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Suzuyu - Mezameta Asa ni wa Kimi ga Tonari ni (TV Size)

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Ozato Fumika
gratz~
Sapphiire_old_1
Gratz !! :)
yf_bmp
Gratz~~SS美丽……
IamKwaN

yf_bmp wrote:

Gratz~~SS美丽……
我的yf不可能這麼可愛>///<
Zero__wind
why am I still bothered with the timing *sighs

I feel that notes around 00:58:028 (1,2,3,4,5,1) - are pretty early with the current timing, I think it's because the first uninherited point's BPM is slightly wrong
I tried to work my own one for referrence

Besides, the drums at 00:33:814 (2) - in the music is quite unstable as I suppose, they're not reliable for timing reference

I'll try to find more people to confirm whether the timing still neede to be changed

really sorry for the inconvenience

EDIT: IGNORE THIS TIMING AND SEE THE NEXT PAGE
OnosakiHito
I think we should go for an unrank. The timing doesn't fit here anyway. It's a pitty but nothing we can do here. This can be by far refined.


Map: http://puu.sh/7w53U.7z

Don't know how you gonna procide here zero__wind, but if you want I can ask aabc271 and lolcubes for recheck.
Zero__wind
after some discussion with some other BATs, it's been decided that sadly this map needs to be unranked again due to wrong timing
check my former post to see the solution and plz resnap all notes and inherited points and preview points in all diffs
call me back after it's done
Zero__wind
considered Ono's opinion and kinda got to a consensus on this
plz use the timing below, it should be good enough now
Topic Starter
Rizia
i will fix it when i come back home
IamKwaN
小柚子你下次都係搵445 check下好d
Raging Bull
wow its new Amamiya Yuko. re re re re re re re rank
Topic Starter
Rizia
我改好了 但成績單還在是什麼一回事 不敢update/_\"
Zero__wind

Kawaiwkyik wrote:

我改好了 但成績單還在是什麼一回事 不敢update/_\"
scores should be wiped now
upload your map plz
sammy711
:idea:
wtf...My score has been wiped twice
my HD DT of 1×100...
From my perspective, The first version of timing plays much better than the second one,though..
Anyway, congratz for Kawaiwkyik's first rank
(Why score wiping is so easy for BATs QAQ
Zero__wind

sammy711 wrote:

From my perspective, The first version of timing plays much better than the second one,though..
yes, I'm sorry that you're just right, the second timing is even worse

But now, it should be way better than the former two
checked everything and ready to go again
Rebubbled.
pw384
wa
Atrue
怎么还un。。摸摸柚子。。
happy623
柚子一下子就3rd rank了
IamKwaN

happy623 wrote:

柚子一下子就3rd rank了
Topic Starter
Rizia
BeatofIke
Going once, going twice...

Faust
Found it to be more accurate after applying -10 ms to offset.
GitahMuttan
I cry everytime
Zero__wind
oh what 0.0
Topic Starter
Rizia

[ GitahMuttan ] wrote:

I cry everytime
Chewin
shouldn't the first kiai time be 140.000BPM as well? -w-
Topic Starter
Rizia
should i need more timing check?
Zero__wind
Chewin you mean adding an additional 140.000 red line at 00:55:456 - ?
I'm ok with that, though I don't really think it's necessary
is it really needed?
Asagi
What happened here? im crying :(
Chewin

Zero__wind wrote:

Chewin you mean adding an additional 140.000 red line at 00:55:456 - ?
I'm ok with that, though I don't really think it's necessary
is it really needed?
0.05 is always a difference and since 2nd kiai is 140 I think the first should be the same as well.
Well it's up to you guys, I don't want to make other mistakes about this timing
Charles445
I don't think the current timing needs any major changes.
The kiai fixes itself very quickly.

The only thing I found that needs attention is 00:33:600 - , where the drummer goes faster than normal.

That can be fixed by adding a section at Offset 33600, BPM 146

That should be all that's needed
Topic Starter
Rizia

Charles445 wrote:

I don't think the current timing needs any major changes.
The kiai fixes itself very quickly.

The only thing I found that needs attention is 00:33:600 - , where the drummer goes faster than normal.

That can be fixed by adding a section at Offset 33600, BPM 146

That should be all that's needed
><
updated
lolcubes
Requested by Chewin.

Charles445 wrote:

I don't think the current timing needs any major changes.
The kiai fixes itself very quickly.
Well, some offset shifts should be done in my opinion, they are quite late at times. Also, I disagree with 139.XXX. 140 sounds spot on, just needs minor offset adjustment at times.

1. Offset: 595ms BPM: 140,00
2. Offset: 33.595ms BPM: 146,00
3. Offset: 34.873ms BPM: 140,00
4. Offset: 70.843ms BPM: 139,00
5. Offset: 71.945ms BPM: 140,00
6. Offset: 72.160ms BPM: 140,00
7. Offset: 87.610ms BPM: 140,00
8. Offset: 88.895ms BPM: 135,00
9. Offset: 89.350ms BPM: 135,00
10. Offset: 94.683ms BPM: 130,00
11. Offset: 95.787ms BPM: 130,00
12. Offset: 96.017ms BPM: 116,00
13. Offset: 96.534ms BPM: 116,00
14. Offset: 97.568ms BPM: 114,00
15. Offset: 98.094ms BPM: 82,00
16. Offset: 98.815ms BPM: 82,00
17. Offset: 99.575ms BPM: 89,00
18. Offset: 99.912ms BPM: 87,00
19. Offset: 100.084ms BPM: 85,00
20. Offset: 100.260ms BPM: 126,00
21. Offset: 100.498ms BPM: 92,00
22. Offset: 101.234ms BPM: 132,00
23. Offset: 102.146ms BPM: 132,00

This is with a complete slowdown down to a +-5 ms cause there are no beats there so unfortunately best you can do is approximate it. The rest I am pretty sure it's spot on, has been tested with OD10 over 100 tries.

