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Assertive - Skybound

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Sword Hunter
Thanks kudosnya...
DORR! star~~

kok bisa aku dapet 2 ya??
bingung kadang ada yang dapet 1 ada yang dapet 2.
Yang dapet 2 gimana cara dapetinya??? :?
Topic Starter
jyu

Sword Hunter wrote:

Thanks kudosnya...
DORR! star~~

kok bisa aku dapet 2 ya??
bingung kadang ada yang dapet 1 ada yang dapet 2.
Yang dapet 2 gimana cara dapetinya??? :?
2 kudos biasanya dapetnya kalo ngemod map2 yg udah lama ga di-mod

Sword Hunter wrote:

SPOILER
Males pake bahasa Inggris, bosen tiap kalo ngemod selalu B.Ing, Indo aja yah, selain lebih dimengerti, cinta bahasa N'diri... *muffled Indonesia Raya playing in the distance*Ini dia paket mod-mu
merah penting
ijo opiniku yang penting
biru detail kecil

SPOILER
tambahkan funky, instrumental, electronic ke tag kalo instrumental nanti ditambah ke genre, jd gausah ditambah ke tag menurutku, dan juga.. source diisi, sumber lagu itu dari mana, itu penting!!klo source biasanya buat lagu anime/game
SALAH AUDIO ANDA KAYAKNYA!!! :o :o :o :o untuk lagu kayak gini audio nya harusnya normal, bukan soft, dan tambahin tuh clap, whistle sama finish, biar meriah dan greget!!! ini saya yakin banget!!! lagu kayak gini kalo gak ada audio clap normal, MATI"" fellnya gak dapet!! 8-) perasaan kalo pake clap malah tambah aneh menurutku .__. aku pake soft di part2 tertentu yg menurutku cocok

EASY

00:10:960 (1,2) - Bagus sih, cuman ngerasa gak kalo jatonya kayak sedikiit kurang pas gitu... mendingan slider 1 di reverse aja lebih pas, coba deh!fix

00:16:445 (1,2) - ^ fix

00:20:560 (3) - Saran dan tips kecil, coba di reverse (di reverse artinya tambahin reverse arrow) biar lebih pas dan gak terlalu banyak empty space, pemain juga bosen kosong mulu....

01:16:788 (1,1,1,1) - Berasa gak, kosong dan new combo di bagian ini rasanya gak enak, saran doang coba diganti slider panjang kalo misalnya pas bagus, kalo enggak ya udah biarin kayak gitu aja orang ini kan masih easy.

02:50:045 (1,2,3,4) - Mendingan diganti slider....selain membuat tingkat kesulitan lebih konsisten, pemain easy abis not streamfull kayak sebelumnya kayaknya gak bakal kuat kalo harus gebuk 4 hitcircle secepet itu. serius!fix

03:06:502 (1,1) - bagus juga, cuman sama seperti di atas, ini kurang............ konsisten difficultynya dengan pattern sebelumnya, pas kiai sebelumnya tuh, yang mod di atas ini^^^^^^^^^^^ jeber jeber banget, yang ini tiba tiba sepi, selain itu, kosong dan new combo kurang pas!! mending diisi&dipenuhin dikit biar gak kosong kosong banget, terus remove new combo yang enggak dibutuhkanfix combo

03:16:102 (1) - remove new combo, kurang perlu....

NORMAL

01:20:560 (2) - Isi/ganti dengan slider pokoknya jangan dikosongin sebanyak itu ini udah normal.

01:23:302 (2) - ^

BERASA GAK SIH, ANTARA EASY DAN NORMAL LOMPATNYA TERLALU JAUH?? easy pelaaaan banget, normal udah sesuah itu,saranku, OVERALL DIFFICULTY KURANGI 1/hitcircle size-nya aja kurangi 1, terserah kamu mau kurangi yang mana , overall diff./hit circle size.OD-1 fix


HARD

01:17:817 (3) - Ganti slider panjang, ini hard!!!!

01:20:560 (3) - ^^^

02:00:760 (1) - Memang benar ini pas, tapi alangkah baiknya jika dipendekin sedikiiiit aja, biar tangan pemain gak putus... apalagi abis itu ada streams

02:08:902 (1,2,3,4,5,6,7,8) - Stream sepanjang dan serapet ini gak cocok untuk hard :( :? :( :? :( :? :( :? mendingan diperpendek/diganti dengan slider reverses...

02:12:674 (5) - Berasa gak masuknya kurang pas?? harusnya kan ini yang dibuat slider seperti no. 6 dan ditambahin reverse bakalan PAS MANTAB, yang ini harus dicoba :!: :!: mantep gan fix (y)

02:15:417 (5) - ^^ sama, bikin slider sperti no.6 dan tambahin reverse, bakalan lebih pas jatoh-nya!^

02:32:560 (2,3) - Spacing nya terlalu jauh untuk pola not seperti ini!fix

03:14:731 (1,2,3,4,5,6,7,8) - Sama kayak di atas, terlalu susah untuk hard....terlalu rapet, coba ganti slider

INSANE

01:16:274 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Sama seperti hard terlalu banyak bagian kosong, hening boleh aja, cuman jangan dikosongin banyak kayak gitu, tambahin slider etc.ini insane

01:52:274 (6) - Kurang pas.........coba ganti

02:37:702 (5) - ^^ ato kosongin

02:43:188 (7) - ^^ ato kosongin

02:55:102 (12) - Ini gak perlu.....hapus aja, selain terlalu cepat dan gak pas! dengan hilangnya ini bakalan lebih mudah, terjangkau dan sangat sangat LEBIH pas!!fix

03:16:017 (16) - ^^^^

~~SEKIAN
NEWBIE MODDER MAAF KLO ADA SALAH/MOD YANG GAK PENTING
GOOD LUCK, GET RANKED SOOOOOON :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :) :)

Kalo ada kudosu lebih aku kasih
ada beberapa mod yg gak kujawab karena gak kugantidan bingung mau jawab kayak apa nyehehe
Terima kasih banyak!! :)
10crystalmask01
Ello, here for a recheck o̿ ̭ o̿
[Easy]
00:20:560 (3) - You could add a reverse on the slider, so that the rhythm is stable. Having many blanks (i.e the spacing between 00:19:188 (1,2) - ) can be a bit frustrating to understand.
00:49:360I suggest you start mapping here instead. Though it's nice to be adding consistent breaks in an easy diff, keep in mind that The beat of the music hasn't come quite much to a slowdown, and wouldn't really qualify as a good spot of a break. It's rhythm follows the same as the start of the song, at 00:10:960.
00:54:845 (1) - Add finish on the head.
01:03:074 (1) - Try and angle this slider better, so that it's tail isn't closer to the previous object then its head.

01:27:760 - Adding a note here with a finish would emphasize a better finish before the break really starts.
01:56:217 - Pleas add a note here.
02:29:474 (2) - Terrible overlaps on the previous and next objects. Consider using this shape instead:

20,244,149474,2,0,B|20:184|48:160|68:136|68:136|16:108|24:52,1,210
100,64,150845,6,0,L|192:68,1,69.9999999999999,2|8,0:0|0:0,0:0:0:0:
248,68,151531,2,0,L|312:104,1,69.9999999999999,0|8,0:0|0:0,0:0:0:0:
*NOTE: the next 2 sliders have also been re-positioned.
[Normal]
01:05:817 - Adding a note here with a finish, or Adding a reverse on 01:04:445 (2) - with a finish on its tail would emphasize a better ending of the playtime, before the break.
01:42:845 - 01:43:874 and 01:48:331 - 01:49:017 New rhythm suggestion:

[Hard]
00:17:817 (1,2) - - If you're going to create a jump between these two objects, then there should be a jump between 00:12:331 (1,2) - as well, so the rhythm's consistent.
01:34:102 (5,6,7,1,2,3) - Please don't suddenly place these objects closer together, it only makes the DS more confusing with how the previous objects 01:33:245 (1,2,3,4) - is placed. Placing them similar to 01:47:817 (3,4,5,6,7,8) - 's format would look more appropriate.
[Insane]
Didn't catch anything off, really.

Good luck.
Topic Starter
jyu
edit : wrong post

10crystalmask01 wrote:

Ello, here for a recheck o̿ ̭ o̿
[Easy]
00:20:560 (3) - You could add a reverse on the slider, so that the rhythm is stable. Having many blanks (i.e the spacing between 00:19:188 (1,2) - ) can be a bit frustrating to understand. fix
00:49:360I suggest you start mapping here instead. Though it's nice to be adding consistent breaks in an easy diff, keep in mind that The beat of the music hasn't come quite much to a slowdown, and wouldn't really qualify as a good spot of a break. It's rhythm follows the same as the start of the song, at 00:10:960.
00:54:845 (1) - Add finish on the head.fix
01:03:074 (1) - Try and angle this slider better, so that it's tail isn't closer to the previous object then its head.fix

01:27:760 - Adding a note here with a finish would emphasize a better finish before the break really starts.intentional, i want to keep it like that :<
01:56:217 - Pleas add a note here. fix
02:29:474 (2) - Terrible overlaps on the previous and next objects. Consider using this shape instead: fix ily

20,244,149474,2,0,B|20:184|48:160|68:136|68:136|16:108|24:52,1,210
100,64,150845,6,0,L|192:68,1,69.9999999999999,2|8,0:0|0:0,0:0:0:0:
248,68,151531,2,0,L|312:104,1,69.9999999999999,0|8,0:0|0:0,0:0:0:0:
*NOTE: the next 2 sliders have also been re-positioned.
[Normal]
01:05:817 - Adding a note here with a finish, or Adding a reverse on 01:04:445 (2) - with a finish on its tail would emphasize a better ending of the playtime, before the break.ok added a note
01:42:845 - 01:43:874 and 01:48:331 - 01:49:017 New rhythm suggestion:

[Hard]
00:17:817 (1,2) - - If you're going to create a jump between these two objects, then there should be a jump between 00:12:331 (1,2) - as well, so the rhythm's consistent.fix
01:34:102 (5,6,7,1,2,3) - Please don't suddenly place these objects closer together, it only makes the DS more confusing with how the previous objects 01:33:245 (1,2,3,4) - is placed. Placing them similar to 01:47:817 (3,4,5,6,7,8) - 's format would look more appropriate. nc-ed 01:34:102 (5) - instead to warn the ds change
[Insane]
Didn't catch anything off, really.

Good luck.
Thank you!! :)
AnreFM
aaaa sorry for the lateness of posting blame my tugas kartul okay

