Remove 'balloon party' from Tags , this song isn't included in the Balloon Party Set
edit : btw, cepet pindahin ke pending
edit : btw, cepet pindahin ke pending
Fixed the Tags thx~gyuwife wrote:
Remove 'balloon party' from Tags , this song isn't included in the Balloon Party Set
edit : btw, cepet pindahin ke pending
[Colours]
Combo1 : 128,128,192
Combo2 : 0,128,192
Combo3 : 255,255,255
Combo4 : 0,0,160
i will always remember to m4m with you at that hour lolmercury2004 wrote:
M4M
Modding Guideline
Orange : Suggestion
Purple : Recommended
Red : Issues / Problems *should be fix
Black : Nazi, skip it if you want.
General
your base custom hitsound is a bit late. you might want to fix that eh?? ok ;w;
you might want to change to brighter combo color. current combo color made impossible any player whose already has dark tone personal skin. (like me) fixed
put Four's Fall Down in Source. since the song came from this album. i think source is for series/game where the song came from, so i'm putting the album's name in Tag instead
Easy
most issues are slider shape stuff. i'm sure you can do it better. i wont be pointing those out. i'll just point the main issue
too many break time. the song is quite repetitive, and yes i admit there are too many break time. might re-think about this since i want to keep break time's consistency in both easy and normalwould be awesome if you map between 01:04:445 (2) - 01:16:788 (1) - ok
no main issues
Normal
same as easy. most of them are slidershapes stuff
-2 AR nope, AR5 fits the fast BPM in this diff
01:16:788 (1) - move it too x288 y148 kinda weird to me
02:29:302 (4,5,6) - change to other pattern? cluster like this is hard to read for new playerfixed
Hard
00:13:188 (6) - stack this on 00:12:331 (4) - slider's head
01:34:102 (5) - nc here and remove nc here 01:34:788 (1) - then nc 01:35:474 (7) - here and 01:35:988 (1) - remove nc here, then nc 01:36:845 (1) - here
01:48:502 (7) - nc nope, i want to keep consistent combo pattern with previous one
02:47:302 (1,2,3) - spacing intentional
02:52:102 (1) - remove claps and add clap 02:52:445 (2) - here?[/color]oops, fix
03:16:274 - 03:17:302 add note . current one feels like a loose end / unfinish map. use reverse slider on red line should be find add spinner
Insane
00:11:817 (5) - put this slider head this sidei love it ;w; fix
00:13:188 (4,5) - better like thisfix
00:22:445 (2,3) - slight curve made it sexier to playfix
00:29:817 (6) - put this on x436 y32 with slider end at x427 y101nope, the position is too far
00:32:731 (?) - add note.nope, i follow the bass and it's clearly a duplet
00:34:617 (2) - stack this on 00:33:931 (3) - fix
00:47:131 (4,5) - flows betterfix
00:58:960 (1) - curve down a bit, in response to 00:58:617 (4) - 's flow
00:59:474 (2,3,4,5) - swap this placement fix
01:05:817 (9) - move to x228 y148[/color]fix
01:23:302 (3,1,2,3,1) - this jump pretty sudden. slow slider and immediate jump after isn't good.hmm will consider about this if other modders also point this out
01:28:617 (3) - nc [color=#008000]i want to make it consistent with 01:30:502 (1,2,3,4,5,6) - 's combo
01:34:788 (8) - nc [/color]^
01:41:474 (1,2,3,4) - this jump is unreadable. problem is the rthym you are following doesnt fit with jumps. change this to something else. better if you jump it at the first note so the player can know this is jump. fix
02:07:702 (2,3,4) - put this at x376 y180
02:13:188 (6) - ctrl g fix
02:26:302 (4,5) - use 1/4 slider flow better fix
02:48:674 (6) - nc[/color] fix
02:55:188 (1) - put this on x120 y256. jump in response to slider speed change fix
03:16:274 - 03:17:302 add note . current one feels like a loose end / unfinish map. use plain note on red line is ok added spinner
Kudo given as always for anyone who ask me for m4m. ps 18:39 - 20:06 modding time
MineC24 wrote:
M4M~
Easy
00:35:645 (1,2) - add curve point? not really necessary
00:38:388 (1) - http://puu.sh/51ImP.jpg <- little fix point fix
01:04:445 (2) - rotate by -20 fix
01:44:217 (1) - Distance fix
02:17:474 (1) - stack by 02:14:045 (4)'s place (x:84 y:248)fix
Normal
00:12:331 (3,4) - Distance set about 1.1? fix distance actually it's 1.0, but fix
00:27:417 (1) - Distance. and more improve shape fix distance, but the shape... /runs
02:12:845 (3) - how about this? -> http://puu.sh/51IzK.jpg (rotate by 30)nice! fix
02:13:874 (4) - Distance fix
02:29:988 (5) - confuse to play.. (grid down and grid right) fix
02:37:531 (3) - Distance it's in 1.1x
Hard
00:19:702 (2) - how about this? -> http://puu.sh/51IEv.jpg fix
00:20:560 (1,2,3,4,5) - looks bad flow of shape..really hard to fix but ok
00:32:560 (7,8) - use slider fix
01:53:131 (3) - move to right fix
03:12:331 (2) - how about this? -> http://puu.sh/51ILd.jpg no, i prefer the current one
Insane
00:13:702 (1) - Rotate by 10? fix
00:20:560 (1,2,3,4,5) - more improve star shape (if you move 00:21:074 (4), move 00:22:445 (2))fix
00:43:874 (1) - make curve point fix
02:10:274 (17) - NC and 02:10:445 (1) - remove NC no i want to keep consistent combo in streams
GL
BounceBabe wrote:
Hey, from my "non-japanese" Queue!
General
- 3 breaks in the middle of the song is too much. Due to your less mapping its also very questionable why you put so many breaks there. Consider mapping some more. mercury also mentioned this. will do so
- 03:16:102 - Consider adding a spinner instead of the long break. The last circle looks so lonely and cut off. added spinner in hard and insane diffs
- Delete the useless osb. file. fix, but it keeps re-appearing ;w;
- Due to the BG being very bland and not having many colours and the current combo colours being so dark, you should use brighter colours. The pink and lilac also don't fit so good due to the BG's main colour being blue. Maybe try these:
i thought the bg's main colour is a mixture of blue and purple lol it looks like it. i change combo 1 and 4, the dark blue one is too distinct and the white is too bright, so i darken the white combo a bit[Colours]
Combo1 : 128,128,192
Combo2 : 0,128,192
Combo3 : 255,255,255
Combo4 : 0,0,160
Easy
02:08:902 (1) - Beginners dont expect another spinner which is shorter. They will feel stressed and maybe cant make the spinner. You should make only 1 long one, not another short one. b-but... it fits the song ;w; will change if other modders also point this out
Nothing else, really nice difficultie!
Normal
01:50:045 (1,2) - Blanket these better, they look very werid. the sv makes it quite hard to blanket ;w; but fix
02:53:988 (2) - Its not 100% visible that there is a 2nd repeat on the slider. You should make a circle instead of 1 more repeat. Only make 1 and add a circle. fix
Hard
00:18:674 (6,7,1) - , 00:28:788 (1) - Make the spacing consistant so it doesnt look and play like a jump. fixed the ds, but there are some parts where i intentionally used jump
02:16:617 (9,10,1) - Here again, make the spacing consistant for better playment. fix
03:13:702 (2,1) - Why this jump? You didnt have any jumps in the whole part from the break. Better make normal spacing.fix
Insane
Your placment is very weird and random. Some parts play very odd. You should think about it next time, how to place patterns. Its also about visual things here not always how it plays. yes i'm still learning about that ;w; i admit i didn't put necessary attention on visual appearances, i will be more careful next time
00:17:988 (1,2,3,4,5,6,7,8) - You should make the spacing consistant since the rythm is the same but the spacing is different. The jumps also play weird when its so random and not fully consistant. Use the spacing of the first 2 circles, they have best spacing for the jump pattern. fix
00:25:874 (1,2,3,4) - Here too, make the spacing consistant so its better readable and playable. fix
00:52:617 (2,3) - Thats a big jump compared to the others. You should reduce it. even though the jump is quite big, but the flow makes it easier to reach, so i'm not changing
00:53:474 (1,2,3,4,5,6,7,8,9) - The placement is very odd here. You should make a better placment with this pattern. ok
01:27:417 (1,2,1) - Make the spacing consistant, here is no need for a jump.fix
02:11:302 (8) - , 02:55:188 (1) - This slider speed up is not readable and cant be played without a combo break. You need to make it visible and clear, add a SB warning or remove the speed up. Due to youhaving no sliderticks in this difficultie, its also hard to see speedups.added nc instead
02:29:388 (5) - This circle is 1 too much, remove it. Its not in the music intentional, i want to make a triplet
02:31:531 (4,1) - Due to the 1/4 pattern from 4 to 1 its hard to read the pattern. Its hard to read when to play or how to play due to the large spacing. Make it normal, so it can be played better.fix
02:35:131 (1,1,1) - Remove this senseless combo spam. Same for the others.b-but... i like it ;w;
02:47:988 (3,4,5) - Same again, make normal spacing. Its impossible to play, especially due to the "tripple stream" i already used normal ds here, i thought if i lessen the distance it will play awkward because of previous jumps
03:07:702 (5,6,7) - Very random placement here at this part. You should make a visual better placement. Spacing wise, consider using a build up spacing, 1x -1,1x - 1,2x and so on, to make it play better and not using small big small small big. It doesnt play good and looks weird. ok
Good luck with this!
