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Yuzu - Hyouri Ittai (TV Size)

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RandF
From my queue~

[General]
  1. Title: 表裏一体 (TV Size)
  2. how about adding AudioLeadIn 1000~2000 ?
[Easy]
  1. 00:35:326- whistle position is not here but 00:33:726, is it?
[Normal]
  1. 00:04:126 (5) - I prefer to move to x:388 y:112 (smoother cursor moving)
[Hard]
  1. 00:06:126 (4) - x:330 y:21 (stack correctly)
  2. 00:34:326 (2,3) - make parallel correctly
[Insane]
  1. 00:08:726 (2) - x:230 y:201 (stack correctly)
  2. 00:30:526 (1) - x:217 y:315 (^)
  3. 00:45:951 (1) - x:217 y:264 (^)
  4. 00:49:326 (1) - it looks awkward blanket. how about this?
    210,36,49326,6,0,P|274:82|274:161,1,165,6|8,0:0|0:0,0:0:0:0:
[Fiya's Insane]
  1. 00:21:526 (2,3,4) - x:56 y:100 (blanket correctly)
almost good! star here~☆
you're nice HxH mapper :D
~Good Luck~
-N a t s u m i-
OMG!! It is an amazing map! *o* I hope you approve!

La verdad no se si se vota para que salga rankeada o algo ?? tienen mi apoyo :33!!
Boncho
YESYES a decent map of this song :)

Hope this gets ranked soon :)
happy623
hiiiiiiiii (so late

General

  1. sooooooo clean

Easy

  1. 00:20:926 (1) - I recommended you move this slider down, since the current one is touching the life bar
    SPOILER
    http://osu.ppy.sh/ss/1240926
  2. 00:56:451 (3,1,2) - hmm, try to line them up?
  3. 00:58:326 (1,2) - blanket 8-)
  4. 01:04:326 (1,3) - Although it is not prohibited in Easy, I am not really suggest you to use it, considering newbies may confused here while playing imo, but its okay if 01:05:451 (2) - is a slider, and 01:04:326 (1,3) - stacked will not be confused because they have enough time to react, but sadly the current not ;w;
  5. 01:06:576 (4) - I suggest you extend this slider to 01:07:138 - ( 1/2 beat snap divisor ), so it wont feel weird to the music, of course, you can keep 01:07:326 (5) - or remove it, it wont be too hard whether it is existed
  6. nice easy as always :D

Normal

  1. 00:06:126 (2,3) - actually, I think this flows better, but its okay if you dont change it
  2. 00:18:926 (4,1,2) - XD, idk if they maybe too hard for players, maybe you can try to find someone who plays Normal and testplay it
  3. 00:30:526 (1) - as I pointed out in Easy, you can try to move 1-2 grids down for this slider in order to avoid touching the scoreboard
  4. nice too :3

Hard

  1. 00:14:126 (4) - as I saw you used sliders to cover the triplets, so... use a reverse slider for here tooo? its pretty nice for me
  2. 00:17:726 (5) - how about NC here? Since melody changed and it will be more fit with the mucis imo :D !
  3. 00:38:526 (1) - Whistle here? the music is going up, apply to all diffs if you think its nice :)
  4. 00:53:826 (5) - NC for melody changing too
  5. so tidy

Insane

  1. 00:11:326 (1) - I am pretty sure you missed a clap here
  2. 00:12:926 (1) - ^
  3. 00:17:526 (1) - just a little suggestion to make the map much exciting : add finish at 00:17:526 (1) - 's tail, and 00:18:326 (5) -'s , 00:18:926 (6) - 's head
  4. 00:24:126 (1) - finish I suppose
  5. 00:25:726 (6) - ^
  6. 00:48:951 (4,1) - nazi stuff for blanket, try to move the last anchor point 2 grids to down
  7. 00:54:013 (2,3) - here can be a triplet, but I saw you used jumps so its okay to undermap it
  8. 00:54:388 (4) - how about this?
  9. 01:08:451 (3) - if I were you, I would place it at 01:08:263 - instead to follow the vocal, thats what you did in 01:09:201 (5,6) -
  10. 01:17:826 (1,2,1,2,1,2,1,2) - as you listened that the music is going up here, I suggest you try to make the jumps going up too, here is an example for you , hope you can read xD, I moved 01:18:763 (2) - and 01:19:138 (2) - only