let's get this forward



DId an IRC mod to Easy, Normal, and Hard Diff~

Indecent chatlog that fortunately is in Indonesian
2014-01-22 21:45 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/305877 Assertive - Skybound [Easy]]
2014-01-22 21:45 AlpacaCokelat: okeeyy
2014-01-22 21:45 AnreFM: oke anyway, diffnya udah bagus, gak ada yg trlalu noticeable blablah
2014-01-22 21:45 AnreFM: yg didepan aja agak confusing imo
2014-01-22 21:45 AlpacaCokelat: preach
2014-01-22 21:45 AnreFM: ato nggak,
2014-01-22 21:45 AlpacaCokelat: ahu dibagian mana?
2014-01-22 21:45 AnreFM: nvr mind omg
2014-01-22 21:46 AnreFM: bakalan repot remapnya ;w;
2014-01-22 21:46 AlpacaCokelat: wjhat
2014-01-22 21:46 AlpacaCokelat: ok it's up to you :3
2014-01-22 21:46 AnreFM: :3
2014-01-22 21:46 AnreFM: oke moving on
2014-01-22 21:47 AnreFM: 01:27:417 -
2014-01-22 21:47 AnreFM: mending dikasi slider
2014-01-22 21:47 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/290547 Assertive - Skybound [Normal]]
2014-01-22 21:47 AlpacaCokelat: wait masih easy?
2014-01-22 21:47 AnreFM: sampe 01:27:760 -
2014-01-22 21:47 AnreFM: MASIHH
2014-01-22 21:47 AnreFM: i het u
2014-01-22 21:47 AlpacaCokelat: oke banyak yg bilang suruh kasi slider ;w; oke siip
2014-01-22 21:48 AnreFM: ato benernya 2 circle juga boleh
2014-01-22 21:48 AnreFM: emphasize stanza di 01:27:760 -
2014-01-22 21:48 AlpacaCokelat: awakwakwawk atau reverse slider?
2014-01-22 21:48 AnreFM: kalo jdi passive beat, ntar stanzanya gak bagus
2014-01-22 21:48 AnreFM: 2 slider aja :b
2014-01-22 21:49 AnreFM: *2 circle deng
2014-01-22 21:49 AnreFM: trus 02:08:902 (1) - ini 2 spin
2014-01-22 21:49 AnreFM: easy gak boleh ada beginian, spin yg kedua bakal ngagetin rly
2014-01-22 21:49 AnreFM: mending digabungin 2 spinnya
2014-01-22 21:49 AlpacaCokelat: 2 circle? okee
2014-01-22 21:50 AlpacaCokelat: hooohh si bouncebabe juga bilang begitu awkawkawawk okee
2014-01-22 21:50 AnreFM: trussss 02:21:245 (3,1) -
2014-01-22 21:50 AnreFM: entah gimana 1 kliatan gak bgus disebelahnya 3
2014-01-22 21:50 AnreFM: gimana ya, ada pattern lain? :b
2014-01-22 21:51 AlpacaCokelat: curvenya direndahin? biar kliatan lebih bagus
2014-01-22 21:51 AnreFM: bak screenshot
2014-01-22 21:51 AlpacaCokelat: curvenya 1 yg direndahin btw aheuaheuahjf aku klo bikin slider ga bagus
2014-01-22 21:52 AnreFM: ato gak, aku ksi code yg suggestionku di forum ya owo
2014-01-22 21:52 AnreFM: aku coba pikirin yg bagus
2014-01-22 21:52 AlpacaCokelat: okeeh~ :3
2014-01-22 21:52 AnreFM: sama ini juga 02:29:474 (2) -, ntar aku kasi code yg lbih rapi orz
2014-01-22 21:53 AnreFM: itu overlap gak banget hue
2014-01-22 21:53 AlpacaCokelat: yeeeeeeyyy tengkyuu
2014-01-22 21:53 AnreFM: samaaa 02:32:560 (2,3) -
2014-01-22 21:53 AnreFM: plis jangan ngetroll beginners ;w;
2014-01-22 21:53 AnreFM: sama wiggle slider juga agak dipermasalahkan
2014-01-22 21:54 AnreFM: cie bhsnya omg
2014-01-22 21:54 AlpacaCokelat: yaaaaahhhh padahal itu alasannya /desh
2014-01-22 21:54 AnreFM: hmm trserah kmu aja sih, tapi mnurut aku
2014-01-22 21:54 AnreFM: mending itu berdua diremove
2014-01-22 21:54 AnreFM: trus kasi circle di stanza 02:33:588 -
2014-01-22 21:54 AlpacaCokelat: bahasanya dangdut sekali bro
2014-01-22 21:54 AlpacaCokelat: oke kuganti slider biasa
2014-01-22 21:55 AnreFM: why not dikosongin sekalian ;w;
2014-01-22 21:55 AlpacaCokelat: woohh kalo diremove ntar kosong
2014-01-22 21:55 AlpacaCokelat: hati ini kosong
2014-01-22 21:55 AlpacaCokelat: yeeeee galau
2014-01-22 21:55 AnreFM: oke2 lel :b
2014-01-22 21:55 galau gr2 *****
2014-01-22 21:55 AlpacaCokelat: diluar lagi ujan btw awkawkawka
2014-01-22 21:55 AnreFM: sensor apa tu
2014-01-22 21:56 kurang satu * lel
2014-01-22 21:56 AnreFM: OKE NORMAL
2014-01-22 21:57 ngapain aku galuin ****** itu kan urusanmu
2014-01-22 21:57 AlpacaCokelat: YAY
2014-01-22 21:57 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/290547 Assertive - Skybound [Normal]]
2014-01-22 21:57 AnreFM: ehem
2014-01-22 21:57 AnreFM: ACTION is editing [http://osu.ppy.sh/b/290547 Assertive - Skybound [Normal]]
2014-01-22 21:57 AnreFM: oke
2014-01-22 21:57 AnreFM: ni 0:53:474 (1,2) -
2014-01-22 21:57 AnreFM: 00:53:474 (1,2) -
2014-01-22 21:57 AnreFM: ups
2014-01-22 21:58 AnreFM: flow disini kurang bagus, 2 nya trlalu naik banget(krn straight)
2014-01-22 21:58 AlpacaCokelat: nyee ono opo iku
2014-01-22 21:58 AlpacaCokelat: hmm iya juga
2014-01-22 21:59 AnreFM: tunggu screenshotku lama
2014-01-22 21:59 AlpacaCokelat: udah kuganti aheuaheuaheua
2014-01-22 21:59 AnreFM: coba osu.ppy.sh/ss/1271126
2014-01-22 21:59 AnreFM: ugh
2014-01-22 21:59 AnreFM: oke yg penting cb diganti aja :b
2014-01-22 21:59 AnreFM: btw dat link is magic
2014-01-22 21:59 AnreFM: here's the right one https://osu.ppy.sh/ss/1271126
2014-01-22 22:00 AlpacaCokelat: aheuaheuaheuhauhea PAGE NOT FOUND WHYYYYY
2014-01-22 22:00 AlpacaCokelat: kok apik tenan
2014-01-22 22:00 AlpacaCokelat: le copycat dulu
2014-01-22 22:00 AnreFM: apik itu apa omg
2014-01-22 22:00 AlpacaCokelat: AWYE lanjut mang
2014-01-22 22:01 AnreFM: 00:56:731 (2) - nyem
2014-01-22 22:02 AlpacaCokelat: apik iku artine bagus aehauheua
2014-01-22 22:02 AnreFM: coba curvy deh, buat sama dgn pattern yg sbelumnya :b
2014-01-22 22:02 AnreFM: wait screenshot is lama
2014-01-22 22:02 AlpacaCokelat: nyee ada apa dengan 00:56:731 (2) -
2014-01-22 22:02 AnreFM: https://osu.ppy.sh/ss/1271133 :3
2014-01-22 22:02 AlpacaCokelat: hee okee
2014-01-22 22:02 AlpacaCokelat: aku sabar menunggu kok
2014-01-22 22:03 AlpacaCokelat: menunggu hatimu
2014-01-22 22:03 AlpacaCokelat: AHAHAHAHAHAHAHAHSJHFGSJFSA
2014-01-22 22:03 AlpacaCokelat: oke ini klo dimunculin di chatlog aku malu sumpah
2014-01-22 22:03 aku sdh milik ****** oke sebut saja bunga
2014-01-22 22:03 AnreFM: GPP MUNCULIN AJA
2014-01-22 22:03 AlpacaCokelat: BUNGA
2014-01-22 22:03 AnreFM: MOVING ON
2014-01-22 22:03 AlpacaCokelat: AHAHAHHAAHAHAHA oke udah di-fix
2014-01-22 22:03 AlpacaCokelat: lanjut maang
2014-01-22 22:03 AnreFM: 02:29:131 (3,4) -
2014-01-22 22:04 AnreFM: coba distack aja deh,
2014-01-22 22:04 AnreFM: ini aja satu2nya yg gak distack dipatternya
2014-01-22 22:04 AnreFM: consistency jeng
2014-01-22 22:05 AlpacaCokelat: huheuehuehuehueh
2014-01-22 22:05 AlpacaCokelat: yg ini jangan distack ahu 02:29:988 (5,6) -
2014-01-22 22:05 AnreFM: btw yg blakangan diemin unstack krn yg lain gitu juga
2014-01-22 22:05 AlpacaCokelat: yah bunga offline
2014-01-22 22:05 AnreFM: U READ MY MIND
2014-01-22 22:05 AnreFM: TIDAAK BUNGAAA
2014-01-22 22:05 AnreFM: anyway, the rest is clear
2014-01-22 22:05 AlpacaCokelat: okeey yg dibelakang tetep unstack
2014-01-22 22:05 AlpacaCokelat: BUNGA SUDAH PERGI
2014-01-22 22:05 AlpacaCokelat: NIKAH SAMA OM2
2014-01-22 22:05 AlpacaCokelat: abaikan
2014-01-22 22:06 AlpacaCokelat: mari kita lanjut, paling dia tidur
2014-01-22 22:06 AnreFM: :( bunga
2014-01-22 22:06 AlpacaCokelat: alpaca level up yeeaahh
2014-01-22 22:06 AnreFM: ACTION is editing [http://osu.ppy.sh/b/290545 Assertive - Skybound [Hard]]
2014-01-22 22:06 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/290545 Assertive - Skybound [Hard]]
2014-01-22 22:06 AlpacaCokelat: yeyeyey
2014-01-22 22:07 AlpacaCokelat: eh ini klo aku off tiba2 brarti rumahku mati lampu oke, hujannya deres ahu
2014-01-22 22:07 AnreFM: okey main problemnya itu sbenernya di streamnya
2014-01-22 22:07 AnreFM: IYA GPP I KNOW
2014-01-22 22:07 AnreFM: hard itu mendingan single tappable sih imo
2014-01-22 22:07 AnreFM: tapi gpp juga kalo mau dikeep, ntar tunggu bat bilang gimana :3
2014-01-22 22:08 AlpacaCokelat: hue
2014-01-22 22:08 AnreFM: like ini for example 00:21:588 (6) -
2014-01-22 22:08 AlpacaCokelat: yg stream rapet itu kah? TUNGGU BAT orang2 biasanya gitu ahu
2014-01-22 22:08 AlpacaCokelat: disuruh ganti sama modder biasa gak mau, disuruh ganti sama BAT baru nurut
2014-01-22 22:08 AlpacaCokelat: yes baru nyadar itu hardcore aheuaheuaheua
2014-01-22 22:08 AnreFM: IYA BNERE
2014-01-22 22:09 AnreFM: btw mending itu
2014-01-22 22:09 AnreFM: dijadiin 1/4 reverse biasa aja
2014-01-22 22:09 AnreFM: kan msih ngikutin drum di next rhythmnya,
2014-01-22 22:09 AnreFM: bukan apalah itu instrumen :b
2014-01-22 22:10 AlpacaCokelat: hue okeeh
2014-01-22 22:10 AnreFM: TPI AKU NGGAK MAKSA
2014-01-22 22:10 AnreFM: kalo mau dikeep gpp
2014-01-22 22:10 AnreFM: aku sih gk ada problem sm itu :b
2014-01-22 22:10 AnreFM: tapi bunga mungkin gk bisa mainin :(
2014-01-22 22:11 AnreFM: MOVING ON
2014-01-22 22:11 AnreFM: 00:31:531 (4) -
2014-01-22 22:11 AnreFM: coba dibuat curvy deh,
2014-01-22 22:11 AlpacaCokelat: sebenarnya sih males ganti stream aheuaheuaehua biasanya orang2 nyuruh ganti 03:14:731 (1,2,3,4,5,6,7,8) - hue
2014-01-22 22:12 AnreFM: keliatan lebih rapi + slider end leniencynya enak buat ke 00:32:045 (5) -
2014-01-22 22:12 AlpacaCokelat: 00:31:531 (4) - curvy siip
2014-01-22 22:12 AnreFM: btw on that curvy note
2014-01-22 22:12 AnreFM: try https://osu.ppy.sh/ss/1271152
2014-01-22 22:12 AnreFM: or not orz
2014-01-22 22:13 AlpacaCokelat: BUNGA
2014-01-22 22:13 AnreFM: trussss
2014-01-22 22:13 AnreFM: 01:35:988 (1,2,3,4) -
2014-01-22 22:13 AlpacaCokelat: ONLINE
2014-01-22 22:13 AnreFM: BUNGAA
2014-01-22 22:13 AnreFM: btw itu 4 note
2014-01-22 22:13 AlpacaCokelat: bunga yayank anre
2014-01-22 22:13 AlpacaCokelat: knapa gak mawar aja
2014-01-22 22:14 AnreFM: flownya agak susah imo
2014-01-22 22:14 AnreFM: gpp bunga aja biar ky crita2 pengakuan bokep gitu
2014-01-22 22:14 AnreFM: aheuahuehauehuaeh
2014-01-22 22:14 AlpacaCokelat: hue i not ahli geometri, susah ngatur flownya
2014-01-22 22:14 AlpacaCokelat: jadi pake feeling AHAHAHAAHHA
2014-01-22 22:14 AlpacaCokelat: PENGAKUAN BOKEP
2014-01-22 22:14 AlpacaCokelat: TOLOGN
2014-01-22 22:14 AnreFM: omg so u ahli polinom aja
2014-01-22 22:14 AlpacaCokelat: oke ini gak keren kalo masuk chatlog
2014-01-22 22:14 AlpacaCokelat: polinom eek titik
2014-01-22 22:14 AnreFM: AKU MASUKIN SMUA
2014-01-22 22:15 AnreFM: btw try this beb https://osu.ppy.sh/ss/1271043
2014-01-22 22:15 AlpacaCokelat: NOOOOOOOOOOOOOO
2014-01-22 22:15 AnreFM: dirotate aja itu dikit
2014-01-22 22:15 AlpacaCokelat: wooh okeeh rotate brapa derajat?
2014-01-22 22:15 AnreFM: soalnya dri 3 k4 4 kalo miringnya like the current, susah bawa naik cursor :(
2014-01-22 22:15 AlpacaCokelat: anre ahli geometri ciee
2014-01-22 22:16 AnreFM: I DUNNO I MASANG IT WITHOUT ROTATE
2014-01-22 22:16 AnreFM: yg penting bw ke kanan aja lgi dikit :b
2014-01-22 22:16 AlpacaCokelat: heee LOH CARANE KEK APA
2014-01-22 22:16 AlpacaCokelat: okeeh kanan dikit
2014-01-22 22:17 AlpacaCokelat: ini kayak tukang parkir
2014-01-22 22:17 AnreFM: sipsip
2014-01-22 22:17 AnreFM: AHAHHAHAHA
2014-01-22 22:17 AnreFM: okey moving on
2014-01-22 22:17 AnreFM: 01:37:531 (7) -
2014-01-22 22:17 AnreFM: di NC?
2014-01-22 22:17 AnreFM: gimana ya, ada sih yg sampe ke note 10 juga
2014-01-22 22:17 AlpacaCokelat: hyee
2014-01-22 22:17 AlpacaCokelat: oke
2014-01-22 22:17 AnreFM: cuma yg ini keliatan gimana gitu 10 nya :b
2014-01-22 22:18 AlpacaCokelat: aehuaheuaheua
2014-01-22 22:18 AnreFM: (TRLALU PANJANG COMBONYA SUSAH BANGET NGMOMNG)
2014-01-22 22:18 AnreFM: trusss
2014-01-22 22:18 AnreFM: 02:00:674 (10) -
2014-01-22 22:18 AnreFM: ini NC juga :'3
2014-01-22 22:18 AlpacaCokelat: PRET
2014-01-22 22:18 AlpacaCokelat: YASUD TANCAP MAANG
2014-01-22 22:19 AnreFM: stanza + ini beat punya spinnya imo
2014-01-22 22:19 AnreFM: bukan rhythm sbelumnya :b
2014-01-22 22:19 AnreFM: JADI NC DEH
2014-01-22 22:20 AlpacaCokelat: wooh apik okee
2014-01-22 22:20 AlpacaCokelat: ciee kok logis banget alesannya
2014-01-22 22:20 AlpacaCokelat: proh modder
2014-01-22 22:20 AlpacaCokelat: lanjut maang
2014-01-22 22:20 AnreFM: omg itu pemikiran biasa aja kyknya(ALASAN NGASAL OMG)
2014-01-22 22:20 AnreFM: btw
2014-01-22 22:20 AnreFM: 02:21:417 -
2014-01-22 22:21 AnreFM: NC ples for this anti jump
2014-01-22 22:21 AlpacaCokelat: hue okee
2014-01-22 22:21 AnreFM: ummm hai stream 02:08:902 (1,2,3,4,5,6,7,8,9) -
2014-01-22 22:22 AnreFM: btw ini semua stream kalo gaktau mesti diapain,
2014-01-22 22:22 AlpacaCokelat: HUE knapa semua bilang itu terlalu susah buat hard ;w;
2014-01-22 22:22 AnreFM: coba pake kick aja deh
2014-01-22 22:22 AlpacaCokelat: kick? pake reverse slider banyak itu?
2014-01-22 22:23 AnreFM: soalnya gak single tappable :')
2014-01-22 22:23 AnreFM: iyaaa
2014-01-22 22:23 AnreFM: btw kick; slider 1 tapi reversenya yg banyak
2014-01-22 22:23 AnreFM: INFO GEMBEL
2014-01-22 22:24 AlpacaCokelat: hoooohh i see bARUSAN MAU NANYA AEHUAHEUAHUEUAH
2014-01-22 22:24 AlpacaCokelat: gembel darimana
2014-01-22 22:24 AlpacaCokelat: oke fix
2014-01-22 22:24 AlpacaCokelat: brarti stream terakhir juga gitu?
2014-01-22 22:24 AlpacaCokelat: BUNGA PERGI LAGI
2014-01-22 22:25 AnreFM: iya terserah aja sih :3
2014-01-22 22:25 AnreFM: bunga lagi buat pr mungkin
2014-01-22 22:25 AlpacaCokelat: okeeh
2014-01-22 22:25 AlpacaCokelat: ciee kok tau
2014-01-22 22:25 AlpacaCokelat: WHJAT AHAHHADSFDHGSAJFA u frontal
2014-01-22 22:26 AnreFM: btw inget ntu kick dikasi jarak deket :b https://osu.ppy.sh/ss/1271194
2014-01-22 22:26 AnreFM: ^mind the rhythm
2014-01-22 22:26 AnreFM: GPP FRONTAL
2014-01-22 22:27 AlpacaCokelat: okeey fix
2014-01-22 22:27 AnreFM: eniwei
2014-01-22 22:27 AnreFM: 02:13:531 (7) -
2014-01-22 22:27 AnreFM: ctrl g?
2014-01-22 22:27 AnreFM: jump ke 8 kurang bagus imo :9
2014-01-22 22:27 AnreFM: *:(
2014-01-22 22:28 AlpacaCokelat: wait wait
2014-01-22 22:28 AlpacaCokelat: hue tapi aku suka jumpnya
2014-01-22 22:28 AlpacaCokelat: jeng jeng jeng
2014-01-22 22:28 AnreFM: okeee keep aja owo
2014-01-22 22:28 AnreFM: KAN GAK MESTI SMUA DIIKUTIN KAN KAN PLS
2014-01-22 22:29 AlpacaCokelat: HUE okeeh
2014-01-22 22:29 AnreFM: BTW NICE HARD LUV IT
2014-01-22 22:30 AnreFM: done then I guess :3
2014-01-22 22:30 AlpacaCokelat: AWKAWKAWKAKW TENGKYUUU
2014-01-22 22:30 AlpacaCokelat: owowh insane
2014-01-22 22:30 INsane forummmm *V*V*V*V*V*V *V*
2014-01-22 22:31 AlpacaCokelat: yayayayayayayyy
2014-01-22 22:31 AlpacaCokelat: oke ini tinggal recheck ulang semua diff

