SPOILER
Lanturn wrote:
Hey, M4M.
[General]
Tags:
Remove: v already in the source | Grand Theft Auto already in the source |
Add: Five shows it right on the game cover
Dragon Sparta should be one word. join them together.
Turn off "Widescreen Support" and "Letterbox on Breaks" for all the diffs as well since they aren't needed. (You don't have a SB, and you have a video)
[Easy]changed
- 00:01:015 (1,2,3) - some more distance snap issues. Select all of these and drag it so the (2) stacks on the upcoming (4) | for more variety. Move the (2) afterwards to around x256 y320 to create something like this | http://puu.sh/68GpB.jpg | nice!
- 00:09:502 (3,4) - Distance Snap.. These would be best at (3) x204 y284, and then stack (4) on (3) then horizontally flip it. (You'll have to adjust the other notes later on as well.. but before doing all that, read my next mod suggestion. Alright
- 00:10:068 (4) - to 00:16:857 (2) - how about mapping more of this section. You can actually just follow the vocals since you already have it kind of started thanks to 00:09:502 (3) - Like for example.. 00:11:199 (1) - and 00:15:725 (1) - could be a 1/2 reverse slider. You could drag 00:13:462 (3) - back 1/1 to catch them properly etc. When looking at your Normal diff, there is kind of a gap in difficulty for this. So why not map a little extra here? i'll map more here
- 00:15:725 (1,2,3) - This mostly applies to (2,3)'s positioning, and depends if you decided to use the last mod or not. Why not try something like this for a bit better flow? Having that one spot as a fallback note eventually starts to make your map not look very appealing. | http://osu.ppy.sh/ss/1223594
- 00:23:080 (1,2,3,4,5) - compared to the rest of your map. This looks pretty ugly. how about re-positioning all of these notes? | Right now they also have varying distances from each other (0.74 to 0.78) so you could make them a bit even, An example if you wanted to keep your map in the same style | http://puu.sh/68EAm.jpg |
- 00:31:001 (5) - Clap/Whistle should be on the end of the slider, not the beginning. fixed
- 00:31:001 (5,6) - Try moving (5) to x276 y308 and (6) to x328 y216 | This will let (6) stack on the much earlier placed (2) and let's all the notes between this connect visually. alright
- 00:32:133 (6,1,2,3) - If you did the previous, try this as well. | http://puu.sh/68F9J.jpg | Basically let adjust these into a square, and place the upcoming (4) where (6) is.| After that, just reposition the upcoming notes as well so they're distance snapped. alright
- 00:46:277 (1,2,3) - Try stacking the (2) on the previous note at 00:44:580 (6) - | After that adjust (1) so it's evenly spaced between (7) and (2).. Finally move the (3) and any other notes you feel needed to be adjusted to distance snap. | http://puu.sh/68FuF.jpg ok
- 00:49:106 (4,1,2) - Just because of how you have this set up, it seems like you trap the poor (2) without any breathing room. How about giving (4,1) a bit of a curve so the (2) will have more room to move around in? | http://puu.sh/68FJX.jpg
Really isn't much else to say. Some of the positioning is a bit strange. I like the hitsounds using a combo of both the soft whistle and normal hit, as well as the timings of the soft finishes. Also as sheela said. Some of the sliders and circle placements are a bit boring because you make them too straight. I really didn't mod much in this part, but it'd be nice if you could add some life into the notes a bit.
[Normal]Much like CDFA wrote, the beginning can be a bit challenging/confusing especially when the vocals start. Generally at 00:09:502 - is where it starts to become hard to follow due to how overpowering those vocals are. Not asking to change, just dropping my opinion. You seem to have a structure built for this diffiiculty anyways. Maybe try using more sliders so it isn't as difficult.AIBat v3.1 wrote:
Snapping
Unsnapped inherited (green) sections at: Just scroll to the part you need to snap to and click "use current time" in the timing setup panel where you want them placed. This is so you get the right sound on the right note as setting some of these later will cause the note to not use the timing it's supposed to.