Fiya's Insane

  1. 00:44:638 (3,4) - nazi, try to parallel them? Just need to move the first red anchor of 00:44:638 (3) - one grid left :D
  2. 00:53:638 (8) - if you like it, try to NC here for a notice to players that you changed the pattern here
  3. 01:08:826 - add a note here? its it imo
  4. not bad 8-)

really nice mapset, good luck for rank xD/
Topic Starter
Trust
emmy

emmy wrote:

hi~


[General]
  1. the title should be romanised as Hyouri Itttai. don't forget to resubmit! also, i think yuzu might be written in all caps but i'm not sure on this one. fixed, left yuzu as is cause im not too sure either
  2. tags: if you wanted to get really in depth, you could add the tags for every character appearing in the ed. also, right now you only have gon and killua's given names. Oh wow that's a lot. Not interested in going in-depth but i'll add freecss and zoldyck for sure
    SPOILER
    gon freecss killua zoldyck neferpitou ikalgo meleoron knuckle bine shoot mcmahon menthuthuyoupi morel mccarnathy shaiapouf meruem knov isaac netero komugi palm siberia
  3. umm..this video and mp3 are off sync by a few seconds. i don't think anyone will really notice but if you could somehow fix that it'd be nice to have the hook synced with the video. ill see what I can do

[Insane]
  1. i see you barely have any green lines here before the kiai, experimenting with some sv changes where you think they could fit could potentially give off a lot more unique of a flow to this! I'll have a look but other than at 00:27:326 i'm not so sure where it would fit
  2. there's a pretty constant sound in the rhythm that i noticed you haven't mapped, i'm not sure if it was intentional but if you listen at 00:10:326 (6) - there's actually a triplet here that's prevalent in the beat up until the kiai. tried to catch a few of these

    00:27:326 (1) - this section felt kind of ambiguous to me, sort of like following half-vocals and half music. 00:28:126 - i think these white ticks should all be filled. i think how i've approached is alright
    00:47:263 - there's a stream in the music here, but it's not the usual drum fill, so it's up to you if you want to map it. hmm, yeah I don't think that's something I want to map to
    00:54:388 (4) - how about a rhythm like this to follow both things going on here? nice, changed
    00:55:326 (1,1) - this part of the song is exactly what made me want to map it! but i think you could execute this a little better. by keeping them both going straight down you can't take much advantage of slider leniency to increase the sv for a little more impact here. how about curving the second one and blanketting the first one that way? you could increase the sv to 1.25 or even 1.50 without giving people whiplash this way. aww but I like it

    very fun, much better than my difficulty.
[Hard]
nothing to say here either, mapped just as good as departure! Thanks!!


not really much help, sorry! In any case, I really appreciate it! Thanks so much emmy!
good luck with ranking~
RandomEffect

RandomEffect wrote:

From my queue~

[General]
  1. Title: 表裏一体 (TV Size) nice, thanks!
  2. how about adding AudioLeadIn 1000~2000 ? alright
[Easy]
  1. 00:35:326- whistle position is not here but 00:33:726, is it? it's to keep consistent with other diffs, might change if mentioned again
[Normal]
  1. 00:04:126 (5) - I prefer to move to x:388 y:112 (smoother cursor moving) did something different that's hopefully better, nice catch on the movement the nudge did feel a bit weird
[Hard]
  1. 00:06:126 (4) - x:330 y:21 (stack correctly) fixed
  2. 00:34:326 (2,3) - make parallel correctly fixed i think
[Insane]
  1. 00:08:726 (2) - x:230 y:201 (stack correctly) changed this part up so this won't apply
  2. 00:30:526 (1) - x:217 y:315 (^) fixed
  3. 00:45:951 (1) - x:217 y:264 (^) fixed
  4. 00:49:326 (1) - it looks awkward blanket. how about this? decided to do a little remap here cause it did look and feel a bit awkward
    210,36,49326,6,0,P|274:82|274:161,1,165,6|8,0:0|0:0,0:0:0:0:
almost good! star here~☆
you're nice HxH mapper :D thanks!!
~Good Luck~
happy623

happy623 wrote:

hiiiiiiiii (so late

General

  1. sooooooo clean

Easy

  1. 00:20:926 (1) - I recommended you move this slider down, since the current one is touching the life bar was only coming close to touching it with default skin but moved a bit since most people use skins
    SPOILER
    http://osu.ppy.sh/ss/1240926
  2. 00:56:451 (3,1,2) - hmm, try to line them up? made a curve slider instead since it would be difficult to line them up without breaking careful stacking with following objectss
  3. 00:58:326 (1,2) - blanket 8-) hopefully better now
  4. 01:04:326 (1,3) - Although it is not prohibited in Easy, I am not really suggest you to use it, considering newbies may confused here while playing imo, but its okay if 01:05:451 (2) - is a slider, and 01:04:326 (1,3) - stacked will not be confused because they have enough time to react, but sadly the current not ;w; I think it's fine as I've done this before in one my previous ranked easy diffs. I will definitely consider if feedback from beginner testplayers or BATs mention this as well.
  5. 01:06:576 (4) - I suggest you extend this slider to 01:07:138 - ( 1/2 beat snap divisor ), so it wont feel weird to the music, of course, you can keep 01:07:326 (5) - or remove it, it wont be too hard whether it is existed want to leave this as is solely because none of my objects land on red ticks for the entire difficulty
  6. nice easy as always :D thanks!

Normal

  1. 00:06:126 (2,3) - actually, I think this flows better, but its okay if you dont change it did some adjusting
  2. 00:18:926 (4,1,2) - XD, idk if they maybe too hard for players, maybe you can try to find someone who plays Normal and testplay it i think it's fine but yeah, definitely agreed on the testplaying
  3. 00:30:526 (1) - as I pointed out in Easy, you can try to move 1-2 grids down for this slider in order to avoid touching the scoreboard i think it's just your skin cause it's not touching anything from what I see: https://osu.ppy.sh/ss/1247616
  4. nice too :3 tyty

Hard

  1. 00:14:126 (4) - as I saw you used sliders to cover the triplets, so... use a reverse slider for here tooo? its pretty nice for me hmm i see what you mean, but it feels a bit weird to me to emphasize the drum hit on 00:14:226 and not 00:14:426 so i think i'll just keep it simple as is
  2. 00:17:726 (5) - how about NC here? Since melody changed and it will be more fit with the mucis imo :D ! agreed
  3. 00:38:526 (1) - Whistle here? the music is going up, apply to all diffs if you think its nice :) yeah definitely
  4. 00:53:826 (5) - NC for melody changing too done
  5. so tidy tyty

Insane

  1. 00:11:326 (1) - I am pretty sure you missed a clap here did a finish here instead, i think it fits better
  2. 00:12:926 (1) - ^ i prefer to leave it as just a whistle
  3. 00:17:526 (1) - just a little suggestion to make the map much exciting : add finish at 00:17:526 (1) - 's tail, and 00:18:326 (5) -'s , 00:18:926 (6) - 's head sounds really nice
  4. 00:24:126 (1) - finish I suppose done
  5. 00:25:726 (6) - ^ ^
  6. 00:48:951 (4,1) - nazi stuff for blanket, try to move the last anchor point 2 grids to down played around with this part a bit so I don't think this can apply anymore
  7. 00:54:013 (2,3) - here can be a triplet, but I saw you used jumps so its okay to undermap it yep
  8. 00:54:388 (4) - how about this? cool
  9. 01:08:451 (3) - if I were you, I would place it at 01:08:263 - instead to follow the vocal, thats what you did in 01:09:201 (5,6) - sounds good
  10. 01:17:826 (1,2,1,2,1,2,1,2) - as you listened that the music is going up here, I suggest you try to make the jumps going up too, here is an example for you , hope you can read xD, I moved 01:18:763 (2) - and 01:19:138 (2) - only yea it's a bit tough to read but I understand what you mean. i really like the current formation so i'll leave for now but it's definitely up for consideration.

really nice mapset, good luck for rank xD/ thanks happy!

Thanks for the help everyone, updated my parts.

