Edited my previous post, sorry for delay, work was killing me.
Also here is custom hitsounds.
Good luck with your map!
Also here is custom hitsounds.
Good luck with your map!
No Easy a GD. GD's can have a diff kiaiWinek wrote:
Ack you misunderstood me.. But the Kiai are inconstent in the difficulties. ( At least the latest version that I downloaded.) I've wrotten "Missing Kiai" Because I've seen Full space Kiai in Easy Difficulty, But not In Normal and Hard..They were only 1 seconds. I tough It was some errors, but I was wrong. Ugh, sorry for misunderstanding...LexiaLovesU wrote:
1 second kiai are not unrankable ._.
But I think what's Unrankable is inconstent Kiai Time.. Is it?
osu file format v12
[General]
AudioFilename: Unity - Lisa Komine.mp3
AudioLeadIn: 0
PreviewTime: 40303
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1
[Editor]
Bookmarks: 3316,62597
DistanceSpacing: 1
BeatDivisor: 8
GridSize: 4
[Metadata]
Title:unity (TV Size)
TitleUnicode:unity (TV Size)
Artist:Komine Lisa
ArtistUnicode:Komine Lisa
Creator:Dariano
Version:Lexia's Easy
Source:GOSICK
Tags:ending light novel ORIGINAL SOUNDTRACK SECOND SEASON OST onepiece314 LexiaLovesU
BeatmapID:333319
BeatmapSetID:132095
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:2
SliderMultiplier:0.8
SliderTickRate:1
[Events]
//Background and Video events
0,0,"BG.jpg",0,0
//Break Periods
2,14002,19345
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
30,410.958904109589,3,2,0,25,1,0
11125,-100,3,2,0,55,0,0
20988,-100,3,2,0,20,0,0
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82632,-100,3,2,0,20,0,0
83865,-100,3,2,0,10,0,0
85098,-100,3,2,0,5,0,0
[Colours]
Combo1 : 255,128,64
Combo2 : 128,128,255
Combo3 : 18,124,255
Combo4 : 242,24,57
Combo5 : 253,115,242
Combo6 : 223,223,223
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Disable for me while your updating pls owoKodora wrote:
Disable please. Letterboxes looks ugly with storyboard. Also, Dariano, do you really need epilepsy warning for such calm storyboard with no any flashes?LexiaLovesU wrote:
LetterboxInBreaks: 1
EpilepsyWarning: 1
Kodora wrote:
Disable please. Letterboxes looks ugly with storyboard. Also, Dariano, do you really need epilepsy warning for such calm storyboard with no any flashes?LexiaLovesU wrote:
LetterboxInBreaks: 1
EpilepsyWarning: 1
Xanandra wrote:
Hello, from spanish mapping help
[General]
Offset should be in 00:01:262 - since thats where the beat really starts
And your offset seems to be a bit early for me, I think it needs a +10 ~ +15 or something like that, tried to take the timing but turns out it was harder than expected... so... sorry, you should have the timing checked out.
[Easy]
00:30:029 (3) - New combo here instead of 00:30:851 (1) - makes more sense to me in this case
00:32:906 (3,1) - Same as above
00:42:358 (3) - If you delete this slider, and then add a circle at 00:42:769 - you could give more emphasis to the vocals.
[Hard]
00:34:961 (3) - Maaaaaaybe... add whistle?
00:40:714 (1,2,3) - Use a distance snap of at least 1.0x for these three objects, seeing as the whole chorus have bigger spacing except for these three notes, makes no sense
no changes sorry owoXanandra wrote:
Hello, from spanish mapping help
[General]
Offset should be in 00:01:262 - since thats where the beat really starts
And your offset seems to be a bit early for me, I think it needs a +10 ~ +15 or something like that, tried to take the timing but turns out it was harder than expected... so... sorry, you should have the timing checked out.
[Easy]
00:30:029 (3) - New combo here instead of 00:30:851 (1) - makes more sense to me in this case I rather keep a Pattern
00:32:906 (3,1) - Same as above ^^
00:42:358 (3) - If you delete this slider, and then add a circle at 00:42:769 - you could give more emphasis to the vocals.at that point putting a circle wont give empahasis a slider give a longer drain out feeling that gives emphasis to the next finish Im trying to drain it out with a slider to create more empahisi on the vocals ahead of it
[Hard]
00:34:961 (3) - Maaaaaaybe... add whistle?
00:40:714 (1,2,3) - Use a distance snap of at least 1.0x for these three objects, seeing as the whole chorus have bigger spacing except for these three notes, makes no sense
BCslav wrote:
Start the 00:11:551 (1) - from 00:11:140 or do it like in Normal on all difficulties.
That is my only issue.