What was fixed ;
  1. Fixed a few rhythm in easy, merge the double spin together, fix a few blankets and NC
  2. Fixed a few blankets, changed the shape of a few slider to improve flow and a bit consistency on stacking
  3. Fixed the infamous stream into a kick slider, fixed NCs, and improve the flow by rotating a pattern
[Insane]

  1. 00:32:559 (6,7) - I strongly recommend to add another note at 00:32:731 - to make a triplet here. The rhythm should be more inutive there imo :< This might only just because I don't really like doubles in particular lol but I don't really see any reason to end this one part with only two notes. And also by inserting a triplet there, the rhythm should end in a red tick, making it easier to grasp the rhythm to the next slider at 00:32:902 (1) -
  2. 01:04:274 (8,1) - How about increasing the distance between these two to increase the jump a lil bit further? :b As I think the current feels a bit too close and doesn't really emphasize the high tone on 01:04:445 (1) - which you used for jumps before (i.e 00:58:617 (4,1) - ). So yeah, how about 0.3 to 0.4 more to the left?
  3. 01:22:274 (2/3) - The distance between these two feels awkwardly close imo :< Considering the jumps used on parts before this (like 01:16:617 (3,1) - ) and they are really fit for the part too. And also, the rhythm is somewhat a bit empty for this part; the blanks on 01:22:788 - feels a bit weird to be blanked :< So yeah, I have arranged the rhythm a bit here and it's a hold slider jump kind of rhythm, like this
    http://puu.sh/6jzK8.jpg
    Here's on how the pattern you can maybe use owo
    452,256,81931,5,0,0:0:0:0:
    404,256,82274,2,0,P|360:268|312:240,1,87.5,2|0,0:0|0:0,0:0:0:0:
    288,244,82788,2,0,L|196:252,1,87.5
    304,348,83302,2,0,P|320:320|312:136,1,210,2|0,0:0|0:0,0:0:0:0:
  4. 01:32:045 (5,6) - I really feel that these two should be distanced far rather than stacked imo See, if you move these two apart, it will create 2 parts of slider stack between 01:30:845 (3,4) - and 01:32:045 (5,6) -. So yeah, consider changing them as I think the stacking on the later 2 sliders kinda kill the flow by making players stay on those repeat sliders owo
  5. 02:11:302 (1) - Actually, this one will become much better if this is a slower SV slider, not a faster ine :b You see, by making it slower, it will create a slider hold effect before the kiai launched and also creating a bigger jump, and not to mention that the higher speed of this slider WILL throw players off and making a rather easy combo breaker here orz And also if this slider is faster than the kiai which is ahead of this, it also plays a bit off imo :b So yeah, change the SV from this slider to somewhere slower; 0,75 should do lol
[Easy]
  1. 02:28:102 (1) - Here's the code of the somewhat uneneat overlap(this is the best I could do orz) try using this
    240,244,148102,6,0,P|216:196|96:244,1,210,2|8,0:0|0:0,0:0:0:0:
    28,272,149474,2,0,B|-8:184|80:192|16:64,1,210,0|8,0:0|0:0,0:0:0:0:
    80,16,150845,6,0,L|172:20,1,69.9999999999999,2|8,0:0|0:0,0:0:0:0:
    216,56,151531,2,0,P|244:72|292:76,1,69.9999999999999,0|8,0:0|0:0,0:0:0:0:
    340,128,152217,5,0,0:0:0:0:
So yeah, the mapset is actually pretty solid in my opinion. I hope the IRC mod in the easier diffs help, since I think Easy has a few minor rhythm that can still be improved imo. Though without any nitpicking, everything is really well made, and I especially liked the Hard owo

okay, everything should be ready now I hope ovo

go
Topic Starter
jyu

AnreFM wrote:

aaaa sorry for the lateness of posting blame my tugas kartul okay

let's get this forward



DId an IRC mod to Easy, Normal, and Hard Diff~ <3333

Indecent chatlog that fortunately is in Indonesian
2014-01-22 21:45 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/305877 Assertive - Skybound [Easy]]
2014-01-22 21:45 AlpacaCokelat: okeeyy
2014-01-22 21:45 AnreFM: oke anyway, diffnya udah bagus, gak ada yg trlalu noticeable blablah
2014-01-22 21:45 AnreFM: yg didepan aja agak confusing imo
2014-01-22 21:45 AlpacaCokelat: preach
2014-01-22 21:45 AnreFM: ato nggak,
2014-01-22 21:45 AlpacaCokelat: ahu dibagian mana?
2014-01-22 21:45 AnreFM: nvr mind omg
2014-01-22 21:46 AnreFM: bakalan repot remapnya ;w;
2014-01-22 21:46 AlpacaCokelat: wjhat
2014-01-22 21:46 AlpacaCokelat: ok it's up to you :3
2014-01-22 21:46 AnreFM: :3
2014-01-22 21:46 AnreFM: oke moving on
2014-01-22 21:47 AnreFM: 01:27:417 -
2014-01-22 21:47 AnreFM: mending dikasi slider
2014-01-22 21:47 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/290547 Assertive - Skybound [Normal]]
2014-01-22 21:47 AlpacaCokelat: wait masih easy?
2014-01-22 21:47 AnreFM: sampe 01:27:760 -
2014-01-22 21:47 AnreFM: MASIHH
2014-01-22 21:47 AnreFM: i het u
2014-01-22 21:47 AlpacaCokelat: oke banyak yg bilang suruh kasi slider ;w; oke siip
2014-01-22 21:48 AnreFM: ato benernya 2 circle juga boleh
2014-01-22 21:48 AnreFM: emphasize stanza di 01:27:760 -
2014-01-22 21:48 AlpacaCokelat: awakwakwawk atau reverse slider?
2014-01-22 21:48 AnreFM: kalo jdi passive beat, ntar stanzanya gak bagus
2014-01-22 21:48 AnreFM: 2 slider aja :b
2014-01-22 21:49 AnreFM: *2 circle deng
2014-01-22 21:49 AnreFM: trus 02:08:902 (1) - ini 2 spin
2014-01-22 21:49 AnreFM: easy gak boleh ada beginian, spin yg kedua bakal ngagetin rly
2014-01-22 21:49 AnreFM: mending digabungin 2 spinnya
2014-01-22 21:49 AlpacaCokelat: 2 circle? okee
2014-01-22 21:50 AlpacaCokelat: hooohh si bouncebabe juga bilang begitu awkawkawawk okee
2014-01-22 21:50 AnreFM: trussss 02:21:245 (3,1) -
2014-01-22 21:50 AnreFM: entah gimana 1 kliatan gak bgus disebelahnya 3
2014-01-22 21:50 AnreFM: gimana ya, ada pattern lain? :b
2014-01-22 21:51 AlpacaCokelat: curvenya direndahin? biar kliatan lebih bagus
2014-01-22 21:51 AnreFM: bak screenshot
2014-01-22 21:51 AlpacaCokelat: curvenya 1 yg direndahin btw aheuaheuahjf aku klo bikin slider ga bagus
2014-01-22 21:52 AnreFM: ato gak, aku ksi code yg suggestionku di forum ya owo
2014-01-22 21:52 AnreFM: aku coba pikirin yg bagus
2014-01-22 21:52 AlpacaCokelat: okeeh~ :3
2014-01-22 21:52 AnreFM: sama ini juga 02:29:474 (2) -, ntar aku kasi code yg lbih rapi orz
2014-01-22 21:53 AnreFM: itu overlap gak banget hue
2014-01-22 21:53 AlpacaCokelat: yeeeeeeyyy tengkyuu
2014-01-22 21:53 AnreFM: samaaa 02:32:560 (2,3) -
2014-01-22 21:53 AnreFM: plis jangan ngetroll beginners ;w;
2014-01-22 21:53 AnreFM: sama wiggle slider juga agak dipermasalahkan
2014-01-22 21:54 AnreFM: cie bhsnya omg
2014-01-22 21:54 AlpacaCokelat: yaaaaahhhh padahal itu alasannya /desh
2014-01-22 21:54 AnreFM: hmm trserah kmu aja sih, tapi mnurut aku
2014-01-22 21:54 AnreFM: mending itu berdua diremove
2014-01-22 21:54 AnreFM: trus kasi circle di stanza 02:33:588 -
2014-01-22 21:54 AlpacaCokelat: bahasanya dangdut sekali bro
2014-01-22 21:54 AlpacaCokelat: oke kuganti slider biasa
2014-01-22 21:55 AnreFM: why not dikosongin sekalian ;w;
2014-01-22 21:55 AlpacaCokelat: woohh kalo diremove ntar kosong
2014-01-22 21:55 AlpacaCokelat: hati ini kosong
2014-01-22 21:55 AlpacaCokelat: yeeeee galau
2014-01-22 21:55 AnreFM: oke2 lel :b
2014-01-22 21:55 galau gr2 *****
2014-01-22 21:55 AlpacaCokelat: diluar lagi ujan btw awkawkawka
2014-01-22 21:55 AnreFM: sensor apa tu
2014-01-22 21:56 kurang satu * lel
2014-01-22 21:56 AnreFM: OKE NORMAL
2014-01-22 21:57 ngapain aku galuin ****** itu kan urusanmu
2014-01-22 21:57 AlpacaCokelat: YAY
2014-01-22 21:57 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/290547 Assertive - Skybound [Normal]]
2014-01-22 21:57 AnreFM: ehem
2014-01-22 21:57 AnreFM: ACTION is editing [http://osu.ppy.sh/b/290547 Assertive - Skybound [Normal]]
2014-01-22 21:57 AnreFM: oke
2014-01-22 21:57 AnreFM: ni 0:53:474 (1,2) -
2014-01-22 21:57 AnreFM: 00:53:474 (1,2) -
2014-01-22 21:57 AnreFM: ups
2014-01-22 21:58 AnreFM: flow disini kurang bagus, 2 nya trlalu naik banget(krn straight)
2014-01-22 21:58 AlpacaCokelat: nyee ono opo iku
2014-01-22 21:58 AlpacaCokelat: hmm iya juga
2014-01-22 21:59 AnreFM: tunggu screenshotku lama
2014-01-22 21:59 AlpacaCokelat: udah kuganti aheuaheuaheua
2014-01-22 21:59 AnreFM: coba osu.ppy.sh/ss/1271126
2014-01-22 21:59 AnreFM: ugh
2014-01-22 21:59 AnreFM: oke yg penting cb diganti aja :b
2014-01-22 21:59 AnreFM: btw dat link is magic
2014-01-22 21:59 AnreFM: here's the right one https://osu.ppy.sh/ss/1271126
2014-01-22 22:00 AlpacaCokelat: aheuaheuaheuhauhea PAGE NOT FOUND WHYYYYY
2014-01-22 22:00 AlpacaCokelat: kok apik tenan
2014-01-22 22:00 AlpacaCokelat: le copycat dulu
2014-01-22 22:00 AnreFM: apik itu apa omg
2014-01-22 22:00 AlpacaCokelat: AWYE lanjut mang
2014-01-22 22:01 AnreFM: 00:56:731 (2) - nyem
2014-01-22 22:02 AlpacaCokelat: apik iku artine bagus aehauheua
2014-01-22 22:02 AnreFM: coba curvy deh, buat sama dgn pattern yg sbelumnya :b
2014-01-22 22:02 AnreFM: wait screenshot is lama
2014-01-22 22:02 AlpacaCokelat: nyee ada apa dengan 00:56:731 (2) -
2014-01-22 22:02 AnreFM: https://osu.ppy.sh/ss/1271133 :3
2014-01-22 22:02 AlpacaCokelat: hee okee
2014-01-22 22:02 AlpacaCokelat: aku sabar menunggu kok
2014-01-22 22:03 AlpacaCokelat: menunggu hatimu
2014-01-22 22:03 AlpacaCokelat: AHAHAHAHAHAHAHAHSJHFGSJFSA
2014-01-22 22:03 AlpacaCokelat: oke ini klo dimunculin di chatlog aku malu sumpah
2014-01-22 22:03 aku sdh milik ****** oke sebut saja bunga
2014-01-22 22:03 AnreFM: GPP MUNCULIN AJA
2014-01-22 22:03 AlpacaCokelat: BUNGA
2014-01-22 22:03 AnreFM: MOVING ON
2014-01-22 22:03 AlpacaCokelat: AHAHAHHAAHAHAHA oke udah di-fix
2014-01-22 22:03 AlpacaCokelat: lanjut maang
2014-01-22 22:03 AnreFM: 02:29:131 (3,4) -
2014-01-22 22:04 AnreFM: coba distack aja deh,
2014-01-22 22:04 AnreFM: ini aja satu2nya yg gak distack dipatternya
2014-01-22 22:04 AnreFM: consistency jeng
2014-01-22 22:05 AlpacaCokelat: huheuehuehuehueh
2014-01-22 22:05 AlpacaCokelat: yg ini jangan distack ahu 02:29:988 (5,6) -
2014-01-22 22:05 AnreFM: btw yg blakangan diemin unstack krn yg lain gitu juga
2014-01-22 22:05 AlpacaCokelat: yah bunga offline
2014-01-22 22:05 AnreFM: U READ MY MIND
2014-01-22 22:05 AnreFM: TIDAAK BUNGAAA
2014-01-22 22:05 AnreFM: anyway, the rest is clear
2014-01-22 22:05 AlpacaCokelat: okeey yg dibelakang tetep unstack
2014-01-22 22:05 AlpacaCokelat: BUNGA SUDAH PERGI
2014-01-22 22:05 AlpacaCokelat: NIKAH SAMA OM2
2014-01-22 22:05 AlpacaCokelat: abaikan
2014-01-22 22:06 AlpacaCokelat: mari kita lanjut, paling dia tidur
2014-01-22 22:06 AnreFM: :( bunga
2014-01-22 22:06 AlpacaCokelat: alpaca level up yeeaahh
2014-01-22 22:06 AnreFM: ACTION is editing [http://osu.ppy.sh/b/290545 Assertive - Skybound [Hard]]
2014-01-22 22:06 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/290545 Assertive - Skybound [Hard]]
2014-01-22 22:06 AlpacaCokelat: yeyeyey
2014-01-22 22:07 AlpacaCokelat: eh ini klo aku off tiba2 brarti rumahku mati lampu oke, hujannya deres ahu
2014-01-22 22:07 AnreFM: okey main problemnya itu sbenernya di streamnya
2014-01-22 22:07 AnreFM: IYA GPP I KNOW
2014-01-22 22:07 AnreFM: hard itu mendingan single tappable sih imo
2014-01-22 22:07 AnreFM: tapi gpp juga kalo mau dikeep, ntar tunggu bat bilang gimana :3
2014-01-22 22:08 AlpacaCokelat: hue
2014-01-22 22:08 AnreFM: like ini for example 00:21:588 (6) -
2014-01-22 22:08 AlpacaCokelat: yg stream rapet itu kah? TUNGGU BAT orang2 biasanya gitu ahu
2014-01-22 22:08 AlpacaCokelat: disuruh ganti sama modder biasa gak mau, disuruh ganti sama BAT baru nurut
2014-01-22 22:08 AlpacaCokelat: yes baru nyadar itu hardcore aheuaheuaheua
2014-01-22 22:08 AnreFM: IYA BNERE
2014-01-22 22:09 AnreFM: btw mending itu
2014-01-22 22:09 AnreFM: dijadiin 1/4 reverse biasa aja
2014-01-22 22:09 AnreFM: kan msih ngikutin drum di next rhythmnya,
2014-01-22 22:09 AnreFM: bukan apalah itu instrumen :b
2014-01-22 22:10 AlpacaCokelat: hue okeeh
2014-01-22 22:10 AnreFM: TPI AKU NGGAK MAKSA
2014-01-22 22:10 AnreFM: kalo mau dikeep gpp
2014-01-22 22:10 AnreFM: aku sih gk ada problem sm itu :b
2014-01-22 22:10 AnreFM: tapi bunga mungkin gk bisa mainin :(
2014-01-22 22:11 AnreFM: MOVING ON
2014-01-22 22:11 AnreFM: 00:31:531 (4) -
2014-01-22 22:11 AnreFM: coba dibuat curvy deh,
2014-01-22 22:11 AlpacaCokelat: sebenarnya sih males ganti stream aheuaheuaehua biasanya orang2 nyuruh ganti 03:14:731 (1,2,3,4,5,6,7,8) - hue
2014-01-22 22:12 AnreFM: keliatan lebih rapi + slider end leniencynya enak buat ke 00:32:045 (5) -
2014-01-22 22:12 AlpacaCokelat: 00:31:531 (4) - curvy siip
2014-01-22 22:12 AnreFM: btw on that curvy note
2014-01-22 22:12 AnreFM: try https://osu.ppy.sh/ss/1271152
2014-01-22 22:12 AnreFM: or not orz
2014-01-22 22:13 AlpacaCokelat: BUNGA
2014-01-22 22:13 AnreFM: trussss
2014-01-22 22:13 AnreFM: 01:35:988 (1,2,3,4) -
2014-01-22 22:13 AlpacaCokelat: ONLINE
2014-01-22 22:13 AnreFM: BUNGAA
2014-01-22 22:13 AnreFM: btw itu 4 note
2014-01-22 22:13 AlpacaCokelat: bunga yayank anre
2014-01-22 22:13 AlpacaCokelat: knapa gak mawar aja
2014-01-22 22:14 AnreFM: flownya agak susah imo
2014-01-22 22:14 AnreFM: gpp bunga aja biar ky crita2 pengakuan bokep gitu
2014-01-22 22:14 AnreFM: aheuahuehauehuaeh
2014-01-22 22:14 AlpacaCokelat: hue i not ahli geometri, susah ngatur flownya
2014-01-22 22:14 AlpacaCokelat: jadi pake feeling AHAHAHAAHHA
2014-01-22 22:14 AlpacaCokelat: PENGAKUAN BOKEP
2014-01-22 22:14 AlpacaCokelat: TOLOGN
2014-01-22 22:14 AnreFM: omg so u ahli polinom aja
2014-01-22 22:14 AlpacaCokelat: oke ini gak keren kalo masuk chatlog
2014-01-22 22:14 AlpacaCokelat: polinom eek titik
2014-01-22 22:14 AnreFM: AKU MASUKIN SMUA
2014-01-22 22:15 AnreFM: btw try this beb https://osu.ppy.sh/ss/1271043
2014-01-22 22:15 AlpacaCokelat: NOOOOOOOOOOOOOO
2014-01-22 22:15 AnreFM: dirotate aja itu dikit
2014-01-22 22:15 AlpacaCokelat: wooh okeeh rotate brapa derajat?
2014-01-22 22:15 AnreFM: soalnya dri 3 k4 4 kalo miringnya like the current, susah bawa naik cursor :(
2014-01-22 22:15 AlpacaCokelat: anre ahli geometri ciee
2014-01-22 22:16 AnreFM: I DUNNO I MASANG IT WITHOUT ROTATE
2014-01-22 22:16 AnreFM: yg penting bw ke kanan aja lgi dikit :b
2014-01-22 22:16 AlpacaCokelat: heee LOH CARANE KEK APA
2014-01-22 22:16 AlpacaCokelat: okeeh kanan dikit
2014-01-22 22:17 AlpacaCokelat: ini kayak tukang parkir
2014-01-22 22:17 AnreFM: sipsip
2014-01-22 22:17 AnreFM: AHAHHAHAHA
2014-01-22 22:17 AnreFM: okey moving on
2014-01-22 22:17 AnreFM: 01:37:531 (7) -
2014-01-22 22:17 AnreFM: di NC?
2014-01-22 22:17 AnreFM: gimana ya, ada sih yg sampe ke note 10 juga
2014-01-22 22:17 AlpacaCokelat: hyee
2014-01-22 22:17 AlpacaCokelat: oke
2014-01-22 22:17 AnreFM: cuma yg ini keliatan gimana gitu 10 nya :b
2014-01-22 22:18 AlpacaCokelat: aehuaheuaheua
2014-01-22 22:18 AnreFM: (TRLALU PANJANG COMBONYA SUSAH BANGET NGMOMNG)
2014-01-22 22:18 AnreFM: trusss
2014-01-22 22:18 AnreFM: 02:00:674 (10) -
2014-01-22 22:18 AnreFM: ini NC juga :'3
2014-01-22 22:18 AlpacaCokelat: PRET
2014-01-22 22:18 AlpacaCokelat: YASUD TANCAP MAANG
2014-01-22 22:19 AnreFM: stanza + ini beat punya spinnya imo
2014-01-22 22:19 AnreFM: bukan rhythm sbelumnya :b
2014-01-22 22:19 AnreFM: JADI NC DEH
2014-01-22 22:20 AlpacaCokelat: wooh apik okee
2014-01-22 22:20 AlpacaCokelat: ciee kok logis banget alesannya
2014-01-22 22:20 AlpacaCokelat: proh modder
2014-01-22 22:20 AlpacaCokelat: lanjut maang
2014-01-22 22:20 AnreFM: omg itu pemikiran biasa aja kyknya(ALASAN NGASAL OMG)
2014-01-22 22:20 AnreFM: btw
2014-01-22 22:20 AnreFM: 02:21:417 -
2014-01-22 22:21 AnreFM: NC ples for this anti jump
2014-01-22 22:21 AlpacaCokelat: hue okee
2014-01-22 22:21 AnreFM: ummm hai stream 02:08:902 (1,2,3,4,5,6,7,8,9) -
2014-01-22 22:22 AnreFM: btw ini semua stream kalo gaktau mesti diapain,
2014-01-22 22:22 AlpacaCokelat: HUE knapa semua bilang itu terlalu susah buat hard ;w;
2014-01-22 22:22 AnreFM: coba pake kick aja deh
2014-01-22 22:22 AlpacaCokelat: kick? pake reverse slider banyak itu?
2014-01-22 22:23 AnreFM: soalnya gak single tappable :')
2014-01-22 22:23 AnreFM: iyaaa
2014-01-22 22:23 AnreFM: btw kick; slider 1 tapi reversenya yg banyak
2014-01-22 22:23 AnreFM: INFO GEMBEL
2014-01-22 22:24 AlpacaCokelat: hoooohh i see bARUSAN MAU NANYA AEHUAHEUAHUEUAH
2014-01-22 22:24 AlpacaCokelat: gembel darimana
2014-01-22 22:24 AlpacaCokelat: oke fix
2014-01-22 22:24 AlpacaCokelat: brarti stream terakhir juga gitu?
2014-01-22 22:24 AlpacaCokelat: BUNGA PERGI LAGI
2014-01-22 22:25 AnreFM: iya terserah aja sih :3
2014-01-22 22:25 AnreFM: bunga lagi buat pr mungkin
2014-01-22 22:25 AlpacaCokelat: okeeh
2014-01-22 22:25 AlpacaCokelat: ciee kok tau
2014-01-22 22:25 AlpacaCokelat: WHJAT AHAHHADSFDHGSAJFA u frontal
2014-01-22 22:26 AnreFM: btw inget ntu kick dikasi jarak deket :b https://osu.ppy.sh/ss/1271194
2014-01-22 22:26 AnreFM: ^mind the rhythm
2014-01-22 22:26 AnreFM: GPP FRONTAL
2014-01-22 22:27 AlpacaCokelat: okeey fix
2014-01-22 22:27 AnreFM: eniwei
2014-01-22 22:27 AnreFM: 02:13:531 (7) -
2014-01-22 22:27 AnreFM: ctrl g?
2014-01-22 22:27 AnreFM: jump ke 8 kurang bagus imo :9
2014-01-22 22:27 AnreFM: *:(
2014-01-22 22:28 AlpacaCokelat: wait wait
2014-01-22 22:28 AlpacaCokelat: hue tapi aku suka jumpnya
2014-01-22 22:28 AlpacaCokelat: jeng jeng jeng
2014-01-22 22:28 AnreFM: okeee keep aja owo
2014-01-22 22:28 AnreFM: KAN GAK MESTI SMUA DIIKUTIN KAN KAN PLS
2014-01-22 22:29 AlpacaCokelat: HUE okeeh
2014-01-22 22:29 AnreFM: BTW NICE HARD LUV IT
2014-01-22 22:30 AnreFM: done then I guess :3
2014-01-22 22:30 AlpacaCokelat: AWKAWKAWKAKW TENGKYUUU
2014-01-22 22:30 AlpacaCokelat: owowh insane
2014-01-22 22:30 INsane forummmm *V*V*V*V*V*V *V*
2014-01-22 22:31 AlpacaCokelat: yayayayayayayyy
2014-01-22 22:31 AlpacaCokelat: oke ini tinggal recheck ulang semua diff