I'll bug Fiya to check soon.
wofi_old
Awsome map! :)
Mattof
Great beatmap ! :D
Topic Starter
Trust
Thank you for the kind words -N a t s u m i-, Bonch0, wofi, and MattofChile! I hope to get this moving along soon but my Insane is definitely in need of some fixing.
Fiya
-Asagi

-Asagi wrote:

[Fiya's Insane]

  • NCs (i dunno if the NCs on the start is intentional, but i compare the NC on kiai and the 1st part, its not consistent imo) It is consistent, the kiai just has a pick-up before the 2 bar phrase combo'ing.
  1. 00:03:326 (6) -
  2. 00:06:326 (4) -
  3. 00:09:526 (4) -
  4. 00:12:926 (6) -
  5. 00:16:126 (6) -
  6. 00:19:526 (6) -
  7. 00:22:326 (6) -
  8. 00:25:726 (6) -
  9. 01:00:013 (6) -
  10. 01:17:076 (7) -
  1. 00:52:326 (1,2,3,4,5,6,7) - a little inconsistent spacing here, better to stack them perfectly or do it something like this Click They are spaced like this to make sure that they didn't stack which would look bad on a combo like this.
Wow, this diff is so good <3
GJ Fiya ;)Tee why

RandomEffect

RandomEffect wrote:

[Fiya's Insane]
  1. 00:21:526 (2,3,4) - x:56 y:100 (blanket correctly) Okay

happy623

happy623 wrote:

Fiya's Insane

  1. 00:44:638 (3,4) - nazi, try to parallel them? Just need to move the first red anchor of 00:44:638 (3) - one grid left :D Hard to move one grid left when it's not grid snapped in the first place, but yes fixed. xD
  2. 00:53:638 (8) - if you like it, try to NC here for a notice to players that you changed the pattern here I think it's noticable enough as is.
  3. 01:08:826 - add a note here? its it imo Made it mirror of the following combo.
  4. not bad 8-) Thanks~

Here ya' are http://puu.sh/6tVHd/30548022cc.osu
Topic Starter
Trust
Ah wonderful.

Everything updated~
[Yue]
Hi o3o mod from my queue~

General:
  1. Nazi - You could change the color-combo 2 for 3, and color 3 color 2. It looks something unusual after a green combo, follow other green. It would be better if you separate o3o

Easy:
  1. 00:17:726 (1) - would be much better if it were curved slider imo
  2. 00:27:326 - to 00:41:726 - Volume down to 40%, because the song gets smoother
  3. 00:55:701 (2) - nc should be here and not in 00:55:326 (1) -
  4. 01:07:326 (1,2) - same as above, exchange nc
  5. 01:08:826 (1,2) - ^
  6. 01:10:326 (1) - remove nc
    Excellent easy o3o

Normal:
  1. 00:23:126 (5) - Nazi: This slider is not completely straight asdfg
  2. 00:27:326 - to 00:41:726 - same suggestion that I put in the easy
    Very well done this diff o.o
Hard:
  1. 00:10:126 (5) - NC o3o for consistency
  2. 00:27:326 - I think you know I'll say here o3o
  3. 00:38:526 (1) - What I say here applies to all diff. I think you should start here spiner 00:38:626 - . because 00:38:526 - you could put a circle and fit nicely
Fiya's Insane:
  1. NC
    1. 00:03:526 (7) -
    2. 00:07:126 (6) -
    3. 00:09:526 (4) -
    4. 00:13:526 (7) -
    5. 00:16:326 (7) -
    6. 00:20:126 (8) -
    7. 00:22:926 (7) -
    8. 00:26:126 (8) -
    9. 01:00:388 (7) -
    10. 01:16:701 (6) -
  2. 00:27:326 - reduce the volume to 40% please
  3. 01:17:826 - I think you should reduce the volume and not increase D:
    The diff is a bit strange because the combos are too long
Insane:
  1. 01:05:076 (3) - make a curve to this slider to flow better o3o
I loved the song and all the diff! Good luck in the rank :3
Topic Starter
Trust
Yue

[Yue] wrote:

Hi o3o mod from my queue~

General:
  1. Nazi - You could change the color-combo 2 for 3, and color 3 color 2. It looks something unusual after a green combo, follow other green. It would be better if you separate o3o

Easy:
  1. 00:17:726 (1) - would be much better if it were curved slider imo seems fine to me.
  2. 00:27:326 - to 00:41:726 - Volume down to 40%, because the song gets smoother good idea
  3. 00:55:701 (2) - nc should be here and not in 00:55:326 (1) -
  4. 01:07:326 (1,2) - same as above, exchange nc
  5. 01:08:826 (1,2) - ^
  6. 01:10:326 (1) - remove nc
    Excellent easy o3o thanks~

    Fixed all unless mentioned.

