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Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size)

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pw384
wa
Atrue
怎么还un。。摸摸柚子。。
happy623
柚子一下子就3rd rank了
IamKwaN

happy623 wrote:

柚子一下子就3rd rank了
Topic Starter
Rizia
BeatofIke
Going once, going twice...

Faust
Found it to be more accurate after applying -10 ms to offset.
GitahMuttan
I cry everytime
Zero__wind
oh what 0.0
Topic Starter
Rizia

[ GitahMuttan ] wrote:

I cry everytime
Chewin
shouldn't the first kiai time be 140.000BPM as well? -w-
Topic Starter
Rizia
should i need more timing check?
Zero__wind
Chewin you mean adding an additional 140.000 red line at 00:55:456 - ?
I'm ok with that, though I don't really think it's necessary
is it really needed?
Asagi
What happened here? im crying :(
Chewin

Zero__wind wrote:

Chewin you mean adding an additional 140.000 red line at 00:55:456 - ?
I'm ok with that, though I don't really think it's necessary
is it really needed?
0.05 is always a difference and since 2nd kiai is 140 I think the first should be the same as well.
Well it's up to you guys, I don't want to make other mistakes about this timing
Charles445
I don't think the current timing needs any major changes.
The kiai fixes itself very quickly.

The only thing I found that needs attention is 00:33:600 - , where the drummer goes faster than normal.

That can be fixed by adding a section at Offset 33600, BPM 146

That should be all that's needed
Topic Starter
Rizia

Charles445 wrote:

I don't think the current timing needs any major changes.
The kiai fixes itself very quickly.

The only thing I found that needs attention is 00:33:600 - , where the drummer goes faster than normal.

That can be fixed by adding a section at Offset 33600, BPM 146

That should be all that's needed
><
updated
lolcubes
Requested by Chewin.

Charles445 wrote:

I don't think the current timing needs any major changes.
The kiai fixes itself very quickly.
Well, some offset shifts should be done in my opinion, they are quite late at times. Also, I disagree with 139.XXX. 140 sounds spot on, just needs minor offset adjustment at times.

1. Offset: 595ms BPM: 140,00
2. Offset: 33.595ms BPM: 146,00
3. Offset: 34.873ms BPM: 140,00
4. Offset: 70.843ms BPM: 139,00
5. Offset: 71.945ms BPM: 140,00
6. Offset: 72.160ms BPM: 140,00
7. Offset: 87.610ms BPM: 140,00
8. Offset: 88.895ms BPM: 135,00
9. Offset: 89.350ms BPM: 135,00
10. Offset: 94.683ms BPM: 130,00
11. Offset: 95.787ms BPM: 130,00
12. Offset: 96.017ms BPM: 116,00
13. Offset: 96.534ms BPM: 116,00
14. Offset: 97.568ms BPM: 114,00
15. Offset: 98.094ms BPM: 82,00
16. Offset: 98.815ms BPM: 82,00
17. Offset: 99.575ms BPM: 89,00
18. Offset: 99.912ms BPM: 87,00
19. Offset: 100.084ms BPM: 85,00
20. Offset: 100.260ms BPM: 126,00
21. Offset: 100.498ms BPM: 92,00
22. Offset: 101.234ms BPM: 132,00
23. Offset: 102.146ms BPM: 132,00

This is with a complete slowdown down to a +-5 ms cause there are no beats there so unfortunately best you can do is approximate it. The rest I am pretty sure it's spot on, has been tested with OD10 over 100 tries.

Several comments regarding this:
  1. 00:33:595 - While I don't really agree this being 146 BPM, it does work quite well, even on OD10. Especially because there is a drum at 00:34:827 which shouldn't be mapped because the main focus is at the next red line: 00:34:873. (tldr; agree with Charles here, just -5 offset cause it's a bit late, and agree with the current way it's mapped)
  2. 01:11:945 - This is the correct spot where the vocals land. This will be tricky to map because it needs manual slider length editing through the .osu file. Should be done though.
  3. 01:35:787 - While this is really erratic and probably shouldn't be mapped, it sounds correct. I advise not to map anything from 01:35:606 - to 01:36:534. You can still have the circle at 01:35:606 though.
  4. The final slow down is more of a cosmetic rather than exact timing. It's too difficult to get 100% correct timing here and these parts, while sound nice, should not be mapped. I suggest to stop mapping at 01:38:815 and just use a spinner for the rest.
[Insane]
01:10:247 (5,6) - This should be a 5 note stream instead. Missing that drumline makes this a lot harder to play because of the timing change here. Alternatively, use a repeater which repeats 3 times instead.

In conclusion, be very careful how you resnap notes, some need manual resnap, and some sliders probably need manual adjustment.
Zero__wind
oh you pro
I surrender, seriously

I mean I'm glad to see some more convincing timing eventually
this is the first time I tried to convince others with my own results on a complex timing
some personal thoughts which is not impportant now
when I timed this song, I did find that 00:34:242 (3,4,5) - and 01:10:247 (5,6) - are a bit unstable as they are
but considering the fact that when we time a song, we're not getting answers from the producer, but representing the sog in our own ways to make it player-friendly. That means I personaly don't advocate too frequent time section settings only for some real rare unstable drum sounds. (too many uninherited points only makes getting ACC harder at times, such as the ending part of Poinsettia) But anyway, it's always good that we could finally have a timing which is precise enough for gameplay
Good luck
Topic Starter
Rizia

lolcubes wrote:

Requested by Chewin.