What was fixed ;
  1. Fixed a few rhythm in easy, merge the double spin together, fix a few blankets and NC
  2. Fixed a few blankets, changed the shape of a few slider to improve flow and a bit consistency on stacking
  3. Fixed the infamous stream into a kick slider, fixed NCs, and improve the flow by rotating a pattern
[Insane]

  1. 00:32:559 (6,7) - I strongly recommend to add another note at 00:32:731 - to make a triplet here. The rhythm should be more inutive there imo :< This might only just because I don't really like doubles in particular lol but I don't really see any reason to end this one part with only two notes. And also by inserting a triplet there, the rhythm should end in a red tick, making it easier to grasp the rhythm to the next slider at 00:32:902 (1) - aah many modders already told me this www ok fix
  2. 01:04:274 (8,1) - How about increasing the distance between these two to increase the jump a lil bit further? :b As I think the current feels a bit too close and doesn't really emphasize the high tone on 01:04:445 (1) - which you used for jumps before (i.e 00:58:617 (4,1) - ). So yeah, how about 0.3 to 0.4 more to the left? fix
  3. 01:22:274 (2/3) - The distance between these two feels awkwardly close imo :< Considering the jumps used on parts before this (like 01:16:617 (3,1) - ) and they are really fit for the part too. And also, the rhythm is somewhat a bit empty for this part; the blanks on 01:22:788 - feels a bit weird to be blanked :< So yeah, I have arranged the rhythm a bit here and it's a hold slider jump kind of rhythm, like this fix ily and i changed the rhythm a little bit though
    http://puu.sh/6jzK8.jpg
    Here's on how the pattern you can maybe use owo
    452,256,81931,5,0,0:0:0:0:
    404,256,82274,2,0,P|360:268|312:240,1,87.5,2|0,0:0|0:0,0:0:0:0:
    288,244,82788,2,0,L|196:252,1,87.5
    304,348,83302,2,0,P|320:320|312:136,1,210,2|0,0:0|0:0,0:0:0:0:
  4. 01:32:045 (5,6) - I really feel that these two should be distanced far rather than stacked imo See, if you move these two apart, it will create 2 parts of slider stack between 01:30:845 (3,4) - and 01:32:045 (5,6) -. So yeah, consider changing them as I think the stacking on the later 2 sliders kinda kill the flow by making players stay on those repeat sliders owo
  5. 02:11:302 (1) - Actually, this one will become much better if this is a slower SV slider, not a faster ine :b You see, by making it slower, it will create a slider hold effect before the kiai launched and also creating a bigger jump, and not to mention that the higher speed of this slider WILL throw players off and making a rather easy combo breaker here orz And also if this slider is faster than the kiai which is ahead of this, it also plays a bit off imo :b So yeah, change the SV from this slider to somewhere slower; 0,75 should do lol i admit you're right about the speed-up slider will throw player's off but slowing it down doesn't match the song for me :< anyway i changed 02:11:645 (1) - 's position and i've tested it again and sure that it won't throw player's cursor off
[Easy]
  1. 02:28:102 (1) - Here's the code of the somewhat uneneat overlap(this is the best I could do orz) try using this
    240,244,148102,6,0,P|216:196|96:244,1,210,2|8,0:0|0:0,0:0:0:0:
    28,272,149474,2,0,B|-8:184|80:192|16:64,1,210,0|8,0:0|0:0,0:0:0:0:
    80,16,150845,6,0,L|172:20,1,69.9999999999999,2|8,0:0|0:0,0:0:0:0:
    216,56,151531,2,0,P|244:72|292:76,1,69.9999999999999,0|8,0:0|0:0,0:0:0:0:
    340,128,152217,5,0,0:0:0:0:
So yeah, the mapset is actually pretty solid in my opinion. I hope the IRC mod in the easier diffs help, since I think Easy has a few minor rhythm that can still be improved imo. Though without any nitpicking, everything is really well made, and I especially liked the Hard owo