Normal:
  1. 00:23:126 (5) - Nazi: This slider is not completely straight asdfg and the one before it supposedly wasn't either hehe, fixed
  2. 00:27:326 - to 00:41:726 - same suggestion that I put in the easy yesyes
    Very well done this diff o.o <3
Hard:
  1. 00:10:126 (5) - NC o3o for consistency sure
  2. 00:27:326 - I think you know I'll say here o3o ~
  3. 00:38:526 (1) - What I say here applies to all diff. I think you should start here spiner 00:38:626 - . because 00:38:526 - you could put a circle and fit nicely good idea, although I want to wait and see if it's something Fiya likes before I apply anything for the sake of consistency.
Insane:
  1. 01:05:076 (3) - make a curve to this slider to flow better o3o i prefer a nice acute angled jump rather than have it be more directional
I loved the song and all the diff! Good luck in the rank :3 I'm glad, thanks for your help!

Thank you for modding!
My parts updated.
TAIN
Hi !

[Easy]

00:55:326 (4) - NC , 00:55:701 (1) - NC remove

[Fiya's Insane]

00:03:326 (6) - NC

00:06:926 (5) - ^

00:10:126 (5) - ^

00:13:526 (7) - ^

00:16:126 (6) - ^

00:19:526 (6) - ^
Hinsvar
Yo; modding for M4M here~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Don't you think that 952 KB for a BG is too big? I think you should make it smaller, to around 200-300 KB maybe. It just feels too space-wasting currently orz
>Easy
  1. 00:25:726 - This definitely needs a finish to follow the cymbal in the song, IMO... Feels weird to leave it not accentuated.
  2. 00:38:526 (1) - Split the spinner to two like this? It'd fit the song more. (Applies to all diffs.)
  3. 00:56:826 (1) - Remove NC? I'm sure you're using an NC every two stanzas, but here, we have only passed through one stanza.
  4. 01:01:326 - Same as 00:25:726.
  5. 01:02:076 (2) - Move the node at the end to (284,172) to make the blanket better?
  6. 01:02:826 - Again, same as 00:25:726. (Applies to all similar cases in all diffs, obviously.)
>Normal
  1. 00:12:726 (2) - I know you want to follow the vocal, but there's a loud cymbal sound at 00:12:926, and I don't think it's okay to skip that because it's basically demanding to be mapped... Just my opinion, though.
  2. 01:00:576 - A finish is fine for me, actually, but I think it'd fit better with how (relatively) weak the instrument here if you used a whistle instead (and also for the other similar cases).
>Hard
  1. 00:56:263 (2,3) - I'd Ctrl+G them separately to make the flow here better. Try it first~
  2. 00:59:638 (5) - Move the middle node to (332,312) and the last one to (408,304) to, again, make the blanket better?
>Fiya's Insane
  1. Where's the video? lol
  2. 00:18:326 (4) - Move it to (252,48) to create a jump? It'll flow with the heavy cymbal here nicely.
  3. 00:26:526 (9,10) - Move (9) to (408,252) and (10) to (388,272) for a better stream curve? It'll look nicer and play slightly better, at least.
  4. 00:52:888 (4,5,6) - I'd rotate these notes clockwise a little more, since the flow feels weird like it is currently, somehow. Or maybe make the spacing here larger than 00:52:326 (1,2,3), but smaller than 00:53:451 (7,8,9)? It'd be nice to have a gradual spacing increase, IMO, so the spacing increase at 00:53:451 (7,8,9) would feel more natural.
>Insane
  1. 00:06:726 (2) - Move the node on the tail to (304,104) so the tail will be going leftward from the head? It'll produce a nicer flow and be more comfortable to play.
  2. 00:25:726 (6,1) - Uh, swap NC to follow the beginning of the stanza? It looks like the NC here is pattern-based, and I'm usually fine with that, but it's just strange to do it here because of the stanza change...
  3. 00:45:951 (1,2) - ^
  4. 00:57:388 (5,6,1) - Try to make the pattern look like this for a better flow (once again)?
  5. 01:01:513 (1) - Consider removing this note to emphasize the instruments at 01:01:326 and 01:01:701? The sound here is pretty unnoticeable, anyway. Removing this makes playing more comfortable.
  6. 01:09:201 (5) - Add NC here because the music's rhythm "resets" (it's kinda hard to explain this lol; just think it's as if this tick is the beginning of a new stanza) here?
  7. 01:10:326 (1,2,3,4,1,2,3,4) - I think these patterns are appearing too sudden without any signs. You may want to make a circle stream first before the spaced slider stream. It's probably just me, though, so...
Hmm, that's it... Not much to say; this map is great :D

