Okay, time to catch up on these replies!
Thanks for modding all!
Moway (Insane only)
Moway wrote:
Hi Trust, m4m as per your request.
[Insane]
AR8, as with Fiya's. I'll think about it but for now I really like how it plays with AR9. Also I like Hard diffs with AR8.
00:13:526 (1,2,3) - I didn't really like this triplet. I don't really hear much in the music to match this, and it didn't feel that great to play since there was no music backing it up. I think a 1/2 slider fits better here, or just 2 circles with 1/2 spacing. changed
00:17:326 (5,6) - This stack isn't so great to me. When you're doing a jump pattern that leads into a strong vocal ending like the one here, it makes the most sense to provide the biggest jump to the slider that matches the last vocal of the pattern. The stack here kills the flow completely, and feels very anticlimactic compared to the rest of that pattern. I would make this a jump instead of a stack, which I think plays and feels better and makes more sense as a natural continuation of the jump pattern. changed
00:18:126 (3,4,5) - the spacing here feels too small considering the extremely strong emphasis of those finishes on these sliders. Consider upping the spacing here to match that musical idea. reworked this part
00:19:526 (1,2,3,4,5,6) - I think the way that this is mapped sort of misses out on the uniqueness of this part compared to the previous parts in the stanza. here we miss out on some drum action. There are two triplets here, one at 00:19:726 and one at 00:20:326. I think it would be better for you to map this part keeping these triplets in mind. done
00:22:326 (1,2,3,4) - I don't really agree with the SV decrease here, mainly because the backing music is remaining strong here. I don't think the vocals diminish enough here either to justify an SV drop, so I would say just keep the SV the same here as was before. removed
00:24:526 (2,3) - I would prefer a little more spacing here. Slider leniency makes it so that the jump really isn't as big as you think it is here, so this feels a little tight considering the emphasis on the vocal on (3). done
00:27:126 (11,1) - space these out a bit more, this anti jump is too small imo. done
00:32:126 (4,5) - stack is a bit off here. fixed
00:35:326 (4) - NC here, matches the one you do at 00:28:926 (1). done
00:51:388 (1,2) - a little more spacing between these ones I think to account for slider leniency.
01:02:263 (4) - I don't particularly like this slider because it puts the vocal at the slider end which feels weak and doesn't really match the rest of the diff. The way you map 01:03:763 (8,1) is better and I think is something you should do at this part as well. i'll try and think of something to do but leave for now since I like how this pattern plays
01:08:169 (3) - This slider is really awkward and doesn't seem to be mapped to anything. I would say make a circle at 01:08:263 for consistency with 01:09:763 (6). done
01:12:201 (2,3) - A little more space here, I think the vocal makes this part deserve a bit more spacing. done
01:18:013 (2,1,2,1,2,1,2) - I like the pattern here, but to me, it makes sense to increase the spacing as the guitar crescendos. Don't know if you feel like reworking this, but I think it would match the music better with the spacing going up with the volume. going to keep this for the reason you mentioned
That's all from me, good luck!Thanks Moway! Great mod~
Mochi (Insane only)
Momochikun wrote:
Hi there ~
Mod as requested![]()
[Insane]Thanks Mochi!
- 00:11:126 (5) - Try to change this with a triplet instead to emphasize that drum on 00:11:226 - and giving more sense to the next note combo. Also i think you can make some other challanging pattern here to make it more fun. done
- 00:12:726 (4) - This slider feels old, aside from that shape which not similiar for me. It didn't work nicely because you skip that loud cymbal crash at 00:12:926 - . This rhytm will play really better if you change this 1/1 slider simply into a 1/2 slider then a note to follow both vocal and instrument in a row. Also i found that 00:12:726 - were rather nice to emphasized with whistle instead of finish. changed somw things around
- 00:13:526 (1,2,3) - I totally agree with Moway's opinion here. This triplet was really awkward to hit because there're no drum background on the music differ with the next note and stream which has been emphasized by the BGM. You can either do what Moway's said or do some hitsound creation by adding clap at 00:13:626 (2) - . Either this or that will fit nicely imo did what moway said ehehe
- 00:18:326 (4) - Try polishing this slider a bit by slightly move the start of this slider a bit up to provide a nice jump flow and better transition either before or after. Like this : did a small remap here so this slider isn't the same as it was before
- 00:22:326 (1,2,3,4) - This part suddenly ruins the mood of the song because the SV suddenly decrease when ther're nothing change on the music like this part 00:22:326 (1,2,3,4) - . So i highly recommend you to remove this slowdown and using the default SV instead to fit what the song provided. removed
- 00:24:126 (1) - I can hear a pretty loud cymbal crash here. Why not adding finish here at the head of slider to emphasize it instead ? I don't see any reason to skip it at all. yep, done
- 00:25:526 (5) - Same as 00:12:726 (4) - changed
- 00:27:326 (1) - Just my random though, but i think it would be neater if you move this slider to something similiar with 382 10 to follow the "S" angle of the stream. This will gave better transition instead because the current placement seems random for me. did some reworking here too, but I see what you mean
- 00:34:926 (3) - Didn't really like how it shaped, this slider seems bear imo because it didn't rearranged correctly nor making a nice circular flow. How about this ? Nicer pattern to follow during gameplay imo i don't have an issue with the arrangement here
- 00:44:076 (2,4) - Try Ctrl + G ? I kinda often see this kind of back and forth techniques that really fun to play during gameplay, also the transition between (3) and (4) will give more sense because (5) is curved as facing rightside if you do this. keeping it
- 00:46:888 (3) - This can be arranged better for neater pattern since current pattern seems a bit odd to follow. Give a look at this it looks exactly like what's already there, either that or I i'm missing something here
- 00:53:826 (4) - This Note really need NC to keeping consistency with your jump pattern NCs, and beside that it was downbeat here. Also maybe replace this to 264 269 that perform a sweet triangle pattern ? just my other taste of pattern though. done
- 00:55:326 (1) - Random suggestion, it will give more sense and impact to the vocal either the BGM if you can completely silent the end of this slider. A small thing like this will help people enjoying your map more. random suggestion is a good suggestion! woo
- 00:57:951 (1,2) - Hmm.. a mistake maybe ? it's better for you to swap this NC because the downbeat were landed on (2). Not sure if you following the vocal for this though. It's up to your decision though~ fixed
- 01:00:763 (3) - The drum finish here seems unfitting because the music were provide drum sound that have similiarity with the clap hitsound, So it will be the best choice if you replace this with a clap instead to follow the BGM in a more precise way. changed
- 01:04:138 (1) - Same as 00:12:726 (4) - i'll think about changing this one because there isn't as powerful of a sound in the BGM as with the last few and my intention was to capture the whole vocal here. but its something i'm going to have a second look at
- 01:08:169 (3) - Aaa this 1/3 slider were really breaking my feel when enjoying the calm part because actually it lands on nothing at the BGM nor the vocal. Pls consider adding note at the 01:08:263 - instead for a better rhytm to follow definitely fixed this
- 01:17:076 (3) - Maybe give a NC ? because the music either pattern were changing phase here. Either the pattern were changing from kick slider to a curved stream. And the music were changing from 1/2 drum rhytm into a stream.sure
Lapis Aoki
Lapis Aoki wrote:
Hello Trust~
[Easy]
Fine.
