21:51 Kibbleru: do u want ur mod now via queue?
21:51 Terabytes: (´・ω・`) sure
21:51 Kibbleru: k
21:51 Kibbleru: lets see
21:51 *Kibbleru is listening to [http://osu.ppy.sh/b/346864 fi-fy - Flandre Scarlet]
21:51 *Kibbleru is editing [http://osu.ppy.sh/b/346864 fi-fy - Flandre Scarlet [Extra]]
21:52 Kibbleru: just a better looking pattern suggestion here 00:04:836 (2) -
21:52 Kibbleru: try this
http://puu.sh/7RvaP.jpg21:52 Kibbleru: whoops
21:53 Kibbleru: i mean that
http://puu.sh/7Rvc8.jpg21:54 Kibbleru: 00:11:542 (5,6,7) - rhythm here is a bit wonky
21:54 Kibbleru: usualy you want to try to start slider on dominant sounds
21:54 Terabytes: mmkay
21:54 Kibbleru: 00:11:718 - this sound here is just not really a "dominant" sound
21:54 Kibbleru: you can either start 00:11:718 (6) - at 00:11:542 - or00:11:895 -
21:54 Kibbleru: since they are dominant sound
21:55 Kibbleru: s
21:55 Kibbleru: basically usualy the dominant sounds are on white ticks lel
21:56 Kibbleru: 00:06:601 (1,2,3,4) - this might be a bit more of a personal thing but i don't really agree with reversing the direction of flow so suddenly
21:57 Terabytes: Ohh I changed that
21:57 Terabytes: just didn't update it lol
21:57 Kibbleru: ah
21:57 Kibbleru: 00:17:012 (7,11) - don't overlap like this. they just don't look nice in general
21:57 Kibbleru: basically my rule is if you want to overlap something, make it so that it look like it's an intentional overlap
21:58 Kibbleru: so like make it look nice
21:58 Terabytes: kkay
21:58 Kibbleru: or just avoid overlapping
21:58 Kibbleru: u may want to space these out a bit too 00:17:012 (7,11,12) -
21:58 Kibbleru: 00:24:248 (1) - might be just me but the SV change a bit too sudden from all those jumps lel
21:59 Kibbleru: always makes me sliderbreak
21:59 Kibbleru: 00:21:601 - and this little triangular jumpy bit here. just kinda hard to read lol
22:00 Kibbleru: 00:31:483 - you can put a stream here, i hear the 1/4 stuff in the background
22:00 Kibbleru: and besides, reversing a long-ish slider more than once is not very good either
22:01 Kibbleru: 00:37:130 (4) - with this one. try this rhythm
http://puu.sh/7RvEx.jpg22:01 Kibbleru: use the white tick for reference to where it is
22:01 Terabytes: Yep did something similar this afternoon
22:02 Terabytes: (´・ω・`)
22:02 Kibbleru: actualy take that back u can probably have a slider going from here 00:36:954 -
22:02 Kibbleru: 00:39:601 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - hard to read
22:02 Kibbleru: stream
22:02 Kibbleru: since it overlaps itself
22:02 Kibbleru: in such a crowded manner
22:03 Terabytes: so just one straight curve?
22:03 Kibbleru: yah
22:03 Kibbleru: you could probably have a triplet here too 00:55:130 -
22:03 Kibbleru: 00:57:071 (2,3,4) - well these triplets are a bit too spaced out
22:04 Kibbleru: usually when i make patterns in the 1/4s i would at least try to get them to overlap a good amount
22:04 Kibbleru: like here 00:58:748 (5,6) -
22:04 Kibbleru: 01:03:865 (1,2) - this overlap just kinda bad as well. also i don't understand why its so close to 01:03:865 (1) lol
22:05 Kibbleru: 01:12:071 (2,2) - i don't think these actualy overlap but consider spacing them out a bit since people can basically tell they're overlapped by memory
22:05 Terabytes: That slider (or somewhere around) was not timed right _(:з」∠)_ fixed
22:06 Kibbleru: 01:19:307 (3,5) - yah just overlaps like this try to avoid them
22:06 Kibbleru: 01:27:424 (2,4) - these sliders lol. probably less confusing if you curved them a bit less
22:07 Kibbleru:
http://puu.sh/7RvYD.jpg 01:29:189 (5) - this kind of stuff, the BATs had a loonngg discussion about them
22:07 Kibbleru: anyway, they're unrankable
22:07 Kibbleru: sadly
22:07 Kibbleru: ive seen quite a bit of these in one of your other difficulties
22:07 Terabytes: ah all of these are corrected (´・ω・`)
22:07 Terabytes: (But I still like them (°m°*)
22:08 Kibbleru: i like them too xD
22:08 Kibbleru: 01:36:248 - there needs to be something here other than the middle of a slider lel
22:08 Kibbleru: 01:38:718 - a slider also seems more appropriate here since this is a long sound
22:09 Kibbleru: short sounds = circle
22:09 Kibbleru: long sounds = slider
22:09 Kibbleru: like example
22:09 Kibbleru: for this one
22:09 Kibbleru: 01:53:542 (3) - i'd put a circle at 01:53:542 - since it's a short sound
22:09 Kibbleru: well kinda short
22:10 Kibbleru: then slider at 01:53:718 -
22:10 Kibbleru: 01:56:012 (2) - don't reverse more than once
22:10 Terabytes: Yea it sounds much better XD
22:11 Kibbleru: 02:09:424 - ok for this part
22:11 Kibbleru: idek what to call it
22:11 Kibbleru: ok so you have these random patterns right lol
22:11 Terabytes: lol
22:11 Kibbleru: how do i explain this
22:11 Kibbleru: hm
22:12 Kibbleru: only have different stream patterns when something in the music changes
22:12 Kibbleru: say for exmaple
22:12 Kibbleru: from here
22:12 Kibbleru: 02:09:424 -
22:12 Kibbleru: you have all 1/4 circles
22:12 Kibbleru: 02:10:130 - at this point the music changes a bit as you can hear
22:12 Kibbleru: then pitch decreases
22:12 Kibbleru: you can switch to something like 1/4 repeated sliders
22:13 Kibbleru: 02:10:483 - and maybe have another 1/4 slider thing start here
22:13 Kibbleru: leme map out what i mean
22:14 Terabytes: so first 8 x 1/4 beats are all circles then the other half sliders?
