buny wrote:
would you ever consider taking up your left hand (if you are right handed) to be your primary hand in everyday task? no because your right hand feels more natural thus more comfortable and thus makes the left hand inferior to your right
To be honest, I don't consider this analogy completely valid to the situation, even though I can relate somewhat. You make a point, but who says it actually applies to other people, like Blueprint and scrublet. It is about what's natural, but there aren't only 2 styles.
Alternating
in some way has always been more natural for me to play, but I don't see it as a reason to FULL alternate EVERYTHING (I full-alternate in taiko, but only because I have two hands). I think it has a lot to do with how you read
and I am pointing this out only because scrublet says he has problems alternating with what I have problems alternating.My typical playstyle is to alternate everything joined by a 1/4 gap, no matter what, this includes 1/2 sliders which most people single-tap, unless they are separated by large angular jumps... in which case I read them differently and single-tap them.
But here's the thing for
me... Single-tapping 1/2 notes and starting doubles, triples and streams on the same finger every time is
much easier for me, despite playing alternating for my first 6 months, even if my top speed is lower. I am much more consistent because, with alternating, when the streams get really fast (200+ bpm), I can't determine which finger I'm ending the stream on and often end up stopping a note early, or ending correctly and assumed I stopped early, or something along those lines of finger confusion. The issue with doubles and triples is that of a wrist-action to start them, i.e. bursting. If I could put an analogy to this, it would be like starting a race, and having the announcer say "On your marks! Get set! Go!" where I have prepared myself to start the pattern. To use Layne's words... "Galloping." ... whereas with alternating, I cannot do this. The motor imagery for an alternating playstyle would be that of "rocking the boat," for example. I'm almost inclined to tilt my head to each side while playing full-alternate.
But the reason I can relate, is because of that "Dragonforce - Heroes of Our Time" map which has a bunch of repeat triple-patterns with 1/2 sliders on the end. The first time I played that map, I full-alternated those (because the silders create a 1/4 adjacent join) and I didn't know wtf happened until afterwards. But this doesn't mean I should go FULL alternate, it just means that alternating
depends greatly on how I read the map and people should pursue a style that works for them, not the extremes of full-alternating or full-single-tapping (eg. 1/2 slider + 2 1/4's = Z ZX).