Fr33z3R wrote:
Hello.
[General]
Some hitsounds are pretty silent. Makes the gameplay kind of boring except for the whistle. Might want to raise the volume up. :3 ok
[Easy]
01:53:131 (2) - Move to 228 100 to make it symmetrical. copy-pasted (1) instead lol
01:53:817 (3) - Fix Spacing afterwards. fix
02:32:902 (3) - I don't think this is a good idea for Easy. Some new players might slide too much they slip outside the slider circle. will consider if more modders point this out
02:43:188 (3,4) - Why not having these as straight sliders instead? like 02:41:817 (1,2)....it's variations /slapped
[Normal]
00:20:560 (5) - Remove NC nope, nc-ed to accent the loud drom noise
00:25:360 (3) - I prefer having this instead. See image below :3 fix a bit
01:05:817 (3) - Add note here, with Finish Hitsound. It would work better imo. :3 ok, but the finish hitsound is too loud x.x
01:21:931 (1) - Add note here. ^
01:24:502 (1) - ^ ^
02:06:160 (1,2,3,4) - I think a custom hitsound for slider ticks would be great here. nice! i will try to search for it
02:13:874 (4) - Add whistle to both ends of the slider. no, it ruin the hitsound pattern
03:15:417 (2) - I don't like this stack. Might want to move here. b-but i like it ;w;
[Hard]
00:26:560 (2,1) - The stack here is really confusing. Move this. b-but it fits the song ;w;
00:32:731 (9) - Add one more note here. Triplets work better. changed into slider instead
00:44:045 - The song is running well here. But since it's on Hard difficulty, having a break time here isn't good. :> okay
01:24:502 (1) - Make this into 2 sliders instead. It would be ok for other people. I just hate 4 hit sliders. nice! fix
01:34:102 (5,6,7) - Dat spacing. Fix this sorry. ;_; trolol /runs will fix this if other modders also point this out
01:35:988 (1,2) - The stack isn't a good idea. Might want to separate this. fix
[Conclusion]
The Song is great. I like fluttershy. Good luck.
-Kirito wrote:
hi~ from my queues~:D/
[Easy]
- slider tick rate -1 most easy have 2 or 3 tick rate so idk i'm not changing
00:21:931 (1) - blanket this better THE DS... ;W;
00:27:417 (1) - ^ fix
00:38:388 (1) - neatly a theorem thiscries why am i so bad at thisfixed
02:17:817 (2) - x:68 y:176 move fix
02:51:074 (4) - x:88 y:196 move fix
03:15:417 - here circle add? ok
[Normal]
- slider tick rate -1 OK
01:04:445 (2) - arrows add? many people already said the same lul fix
01:19:017 - circle add? fix
01:21:931 - ^ fix
02:11:302 - ^ fix
02:15:588 (4) - Add a point to the center? nah, the current one is finethis
[Hard]
00:15:074 (4,5) - placed in the center this fix
00:17:817 (4) - NC add. jump patterns fix
00:29:131 (2) - add to whistle in the head (Remove the tail on the whistle) nice!fix
00:40:102 (2) - ^ fix
00:40:788 (4) - add the tail on the whistle fix
01:37:531 (7) - NC add NO
02:11:302 - circle add? ^
[Insane]
01:28:617 (3,6,9) - NC add nope, i want to make consistent combo pattern with 01:30:502 (1,2,3,4,5,6) -
02:11:302 (8) - NC add. this speed fix
01:34:102 (5,8,11) - NC add nope, i want to make consistent combo pattern
02:20:902 (4) - ^ fix
02:32:902 (9) - ^ fix
02:48:674 (6) - ^ fixso hard..
GL~
Thanks for mod and star Alarido!! :>Alarido wrote:
SORRY FOR BEING SO LATE >_<
@AlpacaCokelat :: In last days I felt not good for modding... but now I'll do now (: aaww thank you!! :'>:!: Unrankable ─ Doubtful issue ─ Tips & Tricks ─ * Comments ─ ♥ Greetings
(Other lines are mods, they're all optional, except those pointed as Unrankable or when it is explicitly warned).[Easy]
♥ No complaints on Easy diff
* Although there are some doubtful patterns, I felt they fits to the song so tight (: thanks! ;w;
[Normal]
♥ No complaints too. It feels perfect to me thanks! ;w; (blame me for the only 100 I got on testplay ><)
[Hard]
* It feels a bit Insane- because of little streams included.
♥ 00:13:702 (1,2) - Loved it, feels tightly ^^ thanks!
00:30:160 (1) - Raise the middle anchor by 2 grid, so blanket will get more perfect.fix
00:37:017 (3) - Raise this note by 1 grid for perfect the arc here. fix
00:38:388 (1) - Move the 2nd anchor by 1 grid right to perfect the blanket. fix
01:44:902 (4,6,8) - These three notes felt a bit awkward, maybe because the sound they follow is so hard to accomplish, compared to other beats around. You could consider remove these notes or, if not wanted, you could improve this part 01:44:902 (4,5) - in a way to make them like >>> http://puu.sh/56Qof.jpg <<< so they'll feel a bit more familiar with 01:45:760 (7,8,9) - while playing imho. fix, and i also feel that the rhythm is veery awkward so i changed the whole pattern for this part schwee
01:47:302 (3,4) - It feels not good you could remove 01:47:302 (3) - and move 01:47:474 (4) - to 01:47:302 on timeline and to x:248 y:336 on screen, and rotating itt, like >>>> http://puu.sh/56QKc.jpg ^ fix
02:44:217 (9,1,2,3) - These sliders -- specially the 1/2 ones -- feels awkward with the song >< noticed they start on the red ticks. You could delete the note at 02:44:045 and move the slider back to its place. Move also the (1,2,3) sliders by 1/2 back on timeline (make them begin at white ticks). Move the (4,5) notes too by 1/2 back on timeline and then make (5) a 1/2 slider. The complete rhythm changes will look as this >>> hmm yes the 1/2 ones actually follow the sudden loud drum noise, but i like yours better, so fix
[Insane]
* Auto'ed
♥ PERFECT is the only thing I can say... thanks! ;w;
It Deserves an STAR ^^
Att.
Thanks for mod!![ Raphael ] wrote:
Hi~!
[Easy]
- 00:10:960 (1) - Ctrl + G ?why not? fix
? Maybe it is good to looking~ :3
00:12:331 (2) - Ctrl + G ?^
00:23:988 (2) - add whistle
00:24:674 (1) - ^ on tail
00:26:045 (2) - ^
00:30:845 - a little bored. add circle with whistle add circle without whistle
00:34:960 (2,1,2) - like 00:23:988 (2,1,2) - i think the current one is fine
00:37:017 (2,1) - it would be better if you remove that overlap fix
01:04:445 (2) - don't go with the flow. move to (136,256) fix
01:53:131 (2) - a little bent.fix
02:13:017 (3) - add whistle on head
02:14:388 (1) - add whistle on mid
02:17:817 (2) - add whistle on tail
02:21:245 (3) - reduce some curve fix
02:21:245 (3) - add whistle on head
02:23:988 (2) - ^
02:25:360 (1) - add whistle on tail
02:29:474 (2) - add whistle on head
02:37:017 (2) - don't go with the flow. i suppose it's fine
02:40:445 (3) - same like 02:39:074 (1) - ^
02:42:502 (2,3) - bad overlap D:a little bit touching won't hurts /runs
Normal
- 00:25:360 (3,4) - distance fix
00:40:445 (3) - move to (120,270) for symmetry with 00:39:760 (2)'s tail fix
00:47:302 (3) - move the square on tail to (372,80) for better overlap fix
01:48:331 (2) - move the square on tail to (332,280) for better overlap fix
01:51:760 (3,1) - blanket fix
01:52:445 (1,2,3,4,1) - consider use the pentagon pattern fix
02:12:845 (3) - don't go with the flow. a little bent (2), or move to another place i suppose it's fine
02:26:388 (2,5) - make to better blanket fix
02:33:931 - I feel empty. consider add a circle fix
Hard
- 00:10:960 (1,2) - bad overlap intentional /runs
00:21:931 (5) - NC fix
00:30:674 (2) - move the square on tail to (236,144) for better overlap fix
00:32:560 (7) - end on 00:32:731 for follow the song but the bass stopped at 00:32:645 -
01:00:845 (2) - move to (284,158) for accurate overlap with 00:59:988 (4) - fix
01:28:102 (2) - straight slider for good flow fix
01:31:360 (4) - symmetry with 01:30:845 (3) - it is would be better fix
01:30:845 (3,6) - It seems to be good if overlapping these doesn't really affect the gameplay so no change
01:27:417 (5) - NC for drum sound fix
01:34:788 (8) - NC fix
01:37:531 (7) - ^ nope, wanted to keep combo consistencies
01:40:274 (5) - ^ ^
01:49:702 (1,2,3) - bad flow ;w; /runs
01:59:131 (6,7) - blanket i think it already is
02:14:731 (2) - straight slider fix
02:18:331 (5) - remove whistle on body nope
02:23:817 (5) - ^ ^
02:42:502 (3) - straight slider for better flow keep
02:46:102 (6) - remove whistle on body nope
02:48:845 (6) - ^ ^
02:51:417 (1,2) - straight slider keep
Insane
- 00:29:474 - add circle there's no beat in the song
00:32:731 - ^ ^
00:54:674 - ^ ^
01:05:131 (1,2,3,4,5,6,7,8,9) - what do you think about another stream shape? hmm someone already mentioned this, so ok
01:29:302 (6) - NC fix
01:34:788 (8) - ^ fix
01:42:160 (3,4) - changing the order would be better.fix
01:50:217 - add circle. i think it is good for playing :3 nope, i want to make it like 01:52:445 (1,2) -
02:09:588 (9) - NC no, for consistent stream combo
02:13:874 (3) - a little bent for better flow i think the flow is already good
02:18:160 (4,5) - i think distance is too far fix
02:35:474 (1,1) - set to parallel i think the current one is fine
02:45:931 (1,2,1,2,1,2,1) - NC spam D: intentional, i think it will make it easier to read
02:48:245 (4) - distance already used ds
02:54:674 (7) - NC no, for consistent stream combo
03:06:502 (1,5) - switch NC NC-ed (5) instead
03:15:417 (9) - NC no, for consistent stream combo
Cool song!