00:17:851 - snap to 00:17:847 -
00:22:999 - snap to 00:22:939 -
00:27:032 - snap to 00:27:041 -fixed
- 00:08:512 (2,3,4,5,6) - stuff like this can feel rather bland to look at. Why not try something more like you did at 00:03:278 (1,2,3,4) - with the notes going in a bit of a curve? (5) for example is the big issue. The idea to using reverse sliders is to create a curved motion instead of having it directly straight. It'll require a bit of remapping, but something like this | http://puu.sh/68IE5.jpg | looks visually and plays 100x better alright.
- 00:13:887 (5,1,2) - the way this is set up is a bit strange as well. how about using (4,5) to help turn the player around.. Not exactly like this, but something similar to create a much better flow | http://puu.sh/68IP2.jpg alright
- 00:24:212 (2,3) - again, this is pretty lifeless. I might be a little picky when it comes to this stuff, but it could easily look better even if you did something like this | http://puu.sh/68J2D.jpg changed
- 00:25:343 (3,5) - how about an NC on one of these | (3) to be consisent with everything else coming up, or (5) to be consistent a bit with how you did 00:45:145 (1) - alright
- 00:26:475 (4,5,1) - (4,1) could probably be stacked, and you could probably shoot the tail end of (5) off to the right so players get a better sense of direction. alright
- 00:34:113 (3,1) - This could be blanketed better. Try moving the middle node to x432 y252 and the tail end to about x388 y200 fixed
- 00:36:376 (3) - x220 y112? | Better flow this way. ok
- 00:45:145 (1) - Like the other one, you could probably send the tail end off to the right so it ends sending you to the left. (maybe nudge this over to the right a bit more as well so it's a tiny bit further away from the center. nudged
- 00:47:691 (3,1) - blanket the (1) around the (3) so it gives more room for 00:48:823 (2,3) - to be placed. | http://puu.sh/68JG8.jpg | General idea, try to blanket it a bit better than I did. hmmmm.. alright
- 00:55:895 (2,3) - Only really suggesting this because you break distance snapping here. Maybe try something like this? | http://puu.sh/68KdQ.jpg | Keeping your original slider shapes.. They could probably be reworked though. alright
- 00:58:158 (4) - change this into a 1/2 slider | http://puu.sh/68Kj4.jpg | catches the vocals much better
Diff isn't that bad. Just seems like the placements of the notes could be a bit better, and maybe finding some way to make the beginning less awkward to play. Other then that, good stuff.
[Hard]AIBat v3.1 wrote:
Snapping
Unsnapped inherited (green) sections at: Again, resnap these so notes get properly played instead of missed sometimes with the right hitsound/volume adjustments.
00:18:541 - snap to 00:18:554 -
00:27:032 - snap to 00:27:041 -
00:45:150 - snap to 00:45:145 -alright
- 00:05:541 (1,2,1,2) - not too much of a big deal, but how about swapping the positions of these? (1,2) i'd rather keep it like it is
- 00:06:673 (1,2) - to make it more symmetrical, move these down (with both selected) to x256 y324 (of it you applied the last mod, do this to the other notes. You can easily just duplicate and then do a vertical flip as well. Whatever is easier. didn't follow last mod
- 00:07:805 (1,2) - Move these right a bit so you get a good flow with... (next mod) moved one grid to right
- 00:08:795 (3,4) - In addition to above. Try moving these to the left a bit.. the overall image I have in mind is something like this | http://puu.sh/68PsN.jpg moved
- 00:13:887 (5) - how about stacking this under (3)'s tail? | Right now you have kind of an awkward gap that is exactly x2 the default distance snap, which actually gives off the illusion you are supposed to hit it later than normal, even if you are trying to follow the music. moved
- 00:14:594 (1,2,1,2) - Put these slightly further apart? | Try about the same distance as where 00:13:321 (4) - is. | http://puu.sh/68POP.jpg moved a bit further
- 00:16:433 (3) - if you did the above. you could probably center this circle for better symmetry moved