okay, everything should be ready now I hope ovo

go
THANK YOU FOR MOD :'3
YGOkid8
SPOILER
23:41 AlpacaCokelat: hi YGO >< are you free right now?
23:42 YGOkid8: sort of
23:42 YGOkid8: what do you need?
23:42 AlpacaCokelat: umm you sent me a pm about my map
23:43 YGOkid8: ah okay
23:43 YGOkid8: i've sent many similar pms to people, but most of them don't reply so i forget :D
23:43 YGOkid8: just let me find the pm
23:43 AlpacaCokelat: okay~
23:45 YGOkid8: downloaded
23:45 YGOkid8: let's start with insane diff then
23:45 AlpacaCokelat: ok~
23:46 YGOkid8: well the first thing that stands out before anything else is low SV and high AR
23:46 AlpacaCokelat: ah yes you're right ;w;
23:47 YGOkid8: although there is a trend to use AR9 for insane diffs
23:47 YGOkid8: AR9 usually works best alongside high SV as well
23:47 YGOkid8: generally it's a good idea to try to get the speed of the approach circle the same as the slider speed
23:48 AlpacaCokelat: so should i change the sv?
23:48 YGOkid8: naturally with high AR, there's more reacting to beats rather than reading them, so the map automatically feels more jumpy
23:48 AlpacaCokelat: ah you're right
23:48 YGOkid8: when you have low SV as well but big spacing... there's a lot of slowing down and speeding up again
23:49 YGOkid8: which feels really weird, i guess
23:49 YGOkid8: well you have two choices
23:49 AlpacaCokelat: that's kinda the point, ah i'm sorry it doesn't suit you ;_;
23:49 YGOkid8: yep, i can tell
23:49 YGOkid8: just saying that with high ar, it's a bit too much
23:50 AlpacaCokelat: okay, so what's my choices?"
23:50 YGOkid8: one is to remap with higher SV
23:50 YGOkid8: the other is to lower to AR8
23:50 AlpacaCokelat: i want to test it with AR8 first then
23:50 YGOkid8: you can think about that later though, since i haven't gotten to the actual mapping yet
23:50 YGOkid8: sure
23:55 YGOkid8: can i continue with the difficulty?
23:55 AlpacaCokelat: AR8 is also nice to me, but it kinda makes the reading a bit hard at some parts, and it's not as challenging as AR9
23:55 YGOkid8: in that case i would highly suggest remapping with higher SV so that it fits AR9 more
23:56 AlpacaCokelat: ah okay then~
23:56 AlpacaCokelat: so is it okay if i contact you ingame again when it's done?
23:56 YGOkid8: erm, i'd rather go through with the rest of your diff now
23:57 YGOkid8: because there's some things you've done which don't make much sense
23:57 AlpacaCokelat: ah okay, what kinda of things are they?
23:57 YGOkid8: generally it's about beat usage and inconsistency with that
23:57 YGOkid8: for example, hmm
23:58 YGOkid8: 00:10:960 (1,2,3,4,5,6) - here you map to the rhythm
23:58 YGOkid8: 00:13:702 (1,2,3,1,2,3,4) - then you switch to the "melody"
23:59 YGOkid8: 00:16:445 (1,2,3,4,1,2,3,4,5,6,7,8,1) - then you come back to rhythm, but map it in a completely different way
23:59 AlpacaCokelat: ah yes i noticed, does it sounds really weird?
23:59 AlpacaCokelat: if so, i'm going to tweak those parts
00:00 YGOkid8: it does yeah, feels weird to play as well
00:00 YGOkid8: not really sure how to properly explain, since you've mapped it so strangely >.>
00:00 AlpacaCokelat: eeh, okay~
00:00 YGOkid8: i'll see if i can find a better example
00:01 AlpacaCokelat: okay, in that case i will try to map a bit more consistent rhythm
00:01 YGOkid8: 00:21:931 (1,2,3) - hm maybe this
00:01 YGOkid8: am i right in assuming (1) is mapped to melody, then the (2,3) are mapped to the drums?
00:02 AlpacaCokelat: yes
00:03 YGOkid8: how you've done that isn't very good, the reason is
00:03 YGOkid8: well there's a few reasons
00:03 AlpacaCokelat: will you elaborate? ;w;
00:04 YGOkid8: for those 3 sliders, if you were to remove the hitsound additions as well as the music
00:04 YGOkid8: so you're left with just the sound of the slider head and ends
00:04 YGOkid8: it'll sound and feel very different to how it is in the music
00:04 YGOkid8: second reason, which is kinda related to the first reason
00:05 YGOkid8: slider ends have less emphasis than the slider heads, since you don't have to actually click on the ends
00:05 YGOkid8: but for the slider ends of (2) and (3)
00:05 YGOkid8: there's a powerful bass sound
00:06 AlpacaCokelat: ah yes i can see your point
00:06 YGOkid8: 00:25:874 (1,2,3,4,5,6) - e.g. how you've mapped here brings out the drum sounds better
00:07 AlpacaCokelat: okay then, will turn (2) into reverse slider if that helps
00:07 YGOkid8: 00:23:474 (1,2,3,4,5,6,1,2,3,4,5) - another thing is here, where you sort of switch between melody and drums
00:07 YGOkid8: it's really hard to see where you're mapping to melody or the drums, so it's hard for me to comment
00:08 YGOkid8: 00:22:960 (3,1) - melody main hits on the slider end of (3) and (1)
00:08 YGOkid8: how you've mapped it doesn't really bring it out, which end up feeling weird
00:08 AlpacaCokelat: i see
00:09 YGOkid8: 00:24:674 (1,2,3,4) - also with this, they're all space evenly apart
00:09 YGOkid8: as well as making it feel a bit plain, once again it's hard to tell what you're mapping to
00:09 YGOkid8: as an example
00:09 YGOkid8: http://puu.sh/6DFY0.jpg
00:10 YGOkid8: let's say you reduce spacing of (2,3) so the (3) is closer to the (2)
00:10 YGOkid8: it then makes it clear that you're mapping to the melody
00:10 AlpacaCokelat: okay
00:10 YGOkid8: since the jump from (1) to (2) and (3) to (4) makes it clear that you're mapping to the melody
00:10 AlpacaCokelat: sounds good to me
00:10 YGOkid8: does that make sense?
00:10 AlpacaCokelat: eeyup
00:11 YGOkid8: but then, you can also argue that a jump from (2) to (3) would be good, since it brings out the snare drum hit on (3)
00:12 YGOkid8: so it's really difficult to say which would be better
00:12 YGOkid8: in the end, you chose a really difficult song to map for your first(?) map lol
00:12 AlpacaCokelat: aw that's a dilemma, but i prefer to tweak it so it'll focus on bass rhythm like previous pattern
00:13 YGOkid8: okay
00:13 YGOkid8: i should also mention
00:13 YGOkid8: 00:36:845 (1,2,3,4,1,2,3,4) - when you do stuff like this
00:13 YGOkid8: switch from the melody to the drum hit with the gap
00:13 YGOkid8: it feels really, really weird
00:13 AlpacaCokelat: aw i see
00:13 YGOkid8: since it feels like you're still going with the melody
00:14 AlpacaCokelat: yeah, i will change it into melody patterns then
00:14 YGOkid8: mm
00:14 YGOkid8: again it's really difficult to say what you should really do
00:14 YGOkid8: most of what i'm saying here is just stuff to keep in mind for when you map in the future
00:15 AlpacaCokelat: ah okay
00:16 AlpacaCokelat: so is there any other things you want to mention?
00:16 YGOkid8: hm
00:16 YGOkid8: not really, the main thing is that there should a very clear distinction from when you're mapping to rhythm or melody
00:16 AlpacaCokelat: okay~
00:16 YGOkid8: i think the reason it feels really weird is because you map the rhythm similarly to how people would map melody
00:17 YGOkid8: e.g. with your slider usage
00:17 YGOkid8: in the end, you just chose a really hard song to map i think lol
00:17 AlpacaCokelat: aah but i like the song ;w;
00:18 YGOkid8: haha
00:18 AlpacaCokelat: anyway, thank you for your feedbacks!! :D it really helps
00:18 YGOkid8: but yeah, i think those are the main things
00:18 YGOkid8: hope i was helpful
00:18 YGOkid8: and that my explanations made sense lol
00:18 AlpacaCokelat: you helps me a lot :3 and of course it made sense lol
00:18 AlpacaCokelat: anyway thanks again~
00:19 YGOkid8: no problem
00:19 YGOkid8: feel free to ask me if you have any other questions
tried to explain some things in insane, about how it could possibly be better, and why it's a bit weird.

in the end, just stuff to keep in mind for future maps. this song is way out of my league, so sorry i couldn't help more.
Topic Starter
jyu
that's okay, thank you for the feedbacks!
yurunneram
Yo alpachan

EASY

Oh how I love the way the slider ticks pop up

00:24:674 (1) - Extend by a beat sounds nicer

00:38:388 (1) - hehehehehehehehehehehehhee

02:29:474 (2) - Bring the third and fourth point down a bit. Blanket not perfect

02:43:188 (3,4) - Bring down a bit. Overlap too much not nice for the eyes

nice easy :3

NORMAL

00:15:417 (2) - Bring tail down. Blanket not perfect

00:47:988 (4) - x408 y4

00:53:474 (1) - move a square left. Further from the previous (1)

The entire section between 01:38:731 (1) and 02:00:331 (4) - Make the whistle pattern constant throughout

02:53:131 (1) - blanket properly

Not bad

HARD

00:12:845 (2) - Jump not nice here

00:13:188 (3) - Not perfectly stacked. Disable grid snap.

00:31:360 (3,4) - weak suggestion


00:40:445 (3) - Stack not perfect

00:44:388 (2) - make sure the end of (1) is equal distance from head and tail of (2). then it'll look nicer

00:52:617 (2) - ^

have to run :< dun think my suggestions will be very useful anyways since this is a hard diff. sorry for late mod btw. Good luck ^^

You have been modded out by Yurun Ceroia Neram~
Topic Starter
jyu

yurunneram wrote:

Yo alpachan yOOooooOOOO

EASY

Oh how I love the way the slider ticks pop up

00:24:674 (1) - Extend by a beat sounds nicer fix

00:38:388 (1) - hehehehehehehehehehehehhee wwwwww

02:29:474 (2) - Bring the third and fourth point down a bit. Blanket not perfect fix

02:43:188 (3,4) - Bring down a bit. Overlap too much not nice for the eyes fix

nice easy :3 <333

NORMAL

00:15:417 (2) - Bring tail down. Blanket not perfect fix

00:47:988 (4) - x408 y4 fix

00:53:474 (1) - move a square left. Further from the previous (1) fix

The entire section between 01:38:731 (1) and 02:00:331 (4) - Make the whistle pattern constant throughout ee it's intentional actually

02:53:131 (1) - blanket properly not a blanket www

Not bad

HARD

00:12:845 (2) - Jump not nice here i want to make it similiar with 00:18:331 (2) - but i reduced it a bit

00:13:188 (3) - Not perfectly stacked. Disable grid snap. fix

00:31:360 (3,4) - weak suggestion looks great! fix


00:40:445 (3) - Stack not perfect seems okay to me

00:44:388 (2) - make sure the end of (1) is equal distance from head and tail of (2). then it'll look nicer fix

00:52:617 (2) - ^ fix

have to run :< dun think my suggestions will be very useful anyways since this is a hard diff. sorry for late mod btw. Good luck ^^

You have been modded out by Yurun Ceroia Neram~
thank you yurun-chan!! xD and i'm sorry for the very late reply jgfjgd have been busy these few weeks
Snaggletooth




General
  1. I personally would have chosen a higher VC. But its still okay.
Placement
  1. 00:56:731 (2,3,4,5,6) - This compressed stream kinda takes away from the flow. I'd space it further apart and
    maybe arrange it in a curve-like shape.
  2. 00:59:731 I feel like there should be another circle.
    You could arrange it like this.
  3. 01:23:302 (4) - This slider is extraordinary long compared to the rest of your map. Maybe replace it with a circle, likt
    you did it with the rest of this part?
  4. 01:31:360 (4,5,6) - This arrangement dosn'T look so pleasing and it also plays kinda weird. Maybe try to blanket it
    like this.
  5. 02:48:245 (4) - There is no beat/melodie that suggests a stream so I'd say you should remove it.



General
  1. Seems to be quite Jumpy for a Hard esspecially in the beginning and the Kiai. Maybe OD -1 to balance it out a bit?
Placement
  1. 00:12:845 (2) - There is no beat or melody that suggests a jump here. Please use DS on this one.
  2. 00:17:817 (1) - This pattern breaks he flow. You can hit ctrl+g. I think that would play better.
  3. 01:53:131 (3) - There is jump that would fit better if it was placed a bit diffrently. Try x:72 y:212
  4. 02:10:274 There is a pretty big gap. Not only did you map this on Insane, but I think a spinner from 02:10:274 to 02:11:302 would fit
    very good and would be fun to play.



General
  1. Nothing so Far
Placement
  1. 00:12:331 (1,2) - That V-Shape dosn't look so good. Try a wave-like shape like on the blanket before.
  2. 01:01:702 (1,2) - ^
  3. Nazi: 01:55:531 (1) - This circle touches this sliders end 01:53:817 (1) slightly. Move it 2 or 3 grids right.
  4. I feel like the break from 02:00:674 to 02:06:160 should be mapped and then have the spinner beginning from 02:06:160 and end where
    it end right now. With that, you could also avoid the break.



General
  1. Nothing so Far
Placement
  1. 00:41:131 (1,1) - The slider appears while the spinner is still playing. Newbs might get confused and release the
    spinner. I suggest you let the spinner stop at 00:43:188

Good luck with your map!~
Topic Starter
jyu

Snaggletooth wrote:





General
  1. I personally would have chosen a higher VC. But its still okay. YGO also said the same so i guess it depends on everyone's preference.
Placement
  1. 00:56:731 (2,3,4,5,6) - This compressed stream kinda takes away from the flow. I'd space it further apart and
    maybe arrange it in a curve-like shape. ily ily fix
  2. 00:59:731 I feel like there should be another circle.
    You could arrange it like this.
  3. 01:23:302 (4) - This slider is extraordinary long compared to the rest of your map. Maybe replace it with a circle, likt
    you did it with the rest of this part? i prefer the long slider www
  4. 01:31:360 (4,5,6) - This arrangement dosn'T look so pleasing and it also plays kinda weird. Maybe try to blanket it
    like this.
  5. 02:48:245 (4) - There is no beat/melodie that suggests a stream so I'd say you should remove it.



General
  1. Seems to be quite Jumpy for a Hard esspecially in the beginning and the Kiai. Maybe OD -1 to balance it out a bit? OD6 is already low to me www but ok
Placement
  1. 00:12:845 (2) - There is no beat or melody that suggests a jump here. Please use DS on this one. ok fix
  2. 00:17:817 (1) - This pattern breaks he flow. You can hit ctrl+g. I think that would play better. fix
  3. 01:53:131 (3) - There is jump that would fit better if it was placed a bit diffrently. Try x:72 y:212 nice! fix
  4. 02:10:274 There is a pretty big gap. Not only did you map this on Insane, but I think a spinner from 02:10:274 to 02:11:302 would fit fix
    very good and would be fun to play.



General
  1. Nothing so Far
Placement
  1. 00:12:331 (1,2) - That V-Shape dosn't look so good. Try a wave-like shape like on the blanket before. tweaked the v-shape
  2. 01:01:702 (1,2) - ^ nope, i suppose it's fine
  3. Nazi: 01:55:531 (1) - This circle touches this sliders end 01:53:817 (1) slightly. Move it 2 or 3 grids right. fix
  4. I feel like the break from 02:00:674 to 02:06:160 should be mapped and then have the spinner beginning from 02:06:160 and end where
    it end right now. With that, you could also avoid the break. hmm ok



General
  1. Nothing so Far
Placement
  1. 00:41:131 (1,1) - The slider appears while the spinner is still playing. Newbs might get confused and release the
    spinner. I suggest you let the spinner stop at 00:43:188 good idea!

Good luck with your map!~
Thank you for mod!! :)
Timorisu
I'm a month late
/me runs

[General]

Your offset is 5ms late

[Easy]

00:27:417 (1) - This is really meh, why don't you do this

00:38:388 (1) - Nazi but this isn't symmetrical

00:47:988 (2) - Nazi again but one down so it doesn't touch 00:46:617 (1) - ? That'd also be perfectly distance snapped

00:49:360 (1) - Either end one earlier or one later

00:52:102 (1) - ^

01:04:445 (2,1) - If you really want to keep this try this, but tbh I wouldn't suggest a sudden 1/2

01:50:388 (2) - Flip and curve it a bit more, like this

02:14:388 (1) - Please make this symmetrical and neater in general .-.

02:29:474 (2) - http://osu.ppy.sh/ss/1377724

02:52:788 (1) - I'd end this at 2:55:188 and make the break fade in at 2:55:531. Timeline

03:16:102 (1) - At least make the end not touch the start

[Normal]

00:26:045 (4) - Rotate by 33 degrees

00:27:417 (1) - This is really ugly .-.

00:44:560 (1,2) - Avoid overlap if possible

00:47:302 (3,4) - ^

01:00:331 (1,2) - ^

01:22:274 (1) - Meh blanket

01:25:017 (1) - ^

01:47:302 (1) - ^

01:47:302 (1,2) - I'd avoid structures like this in a Normal in general anyways

01:53:817 (1) - 1 down 1 left

02:30:845 (1) - Why end kiai in the middle of a spinner? Do it at the beginning or not at all

02:34:788 (3,4) - Structure problems again

02:37:017 (2) - This blanket is really off

[Hard]

You should regard distance snap .-.