Good luck~ :3
i also thought the same but then i realized that he wrote 'Assertive' as the Artist instead of Assertive Fluttershy, so yeah https://www.youtube.com/watch?v=YozOO1NqTikCosmolade wrote:
Uhm.. Hello *squee*
Just a correction, the artist is Assertive Fluttershy
Good luck with the map!
/runs
2 kudos biasanya dapetnya kalo ngemod map2 yg udah lama ga di-modSword Hunter wrote:
Thanks kudosnya...
DORR! star~~
kok bisa aku dapet 2 ya??
bingung kadang ada yang dapet 1 ada yang dapet 2.
Yang dapet 2 gimana cara dapetinya???
ada beberapa mod yg gak kujawab karena gak kugantidan bingung mau jawab kayak apa nyeheheSword Hunter wrote:
SPOILERMales pake bahasa Inggris, bosen tiap kalo ngemod selalu B.Ing, Indo aja yah, selain lebih dimengerti, cinta bahasa N'diri... *muffled Indonesia Raya playing in the distance*Ini dia paket mod-mu
merah penting
ijo opiniku yang penting
biru detail kecilSPOILERtambahkan funky, instrumental, electronic ke tag kalo instrumental nanti ditambah ke genre, jd gausah ditambah ke tag menurutku, dan juga.. source diisi, sumber lagu itu dari mana, itu penting!!klo source biasanya buat lagu anime/game
SALAH AUDIO ANDA KAYAKNYA!!! untuk lagu kayak gini audio nya harusnya normal, bukan soft, dan tambahin tuh clap, whistle sama finish, biar meriah dan greget!!! ini saya yakin banget!!! lagu kayak gini kalo gak ada audio clap normal, MATI"" fellnya gak dapet!! perasaan kalo pake clap malah tambah aneh menurutku .__. aku pake soft di part2 tertentu yg menurutku cocok
EASY
00:10:960 (1,2) - Bagus sih, cuman ngerasa gak kalo jatonya kayak sedikiit kurang pas gitu... mendingan slider 1 di reverse aja lebih pas, coba deh!fix
00:16:445 (1,2) - ^ fix
00:20:560 (3) - Saran dan tips kecil, coba di reverse (di reverse artinya tambahin reverse arrow) biar lebih pas dan gak terlalu banyak empty space, pemain juga bosen kosong mulu....
01:16:788 (1,1,1,1) - Berasa gak, kosong dan new combo di bagian ini rasanya gak enak, saran doang coba diganti slider panjang kalo misalnya pas bagus, kalo enggak ya udah biarin kayak gitu aja orang ini kan masih easy.
02:50:045 (1,2,3,4) - Mendingan diganti slider....selain membuat tingkat kesulitan lebih konsisten, pemain easy abis not streamfull kayak sebelumnya kayaknya gak bakal kuat kalo harus gebuk 4 hitcircle secepet itu. serius!fix
03:06:502 (1,1) - bagus juga, cuman sama seperti di atas, ini kurang............ konsisten difficultynya dengan pattern sebelumnya, pas kiai sebelumnya tuh, yang mod di atas ini^^^^^^^^^^^ jeber jeber banget, yang ini tiba tiba sepi, selain itu, kosong dan new combo kurang pas!! mending diisi&dipenuhin dikit biar gak kosong kosong banget, terus remove new combo yang enggak dibutuhkanfix combo
03:16:102 (1) - remove new combo, kurang perlu....
NORMAL
01:20:560 (2) - Isi/ganti dengan slider pokoknya jangan dikosongin sebanyak itu ini udah normal.
01:23:302 (2) - ^
BERASA GAK SIH, ANTARA EASY DAN NORMAL LOMPATNYA TERLALU JAUH?? easy pelaaaan banget, normal udah sesuah itu,saranku, OVERALL DIFFICULTY KURANGI 1/hitcircle size-nya aja kurangi 1, terserah kamu mau kurangi yang mana , overall diff./hit circle size.OD-1 fix
HARD
01:17:817 (3) - Ganti slider panjang, ini hard!!!!
01:20:560 (3) - ^^^
02:00:760 (1) - Memang benar ini pas, tapi alangkah baiknya jika dipendekin sedikiiiit aja, biar tangan pemain gak putus... apalagi abis itu ada streams
02:08:902 (1,2,3,4,5,6,7,8) - Stream sepanjang dan serapet ini gak cocok untuk hard mendingan diperpendek/diganti dengan slider reverses...
02:12:674 (5) - Berasa gak masuknya kurang pas?? harusnya kan ini yang dibuat slider seperti no. 6 dan ditambahin reverse bakalan PAS MANTAB, yang ini harus dicoba mantep gan fix (y)
02:15:417 (5) - ^^ sama, bikin slider sperti no.6 dan tambahin reverse, bakalan lebih pas jatoh-nya!^
02:32:560 (2,3) - Spacing nya terlalu jauh untuk pola not seperti ini!fix
03:14:731 (1,2,3,4,5,6,7,8) - Sama kayak di atas, terlalu susah untuk hard....terlalu rapet, coba ganti slider
INSANE
01:16:274 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3) - Sama seperti hard terlalu banyak bagian kosong, hening boleh aja, cuman jangan dikosongin banyak kayak gitu, tambahin slider etc.ini insane
01:52:274 (6) - Kurang pas.........coba ganti
02:37:702 (5) - ^^ ato kosongin
02:43:188 (7) - ^^ ato kosongin
02:55:102 (12) - Ini gak perlu.....hapus aja, selain terlalu cepat dan gak pas! dengan hilangnya ini bakalan lebih mudah, terjangkau dan sangat sangat LEBIH pas!!fix
03:16:017 (16) - ^^^^
~~SEKIAN
NEWBIE MODDER MAAF KLO ADA SALAH/MOD YANG GAK PENTING
GOOD LUCK, GET RANKED SOOOOOON
Kalo ada kudosu lebih aku kasih
20,244,149474,2,0,B|20:184|48:160|68:136|68:136|16:108|24:52,1,210*NOTE: the next 2 sliders have also been re-positioned.
100,64,150845,6,0,L|192:68,1,69.9999999999999,2|8,0:0|0:0,0:0:0:0:
248,68,151531,2,0,L|312:104,1,69.9999999999999,0|8,0:0|0:0,0:0:0:0:
Thank you!!10crystalmask01 wrote:
Ello, here for a recheck o̿ ̭ o̿[Easy]
00:20:560 (3) - You could add a reverse on the slider, so that the rhythm is stable. Having many blanks (i.e the spacing between 00:19:188 (1,2) - ) can be a bit frustrating to understand. fix
00:49:360I suggest you start mapping here instead. Though it's nice to be adding consistent breaks in an easy diff, keep in mind that The beat of the music hasn't come quite much to a slowdown, and wouldn't really qualify as a good spot of a break. It's rhythm follows the same as the start of the song, at 00:10:960.
