,4,5)

mod有点水orz..人老了看不久了
Topic Starter
sjoy

BakaHuang wrote:

sorry

Lunatic

00:00:751(1)-slider换成一个note比较好 叠在(2)上面
00:03:311(6)-这里可以去掉折返 换成note 其实我更倾向于都用note
后面同样的part也是这个想法
00:09:531(1)-Ctrl+G 因为(6)是向上滑的..所以我觉得(1)改到上面的flow比较好? (2)-要不要Ctrl+G?
01:19:043(3)-Ctrl+G
01:21:970(3)-向下弯比较好咯?
01:24:897(3,1)-就是(3)如果向下弯的话后面(1)就从下往上弯比较好哦 (1)放在(3)的斜下方这种改其他了
02:01:848(1)-这段的normalhit音不需要加吗好像不错
02:16:116(1,3)-用finish音 我觉得最后一节 用就够了
02:16:848(1,2)-头上都用finish音,就是音乐里有这音的都用finish音比较好 比较能突显气势0.0b

连打有些地方我觉得不是很必要 然后排版还是需要多加努力
我尽力吧 :)
Extra

00:06:238(6)-this note is a bit louder
00:34:043(6)-you can change slider to notes to make typeset better

Hard

00:34:958(1)- is is not on the same straight line with (2,3,4,5)

mod有点水orz..人老了看不久了 线充愉快:)
感谢MOD
Atrue
hello~



蓝色是我的建议(只是建议而已) 粉红色是我觉得需要修改的地方

General
好长= =看的我有点困= =
话说这曲子本身就可以有很多自创节奏,所以节奏上我不会提出问题,不是太打不上拍子的节奏我都能够接受
音效给个赞
总体很好,找不出什么地方来说,仅提几点建议,请多指教!
刚才忘记给星星了。。
Normal
好评无建议
Hard
好评无建议
Lunatic
最后那些滑条打的很过瘾
02:09:531 (1) - 这个note的摆放位置我不是很同意,这里按照你之前的摆法会是很顺畅的,这里却又把折返滑条拆掉一段,反而往回点了个note,跟下面也不是很搭,读图也比之前的地方更有难度了
02:09:531 (1) - 音效上加鼓点强调这段kiai很不错,不过这个鼓点感觉略违和
Extra
这个我打不了真心摸不了。。
不过看这张图还是很过瘾的,音效好评,然后连打很有标志性
由于只是看图没能实际打,就只能水点比较无聊的建议
00:41:360 (5,6,7,8,1) - 连打和滑条没有对齐
00:53:068 (4,5,6,7,1) - 连打和滑条没有对齐
01:46:116 (1,2,3,4,5,6,7,8) - 这里的连打做成流线型而非直线型会觉得看上去舒服些~
03:21:787 (3,4,5) - flow觉得比较难,考虑到难度的话倒也正常
:) 没摸出啥来。。水mod抱歉。。
比较不错的图,祝早日rank
Topic Starter
sjoy

azuretwinight wrote:

hello~



蓝色是我的建议(只是建议而已) 粉红色是我觉得需要修改的地方

General
好长= =看的我有点困= =
话说这曲子本身就可以有很多自创节奏,所以节奏上我不会提出问题,不是太打不上拍子的节奏我都能够接受
音效给个赞
总体很好,找不出什么地方来说,仅提几点建议,请多指教!
刚才忘记给星星了。。
Normal
好评无建议
Hard
好评无建议
Lunatic
最后那些滑条打的很过瘾
02:09:531 (1) - 这个note的摆放位置我不是很同意,这里按照你之前的摆法会是很顺畅的,这里却又把折返滑条拆掉一段,反而往回点了个note,跟下面也不是很搭,读图也比之前的地方更有难度了
02:09:531 (1) - 音效上加鼓点强调这段kiai很不错,不过这个鼓点感觉略违和
Extra
这个我打不了真心摸不了。。
不过看这张图还是很过瘾的,音效好评,然后连打很有标志性
由于只是看图没能实际打,就只能水点比较无聊的建议
00:41:360 (5,6,7,8,1) - 连打和滑条没有对齐
00:53:068 (4,5,6,7,1) - 连打和滑条没有对齐
01:46:116 (1,2,3,4,5,6,7,8) - 这里的连打做成流线型而非直线型会觉得看上去舒服些~
03:21:787 (3,4,5) - flow觉得比较难,考虑到难度的话倒也正常
:) 没摸出啥来。。水mod抱歉。。
比较不错的图,祝早日rank
感谢 射星和MOD :)
Ayesha Altugle
Sorry for not modding this a long time because I am too busy with my mapping and my studies too :( hope you will bear with me
long mod is long

[Timing]
BPM:retain
Offset:768 (+17 from the original)