00:20:217 (3,4,1,2,3,4) - Is this supposed to be a square? Because it's not.

00:31:531 (4) - Bad overlap with the end of 00:30:674 (2) -

00:35:645 (1) - End this two ticks earlier and then http://osu.ppy.sh/ss/1377746

00:40:960 (4) - x:76 y:148

01:04:102 (3,4,1,2) - This isn't a square either

01:27:417 (1) - From this point on the hitsounds are inaudible

01:57:931 (1,2,3) - Not a perfect overlay with the end of 01:57:588 (8) -

01:59:645 (0) - Why leave this beat out

[Insane]

00:20:560 (1,2,3,4,5) - CTRL+Shift+D

00:32:045 (2,3) - Nothing suggests a double here

00:32:045 (2,3) - Work on yer squares, boy

00:51:074 (2,3) - The curves look off, you could use an approach circle as a guideline for neater curves

01:44:902 (5) - There's no sound here

01:45:588 (9) - This sounds very off

01:47:645 (5) - No sound here either

01:48:331 (9) - This sounds very off too

02:11:302 (1,1) - At least make the 1/4 gap not look like a 1/2 gap

02:51:417 (1,2,3,4,1,2,3,4) - Squares man
Judy Hopps
Try to make the slider faster in insane
Judy Hopps
Try to change the sliders after the stream. It is impossible to get 100%. Look at the auto run
Topic Starter
jyu

Timorisu wrote:

I'm a month late
/me runs

[General]

Your offset is 5ms late fix

[Easy]

00:27:417 (1) - This is really meh, why don't you do this fix

00:38:388 (1) - Nazi but this isn't symmetrical fix

00:47:988 (2) - Nazi again but one down so it doesn't touch 00:46:617 (1) - ? That'd also be perfectly distance snapped fix

00:49:360 (1) - Either end one earlier or one later keep, i prefer the current rhythm

00:52:102 (1) - ^ ^

01:04:445 (2,1) - If you really want to keep this try this, but tbh I wouldn't suggest a sudden 1/2

01:50:388 (2) - Flip and curve it a bit more, like this fix

02:14:388 (1) - Please make this symmetrical and neater in general .-. fix

02:29:474 (2) - http://osu.ppy.sh/ss/1377724 fix

02:52:788 (1) - I'd end this at 2:55:188 and make the break fade in at 2:55:531. Timeline keep, i prefer the spinner to end at the loud cymbal sound

03:16:102 (1) - At least make the end not touch the start fix

[Normal]

00:26:045 (4) - Rotate by 33 degrees fix

00:27:417 (1) - This is really ugly .-. cries, but fix

00:44:560 (1,2) - Avoid overlap if possible i suppose overlap is okay, since so many ranked normal diff also have overlaps

00:47:302 (3,4) - ^ ^

01:00:331 (1,2) - ^ ^

01:22:274 (1) - Meh blanket will try to fix

01:25:017 (1) - ^ ^

01:47:302 (1) - ^ ^

01:47:302 (1,2) - I'd avoid structures like this in a Normal in general anyways will consider about it

01:53:817 (1) - 1 down 1 left fix

02:30:845 (1) - Why end kiai in the middle of a spinner? Do it at the beginning or not at all fix

02:34:788 (3,4) - Structure problems again will consider about it

02:37:017 (2) - This blanket is really off fix, i suppose

[Hard]

You should regard distance snap .-. hard these days sometimes use jump pattern when necessary, so i guess it's okay to change the ds as long as it's appropriate

00:20:217 (3,4,1,2,3,4) - Is this supposed to be a square? Because it's not. fix

00:31:531 (4) - Bad overlap with the end of 00:30:674 (2) - fix

00:35:645 (1) - End this two ticks earlier and then http://osu.ppy.sh/ss/1377746 fix

00:40:960 (4) - x:76 y:148

01:04:102 (3,4,1,2) - This isn't a square either fix

01:27:417 (1) - From this point on the hitsounds are inaudible intentional

01:57:931 (1,2,3) - Not a perfect overlay with the end of 01:57:588 (8) - fix

01:59:645 (0) - Why leave this beat out to keep it consistent like 01:56:393 (6,7) -

[Insane]

00:20:560 (1,2,3,4,5) - CTRL+Shift+D fix

00:32:045 (2,3) - Nothing suggests a double here

00:32:045 (2,3) - Work on yer squares, boy

00:51:074 (2,3) - The curves look off, you could use an approach circle as a guideline for neater curves fix

01:44:902 (5) - There's no sound here keep, to keep the rhythm go on since this is insane

01:45:588 (9) - This sounds very off ^

01:47:645 (5) - No sound here either ^

01:48:331 (9) - This sounds very off too ^

02:11:302 (1,1) - At least make the 1/4 gap not look like a 1/2 gap fix

02:51:417 (1,2,3,4,1,2,3,4) - Squares man intentionsl
Thanks for mod!! :)

EDIT : @Ertmann : will consider again about changing the SV. Some people said it's okay, while you and the others said it's better to be faster. But i fixed the slider after stream, thank you!!
Judy Hopps
I would recommend you to make and collab map. Its pretty fun and would be a great addition to your map ^^
Topic Starter
jyu

Ertmann wrote:

I would recommend you to make and collab map. Its pretty fun and would be a great addition to your map ^^
!!! that's my dream for ages lol but how to rank
wendao
nice song, sorry have no star to shoot :(
Topic Starter
jyu

wendao2000 wrote:

nice song, sorry have no star to shoot :(
eeee thank you!! :)
wendao
here's your star
Topic Starter
jyu

wendao2000 wrote:

here's your star
omg you don't have to *hugs* thank you!! :'D
Chirony
Hi~
from my request form :)

[Hard]
  1. 00:20:565 (1,4) - add clap
  2. 00:21:936 (5) - ^ (end)
  3. 00:35:136 (4) - ^ (end)
[Insane]
  1. 00:20:565 (1) - add clap
  2. 00:21:079 (4) - ^
  3. 02:17:822 (3) - I think better to align 02:17:136 (1), it is misaligned a little.
  4. 02:48:250 (4,5) - I felt hard to play, so I think better to overlap (4) on (5).
  5. 03:06:165 (2) - add clap?
I couldn't found problem on Easy and Normal. I'm sorry >:(
Nice map! star~
Topic Starter
jyu

Chirony wrote:

Hi~
from my request form :)

[Hard]
  1. 00:20:565 (1,4) - add clap
  2. 00:21:936 (5) - ^ (end)
  3. 00:35:136 (4) - ^ (end)
[Insane]
  1. 00:20:565 (1) - add clap
  2. 00:21:079 (4) - ^
  3. 02:17:822 (3) - I think better to align 02:17:136 (1), it is misaligned a little.
  4. 02:48:250 (4,5) - I felt hard to play, so I think better to overlap (4) on (5).
  5. 03:06:165 (2) - add clap?
I couldn't found problem on Easy and Normal. I'm sorry >:(
Nice map! star~
fix all, thank you for mod and star!! :) :)
Unusual-bot
hi, sorry nih baru bales m4m nya, sibuk bgt sama Tugas Akhir :cry: . ok deh langsung aja ya, tapi saya kenya ga bakal nge mod insane soalnya saya paling ngga bisa/blum tau insane yang baik itu seperti apa :D. Tambahan nih, semua yang saya tulis ini cuma saran lho ya, jadi terserah mau diikutin apa ngga, tapi klo ngga diikutin tolong sebutin alesannya ya

Easy
  1. 00:20:565 (3,1) - i think this patter is better
  2. 00:27:422 (1) - put this a little lower so it will flow better
  3. 01:04:450 (2,1) - something like this is not good for easy, try another patter like
  4. 01:51:079 (3) - 236|336 for better flow
  5. 02:18:850 (3,2) - how about making these two into same shape?
  6. 02:40:107 (2,3) - i think this flow is better
  7. 03:06:507 (1,2) - add whistle in the head and end of slider?
Normal
  1. 00:12:850 (2,3) - how about making these straight?
  2. 00:15:422 (2) - end of this 256|172 for better blanket
  3. 00:28:793 (2,3,4) - how about changing this pattern into 1/3 pattern
    same goes to 00:31:536 (3,4) - 00:39:765 (2,3) - 00:53:479 (1,2,3)
  4. 00:56:222 (1,2,3) - 01:01:707 (1,2,3) if you listen closely, the number two in these part are more suitable if you put those in the blue tick after the red,soi think you need to change the pattern
  5. 01:04:450 (2) - reverse?
Hard
  1. 00:23:822 (3) - make this reverse or into stream?
    same goes to 00:29:136 (2,3) - but for this make 2 into circle and the reverse/stream start from end of slider 2 until 3, 00:34:793 (3) - same as first occasion, 00:40:107 (2,3) - same as second occasion.
  2. 00:26:565 (2) - no 1/ slider? because you make 00:32:565 (7) - into 1/4 slider too. same goes to 00:37:536 (7)
  3. 02:18:165 (4) - disable grid snap 171|149 (better blanket)
  4. 02:24:679 (6,7,8,9,1) - not making these into star shape?
  5. 02:49:707 (7) - 440|260 better blanket
  6. 03:11:307 (6) - 368|280 ^
OK, segitu aja dari saya, sekali lagi ini cuma saran, jadi mau dirubah maupun ngga kayanya ngga ada masalah, tapi klo ngga diubah pls sebutin alasannya ya. Good luck~
Topic Starter
jyu

K4zuya K wrote:

hi, sorry nih baru bales m4m nya, sibuk bgt sama Tugas Akhir :cry: . wooh good luck yaa \:D/ok deh langsung aja ya, tapi saya kenya ga bakal nge mod insane soalnya saya paling ngga bisa/blum tau insane yang baik itu seperti apa :D. Tambahan nih, semua yang saya tulis ini cuma saran lho ya, jadi terserah mau diikutin apa ngga, tapi klo ngga diikutin tolong sebutin alesannya ya

Easy
  1. 00:20:565 (3,1) - i think this patter is better
  2. 00:27:422 (1) - put this a little lower so it will flow better
  3. 01:04:450 (2,1) - something like this is not good for easy, try another patter like
  4. 01:51:079 (3) - 236|336 for better flow
  5. 02:18:850 (3,2) - how about making these two into same shape?
  6. 02:40:107 (2,3) - i think this flow is better
  7. 03:06:507 (1,2) - add whistle in the head and end of slider?
nyem fix all for easy

Normal
  1. 00:12:850 (2,3) - how about making these straight? nah i don't like making it too linear
  2. 00:15:422 (2) - end of this 256|172 for better blanket fix
  3. 00:28:793 (2,3,4) - how about changing this pattern into 1/3 pattern i don't think it's newbie-friendly. in normal i prefer to make the rhythm simple but it kinda gives me ideas for insane
    same goes to 00:31:536 (3,4) - 00:39:765 (2,3) - 00:53:479 (1,2,3)
  4. 00:56:222 (1,2,3) - 01:01:707 (1,2,3) if you listen closely, the number two in these part are more suitable if you put those in the blue tick after the red,soi think you need to change the pattern yep it's suitable but i don't think newbies can read the rhythm and i prefer to make it repetitive with the previous pattern 00:54:850 (1,2,3) - so it will be easier to read
  5. 01:04:450 (2) - reverse? yeeaah
Hard
  1. 00:23:822 (3) - make this reverse or into stream? i'm actually following the melody but i fix by my own style
    same goes to 00:29:136 (2,3) - but for this make 2 into circle and the reverse/stream start from end of slider 2 until 3, 00:34:793 (3) - same as first occasion, 00:40:107 (2,3) - same as second occasion. ^
  2. 00:26:565 (2) - no 1/ slider? because you make 00:32:565 (7) - into 1/4 slider too. same goes to 00:37:536 (7) ^
  3. 02:18:165 (4) - disable grid snap 171|149 (better blanket) fix
  4. 02:24:679 (6,7,8,9,1) - not making these into star shape? fix
  5. 02:49:707 (7) - 440|260 better blanket fix
  6. 03:11:307 (6) - 368|280 ^ fix
OK, segitu aja dari saya, sekali lagi ini cuma saran, jadi mau dirubah maupun ngga kayanya ngga ada masalah, tapi klo ngga diubah pls sebutin alasannya ya. Good luck~
Thanks for mod! :'D
Okoratu



General

  1. I like this song, a lot, and I like your hitsounds

Insane

  1. Nice whistles :o
  2. 00:12:850 (2,3) - would make these 2 a triplet because they are mapping the same sounds as 00:18:336 (3,4,5) - ?
  3. 00:23:650 (2) - might use an even snap of 1.84x here?
  4. 00:32:822 - might consider mapping this sound similarly to 00:21:593 (1,2,3,4) - ?
  5. 00:40:279 (3,4) - might consider making this a triplet to cover the more dominant sound at 00:40:450 - ?
  6. 00:53:822 (3,7) - might add the whistles here to have the pattern similar to 00:48:336 (2,3) - and e.g. 00:51:079 (2,3) -
  7. 00:56:222 (1,6) - ^ same, but with the end of the slider
  8. 00:58:965 (1,5) - ^
  9. 01:02:050 (3,7) - ^
  10. 02:07:707 (2,3,4) - would move this to x:368 y:176 in order to have a more regular pattern afterwards
  11. 02:10:622 (2,1) - would either adjest the distance snap for all 3 to be 3.65x or move these 3 (02:10:622 (2,1,2) - ) so that they have a 3.25x snap
  12. 02:11:307 (1) - as i see you already did as i suggested :D
  13. 02:15:422 (1) - might move this so that these 2 aren't touching? 02:15:079 (3,1) -
  14. 02:20:565 (3,1) - ^
  15. 02:40:622 (1,1,1) - might form a better blanket like this:
    Example

    Also i decreased the "gap" between 02:40:965 (1,1) - to match 02:40:622 (1,1) -
  16. 03:16:107 - would let the stream end on this white tick and start the spinner on the blue tick after that to have the last circle on a white tick?