00:54:845 (1) - Add finish on the head.fix
01:03:074 (1) - Try and angle this slider better, so that it's tail isn't closer to the previous object then its head.fix
01:27:760 - Adding a note here with a finish would emphasize a better finish before the break really starts.intentional, i want to keep it like that :<
01:56:217 - Pleas add a note here. fix
02:29:474 (2) - Terrible overlaps on the previous and next objects. Consider using this shape instead: fix ily20,244,149474,2,0,B|20:184|48:160|68:136|68:136|16:108|24:52,1,210*NOTE: the next 2 sliders have also been re-positioned.
100,64,150845,6,0,L|192:68,1,69.9999999999999,2|8,0:0|0:0,0:0:0:0:
248,68,151531,2,0,L|312:104,1,69.9999999999999,0|8,0:0|0:0,0:0:0:0:
[Normal]
01:05:817 - Adding a note here with a finish, or Adding a reverse on 01:04:445 (2) - with a finish on its tail would emphasize a better ending of the playtime, before the break.ok added a note
01:42:845 - 01:43:874 and 01:48:331 - 01:49:017 New rhythm suggestion:
[Hard]
00:17:817 (1,2) - - If you're going to create a jump between these two objects, then there should be a jump between 00:12:331 (1,2) - as well, so the rhythm's consistent.fix
01:34:102 (5,6,7,1,2,3) - Please don't suddenly place these objects closer together, it only makes the DS more confusing with how the previous objects 01:33:245 (1,2,3,4) - is placed. Placing them similar to 01:47:817 (3,4,5,6,7,8) - 's format would look more appropriate. nc-ed 01:34:102 (5) - instead to warn the ds change
[Insane]
Didn't catch anything off, really.
Good luck.
452,256,81931,5,0,0:0:0:0:
404,256,82274,2,0,P|360:268|312:240,1,87.5,2|0,0:0|0:0,0:0:0:0:
288,244,82788,2,0,L|196:252,1,87.5
304,348,83302,2,0,P|320:320|312:136,1,210,2|0,0:0|0:0,0:0:0:0:
240,244,148102,6,0,P|216:196|96:244,1,210,2|8,0:0|0:0,0:0:0:0:
28,272,149474,2,0,B|-8:184|80:192|16:64,1,210,0|8,0:0|0:0,0:0:0:0:
80,16,150845,6,0,L|172:20,1,69.9999999999999,2|8,0:0|0:0,0:0:0:0:
216,56,151531,2,0,P|244:72|292:76,1,69.9999999999999,0|8,0:0|0:0,0:0:0:0:
340,128,152217,5,0,0:0:0:0:
THANK YOU FOR MOD :'3AnreFM wrote:
aaaa sorry for the lateness of posting blame my tugas kartul okay
let's get this forward
DId an IRC mod to Easy, Normal, and Hard Diff~ <3333Indecent chatlog that fortunately is in Indonesian2014-01-22 21:45 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/305877 Assertive - Skybound [Easy]]
2014-01-22 21:45 AlpacaCokelat: okeeyy
2014-01-22 21:45 AnreFM: oke anyway, diffnya udah bagus, gak ada yg trlalu noticeable blablah
2014-01-22 21:45 AnreFM: yg didepan aja agak confusing imo
2014-01-22 21:45 AlpacaCokelat: preach
2014-01-22 21:45 AnreFM: ato nggak,
2014-01-22 21:45 AlpacaCokelat: ahu dibagian mana?
2014-01-22 21:45 AnreFM: nvr mind omg
2014-01-22 21:46 AnreFM: bakalan repot remapnya ;w;
2014-01-22 21:46 AlpacaCokelat: wjhat
2014-01-22 21:46 AlpacaCokelat: ok it's up to you :3
2014-01-22 21:46 AnreFM: :3
2014-01-22 21:46 AnreFM: oke moving on
2014-01-22 21:47 AnreFM: 01:27:417 -
2014-01-22 21:47 AnreFM: mending dikasi slider
2014-01-22 21:47 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/290547 Assertive - Skybound [Normal]]
2014-01-22 21:47 AlpacaCokelat: wait masih easy?
2014-01-22 21:47 AnreFM: sampe 01:27:760 -
2014-01-22 21:47 AnreFM: MASIHH
2014-01-22 21:47 AnreFM: i het u
2014-01-22 21:47 AlpacaCokelat: oke banyak yg bilang suruh kasi slider ;w; oke siip
2014-01-22 21:48 AnreFM: ato benernya 2 circle juga boleh
2014-01-22 21:48 AnreFM: emphasize stanza di 01:27:760 -
2014-01-22 21:48 AlpacaCokelat: awakwakwawk atau reverse slider?
2014-01-22 21:48 AnreFM: kalo jdi passive beat, ntar stanzanya gak bagus
2014-01-22 21:48 AnreFM: 2 slider aja :b
2014-01-22 21:49 AnreFM: *2 circle deng
2014-01-22 21:49 AnreFM: trus 02:08:902 (1) - ini 2 spin
2014-01-22 21:49 AnreFM: easy gak boleh ada beginian, spin yg kedua bakal ngagetin rly
2014-01-22 21:49 AnreFM: mending digabungin 2 spinnya
2014-01-22 21:49 AlpacaCokelat: 2 circle? okee
2014-01-22 21:50 AlpacaCokelat: hooohh si bouncebabe juga bilang begitu awkawkawawk okee
2014-01-22 21:50 AnreFM: trussss 02:21:245 (3,1) -
2014-01-22 21:50 AnreFM: entah gimana 1 kliatan gak bgus disebelahnya 3
2014-01-22 21:50 AnreFM: gimana ya, ada pattern lain? :b
2014-01-22 21:51 AlpacaCokelat: curvenya direndahin? biar kliatan lebih bagus
2014-01-22 21:51 AnreFM: bak screenshot
2014-01-22 21:51 AlpacaCokelat: curvenya 1 yg direndahin btw aheuaheuahjf aku klo bikin slider ga bagus
2014-01-22 21:52 AnreFM: ato gak, aku ksi code yg suggestionku di forum ya owo
2014-01-22 21:52 AnreFM: aku coba pikirin yg bagus
2014-01-22 21:52 AlpacaCokelat: okeeh~ :3
2014-01-22 21:52 AnreFM: sama ini juga 02:29:474 (2) -, ntar aku kasi code yg lbih rapi orz
2014-01-22 21:53 AnreFM: itu overlap gak banget hue
2014-01-22 21:53 AlpacaCokelat: yeeeeeeyyy tengkyuu
2014-01-22 21:53 AnreFM: samaaa 02:32:560 (2,3) -
2014-01-22 21:53 AnreFM: plis jangan ngetroll beginners ;w;
2014-01-22 21:53 AnreFM: sama wiggle slider juga agak dipermasalahkan
2014-01-22 21:54 AnreFM: cie bhsnya omg
2014-01-22 21:54 AlpacaCokelat: yaaaaahhhh padahal itu alasannya /desh
2014-01-22 21:54 AnreFM: hmm trserah kmu aja sih, tapi mnurut aku
2014-01-22 21:54 AnreFM: mending itu berdua diremove
2014-01-22 21:54 AnreFM: trus kasi circle di stanza 02:33:588 -
2014-01-22 21:54 AlpacaCokelat: bahasanya dangdut sekali bro
2014-01-22 21:54 AlpacaCokelat: oke kuganti slider biasa
2014-01-22 21:55 AnreFM: why not dikosongin sekalian ;w;
2014-01-22 21:55 AlpacaCokelat: woohh kalo diremove ntar kosong
2014-01-22 21:55 AlpacaCokelat: hati ini kosong
2014-01-22 21:55 AlpacaCokelat: yeeeee galau
2014-01-22 21:55 AnreFM: oke2 lel :b
2014-01-22 21:55 galau gr2 *****
2014-01-22 21:55 AlpacaCokelat: diluar lagi ujan btw awkawkawka
2014-01-22 21:55 AnreFM: sensor apa tu
2014-01-22 21:56 kurang satu * lel
2014-01-22 21:56 AnreFM: OKE NORMAL
2014-01-22 21:57 ngapain aku galuin ****** itu kan urusanmu
2014-01-22 21:57 AlpacaCokelat: YAY
2014-01-22 21:57 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/290547 Assertive - Skybound [Normal]]
2014-01-22 21:57 AnreFM: ehem