Aside from that, all difficulties seem really well made :3
[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\glance2.png",320,240
M,0,35075,,320,240
F,0,35075,35897,1
F,0,35897,36308,1
F,0,36308,36719,1
F,0,36719,36822,1
F,0,36822,37233,1,0
Sprite,Foreground,Centre,"SB\go7.jpg",320,240
S,0,68774,,1.597333
M,0,68774,81308,234,358,395,193
Sprite,Foreground,Centre,"SB\go8.jpg",320,240
S,0,60555,,1.341333
M,0,60555,68671,319,191,318,542
F,2,60555,68774,1
M,0,68671,69390,318,542,318,568
F,0,68774,69596,1,0
Sprite,Foreground,Centre,"SB\goc.png",320,240
S,0,40829,,1.138667
M,0,40829,50692,372,226,267,269
Sprite,Foreground,Centre,"SB\go2.png",320,240
S,0,21102,,1.138667
M,0,21102,31171,373,221,282,220
Sprite,Foreground,Centre,"SB\go11.jpg",320,240
F,0,29322,29733,0
S,0,29322,29733,0.9999998,1
M,0,29733,30966,377,240,365,241
F,0,29733,30966,0,1
M,0,30966,34972,365,241,270,237
F,0,30966,35179,1
Sprite,Foreground,Centre,"SB\go4.jpg",320,240
S,0,54801,,1.117333
M,0,54801,60452,346,225,283,253
F,0,54802,60555,1
Sprite,Foreground,Centre,"SB\go1.jpg",320,240
S,0,49972,,1.106667
F,0,49972,50692,0,1
M,0,49972,54801,278,226,354,230
F,0,50692,54801,1
M,0,54801,55623,354,230,359,230
F,0,54801,55623,1,0
Sprite,Foreground,Centre,"SB\white.jpg",320,240
F,0,40829,40932,1
F,0,40932,,1
F,0,40932,41240,1,0
F,0,60453,60555,1
F,0,60555,60658,1
F,0,60555,60658,1
F,0,60658,60966,1,0
F,0,79049,80692,0.006472468,1
F,0,80692,81617,1
F,0,81617,83980,1,0
Sprite,Foreground,Centre,"SB\glance3.png",320,240
F,0,36308,37027,0,1
F,0,37027,37130,1
F,0,37130,40623,1
F,0,40623,40726,1,0
Sprite,Foreground,Centre,"SB\Black.jpg",320,240
F,0,19871,,0
F,0,19871,21103,0,1
F,0,21103,21206,1,0
M,0,34665,,320,240
F,0,34665,35179,0,1
F,0,35179,35692,1,0
F,0,39597,,0
F,0,39597,40829,0,1
F,0,40829,,1
F,0,40829,,1
F,0,40829,40932,1,0
F,0,59323,60453,0,1
F,0,60453,60555,1,0
F,0,60658,,0
F,0,60658,,0
//Storyboard Sound Samples
Gero wrote:
SB[Events]
//Background and Video events
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\glance2.png",320,240
M,0,35075,,320,240
F,0,35075,35897,1
F,0,35897,36308,1
F,0,36308,36719,1
F,0,36719,36822,1
F,0,36822,37233,1,0
Sprite,Foreground,Centre,"SB\go7.jpg",320,240
S,0,68774,,1.597333
M,0,68774,81308,234,358,395,193
Sprite,Foreground,Centre,"SB\go8.jpg",320,240
S,0,60555,,1.341333
M,0,60555,68671,319,191,318,542
F,2,60555,68774,1
M,0,68671,69390,318,542,318,568
F,0,68774,69596,1,0
Sprite,Foreground,Centre,"SB\goc.png",320,240
S,0,40829,,1.138667
M,0,40829,50692,372,226,267,269
Sprite,Foreground,Centre,"SB\go2.png",320,240
S,0,21102,,1.138667
M,0,21102,31171,373,221,282,220
Sprite,Foreground,Centre,"SB\go11.jpg",320,240
F,0,29322,29733,0
S,0,29322,29733,0.9999998,1
M,0,29733,30966,377,240,365,241
F,0,29733,30966,0,1
M,0,30966,34972,365,241,270,237
F,0,30966,35179,1
Sprite,Foreground,Centre,"SB\go4.jpg",320,240
S,0,54801,,1.117333
M,0,54801,60452,346,225,283,253
F,0,54802,60555,1
Sprite,Foreground,Centre,"SB\go1.jpg",320,240
S,0,49972,,1.106667
F,0,49972,50692,0,1
M,0,49972,54801,278,226,354,230
F,0,50692,54801,1
M,0,54801,55623,354,230,359,230
F,0,54801,55623,1,0
Sprite,Foreground,Centre,"SB\white.jpg",320,240
F,0,40829,40932,1
F,0,40932,,1
F,0,40932,41240,1,0
F,0,60453,60555,1
F,0,60555,60658,1
F,0,60555,60658,1
F,0,60658,60966,1,0
F,0,79049,80692,0.006472468,1
F,0,80692,81617,1
F,0,81617,83980,1,0
Sprite,Foreground,Centre,"SB\glance3.png",320,240
F,0,36308,37027,0,1
F,0,37027,37130,1
F,0,37130,40623,1
F,0,40623,40726,1,0
Sprite,Foreground,Centre,"SB\Black.jpg",320,240
F,0,19871,,0
F,0,19871,21103,0,1
F,0,21103,21206,1,0
M,0,34665,,320,240
F,0,34665,35179,0,1
F,0,35179,35692,1,0
F,0,39597,,0
F,0,39597,40829,0,1
F,0,40829,,1
F,0,40829,,1
F,0,40829,40932,1,0
F,0,59323,60453,0,1
F,0,60453,60555,1,0
F,0,60658,,0
F,0,60658,,0
//Storyboard Sound Samples
I never saw a point in mapping to me it seem like a great place to put a break and usually in my mapping I give newbies 1 break time in tv sizesLissette wrote:
rawr~
[Hard]
01:02:402 (1) - Unsnapped note
[Lexia's Easy]
00:14:002 - Any reason for the delayed break-time?
Call me back, this is almost ready to go~
You are the BAT, what are you waiting for?BeatofIke wrote:
Rank Please!