[normal]
open .osu file in notepad change slider multiplier 1.00000000596046 to 1
00:02:214 (3) - add whistle
00:03:677 (1) - add finish
00:05:141 (3) - add whistle
00:08:068 (3) - add whistle to the start of the slider
00:10:994 (3) - add whistle
00:12:458 (1) - (symmetrification) improve slider with this code below
384,248,12458,6,0,B|320:228|268:140|316:64|316:64|224:16,1,300.000001788138,4|0,0:0|0:0,0:0:0:0:
00:13:921 (2,3) - add whistle to the start of the slider
00:17:214 (4) - (symmetrification) improve slider with this code below
228,132,17214,2,0,B|268:76|340:88|340:88|352:-4,1,200.000001192092
00:47:580 (2) - add whistle to the start of the slider
00:51:970 (1,2) - swap NC
01:00:750 (6) - (symmetrification) improve this slider with this code below and afterward add clap at the end of this slider
323,348,60750,2,0,B|384:340|404:280|404:280|468:244|468:244|468:128,1,300.000001788138,2|0,0:0|0:0,0:0:0:0:
01:05:141 (6) - (symmetrification) improve this slider with this code below
196,276,65141,6,0,B|108:216|160:164|64:80,2,200.000001192092,4|0|0,0:0|0:0|0:0,0:0:0:0:
01:11:726 (2) - (symmetrification) improve this slider with this code below
280,280,71726,2,0,B|232:276|232:276|216:353|140:352,2,150.000000894069
02:11:177 (4) - (symmetrification) improve this slider with this code below
252,256,131177,2,0,B|336:220|336:220|324:276|384:328|436:308,1,250.000001490115,0|8,0:0|0:0,0:0:0:0:
02:40:629 (3) - (symmetrification) improve this slider with this code below
344,268,160629,2,0,B|280:248|260:184|260:184|164:184,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
02:46:116 (5) - (symmetrification) improve this slider with this code below
188,300,166116,2,0,B|200:184|88:168|88:168|152:76,1,300.000001788138
02:57:824 (5) - (symmetrification) improve this slider with this code below
204,112,177824,2,0,B|128:168|48:100|48:100|16:224,1,300.000001788138
and many more...
Topic Starter
sjoy

vahn10 wrote:

Sorry for not modding this a long time because I am too busy with my mapping and my studies too :( hope you will bear with me
long mod is long

[Timing]
BPM:retain
Offset:768 (+17 from the original) I'll check it now

[normal]
open .osu file in notepad change slider multiplier 1.00000000596046 to 1 fixed
00:02:214 (3) - add whistle ok
00:03:677 (1) - add finish ok
00:05:141 (3) - add whistle ok
00:08:068 (3) - add whistle to the start of the slider ok
00:10:994 (3) - add whistle ok
00:12:458 (1) - (symmetrification) improve slider with this code below ok
384,248,12458,6,0,B|320:228|268:140|316:64|316:64|224:16,1,300.000001788138,4|0,0:0|0:0,0:0:0:0:
00:13:921 (2,3) - add whistle to the start of the slider ok
00:17:214 (4) - (symmetrification) improve slider with this code below
228,132,17214,2,0,B|268:76|340:88|340:88|352:-4,1,200.000001192092
00:47:580 (2) - add whistle to the start of the slider
00:51:970 (1,2) - swap NC
01:00:750 (6) - (symmetrification) improve this slider with this code below and afterward add clap at the end of this slider
323,348,60750,2,0,B|384:340|404:280|404:280|468:244|468:244|468:128,1,300.000001788138,2|0,0:0|0:0,0:0:0:0:
01:05:141 (6) - (symmetrification) improve this slider with this code below
196,276,65141,6,0,B|108:216|160:164|64:80,2,200.000001192092,4|0|0,0:0|0:0|0:0,0:0:0:0:
01:11:726 (2) - (symmetrification) improve this slider with this code below
280,280,71726,2,0,B|232:276|232:276|216:353|140:352,2,150.000000894069
02:11:177 (4) - (symmetrification) improve this slider with this code below
252,256,131177,2,0,B|336:220|336:220|324:276|384:328|436:308,1,250.000001490115,0|8,0:0|0:0,0:0:0:0:
02:40:629 (3) - (symmetrification) improve this slider with this code below
344,268,160629,2,0,B|280:248|260:184|260:184|164:184,1,200.000001192092,8|8,0:0|0:0,0:0:0:0:
02:46:116 (5) - (symmetrification) improve this slider with this code below
188,300,166116,2,0,B|200:184|88:168|88:168|152:76,1,300.000001788138
02:57:824 (5) - (symmetrification) improve this slider with this code below
204,112,177824,2,0,B|128:168|48:100|48:100|16:224,1,300.000001788138
and many more...
all fixed thank for modding :)
grashbar
While I can't help with modding due to me being incompetent, I want to say that this beatmap is fantastic and if I could nominate a beatmap to become ranked, I would definitely nominate this.
Topic Starter
sjoy

grashbar wrote:

While I can't help with modding due to me being incompetent, I want to say that this beatmap is fantastic and if I could nominate a beatmap to become ranked, I would definitely nominate this.
thanks :)
Frostmourne
ticket from my queue.