2014-01-22 21:57 AnreFM: ACTION is editing [http://osu.ppy.sh/b/290547 Assertive - Skybound [Normal]]
2014-01-22 21:57 AnreFM: oke
2014-01-22 21:57 AnreFM: ni 0:53:474 (1,2) -
2014-01-22 21:57 AnreFM: 00:53:474 (1,2) -
2014-01-22 21:57 AnreFM: ups
2014-01-22 21:58 AnreFM: flow disini kurang bagus, 2 nya trlalu naik banget(krn straight)
2014-01-22 21:58 AlpacaCokelat: nyee ono opo iku
2014-01-22 21:58 AlpacaCokelat: hmm iya juga
2014-01-22 21:59 AnreFM: tunggu screenshotku lama
2014-01-22 21:59 AlpacaCokelat: udah kuganti aheuaheuaheua
2014-01-22 21:59 AnreFM: coba osu.ppy.sh/ss/1271126
2014-01-22 21:59 AnreFM: ugh
2014-01-22 21:59 AnreFM: oke yg penting cb diganti aja :b
2014-01-22 21:59 AnreFM: btw dat link is magic
2014-01-22 21:59 AnreFM: here's the right one https://osu.ppy.sh/ss/1271126
2014-01-22 22:00 AlpacaCokelat: aheuaheuaheuhauhea PAGE NOT FOUND WHYYYYY
2014-01-22 22:00 AlpacaCokelat: kok apik tenan
2014-01-22 22:00 AlpacaCokelat: le copycat dulu
2014-01-22 22:00 AnreFM: apik itu apa omg
2014-01-22 22:00 AlpacaCokelat: AWYE lanjut mang
2014-01-22 22:01 AnreFM: 00:56:731 (2) - nyem
2014-01-22 22:02 AlpacaCokelat: apik iku artine bagus aehauheua
2014-01-22 22:02 AnreFM: coba curvy deh, buat sama dgn pattern yg sbelumnya :b
2014-01-22 22:02 AnreFM: wait screenshot is lama
2014-01-22 22:02 AlpacaCokelat: nyee ada apa dengan 00:56:731 (2) -
2014-01-22 22:02 AnreFM: https://osu.ppy.sh/ss/1271133 :3
2014-01-22 22:02 AlpacaCokelat: hee okee
2014-01-22 22:02 AlpacaCokelat: aku sabar menunggu kok
2014-01-22 22:03 AlpacaCokelat: menunggu hatimu
2014-01-22 22:03 AlpacaCokelat: AHAHAHAHAHAHAHAHSJHFGSJFSA
2014-01-22 22:03 AlpacaCokelat: oke ini klo dimunculin di chatlog aku malu sumpah
2014-01-22 22:03 aku sdh milik ****** oke sebut saja bunga
2014-01-22 22:03 AnreFM: GPP MUNCULIN AJA
2014-01-22 22:03 AlpacaCokelat: BUNGA
2014-01-22 22:03 AnreFM: MOVING ON
2014-01-22 22:03 AlpacaCokelat: AHAHAHHAAHAHAHA oke udah di-fix
2014-01-22 22:03 AlpacaCokelat: lanjut maang
2014-01-22 22:03 AnreFM: 02:29:131 (3,4) -
2014-01-22 22:04 AnreFM: coba distack aja deh,
2014-01-22 22:04 AnreFM: ini aja satu2nya yg gak distack dipatternya
2014-01-22 22:04 AnreFM: consistency jeng
2014-01-22 22:05 AlpacaCokelat: huheuehuehuehueh
2014-01-22 22:05 AlpacaCokelat: yg ini jangan distack ahu 02:29:988 (5,6) -
2014-01-22 22:05 AnreFM: btw yg blakangan diemin unstack krn yg lain gitu juga
2014-01-22 22:05 AlpacaCokelat: yah bunga offline
2014-01-22 22:05 AnreFM: U READ MY MIND
2014-01-22 22:05 AnreFM: TIDAAK BUNGAAA
2014-01-22 22:05 AnreFM: anyway, the rest is clear
2014-01-22 22:05 AlpacaCokelat: okeey yg dibelakang tetep unstack
2014-01-22 22:05 AlpacaCokelat: BUNGA SUDAH PERGI
2014-01-22 22:05 AlpacaCokelat: NIKAH SAMA OM2
2014-01-22 22:05 AlpacaCokelat: abaikan
2014-01-22 22:06 AlpacaCokelat: mari kita lanjut, paling dia tidur
2014-01-22 22:06 AnreFM: bunga
2014-01-22 22:06 AlpacaCokelat: alpaca level up yeeaahh
2014-01-22 22:06 AnreFM: ACTION is editing [http://osu.ppy.sh/b/290545 Assertive - Skybound [Hard]]
2014-01-22 22:06 AlpacaCokelat: ACTION is editing [http://osu.ppy.sh/b/290545 Assertive - Skybound [Hard]]
2014-01-22 22:06 AlpacaCokelat: yeyeyey
2014-01-22 22:07 AlpacaCokelat: eh ini klo aku off tiba2 brarti rumahku mati lampu oke, hujannya deres ahu
2014-01-22 22:07 AnreFM: okey main problemnya itu sbenernya di streamnya
2014-01-22 22:07 AnreFM: IYA GPP I KNOW
2014-01-22 22:07 AnreFM: hard itu mendingan single tappable sih imo
2014-01-22 22:07 AnreFM: tapi gpp juga kalo mau dikeep, ntar tunggu bat bilang gimana :3
2014-01-22 22:08 AlpacaCokelat: hue
2014-01-22 22:08 AnreFM: like ini for example 00:21:588 (6) -
2014-01-22 22:08 AlpacaCokelat: yg stream rapet itu kah? TUNGGU BAT orang2 biasanya gitu ahu
2014-01-22 22:08 AlpacaCokelat: disuruh ganti sama modder biasa gak mau, disuruh ganti sama BAT baru nurut
2014-01-22 22:08 AlpacaCokelat: yes baru nyadar itu hardcore aheuaheuaheua
2014-01-22 22:08 AnreFM: IYA BNERE
2014-01-22 22:09 AnreFM: btw mending itu
2014-01-22 22:09 AnreFM: dijadiin 1/4 reverse biasa aja
2014-01-22 22:09 AnreFM: kan msih ngikutin drum di next rhythmnya,
2014-01-22 22:09 AnreFM: bukan apalah itu instrumen :b
2014-01-22 22:10 AlpacaCokelat: hue okeeh
2014-01-22 22:10 AnreFM: TPI AKU NGGAK MAKSA
2014-01-22 22:10 AnreFM: kalo mau dikeep gpp
2014-01-22 22:10 AnreFM: aku sih gk ada problem sm itu :b
2014-01-22 22:10 AnreFM: tapi bunga mungkin gk bisa mainin
2014-01-22 22:11 AnreFM: MOVING ON
2014-01-22 22:11 AnreFM: 00:31:531 (4) -
2014-01-22 22:11 AnreFM: coba dibuat curvy deh,
2014-01-22 22:11 AlpacaCokelat: sebenarnya sih males ganti stream aheuaheuaehua biasanya orang2 nyuruh ganti 03:14:731 (1,2,3,4,5,6,7,8) - hue
2014-01-22 22:12 AnreFM: keliatan lebih rapi + slider end leniencynya enak buat ke 00:32:045 (5) -
2014-01-22 22:12 AlpacaCokelat: 00:31:531 (4) - curvy siip
2014-01-22 22:12 AnreFM: btw on that curvy note
2014-01-22 22:12 AnreFM: try https://osu.ppy.sh/ss/1271152
2014-01-22 22:12 AnreFM: or not orz
2014-01-22 22:13 AlpacaCokelat: BUNGA
2014-01-22 22:13 AnreFM: trussss
2014-01-22 22:13 AnreFM: 01:35:988 (1,2,3,4) -
2014-01-22 22:13 AlpacaCokelat: ONLINE
2014-01-22 22:13 AnreFM: BUNGAA
2014-01-22 22:13 AnreFM: btw itu 4 note
2014-01-22 22:13 AlpacaCokelat: bunga yayank anre
2014-01-22 22:13 AlpacaCokelat: knapa gak mawar aja
2014-01-22 22:14 AnreFM: flownya agak susah imo
2014-01-22 22:14 AnreFM: gpp bunga aja biar ky crita2 pengakuan bokep gitu
2014-01-22 22:14 AnreFM: aheuahuehauehuaeh
2014-01-22 22:14 AlpacaCokelat: hue i not ahli geometri, susah ngatur flownya
2014-01-22 22:14 AlpacaCokelat: jadi pake feeling AHAHAHAAHHA
2014-01-22 22:14 AlpacaCokelat: PENGAKUAN BOKEP
2014-01-22 22:14 AlpacaCokelat: TOLOGN
2014-01-22 22:14 AnreFM: omg so u ahli polinom aja
2014-01-22 22:14 AlpacaCokelat: oke ini gak keren kalo masuk chatlog
2014-01-22 22:14 AlpacaCokelat: polinom eek titik
2014-01-22 22:14 AnreFM: AKU MASUKIN SMUA
2014-01-22 22:15 AnreFM: btw try this beb https://osu.ppy.sh/ss/1271043
2014-01-22 22:15 AlpacaCokelat: NOOOOOOOOOOOOOO
2014-01-22 22:15 AnreFM: dirotate aja itu dikit
2014-01-22 22:15 AlpacaCokelat: wooh okeeh rotate brapa derajat?
