Hi there ~
Mod as requested
Well, i skipped the GD's. Sorry
Good luck with this ~
Mod as requested
[General]
Your BG Size was 1365 x 767 which slightly different with the widescreen recommended one (1366 x 768). So i'll recommend you to resize this BG a bit to fit the criteria.
Your BG Size was 1365 x 767 which slightly different with the widescreen recommended one (1366 x 768). So i'll recommend you to resize this BG a bit to fit the criteria.
[Insane]
- 00:11:126 (5) - Try to change this with a triplet instead to emphasize that drum on 00:11:226 - and giving more sense to the next note combo. Also i think you can make some other challanging pattern here to make it more fun.
- 00:12:726 (4) - This slider feels old, aside from that shape which not similiar for me. It didn't work nicely because you skip that loud cymbal crash at 00:12:926 - . This rhytm will play really better if you change this 1/1 slider simply into a 1/2 slider then a note to follow both vocal and instrument in a row. Also i found that 00:12:726 - were rather nice to emphasized with whistle instead of finish.
- 00:13:526 (1,2,3) - I totally agree with Moway's opinion here. This triplet was really awkward to hit because there're no drum background on the music differ with the next note and stream which has been emphasized by the BGM. You can either do what Moway's said or do some hitsound creation by adding clap at 00:13:626 (2) - . Either this or that will fit nicely imo
- 00:18:326 (4) - Try polishing this slider a bit by slightly move the start of this slider a bit up to provide a nice jump flow and better transition either before or after. Like this :
- 00:22:326 (1,2,3,4) - This part suddenly ruins the mood of the song because the SV suddenly decrease when ther're nothing change on the music like this part 00:22:326 (1,2,3,4) - . So i highly recommend you to remove this slowdown and using the default SV instead to fit what the song provided.
- 00:24:126 (1) - I can hear a pretty loud cymbal crash here. Why not adding finish here at the head of slider to emphasize it instead ? I don't see any reason to skip it at all.
- 00:25:526 (5) - Same as 00:12:726 (4) -
- 00:27:326 (1) - Just my random though, but i think it would be neater if you move this slider to something similiar with 382 10 to follow the "S" angle of the stream. This will gave better transition instead because the current placement seems random for me.
- 00:34:926 (3) - Didn't really like how it shaped, this slider seems bear imo because it didn't rearranged correctly nor making a nice circular flow. How about this ? Nicer pattern to follow during gameplay imo
- 00:44:076 (2,4) - Try Ctrl + G ? I kinda often see this kind of back and forth techniques that really fun to play during gameplay, also the transition between (3) and (4) will give more sense because (5) is curved as facing rightside if you do this.
- 00:46:888 (3) - This can be arranged better for neater pattern since current pattern seems a bit odd to follow. Give a look at this
- 00:53:826 (4) - This Note really need NC to keeping consistency with your jump pattern NCs, and beside that it was downbeat here. Also maybe replace this to 264 269 that perform a sweet triangle pattern ? just my other taste of pattern though.
- 00:55:326 (1) - Random suggestion, it will give more sense and impact to the vocal either the BGM if you can completely silent the end of this slider. A small thing like this will help people enjoying your map more.
- 00:57:951 (1,2) - Hmm.. a mistake maybe ? it's better for you to swap this NC because the downbeat were landed on (2). Not sure if you following the vocal for this though. It's up to your decision though~
- 01:00:763 (3) - The drum finish here seems unfitting because the music were provide drum sound that have similiarity with the clap hitsound, So it will be the best choice if you replace this with a clap instead to follow the BGM in a more precise way.
- 01:04:138 (1) - Same as 00:12:726 (4) -
- 01:08:169 (3) - Aaa this 1/3 slider were really breaking my feel when enjoying the calm part because actually it lands on nothing at the BGM nor the vocal. Pls consider adding note at the 01:08:263 - instead for a better rhytm to follow
- 01:17:076 (3) - Maybe give a NC ? because the music either pattern were changing phase here. Either the pattern were changing from kick slider to a curved stream. And the music were changing from 1/2 drum rhytm into a stream.
[Hard]
- 00:05:326 (2) - Try arranging this slider like this for better blanket
- 00:20:526 (7) - Adding whistle on the tail of slider maybe ? i've see that you emphasize similiar vocal like this with whistle before. Keeping consistency should be a nice thing to do.
- 00:25:526 (1) - Same suggestion as Insane, you really need to change this rhytm to emphasize the cymbal at 00:25:726 - because even if this follow the vocal. It was really awkward to skip such a loud instrument on the BGM
- 00:33:726 (1) - Slightly move the end point of this slider for nicer flow to follow. and better transition for the next slider because the end point will face the next straight slider. like this
- 00:36:126 (5,1) - Any reason of this anti jump ? the spacing was quite confusing here because you are using 1/4 rhytm here where the jump next (00:36:926 (1,2) - )was 1/2 when it clearly using a same spacing as visible. Consider use normal DS or adding note at the red tick instead.
- 00:51:388 (7) - Replace the whistle on the head of this slider with whistle instead to be consistent with your Insane diff, beside that i think it'll work better because ther're no cymbal here that can be emphasized with finish hitsound
- 00:57:951 (7,1,2) - This pattern were a bit awkward to play, because for a natural thing.. The music were naturally asking you for a jump from (7) to (1) where there're impact as cymbal on there instead of (1) to (2) because there're no special reason that make such sense to provide a jump pattern. Consider rearrange this pattern.
[Normal]
- 00:02:526 (2) - Just nazi thing because i think it's intentional. But keep in mind that this note wasn't perfectly centered between that 1/1 slider. Move it to 256 209 to be perfect
- 00:08:526 (1) - Try to replace this with 1/2 slider instead ? it feels a bit empty with the vocal skipped imo because your next pattern about this were followed the vocal nicely.
- 00:12:126 (1) - Eh.. try blanket instead maybe to create beautiful pattern ? Like this will make it neater
- 00:20:126 (2) - Well.. this stack make the note a bit hidden and not clearly visible because of the late dissapear of the slider before, How about moving it to somewhere that make visibility enough ?
- 00:30:526 (1) - This slider was touching the performance gauge bar. You should move this slightly a bit down to avoid that.
- 00:38:126 (3) - Just some aesthetical feeling here, but i think it would flow nicely with the slider before or the spinner if you arrange the slider like this
- 00:46:326 (1) - Err.. this repeat slider was too long to follow for a Normal diff, actually what do you follow for this ? Change this into 2 1/1 slider instead maybe ? this seems boring imo
- 00:55:701 (3) - NC this to be consistent with other diff.
[Easy]
- It'll be much nicer if you can add custom clap slidertick here though, current hitsounding were just too plain to follow. Well it's your choice
- 00:11:326 (4) - Not sure about this pattern. But you can move this slider's end a bit up like 202 180 to blanket correctly with (2)'s shape
- 00:12:926 (1) - I can hear clearly a cymbal crash here.. Why not adding finish to emphasize them ?
- 00:57:951 (3,3) - Nazi.. stack this perfectly o.o
- 01:07:884 - Unsnapped kiai section, be sure to snap this into 01:07:888 -
Well, i skipped the GD's. Sorry
Good luck with this ~