Charles445 wrote:

I don't think the current timing needs any major changes.
The kiai fixes itself very quickly.
Well, some offset shifts should be done in my opinion, they are quite late at times. Also, I disagree with 139.XXX. 140 sounds spot on, just needs minor offset adjustment at times.

1. Offset: 595ms BPM: 140,00
2. Offset: 33.595ms BPM: 146,00
3. Offset: 34.873ms BPM: 140,00
4. Offset: 70.843ms BPM: 139,00
5. Offset: 71.945ms BPM: 140,00
6. Offset: 72.160ms BPM: 140,00
7. Offset: 87.610ms BPM: 140,00
8. Offset: 88.895ms BPM: 135,00
9. Offset: 89.350ms BPM: 135,00
10. Offset: 94.683ms BPM: 130,00
11. Offset: 95.787ms BPM: 130,00
12. Offset: 96.017ms BPM: 116,00
13. Offset: 96.534ms BPM: 116,00
14. Offset: 97.568ms BPM: 114,00
15. Offset: 98.094ms BPM: 82,00
16. Offset: 98.815ms BPM: 82,00
17. Offset: 99.575ms BPM: 89,00
18. Offset: 99.912ms BPM: 87,00
19. Offset: 100.084ms BPM: 85,00
20. Offset: 100.260ms BPM: 126,00
21. Offset: 100.498ms BPM: 92,00
22. Offset: 101.234ms BPM: 132,00
23. Offset: 102.146ms BPM: 132,00

This is with a complete slowdown down to a +-5 ms cause there are no beats there so unfortunately best you can do is approximate it. The rest I am pretty sure it's spot on, has been tested with OD10 over 100 tries.

Several comments regarding this:
  1. 00:33:595 - While I don't really agree this being 146 BPM, it does work quite well, even on OD10. Especially because there is a drum at 00:34:827 which shouldn't be mapped because the main focus is at the next red line: 00:34:873. (tldr; agree with Charles here, just -5 offset cause it's a bit late, and agree with the current way it's mapped)
  2. 01:11:945 - This is the correct spot where the vocals land. This will be tricky to map because it needs manual slider length editing through the .osu file. Should be done though.
  3. 01:35:787 - While this is really erratic and probably shouldn't be mapped, it sounds correct. I advise not to map anything from 01:35:606 - to 01:36:534. You can still have the circle at 01:35:606 though.
  4. The final slow down is more of a cosmetic rather than exact timing. It's too difficult to get 100% correct timing here and these parts, while sound nice, should not be mapped. I suggest to stop mapping at 01:38:815 and just use a spinner for the rest.
[Insane]
01:10:247 (5,6) - This should be a 5 note stream instead. Missing that drumline makes this a lot harder to play because of the timing change here. Alternatively, use a repeater which repeats 3 times instead. OK

In conclusion, be very careful how you resnap notes, some need manual resnap, and some sliders probably need manual adjustment.

fixed timing
already resnap all note, timing point
updated
thank you for timing ><
Momochikun
pro lolcubes (:3 」∠)
Charles445
Added +10 to all and fixed some snapping oddities.

~Rebubbled!~
Topic Starter
Rizia

Charles445 wrote:

Added +10 to all and fixed some snapping oddities.

~Rebubbled!~
thanks a lot >__<
happy623
\o\ ktkr
Zero__wind
Resnapped preview point
Reranked.
Topic Starter
Rizia

Zero__wind wrote:

Resnapped preview point
Reranked.
>v<
Fycho
finally~gratz
Nardoxyribonucleic
Congrats 小柚子 \:D/
Awaken
最后真是01rank了 我神预言
别再un了啊 :cry:
happy623
回來了
Asagi
Regratz :)
Flask
unranked since this map got unranked about 148971849072895times
wendao
re-re-re-re-re-re-re-re-re grats D:
Faust
I've always pondered over using unsnapped red timing sections at all.

Congratulations on ranking, in any case.
Cydros
hope its fixed finally
grats
BeatofIke
Congrats! :)
kanpakyin
01:11:500 (2) - This slider end was supposed to snap on the red line, isn't it?
not a major stuff. though. Congrats~
Charles445

kanpakyin wrote:

01:11:500 (2) - This slider end was supposed to snap on the red line, isn't it?
not a major stuff. though. Congrats~
Purposely did that for the two to avoid generating the extra tick
10crystalmask01
2nd wave of congrats comin' ur way~!!!

Congrats (again)!!! 8-)
Bombchu Link
The timing on this map is terrible

I've been trying for an hour and a half on normal with DT to get the SS and eventually just had to set the offset to -100 and guess on the beats it makes absolutely no sense to me. the ones at the beginning I had to hit early and ones at the end I had to hit late, just why?

I don't know how the editor works or if someone of power can make the appropriate changes but imao this map shouldn't be ranked in it's current state.
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