thelewa wrote:
whatever extra difficulty there is in playing certain patterns, it comes from the way you spin.
This is actually very true and once I found out about it changed how I approach spinners.
See, I spin clockwise, which is less common than counterclockwise.
I found that people who played my maps had trouble at my spinners because my patterns would send them in a clockwise motion before they reached a spinner.
Now I make it a point to send the player in a counterclockwise motion before a spinner, even though I personally prefer it as clockwise.
If there was a mirror function I would not have to worry about messing up spinners for clockwise players like myself.