Good luck on the way 8-)
Topic Starter
Trust
Hinsvar

Hinsvar wrote:

Yo; modding for M4M here~

*Bolded = Unrankable or strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. Don't you think that 952 KB for a BG is too big? I think you should make it smaller, to around 200-300 KB maybe. It just feels too space-wasting currently orzi'll see what I can do
>Easy
  1. 00:25:726 - This definitely needs a finish to follow the cymbal in the song, IMO... Feels weird to leave it not accentuated. yep agreed
  2. 00:38:526 (1) - Split the spinner to two like this? It'd fit the song more. it's a great idea, but i'd like to leave it because I know how gruesome spinners are for beginners (Applies to all diffs.)
  3. 00:56:826 (1) - Remove NC? I'm sure you're using an NC every two stanzas, but here, we have only passed through one stanza. fixed
  4. 01:01:326 - Same as 00:25:726. yep
  5. 01:02:076 (2) - Move the node at the end to (284,172) to make the blanket better? looks good
  6. 01:02:826 - Again, same as 00:25:726. yesyes (Applies to all similar cases in all diffs, obviously.)
>Normal
  1. 00:12:726 (2) - I know you want to follow the vocal, but there's a loud cymbal sound at 00:12:926, and I don't think it's okay to skip that because it's basically demanding to be mapped... Just my opinion, though. I think it's alright. Reworking to hit the cymbal might make this part a bit weird with how i've patterned things. Also this wouldn't be the only loud cymbal I didn't map to so I think it's alright.
  2. 01:00:576 - A finish is fine for me, actually, but I think it'd fit better with how (relatively) weak the instrument here if you used a whistle instead (and also for the other similar cases). Hmm. I actually would prefer this to be a finish since even though the instrument is weak, the vocal is very powerful and it fits nicely with it here.
>Hard
  1. 00:56:263 (2,3) - I'd Ctrl+G them separately to make the flow here better. Try it first~ Considering this, will hold off on changing anything for now.
  2. 00:59:638 (5) - Move the middle node to (332,312) and the last one to (408,304) to, again, make the blanket better? sure
>Insane
  1. 00:06:726 (2) - Move the node on the tail to (304,104) so the tail will be going leftward from the head? It'll produce a nicer flow and be more comfortable to play. done differently cause I didn't like how it looked. hopefully a flow improvement was still made!
  2. 00:25:726 (6,1) - Uh, swap NC to follow the beginning of the stanza? It looks like the NC here is pattern-based, and I'm usually fine with that, but it's just strange to do it here because of the stanza change... done
  3. 00:45:951 (1,2) - ^ and done~
  4. 00:57:388 (5,6,1) - Try to make the pattern look like this for a better flow (once again)? sure
  5. 01:01:513 (1) - Consider removing this note to emphasize the instruments at 01:01:326 and 01:01:701? The sound here is pretty unnoticeable, anyway. Removing this makes playing more comfortable. i want to keep the note because it plays well for me, but I removed the whistle and finish on it, hopefully that makes some difference
  6. 01:09:201 (5) - Add NC here because the music's rhythm "resets" (it's kinda hard to explain this lol; just think it's as if this tick is the beginning of a new stanza) here? hmm feels weird to me if I don't use one on 01:07:701 (2) though
  7. 01:10:326 (1,2,3,4,1,2,3,4) - I think these patterns are appearing too sudden without any signs. You may want to make a circle stream first before the spaced slider stream. It's probably just me, though, so... plays fine for me, maybe ill get some testplays to gauge this
Hmm, that's it... Not much to say; this map is great :D

Good luck on the way 8-)

Thanks Hinsvar!
@sksmwkd125: No changes but I still appreciate you having a look for me. Thank you :)

Updated my parts and added video to Fiya's diff~
Setsurei
sorry for the delay, some suggestions
[Easy]
00:01:726 (1) - rotate 45 degrees and fix the blanket
00:08:126 (1) - rotate 10 degrees, fix blanket to 00:07:726 (4) - and change the curve to blanket 00:09:326 (2) - 01:15:951 (2) - blanket with 01:14:826 (1) - ?