Talked about it in IRC

Good luck~

log
2013-11-02 14:39 Frostmourne: 01:18:320 (3,4,5) -
2013-11-02 14:39 Frostmourne: something like this
2013-11-02 14:39 Frostmourne: and 01:21:247 (3,4,5) -
2013-11-02 14:39 Frostmourne: need to fix a bit
2013-11-02 14:39 sjoy: ok
2013-11-02 14:39 Frostmourne: for example
2013-11-02 14:39 Frostmourne: remove 01:18:686 (4) -
2013-11-02 14:40 Frostmourne: and extend 01:18:320 (3) - end at01:18:686 (4) -
2013-11-02 14:40 sjoy: ok
2013-11-02 14:40 Frostmourne: same goes with 01:21:247 (3) -
2013-11-02 14:41 Frostmourne: 02:17:589 (5) - I don't think this one needs that repeat
2013-11-02 14:41 Frostmourne: it sounds like 02:20:516 (5) -
2013-11-02 14:41 Frostmourne: but this is different 02:25:638 (3) -
2013-11-02 14:42 sjoy: fixed.
2013-11-02 14:42 Frostmourne: so basically you remove a repeat on 02:17:589 (5) -
2013-11-02 14:42 Frostmourne: and fix spacing on this note too 02:18:320 (1) -
2013-11-02 14:42 sjoy: sure
2013-11-02 14:42 Frostmourne: 02:25:638 (3) - change to this one https://osu.ppy.sh/ss/1074692
2013-11-02 14:43 Frostmourne: you can hear something I want you to follow here
2013-11-02 14:43 Frostmourne: imagine
2013-11-02 14:43 Frostmourne: it sounds like this slider 02:24:906 (2) -
2013-11-02 14:43 Frostmourne: so the next slider should be like that
2013-11-02 14:43 Frostmourne: do you think so?
2013-11-02 14:43 sjoy: u are right~
2013-11-02 14:44 Frostmourne: 02:45:759 (4) - clap
2013-11-02 14:44 Frostmourne: 03:04:418 (2) -
2013-11-02 14:44 Frostmourne: clap tail
2013-11-02 14:44 Frostmourne: I know it may sound strange
2013-11-02 14:44 Frostmourne: but somehow better add it
2013-11-02 14:44 sjoy: done!
2013-11-02 14:45 Frostmourne: 03:05:150 (3) -
2013-11-02 14:45 Frostmourne: clap tail
2013-11-02 14:45 sjoy: fixed
2013-11-02 14:45 Frostmourne: nice diff
2013-11-02 14:47 sjoy: In fact ,I'm not good at EN diff ;w; I prefer making harder diff
2013-11-02 14:47 Frostmourne: emm it's ok
2013-11-02 14:47 Frostmourne: I'm not good at them too
2013-11-02 14:47 sjoy: <3
2013-11-02 14:49 Frostmourne: 03:00:759 (1) -
2013-11-02 14:49 Frostmourne: I'm really not sure
2013-11-02 14:49 Frostmourne: about this slider
2013-11-02 14:49 Frostmourne: so much
2013-11-02 14:49 Frostmourne: can be unrankable
2013-11-02 14:49 Frostmourne: can you move it up a bit?
2013-11-02 14:50 Frostmourne: 1-2 grid is fine
2013-11-02 14:50 Frostmourne: but not absolutely the same
2013-11-02 14:50 sjoy: ok
2013-11-02 14:52 Frostmourne: 03:05:150 (1,2,3) -
2013-11-02 14:52 Frostmourne: what is this
2013-11-02 14:52 Frostmourne: this spacing could look too hard
2013-11-02 14:52 Frostmourne: for Hard diff
2013-11-02 14:52 Frostmourne: use 1.0x
2013-11-02 14:52 Frostmourne: that it should be
2013-11-02 14:52 Frostmourne: http://osu.ppy.sh/ss/1074702
2013-11-02 14:53 sjoy: ok
kurat6457
推推
好快就有人做輝針城的譜OAO
EmingK
哇泡了
Nymph
ranked.
Koiyuki
恭喜
lkx_Shore
Enna Alouette
Gratz~
Topic Starter
sjoy
妮妮好人 :)
Kinomi
不鬼畜我们还是好朋友
Satellite
Congratz~
Atrue
gratz
Kyouren
Gratz!!^^
pieguyn
gz :)
Fushimi Rio
鬼畜爆炸
hoshisorakiseki
回来一看居然rank了
Sublime
Does anyone have or know how to get the custom beat sounds out of the file for personal use? I really like the miss sound and would like to use it permanently.
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