2014-01-22 22:15 AnreFM: soalnya dri 3 k4 4 kalo miringnya like the current, susah bawa naik cursor
2014-01-22 22:15 AlpacaCokelat: anre ahli geometri ciee
2014-01-22 22:16 AnreFM: I DUNNO I MASANG IT WITHOUT ROTATE
2014-01-22 22:16 AnreFM: yg penting bw ke kanan aja lgi dikit :b
2014-01-22 22:16 AlpacaCokelat: heee LOH CARANE KEK APA
2014-01-22 22:16 AlpacaCokelat: okeeh kanan dikit
2014-01-22 22:17 AlpacaCokelat: ini kayak tukang parkir
2014-01-22 22:17 AnreFM: sipsip
2014-01-22 22:17 AnreFM: AHAHHAHAHA
2014-01-22 22:17 AnreFM: okey moving on
2014-01-22 22:17 AnreFM: 01:37:531 (7) -
2014-01-22 22:17 AnreFM: di NC?
2014-01-22 22:17 AnreFM: gimana ya, ada sih yg sampe ke note 10 juga
2014-01-22 22:17 AlpacaCokelat: hyee
2014-01-22 22:17 AlpacaCokelat: oke
2014-01-22 22:17 AnreFM: cuma yg ini keliatan gimana gitu 10 nya :b
2014-01-22 22:18 AlpacaCokelat: aehuaheuaheua
2014-01-22 22:18 AnreFM: (TRLALU PANJANG COMBONYA SUSAH BANGET NGMOMNG)
2014-01-22 22:18 AnreFM: trusss
2014-01-22 22:18 AnreFM: 02:00:674 (10) -
2014-01-22 22:18 AnreFM: ini NC juga :'3
2014-01-22 22:18 AlpacaCokelat: PRET
2014-01-22 22:18 AlpacaCokelat: YASUD TANCAP MAANG
2014-01-22 22:19 AnreFM: stanza + ini beat punya spinnya imo
2014-01-22 22:19 AnreFM: bukan rhythm sbelumnya :b
2014-01-22 22:19 AnreFM: JADI NC DEH
2014-01-22 22:20 AlpacaCokelat: wooh apik okee
2014-01-22 22:20 AlpacaCokelat: ciee kok logis banget alesannya
2014-01-22 22:20 AlpacaCokelat: proh modder
2014-01-22 22:20 AlpacaCokelat: lanjut maang
2014-01-22 22:20 AnreFM: omg itu pemikiran biasa aja kyknya(ALASAN NGASAL OMG)
2014-01-22 22:20 AnreFM: btw
2014-01-22 22:20 AnreFM: 02:21:417 -
2014-01-22 22:21 AnreFM: NC ples for this anti jump
2014-01-22 22:21 AlpacaCokelat: hue okee
2014-01-22 22:21 AnreFM: ummm hai stream 02:08:902 (1,2,3,4,5,6,7,8,9) -
2014-01-22 22:22 AnreFM: btw ini semua stream kalo gaktau mesti diapain,
2014-01-22 22:22 AlpacaCokelat: HUE knapa semua bilang itu terlalu susah buat hard ;w;
2014-01-22 22:22 AnreFM: coba pake kick aja deh
2014-01-22 22:22 AlpacaCokelat: kick? pake reverse slider banyak itu?
2014-01-22 22:23 AnreFM: soalnya gak single tappable :')
2014-01-22 22:23 AnreFM: iyaaa
2014-01-22 22:23 AnreFM: btw kick; slider 1 tapi reversenya yg banyak
2014-01-22 22:23 AnreFM: INFO GEMBEL
2014-01-22 22:24 AlpacaCokelat: hoooohh i see bARUSAN MAU NANYA AEHUAHEUAHUEUAH
2014-01-22 22:24 AlpacaCokelat: gembel darimana
2014-01-22 22:24 AlpacaCokelat: oke fix
2014-01-22 22:24 AlpacaCokelat: brarti stream terakhir juga gitu?
2014-01-22 22:24 AlpacaCokelat: BUNGA PERGI LAGI
2014-01-22 22:25 AnreFM: iya terserah aja sih :3
2014-01-22 22:25 AnreFM: bunga lagi buat pr mungkin
2014-01-22 22:25 AlpacaCokelat: okeeh
2014-01-22 22:25 AlpacaCokelat: ciee kok tau
2014-01-22 22:25 AlpacaCokelat: WHJAT AHAHHADSFDHGSAJFA u frontal
2014-01-22 22:26 AnreFM: btw inget ntu kick dikasi jarak deket :b https://osu.ppy.sh/ss/1271194
2014-01-22 22:26 AnreFM: ^mind the rhythm
2014-01-22 22:26 AnreFM: GPP FRONTAL
2014-01-22 22:27 AlpacaCokelat: okeey fix
2014-01-22 22:27 AnreFM: eniwei
2014-01-22 22:27 AnreFM: 02:13:531 (7) -
2014-01-22 22:27 AnreFM: ctrl g?
2014-01-22 22:27 AnreFM: jump ke 8 kurang bagus imo :9
2014-01-22 22:27 AnreFM: *:(
2014-01-22 22:28 AlpacaCokelat: wait wait
2014-01-22 22:28 AlpacaCokelat: hue tapi aku suka jumpnya
2014-01-22 22:28 AlpacaCokelat: jeng jeng jeng
2014-01-22 22:28 AnreFM: okeee keep aja owo
2014-01-22 22:28 AnreFM: KAN GAK MESTI SMUA DIIKUTIN KAN KAN PLS
2014-01-22 22:29 AlpacaCokelat: HUE okeeh
2014-01-22 22:29 AnreFM: BTW NICE HARD LUV IT
2014-01-22 22:30 AnreFM: done then I guess :3
2014-01-22 22:30 AlpacaCokelat: AWKAWKAWKAKW TENGKYUUU
2014-01-22 22:30 AlpacaCokelat: owowh insane
2014-01-22 22:30 INsane forummmm *V*V*V*V*V*V *V*
2014-01-22 22:31 AlpacaCokelat: yayayayayayayyy
2014-01-22 22:31 AlpacaCokelat: oke ini tinggal recheck ulang semua diff
What was fixed ;[Insane]
- Fixed a few rhythm in easy, merge the double spin together, fix a few blankets and NC
- Fixed a few blankets, changed the shape of a few slider to improve flow and a bit consistency on stacking
- Fixed the infamous stream into a kick slider, fixed NCs, and improve the flow by rotating a pattern
[Easy]
- 00:32:559 (6,7) - I strongly recommend to add another note at 00:32:731 - to make a triplet here. The rhythm should be more inutive there imo :< This might only just because I don't really like doubles in particular lol but I don't really see any reason to end this one part with only two notes. And also by inserting a triplet there, the rhythm should end in a red tick, making it easier to grasp the rhythm to the next slider at 00:32:902 (1) - aah many modders already told me this www ok fix
- 01:04:274 (8,1) - How about increasing the distance between these two to increase the jump a lil bit further? :b As I think the current feels a bit too close and doesn't really emphasize the high tone on 01:04:445 (1) - which you used for jumps before (i.e 00:58:617 (4,1) - ). So yeah, how about 0.3 to 0.4 more to the left? fix
- 01:22:274 (2/3) - The distance between these two feels awkwardly close imo :< Considering the jumps used on parts before this (like 01:16:617 (3,1) - ) and they are really fit for the part too. And also, the rhythm is somewhat a bit empty for this part; the blanks on 01:22:788 - feels a bit weird to be blanked :< So yeah, I have arranged the rhythm a bit here and it's a hold slider jump kind of rhythm, like this fix ily and i changed the rhythm a little bit though
http://puu.sh/6jzK8.jpg
Here's on how the pattern you can maybe use owo452,256,81931,5,0,0:0:0:0:
404,256,82274,2,0,P|360:268|312:240,1,87.5,2|0,0:0|0:0,0:0:0:0:
288,244,82788,2,0,L|196:252,1,87.5
304,348,83302,2,0,P|320:320|312:136,1,210,2|0,0:0|0:0,0:0:0:0:- 01:32:045 (5,6) - I really feel that these two should be distanced far rather than stacked imo See, if you move these two apart, it will create 2 parts of slider stack between 01:30:845 (3,4) - and 01:32:045 (5,6) -. So yeah, consider changing them as I think the stacking on the later 2 sliders kinda kill the flow by making players stay on those repeat sliders owo
- 02:11:302 (1) - Actually, this one will become much better if this is a slower SV slider, not a faster ine :b You see, by making it slower, it will create a slider hold effect before the kiai launched and also creating a bigger jump, and not to mention that the higher speed of this slider WILL throw players off and making a rather easy combo breaker here orz And also if this slider is faster than the kiai which is ahead of this, it also plays a bit off imo :b So yeah, change the SV from this slider to somewhere slower; 0,75 should do lol i admit you're right about the speed-up slider will throw player's off but slowing it down doesn't match the song for me :< anyway i changed 02:11:645 (1) - 's position and i've tested it again and sure that it won't throw player's cursor off
So yeah, the mapset is actually pretty solid in my opinion. I hope the IRC mod in the easier diffs help, since I think Easy has a few minor rhythm that can still be improved imo. Though without any nitpicking, everything is really well made, and I especially liked the Hard owo
- 02:28:102 (1) - Here's the code of the somewhat uneneat overlap(this is the best I could do orz) try using this
240,244,148102,6,0,P|216:196|96:244,1,210,2|8,0:0|0:0,0:0:0:0:
28,272,149474,2,0,B|-8:184|80:192|16:64,1,210,0|8,0:0|0:0,0:0:0:0:
80,16,150845,6,0,L|172:20,1,69.9999999999999,2|8,0:0|0:0,0:0:0:0:
216,56,151531,2,0,P|244:72|292:76,1,69.9999999999999,0|8,0:0|0:0,0:0:0:0:
340,128,152217,5,0,0:0:0:0:
okay, everything should be ready now I hope ovo
go
23:41 AlpacaCokelat: hi YGO >< are you free right now?
