Tanaka wrote:
Seems like the standard converts still give more pp than taiko maps.
Noticed this : http://puu.sh/7DIdO.png
Please fix.
Taiko maps should weight much more than standard converts
Tanaka wrote:
Seems like the standard converts still give more pp than taiko maps.
Noticed this : http://puu.sh/7DIdO.png
Please fix.
Taiko maps should weight much more than standard converts
just a guess but those taikos being muzukashii might have something to do with itDolphin wrote:
Tanaka wrote:
Seems like the standard converts still give more pp than taiko maps.
Noticed this : http://puu.sh/7DIdO.png
Please fix.
Taiko maps should weight much more than standard converts
this. Some [Hyper]s are equal (or only slightly different) than general [Oni]s.AnFace wrote:
just a guess but those taikos being muzukashii might have something to do with it
Yeah, but all the other performances that are then below your better performance will have a lower weight, so it won't make _that_ big of a difference. It also is questionable whether it'd even be possible to beat your best-ever performance with that particular map.WemadeFOX-solo wrote:
so if a performance says 50% weighted means i could get the double amount of pp if i do a better performance and get 100% weighted?
This. Reason why, our match against Japan says it all. We've had a lot of FCs but due to much lower accuracy, they could catch up even by not having high combo. It's said that you can lose about 44,000 points by combobreaking.Dolphin wrote:
imo combo is pretty irrelevant. It's just a number that tells you how many objects you're able to hit without missing. Sure thats somewhat impressive, but if you look at most other rhythm games, combo is just a number, they focus more on accuracy.
yes pls ;w;_Gezo_ wrote:
There's also the HD weighing problem, which I'd like to see how much changes they would give.
WemadeFOX-solo wrote:
now acc is underrated imo, i would just reward a little bit more acc
Well, that case should be treated as well. I can get 10 misses and no 100, I'll get more accuracy than a guy who FCs the same map with 21x 100 - The latter has performed better. It makes no sense to have more performance when not getting FC !Didou wrote:
WemadeFOX-solo wrote:
now acc is underrated imo, i would just reward a little bit more acc
lolnopes
You wouldn't get the same pp. You'd get less._Gezo_ wrote:
Well, that case should be treated as well. I can get 10 misses and no 100, I'll get more accuracy than a guy who FCs the same map with 21x 100 - The latter has performed better. It makes no sense to have more performance when not getting FC !
Agree with Tom, and tbh the acc weighing is about just right. (maybe slightly low)Tom94 wrote:
You wouldn't get the same pp. You'd get less._Gezo_ wrote:
Well, that case should be treated as well. I can get 10 misses and no 100, I'll get more accuracy than a guy who FCs the same map with 21x 100 - The latter has performed better. It makes no sense to have more performance when not getting FC !
The only reason the above 2 scores are that close is, because 1500 combo vs 1600 combo is not such a big difference and, because a difference between 97.8% vs 98.6% is not close at all.
^ this, is frustrating when u do a map with misses and 98.50 acc and then fc the map with 98.00 acc and you lose pp, feels so wrong_Gezo_ wrote:
Well, that case should be treated as well. I can get 10 misses and no 100, I'll get more accuracy than a guy who FCs the same map with 21x 100 - The latter has performed better. It makes no sense to have more performance when not getting FC !
well I can't say this is wrong, it's better as it doesn't overrate acc, but now it is weighed a bit wrong due to missing barely taken into account (see didou's screen, 7pp difference despite having more acc yet misses)abrian159 wrote:
Agree with Tom, and tbh the acc weighing is about just right. (maybe slightly low)
Only problem now I think is the weighing of HD mod.
Should be interesting when it comes out...
He He He He He.... pay-time *rubs hands*abrian159 wrote:
Only problem now I think is the weighing of HD mod.
Should be interesting when it comes out...
Yes_Gezo_ wrote:
Acc weighting doesn't depend on OD at all. This is my feeling - see 2nd previous post where I show that my OD4 HRDT gets above tons of OD5/6/7+ HRDT
Seems like the recent accuracy update got them closer (294 vs 292). The reason really is the OD. Getting 98.35% at OD10 is considered better than 99.57% at OD7 (by about 2 accuracy pp, 125 vs 145 to be exact). That means that the rest of the scores also get a difference of ~20 pp in the other direction, making up for that.Luna wrote:
I need some help understanding how pp calculation works because I'm really confused right now.
For an example, I'll use two maps from my top performance list and compare them:
DragonForce - Through The Fire And Flames [Taiko] vs Demetori - Emotional Skyscraper ~ World's End [mekadon's Taiko]
Mods used: HR = HR (no difference)
Star Rating: 3.56 > 3.31 (TTFAF wins)
Accuracy: 99.57% ~ 98.35% (should probably be a win for TTFAF, or be about even at worst; both accuracies are mediocre, but it's OD7 vs OD10)
Misses: 0 < 5 (TTFAF wins)
Combo: 3121 (FC) > 747 (out of 2121) (TTFAF wins)
BPM (in case high SV gives bonuses with HR): 200 > 178 (TTFAF wins)
pp Value: 282 < 296 (Emotional Skyscraper inexplicably wins)
I got the Emotional Skyscraper score in multiplayer almost half a year ago, it's terrible and should not be my #5 performance. It's not a hard map and according to these stats it should give way less pp than TTFAF. Yet somehow it doesn't.
What am I missing?
This is what I wanted to tell with Didou vs Nashmun case, getting very few misses can still give you an enormous reward (even by missing halfway through the map)Tom94 wrote:
Should misses / combo breaks be penalized even more? It should be noted, that you only had 5 misses, so they didn't pull the pp of emotional skyscraper down by much.
Yup, that's exactly how it's done. Your accuracy is the weighted average of your scores' accuracies by the respective "Weighting" shown in your Top Ranks profile section.Luna wrote:
If it's anything like ppv1 accuracy, it's weighted by your top performances (so your #1 top performance score has the highest impact on your accuracy and so on)
Its a rhythm games. Putting more focus on accuracy makes perfect sense. Combo is just a number.WemadeFOX-solo wrote:
Losing 2 pp cuz 0.09 of acc? imo fc need to weight more than acc without combo
it shouldn't when the highest combo you got, the highest score you receive ... that's somewhat rewarding your combo with score, shouldn't be the same with pp?Dolphin wrote:
Its a rhythm games. Putting more focus on accuracy makes perfect sense. Combo is just a number.WemadeFOX-solo wrote:
Losing 2 pp cuz 0.09 of acc? imo fc need to weight more than acc without combo
But I do agree that it is currently a BIT strict still.
It's not quite an absolute truth, but I do mostly agree with this. Accuracy isn't worth more than combo until at least 97%, especially in this mode where, while our combo multiplier isn't multiplicative unto infinity, our timing is pretty strict and hitting 100x on some patterns can actually be the same as missing. Accuracy being extremely weighted like that kind of caters it to the top players who are doing SSes, while being non-intuitive to the middle players who can get way better accuracy but a lower score, and as a result doesn't count for pp. Losing pp because you did better is very disheartening.seicHmsc wrote:
it shouldn't when the highest combo you got, the highest score you receive ... that's somewhat rewarding your combo with score, shouldn't be the same with pp?Dolphin wrote:
Its a rhythm games. Putting more focus on accuracy makes perfect sense. Combo is just a number.
But I do agree that it is currently a BIT strict still.
runs
Yes, imo it's better to press a note late rather than miss it completely, in terms of performance (like for example, playing a piano), the latter mistake is really obvious.WemadeFOX-solo wrote:
i feel like missing is the worst you can do in a rhythm game, worse than pressing later or earlier