Gl with your map and have a !
Natsu
Hi

Mod Info:

  1. Suggestions
  2. You should consider
  3. Unrankable
General:

  1. Inconsistency in Kiai Times, since all the set is made by you, kiai should be consistent
  2. 00:10:965 - reduce the hitsounds volume to 40% better, actually is too loud
Insane:

  1. 00:12:850 (2,3) - this kind of doubles doesn't play nicely, since there should be a triplet for consistency with the music and with the one in 00:11:479 (2,3,4) -
  2. 00:14:736 why are you ignoring the drum here? since you mapped others similars, for example: 00:14:565 - 00:14:050 -
  3. 00:16:107 same as above
  4. 00:20:222 ^
  5. 00:21:593 add whistle? will fit pretty nice with the change in the music, IMO
  6. 00:22:965 this slider is ending in a very important beat, that requires a click action due to the change in the music in 00:23:307 -, try this instead:
  7. 00:29:307 (3,4) - same as 00:12:850 should be a circle in 00:29:479
  8. 00:31:193 this beat should be mapped properly due to the importance of this in the music, also you was following some similars beats before, I don't see a reason to ignore it
  9. 00:32:050 (2,3,4,5) - if you're following the drums you should remove the circle in 00:32:050 since there is not drum sound like in 00:32:136 (3,4,5) -
  10. 00:59:479 (2,3,4,5) - the connection between the triplet and the slider doesn't flow nice, since they are in opposite directions, maybe rearrange the pattern for a better cursor movement
  11. 01:23:307 (4,2) - a bit nazi, but I feel this overlap doesn't fit with your mapset, maybe try to avoid it for better design
  12. 01:40:107 (5) - this repeat slider doesn't fit the music, I love your rhythm in 01:36:850 (4,5) - which is a similar part to 01:40:107 - maybe do something similar here instead?
  13. 01:42:850 (5) - ^
  14. 01:45:593 (9) - ^
  15. 01:48:336 (9) - ^
  16. 01:56:393 (4) - ^, yup this sliders doesn't fit the music, try a better rhythm this apply for others similars parts too
  17. 02:08:993 (2,3) - a small spacing issue, but is better if you fix it, since is in the middle of a stream
  18. 02:11:565 this green line is unnecessary, remove it better
  19. 02:15:079 this extended slider doesn't fit the song is better if you use a 1/2 slider, it will suit the music better :3
  20. 02:17:822 ^
  21. 02:37:022 (3) - same here, the music is clearly in 1/2, that's why the extended slider doesn't fit the music
  22. 02:45:936 (1,2,1,2,1,2,1) - this combo spam is not even necessary, since that beats are a pattern which make them readables without the NCs, the NC spam just mess up the overall HP drain in the whole diff
  23. 02:47:993 (3,4) - is the first time you used a spacing like this one, is really hard to notice the 1/4 rhythm cuz it looks like the same 1/2 spacing
  24. 02:48:679 (1,2,1,2,1,2) - same as 02:45:936 (1,2,1,2,1,2,1)
  25. 03:14:392 Unsnapped circle
Hard:

  1. 00:12:165 (4,1) - Nazi, this blanket is a bit off, should be nice if you improve it
  2. 00:20:736 (2,1,1) - can you avoid this overlap? doesn't look nice and doesn't fit with this clean diff
  3. 00:21:250 this NC is not necessary better remove it and add one in 00:21:936 for consistency with the music and your Insane diff
  4. 00:21:593 add whistle? will fit pretty nice with the change in the music, IMO
  5. 00:25:536 (3,2) - this overlap look more like a mistake than an intentional one, will be better if you clean up this part
  6. 00:31:536 missing NC, I suppose
  7. 00:32:565 (7) - add a repeat in this slider, since the music is clearly a triplet there, also it will be consistent with all your previous triplets
  8. 00:37:022 missing NC here too
  9. 00:40:107 (2,3) - this jump is too big for a hard diff plus it play really uncomfortable and without a music clue who indicate a jump
  10. 01:34:107 (1,2,3,4,5,6,7,8,9) - this spacing changes are really hard to read for a hard diff, since them look like 1/4 triplets is better if you use the same spacing as 01:35:479 (7,8,9) - or something like 01:47:822 (3,4,5,6,7,8) -
  11. 02:00:679 remove NC? you don't have one on Insane or maybe add one on insane too lol, both ways are fines, but for consistency
  12. 02:21:422 (1,2,3,4) - this spacing is not friendly at all, even experienced players will have a bad time reading this, use a properly spacing it, to make notice the change of rhythm, since actually you have the same spacing in 1/1 gaps and 1/2 there <:
  13. 02:52:793 (1) - I prefer if you map this part properly, like you did with your insane.
  14. 03:11:993 (1,2,1,2,1,2,1,2) - the NC spam is not even necessary here, remove all the unnecessary ones, same explain as the one in the Insane diff
Normal:

  1. Use OD4 for better diff spread, since hard have 6
  2. 00:10:965 (1,2,3) - Is just the beginning of the diff and I feel this rhythm is to much for the intro, consider using a simple rhythm in the intro
  3. 00:12:336 (1,2,3) - same as above ^
  4. 00:32:907 (1,2) - a small spacing issue, is better if you fix this, though
  5. 01:19:022 a 1/2 repeat slider will fit the music pretty nice here, and it will help you to don't have this part so empty, actually this drain zones are pretty dangerous xD
  6. 01:21:936 should be a circle here too, for the same reason as above, also that sound is the one you're following in this section doesn't make much sense to ignore it
  7. 01:24:507 same as 01:19:022
  8. 01:38:736 (1,2,3) - since you're aiming for a symmetrical pattern, is not better if you rearrange this to the center of the grid?
  9. 01:49:707 (1,3) - nazi, stack this properly
  10. 02:13:879 missing whistle in the slider head, I suppose
  11. 02:19:878 (2) - the slider tail is unsnapped
  12. 02:33:593 starting the chorus of the song in a spinner end, doesn't represent the song nicely <:, my suggestion:
Easy:

  1. Tick rate 1 fit this diff better, also for consistency with the other ones
  2. 00:20:222 (2,3) - avoid using stacks in easy diffs, since new players can't read them properly <:
  3. 00:23:650 (2,1) - if possible avoid this tiny overlap, it doesn't look nice
  4. 00:50:393 (2,3) - same as 00:20:222 (2,3)
  5. 00:53:136 (2,3) - ^
  6. 00:58:965 (2,3) - same here too, this apply for the next ones too, since I prefer to avoid the using of stacks in the easy diff, due to new players have problems with them
  7. 01:16:793 (1,2,1,2,1,2) - use the same spacing between them pls, actually is not comfortable to play
  8. 02:15:422 (2,4) - try to stack them for a better design? actually look like a mistake orz
  9. 02:44:220 the slider tail is unsnapped
  10. 02:51:422 remove NC is not even necessary, it is just breaking your combo pattern
GL :3
Kerocchi
Offset check from my queue
Seems a bit late, I suggest -10.
That's all ;) Your map's nice! I enjoyed play(test)ing it.
Natsuki Nanaka
I think it very nice if Preview point start at 02:11:650
xP
Topic Starter
jyu
i'm sorry for the very late reply ;___; got so busy these days, and i'll be out of town until May 31st. I've fixed most from Okoratu and Natsu's mod and also timing fix from Kerocchi. Thank you very much!! ;w; will reply all mods after June 11th

@Nanaka : lol but i prefer the current Preview Point /runs

edit : long mod reply lmao

Okoratu wrote:




General

  1. I like this song, a lot, and I like your hitsounds
thank youu

Insane

  1. Nice whistles :o uguh
  2. 00:12:850 (2,3) - would make these 2 a triplet because they are mapping the same sounds as 00:18:336 (3,4,5) - ?fix
  3. 00:23:650 (2) - might use an even snap of 1.84x here? fix
  4. 00:32:822 - might consider mapping this sound similarly to 00:21:593 (1,2,3,4) - ?fix yeaaaahhh
  5. 00:40:279 (3,4) - might consider making this a triplet to cover the more dominant sound at 00:40:450 - ? nope, i changed it to follow the vocal like previous pattern foe consistency
  6. 00:53:822 (3,7) - might add the whistles here to have the pattern similar to 00:48:336 (2,3) - and e.g. 00:51:079 (2,3) - not for now, i want this pattern to follow the bass, which is why i don't give hitsound
  7. 00:56:222 (1,6) - ^ same, but with the end of the sliderfix
  8. 00:58:965 (1,5) - ^fix
  9. 01:02:050 (3,7) - ^fix
  10. 02:07:707 (2,3,4) - would move this to x:368 y:176 in order to have a more regular pattern afterwardsfix
  11. 02:10:622 (2,1) - would either adjest the distance snap for all 3 to be 3.65x or move these 3 (02:10:622 (2,1,2) - ) so that they have a 3.25x snap fix
  12. 02:11:307 (1) - as i see you already did as i suggested :D awyeaaaah
  13. 02:15:422 (1) - might move this so that these 2 aren't touching? 02:15:079 (3,1) - meh intentional, to warn the rhythm
  14. 02:20:565 (3,1) - ^ ^
  15. 02:40:622 (1,1,1) - might form a better blanket like this:fix
    Example

    Also i decreased the "gap" between 02:40:965 (1,1) - to match 02:40:622 (1,1) -
  16. 03:16:107 - would let the stream end on this white tick and start the spinner on the blue tick after that to have the last circle on a white tick? fix

Gl with your map and have a !
Natsu

Natsu wrote:

Hi

Mod Info:

  1. Suggestions
  2. You should consider
  3. Unrankable
General:

  1. Inconsistency in Kiai Times, since all the set is made by you, kiai should be consistent fix
  2. 00:10:965 - reduce the hitsounds volume to 40% better, actually is too loud 40% seems a bit inaudible for me >< so i changed it to 50%
Insane:

  1. 00:12:850 (2,3) - this kind of doubles doesn't play nicely, since there should be a triplet for consistency with the music and with the one in 00:11:479 (2,3,4) - fix
  2. 00:14:736 why are you ignoring the drum here? since you mapped others similars, for example: 00:14:565 - 00:14:050 -ah intentional, i tried to follow the vocal. i'm bad at consistency sobs
  3. 00:16:107 same as above ^
  4. 00:20:222 ^ ^
  5. 00:21:593 add whistle? will fit pretty nice with the change in the music, IMO
  6. 00:22:965 this slider is ending in a very important beat, that requires a click action due to the change in the music in 00:23:307 -, try this instead: fix
  7. 00:29:307 (3,4) - same as 00:12:850 should be a circle in 00:29:479
  8. 00:31:193 this beat should be mapped properly due to the importance of this in the music, also you was following some similars beats before, I don't see a reason to ignore it ah i was trying to follow this previous pattern 00:27:422 (1,2) -
  9. 00:32:050 (2,3,4,5) - if you're following the drums you should remove the circle in 00:32:050 since there is not drum sound like in 00:32:136 (3,4,5) -
  10. 00:59:479 (2,3,4,5) - the connection between the triplet and the slider doesn't flow nice, since they are in opposite directions, maybe rearrange the pattern for a better cursor movement intentional, i've asked people to test it and they don't complain about it
  11. 01:23:307 (4,2) - a bit nazi, but I feel this overlap doesn't fit with your mapset, maybe try to avoid it for better design fix
  12. 01:40:107 (5) - this repeat slider doesn't fit the music, I love your rhythm in 01:36:850 (4,5) - which is a similar part to 01:40:107 - maybe do something similar here instead? hmm i'll try to re-consider about it >< since it'll take a lot of changes
  13. 01:42:850 (5) - ^ ^
  14. 01:45:593 (9) - ^ ^
  15. 01:48:336 (9) - ^ ^
  16. 01:56:393 (4) - ^, yup this sliders doesn't fit the music, try a better rhythm this apply for others similars parts too ^
  17. 02:08:993 (2,3) - a small spacing issue, but is better if you fix it, since is in the middle of a stream fix
  18. 02:11:565 this green line is unnecessary, remove it better fix
  19. 02:15:079 this extended slider doesn't fit the song is better if you use a 1/2 slider, it will suit the music better :3 aaaaah but i like that extended slider D': kinda gives something different to the rhythm. i will ask more people about it then
  20. 02:17:822 ^ ^
  21. 02:37:022 (3) - same here, the music is clearly in 1/2, that's why the extended slider doesn't fit the music ^
  22. 02:45:936 (1,2,1,2,1,2,1) - this combo spam is not even necessary, since that beats are a pattern which make them readables without the NCs, the NC spam just mess up the overall HP drain in the whole diff ok fix
  23. 02:47:993 (3,4) - is the first time you used a spacing like this one, is really hard to notice the 1/4 rhythm cuz it looks like the same 1/2 spacing fix
  24. 02:48:679 (1,2,1,2,1,2) - same as 02:45:936 (1,2,1,2,1,2,1)
  25. 03:14:392 Unsnapped circle
Hard:

  1. 00:12:165 (4,1) - Nazi, this blanket is a bit off, should be nice if you improve it fix
  2. 00:20:736 (2,1,1) - can you avoid this overlap? doesn't look nice and doesn't fit with this clean diff fix
  3. 00:21:250 this NC is not necessary better remove it and add one in 00:21:936 for consistency with the music and your Insane diff fix
  4. 00:21:593 add whistle? will fit pretty nice with the change in the music, IMO i prefer the current one
  5. 00:25:536 (3,2) - this overlap look more like a mistake than an intentional one, will be better if you clean up this part keep, doesn't really affect the gameplay
  6. 00:31:536 missing NC, I suppose fix
  7. 00:32:565 (7) - add a repeat in this slider, since the music is clearly a triplet there, also it will be consistent with all your previous triplets fix
  8. 00:37:022 missing NC here too fix
  9. 00:40:107 (2,3) - this jump is too big for a hard diff plus it play really uncomfortable and without a music clue who indicate a jump keep, for the sake of symmetry /runs but if anybody complains about the jump again i will change it
  10. 01:34:107 (1,2,3,4,5,6,7,8,9) - this spacing changes are really hard to read for a hard diff, since them look like 1/4 triplets is better if you use the same spacing as 01:35:479 (7,8,9) - or something like 01:47:822 (3,4,5,6,7,8) - fix
  11. 02:00:679 remove NC? you don't have one on Insane or maybe add one on insane too lol, both ways are fines, but for consistency will add one in insane
  12. 02:21:422 (1,2,3,4) - this spacing is not friendly at all, even experienced players will have a bad time reading this, use a properly spacing it, to make notice the change of rhythm, since actually you have the same spacing in 1/1 gaps and 1/2 there <: aah but i like this anti-jump D': the anti-jump kinda accent the music, and i suppose AR8 can make it easier to read. will change if more people say so
  13. 02:52:793 (1) - I prefer if you map this part properly, like you did with your insane. ah nice idea :D fix
  14. 03:11:993 (1,2,1,2,1,2,1,2) - the NC spam is not even necessary here, remove all the unnecessary ones, same explain as the one in the Insane difffix
Normal:

  1. Use OD4 for better diff spread, since hard have 6 fix
  2. 00:10:965 (1,2,3) - Is just the beginning of the diff and I feel this rhythm is to much for the intro, consider using a simple rhythm in the intro hmm will re-think about that
  3. 00:12:336 (1,2,3) - same as above ^ ^
  4. 00:32:907 (1,2) - a small spacing issue, is better if you fix this, though fix
  5. 01:19:022 a 1/2 repeat slider will fit the music pretty nice here, and it will help you to don't have this part so empty, actually this drain zones are pretty dangerous xD fix
  6. 01:21:936 should be a circle here too, for the same reason as above, also that sound is the one you're following in this section doesn't make much sense to ignore it fix
  7. 01:24:507 same as 01:19:022 fix
  8. 01:38:736 (1,2,3) - since you're aiming for a symmetrical pattern, is not better if you rearrange this to the center of the grid? fix
  9. 01:49:707 (1,3) - nazi, stack this properly fix
  10. 02:13:879 missing whistle in the slider head, I suppose intentional
  11. 02:19:878 (2) - the slider tail is unsnapped fix
  12. 02:33:593 starting the chorus of the song in a spinner end, doesn't represent the song nicely <:, my suggestion: fix
Easy:

  1. Tick rate 1 fit this diff better, also for consistency with the other ones fix
  2. 00:20:222 (2,3) - avoid using stacks in easy diffs, since new players can't read them properly <: fix
  3. 00:23:650 (2,1) - if possible avoid this tiny overlap, it doesn't look nice keep, i like it /runs
  4. 00:50:393 (2,3) - same as 00:20:222 (2,3) fix
  5. 00:53:136 (2,3) - ^ fix
  6. 00:58:965 (2,3) - same here too, this apply for the next ones too, since I prefer to avoid the using of stacks in the easy diff, due to new players have problems with them fix
  7. 01:16:793 (1,2,1,2,1,2) - use the same spacing between them pls, actually is not comfortable to play fix
  8. 02:15:422 (2,4) - try to stack them for a better design? actually look like a mistake orz doesn't really affect the gameplay, and i don't want to break the flow
  9. 02:44:220 the slider tail is unsnapped fix
  10. 02:51:422 remove NC is not even necessary, it is just breaking your combo pattern i like to nc every verse /runs
GL :3