23:42 YGOkid8: sort of
23:42 YGOkid8: what do you need?
23:42 AlpacaCokelat: umm you sent me a pm about my map
23:43 YGOkid8: ah okay
23:43 YGOkid8: i've sent many similar pms to people, but most of them don't reply so i forget :D
23:43 YGOkid8: just let me find the pm
23:43 AlpacaCokelat: okay~
23:45 YGOkid8: downloaded
23:45 YGOkid8: let's start with insane diff then
23:45 AlpacaCokelat: ok~
23:46 YGOkid8: well the first thing that stands out before anything else is low SV and high AR
23:46 AlpacaCokelat: ah yes you're right ;w;
23:47 YGOkid8: although there is a trend to use AR9 for insane diffs
23:47 YGOkid8: AR9 usually works best alongside high SV as well
23:47 YGOkid8: generally it's a good idea to try to get the speed of the approach circle the same as the slider speed
23:48 AlpacaCokelat: so should i change the sv?
23:48 YGOkid8: naturally with high AR, there's more reacting to beats rather than reading them, so the map automatically feels more jumpy
23:48 AlpacaCokelat: ah you're right
23:48 YGOkid8: when you have low SV as well but big spacing... there's a lot of slowing down and speeding up again
23:49 YGOkid8: which feels really weird, i guess
23:49 YGOkid8: well you have two choices
23:49 AlpacaCokelat: that's kinda the point, ah i'm sorry it doesn't suit you ;_;
23:49 YGOkid8: yep, i can tell
23:49 YGOkid8: just saying that with high ar, it's a bit too much
23:50 AlpacaCokelat: okay, so what's my choices?"
23:50 YGOkid8: one is to remap with higher SV
23:50 YGOkid8: the other is to lower to AR8
23:50 AlpacaCokelat: i want to test it with AR8 first then
23:50 YGOkid8: you can think about that later though, since i haven't gotten to the actual mapping yet
23:50 YGOkid8: sure
23:55 YGOkid8: can i continue with the difficulty?
23:55 AlpacaCokelat: AR8 is also nice to me, but it kinda makes the reading a bit hard at some parts, and it's not as challenging as AR9
23:55 YGOkid8: in that case i would highly suggest remapping with higher SV so that it fits AR9 more
23:56 AlpacaCokelat: ah okay then~
23:56 AlpacaCokelat: so is it okay if i contact you ingame again when it's done?
23:56 YGOkid8: erm, i'd rather go through with the rest of your diff now
23:57 YGOkid8: because there's some things you've done which don't make much sense
23:57 AlpacaCokelat: ah okay, what kinda of things are they?
23:57 YGOkid8: generally it's about beat usage and inconsistency with that
23:57 YGOkid8: for example, hmm
23:58 YGOkid8: 00:10:960 (1,2,3,4,5,6) - here you map to the rhythm
23:58 YGOkid8: 00:13:702 (1,2,3,1,2,3,4) - then you switch to the "melody"
23:59 YGOkid8: 00:16:445 (1,2,3,4,1,2,3,4,5,6,7,8,1) - then you come back to rhythm, but map it in a completely different way
23:59 AlpacaCokelat: ah yes i noticed, does it sounds really weird?
23:59 AlpacaCokelat: if so, i'm going to tweak those parts
00:00 YGOkid8: it does yeah, feels weird to play as well
00:00 YGOkid8: not really sure how to properly explain, since you've mapped it so strangely >.>
00:00 AlpacaCokelat: eeh, okay~
00:00 YGOkid8: i'll see if i can find a better example
00:01 AlpacaCokelat: okay, in that case i will try to map a bit more consistent rhythm
00:01 YGOkid8: 00:21:931 (1,2,3) - hm maybe this
00:01 YGOkid8: am i right in assuming (1) is mapped to melody, then the (2,3) are mapped to the drums?
00:02 AlpacaCokelat: yes
00:03 YGOkid8: how you've done that isn't very good, the reason is
00:03 YGOkid8: well there's a few reasons
00:03 AlpacaCokelat: will you elaborate? ;w;
00:04 YGOkid8: for those 3 sliders, if you were to remove the hitsound additions as well as the music
00:04 YGOkid8: so you're left with just the sound of the slider head and ends
00:04 YGOkid8: it'll sound and feel very different to how it is in the music
00:04 YGOkid8: second reason, which is kinda related to the first reason
00:05 YGOkid8: slider ends have less emphasis than the slider heads, since you don't have to actually click on the ends
00:05 YGOkid8: but for the slider ends of (2) and (3)
00:05 YGOkid8: there's a powerful bass sound
00:06 AlpacaCokelat: ah yes i can see your point
00:06 YGOkid8: 00:25:874 (1,2,3,4,5,6) - e.g. how you've mapped here brings out the drum sounds better
00:07 AlpacaCokelat: okay then, will turn (2) into reverse slider if that helps
00:07 YGOkid8: 00:23:474 (1,2,3,4,5,6,1,2,3,4,5) - another thing is here, where you sort of switch between melody and drums
00:07 YGOkid8: it's really hard to see where you're mapping to melody or the drums, so it's hard for me to comment
00:08 YGOkid8: 00:22:960 (3,1) - melody main hits on the slider end of (3) and (1)
00:08 YGOkid8: how you've mapped it doesn't really bring it out, which end up feeling weird
00:08 AlpacaCokelat: i see
00:09 YGOkid8: 00:24:674 (1,2,3,4) - also with this, they're all space evenly apart
00:09 YGOkid8: as well as making it feel a bit plain, once again it's hard to tell what you're mapping to
00:09 YGOkid8: as an example
00:09 YGOkid8: http://puu.sh/6DFY0.jpg
00:10 YGOkid8: let's say you reduce spacing of (2,3) so the (3) is closer to the (2)
00:10 YGOkid8: it then makes it clear that you're mapping to the melody
00:10 AlpacaCokelat: okay
00:10 YGOkid8: since the jump from (1) to (2) and (3) to (4) makes it clear that you're mapping to the melody
00:10 AlpacaCokelat: sounds good to me
00:10 YGOkid8: does that make sense?
00:10 AlpacaCokelat: eeyup
00:11 YGOkid8: but then, you can also argue that a jump from (2) to (3) would be good, since it brings out the snare drum hit on (3)
00:12 YGOkid8: so it's really difficult to say which would be better
00:12 YGOkid8: in the end, you chose a really difficult song to map for your first(?) map lol
00:12 AlpacaCokelat: aw that's a dilemma, but i prefer to tweak it so it'll focus on bass rhythm like previous pattern
00:13 YGOkid8: okay
00:13 YGOkid8: i should also mention
00:13 YGOkid8: 00:36:845 (1,2,3,4,1,2,3,4) - when you do stuff like this
00:13 YGOkid8: switch from the melody to the drum hit with the gap
00:13 YGOkid8: it feels really, really weird
00:13 AlpacaCokelat: aw i see
00:13 YGOkid8: since it feels like you're still going with the melody
00:14 AlpacaCokelat: yeah, i will change it into melody patterns then
00:14 YGOkid8: mm
00:14 YGOkid8: again it's really difficult to say what you should really do
00:14 YGOkid8: most of what i'm saying here is just stuff to keep in mind for when you map in the future
00:15 AlpacaCokelat: ah okay
00:16 AlpacaCokelat: so is there any other things you want to mention?