[Normal]
00:06:326 (3) - move this a bit to the left
01:14:826 (1,2) - move them a bit to the right[Hard]
00:59:638 (5,7) - overlaps, rotate 00:59:638 (5) - 30 degrees anti-clockwise, and move the others 00:58:888 (2,3,4,6) - like this
[Insane]
00:34:926 (3) - opposite curve?
nice map, good luck
sorry I can't help much
Topic Starter
Trust
Setsurei

Setsurei wrote:

sorry for the delay, some suggestions
[Easy]
00:01:726 (1) - rotate 45 degrees and fix the blanket fixed the blanket hopefully, the rotation doesn't seem necessary though since the head is already blanketed by 00:03:326 (3).00:08:126 (1) - rotate 10 degrees, fix blanket to 00:07:726 (4) - and change the curve to blanket 00:09:326 (2) - looks good, i hope i did it right.01:15:951 (2) - blanket with 01:14:826 (1) - ? stacked on 01:14:451 (2) instead

[Normal]
00:06:326 (3) - move this a bit to the left nudged a grid or two
01:14:826 (1,2) - move them a bit to the right sure[Hard]
00:59:638 (5,7) - overlaps, rotate 00:59:638 (5) - 30 degrees anti-clockwise, and move the others 00:58:888 (2,3,4,6) - like this i want to keep the diamond-like formation between the heads of 00:58:888 (2,3,4,5) also the overlap doesn't hinder gameplay so it's probably fine
[Insane]
00:34:926 (3) - opposite curve? i prefer how mine flows into the next combo
nice map, good luck
sorry I can't help much

Thank you for modding!
Updated my difficulties~
kiya_89
:D nice one
Topic Starter
Trust
Thanks kiya_89!! I'm glad you liked it~
RatedNC17
Hello~

Why not put your preview point at 00:43:701

[Easy]
You should consider adding your clap hitsound to you slider ticks so you could keep the rhythm going
00:04:926 (1) - this slider's shape looks weird to me and does not really fit here with the music maybe make it into a little wave slider like this? or something different?
If you want to use this here's the
336,92,4926,6,0,B|356:128|356:128|336:156|336:156|364:188|316:208|356:284,1,200,0|0,0:0|0:0,0:0:0:0:
00:17:726 (1) - move your sliders end point to x:400 y:328
00:45:576 (3,1) - these aren't aligned. move your slider's end to x:132 y:192

[Normal]
00:06:926 - how about adding a clap not here to keep the rhythm going
00:24:926 (2) - x:152 y:256 to blanket better (nazi!)
Couldn't find anymore really well made diff :D

[Hard]
NOTHING WRONG :)
great fun diff

[Insane]
00:12:926 (1) - remove the whistle at your slider start. sounds wrong here
00:13:526 (3) - the way three is placed looks sloppy. maybe move it to x:128 y:200 so that it is aligned with both 2 and 4
00:34:926 (3) - move your slider mid point to x:340 y:328
00:35:726 (3,4) - move 3 to x:212 y:176 and stack 4 with on top of 4. plays better in my opinion

Great map. hope this gets ranked soon :)
Topic Starter
Trust
RatedNC17

RatedNC17 wrote:

Hello~

Why not put your preview point at 00:43:701 I'd like to keep mine.

[Easy]
You should consider adding your clap hitsound to you slider ticks so you could keep the rhythm going I think it's unnecessary. Just my preference, but I don't like having hitsounds without some kind of feedback.
00:04:926 (1) - this slider's shape looks weird to me and does not really fit here with the music maybe make it into a little wave slider like this? or something different? ahhh i thought it was kinda cool, but you're probably right. fixed in my own way
If you want to use this here's the
336,92,4926,6,0,B|356:128|356:128|336:156|336:156|364:188|316:208|356:284,1,200,0|0,0:0|0:0,0:0:0:0:
00:17:726 (1) - move your sliders end point to x:400 y:328 i suppose, nothing really different though lol
00:45:576 (3,1) - these aren't aligned. move your slider's end to x:132 y:192 fixed the alignment, used a different coord

[Normal]
00:06:926 - how about adding a clap not here to keep the rhythm going can't have a clap when there's nothing here hehe. this part emphasizes the vocals anyways so it's fine without a note~
00:24:926 (2) - x:152 y:256 to blanket better (nazi!) fixed (hopefully) but a different approach
Couldn't find anymore really well made diff :D cool thanks!