22:14 Kibbleru: so here i put new combos just to show the distinct patterns
http://puu.sh/7Rwp3.jpg22:14 Kibbleru: well this is just an example
22:14 Kibbleru: but generally only change the stream pattern when something changes in the music
22:14 Terabytes: ic
22:14 Kibbleru: you can try what i have
22:15 Kibbleru: probably works better and makes a bit more sense
22:15 Kibbleru: so i'd change this whole part lol 02:12:336 -
22:15 Kibbleru: messy rhythm
22:15 Kibbleru: and makes it really hard to read
22:16 Kibbleru: 02:35:718 (1) - and then this slider should start here 02:35:542 -
22:16 Kibbleru: for reasons that you should know already :3
22:16 Terabytes:
22:17 Kibbleru: 02:49:659 (1,2) - overlap um
22:17 Kibbleru: hang on let me give a suggestion to how to make a good overlapp
22:18 Kibbleru: ok essentially a good overlap basically has
22:18 Kibbleru: like
22:18 Kibbleru:
http://puu.sh/7RwDR.jpg22:18 Kibbleru: one slider blanket another one's head
22:19 Kibbleru: this one doesn't look great but its the generally accepted type of full overlaps
22:19 Kibbleru: 02:51:954 (8,1) - this too lol hard to read since you have a slider on top of another
22:20 Kibbleru: let me know if there's anything you don't understand btw
22:20 Kibbleru: also for these kind of curves 03:10:659 (1) -
22:20 Kibbleru: avoid having the inner curves look sharp
http://puu.sh/7RwN0.jpg22:21 Terabytes: kkay
22:22 Kibbleru: k next difficulty
22:22 *Kibbleru is editing [http://osu.ppy.sh/b/346863 fi-fy - Flandre Scarlet [Lunatic]]
22:23 Kibbleru: 00:39:601 (1) - turn this into a spinner
22:23 Kibbleru: 01:01:659 (5) - yah these sliders
22:23 Kibbleru: and somethin i just found kinda funny is the reverse arrow is sideways lol
22:24 Terabytes: Haha(´・ω・`)
22:24 Kibbleru: 01:17:189 (1,2) - space out anything that touches
22:26 Kibbleru: yah just basically those problems all throughout your map
22:26 Kibbleru: mapset*
22:27 Kibbleru: basically the rest is just your patterns
22:27 Kibbleru: but that's a bit more complicated
22:28 Kibbleru: and the only real way to learn good patterns it to analyze alot of good beatmaps
22:28 Kibbleru: (basically modding stuff)
22:28 Kibbleru: since i can't really suggest you any patterns or else i'd just be basically mapping ur map lol
22:28 Terabytes: _(:з」∠)_
22:28 Kibbleru: oh right
22:28 Kibbleru: um wait
22:28 *Kibbleru is editing [http://osu.ppy.sh/b/346865 fi-fy - Flandre Scarlet [Normal]]
22:29 Kibbleru: ok
22:29 Kibbleru: 00:03:071 (1,2) -
22:29 Kibbleru: stacking
22:29 Kibbleru: thats another thing
22:29 Kibbleru: the only times to stack is when you hear a pause in the rhythm
22:29 Kibbleru: or music
22:29 Kibbleru: otherwise, keep the flow going!
22:29 Terabytes: I see:P
22:29 Kibbleru: 00:03:071 (1,2) - so basically not a good place to stack
22:30 Kibbleru: 00:31:483 (5) - again try not to reverse more than once especially in the easier difficulties
22:30 Kibbleru: because beginners won't expect them
22:31 Kibbleru: 00:36:248 (2,3,1,2,3) - this part too crowded
22:31 Kibbleru: too confusing to read
22:31 Kibbleru: space out
22:31 Kibbleru: 00:38:718 (2,3,4,1,2) - and this might be too hard for a normal
22:31 Kibbleru: basically for the easier difficulties make sure you have a good range of circles and sliders
22:32 Kibbleru: and better using sliders than circles since they're easier to play
22:32 Kibbleru: 01:07:307 (2) - this is more for looks and asthetics but don't curve short sliders too much
22:32 Kibbleru: a light curve on them usualy looks great
22:32 Kibbleru: either that or straight
22:32 Kibbleru: when you curve them too much they tend to get ugly
22:33 Kibbleru: 01:45:777 (1,2,3) - oh and *repeats rant on things touching*
22:35 Kibbleru: 01:50:895 (1) - ok slider velocity changes are fine but avoid doing them in normals