[Normal]
Good diff woo
[Hard]
01:10:138 Add a spinner till 01:11:544 Ah, I can see why a spinner make sense here, but I would prefer to map out this part to keep gameplay interesting as another spinner follows shortly after this. Having two spinners here just feels a bit dry to me ehehhe.
[Insane]
No more spinners. xD whew, you sure like spinners!
-Asagi
-Asagi wrote:
Hello :3 from my Queue[Insane]Hitsounds
- 00:08:326 (1,2) - you can blanket this better not sure I can actually, the approach ring of (2) appears to wrap perfectly around the curve of (1) from what I see
- 00:12:926 (1) - blanket Click done
- 00:16:526 (2) - move this to 336 || 168 so it the tail looks like a blanket on 00:16:126 (1) - then move this two 00:16:926 (3,5) - to 444 || 156 for better blanket good stuff
- 00:20:526 (9) - NC? not sure about this, im going to have a look through my NC pattern to check for consistency soon so this is definitely worth considering
- 00:22:126 (4,8) - idk if this is intentional, better to stack them stacked
- 00:25:526 (5) - blanket done
- 00:35:326 (4,6,8) - make the spacing here more consistent leaving as is
- 00:45:388 (7) - how bout moving this a bit up? so the tail stack perfectly on 00:44:451 (4) - this was intentional :3
- 00:46:232 - add note? as much as a note here would make sense, i'm not sure how it would fit with my patterning
- 00:51:763 (2) - blanket this better and stack the tail perfectly with 00:50:263 (3) - done
- 00:57:951 (8) - how bout moving this a bit left? so it was on the center nice
- 00:58:232 - put a note here? same as mentioned above
- Seems soft hit-whistle is unused in this diff, try to put them between claps, i can hear the bass between them, so put whistle on the white tick after the clap something like this:
so if you understand this, youll know what to do on the other parts (too many to point all out x.x) uh, soft-whistle is used quite frequently actually...as goes for Hard too.- 00:12:726 (6,7) - clap done
- 00:12:926 (1) - finish on front done
- 00:17:526 (6) - finish on tail nice
- 00:25:526 (5) - ^
- 00:26:126 (1,2,3,4,5,6,7,8,9,10,11) - the claps are off here, remove the claps on the blue tick, put them on the white and red tick instead claps here fit the drumroll nicely, this is also staying consistent with Fiya's hitsounding. But to be certain i'll have a couple people take a look at this
- 01:06:951 (8,9) - clap done
[Hard]
- I checked this diff ,its too good wow, their is no much problem just the whistle hitsound same as the insane if you ignore this, that means their is no problem at all XD
[Normal]
Great <3[Easy]
Great <3
Solid Mapset, Rank it now XD Thanks!!
Best of Luck
Avishay
Avishay wrote:
Hey! From my queue, I hope you'll find my mod useful to you, I just want to say that I love the song and the map for the opening! I'm looking forward to see this map getting ranked!
I looked in all of the other difficulties and I just couldn't find almost anything (I found maybe a minor thing that is not even noticeable / it was done on purpose), I'll note that Fiya's Insane was well done with the hitsounds and since I suck with them I'll take this map to a note and learn from it
[Insane]
00:09:526 (4,5,6) - Make those a bit curvier? It feels much better, here's how I did it hmm I think current plays fine
00:11:726 (2) - CTRL + G ^ ^
00:57:013 (5) - NC I'll consider this since I need to take a close look at my NC patterning eventually
00:57:388 (7,8) - Since this part with the slider (9) won't by symmetric, what about moving 8 like this going to keep this, wasn't going for symmetry actually ehehe
01:08:263 (3) - You can stack this on the end of slider (2) keeping
01:18:576 (1) - Remove NC, the rhytm stays the same and well, this is the end of the song. The NCing here is actually used for patterning instead of rhythm
01:18:951 (1) - ^
Good luck! Thank you for the mod and kind words! I really appreciate it.I'm glad you like the song too!!
Thanks for modding all!