[Hard]
NOTHING WRONG :)
great fun diff <3

[Insane]
00:12:926 (1) - remove the whistle at your slider start. sounds wrong here hmm i think the whistle here is alright since it fits with the bgm sound, but i removed the whistle just before it which might have been causing it to sound out of place.
00:13:526 (3) - the way three is placed looks sloppy. maybe move it to x:128 y:200 so that it is aligned with both 2 and 4 going for a back-and-forth motion here, it looks fine as well.
00:34:926 (3) - move your slider mid point to x:340 y:328 wasn't going for a blanket here
00:35:726 (3,4) - move 3 to x:212 y:176 and stack 4 with on top of 4. plays better in my opinion eh i don't think so

Great map. hope this gets ranked soon :) thanks so much!<3

Thanks for the mod!~
Natsugan
j'adore cette beatmap, l'ending de hxh est superbe et j'ai eu mon rang SS dessus que demander de plus x)
Fiya
Yue

[Yue] wrote:

Fiya's Insane:
  1. [box=NC]
    1. 00:03:526 (7) -
    2. 00:07:126 (6) -
    3. 00:09:526 (4) -
    4. 00:13:526 (7) -
    5. 00:16:326 (7) -
    6. 00:20:126 (8) -
    7. 00:22:926 (7) -
    8. 00:26:126 (8) -
    9. 01:00:388 (7) -
    10. 01:16:701 (6) -
  2. 00:27:326 - reduce the volume to 40% please Sure.
  3. 01:17:826 - I think you should reduce the volume and not increase D: It's kinda wierd to make the hitsound volume softer when the song is getting louder?
    The diff is a bit strange because the combos are too long This is normal combo length for me.
Hinsvar

Hinsvar wrote:

>Fiya's Insane
  1. Where's the video? lol Idk lol
  2. 00:18:326 (4) - Move it to (252,48) to create a jump? It'll flow with the heavy cymbal here nicely. Done.
  3. 00:26:526 (9,10) - Move (9) to (408,252) and (10) to (388,272) for a better stream curve? It'll look nicer and play slightly better, at least.Moved the whole streama little bit since I usually was riding the outer curve of it when playing anyway.
  4. 00:52:888 (4,5,6) - I'd rotate these notes clockwise a little more, since the flow feels weird like it is currently, somehow. Or maybe make the spacing here larger than 00:52:326 (1,2,3), but smaller than 00:53:451 (7,8,9)? It'd be nice to have a gradual spacing increase, IMO, so the spacing increase at 00:53:451 (7,8,9) would feel more natural. Moved it all around a bit there but kept the same combo premise.

Thanks to both of you!

Sorry that took forever orz http://puu.sh/74lyZ/49c7d57d86.zip
Topic Starter
Trust
Merci beaucoup!

Updated.
happy623
:D gogogo
Topic Starter
Trust
thanks happy! <3
BeatofIke
Checking this map later. Stay tuned! :D
Topic Starter
Trust
Awesome! Thanks ike, really appreciate it :)
10crystalmask01
Hey, test play from queue 8-)



AR -1?
And this diff was fun :)

Normal


Pretty good.

Easy


Nothing wrong here.

This map should be bubbled already o3o Oh well, 5 stars to this map ~☆☆☆☆☆
(No kudos) Good luck!

*Inserts random .gif
BeatofIke
Checked the whole mapset and see no unrankable issues! Going to give this map a chance!
Your map is now Bubbled!
RatedNC17
Yes rank1 :D
Topic Starter
Trust
@10crystalmask01: Thanks for the playtest! I'd like to keep AR8 for hard though because I like how it fits with the bpm change and what not.

Thank you for the bubble BeatofIke! :)
captin1
yeaaaaaaah go trust fhdsjsjshajdhhffhsf
Xinely
trust so pro asdafasfaofjasofjasd
jonathanlfj

Xinely wrote:

trust so pro asdafasfaofjasofjasd
will Fiya senpai notice me?

Ranked~
AllStar12
Congrats!! \:D/
Topic Starter
Trust
Thank you both!
10crystalmask01


About time, lol!
Unsfamiliar
Grats Trust! Nice job :)
Selisi
congrats Trust~
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