- 00:26:475 (4,1,2,3,4,1,2,3) - If you don't like this idea, then at least make sure to use the next mod. Check the image first to see if you like it or not| Why do you have 2.00x SV for this part? Not really necessary since you don't use any sliders. I would remove it. | anyways, back on topic. How about something like this? | http://puu.sh/68QLu.jpg | Put the first (4) at x256 y84 | Stack (1) on top of it, and then using 0.8 distance snap (at 0.5x SV) hold shift with both distance snap and grid snap on, and drag each stream note to the right of it. This forces the correct gap between each note (give or take 0.01 error which is nothing) | After all that, do the same for (1) (You'll have to swap this to 0.4 distance snap) and try to bend it something like I have if you want | And finally drag the last couple sliders in place at 0.8 DS... Hopefully you didn't get too lost. If you did, then try to replicate the picture if you like it. Looks nice
00:27:041 (1,2,3,4,1) - If you didn't use the previous. Then do this | At distance snap 0.4 shift+click and drag each note (2,3,4) to the right to keep the lengths consistent. and then do the same for (1) but at 0.8 DS. | http://puu.sh/68RdS.jpg | Ends up balanced.- 00:29:728 (6) - Hold shift with Distance Snap (DS) and Grid Snap (GS) on and try to move this note to the left. It'll place itself exactly 0.80 apart from (5,1) alright
- 00:36:376 (4,5,1) - Use 0.8 DS for these please. ok
- 00:38:922 (1) - how about making a better blanket or slider that compliments your circles? | http://puu.sh/68RG6.jpg | 2nd node: x316 y260 | 3rd node: (Add a red one here) x252 y256 | 4th node: x184 y256 actually only followed slider suggestion
- 00:41:044 (5) - closest I could get this to even was x480 y288 (Did you know you can click the top right part here: http://puu.sh/68RSU.jpg | and move notes manually this way?) i'd rather keep it the way it is
- 00:45:145 (1,2,3,4,1) - Again, you can try something like my suggestion earlier or force a DS of 0.4 on each of these notes by holding shift. and using 0.8 on the second (1) move 1,2,3,4 like before but thats it...
- 00:50:096 (6) - More nazi stuffs | x19 y287 | Use the coordinate window again to make movement easy. alright
- 00:54:764 (1) - What's with this clap? Doesn't really fit with the song. removed
- 00:58:441 (4,5,6) - Try to make this 0.80 again instead of 0.85 | Maybe try something like this? http://puu.sh/68Suh.jpg | All I did was hold down shift (with DS/GS on) and moved the notes this way.
Actually a pretty nice hard difficulty. good job on this one
[DragonSparta's Insane]Anyways, not much to say about this one. Good symmetry. Insane diffs really aren't what I specialize in so I can't really give too many suggestions for them. Hopefully something helps.
- 00:03:420 (2) - First node: x200 y292 | Middle node: x256 y272 | Last node: x312 y292 | Just makes it a slightly better blanket from what you currently have.
- 00:10:068 (3,4) - Raise the volume a bit for these.. They're too quiet.
- 00:13:604 (7) - I actually can't hear anything from this note. I'm almost thinking if you moved this 1/2 ahead it would play much better. More of an opinion though.. You'd have to rework some positioning if you do this I guess.
- 00:18:625 (1) - I'm actually curious as to why you started this 1/8 later than where expected to be. The vocals actually start fading in at 00:18:554 - as well as the extra drum sound is played here too.
- 00:30:011 (3) - This feels much more comfortable to play at 00:29:890 - having a triplet here instead of in its original place.
- 00:32:416 (1) - how about placing this at x244 y40 | More of a triangle feeling and it doesn't feel like such a big gap between (9,1)
- 00:40:902 (10) - nazi. x242 y180 to even the distance here as well.
- 00:48:823 (2) - Much like how you have the pattern at 00:45:994 (1,2,3) - Why not stack the (2) on the (4) here as well?
- 00:34:962 (1,2,3) - It would be kinda cool if you could make (3) similar to (1,2) as well. I'm really only saying this because the (3) looks really out of place, almost curved too much.
- 00:57:027 (1) - So about this cool looking V. First off, it has a part which makes it freeze in place for a milisecond due to how you placed it like this: http://puu.sh/68TaD.jpg | This is generally frowned upon, even though minor, and would be much better if it was just removed. Infact, I recreated the slider to be close to the same as you had it before, and improved on its symmetry etc.| http://puu.sh/68T5s.jpg | This is all you really need to do. If you want, the code is below.
344,116,57027,6,0,B|312:116|312:116|256:244|256:244|200:116|200:116|164:116,2,345.000013160706,0|10|0,0:0|0:0|0:0,0:0:0:0:
-------
Good luck RatedNC17, and thanks for the mod earlier.. Still have to get through it
awesome mod. great help