Several comments regarding this:
  1. 00:33:595 - While I don't really agree this being 146 BPM, it does work quite well, even on OD10. Especially because there is a drum at 00:34:827 which shouldn't be mapped because the main focus is at the next red line: 00:34:873. (tldr; agree with Charles here, just -5 offset cause it's a bit late, and agree with the current way it's mapped)
  2. 01:11:945 - This is the correct spot where the vocals land. This will be tricky to map because it needs manual slider length editing through the .osu file. Should be done though.
  3. 01:35:787 - While this is really erratic and probably shouldn't be mapped, it sounds correct. I advise not to map anything from 01:35:606 - to 01:36:534. You can still have the circle at 01:35:606 though.
  4. The final slow down is more of a cosmetic rather than exact timing. It's too difficult to get 100% correct timing here and these parts, while sound nice, should not be mapped. I suggest to stop mapping at 01:38:815 and just use a spinner for the rest.
[Insane]
01:10:247 (5,6) - This should be a 5 note stream instead. Missing that drumline makes this a lot harder to play because of the timing change here. Alternatively, use a repeater which repeats 3 times instead.

In conclusion, be very careful how you resnap notes, some need manual resnap, and some sliders probably need manual adjustment.
Zero__wind
oh you pro
I surrender, seriously

I mean I'm glad to see some more convincing timing eventually
this is the first time I tried to convince others with my own results on a complex timing
some personal thoughts which is not impportant now
when I timed this song, I did find that 00:34:242 (3,4,5) - and 01:10:247 (5,6) - are a bit unstable as they are
but considering the fact that when we time a song, we're not getting answers from the producer, but representing the sog in our own ways to make it player-friendly. That means I personaly don't advocate too frequent time section settings only for some real rare unstable drum sounds. (too many uninherited points only makes getting ACC harder at times, such as the ending part of Poinsettia) But anyway, it's always good that we could finally have a timing which is precise enough for gameplay
Good luck
Topic Starter
Rizia

lolcubes wrote:

Requested by Chewin.

Charles445 wrote:

I don't think the current timing needs any major changes.
The kiai fixes itself very quickly.
Well, some offset shifts should be done in my opinion, they are quite late at times. Also, I disagree with 139.XXX. 140 sounds spot on, just needs minor offset adjustment at times.

1. Offset: 595ms BPM: 140,00
2. Offset: 33.595ms BPM: 146,00
3. Offset: 34.873ms BPM: 140,00
4. Offset: 70.843ms BPM: 139,00
5. Offset: 71.945ms BPM: 140,00
6. Offset: 72.160ms BPM: 140,00
7. Offset: 87.610ms BPM: 140,00
8. Offset: 88.895ms BPM: 135,00
9. Offset: 89.350ms BPM: 135,00
10. Offset: 94.683ms BPM: 130,00
11. Offset: 95.787ms BPM: 130,00
12. Offset: 96.017ms BPM: 116,00
13. Offset: 96.534ms BPM: 116,00
14. Offset: 97.568ms BPM: 114,00
15. Offset: 98.094ms BPM: 82,00
16. Offset: 98.815ms BPM: 82,00
17. Offset: 99.575ms BPM: 89,00
18. Offset: 99.912ms BPM: 87,00
19. Offset: 100.084ms BPM: 85,00
20. Offset: 100.260ms BPM: 126,00
21. Offset: 100.498ms BPM: 92,00
22. Offset: 101.234ms BPM: 132,00
23. Offset: 102.146ms BPM: 132,00

This is with a complete slowdown down to a +-5 ms cause there are no beats there so unfortunately best you can do is approximate it. The rest I am pretty sure it's spot on, has been tested with OD10 over 100 tries.

Several comments regarding this:
  1. 00:33:595 - While I don't really agree this being 146 BPM, it does work quite well, even on OD10. Especially because there is a drum at 00:34:827 which shouldn't be mapped because the main focus is at the next red line: 00:34:873. (tldr; agree with Charles here, just -5 offset cause it's a bit late, and agree with the current way it's mapped)
  2. 01:11:945 - This is the correct spot where the vocals land. This will be tricky to map because it needs manual slider length editing through the .osu file. Should be done though.
  3. 01:35:787 - While this is really erratic and probably shouldn't be mapped, it sounds correct. I advise not to map anything from 01:35:606 - to 01:36:534. You can still have the circle at 01:35:606 though.
  4. The final slow down is more of a cosmetic rather than exact timing. It's too difficult to get 100% correct timing here and these parts, while sound nice, should not be mapped. I suggest to stop mapping at 01:38:815 and just use a spinner for the rest.
[Insane]
01:10:247 (5,6) - This should be a 5 note stream instead. Missing that drumline makes this a lot harder to play because of the timing change here. Alternatively, use a repeater which repeats 3 times instead. OK

In conclusion, be very careful how you resnap notes, some need manual resnap, and some sliders probably need manual adjustment.

fixed timing
already resnap all note, timing point
updated
thank you for timing ><
Momochikun
pro lolcubes (:3 」∠)
Charles445
Added +10 to all and fixed some snapping oddities.

~Rebubbled!~
Topic Starter
Rizia

Charles445 wrote:

Added +10 to all and fixed some snapping oddities.

~Rebubbled!~
thanks a lot >__<
happy623
\o\ ktkr
Zero__wind
Resnapped preview point
Reranked.
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