00:16 YGOkid8: hm
00:16 YGOkid8: not really, the main thing is that there should a very clear distinction from when you're mapping to rhythm or melody
00:16 AlpacaCokelat: okay~
00:16 YGOkid8: i think the reason it feels really weird is because you map the rhythm similarly to how people would map melody
00:17 YGOkid8: e.g. with your slider usage
00:17 YGOkid8: in the end, you just chose a really hard song to map i think lol
00:17 AlpacaCokelat: aah but i like the song ;w;
00:18 YGOkid8: haha
00:18 AlpacaCokelat: anyway, thank you for your feedbacks!! :D it really helps
00:18 YGOkid8: but yeah, i think those are the main things
00:18 YGOkid8: hope i was helpful
00:18 YGOkid8: and that my explanations made sense lol
00:18 AlpacaCokelat: you helps me a lot :3 and of course it made sense lol
00:18 AlpacaCokelat: anyway thanks again~
00:19 YGOkid8: no problem
00:19 YGOkid8: feel free to ask me if you have any other questions
thank you yurun-chan!! xD and i'm sorry for the very late reply jgfjgd have been busy these few weeksyurunneram wrote:
Yo alpachan yOOooooOOOO
EASY
Oh how I love the way the slider ticks pop up
00:24:674 (1) - Extend by a beat sounds nicer fix
00:38:388 (1) - hehehehehehehehehehehehhee wwwwww
02:29:474 (2) - Bring the third and fourth point down a bit. Blanket not perfect fix
02:43:188 (3,4) - Bring down a bit. Overlap too much not nice for the eyes fix
nice easy :3 <333
NORMAL
00:15:417 (2) - Bring tail down. Blanket not perfect fix
00:47:988 (4) - x408 y4 fix
00:53:474 (1) - move a square left. Further from the previous (1) fix
The entire section between 01:38:731 (1) and 02:00:331 (4) - Make the whistle pattern constant throughout ee it's intentional actually
02:53:131 (1) - blanket properly not a blanket www
Not bad
HARD
00:12:845 (2) - Jump not nice here i want to make it similiar with 00:18:331 (2) - but i reduced it a bit
00:13:188 (3) - Not perfectly stacked. Disable grid snap. fix
00:31:360 (3,4) - weak suggestion looks great! fix
00:40:445 (3) - Stack not perfect seems okay to me
00:44:388 (2) - make sure the end of (1) is equal distance from head and tail of (2). then it'll look nicer fix
00:52:617 (2) - ^ fix
have to run :< dun think my suggestions will be very useful anyways since this is a hard diff. sorry for late mod btw. Good luck ^^
You have been modded out by Yurun Ceroia Neram~
Thank you for mod!!Snaggletooth wrote:
GeneralPlacement
- I personally would have chosen a higher VC. But its still okay. YGO also said the same so i guess it depends on everyone's preference.
- 00:56:731 (2,3,4,5,6) - This compressed stream kinda takes away from the flow. I'd space it further apart and
maybe arrange it in a curve-like shape. ily ily fix- 00:59:731 I feel like there should be another circle.
You could arrange it like this.- 01:23:302 (4) - This slider is extraordinary long compared to the rest of your map. Maybe replace it with a circle, likt
you did it with the rest of this part? i prefer the long slider www- 01:31:360 (4,5,6) - This arrangement dosn'T look so pleasing and it also plays kinda weird. Maybe try to blanket it
like this.- 02:48:245 (4) - There is no beat/melodie that suggests a stream so I'd say you should remove it.
GeneralPlacement
- Seems to be quite Jumpy for a Hard esspecially in the beginning and the Kiai. Maybe OD -1 to balance it out a bit? OD6 is already low to me www but ok
- 00:12:845 (2) - There is no beat or melody that suggests a jump here. Please use DS on this one. ok fix
- 00:17:817 (1) - This pattern breaks he flow. You can hit ctrl+g. I think that would play better. fix
- 01:53:131 (3) - There is jump that would fit better if it was placed a bit diffrently. Try x:72 y:212 nice! fix
- 02:10:274 There is a pretty big gap. Not only did you map this on Insane, but I think a spinner from 02:10:274 to 02:11:302 would fit fix
very good and would be fun to play.
GeneralPlacement
- Nothing so Far
- 00:12:331 (1,2) - That V-Shape dosn't look so good. Try a wave-like shape like on the blanket before. tweaked the v-shape
- 01:01:702 (1,2) - ^ nope, i suppose it's fine
- Nazi: 01:55:531 (1) - This circle touches this sliders end 01:53:817 (1) slightly. Move it 2 or 3 grids right. fix
- I feel like the break from 02:00:674 to 02:06:160 should be mapped and then have the spinner beginning from 02:06:160 and end where
it end right now. With that, you could also avoid the break. hmm ok
GeneralPlacement
- Nothing so Far
- 00:41:131 (1,1) - The slider appears while the spinner is still playing. Newbs might get confused and release the
spinner. I suggest you let the spinner stop at 00:43:188 good idea!
Good luck with your map!~
Thanks for mod!!Timorisu wrote:
I'm a month late
/me runs
[General]
Your offset is 5ms late fix
[Easy]
00:27:417 (1) - This is really meh, why don't you do this fix
00:38:388 (1) - Nazi but this isn't symmetrical fix
00:47:988 (2) - Nazi again but one down so it doesn't touch 00:46:617 (1) - ? That'd also be perfectly distance snapped fix
00:49:360 (1) - Either end one earlier or one later keep, i prefer the current rhythm
00:52:102 (1) - ^ ^
01:04:445 (2,1) - If you really want to keep this try this, but tbh I wouldn't suggest a sudden 1/2
01:50:388 (2) - Flip and curve it a bit more, like this fix
02:14:388 (1) - Please make this symmetrical and neater in general .-. fix
02:29:474 (2) - http://osu.ppy.sh/ss/1377724 fix
02:52:788 (1) - I'd end this at 2:55:188 and make the break fade in at 2:55:531. Timeline keep, i prefer the spinner to end at the loud cymbal sound
03:16:102 (1) - At least make the end not touch the start fix
[Normal]
00:26:045 (4) - Rotate by 33 degrees fix
00:27:417 (1) - This is really ugly .-. cries, but fix
00:44:560 (1,2) - Avoid overlap if possible i suppose overlap is okay, since so many ranked normal diff also have overlaps
00:47:302 (3,4) - ^ ^
01:00:331 (1,2) - ^ ^
01:22:274 (1) - Meh blanket will try to fix
01:25:017 (1) - ^ ^
01:47:302 (1) - ^ ^
01:47:302 (1,2) - I'd avoid structures like this in a Normal in general anyways will consider about it
01:53:817 (1) - 1 down 1 left fix
02:30:845 (1) - Why end kiai in the middle of a spinner? Do it at the beginning or not at all fix
02:34:788 (3,4) - Structure problems again will consider about it
02:37:017 (2) - This blanket is really off fix, i suppose
[Hard]
You should regard distance snap .-. hard these days sometimes use jump pattern when necessary, so i guess it's okay to change the ds as long as it's appropriate
00:20:217 (3,4,1,2,3,4) - Is this supposed to be a square? Because it's not. fix
00:31:531 (4) - Bad overlap with the end of 00:30:674 (2) - fix
00:35:645 (1) - End this two ticks earlier and then http://osu.ppy.sh/ss/1377746 fix
00:40:960 (4) - x:76 y:148
01:04:102 (3,4,1,2) - This isn't a square either fix
01:27:417 (1) - From this point on the hitsounds are inaudible intentional
01:57:931 (1,2,3) - Not a perfect overlay with the end of 01:57:588 (8) - fix
01:59:645 (0) - Why leave this beat out to keep it consistent like 01:56:393 (6,7) -
[Insane]
00:20:560 (1,2,3,4,5) - CTRL+Shift+D fix
00:32:045 (2,3) - Nothing suggests a double here
00:32:045 (2,3) - Work on yer squares, boy
00:51:074 (2,3) - The curves look off, you could use an approach circle as a guideline for neater curves fix
01:44:902 (5) - There's no sound here keep, to keep the rhythm go on since this is insane
01:45:588 (9) - This sounds very off ^
01:47:645 (5) - No sound here either ^
01:48:331 (9) - This sounds very off too ^
02:11:302 (1,1) - At least make the 1/4 gap not look like a 1/2 gap fix
02:51:417 (1,2,3,4,1,2,3,4) - Squares man intentionsl
!!! that's my dream for ages lol but how to rankErtmann wrote:
I would recommend you to make and collab map. Its pretty fun and would be a great addition to your map ^^
eeee thank you!!wendao2000 wrote:
nice song, sorry have no star to shoot
omg you don't have to *hugs* thank you!! :'Dwendao2000 wrote:
here's your star
fix all, thank you for mod and star!!Chirony wrote:
Hi~
from my request form
[Hard][Insane]
- 00:20:565 (1,4) - add clap
- 00:21:936 (5) - ^ (end)
- 00:35:136 (4) - ^ (end)
I couldn't found problem on Easy and Normal. I'm sorry
- 00:20:565 (1) - add clap
- 00:21:079 (4) - ^
- 02:17:822 (3) - I think better to align 02:17:136 (1), it is misaligned a little.
- 02:48:250 (4,5) - I felt hard to play, so I think better to overlap (4) on (5).
- 03:06:165 (2) - add clap?
Nice map! star~