Kerocchi wrote:

Offset check from my queue
Seems a bit late, I suggest -10. fix
That's all ;) Your map's nice! I enjoyed play(test)ing it. thank you ><
Thank you!! :'D and sorry for the very late reply
Cerulean Veyron
It's been a long time, Coke! PM-requested~

[> Easy <]
  1. 00:15:589 (2) - Remove whistle, If you're trying to add it on the middle white line, differ this slider.
  2. 00:19:189 (1) - Un-curve this slider for blanket, and a great flow with the slider on 00:21:932 (1) - > http://puu.sh/9NOji/c5d1ad032d.png
  3. 00:23:646 (2) - Doesn't look great, I know your making a parallel with 00:21:932 (1) - , but this mapping considered "Lazy". Needs more curving > http://puu.sh/9NP7e/1f4d808ab7.png
  4. 00:39:761 (2) - smoothen this slider for a bit of symmetry.
  5. 01:49:703 (1,2) - A fancy L formation might be nice here. > http://puu.sh/9NOx1/a05724ff6d.png
  6. 02:50:046 (1,2) - A little overlap, or on purpose?
  7. - A creepy great diff to play!
[> Normal <]
  1. 00:16:446 (1) - Curve this slider for better flow? > http://puu.sh/9NPNB/2bf1192c97.png
  2. 00:19:189 (1,2,3,4,1) - Are you making a star formation here? if you do, move the slider on x:364|y:180(or on your own way).
  3. 00:21:932 (1,2) - Fancy L formation is needed here.
  4. 00:28:789 (2,3,4,1) - Make a square or diamond formation here.
  5. 00:44:561 (1) - Curve?
  6. 01:46:618 (4,1,2,3) - Same as 00:28:789 (2,3,4,1) -
  7. 02:19:361 (4) - Remove whistle, since you're adding it three at a time, why is this four?
  8. 02:27:246 (4,5) - Getting back to a place just to overlap 02:25:361 (1) - ? or is this on purpose?
  9. 03:06:503 (1) - More curvy like the next slider for better flow.
  10. - No suggestion for this diff...
[> Hard <]
  1. 00:16:446 (1) - You should flip this above due you're moving the flow up.
  2. 00:20:218 (3,4) - A strange DS here...
  3. 00:25:532 (3,2) - What is this overlap? Doesn't look nice imo
  4. 00:28:789 (1,2) - Curve for blanket?
  5. 00:32:903 (5,6) - Same as 00:20:218 (3,4) -
  6. 00:50:389 (3,1) - Unstack, You never did this on the current track of song.
  7. 01:33:246 (1,2,3,4,1,2,3,4,5,6) - You made a nice pattern here, but you never made a pure hit like this one in this diff. Add at least two sliders.
  8. 01:56:046 (4) - I know you're making a flow here, but what does this circle ACTUALLY follow? nothing? remove it.
  9. 01:58:789 (4) - ^
  10. 02:39:761 (2,3) - What kind of jump is this? it doesn't make sense at all.
  11. - You should check AiMod for DS, keep the spacings you want, and fix the others.
[> Insane <]
  1. 00:27:418 (1) - Curve like you did on 00:30:503 (3,4) -
  2. 00:48:332 (2,3) - Wow, newbie mapping, on purpose? or Taiko?
  3. 00:58:961 (1,2,3,4,5) - This pattern doesn't look nice here... Why not make the slider blanket the triplets?
  4. 01:45:589 (9) - Curve the slider to blanket 01:46:789 (10) - .
  5. 01:56:389 (4) - A little boring since it's a straight slider. Reduce or Curve?
  6. 02:20:903 (1,2) - Isn't this jump intense enough for the rhythm?
  7. 02:49:018 (3) - Add NC? might be better for a pattern like this one.
  8. - When i played this diff, i moved squarely, did you map in a square way? it might be funny to me, but pretty bad playstyle...

Modded all diffs, you made my brain stop for an hour when i start checking your map \('A'/)
Good Luck anyway~
Topic Starter
jyu

Gray Veyron wrote:

It's been a long time, Coke! yes it is aaaaa i miss youPM-requested~

[> Easy <]
  1. 00:15:589 (2) - Remove whistle, If you're trying to add it on the middle white line, differ this slider. nope, for consistencies with 00:10:961 (1) -
  2. 00:19:189 (1) - Un-curve this slider for blanket, and a great flow with the slider on 00:21:932 (1) - > http://puu.sh/9NOji/c5d1ad032d.png nice! fix
  3. 00:23:646 (2) - Doesn't look great, I know your making a parallel with 00:21:932 (1) - , but this mapping considered "Lazy". Needs more curving > http://puu.sh/9NP7e/1f4d808ab7.png i prefer it straight
  4. 00:39:761 (2) - smoothen this slider for a bit of symmetry. intentional /runs
  5. 01:49:703 (1,2) - A fancy L formation might be nice here. > http://puu.sh/9NOx1/a05724ff6d.png fix but i'm not curving it
  6. 02:50:046 (1,2) - A little overlap, or on purpose? on purpose ofc
  7. - A creepy great diff to play! why creepy ;w;thank youu<3
[> Normal <]
  1. 00:16:446 (1) - Curve this slider for better flow? > http://puu.sh/9NPNB/2bf1192c97.png fix
  2. 00:19:189 (1,2,3,4,1) - Are you making a star formation here? if you do, move the slider on x:364|y:180(or on your own way).fix
  3. 00:21:932 (1,2) - Fancy L formation is needed here. fix
  4. 00:28:789 (2,3,4,1) - Make a square or diamond formation here. keep
  5. 00:44:561 (1) - Curve? nope, prefer the current
  6. 01:46:618 (4,1,2,3) - Same as 00:28:789 (2,3,4,1) - keep
  7. 02:19:361 (4) - Remove whistle, since you're adding it three at a time, why is this four? kinda weird, but lol fix
  8. 02:27:246 (4,5) - Getting back to a place just to overlap 02:25:361 (1) - ? or is this on purpose? i don't see a problem overlapping a slider that appeared 2 seconds earlier, since it disappeared quickly, so it doesn't affect the gameplay
  9. 03:06:503 (1) - More curvy like the next slider for better flow. fix
  10. - No suggestion for this diff...
[> Hard <]
  1. 00:16:446 (1) - You should flip this above due you're moving the flow up. the flow feels weird
  2. 00:20:218 (3,4) - A strange DS here... nyoooom prefer to keep since it's still playable
  3. 00:25:532 (3,2) - What is this overlap? Doesn't look nice imo doesn't really affect the gameplay tho
  4. 00:28:789 (1,2) - Curve for blanket? keep, prefer it straight
  5. 00:32:903 (5,6) - Same as 00:20:218 (3,4) - nyoooom
  6. 00:50:389 (3,1) - Unstack, You never did this on the current track of song. nyooooom
  7. 01:33:246 (1,2,3,4,1,2,3,4,5,6) - You made a nice pattern here, but you never made a pure hit like this one in this diff. Add at least two sliders. intentional
  8. 01:56:046 (4) - I know you're making a flow here, but what does this circle ACTUALLY follow? nothing? remove it.to make the rhythm flow
  9. 01:58:789 (4) - ^ ^
  10. 02:39:761 (2,3) - What kind of jump is this? it doesn't make sense at all. still playable tho /runs
  11. - You should check AiMod for DS, keep the spacings you want, and fix the others. i've played many hard diff that doesn't really keep their DS constant because of occasional jumps, so yep
[> Insane <]
  1. 00:27:418 (1) - Curve like you did on 00:30:503 (3,4) - doesn't affect the flow
  2. 00:48:332 (2,3) - Wow, newbie mapping, on purpose? or Taiko? on purpose, yep
  3. 00:58:961 (1,2,3,4,5) - This pattern doesn't look nice here... Why not make the slider blanket the triplets? fix
  4. 01:45:589 (9) - Curve the slider to blanket 01:46:789 (10) - .intentional
  5. 01:56:389 (4) - A little boring since it's a straight slider. Reduce or Curve? nope, it fits the song
  6. 02:20:903 (1,2) - Isn't this jump intense enough for the rhythm? lol you haven't see the worse
  7. 02:49:018 (3) - Add NC? might be better for a pattern like this one. fix
  8. - When i played this diff, i moved squarely, how do you move in a square?did you map in a square way? it might be funny to me, but pretty bad playstyle... i've had some players to testplay this diff, and they don't complain about it. so yep

Modded all diffs, you made my brain stop for an hour when i start checking your map \('A'/) omg if you're tired you shouldn't have modded them all ;w; i'm sorry i didn't tell you earlier
Good Luck anyway~
thank you for mod!! :)
Kamure
Heyo. Two days late, it's a new record... for being as close to on time as possible.

Also, weren't you on the 7 Sides of NND project? I remember you!

Anyway, here's the mod:

[Easy]
  1. 01:22:275 (1,2) - The end of (1) does not line up exactly with (2). It would look better if it did, IMO. In terms of slope, make (1) less steep.
  2. Recheck your hitsounds and make sure the patterns are consistent with each other and the other diffs. Something in that department irks me, but it's probably nothing too significant since it is an Easy difficulty.

    No other major problems here.

[Normal]
  1. 00:34:618 (3) - Blanket problem (north side is closer)
  2. 01:44:218 (1) - ^ (right side is closer)
  3. 02:35:818 (5) - I think it would be better to just separate this into a slider and a circle like in the other phrases (though I don't know how it would fit formation-wise). It's your call, though. (Just in case you are wondering, 02:52:275 (5) is a totally different case, since it leads to the end of the chorus)
  4. 02:46:961 (5) - Again, your call, but I think it would fit more if this was a half beat later. Move the circle as such if you wish.

    Was I too picky? Again, nothing majorly worrying stood out.

[Hard]
  1. Is it possible that you can make soft-hitnormal a bit... crisper? shorter? maybe even softer? Wherever there are three notes in a row a 1/4 beat apart from each other (such as 00:12:846 (2)), it sounds a bit jumbled to me.
  2. 02:00:332 (8,9,1) - Having the three notes out here feels awkward when I looked at it... For a better flow, I would place them southwest of the slider.
  3. 02:21:418 (1,2,3,4) - Is having (3) and (4) spaced like (1) and (2) allowable? It just feels wrong to me... :cry:

    Yup.

[Insane]
  1. 01:05:132 (1,2,3,4,5,6,7,8,9) - Make this flow smoother. In other words, less slope. It would just look and feel better in general.
  2. 02:32:218 (2,3,4,5,6,7,8) - ^

    Wow. Nice!

So yeah. I enjoyed this.

Here's a star!
Topic Starter
jyu

Chamle wrote:

Heyo. Two days late, it's a new record... for being as close to on time as possible.

Also, weren't you on the 7 Sides of NND project? I remember you! and that's where i found you lol

Anyway, here's the mod:

[Easy]
  1. 01:22:275 (1,2) - The end of (1) does not line up exactly with (2). It would look better if it did, IMO. In terms of slope, make (1) less steep. fixed the curve
  2. Recheck your hitsounds and make sure the patterns are consistent with each other and the other diffs. Something in that department irks me, but it's probably nothing too significant since it is an Easy difficulty.

    No other major problems here.

[Normal]
  1. 00:34:618 (3) - Blanket problem (north side is closer) fix
  2. 01:44:218 (1) - ^ (right side is closer) fix
  3. 02:35:818 (5) - I think it would be better to just separate this into a slider and a circle like in the other phrases (though I don't know how it would fit formation-wise). It's your call, though. (Just in case you are wondering, 02:52:275 (5) is a totally different case, since it leads to the end of the chorus) gonna re-think about that, since it requires a huge change
  4. 02:46:961 (5) - Again, your call, but I think it would fit more if this was a half beat later. Move the circle as such if you wish. fixed this one

    Was I too picky? Again, nothing majorly worrying stood out.

[Hard]
  1. Is it possible that you can make soft-hitnormal a bit... crisper? shorter? maybe even softer? Wherever there are three notes in a row a 1/4 beat apart from each other (such as 00:12:846 (2)), it sounds a bit jumbled to me.
  2. 02:00:332 (8,9,1) - Having the three notes out here feels awkward when I looked at it... For a better flow, I would place them southwest of the slider. fix
  3. 02:21:418 (1,2,3,4) - Is having (3) and (4) spaced like (1) and (2) allowable? It just feels wrong to me... :cry: ok fix

    Yup.

[Insane]
  1. 01:05:132 (1,2,3,4,5,6,7,8,9) - Make this flow smoother. In other words, less slope. It would just look and feel better in general. fix. i'm bad at making streams :'(
  2. 02:32:218 (2,3,4,5,6,7,8) - ^ ^

    Wow. Nice!

So yeah. I enjoyed this.

Here's a star!
Thank you for mod and star! :'D
Aeonian Sonder
[Insane]
-Ok, the whistle hitsound used in S:C1 is REALLY annoying. I'm predominantly talking about 00:43:875 to 01:05:818 Just use another hitsounds.
-Why does it seem to slow at first...

00:54:846 (1) - This slider has a unneeded point in the middle
01:40:103 (5) - Just center this on the y-axis
01:42:846 (5) - I would try to avoid using more than one back slider
01:45:589 (9) - ^
01:48:332 (9) - ^
01:56:389 (4) - ^
01:59:132 (5) - ^
02:50:046 to 02:52:618 - Even is this happens, try not over using symmetry

[Easy]
02:19:875 (1) - Curve the part of the slider before the red point to make it a blanket with 02:18:503 (3)
02:30:846 (1) - I would avoid make sliders like this in general

Nothing else I see when playing.
Been too busy with my new map
Topic Starter
jyu

-APXH wrote:

[Insane]
-Ok, the whistle hitsound used in S:C1 is REALLY annoying. I'm predominantly talking about 00:43:875 to 01:05:818 Just use another hitsounds. fix
-Why does it seem to slow at first... but it's the same sv with the first kiai o.o

00:54:846 (1) - This slider has a unneeded point in the middle fix
01:40:103 (5) - Just center this on the y-axis going to remap this part
01:42:846 (5) - I would try to avoid using more than one back slider ^
01:45:589 (9) - ^ ^
01:48:332 (9) - ^ ^
01:56:389 (4) - ^ ^
01:59:132 (5) - ^ ^
02:50:046 to 02:52:618 - Even is this happens, try not over using symmetry will consider about it :?

[Easy]
02:19:875 (1) - Curve the part of the slider before the red point to make it a blanket with 02:18:503 (3) fix, i guess
02:30:846 (1) - I would avoid make sliders like this in general idk it was supposed to be the same shape with 02:29:475 (2) -

Nothing else I see when playing.
Been too busy with my new map
Thank you for mod!! :)
Miramono
Hi! from modding queue...

Mod
[Easy]
No comment

[Normal]
No comment

[Hard]
00:35:132 (4) - ctrl + G
01:52:103 (6) - ctrl + G
01:57:075 (7) - ctrl + G

That's about it actually, good luck on your map :)
Topic Starter
jyu

Miramono wrote:

Hi! from modding queue...

Mod
[Easy]
No comment

[Normal]
No comment

[Hard]
00:35:132 (4) - ctrl + G fix
01:52:103 (6) - ctrl + G fix
01:57:075 (7) - ctrl + G nope, it will lessen the small jump :'(

That's about it actually, good luck on your map :)
thank you for mod!! :)
Topic Starter
jyu
good gracious lord i was high
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